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Messages - Okayu

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556
Derived products, CD albums & anime / Re: Idolm@ster movie announced.
« on: February 13, 2014, 03:03:02 am »
Best part of the movie IMO. Especially since they animated the dance routine for the whole song. Without a single cuts or still frame. M@sterpiece is also a really nice song! Bought the soundtrack and can't stop listening to it. ^^
Speaking of the soundtrack where does Fate of the World play in the movie?

557
Other iM@S games / Re: iM@S Channel
« on: February 06, 2014, 02:58:28 pm »
As far as Accept/Cancel bindings, the PS3 usually piggybacks on whatever your hardware was designed for. So, when you plug in a Japanese game into an American PS3, Cancel is O and Accept is X. If you plug an American game into a Japanese PS3, it's the other way around.

Based on what I'm hearing, it could be that the demo controls only takes the system's cancel button, and for some reason sets its own accept button to Circle. Which means, short of changing your hardware (i.e. buying another PS3), there's no way to get around this. This also makes me curious to know if there's button configuration in G4U (since... I guess I can't think of any other place it could be coming from, except for plain hardcoding).
What's odd about this situation is I've played both American and Japanese games on my PS3 and G4U's iM@S Channel version is the only one I've had with this problem. The disk version works okay however. If I remember correctly it depends on the game on what X and O will do. For example idolmaster 2 uses X as accept and O as cancel like here, but Shiny TV uses O as accept and X as cancel.

558
Other iM@S games / Re: iM@S Channel
« on: February 06, 2014, 02:56:02 am »
I think you're right, I noticed the same thing on the demo. I couldn't quit, since it tried to quit and select a mode at the same time!

Would changing PS3 system language to JP fi the control issue?
Pretty sure that doesn't help any as that problem has to do with controls instead of language.

559
THE iDOLM@STER ONE FOR ALL / Re: The iDOLM@STER: One For All (PS3)
« on: February 05, 2014, 05:41:40 am »
Long time no see guys!

In regards to One For All... it seems like it'll be more like iM@S2 Version 2. Is that a fair assessment? As in, it has changes, rather than being an overhaul like we would expect for iM@S 3. I kind of want to get it, but I'm still super-happy playing 2, so I'm not sure if it's worth it...
You'll be able to produce all 13 idols this time at least, there might be more revealed as well later on.

560
Derived products, CD albums & anime / Re: Idolm@ster movie announced.
« on: February 02, 2014, 04:55:51 pm »
Well, President Takagi made an appearance in the movie of course. He IS the production's president after all. :p

Though if by 'made an appearance' you meant his face was shown, then no, his face was never shown in the movie.

Chihaya taking up photography and Miki being in Hollywood wasn't very focused on at all. They weren't even very relevant to the plot of the movie. There's only a few times you see Chihaya taking pictures and Miki being in Hollywood was only shown in the movie credits. As a still picture. :/
I was referring to his cousin, from 1st vision.

Do you have any examples of what she takes pictures of? If you remember anyways.

561
Derived products, CD albums & anime / Re: Idolm@ster movie announced.
« on: February 02, 2014, 04:19:03 pm »
Just to clarify, Rin Shibuya's appearance in the credits was just a still picture... So it's not really much of an appearance at all. XS

Anyway, to answer your questions, 876 pro does have cameos in the form of posters in Kana's room. (There might be more but I can't think of anything else right now. 876 pro wasn't exactly focused on in the movie after all.) There are also other million live cameos in the credits but I couldn't identify them since I don't play that particular game. Kuroi did not make an appearance but the Reporter from the Anime did. (Kotori even imagined a Yaoi scenario with Reporter and President Takagi.)

Ryuuguu Komatchi should still be a unit I think and Ritsuko did both. (As if that's a surprise. XP)

And sorry, I guess I should have made it clearer about Jupiter giving Haruka advice. But if I elaborated more on it, I would have given the plot away and I don't want to spoil the movie too much. But I can tell you that it wasn't criticism or anything insulting. :)

I was wondering if the Rin appearance was true or not as you can never be sure with some people so I'm glad to get some backup from here on that. I also had heard that Junichirou Takagi had made an appearance at some point in the movie, is this true? Also I was wondering how is Chihaya taking up photography handled? It's mentioned in her summary and shown in the trailer so I figured it's important, just like how Miki's summary mentions Hollywood and that shows up towards the end

562
THE iDOLM@STER ONE FOR ALL / Re: The iDOLM@STER: One For All (PS3)
« on: February 02, 2014, 02:38:03 pm »
Actually...
I just realized.
Didn't it say you could only pick one girl?

So then how are the trios devised? Is it like guests in 2?

Furthermore,
if you look at the screenshot of the daily schedule maker thingy under the "System" tab on the OFA website there's two interesting things to note.
One of the tabs says DLC. (Does that mean DLC events? DATE WITH KOTORI AGAIN PLEASE) And also you can see the top of Miki's head in the background. Does that mean the idols freely hang around the office?
I'm pretty sure it works similarly to the older games where you can have 1~3 girls but there's only solo story modes and is mostly for difficulty. I'm not really sure how that works exactly at the moment, but I'm assuming the group interactions will come from the communications rather than the stories as we've been shown communications with all three types already.

It's possible the DLC could apply to any of the other three sections which is promo stage and special. Could also mean they're bringing back DLC dramas. That's just guessing however. At least from what's been shown it seems the girls will freely hang around. What I find interesting about this is the work screen has a return button. Usually when you plan work it goes straight to it, although it could just happen in a similar fashion. One last thing to consider is will the office upgrade in this game and if it does imagine how large the area will get.

563
THE iDOLM@STER ONE FOR ALL / Re: The iDOLM@STER: One For All (PS3)
« on: February 01, 2014, 12:05:50 am »
'Rank E2'...?

How many ranks are there?! @_@
There appears to be 3 sections per rank.

564
THE iDOLM@STER ONE FOR ALL / Re: The iDOLM@STER: One For All (PS3)
« on: January 31, 2014, 03:22:08 pm »
Official site updated with idol and system sections. There's some new screenshots, idol quotes, and a full body look at each idol's casual clothing.
http://ofa.idolmaster.jp/idol/
http://ofa.idolmaster.jp/system/

566
THE iDOLM@STER ONE FOR ALL / Re: The iDOLM@STER: One For All (PS3)
« on: December 20, 2013, 03:07:25 am »
So... is the poster you get random?  :(
Yep. You think they'd let you get away with buying only 13 copies to get the whole set?

567
THE iDOLM@STER ONE FOR ALL / Re: The iDOLM@STER: One For All (PS3)
« on: December 19, 2013, 09:06:11 pm »
Same.

Oh please Namco Bandai, bring back our old style produce! <3
The Produce idol screen and the amount of solo screenshots compared to group screenshots suggest we might have the option to choose solo or more again. Although it could be similar to idolmaster 2 as well, guess we'll have to wait and see.

569
THE iDOLM@STER ONE FOR ALL / Re: The iDOLM@STER: One For All (PS3)
« on: December 17, 2013, 10:19:42 pm »
sounds like a must get for me =D.

any news on release date and if possible place to order it?
It comes out May 15th, 2014.

570
THE iDOLM@STER SP (PSP) series / Re: Strategy SP - Question & Answer thread
« on: November 26, 2013, 03:03:20 pm »
Is it possible to avoid farewell concert in SPs? Or you will get this ending no matter what your rank is?
In story mode there is only one ending. However in free play mode there are quite a few endings depending on how well and where your farewell concert is and the best endings are definitely worth the trouble. The dome is the highest of course and which places you can choose for your farewell concert depend on how high ranking your are and how did you do for the rest of your produce. Even if it's the farewell concert it doesn't exactly mean it's a farewell from your idol if you catch my drift. There's also a special bonus if you manage to produce all of the idols well. As for why you have to have a farewell concert in free play I think it's because of how the arcade game originally worked and you were always against other producers so while you may have continued to strive many lost to you along the way and eventually you may have lost to another producer as well.

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