Played the Ace Combat demo.
Pretty to look at, and honestly a little interesting the way they're experimenting with DFM, blending cutscene and gameplay. But unfortunately, that second part doesn't seem that deep, and it's like I have to try to get shaken off. And don't talk to me about the helicopter.
There might be potential in the whole DFM thing (if it weren't so hold your hand, I guess) if you're really going to require people to fly like real world aces to shoot things down, but so far as the demo goes, it's not very developed, and it shows. Style over substance?