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Messages - Himoto

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1
Community works / Re: Urby's Multimedia Thread (image heavy!)
« on: March 10, 2011, 12:49:31 am »
Ooooo, that was a much better way to end the conversation. It adds more of a dark atmosphere to the end, and it also changes Chihaya's perspective on what is happening, and if not that then atleast she'll have a lot of unansweed questions floating around her head.

I would like to see more of Rapunzel and Sleeping Beauty. owo I still have no idea what's happening in it, so I need to know. xD

2
THE iDOLM@STER 2 / Re: Non-spoiler Producer Talk
« on: March 10, 2011, 12:39:07 am »
Alrighty, time to review my four playthroughs so far...
_______________________________________________________

Unit 1: MERCURY
Leader: Hibiki
Support: Makoto and Miki
Song Order: Meisou Mind, shiny smile, Kosmos Cosmos, Me ga Au Toki, Idolm@ster 2nd Mix

I got a Bad Ending my first playthrough, and oh lord was it depressing for me... T_T

Hibiki actually had character development through her story so I was quite happy with that. I wish I knew how the over-powered strength that is quintet lives BEFORE I spammed them for the sake of spamming quintet lives, I was pretty upset with myself when I found out about Super Breaks... ~_~;

Overall though, this got me into playing IM@S 2. I love the system in this one MUCH more than the original IM@S, but I will miss those epic auditions with Picup...

Ohh, and that overall evaluation of E was a great slap in the face. Thank you NBGI, thank you so very much.
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Unit 2: Melody
Leader: Takane ( However, it was Chihaya originally. )
Support: Chihaya and Yukiho
song Order: i, Kiramekirari, My Best Friend, Do-Dai, SMOKY THRILL

I felt compelled to use every song in this game ATLEAST once, so I decided a unit with a beautiful voice would make using the SUPER DUPER CUTESY songs easier on my ears.

Takane's story was... hard to follow at times. This time around I got a Good End with Takane, so that was nice to get. Apparently at long as you win the Grand Prix award, you will get the Good End. If you get some awards but NOT Grand Prix, it's the normal end for you. I say because I didn't do a single Utahime Fes on this playthrough. My original reason for making i my first song was because of the bad end. I figured if I screw up again, there might as well be more meaning as to why they sing that song.

I also managed to get a Super Break on Do-Dai, goddamnit I loved them numbers in my sales. Managed to get an overall evaluation of C this time.
_______________________________________________________

Unit 3: Starlight
Leader: Makoto
Support: Haruka and Mami
Song Order: GO MY WAY!!, MEGARE!, The world is all one!, relations, my song

Holy crap, 2 millions sales on The world is all one! I guess the world is all won... Okay that was terrible, ignore that please. I love me some Super Breaks.

I am very surprised at how much I liked this unit. My major successes during might be a factor to how much I liked them, but hey! Ain't nothing wrong with that~

Makoto's story was just... blah. No character development, no real storyline, just... ehh. It was just random slice of life events. Hokuto was funny though.

I even got the True End with Makoto this time around, and even though her story felt like a filler, her ending was hilariously golden. Loved it to bits.
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Unit 4: 765 Fairy
Leader: Miki
Support: Hibiki and Takane
Song Order: Idolm@ster 2nd Mix, Me ga Au Toki, relations, shiny smile

These girls sound awesome together, they really do. But... THEY NEED TO STOP FIGHTING OMFG.

This is my current playthough, and I released my fourth single only a few weeks ago in-game. I only just got into the Top 20, so my performance is hurting alot more this time around because of the delay. Due to them hating each other constantly, or making each other feel bad, e.t.c, my high scores are alot lower than they should be. Very frustrating.

Azusa and Ritsuko seem to have a SLIGHTLY bigger role in Miki's route. Miki is constantly talking about them both. Not to mention Azusa has appeared in atleast two more story events than my other playthrough, so here's hoping Azusa's role will get slightly bigger by the end... hopefully... maybe... probably not... WHY AREN'T YOU PLAYABLE AZUSA WHYYYYYY T_T

Simply aiming for a Good End this time, shouldn't be hard to get at all.
_______________________________________________________

Pica, if you haven't already picked a unit, I have a suggestion~ You could use:

Yukiho, Haruka and Miki - Just for something different.

OR

Hibiki, Chihaya and Takane - Because I know you love the IM@S STATION trio! xD

3
THE iDOLM@STER 2 / Re: THE iDOLM@STER 2 Gameplay Thread
« on: March 09, 2011, 11:46:20 pm »
Got another two questions for y'all, if that's okay!

1. Is there a way of increasing the 'trust' level of Ryuuguu Komachi and Ritsuko for your quintet lives? I assume the playable idols you just have to constantly produce to raise their trust, but if I'm wrong I would appreciate an explanation on exactly how trust works.

2. Those little stars while you are getting perfect chains during auditions e.t.c. are used for increasing the chance of obtaining Keep, Break and Revivals, yes? If so, what would you guys recommend as the best amulet to increase the chance of getting these goddamn lucky stars?

4
THE iDOLM@STER 2 / Re: THE iDOLM@STER 2 Gameplay Thread
« on: March 04, 2011, 06:41:36 am »
I have a scenario that has confused me...

To get a Break, it has to have been 10 weeks since the song was released if I am reading the info correctly. In that case, why in god's name did a single that I just got released appear with a Super Break symbol on it?

I haven't even done a Fes with this song!

I am assuming I'm reading something wrong here, but if I'm not then I'm even more confused. Anybody have a clue how I got myself this really nice surprise?

5
Community works / Re: Urby's Multimedia Thread (image heavy!)
« on: February 27, 2011, 03:03:51 am »
Well, if I had to be a critic about UF 7.5, the ending conversation probably could have continued a little longer, but that's just me. I don't have a problem with it at all, that's just my critical opinion.

....I don't like being critical, makes me feel like an ass. Dx


6
THE iDOLM@STER 2 / Re: iDOLM@STER 2!!
« on: February 27, 2011, 02:48:22 am »
In the other hand, is just me or azusa looks awesome in any outfit?

Other than the lack of Azusa's wonderful long hair, Azusa's overall appearance just seems... better in IM@S 2. Her costumes are ALOT nicer in IM@S 2, atleast in my opinion.

7
AHAHAHAHAHAHAHAHAHAHA

Who knew playing IM@S 1 with a friend would be so hilariously intense? XD I've been playing it like a madman and good lord I enjoymaking Yayoi cry the multiplayer aspect, even if it's no different to playing with the CPU. It's HILARIOUS trolling Picup ufufufu xD

8
THE iDOLM@STER 2 / Re: iDOLM@STER 2!!
« on: February 25, 2011, 05:42:04 am »
That was for L4U. It was never available in the original game.

Actually that feature was in IM@S 360. I just used it like, oh, 5 minutes ago?

But yeah, I'd expect it to be something you'd unlock through increasing your producer rank again. If they still have producer ranks in IM@S 2, that is.

9
THE iDOLM@STER 2 / Re: So... Who's copies are on the way?
« on: February 24, 2011, 04:28:13 am »
I was worried because until a few hours ago, PlayAsia was trying to tell me my dad's credit card wasn't valid.

Thankfully, this situation was resolved without me needing to change anything. I was scared I would have to wait longer... ;_;

And the first thing I'm checking, if possible, will be S4U's quintets. I want relations with 5 girls. D:

10
Community works / Re: Urby's Multimedia Thread (image heavy!)
« on: February 22, 2011, 09:00:32 am »
I now understand why UF 8.5 will be in Yukiho's point of view.

I shall not worry about my ufufu's then. x3

Oh wow, I have Multimedia class as well! Although I suck severely at it... ; ;

Oh lord, suicidal Yukiho is depressing. I WANT TO KILL THE PRODUCER ARGHHHHH. I wonder how things are going to progress from here, because it sounds like everything is just failing around 765pro... Very intrigued though~ Things are getting... very interesting.

As usual, keep up your awesomely captivating work~

11
THE iDOLM@STER / Re: Gameplay Thread
« on: February 19, 2011, 11:15:36 am »
Wait wait wait, the hikki effect? As in hikkikomori?

New question! What's the hikkikomori effect...? >_< Is it a tension decrease or a stat killer? If it's a stat killer, I'm going to regret my 15 week long hiatus from auditions during most of the beginning of my playthoughs...

... but hey, I always get rank A with weeks to spare, so I can't be doing too much wrong, right? o.o;

Btw, I used Chihaya as my leader if that says anything. Still not hard to keep her tension maxed.

12
THE iDOLM@STER 2 / Re: iDOLM@STER 2!!
« on: February 19, 2011, 11:10:59 am »
I'm going to wait for the game to actually be released before I believe in any "conformations" that haven't been plainly stated by NBGI themselves. No offense mean to anybody at all, I'm just skeptical about any info I hear THIS close to the release date of the game.

And considering the expectations behind the addition of quintets, I highly doubt NBGI won't give all the original songs quintet versions. I say the lack of PVs with quintets versions of the original songs is simply because it gives fans of the series even more reason to buy the game.

I think that makes sense. =3 But as I said, I'd rather not settle down on any news that hasn't been 100% confirmed.

In other news, was anybody else disappointed after listening to the second half of Little Match Girl? It just sounds so... blah compared to what I was expecting to hear. The first half was awesome, whereas the second half was just a let-down for me. =/

13
THE iDOLM@STER 2 / Re: iDOLM@STER 2!!
« on: February 18, 2011, 08:25:35 am »
Time to print out a map of Japan with all of the prefecture names listed, guys.

I know I am when I get IM@S 2. xD

14
Ufufu, aside from Im@s 2 being released in a few days, there's also the Dragon Age 2 demo coming out on Tuesday. Looking forward to it! =D

Specially free item if you do complete it!

Wait, there's a demo coming out? Nice, didn't know that~ I've been looking forward to this, so I'm anxious to see what the demo will reveal now.

And look at that, free stuff for completing a free demo, of all things. Can't argue with that!

15
Community works / Re: Urby's Multimedia Thread (image heavy!)
« on: February 16, 2011, 06:43:18 am »
AHA~ I knew it'd be Chihaya's PoV! x3

WHYYYY AZUSA, WHY YOU LEAVEEEEEE T_T The cafe scene was cute though, gotta love Azusa revealing Chihaya's cute side~ xD I'm hoping this isn't the end of ufufu though... D:

Oh, I can understand why though. You're back at school, yes? Starting my senior years this year, I'm totally swamped with homework and extra work and.... GAH.

It's preventing me from finishing writing Chapter 1 of my decided project. ; ;

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