Username: Password:

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yunabeco

Pages: 1 2 3 [4] 5 6 ... 8
Characters / Re: Chihaya Kisaragi - 72
« on: February 24, 2013, 07:35:17 pm »
I didn't bake a cake, but some scrub made this. Chihaya still best.

Other iM@S games / Re: Idolmaster Cinderella Girls
« on: February 18, 2013, 02:41:10 pm »
Packed up the latest versions I have for ls and xs pictures, dating from the old cgdex. Point being, I can't get the latest versions of thosein an automated fashion for now. Oh well.

Other iM@S games / Re: The iDOLM@STER: Million Live!
« on: February 17, 2013, 07:27:05 pm »
The values that were checked by the store and modified by MarketEnabler aren't checked for downloading anymore.

Now it's divided into two parts: the search part (when you lookup the name on the Store) and the download part (whether it will let you download it in your country).

For the search part, I believe it checks all three: IP, account and SIM operator. That's whenever you hit the Search button and type text to get the app listing.
Warning: the Play Store caches pretty much all queries. So if you do change any of those three then try again and find out it still doesn't work, try changing the text a bit.

Now, for the actual download (on the app page), it just checks Google account country, which you can hit Menu > Accounts to change.

Which basically boils down to:
- If you want to download NepColl, access it directly ( ) on your phone, chances are it won't let you on the web store. Then Menu, Accounts, pick a Japanese account and download.
- If you want to see NepColl on the search results, get a VPN, pick a Japanese account, and run Market Enabler (which I haven't tried).

I'm using this self-made and rudimentary script to change my operator code instead of MarketEnabler. Run as root.

Code: [Select]
/system/bin/setprop gsm.sim.operator.numeric 44010
/system/bin/setprop gsm.sim.operator.alpha "NTT docomo"
/system/bin/setprop gsm.sim.operator.iso-country jp
/system/bin/setprop gsm.operator.numeric 44010
/system/bin/setprop gsm.operator.alpha "NTT docomo"
/system/bin/setprop gsm.operator.iso-country jp

echo $(/system/bin/getprop gsm.operator.alpha)
echo $(/system/bin/getprop gsm.sim.operator.alpha)
echo $(/system/bin/getprop gsm.operator.iso-country)
echo $(/system/bin/getprop gsm.sim.operator.iso-country)
echo $(/system/bin/getprop gsm.operator.numeric)
echo $(/system/bin/getprop gsm.sim.operator.numeric)

/system/bin/pm disable
/system/bin/rm  -r /data/data/*
/system/bin/rm  -r /data/data/*
/system/bin/pm enable
echo "Done."

It's temporary and won't persist after a reboot (though it can be configured to be so). I'm using SManager to run it.
Disclaimer, run at your own risk, I can't be held responsible if this utterly destroys your phone, make backups, yadda, yadda.

Two different queries, respectively before and after running the script above.

tl;dr: you need at least a market link (or the Gree app, which has them) and a Japanese Google account to get an app, and a Japanese IP and Gree account to play Gree games.

Other iM@S games / Re: The iDOLM@STER: Million Live!
« on: February 17, 2013, 02:00:23 pm »
Some Android notes.

In case you can't read, it says "You already pre-registered, please wait until the public release."

Gree works just fine with a Japanese IP (the key notification icon means VPN) and a Gmail address so far, it tried to activate through a SMS right after e-mail confirmation, but the account was already up and live by then. Guess it's for some additional goodies like Mobage (or simply account security).

I can seemingly play without issues on other region-locked games like that freaky AKB stuff via the browser.

The actual Gree apps (apk) log in fine, but crash, though I'm pretty sure that's because of my phone since I'm using a very-bleeding-edge version (SGS2 CM10.1 nightly).
Haven't tried another rom, but Cocona's device works fine with an app he tested, which crashes with me (NepColl). The app version of that freaky AKB stuff had the same issue.
Code: [Select]
E/AndroidRuntime: java.lang.RuntimeException: pad block corrupted
E/AndroidRuntime: at
E/AndroidRuntime: at$1(
E/AndroidRuntime: at$
E/AndroidRuntime: at

The Gree app itself works fine, though.

Do note: to get the Gree apps through the Play Store, you'll need not only a Japanese IP, but also a Google account with the country set in Japan (easy enough) and maybe a Japanese SIM operator code (I'm not too sure about that last one, which is the role of MarketEnabler/MarketAccess, but I haven't tried without).
You can easily switch accounts anytime by hitting the menu button in the Play Store.

Despite all this I'm still not getting my hopes up until I get to the actual game. There's always a way for NBGI and friends to start blocking disgusting white pigs at the app level. And it's not like I'll be playing it anyway, I don't speak Japanese. But I have time to waste.

When is the release date anyway?

Other iM@S games / Re: Idolmaster Cinderella Girls
« on: February 16, 2013, 10:01:29 am »
Don't sweat it, I'll just use good ol' sized down cards.

Other iM@S games / Re: Idolmaster Cinderella Girls
« on: February 14, 2013, 06:20:41 pm »
Yeah, there was one; Don't have it right now, though. Could make it anew.
About the card thumbnails, back then I could programmatically get the "real" thumbnails (ie the ones used in-game) from the card ID, now it's no longer possible unless the hashed filename is stocked somewhere, which isn't the case in the current DB. Or unless they made the new hash names in a very stupid way. Which is also a possibility which I haven't tested.

Other iM@S games / Re: Idolmaster Cinderella Girls
« on: February 12, 2013, 04:22:30 pm »
If there are some people old enough to remember the old cgdex, you might be glad to know that it just got brought back from the dead under the name cglog (because catalog and stuff).
This time it doesn't need to update itself since it simple takes its data from the current cgdex which gets updated by some generous users every once in a while.
This includes the thumbnails (so don't bug me if you don't like mustache Iori. I love it anyway).

Cards in it are currently sorted by submission date (ie. first card is the last added or edited one). Might add some alternatives to that later, but for now it works (most of the time anyway).

I took the liberty of editing the top post to add/fix the links.

They probably upload to an external image hosting service (imageshack, imgur, there are plenty), then use the img tag.

EDIT: The img tag just displays the picture at a given URL. Say you have a picture at; use the following to display it.
Code: [Select]

Anyway, I knew I forgot something. Attachments should be fixed now. Complimentary Homu.

Rules & News / Re: Forum update
« on: January 02, 2013, 11:41:44 am »
Tapatalk was updated today for the forum. If you ever feel like going mobile, you should now be able to use it without it being buggy.

Happy new year to everybody!

Sent from my GT-I9100 using Tapatalk 2

You're on a publicly viewable forum. Take care not to post passwords for any your accounts here (and since you did, I advise you to change them right away to be safe).
If you want to, you can send a PM (Private Message) to Setsuna through his profile page (click on his username on the left of his posts).

Wiki discussion / Re: I Can't Login to the Wiki :/
« on: December 14, 2012, 06:44:59 am »
Fixed for now.
Might happen again, but hopefully not.

Wiki discussion / Re: I Can't Login to the Wiki :/
« on: December 14, 2012, 06:33:02 am »
Wiki changed URL and now uses short ones (ie /wiki/Main_Page instead of /wiki/index.php&title=Main_Page). This explains the visited URLs.

Didn't encounter the cookie error before, though. I'll try to fix that right away. Thanks for reporting.

Rules & News / Re: Server transfer pending - downtime planned
« on: December 12, 2012, 11:56:50 am »
Forum and wiki transfer is (mostly) complete. DNS propagation is in progress. Feel free to report any issues you find right here.

Rules & News / Server transfer (complete)
« on: December 12, 2012, 06:29:57 am »
Because of obvious stability issues these past months, will change servers (again).
The change should take place within 24 hours, and is estimated to last at most 8 hours. The site, forum and wiki will be locked and/or unavailable during that time.
No data should be lost during the transfer, but if you have important stuff on here, do back it up, just in case.

Status updates will be found on's Google+ page.

I apologize for the inconvenience.

Edit: Transfer complete.

Pages: 1 2 3 [4] 5 6 ... 8