Username: Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BT2

Pages: 1 [2] 3 4 ... 45
16
Community works / Re: iDOLM@STER Musical Notations
« on: January 23, 2012, 11:49:51 pm »
So i started searching for sheet music. And with this i found the "Idolm@ster Master Book"

GO MY WAY!!
Page 1
Page 2
Page 3
Page 4
Page 5
Page 6
Aoi Tori.
Page 1
Page 2
Page 3
Page 4

Also, I'll be scanning and cleaning all 16 of the original songs eventually.
Liar

17
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: January 23, 2012, 10:37:28 pm »
Yes.   The amount of affection gained is equal to the stamina cost of the job.

No it's not. Similar to yes, equal no.

@zeda12123
Also, all the cool kids have a better way to train affection than doing jobs.

18
Characters / Re: Im@s Cinderella Girls Characters
« on: January 22, 2012, 10:42:57 pm »
Kohinata is best

19
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: January 22, 2012, 03:21:46 pm »
Also, anyone have a spare Momoka Sakurai (not upgraded)?
Don't know your nick, so assuming you're in the p-imas production, request a trade for Momoka on one of my 3 accounts in the production and place 1 money as your bid or post your nick/ profile link here.

20
Characters / Re: Takane Shijou - Lunar ancestry
« on: January 20, 2012, 06:06:13 pm »


Ayaa, seems people forget about a certain semi-ambidextrous food disposal unit from Osaka again this year..

Not only is it Harami and Takane day this year, we have the pleasure of expanding it by 2 by associating works back to Harami and iM@S.


Silly kansaiben nurse Yasuko from Hakuisei Ren'ai Shoukougun also has her birthday on 1/21 and she also happens to be voiced by Harami.


Also a certain loli idol in a certain mobage also shares the same bday

21
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: January 20, 2012, 09:14:42 am »
*Coughchanceofgettinganysrarecardfromplatinaauditionsapprox0.3%cough*

If you're bad with rng chance based stuff and don't care about regular rares it'd be cheaper buying s.rares from YAJP for 15-25k JPY ea or getting a bajillion stadrinks and trading for them.

( ゚∀゚)アハハ八八ノヽノヽノヽノ \ / \/ \
No.

22
iM@S 2 video requests / Re: Places to upload large files
« on: January 20, 2012, 12:23:39 am »

23
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: January 03, 2012, 09:32:45 am »
Huh... just realized.
Well, it's not like its useful neways. It's not like you can change the outcome of the battle the moment you click the battle button.

Also, that's no coincidence, the flash needs those parameters to show the "battle correctly" though you might as well close the window or press back the moment you click battle because the 3 pages you need to watch before you see the reward screen was decided by then neways and is basically a waste of time.

The values for cost and total cost is needed so the flash knows how many idols it should show for a side and for pre-calculating some values, probably.

Enemy id is referring to your unique player number based on when you joined fyi.

Some stuff I copied from a battle
&kind=0&color=0 // Probably has something to do with the producer type, used for P buff effects probably
&before_attack_point=7863 // this refers to base atk points or 7863 in this case
&attack_point=8114& // Atk including buffs
&defense_point=5903& // The def points of your opponents unit, useless imo as its there for deciding if you win or lose
&total_cost=22 //  Used for deciding how many idols should be shown on your side based on line up based on cost and pre-battle calculations, probably
&enemy_total_cost=34 // Same but for the opponents side
&skill_sleeve=1302002.2// Show skill with said id
&enemy_skill_sleeve=1300102.0 // Enemy skill
&reward=822 // Monetary gain
&over=0&morale_value= // dunno
&card_id_str=3301702_1101102_1302002 // Display these cards Miki+ Kohinata+ Xmas Kohinata+
& enemy_card_id_str=1300102_3301902_3201201_2001301 // Cards for opponent's side
&complete=0&friend=0&moral=0&deck_id=640919&event_id=0 // dunno
&love=3&love_id=&user_fan=22 /// Gains
&rest_cost=0&bef_cost=22&full_comp=0&slot_param=0 /// Something

24
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: January 02, 2012, 07:41:47 pm »
Edit: And also, which idols do you like?

Take a guess, no it's not Iori.


25
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: December 31, 2011, 09:56:45 pm »
Okay, let's see how much attack and defense everyone has...

Raw points excluding buffs etc.

AtkC 39/45
AtkP 15362/17321

DefC 43/76
DefP 14743/20966

26
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: December 31, 2011, 03:02:29 am »
Interested? Yeah. Got anything for you? No.

It's the exact inverse for me, what a coincidence :|

27
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: December 31, 2011, 12:56:55 am »
After selecting an idol you'll encounter the first instance where flash is required, so yea if you already have flash player you might want to check its settings and permissions.

28
THE iDOLM@STER 2 / Re: Idolm@ster 2 on PS3
« on: December 31, 2011, 12:16:21 am »
That doesn't make sense.
I was able to get DLC for the PSP games for my Asian version. The Asian version even had a free gift that came with it when I bought my copy.

Makes sense to me though, the PSP game doesn't have any songs that appear in a certain anime animated by a sony subsidiary. Also, I don't think Asia PSN had the kapibara and other external licensed stuff either.
Non-JP regions might or might not have the rights to use those songs because the anime isn't officially licensed there. Both reasons mentioned by setsuna sounds plausible.

29
THE iDOLM@STER SP (PSP) series / Re: Strategy SP - Question & Answer thread
« on: December 30, 2011, 10:45:36 pm »
1. All special auditions have special rules or entry requirements, just check kyo's  360 faq on gfaqs for more info.

2. Just appealing's based on the beat of the song, just look at the flashing appeal bar. If the light's lit you'll get a just appeal. Slower songs are easier to just appeal.

3. Stats. Sure, stats are capped by rank but ranks itself doesn't cause any accidents.
Higher idol rank gives you more appeals during a performance but imo appealing's just annoying.

4. Fixed weeks.

30
Other iM@S games / Re: Idolmaster Cinderella Girls
« on: December 30, 2011, 10:33:53 pm »
Do you have adobe flash player?

Pages: 1 [2] 3 4 ... 45