Project-iM@S

THE iDOLM@STER => THE iDOLM@STER => Topic started by: Tokome on October 12, 2009, 06:42:58 pm

Title: Gameplay Thread
Post by: Tokome on October 12, 2009, 06:42:58 pm
[If this doesn't belong here, please feel free to move this thread.]

I'm sure I'm not the only one who has any questions about the game itself. I guess we can make this as sort of a Q&A? Let me ask my question.

You how in communication events you get to choose out of 3 phrases to say to your idol? Well what happens when you don't choose one in the time that they give you? Do the game just choose one for you or do you get penalized or what? I've kind of been thinking this for awhile now.

Any other questions are welcome too.
Title: Re: Gameplay Thread
Post by: BT2 on October 12, 2009, 07:44:54 pm
Do the game just choose one for you
This
Title: Re: Gameplay Thread
Post by: lisondra22 on October 13, 2009, 01:51:02 pm
Xbox 360 version, SP version or Ds version?
Title: Re: Gameplay Thread
Post by: BT2 on October 13, 2009, 02:12:13 pm
Xbox 360 version, SP version or Ds version?
It's the same for the 360 and and the PSP version, you'll choose a random answer.
Also there is no time limit for choosing an answer or replying to someone in DS.
Title: Re: Gameplay Thread
Post by: h4ataraxia on October 13, 2009, 11:47:49 pm
Also
if you let the game chose for yourself on all 3 commus
you'll always get a normal communication.
Title: Re: Gameplay Thread
Post by: airgeneralpong on November 04, 2009, 10:44:27 am
I have some questions.
1) How can Mami be unlocked in L4U?
2) How to play the Audition section? Just randomly choose between Dance, Visual, and Vocal?
3) How to perform a concert in Idolm@ster (or is it just available only in L4U) ?
4) What is the day off for? And when would the day off event occur?
Thank you for answers.
Title: Re: Gameplay Thread
Post by: Benpc91 on November 05, 2009, 06:16:24 am
1. Press R3 when highlighting Ami.
2. When you appeal, you get a certain amount of points for that section depending on your stats.  Your job is to build up the highest amount of points for all sections (especially the judges that give out the most stars).  Timing the appeal just at the right time gives you more points.  Memory appeals evenly spread points for all sections (or reduce if you get a bad one)  Judges lose interest as you appeal to them, but they can be restored through memory appeals. 
3. Win an audition.
4. You can freely select a day off at the start of any day.  This gives you and your idol a day off (obviously), giving her a boost in her tension if you need it.
Title: Re: Gameplay Thread
Post by: Tokome on November 07, 2009, 07:24:59 pm
Can anyone upload a screenshot of the Idol Report? I've only seen it like once, and I don't think I can find it anywhere else.
Title: Re: Gameplay Thread
Post by: nikorai on November 14, 2009, 09:01:17 pm
Er, a stupid question, maybe.

I'm actually quite into Dream Club now but I went to check how Iori's doing. I'm just past the tutorial though...
Communication is OK but how do I win an audition?
I mean I mashed some buttons for 'appeal' but the number of points I got weren't enough...

Also, I was quite surprised to find out that the game doesn't leave you any chance to think. I mean that the dialogs are in auto-mode and I'm used to checking every second word in the dictionary so im@s turns out be a real challenge in terms of Japanese.
Title: Re: Gameplay Thread
Post by: Benpc91 on November 15, 2009, 03:46:58 am
Do more lessons, wear the right clothes to get the points you want.
Also, for communications, there is always the pause button.
Title: Re: Gameplay Thread
Post by: TweenDoriru on November 15, 2009, 03:35:56 pm
Also, I was quite surprised to find out that the game doesn't leave you any chance to think. I mean that the dialogs are in auto-mode and I'm used to checking every second word in the dictionary so im@s turns out be a real challenge in terms of Japanese.
I don't own the 360 games, but can't you turn the dialogues off of auto? Like, so that they don't advance until you hit A or X or whatever?
Title: Re: Gameplay Thread
Post by: Benpc91 on November 15, 2009, 04:37:21 pm
Nope, no option for that in the 360.  I forgot, was there an option from that in SP?
Title: Re: Gameplay Thread
Post by: nikorai on November 15, 2009, 09:28:29 pm
Benpc91
Thanks a lot for the replies. So it's about lessons. I should try, then.

Also, speaking of the pause button. Of course it helps quite a lot but when you press it a menu pops up blocking the text. That's why I said that it's not quite what I'm used to. I can catch phases in general but usually I check for unknown words and keep notes along the way. im@s just doesn't leave a chance for people who are bad at japanese.
Title: Re: Gameplay Thread
Post by: TweenDoriru on November 16, 2009, 02:26:42 am
Nope, no option for that in the 360.  I forgot, was there an option from that in SP?
really? I thought it was a big deal for SP because it's auto-advance. XD I thought the 360 dialogues just sat there until you hit the button (save for the ones where you have to make a choice...)
SP is always auto-advance, though. You can't turn it off X<
Title: Re: Gameplay Thread
Post by: Benpc91 on November 16, 2009, 04:53:27 am
If you press pause, press RB until you get to the last tab.  That should make the choices a bit more visible.
Title: Re: Gameplay Thread
Post by: nikorai on November 16, 2009, 08:53:39 pm
OK. So let's treat this auto-mode as a peculiarity of the game.
Well, before I mentioned this nobody complained actually. But of course my opinion will be that auto mode with dialogs tells on your comprehension when you feel like checking for unknown words but you can't effectively do that.
Title: Re: Gameplay Thread
Post by: airgeneralpong on November 22, 2009, 01:36:25 pm
I have an urgent question. I've gained enough fans for rank B promotion, but the game didn't allow my idols to rank up (I got 700,000+, but my idols are still in rank C). Is there any else I need for ranking up to rank B?
Title: Re: Gameplay Thread
Post by: BT2 on November 22, 2009, 02:00:00 pm
Clear Song, Dance and Visual Dojo and you'll have a Rank B idol.
Title: Re: Gameplay Thread
Post by: airgeneralpong on November 22, 2009, 04:32:40 pm
Thanks! Oh..., not sure if I could finish all of them in time, cause now I have only 3 turns and 6 memory points left...
May I ask another question: how far must I be to be able to manage 3 idols on the next game play?
Title: Re: Gameplay Thread
Post by: h4ataraxia on November 22, 2009, 09:47:24 pm
Thanks! Oh..., not sure if I could finish all of them in time, cause now I have only 3 turns and 6 memory points left...
May I ask another question: how far must I be to be able to manage 3 idols on the next game play?

the same way you managed one, its just more of a burden with 3
Title: Re: Gameplay Thread
Post by: nikorai on November 28, 2009, 09:15:56 pm
Hello.

I messed up at some point and started again with Iori.
Tonight I’ve passed 2 auditions. I figured that you need to distribute appeals between 3 judges and then you get high ratings. And I got a rank E after that. But I had to do an excessive number of lessons and that’s only possible at the expense of communication events.
So, my new question is, what’s the timeframe for each rank? I mean how many commu-events can I check before moving ahead? The guide marks around 5 events on each level as a ‘must-see’.
For rank F, I only watched “work in November”, “Meeting” (with Iori’s homeroom teacher), Live (at a live house), and CD sales. And I also had to call for a day-off because Iori for too tired to work any more.
Title: Re: Gameplay Thread
Post by: Kyo on November 29, 2009, 02:11:36 am
Are you talking about the Master Book?

It marks those events as 'must-see' because they're interesting, not because you need to see them to rank up.
Title: Re: Gameplay Thread
Post by: nikorai on November 29, 2009, 04:46:55 am
Are you talking about the Master Book?

It marks those events as 'must-see' because they're interesting, not because you need to see them to rank up.

Yep, I figured because I've just moved to rank C without checking any events at all.
Geez, I'm afraid I won't make it in time.

But my question is the same.
What is the timeline for each rank? I mean how many weeks do you usually spend before going to the next level?
Title: Re: Gameplay Thread
Post by: nikorai on November 29, 2009, 05:10:33 am
Well, if we assume that there are 6 levels and  52 weeks. Then that makes it only 8 weeks a level, which is less than 2 months. Assuming that you have to distribute this time between events, lessons and auditions, the schedule looks pretty tough to me.
Title: Re: Gameplay Thread
Post by: Kyo on November 29, 2009, 05:36:27 am
Well, if we assume that there are 6 levels and  52 weeks. Then that makes it only 8 weeks a level, which is less than 2 months. Assuming that you have to distribute this time between events, lessons and auditions, the schedule looks pretty tough to me.

You have lots of time in the early ranks, IIRC as much as 13 weeks to move on to the next rank. The timeframe gets shorter at the higher ranks, but by that time your idol should be pumped up enough to take on successive auditions without having to go for lessons.

In short, concentrate more on lessons in the early weeks and promotions and auditions in the later weeks. If you can, train your idol at the beginning to a level where she can jump into the Local auditions straight away.
Title: Re: Gameplay Thread
Post by: nikorai on November 29, 2009, 02:41:55 pm
Thanks for the suggestions, Kyo-san.

I think that I messed up with lessons a little bit because at first I couldn't get good results. And I'll skip promotions at first to have time to check other promotions on higher levels.
Title: Re: Gameplay Thread
Post by: TheBluePhone on November 29, 2009, 06:25:14 pm
Have a question about Live For You!. I read that in the arcade version of iDOLM@STER, you unlock clothes by gaining fans and going to a stylist. Is it the same in L4U?
Title: Re: Gameplay Thread
Post by: h4ataraxia on November 29, 2009, 08:42:58 pm
Have a question about Live For You!. I read that in the arcade version of iDOLM@STER, you unlock clothes by gaining fans and going to a stylist. Is it the same in L4U?

no, you unlock outfits and remixes of songs depending on your score when you play "cheer mode" for the songs.
Title: Re: Gameplay Thread
Post by: nikorai on November 30, 2009, 02:50:23 pm
Kyo

Finished producing Iori but not quite successfully. I reached rank B but didn’t have any time left. I also completed all of the special auditions. I cleared all Dojo, Masters, and finally, the Super Idol audition. I missed just around 12 thousand fans! Ah, if only I had one more week… This is the case when you say “close but no cigar”.

Super idol audition –
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_iori_rank_b_super_idol_01.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=iori_rank_b_super_idol_01.jpg)
Rank B –
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_iori_rank_b_close_but_not_quite.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=iori_rank_b_close_but_not_quite.jpg)
Budoukan concert.
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_iori_rank_b_budoukan_last.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=iori_rank_b_budoukan_last.jpg)
Instead of Tokyo Dome I chose Budoukan. I succeeded with the concert but this is not the perfect ending. Note that the scale is marked as “mistake” instead of “failure”. It’s kind of Engrish, don’t you think? Because when seeing this you can’t help but think that “the concert was one big mistake.”

So I stated producing Iori again right after the final credits. Thanks again for the suggestion, Kyo-san. Now I spent 2 months on lessons but went straight to the locals and hit a 20k audience. So I got Rank E in one audition. And I’ll need just one more to get to Rank D.
Since I partially watched promotion events for Rank F and E on my first playthrough, now I’ll concentrate on Rank D and on.
It seems I got a knack of the game. I hope I won’t make the same mistake as I did on my first try.

Title: Re: Gameplay Thread
Post by: h4ataraxia on November 30, 2009, 08:00:33 pm
try buying emails for the idols
because rarely when you do read the email the idol becomes really happy and gets this thing called "miracle boost" which makes it so that no matter what you do their tension doesnt go down and their stats are double - tripled and their face is all sparkly lol.
Title: Re: Gameplay Thread
Post by: nikorai on November 30, 2009, 08:21:35 pm
h4ataraxia

Quote
try buying emails for the idols
A little bit more detail here, will you?
What do you mean by buying emails?
I did receive emails (fan letters) occasionally but I didn't do anything specific for that.

Title: Re: Gameplay Thread
Post by: h4ataraxia on December 02, 2009, 05:36:46 pm
h4ataraxia
A little bit more detail here, will you?
What do you mean by buying emails?
I did receive emails (fan letters) occasionally but I didn't do anything specific for that.

the idols email on xbox marketplace. They are 100msp each and the idols will text message you ingame every night
Title: Re: Gameplay Thread
Post by: nikorai on December 02, 2009, 07:41:00 pm
h4ataraxia

Quote
the idols email on xbox marketplace. They are 100msp each and the idols will text message you ingame every night

Aha, I just happened to get some points. They are expensive as hell.
It seems that I need to connect my xbox to the net, after all. So far I was quite happy to play offline.

You know I recently checked the marketplace. They sell new songs for Live for you! at 1200 mp a piece. Assuming that the game itself costs only $35, it gives me shivers.
Title: Re: Gameplay Thread
Post by: nikorai on December 03, 2009, 05:11:08 pm
Hello again!

Um, can you help me with Xbox Live?
Yesterday I was trying to connect my xbox to the Net. At first I was going crazy with all those IP addresses but finally I got it working. Or I think that I got it working.
But then I had a problem again.
I can’t log in to my account!
I click “restore gamer’s tag” (ゲーマータグを復元), input my hotmail address but it says that “it’s impossible to use this account for this region\country. Try a different ID.”
How can I log in to my Japanese account? What do I do wrong?

UPD. I assume the problem is with my email address. Can I change it in my account?

OK. FORGET everything I said above.

I solved the problem. The story is like that. My Windows ID had Russia indicated as my place of living. I switched it to Japan and my Xbox immidiately signed in.  But then it said "can't go on with the procedure" at the Privacy Policy page. But it turned out that it was because of my crappy (i'm sorry) internet connection. After a few tries it actually connected, I charged the account and everything's fine.

It's only that I still have to buy a hard drive.

A pictured story.

This page was slow to load
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_japanese_xboxlive_01.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=japanese_xboxlive_01.jpg)

I tried testing connection, but it's actually fine.
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_japanese_xboxlive_02.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=japanese_xboxlive_02.jpg)

The next try gave me the text. Happy!
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_japanese_xboxlive_03.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=japanese_xboxlive_03.jpg)

Now I download my online profile
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_japanese_xboxlive_04.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=japanese_xboxlive_04.jpg)

And finally spend my MS points on Yukiho's mail address (190 mb for an address? That's a lot).
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_japanese_xboxlive_06.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=japanese_xboxlive_06.jpg)

im@s front cover
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_japanese_xboxlive_07.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=japanese_xboxlive_07.jpg)
Title: Re: Gameplay Thread
Post by: Pizzaman on December 07, 2009, 07:52:17 pm
The 190MB-for-an-address thing is because your Xbox DLs the entire catalog which has all the contents inside, then unlocks stuff according to what you bought.
Title: Re: Gameplay Thread
Post by: airgeneralpong on February 19, 2010, 07:27:04 pm
Can someone please help me on this?

1) How can I shift from free trial gold to silver membership? (I cannot see any option says not to pay, all three available says I has to pay about 5000, 2000, 800 yens)

2) No matter what I do, I still cannot select Mami and Awakened Miki in L4U. I have already try the right analog stick, but it doesn't work (even it rolls the avatar head in the dashboard). Is my console goes wrong?
Title: Re: Gameplay Thread
Post by: Benpc91 on February 20, 2010, 05:00:18 am
Click the right analog stick.
Title: Re: Gameplay Thread
Post by: airgeneralpong on February 20, 2010, 06:50:47 am
Thanks.
I've just also found that the gold membership will automatically change to silver once the free trial gold is expired.
Title: Re: Gameplay Thread
Post by: Tokome on February 24, 2010, 06:01:21 am
Just a question. Is there a multiplayer mode on Xbox Live where you can go do auditions against other players like in the arcade game?
Title: Re: Gameplay Thread
Post by: Benpc91 on February 25, 2010, 04:06:57 am
Yep, but you need a Live Gold account for it.
Title: Re: Gameplay Thread
Post by: animagic4u on July 29, 2010, 01:35:32 am
Sorry about the random thread revival but I looked through and couldn't find this:

In The iDOLM@STER 360 how do you get to the screen titled "Producer's Edit"?
Title: Re: Gameplay Thread
Post by: airgeneralpong on July 29, 2010, 02:18:14 am
In The iDOLM@STER 360 how do you get to the screen titled "Producer's Edit"?
Do you mean like edit your name or checking idol's stat or something?
What do you want to edit anyway?
Title: Re: Gameplay Thread
Post by: animagic4u on July 29, 2010, 02:22:02 am
In a duo or trio unit, I think you can adjust the camera and which lines the idols sing.
Or at least that's what it looked like.
Title: Re: Gameplay Thread
Post by: airgeneralpong on July 29, 2010, 02:26:41 am
In a duo or trio unit, I think you can adjust the camera and which lines the idols sing.
Or at least that's what it looked like.
Ah! I got it now!
Well, you have to keep playing until you got trio idols (if I remember correctly).
This is for the normal iDOLM@STER 360 where you have to win the audition first. Once you won, the game will open the producer's edit menu for you before the concert.
Title: Re: Gameplay Thread
Post by: animagic4u on July 29, 2010, 02:33:22 am
Thanks! I was confused because the unit they show in the instruction booklet is a duo unit.
Title: Re: Gameplay Thread
Post by: iM@Sotaku on October 06, 2010, 06:12:13 am
Okay! So I don't have idolmaster or a japanese xbox 360. So I also have silly easy questions!

1) Do you need a japanese xbox 360 or a japanese account to play idolmaster?

2) In iDOLM@STER can you manger 3 idols or is that just in L4U?

Title: Re: Gameplay Thread
Post by: Sev on October 06, 2010, 07:05:25 am
1) you need a Japanese Xbox. to get DLC you'll need a Japanese Xbox live account

2) you can manage 3 idols but from what I've heard its hard to do.

3) Welcome to the Forum
Title: Re: Gameplay Thread
Post by: Elixir on October 07, 2010, 01:17:32 am
Also, you can't manage 3 idols until you've produced a single, then a duo unit.

The DLC requires a JP account, but also requires  Japanese 360 points. Play-Asia has them.

L4U is more or less fanservice, so I'd recommend playing the original game first.
Title: Re: Gameplay Thread
Post by: animagic4u on October 07, 2010, 01:21:42 am
2) In iDOLM@STER can you manger 3 idols or is that just in L4U?
Also, you can't manage 3 idols until you've produced a single, then a duo unit.

3 idols, however, does not mean a trio. (I can produce 3 idols but only a duo right now)
You have to have a certain producer ranking.
Title: Re: Gameplay Thread
Post by: iM@Sotaku on October 07, 2010, 01:49:37 am
I see!
Thank you all so much~!
Title: Re: Gameplay Thread
Post by: Cael K. on October 07, 2010, 07:14:21 pm
3 idols, however, does not mean a trio. (I can produce 3 idols but only a duo right now)
You have to have a certain producer ranking.

Producer Rank 5, I think.

At low ranks, you'll go up by one when you finish as long as you're like... rank D or above or something. If you do pretty well (rank B or something), you can jump up two. This is the lower ranks, though... when you get higher (like, 6 or 7 or something), you'll actually have to hit high ranks or you'll start to drop.

Duos are Producer Rank 2, I think. Do well twice, and you'll get Trios on your third play.
Title: Re: Gameplay Thread
Post by: KIRBYSIM on December 13, 2010, 09:36:22 pm
Kyo

Finished producing Iori but not quite successfully. I reached rank B but didn’t have any time left. I also completed all of the special auditions. I cleared all Dojo, Masters, and finally, the Super Idol audition. I missed just around 12 thousand fans! Ah, if only I had one more week… This is the case when you say “close but no cigar”.

Super idol audition –
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_iori_rank_b_super_idol_01.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=iori_rank_b_super_idol_01.jpg)
Rank B –
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_iori_rank_b_close_but_not_quite.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=iori_rank_b_close_but_not_quite.jpg)
Budoukan concert.
(http://i259.photobucket.com/albums/hh307/nikorai/imas_iori_route/th_iori_rank_b_budoukan_last.jpg) (http://s259.photobucket.com/albums/hh307/nikorai/imas_iori_route/?action=view&current=iori_rank_b_budoukan_last.jpg)
Instead of Tokyo Dome I chose Budoukan. I succeeded with the concert but this is not the perfect ending. Note that the scale is marked as “mistake” instead of “failure”. It’s kind of Engrish, don’t you think? Because when seeing this you can’t help but think that “the concert was one big mistake.”

So I stated producing Iori again right after the final credits. Thanks again for the suggestion, Kyo-san. Now I spent 2 months on lessons but went straight to the locals and hit a 20k audience. So I got Rank E in one audition. And I’ll need just one more to get to Rank D.
Since I partially watched promotion events for Rank F and E on my first playthrough, now I’ll concentrate on Rank D and on.
It seems I got a knack of the game. I hope I won’t make the same mistake as I did on my first try.



Doubt anybody's still playing the original iDOLM@STER (X360)... but since I just started re-playing it from scratch again (stupid iMAS saved data was tied to my first X360... I'm on my fourth unit now thanks to RROD), thought I'd just post some of the important stuff I didn't know about my first time through, when I didn't understand a word of Japanese.

General Audition Tips
The first time you go for an audition, apply for the MAKE DOG one. You can only apply for it if you audition success rate is lower than a certain percentage. In this case, since it's your very first audition, your success rate is obviously 0%. Passing this selection (3 candidates will pass) will jump you one rank up.

Thereafter, aside from the typical auditions you have to clear, the best audition to go for is IDOL VISION under the National tab. The number of fans awarded are always random, but if you go back and forth before the category tabs you can cycle through them real fast, before long you'll find an IDOL VISION 50K fans audition (top 2 will pass) as well as an IDOL VISION 70k one (top 1).

Prior to knowing about the 70k audition I always had a hard time getting to Rank S.

How to clear the final concert
This past weekend I attained a "true" or "best" ending in iMAS for the very first time.

I did not know the ratio of GOOD-to-BAD memories in the roulette is tied to a very specific equation, and that if you just stored up all your memory appeals and use them all one shot in the last 10 or so appeal chances, you'd succeed very easily.

The equation as follows:

N>(number of memories remaining divided by number of appeal chancess remaining)>3  - 100% GOOD
3> (number of memories remaining divided by number of appeal chancess remaining)>2 - 75% GOOD(not sure)
2> (number of memories remaining divided by number of appeal chancess remaining)>1 - 50% GOOD(not sure)
Yada yada.

Also, do note that the number of memories you have for this final concert is dependent on how well you performed in your "communication" with your idol/unit. Each "Perfect Communication" will give you 4 memories... and the rest I forgot.

Anyway, you should only start doing memory appeals in your final concert when there are (total number of memories divided by 4) appeal chances left.

In other words, if you have 40 memories, start using them when you have 10 appeal chances left. 32? 8 chances left.

This way you won't have to worry about selecting a BAD memory in the roulette and causing your Voltage to drop; all roulettes will have 100% GOOD memories.


Title: Re: Gameplay Thread
Post by: TweenDoriru on December 13, 2010, 09:43:28 pm
Doubt anybody's still playing the original iDOLM@STER (X360)... but since I just started re-playing it from scratch again (stupid iMAS saved data was tied to my first X360... I'm on my fourth unit now thanks to RROD), thought I'd just post some of the important stuff I didn't know about my first time through, when I didn't understand a word of Japanese.
Well, this helps me. I've owned iM@S360 for a while but finally have an order in for the Xbox PLAY-ASIA GET IT BACK IN STOCK NOOOOWWWWW PLEASE ;0;

I wonder if that ratio thing for the Final Concert works in SP. I suck at memory appeals. So glad they're not really necessary for normal auditions.

Also. I think the memories-thing for the Final Concert is:
Perfect Commu: +4
Good Commu: +2
Normal Commu: +1
Bad Commu: -1
Title: Re: Gameplay Thread
Post by: KIRBYSIM on December 13, 2010, 09:54:25 pm
Yeah, it was just so frustrating to not have that information on-hand, and resetting time and time again in hopes of clearing the final concert. :-/

Oh, and I was poking around in the PSP threads, and it looks like most of this is already common knowledge thanks to the GameFAQs iDOLM@STER guide. Dammn, if only I had that to help me when the game just came out. Ah well.
Title: Re: Gameplay Thread
Post by: TweenDoriru on December 13, 2010, 10:00:01 pm
Yeah, it was just so frustrating to not have that information on-hand, and resetting time and time again in hopes of clearing the final concert. :-/

Oh, and I was poking around in the PSP threads, and it looks like most of this is already common knowledge thanks to the GameFAQs iDOLM@STER guide. Dammn, if only I had that to help me when the game just came out. Ah well.
Yeah, I feel like I lucked out XD Because of the 360 guide, I knew most of what I was doing in SP before I could actually read the menus and stuff. There are still some things that remain a mystery to me (i.e. why my idol's stats randomly stop raising, even with good and perfect lessons XDD) but it was very helpful.

I like those tricks to getting fans, though...I'll definitely put those to good use XD
Title: Re: Gameplay Thread
Post by: KIRBYSIM on December 13, 2010, 10:07:39 pm
Yeah, I feel like I lucked out XD Because of the 360 guide, I knew most of what I was doing in SP before I could actually read the menus and stuff. There are still some things that remain a mystery to me (i.e. why my idol's stats randomly stop raising, even with good and perfect lessons XDD) but it was very helpful.

I like those tricks to getting fans, though...I'll definitely put those to good use XD

One of the things that I found out on the Japanese wiki early on was that there is a limit to how much stat increases you can receive through lessons - denoted by the inner-circle half (darker) of your idol's image meter.

The outer-circle (lighter) part is affected by things like clothing/accessories and successfully passing auditions. So after maxing out your lesson stats you can only improve your image level by winning auditions.

EDIT: If you lose in an audition, and then go to a lesson you MIGHT see your stats increase. I can't remember if this is the case... usually if I didn't pass an audition I reset the game anyway.
Title: Re: Gameplay Thread
Post by: Picup on December 13, 2010, 10:11:04 pm
Well, this helps me. I've owned iM@S360 for a while but finally have an order in for the Xbox PLAY-ASIA GET IT BACK IN STOCK NOOOOWWWWW PLEASE ;0;

I know how you feel XD I had to wait about half a week until they got some in.  However, if you paid like, 70+ for the shipping (at least I had to... it was the only option I had ]: ), you'll get it in the next day -- or something like that, I just know I got it as soon as it shipped.

Anyways, the info is also helpful for me as well -- coming from the person who has still yet to finish producing someone on SP -- I'll probably spend more time playing the 360 than my PSP when exams are over.
Title: Re: Gameplay Thread
Post by: KIRBYSIM on December 13, 2010, 10:18:53 pm
Quick question about the PSP version (off-topic): is there an option to skip the TV performances (after passing an audition)? Think I'll hunt down a PSP version so I can see what's changed in SP.

Apparently the X360 version had it in the options menu (hah! On-topic again!) - which I didn't know about until earlier this week when I re-played the game; would have saved me SO MUCH time had I knew about it earlier arrgghh.

It's things like this that make me want to take more Japanese lessons and improve my literacy level.
Title: Re: Gameplay Thread
Post by: Picup on December 13, 2010, 10:24:16 pm
If you press start during the performance, you can skip it that way -- and then there's an automatic skip option in the option menu I think.  It's been a while.

I actually wonder if the 360 had the start thing, I'm not even sure.  I went as far as opening up the main menu before I went back to playing L4U hahaha....
Title: Re: Gameplay Thread
Post by: TweenDoriru on December 14, 2010, 01:25:22 am
One of the things that I found out on the Japanese wiki early on was that there is a limit to how much stat increases you can receive through lessons - denoted by the inner-circle half (darker) of your idol's image meter.

The outer-circle (lighter) part is affected by things like clothing/accessories and successfully passing auditions. So after maxing out your lesson stats you can only improve your image level by winning auditions.

EDIT: If you lose in an audition, and then go to a lesson you MIGHT see your stats increase. I can't remember if this is the case... usually if I didn't pass an audition I reset the game anyway.


Wow, that explains a lot :0 I finally got tired of doing lessons to no avail and slapped a bunch of accessories on Makoto -- I usually try to play the game without the stat boosts of accessories (because then I "can't" take them off XD). I never knew what the dark and light circles were for until now...XD Thanks.
Think I'll hunt down a PSP version so I can see what's changed in SP.
<clip>
It's things like this that make me want to take more Japanese lessons and improve my literacy level.
I can't compare it to the 360 version personally, but I think it's supposed to be easier because of the way the lessons are set up. I find it a little disappointing (no duos and trios ; ; ) but it's nice to be able to play iM@S, period XDD

And I guess I took the cheap way out in my Japanese literacy (what of it I have XD). I wouldn't be able to read all the hiragana and katakana if it weren't for iM@S, and I've picked up bits and pieces from it...I'd love to take a class, but my parents want me to learn Spanish, so I'm sticking with iM@S for now XDD

I know how you feel XD I had to wait about half a week until they got some in.  However, if you paid like, 70+ for the shipping (at least I had to... it was the only option I had ]: ), you'll get it in the next day -- or something like that, I just know I got it as soon as it shipped.
That's good that shipping takes no time at all XD Though it might take a day extra or so to get here depending on the route.
I will be craaaazy excited when they send me a notification that it's in stock and shipped :3 I know I should be patient, but I've wanted one for iM@S forever XD Like 3 years or something
Title: Re: Gameplay Thread
Post by: ProjectAria on December 14, 2010, 01:50:18 am
Quick question about the PSP version (off-topic): is there an option to skip the TV performances (after passing an audition)? Think I'll hunt down a PSP version so I can see what's changed in SP.

Apparently the X360 version had it in the options menu (hah! On-topic again!) - which I didn't know about until earlier this week when I re-played the game; would have saved me SO MUCH time had I knew about it earlier arrgghh.

It's things like this that make me want to take more Japanese lessons and improve my literacy level.

From what remember of the PSP version, no limit so you don't need to worry about getting rank A before 52 "weeks" hit. 
Lessons are ALOT more easy to gain stats, 60 secs per lesson rather to the 5 tries in the 360 version.   
You are able to setup a schedule depending how many "blocks" it takes(you have 3). 
Ending is played different from 360 but I won't spoil it. 
Each character has their own personal media space, you aren't limited like the 360 version, being 1 video and 5 photos. 
There some other stuff but I don't remember off my head and I haven't been playing the SP version for some time...  Trying to clear the 360 version with all the idols before IM@S2.
Title: Re: Gameplay Thread
Post by: Cael K. on December 18, 2010, 10:09:32 am
I did not know the ratio of GOOD-to-BAD memories in the roulette is tied to a very specific equation, and that if you just stored up all your memory appeals and use them all one shot in the last 10 or so appeal chances, you'd succeed very easily.

Come to think of it, I think that burns more memories than normal. If I remember correctly...

The 25% reel takes 1 memory.
The 50% reel takes 2 memories.
The 75% reel takes 3 memories.
The 100% reel takes 4 memories.

Depending on how well you did during commu events, you might not have a choice other than to fire a few out at 25% and 50% and hope you land a good.  Thankfully, the first four uh... blocks or something... are slow enough you might be able to reflex them.

I could be wrong, but I still remember the time when I pretty much knew I couldn't wait for the last couple of appeals. I think if your Tension's high enough on the last week, Voltage will increase naturally, too. Some players rest their idols before the final concert, and reset if they don't get the awesome random Sparkly Boost.
Title: Re: Gameplay Thread
Post by: TweenDoriru on December 27, 2010, 08:11:38 am
Can someone help me out, here? ;_; I seem to be running into the most unusual problems...I don't think they've been posted about yet.

Finally obtained my Xbox 360 from Customs *victory music*, and finally sunk my teeth into iM@S in HD. But...questions, of course XD

As far as iM@S360...
1) I keep putting the game's setting to "offline" in the options, but it seems that either way, I'm playing online (at least, so far as I can tell. When I play "online", it doesn't show any times but starts that 2 minute countdown after I join an audition. When I play "offline", the times are already on the auditions and counting down. Either way, I have to wait and other people join in.)
What exactly -is- that setting in the options...? XD Is that 2 minute wait and letting people jump into my auditions inevitable?

2) The elusive marketplace. Even though my 360's language AND locale are set to Japan, it looks like I'm getting American marketplace stuff. That being said...when I try to yank the freebee DLC out of the 765shop, it won't work. Why not? And how -do- I get to the Japanese marketplace? ???

And, only 1 L4U question.

...I'm pretty sure it was supposed to give you more save slots than iM@S360. So why can I still only save 1 video performance?

Sorry for the essay OTZ
Title: Re: Gameplay Thread
Post by: Picup on December 27, 2010, 09:54:12 am
I'm not sure about 1 and 3 myself -- although I can give a partial answer for 3, but 2 is most likely because the gamertag you have on, it's registered on the American Xbox Live (???).  When you sign up for Xbox Live, you should be setting the home country (or whatever it is?) to Japan -- and then the rest of the sign up process will be in... Japanese?

At least, that's what I'm thinking is your problem.

3, i've always been only able to save one video for L4U...
Title: Re: Gameplay Thread
Post by: TweenDoriru on December 27, 2010, 10:27:22 am
I'm not sure about 1 and 3 myself -- although I can give a partial answer for 3, but 2 is most likely because the gamertag you have on, it's registered on the American Xbox Live (???).  When you sign up for Xbox Live, you should be setting the home country (or whatever it is?) to Japan -- and then the rest of the sign up process will be in... Japanese?

At least, that's what I'm thinking is your problem.

3, i've always been only able to save one video for L4U...
Well, I did set my country to Japan XD Though for the initial registration and stuff, I put the language on English instead of Japanese (so I could tell what was going on XDD). Wonder what happened, there.
I guess I'll have to re-do it (...can it be re-done? XDD).
Title: Re: Gameplay Thread
Post by: Picup on December 27, 2010, 10:31:40 am
Yeah, you can remake a gamertag and re-register for Xbox Live again.  I'm not sure what happened then.
Title: Re: Gameplay Thread
Post by: TweenDoriru on December 27, 2010, 05:53:46 pm
...would that also mean that I lose my achievements and save data, or are those attached to the 360 rather than my account? >>
Title: Re: Gameplay Thread
Post by: animagic4u on December 27, 2010, 06:32:20 pm
Pretty sure those are attached to your xbox360 not your account.  ;)
Congrats on your xbox360; I'm still mourning mine which red ringed last month.
Title: Re: Gameplay Thread
Post by: Katsuyuki-P on January 10, 2011, 01:52:55 pm
Alright! Managed to fish out a perfectly fine Japanese 360 from New York's Book-off store! (The journey involved to acquire it can be told upon request! Or PM or whatever!)

Anyways, playing through my first go with Azusa! Haven't touched the online stuff yet, so I'm wondering if there is anything about connecting to that that I should be concerned about. Well, the thing is, how do you trigger the Off-Day communication events? I haven't been able to pick up on any.

You will be super awesome if any of you can help me out here!
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 10, 2011, 03:57:36 pm
Alright! Managed to fish out a perfectly fine Japanese 360 from New York's Book-off store! (The journey involved to acquire it can be told upon request! Or PM or whatever!)

Anyways, playing through my first go with Azusa! Haven't touched the online stuff yet, so I'm wondering if there is anything about connecting to that that I should be concerned about. Well, the thing is, how do you trigger the Off-Day communication events? I haven't been able to pick up on any.

You will be super awesome if any of you can help me out here!
Off-day commus are from giving your idol a day off. They happen randomly on their off-days and involve none of the choice-picking "pressure" of other commus XD

Also, congrats on Japanese 360 get. The 360 version is harder than SP, brace yourself! OTZ

By the by, I remember that this was asked a few pages back (or something), but to get the stage-edit screen, you need only produce a duo. You get the stage edit at producer rank 3. I went up to level 3 on my first produce, and the both unlocked simultaneously.
Title: Re: Gameplay Thread
Post by: Katsuyuki-P on January 10, 2011, 09:40:55 pm
Off-day commus are from giving your idol a day off. They happen randomly on their off-days and involve none of the choice-picking "pressure" of other commus XD

Also, congrats on Japanese 360 get. The 360 version is harder than SP, brace yourself! OTZ

By the by, I remember that this was asked a few pages back (or something), but to get the stage-edit screen, you need only produce a duo. You get the stage edit at producer rank 3. I went up to level 3 on my first produce, and the both unlocked simultaneously.

Randomly, eh? Hm, that makes things slightly more difficult. Thank you very much by the way!

Anyways, got Azusa's B-Ending this time, will do better next time. But now I'm attempting a duo! You happen to have any tips on that? I'm kind of going easy on myself by using Ami/Mami and Miki as the duo. The latter more because I want access to Awakened Miki eventually.

Ah, and the 360 version is more difficult. I have yet to get a Perfect in Lessons for one thing. ~_~
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 10, 2011, 10:01:07 pm
Randomly, eh? Hm, that makes things slightly more difficult. Thank you very much by the way!

Anyways, got Azusa's B-Ending this time, will do better next time. But now I'm attempting a duo! You happen to have any tips on that? I'm kind of going easy on myself by using Ami/Mami and Miki as the duo. The latter more because I want access to Awakened Miki eventually.

Ah, and the 360 version is more difficult. I have yet to get a Perfect in Lessons for one thing. ~_~
I'm still experimenting with duos, myself (I used Makoto and Yukiho XD). I'd say, just split up everything evenly (or if one girl is a little low on tension, give her 4 lessons-sections and the other 2. She'll gain tension and the other girl won't lose any).

Whoever likes you the most (has the most promotions, really) will be your leader. So if you want to switch up morning greetings and the TV performances, that's how you do it. XD Using memories in auditions won't switch them, though.

...I unlocked trios, but I don't think I'm ready to go onto that. Fighting with a Ritsuko-Miki duo. I don't know if Ritsuko's bad tension is contagious or what, but man...it's hard. XD Miki's tension was never this low when I produced her as a solo.
Title: Re: Gameplay Thread
Post by: Katsuyuki-P on January 10, 2011, 10:17:54 pm
I'm still experimenting with duos, myself (I used Makoto and Yukiho XD). I'd say, just split up everything evenly (or if one girl is a little low on tension, give her 4 lessons-sections and the other 2. She'll gain tension and the other girl won't lose any).

Whoever likes you the most (has the most promotions, really) will be your leader. So if you want to switch up morning greetings and the TV performances, that's how you do it. XD Using memories in auditions won't switch them, though.

...I unlocked trios, but I don't think I'm ready to go onto that. Fighting with a Ritsuko-Miki duo. I don't know if Ritsuko's bad tension is contagious or what, but man...it's hard. XD Miki's tension was never this low when I produced her as a solo.

Well, at least Ritsuko doesn't go into 'death-spirals' as much as Chihaya does. Miki also seems to lose quite a chunk of tension when you don't pick her for promotions and stuff. Or maybe that's the standard for all of them.

Ah well, once it's available, I'm gonna have to dip into Trios eventually. It might make a good sort of pseudo-practice for when Im@s 2 rolls around and they're mandatory.

Kind of awesome that it's only a bit more than a month away now.
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 10, 2011, 10:27:43 pm
Well, at least Ritsuko doesn't go into 'death-spirals' as much as Chihaya does. Miki also seems to lose quite a chunk of tension when you don't pick her for promotions and stuff. Or maybe that's the standard for all of them.

Ah well, once it's available, I'm gonna have to dip into Trios eventually. It might make a good sort of pseudo-practice for when Im@s 2 rolls around and they're mandatory.

Kind of awesome that it's only a bit more than a month away now.
It looks like iM@S2 runs on SP's system, a bit (the way that the lessons are timed so it's easier to get perfects, as well as the day being broken into time chunks rather than only one event), so I don't think it'd be so hard with trios. The 5-idol aspect is where it would get tricky, I think XD
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 13, 2011, 08:15:00 am
Ah, I could've sworn this was on the forums somewhere already, but I can't find it :1 So sorry for double-posting.

How do you get the blank backgrounds in L4U? Like...that plain blue one XD
Title: Re: Gameplay Thread
Post by: Benpc91 on January 13, 2011, 09:38:48 pm
RS LT LT RT RT X X RS
Input that during the stage select. You can switch the colors after that
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 15, 2011, 10:08:02 pm
RS LT LT RT RT X X RS
Input that during the stage select. You can switch the colors after that
Those backgrounds look so retina-burning bright on my TV...maybe I need to adjust the brightness setting a bit XD Thanks a ton.
Title: Re: Gameplay Thread
Post by: Katsuyuki-P on January 23, 2011, 05:23:44 am
Okay~ as a side project to the Ami/Mami and Miki duo, I decided sometime ago to work with Chihaya by herself.

And wow... her Tension really drops like a brick in water. More than I expected anyway. I've been getting away with 'Good Lessons' so far, but I just greeted her in the morning wrong once and the gauge dropped to borderline Yellow already. o_O

Before I continue of course, anyone got any particular tips for her? Also, I know one of her favorite songs is Aoi Tori, but what's the other one?
Title: Re: Gameplay Thread
Post by: Cael K. on January 23, 2011, 03:23:36 pm
Okay~ as a side project to the Ami/Mami and Miki duo, I decided sometime ago to work with Chihaya by herself.

And wow... her Tension really drops like a brick in water. More than I expected anyway. I've been getting away with 'Good Lessons' so far, but I just greeted her in the morning wrong once and the gauge dropped to borderline Yellow already. o_O

Before I continue of course, anyone got any particular tips for her? Also, I know one of her favorite songs is Aoi Tori, but what's the other one?

Omoide wo Arigatou

Oh yeah, the lower your Tension in the XBox version, the better stat gains you get from lessons. Sometimes they'll randomly want an extra lesson if it's low enough. Sometimes they'll skip out on a norma if it's really high. A tradeoff, or a crutch from the Arcade version?

A-Ranking all 6 norma with your tension maxed will not give you a perfect.
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 23, 2011, 04:37:57 pm
Man, and to think I'm producing Chihaya with Haruka. It's really hard to forcefully lower your tension without giving yourself some sort of demerit (i.e. losing auditions = lose fans sometimes and lower your audition-win-percentage, waste a week. bad communication = taking away memories you can use in the final concert).

Even when I started producing Ritsuko and Miki, their tension started off pretty low, but then I gave them a day off (I want Kakusei Miki XD) and their tension has been in the orange since.

Maybe I'll try producing the Invincible Armada?
Title: Re: Gameplay Thread
Post by: Cael K. on January 23, 2011, 04:51:51 pm
Man, and to think I'm producing Chihaya with Haruka. It's really hard to forcefully lower your tension without giving yourself some sort of demerit (i.e. losing auditions = lose fans sometimes and lower your audition-win-percentage, waste a week. bad communication = taking away memories you can use in the final concert).

Even when I started producing Ritsuko and Miki, their tension started off pretty low, but then I gave them a day off (I want Kakusei Miki XD) and their tension has been in the orange since.

Maybe I'll try producing the Invincible Armada?

I think you can totally fail a single norma in a lesson, and get a tension drop.

And... Invincible what?
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 23, 2011, 05:20:43 pm
I think you can totally fail a single norma in a lesson, and get a tension drop.

And... Invincible what?
The tension drop isn't very big, though... I've only failed sections in my Miki solo produce, that's probably not something to go by for this XDD

Invincible Armada = Chihaya, Ritsuko, and Iori. Hard to manage tension but really good stats (or so I hear).

There's an "opposite" group of Ami/Mami, Yukiho, and Yayoi (...Unit C rofl) that has the worst stats but easiest tension to manage. Sinkable Fleet, I think?

(read it in Kyo's FAQ a while ago...sorry if I got the names wrong XDD)
Title: Re: Gameplay Thread
Post by: zzZerozz on February 04, 2011, 04:57:07 am
Need some help here with the game.

I can't seem to be able to participate in the first season's audition because my image levels is too low?

I read the faqs and I can't find the answers.

So which month is good to start a new game?

Jan? Or just after the fourth's season?

Also what exactly makes you raise your image level?
Title: Re: Gameplay Thread
Post by: Katsuyuki-P on February 04, 2011, 05:25:11 am
Need some help here with the game.

I can't seem to be able to participate in the first season's audition because my image levels is too low?

I read the faqs and I can't find the answers.

So which month is good to start a new game?

Jan? Or just after the fourth's season?

Also what exactly makes you raise your image level?

Eh? You can't find the answers? That's odd. I can answer this though.

A 'good month'? Well, it kind of depends on you really. Though if you want the best chance to go through all of the Seasonal Auditions, January is your best bet. As for Image Level, it's basically based on your idol's stats.

You know, the little thing in the upper right corner with the three colors? Basically, you raise those stats (Vocal, Dance, and Visual)  through Lessons, sometimes Auditions, and boost with Accessories and your Image Level will go up or down based on those. If you are good at the lesson mini-games, it is possible to boost your idol to Image Level 6 in time for the Spring Audition.

Spring has the lowest Image Level requirement while the Grand Prix (Winter) has the highest.
Title: Re: Gameplay Thread
Post by: Cael K. on February 04, 2011, 05:29:30 am
Okay.

Some auditions have an image level requirement. The season auditions are all like that, they might even have a Rank requirement, I'm not sure. I think, off the top of my head... Spring 7, Summer 8 or 9, Fall 10 or 11, Winter 12. Don't quote me on that. Look at the description, you'll see it.

If you want to get all the seasons done, you can start with Chihaya, Ritsuko, and Iori (if you can get trios). If not things get harder, but you still might be able to do it. If you start at January and make it to 7-ish by mid-March, then you'll be good. You'll have to audition a few times before then, I think... in SP, your stats decrease if you haven't auditioned in a while (6 weeks?), or if you haven't changed to a different genre song (13 weeks?). Remember that you're only in a preliminary. Once you pass, the real thing'll be a Promotion you can do. Takagi will tell you when (I think), then just... appeal every time you can.

Hit the lessons, get goods or perfects if you can (the lower your Tension, the higher return, XBox only though).

... A few seconds too late, I see. Oh well.
Title: Re: Gameplay Thread
Post by: TweenDoriru on February 04, 2011, 05:43:15 am
Takagi -does- tell you on the week of your Seasonal Audition performance. Just...if he says something different than his normal rattling (though, he also does mention "holidays"...like, "it's Golden Week!" or "it's Valentine's Day!"), hop over to Promotions rather than anything else :)

I heard the best month to start out, if Seasonal Auditions are what you're aiming for, is January. I don't think it matters otherwise, though.

Um...at least, for SP, I know the best time to change your song is 11 weeks. I believe the Xbox 360 limit is shorter (I read 9), but 11 weeks is still a good medium, I think. If you change your songs every 9 weeks, you'll have at least one of your songs for way longer than you should.
Title: Re: Gameplay Thread
Post by: Katsuyuki-P on February 04, 2011, 06:25:44 am
Hm, Azusa seemed pretty fine with changing the song every 11 weeks or so. Perhaps it also depends on the idol?
Title: Re: Gameplay Thread
Post by: TweenDoriru on February 04, 2011, 08:17:32 am
Hm, Azusa seemed pretty fine with changing the song every 11 weeks or so. Perhaps it also depends on the idol?
Well, I think it's a minimal stat drop after 9 weeks, starts to get drastic after 13...or something like that. I read it in the FAQ XD I always change my songs after 11 weeks due to SP habit.
Title: Re: Gameplay Thread
Post by: zzZerozz on February 04, 2011, 07:07:25 pm
So the safest is to just start in January, keep sending them for lessons and then hope their image level goes up?

No auditions or promotions just to meet the requirements of the first season?

Also about the other achievements:

10 Idols (100) - If I produce a trio, do they count as 3 or 1 leader? Just checking.
100 Communications (100) - Is this the number of good promotions?

Also I only have yet to play Makoto and the Twins.
I don't have to pick both of the twins to get the 10 idols achievement coz that would be 11 idols right?
Title: Re: Gameplay Thread
Post by: TweenDoriru on February 04, 2011, 11:06:53 pm
So the safest is to just start in January, keep sending them for lessons and then hope their image level goes up?

No auditions or promotions just to meet the requirements of the first season?

Also about the other achievements:

10 Idols (100) - If I produce a trio, do they count as 3 or 1 leader? Just checking.
100 Communications (100) - Is this the number of good promotions?

Also I only have yet to play Makoto and the Twins.
I don't have to pick both of the twins to get the 10 idols achievement coz that would be 11 idols right?

I don't have a strategy for Seasonal Auditions, I don't do them ;) so I can't help you there...

As for the achievements...
The 10 idols achievement counts all idols you've produced in any way, I believe. (leader or not) Ami and Mami can't be selected separately, so Mami is included in Ami's count.

100 memories just requires getting 100 memories throughout all of your playthroughs. Not doing 100 communications. I recommend iCOMU-M@STER if you want to get it quickly.
Title: Re: Gameplay Thread
Post by: animagic4u on February 05, 2011, 04:56:30 pm
100 memories I think is the easiest achievement. I got that one within just a few playthroughs.
Title: Re: Gameplay Thread
Post by: zzZerozz on February 09, 2011, 08:24:09 am
Uhm isn't the 100 memories and 100 communications different?

I think I got 100 memories but not 100 communications.

Also is there any other trios which can help me with the seasonal auditions?

Coz I only have Mami and Makoto left to get the produce all 10 idols achievement.
Title: Re: Gameplay Thread
Post by: Himoto on February 12, 2011, 01:36:37 pm
This is a silly question here, but when it comes to watching your idols perform, is there any way of setting WHO the camera is looking at? When Azusa is singing by herself in a trio, I really don't want the camera ignoring her and focusing on Makoto or Ritsuko when they aren't singing at all. >_<

And on a side note, when I produced Chihaya she didn't seem nearly as unstable as everybody says. Never saw even a bit of blue tension with her, and I always kept getting the wrong answers. >.<

Yukiho, on the other hand... Full orange tension to full blue tension hurts.
Title: Re: Gameplay Thread
Post by: TweenDoriru on February 12, 2011, 05:43:25 pm
Not a silly question at all, imo. I hate when the game does that too XD

As far as I know, though, there isn't actually a way to set who the camera is looking at. I don't usually set the cameras at all in iM@S360 (due to the aforementioned) but in L4U, the camera has a tendency to focus on the singing idol if you set it to anything other than "auto".

And, I'm with you. I have yet to experience a Chihaya-spiral.
Title: Re: Gameplay Thread
Post by: animagic4u on February 12, 2011, 07:04:58 pm
I think Chihaya is okay to manage by herself, but it's difficult to manage her in a trio especially if the other characters don't have high character.
Title: Re: Gameplay Thread
Post by: Magenta Galaxy on February 18, 2011, 07:06:56 pm
I'm running Chihaya atm and she does pretty well without any special treatment. Like, she's not keeping maxed out like Ami/Haruka are, mostly because of the lack of the A-rank tension bonus in lessons, but I'm still surprised how easy she is to keep in check. Her audition win gains are ridiculous and as it's sensible to do an audition at least once every 3 weeks to prevent hikki effect...

Well, there we go. But yes, I agree with the talk about Yukiho. Her tension drops are ludicrous. Maybe Chihaya's are if she's leader and you get morning dialogues wrong, but I've had no problem with her as a sub member.
Title: Re: Gameplay Thread
Post by: Himoto on February 19, 2011, 11:15:36 am
Wait wait wait, the hikki effect? As in hikkikomori?

New question! What's the hikkikomori effect...? >_< Is it a tension decrease or a stat killer? If it's a stat killer, I'm going to regret my 15 week long hiatus from auditions during most of the beginning of my playthoughs...

... but hey, I always get rank A with weeks to spare, so I can't be doing too much wrong, right? o.o;

Btw, I used Chihaya as my leader if that says anything. Still not hard to keep her tension maxed.
Title: Re: Gameplay Thread
Post by: TweenDoriru on February 19, 2011, 05:41:12 pm
The hikkikomori effect is when you keep your idol from auditioning for...what, 6 weeks? It's a stat decrease...I haven't seen it, but it's probably no greater than a stat decrease you get for accidentally leaving your idol's song the same for too long.

But, I have to ask, while I'm here. Both iM@S360 and L4U do this, and I'm kind of wondering if there's actually some method to it or if the game is just messed up or something XD

When I go to the leaderboards and...say, organize it by song. I find Here We Go!! performed by the loli-trio. I click on it, the game loads, and then it's something else -totally- different. It's not even the right song XD

It'll buzz out if I pick a song I don't have in L4U, but there doesn't seem to be a way I can make sure -not- to click on songs I don't have XDDD Because they're all jumbled and random. Why is that?
Title: Re: Gameplay Thread
Post by: Magenta Galaxy on February 19, 2011, 07:25:15 pm
I thought it was 4 weeks? o.O; And yeah, it's a slow but steady stat drain. At worst I tend to do lesson-lesson-lesson-audition in the early game - you do get a small stat gain from auditions anyway (admittedly in the light part of the stat circle, so it's not a permanent gain like lessons) so it's not a massive hit to potential stat growth considering it cancels out the hikkikomori effect too.

Also, basically what happens is that whenever you pick something off the leaderboard, it'll show whatever that player's saved movie is. Chances are that won't be the movie that got them onto the leaderboard any more, so that's why you get all that mismatching.

It's a pretty poorly thought-out system. :w
Title: Re: Gameplay Thread
Post by: Cael K. on February 20, 2011, 07:33:57 am
Some auditions have an image level requirement. The season auditions are all like that, they might even have a Rank requirement, I'm not sure. I think, off the top of my head... Spring 7, Summer 8 or 9, Fall 10 or 11, Winter 12. Don't quote me on that. Look at the description, you'll see it.

Finally, hard numbers. Spring 9, Summer 11, Fall 10, Winter 12. It's pretty tough, you might have to rely on luck for Mail Boosts. Sorry for my memory being all... like, bad.

Chihaya/Iori/Ritsuko (Chiiri?) I think might start at 6 or 7 with their obscene stats, just... don't get Normal anything.
Title: Re: Gameplay Thread
Post by: TweenDoriru on February 20, 2011, 07:40:30 am
I thought it was 4 weeks? o.O; And yeah, it's a slow but steady stat drain. At worst I tend to do lesson-lesson-lesson-audition in the early game - you do get a small stat gain from auditions anyway (admittedly in the light part of the stat circle, so it's not a permanent gain like lessons) so it's not a massive hit to potential stat growth considering it cancels out the hikkikomori effect too.

Also, basically what happens is that whenever you pick something off the leaderboard, it'll show whatever that player's saved movie is. Chances are that won't be the movie that got them onto the leaderboard any more, so that's why you get all that mismatching.

It's a pretty poorly thought-out system. :w
I'm not all that sure on the time limit to prevent hikkikomori-status. I think I audition enough to avoid it XD

And....wow, that -is- a pretty poorly worked system :s But at least I know now XD Thanks.
Title: Re: Gameplay Thread
Post by: Magenta Galaxy on February 20, 2011, 05:14:12 pm
Also re: Seasonal auditions, you're really not meant to be able to do all 4 in the same playthrough, which is why they have the obscene entry requirements. 4 Seasons is something you earn slowly over your playthroughs by starting at different times - I ended up getting mine on my 3rd play (Winter on first, Autumn/Winter on second, then started in July and did Spring/Summer on third)

Certainly if you're trying to do all 4 in one playthrough, that's a noble goal, but just know it's deliberately designed to be nearly impossible. XD
Title: Re: Gameplay Thread
Post by: Katsuyuki-P on February 21, 2011, 05:01:31 am
Also re: Seasonal auditions, you're really not meant to be able to do all 4 in the same playthrough, which is why they have the obscene entry requirements. 4 Seasons is something you earn slowly over your playthroughs by starting at different times - I ended up getting mine on my 3rd play (Winter on first, Autumn/Winter on second, then started in July and did Spring/Summer on third)

Certainly if you're trying to do all 4 in one playthrough, that's a noble goal, but just know it's deliberately designed to be nearly impossible. XD

Yeah, I got really lucky on my first go-through with Azusa and managed to get the Fall Auditions and the Grand Prix. =P That was rather lucky.
Title: Re: Gameplay Thread
Post by: Cael K. on February 27, 2011, 09:39:14 am
A-Ranking all 6 norma with your tension maxed will not give you a perfect.

Okay, well a bit of a surprise for me...

I got the fourth office in Im@s 360, and noticed that my lesson gains increased by quite a large margin. It actually might be possible to Perfect a lesson through A-Ranking now... but the only time I was close, Ami jetted on me. ;_;

So, I think it might be possible, but I haven't confirmed this yet.
Title: Re: Gameplay Thread
Post by: Magenta Galaxy on March 10, 2011, 11:06:03 am
It's based on your idol rank. The higher the rank, the harder lessons are, and hence the more the bar fills up.

IIRC, it's possible to steal a High Tension Perfect with A-A-A-A-A-A at Rank B, and it becomes slightly more lenient at Rank A/S (You can have a B or two, basically.)
Title: Re: Gameplay Thread
Post by: Cael K. on March 11, 2011, 02:34:53 am
It's based on your idol rank. The higher the rank, the harder lessons are, and hence the more the bar fills up.

IIRC, it's possible to steal a High Tension Perfect with A-A-A-A-A-A at Rank B, and it becomes slightly more lenient at Rank A/S (You can have a B or two, basically.)

That makes sense. I never really bother past rank B or C.
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 17, 2012, 03:57:52 am
This topic is so dead but I don't really want to make a new one just for this question. I thought someone had asked it already but I can't seem to find the answer.

Do song remixes in L4U work without the original song?

I was thinking about getting the ジャパニーズウェーブ Cute & Girly recolor  but in L4U it's attached to Do-Dai's remix A. I don't have enough points to buy the original song and the remix, and I don't want to buy it if the main download is useless, so I was wondering.

It seems like that would be an awfully cheap way around new songs and I think I'd see a lot more of the remixes if that was the case. But hey, if I can get away with it...
Title: Re: Gameplay Thread
Post by: Elixir on January 17, 2012, 10:38:05 am
Yeah, you can buy the remixes without the original song. Do-dai sucks anyway.

But... all of the remixes, sans maybe one or two (a remix of My Best Friend comes to mind), are awful.
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 17, 2012, 10:14:16 pm
Yeah, you can buy the remixes without the original song. Do-dai sucks anyway.

But... all of the remixes, sans maybe one or two (a remix of My Best Friend comes to mind), are awful.
Sorry for the redundancy but you can buy them -and- use them or just buy them and not be able to use them until you get the original?

I guess I shouldn't be so picky, anyway. Buying a remix with a costume is cheaper than buying a costume recolor by itself...

I can't vouch for any of the remixes being better than the original songs but they add some variety. And most of them are bearable. Remix A of My Best Friend is horrible but hilarious, probably the single worst remix in my opinion but funny because of that.

edit: I tried it anyway, and...wow, you really can use the remixes without the original song. Cool beans.
Title: Re: Gameplay Thread
Post by: animagic4u on January 18, 2012, 01:47:57 am
I used to do that in SP (I don't have xbox live because I don't have wifi on my xbox).
Too bad the remixes like noted above tend to almost always be crap.
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 18, 2012, 04:08:36 pm
I used to do that in SP (I don't have xbox live because I don't have wifi on my xbox).
Too bad the remixes like noted above tend to almost always be crap.
I must just be really tolerant or something XD I don't think they're all crap, on the contrary I think more of them are decent than are not. XD
Title: Re: Gameplay Thread
Post by: animagic4u on January 18, 2012, 05:07:32 pm
I must just be really tolerant or something XD I don't think they're all crap, on the contrary I think more of them are decent than are not. XD

True, when you're unable to afford the actual song, it's pretty enjoyable just to have it.  :D Aren't all the catalogs like suuuuper discounted though?
I remember on SP it was literally like only 2 hong kong dollars for a remix or something like that.
Title: Re: Gameplay Thread
Post by: TweenDoriru on January 18, 2012, 08:29:33 pm
True, when you're unable to afford the actual song, it's pretty enjoyable just to have it.  :D Aren't all the catalogs like suuuuper discounted though?
I remember on SP it was literally like only 2 hong kong dollars for a remix or something like that.
They are, they are.
Remixes are 150MSP (default songs are 600MSP).
Given that they used to be 300MSP (and 1200MSP), that's excellent.
I'm waiting for iM@S2's store to do that before I buy anything...