Project-iM@S

THE iDOLM@STER => THE iDOLM@STER Stella Stage => Topic started by: Okayu on December 20, 2017, 06:56:46 pm

Title: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Okayu on December 20, 2017, 06:56:46 pm
Stella Stage is now released! Talk about the game and it's gameplay here.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on December 21, 2017, 11:56:33 am
Unfortunately i'll be late to the party this time around. I just arrived in Japan today and i'll be staying here until after the new year live (which is in 3 weeks), so i can't play until the 10th of January.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Okayu on December 22, 2017, 01:43:26 pm
So having gotten Chihaya to S rank here's some positives and negatives about the game.

DISCLAIMER: This is only based on what I experienced from the beginning to 1 idol solo route. This is NOT 100% of the game's content.

Positives

Negatives
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on December 22, 2017, 02:13:46 pm

While the gameplay structure is great, I can't really say I can recommend it to people burned by PS. At least not right away. There aren't many new features added, but I found the few they did add made things much more enjoyable.
Luckily I stop playing before I got burned out by PS. On another note anyone know where is the code for Producer Meeting 2018, planned to give it away since I won't use it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 22, 2017, 03:49:40 pm
Actually, the fun part is that if you think it's just an improved PS well... It's a significant bit closer to OfA than you'd think but most people don't check. Heck, I'd argue it's also got aspects of im@s PS3 in there too. Or some SP.

Let's say this. There's actual major plot points. One of them (it's the spoiler thread in question) most people haven't seen yet. You might suspect PART of it, but one part WILL catch you by the curve.

There's also a significant running storyline, but most people will miss that unless you try out the various non live options. It's not that far off the track but... if you focus on levelling your idol above all else, you won't see it for a long time.

There's also a STUPID amount of content interdispersed. If you can name it from im@s there's actually decent odds you can find it there, as a unlockable, unless the song is in catalog 1, or was already part of the PS DLC set.

I'll start off with one surprise - The original THE iDOLM@STER is in Stella Stage. So is 2nd Mix.

Weird when you consider that the original was retired FOR 2nd because of the move to second vision.

There's 35 trio/Quintet, and 2 medleys that are NOT DLC, and I suspect there's still some left I haven't found, and I've got ~70% of the game EX'd. The hard part is 'finding the live that has it as an unlock' although the CP grid has some as unlocks.
 
It's basically a spin on OfA but you have to explore the menus and do more than the 'Run a live, clear, run to next live' in the solo chain (even though that's actually the most inefficient way to play due to how Extreme Clears double all rewards gotten) because some events will only unlock if you EX clear events in the chain (as well as various unlockables)

It's the sort of slow play, but there IS an end in sight, and unlike PS, it's all dependant on you and your progress in the game. I've no idea how many items are in the game, cause I haven't done a count yet. Just say 'A lot' for the time being.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Okayu on December 22, 2017, 04:27:19 pm
Let's say this. There's actual major plot points. One of them (it's the spoiler thread in question) most people haven't seen yet. You might suspect PART of it, but one part WILL catch you by the curve.

...

It's the sort of slow play, but there IS an end in sight, and unlike PS, it's all dependant on you and your progress in the game. I've no idea how many items are in the game, cause I haven't done a count yet. Just say 'A lot' for the time being.

Thank you for replying. I didn't mention the story as much as I should of as I had only gotten Chihaya to S and thought it wouldn't be fair to base all of the stories on that. I also wanted to keep Shika's plot point spoiler free as the game only just released.

As for my gameplay while I focused on Solo I did go back to earlier lives to EX Clear them for more CP to boost stats. I had planned on doing the other units and missons after that which I just reached.

I did notice some songs come out of seemingly nowhere, like Kiramekirari. I didn't know iDOLM@STER 1 was in there as I hadn't unlocked it yet.

I definitely think the game has plenty of content in pretty much everything but the communications, which is important to some people including myself. I didn't mean to say this game is just an improved PS, I just wasn't sure I could say with confidence that people who felt burned by PS would enjoy this game as much as One For All. It's possible the DLC could change things just like OFA was improved through free updates and it's DLC.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Treemotan on December 23, 2017, 10:42:02 am
I'm still waiting for FedEx to deliver my copy (got delayed til after the holidays... yippee...) but out of curiosity, for all y'all that have the game already, how playable/friendly would you say it is for someone who is somewhat limited in their Japanese? Am I going to be doing alright with my fairly basic grasp of the language (as in OFA and PS), or am I going to be reaching for the pause button and frantically attempt to screenshot the dialogue before the boxes disappear so I can actually take a minute to read it because it'll screw things up if I answer wrong on a commu?

Mind you, gonna play and enjoy the heck out of it either way. Just curious is all.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 23, 2017, 11:27:21 am
If you've played PS, the items will be pretty much identical. The gameplay is much the same, and you'll have experience in setting up costumes (No skills attached to them this time though)

Live selection is similar, catergories, type, rewards listed.

If you played OFA, you'll find the CP map similar to the grid system, with cute chibi idols. Communications are mostly flavour and failing a communication will most likely be a 'Damn I wish I could do better' than anything else. You'll raise memory appeals just fine without it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 23, 2017, 12:10:15 pm
Is there any way to reset/raise moods besides doing the offs? It feels like every few weeks I have to burn a week to up my main's mood... and it's not like the offs are particularly interesting lol
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 23, 2017, 12:22:01 pm
The depressed statuses don't affect things that much unless you're on an edge case score wise. You can run them to death by overworking, without much consequence. You'll get less presents I think, and a slight handicap to your score, but it's not much unless you're soloing (Then the penalty accumulatively hurts, because the math always assumes your other idols are at 100% for the appeal calculations.

You'll have to deal with resting. You can't drive everyone into a 48 week hell. Well, unless you want to.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on December 27, 2017, 10:28:11 am
Anyone know how to activate duo burst?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 27, 2017, 12:08:52 pm
Anyone know how to activate duo burst?

If you've unlocked it on the coaching board, hit the right side of the touch pad while on the main P menu to open up the skills screen. Then hit △ to open up the burst skills. You can tab through and select the one you one for each type of stage. After selecting through there, it'll always activate for that performance type.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on December 27, 2017, 02:04:01 pm
If you've unlocked it on the coaching board, hit the right side of the touch pad while on the main P menu to open up the skills screen. Then hit △ to open up the burst skills. You can tab through and select the one you one for each type of stage. After selecting through there, it'll always activate for that performance type.
Finally got to access duo burst. And also what the hell with kosmos,cosmos on debut difficulty it gives double the score I usually get from pro which is around 56,000 but debut kosmos,cosmos double it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 27, 2017, 03:49:16 pm
Wanted an easier way to look at the special time limited live schedules and details, so I went a bit crazy and did this:

https://docs.google.com/spreadsheets/d/1P_Xyo5xZLUVedAU4W-K1kc100KtRyVAMxBQhCesSSdc/edit?usp=sharing

Feel free to use for yourselves o:
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 27, 2017, 03:57:01 pm
I did learn some interesting things while playing through Stella Stage (I've 100% and collected all the costumes/accessories), and they do contradict what I thought earlier, so apologies for the misinformation earlier:

- There IS a penalty for running any of the 13 idols down - if you run any one of them down far enough, you will be forced to skip the following week. This means that the penalty only really applies if you have a schedule to keep (Namely, hitting the 6 majors)

- There are events that won't list on the calendar - All the idols have their own special events, which are locked by Song/participants. Some will list (Haruka's will, as well Iori/Ami/Ritsuko) as they have items attached to them for (EX)clear. Others will not - Chihaya's special event (month 12, week 1) doesn't have anything attached to the event, apart from a nice CP boost.

I imagine there's others, but I haven't seen them.

- Do not use the trophy system to determine if you've found everything - you CAN platinum the game without finding all the costumes or accessories.

- What bursts you have available in Stage for You is determined by your game's CP grid for that idol - in short? If you want access to everything, start clearing that grid for every individual idol.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 27, 2017, 04:03:29 pm
- There IS a penalty for running any of the 13 idols down - if you run any one of them down far enough, you will be forced to skill the following week. This means that the penalty only really applies if you have a schedule to keep (Namely, hitting the 6 majors)

- There are events that won't list on the calendar - All the idols have their own special events, which are locked by Song/participants. Some will list (Haruka's will, as well Iori/Ami/Ritsuko) as they have items attached to them for (EX)clear. Others will not - Chihaya's special event (month 12, week 1) doesn't have anything attached to the event, apart from a nice CP boost.

I imagine there's others, but I haven't seen them.

Speaking of the titles, you have to basically do and clear all the lives attached to them to get them yeah? So the 4 for IE, IU, SD, 3 for SOF, and 2 for IA and IR? (unless I miscounted/there are ones not on the schedule)

If you remember the details about the limited idol events, I can add those to my sheet as well! Might add a personal schedule planning chart for those interested... though I'm sure you could also take the top row from my first sheet and make your own as well :P
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 27, 2017, 04:10:35 pm
That is correct - each event on the left side (marked by a symbol) is associated with a major title. The other events are effectively qualifiers - fail to clear (or EX, not sure) them, and you won't be allowed to enter the next one.

Chihaya's is the only one I stumbled over - You need to have that idol as lead that week for it to show up on the SP list.

I'll note that with the unique events, that you need to find the first to do the second, and so on. They need to be EX Cleared to reveal the next one in the chain.

I've been grinding CP, since well, see previous point about bursts, before I can move onto my next phase of working. If I see others, I'll note them down.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 27, 2017, 07:00:50 pm
Oh right, almost forgot, the important point, which matters for lategame stuff.

All non lives in the game (Lessons/Promotions) give temporary bonuses - they no longer level up a stat.

The non lives improve money gain and fan gain respectively (You pay for the fan boost promotion) and the lessons provide burst scoring bonus, memory appeal bonus and chain combo bonus respectively. The strength will determine how many weeks the boost is for (Spend more, get more)

First things first: there's a bug (we think) where the game won't give you the lesson bonus for burst or memory appeal if you're maxed out on the stat.

This can be fixed by abusing this next point - You can have MULTIPLE lesson bonuses running at the same time. If you have the max chain lesson active, then do the others, the bonuses will correctly calculate.

This makes using the lessons near mandatory for the three S ranked permanent SP events available (where you have to perform a typeless stage and where you cannot use trending to tilt the board in your favour) if you want to EX (And if you're under level 65, even just pass!) and get the accessories they have.

Edit: Found a second undocumented Live - Iori/Ami/Azusa - Smokey Thrill, month 1, week 4
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: dogmatix on December 28, 2017, 03:19:38 am
Hi, I am about a week into my first idolmaster game and im having a great time so far (S-ranked everyone / EX cleared nearly everything / cleared Makotos CP board / have 2 outfits left to buy)

firstly i have another unlisted live for you - Haruka and Miki have an S rank duo in the 4th week of october (READY!)

I have a question about the burst skills - particurlarly in the DUO tree there are a lot of seemingly useless very expensive burst skills (5 and 7 come to mind i think) that dont actually lead to any other skills - do you need all of 1 to 7 for any reason other than you might like the look of them better than 8 if you arent on the edge of clearing a live score wise?


Thanks
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 28, 2017, 03:30:48 am
Hi, I am about a week into my first idolmaster game and im having a great time so far (S-ranked everyone / EX cleared nearly everything / cleared Makotos CP board / have 2 outfits left to buy)

firstly i have another unlisted live for you - Haruka and Miki have an S rank duo in the 4th week of october (READY!)

I have a question about the burst skills - particurlarly in the DUO tree there are a lot of seemingly useless very expensive burst skills (5 and 7 come to mind i think) that dont actually lead to any other skills - do you need all of 1 to 7 for any reason other than you might like the look of them better than 8 if you arent on the edge of clearing a live score wise?


Thanks

If you use Stage for You, the only selectable bursts (If you use them) are the ones that character unlocks. You can't use a burst that hasn't been purchased on the CP board, even if you're playing S4U.

Other than that, unless it's in in the way of another skill you do want, you don't need to, apart from clearing the board with one idol once for an achievement, if you're into that sort of thing.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: dogmatix on December 28, 2017, 04:00:28 am
Thanks for the response

oh btw that Huruka/Miki duo stuck around till the 2 second week of november which is handy because 10/4 is the final of Idol Ultimate.
Also the Chihaya solo live seems to be active as early as 11/3.

p.s. the makoto/haruka cutscene with Yukiho sticking her head around the wall is the best cutscene in any game.

Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: nyachan on December 28, 2017, 05:51:41 am
I'm looking at the first chunk of title lives, and there's some big chunks like Feb-April and Jul-Aug that seems a bit hard to schedule around, get boosts for, and keep mood up to keep going through. Aside from brute forcing with high levels, is it possible to basically have "teams" for each title? Example: Ritsuko does IU (Solo), Haruka(Lead)/Miki/Chihaya/Yayoi/Iori do IE (Quint), and Yukiho(Lead)/Makoto do SD (Duo)? Then you'd only have the IR (All Star) to make sure everyone is at least "ok" for. The titles are company-wide and not per-idol this time, correct? I assume you'd have to keep the lead the same to keep challenging the next step in the title as well, but correct me if I'm wrong on that.

edit: also, if anyone's figured out how long it takes for an idol's mood to deteriorate to the point the game forces you to take an off, that'd probably be good to know for planning as well. I'll try to keep track and hopefully get it figured out.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on December 28, 2017, 05:58:35 am
I'm looking at the first chunk of title lives, and there's some big chunks like Feb-April and Jul-Aug that seems a bit hard to schedule around, get boosts for, and keep mood up to keep going through. Aside from brute forcing with high levels, is it possible to basically have "teams" for each title? Example: Ritsuko does IU (Solo), Haruka(Lead)/Miki/Chihaya/Yayoi/Iori do IE (Quint), and Yukiho(Lead)/Makoto do SD (Duo)? Then you'd only have the IR (All Star) to make sure everyone is at least "ok" for. The title are company-wide this time and not per-idol this time, correct? I assume you'd have to keep the lead the same to keep challenging the next step in the title as well, but correct me if I'm wrong on that.

You work as a 13 idol team - it doesn't matter specifically WHO out of the team claims the qualifier (or the major) just that someone does. There's a reason why it names the squad, not the individual members, for successful partipation.

Levels don't matter much - your progress on the Coaching grid, your costumes/accessories and how much you feed your idols cookies and help them with candles matters much more. Your level only affects your base note value.

It's very unlikely until ultra late game (where you're so OP that you can throw anyone at the job) that you'd have more than one team of specialists for a certain section anyway, because they ramp up in difficulty.

ie. If you had to throw Ritsuko, Takane and Miki at a Trio, it's probably cause they were the best trio team you have (because EX Clearing these events gives you LOTS of CP) and the next one in the line has a higher bar.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: dogmatix on December 28, 2017, 12:35:06 pm
So ive done some experimenting and think i've worked it out. The unlisted lives dont seem to part of the schedule at all (probably why they are unlisted haha).

The Chihaya solo one appeared for me the week after i cleared the Haruka/Miki one - and never went away. I couldn't clear it as I had never put any CP into Chihaya solo skills, but it stayed on the list whenever i chose her as leader for the next 6 months.

I checked all the other girls frequently and none of them had any special lives (including the Iori/Ami/Azusa smoky thrill one mentioned). I finally got around to putting point into Chihaya and EX cleared it in July - the very next week Iori had the Smoky Thrill Trio live. (Nobody else had one)

In conclusion, they are in some kind of sequence.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: TheBluePhone on December 31, 2017, 06:16:08 am
How do you unlock the other medleys? I've cleared two idols routes and didn't even know there was more to unlock until a friend told me.  :-[
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on December 31, 2017, 09:03:06 am
How do you unlock the other medleys? I've cleared two idols routes and didn't even know there was more to unlock until a friend told me.  :-[
Clear all medley in 765pro live tab
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Treemotan on January 02, 2018, 02:46:19 am
Haven't been able to play as much as most people (got the game a few days late and my work schedule is hell), but I've managed to S-rank with Ritsuko and I've got a good chunk of the costumes and accessories unlocked. Holy heck is this game leaps and bounds better than PS. Like I'm having just as much fun with it as I did OFA, though I will say the lack of commus does sadden me a little as well (even with my horrible, horrible Japanese I still enjoy them).

And Shika holy heck what a cutiepie, protect this little dear (ha) at all costs. Even though I know it won't be likely given her deal (jerk friend accidentally spoiled me on her plot stuff before I even got the game), I find her so sweet and endearing and I'd really like to see her in a future game.

Honestly I'm kind of waiting on the six major lives for the time being, wanna rank a few more of the girls up (since I focused almost entirely on Ritsuko... oops.) and clear most of the other listed lives first (probably a horrible way to go about things, but I like completion to be relatively orderly and follow some semblance of a sequence).

Kudos and thanks on that event list though,  that'll seriously come in handy when I decide to take on some of the other more time-sensitive lives.

EDIT: I will say though once again, I wish the rhythm game was a little more difficult. Like it's largely not the point of iM@S, but being used to Project Diva's rhythm game On Extreme, MASTER difficulty feels stupidly easy. Like unlike PS I actually have fun playing some of the songs, but still... if you're going to make the actual Live gameplay that of a traditional rhythm game, seems like you'd put a little more time into making it somewhat challenging seeing as it's going to be a big chunk of gameplay.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 03, 2018, 04:54:59 am
Just started playing this game.  I know a lot people use chat groups to ask questions about the game.  But, sometimes the answers get lost and difficult to find.  So, I'll try to post questions here so that everyone can benefit.

I might ask too many questions.  Please, bear with me.  I don't know much Japanese.  But, I appreciate all the help you can give me.


1. Does it matter which song I pick in terms of scoring?  In platinum stars, high beat songs get you more points through chain combo.  So, is there something like that here, or are all songs pretty much equal.


2.  Sorry, how do I turn off encore again?  Unless someone already did a quick menu translate in the options.

3. In the first unpaid promotion, it seems the perfect is random among the choices.  Like, I pick one choice and get a bad.  But, I pick the same choice and get a perfect?  Why is this so?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on January 03, 2018, 07:31:46 am
Just started playing this game.  I know a lot people use chat groups to ask questions about the game.  But, sometimes the answers get lost and difficult to find.  So, I'll try to post questions here so that everyone can benefit.

I might ask too many questions.  Please, bear with me.  I don't know much Japanese.  But, I appreciate all the help you can give me.


1. Does it matter which song I pick in terms of scoring?  In platinum stars, high beat songs get you more points through chain combo.  So, is there something like that here, or are all songs pretty much equal.


2.  Sorry, how do I turn off encore again?  Unless someone already did a quick menu translate in the options.

3. In the first unpaid promotion, it seems the perfect is random among the choices.  Like, I pick one choice and get a bad.  But, I pick the same choice and get a perfect?  Why is this so?
1. It seems like it doesn't differ much

2. Should be first in Option menu.

3. Sometime 3 choice are bad and another 1 will be perfect/good. Sometime 2 is bad, 1 normal and 1 perfect/good.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Nakiame on January 03, 2018, 06:23:30 pm
1. Does it matter which song I pick in terms of scoring?  In platinum stars, high beat songs get you more points through chain combo.  So, is there something like that here, or are all songs pretty much equal.

2.  Sorry, how do I turn off encore again?  Unless someone already did a quick menu translate in the options.

3. In the first unpaid promotion, it seems the perfect is random among the choices.  Like, I pick one choice and get a bad.  But, I pick the same choice and get a perfect?  Why is this so?

1. Kosmos on debut is bugged and gives you abnormaly hight score. All other songs seem to be the same score-wise.
3. Perfect choice is always different and depends on your idol's mood. You have to pay close attention to your idol's behaviour to get it right, she gives you a hint. It's kinda hard to guess on your first try, but once you memorize the pattern you can get perfect 100% of the time.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 04, 2018, 07:24:22 am
@darkthunder and Nakiame

Thank you for answering my questions.  Probably will have a few more later on.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 05, 2018, 10:39:45 am
More questions.

1. Do the non-leader abilities on the board have an effect on the scoring in a unit?  Or, is it only the leader's abilities that  counts?

For example, my leader is Chihaya, but I have Miki as the duo unit.  So, if I have Miki learn duo abilities, will those effect the duo unit scoring?  Or, does not work that way?  (And, I need Chihaya to learn those duo abilities instead?) 

2. What does leveling up a song do?  In platinum stars, it increases your score for your chain combo.  But, there's no chain combo in this game, so I was wondering what does leveling a song do?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Nakiame on January 05, 2018, 11:53:45 am
More questions.

1. Do the non-leader abilities on the board have an effect on the scoring in a unit?  Or, is it only the leader's abilities that  counts?

For example, my leader is Chihaya, but I have Miki as the duo unit.  So, if I have Miki learn duo abilities, will those effect the duo unit scoring?  Or, does not work that way?  (And, I need Chihaya to learn those duo abilities instead?) 

2. What does leveling up a song do?  In platinum stars, it increases your score for your chain combo.  But, there's no chain combo in this game, so I was wondering what does leveling a song do?

1. LEADER abilities work only if the girl is a leader.
UNIT abilities work no matter the girl's position.
For your example, all Chihaya's abilities (both UNIT and LEADER) will work, while for Miki only her UNIT abilities will do.

2. It increases the score for Full Chain (+50 per level I think) and scratching (can't tell the exact numbers, but it's very noticeable between level 1 and level 10)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Hinatax01 on January 05, 2018, 11:50:43 pm
Do UNIT skills only increase the units abilities if they're in a certain formation?

So basically does a DUO UNIT skill only affect a character if they're in a DUO?

Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Nakiame on January 05, 2018, 11:52:26 pm
Do UNIT skills only increase the units abilities if they're in a certain formation?

So basically does a DUO UNIT skill only affect a character if they're in a DUO?

Yes.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 06, 2018, 11:15:50 pm
@nakiame

Ah, I see.  Thank you.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on January 07, 2018, 03:16:23 pm
Hi guys, not active on the forum, but always reading.
Just wanted to say, you cannot take a day off on the last week of the year, you must commit a lesson or live, so have it in count if your idols are too tired.
Also (but not sure if is only for me) there is one cosmic dress that does not turn on the lights inside the stage, but do not remember now which one is it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 10, 2018, 09:24:35 am
More questions.

1.  Sometimes Kotori shows a costume and/or song at the beginning of the week.  What is this for?


2.  I'm trying to understand the 6 sets major lives people mentioned about.  I heard you have to clear them in 1 year to complete them.  Does that mean you have to clear 1 set of them to beat that set? Like, IE.  Or, does it mean all 6 sets of major lives have to be beaten in 1 year in order to complete it.

3.  Just curious, is there a purpose in beating the 6 major lives in 1 year? (other than for it to be completed)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on January 10, 2018, 10:45:31 am
More questions.

1.  Sometimes Kotori shows a costume and/or song at the beginning of the week.  What is this for?


2.  I'm trying to understand the 6 sets major lives people mentioned about.  I heard you have to clear them in 1 year to complete them.  Does that mean you have to clear 1 set of them to beat that set? Like, IE.  Or, does it mean all 6 sets of major lives have to be beaten in 1 year in order to complete it.

3.  Just curious, is there a purpose in beating the 6 major lives in 1 year? (other than for it to be completed)
1. It is trend costume and song for some live in SP tab. It change at start of each month. Only applied to solo,duo or trio live. IU, SD and IE live need to follow the trend to get high score enough to clear.

2. You need to complete all 6 in a year. You need to take part in each of the live to complete it, not one is skippable. Each live in each category like IA, IE need to be cleared.

3. You get nothing except for trophy.

Also to be noted that kosmos,cosmos debut no longer gives a high score in latest update.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 11, 2018, 04:59:47 pm
Hi guys!
I'm new in the forum (and my english can be so bad)
Anyone knows the name of the Hell Training Song?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Okayu on January 11, 2018, 05:15:49 pm
Anyone knows the name of the Hell Training Song?

Kouhaku Ouen V (http://www.project-imas.com/wiki/Kouhaku_Ouen_V (http://www.project-imas.com/wiki/Kouhaku_Ouen_V))
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 11, 2018, 05:24:30 pm
Kouhaku Ouen V (http://www.project-imas.com/wiki/Kouhaku_Ouen_V (http://www.project-imas.com/wiki/Kouhaku_Ouen_V))

Thank you!
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Hinatax01 on January 12, 2018, 10:29:23 pm
What do the enelopes that you get after a live do?

I thought they increased your omoide but I'm not seeing it increase after a live after using them.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: DylanP on January 13, 2018, 12:26:53 am
Hey everyone, this is my first IM@S game I've bought since IM@S 2 for the PS3! I haven't played much yet but I have a question regarding DLC/Content crossover with Platinum Stars!

- Do you need PS for PS DLC to cross over?
- Does all PS content cross over to SS? I'd love to play Ippai Ippai on SS!
- Is there any way to still get old themes that were free around the time PS came out?

Glad to have found this forum! I need a lot of help with this game hehe
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on January 13, 2018, 01:07:41 am
What do the enelopes that you get after a live do?

I thought they increased your omoide but I'm not seeing it increase after a live after using them.
That's fan letter, maybe it boost the fan increament after live.
Hey everyone, this is my first IM@S game I've bought since IM@S 2 for the PS3! I haven't played much yet but I have a question regarding DLC/Content crossover with Platinum Stars!

- Do you need PS for PS DLC to cross over?
- Does all PS content cross over to SS? I'd love to play Ippai Ippai on SS!
- Is there any way to still get old themes that were free around the time PS came out?

Glad to have found this forum! I need a lot of help with this game hehe
1. You don't need PS for DLC. Catalog DLC may be needed.
2. All content in PS is available in SS except for few useless one.
3. No.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 13, 2018, 03:28:31 am
That's fan letter, maybe it boost the fan increament after live.1. You don't need PS for DLC. Catalog DLC may be needed.
2. All content in PS is available in SS except for few useless one.
3. No.

Dark what are the songs that doesn´t exist in SS of PS?

And how many years you can play in the game (In The IM@S 2 you only can play 1 year)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on January 13, 2018, 03:50:02 am
Dark what are the songs that doesn´t exist in SS of PS?

And how many years you can play in the game (In The IM@S 2 you only can play 1 year)

Just to save a bit of trouble (and to clarify for various reasons) here's answers for you:

The Platinum Stars Costume and Song DLC that was available for purchase will directly transfer over - you do not need to own Platinum Stars to buy the DLC, but it is paid DLC only that carries over - no preorder or promotional materials from Platinum stars will transfer over, neither will the mail boost DLC (as there is a set there for use)

Stella Stage is an infinite time game - apart from achievements (which require you to earn the six major titles) you are not time pressured, but the 48 week year (12*4) will have different events available depending on when in the year you are.

Any songs that aren't in PS or SS will most likely be released as Stella Stage DLC.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on January 13, 2018, 04:46:42 am
Guys, after finally getting all the trophies, these are things that I got trought the gameplay (might not add value, but wanted to share):
-The difference between PRO and MASTER Difficulty is not to much, for me at the moment is about 3000-5000 higher than PRO
-You can also play all the game in PRO difficulty, if you stress  restarting many times in master, but the results will depend basicaly much on your idols status and skills (If you want, you can use lessons for specifics lives, but believe me, just if you want to reach some scores asap)
-Kotori can give you a valentine chocolate, i did not saw the effect to be honest, but it related to the live (might be higher rewards?, it was a yellow bird colored box)
-The merry xmas gift gives the same effect of the chocolates from valentine, but this time, for all the idols.
-The live Odissey, that appears in the special tab, and is indicated on the schedule (a solo live), will raise a lot the guage of the hearts (omoide level).
-You can get the tittle Idol Ultimate (correct me if wrong with the naming) with Shika, so you feel you are producing her more, if you have level up her enough and max rank of burst and omoide. Last even is about 84k score, I could get it with a Shika level 47, and max b and max o. (on pro difficulty). Do not forget to use the dress of the week´s trend, song wont be available for Shika, even if is it ToP!!!!!!!!!!!!!.
-If you use Shika, as if you use other idol, your others non used characters will get recover a bit for the next week.
-The idols specifics S rank lives, appears to me depending on which ones i have completed (for example, i ex cleared Haruka READY live, and changed character to Chihaya and her AOI TORI live appeared, after ex clear that one, a Miki Quintet live appeared (JIBUN REST@RT), after that Iori, Azusa, Ami, and then Takane (CHANGE), after that Hibiki, and then i stopped playing to get the six titles, even though Hibikis live is still appearing if I choose her as a leader.
-As a recommendation, if you want to enjoy the game way more, get all the idols to rank A before getting the first to rank S, so you can feel you re taking more fun before seeing an ending.

Things that changed since the update:
-KOSMOS, COSMOS on debut and BRAND NEW DAY on regular, will not give huge score any longer (i just use it once to try it, it was so impressive when i get 2900 points from one double appeal after the burst, but not used it again, that was cheating).
-Xmas "dinner" does not happen anymore in the morning, but now at night (a huge turkey for breaktfast does not sound so good) / can somebody confirm this?
-The bug with the white cosmic dress does not happen anymore, the dress turns on normally.
-Sometimes the blank background between waiting times does not comes smooth always (only in the animations where you can press the option button to skip the scene)
-Other bugs i saw they were fixed but are too small to talk about them.

Guys, I have a question, how do you get the black version of the dres that you see on the trailer, the new dress that is used for ToP!!!!!!!!!!!.

Thanks, if i come with new things i will post it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 13, 2018, 05:21:09 am
Just to save a bit of trouble (and to clarify for various reasons) here's answers for you:

The Platinum Stars Costume and Song DLC that was available for purchase will directly transfer over - you do not need to own Platinum Stars to buy the DLC, but it is paid DLC only that carries over - no preorder or promotional materials from Platinum stars will transfer over, neither will the mail boost DLC (as there is a set there for use)

Stella Stage is an infinite time game - apart from achievements (which require you to earn the six major titles) you are not time pressured, but the 48 week year (12*4) will have different events available depending on when in the year you are.

Any songs that aren't in PS or SS will most likely be released as Stella Stage DLC.

Thank you so much but the question that i want to do (sorry if i do it in a bad form) is

Which of the songs (Like Kiramekirai or Ippai Ippai) That appear in PS (In-game) appears in SS (Not DLC).

And again, thank you so much for take your time for answer my questions
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Akizuki Min on January 13, 2018, 05:25:21 am
Guys, after finally getting all the trophies, these are things that I got trought the gameplay (might not add value, but wanted to share):
-The difference between PRO and MASTER Difficulty is not to much, for me at the moment is about 3000-5000 higher than PRO
-You can also play all the game in PRO difficulty, if you stress  restarting many times in master, but the results will depend basicaly much on your idols status and skills (If you want, you can use lessons for specifics lives, but believe me, just if you want to reach some scores asap)
-Kotori can give you a valentine chocolate, i did not saw the effect to be honest, but it related to the live (might be higher rewards?, it was a yellow bird colored box)
-The merry xmas gift gives the same effect of the chocolates from valentine, but this time, for all the idols.
-The live Odissey, that appears in the special tab, and is indicated on the schedule (a solo live), will raise a lot the guage of the hearts (omoide level).
-You can get the tittle Idol Ultimate (correct me if wrong with the naming) with Shika, so you feel you are producing her more, if you have level up her enough and max rank of burst and omoide. Last even is about 84k score, I could get it with a Shika level 47, and max b and max o. (on pro difficulty). Do not forget to use the dress of the week´s trend, song wont be available for Shika, even if is it ToP!!!!!!!!!!!!!.
-If you use Shika, as if you use other idol, your others non used characters will get recover a bit for the next week.
-The idols specifics S rank lives, appears to me depending on which ones i have completed (for example, i ex cleared Haruka READY live, and changed character to Chihaya and her AOI TORI live appeared, after ex clear that one, a Miki Quintet live appeared (JIBUN REST@RT), after that Iori, Azusa, Ami, and then Takane (CHANGE), after that Hibiki, and then i stopped playing to get the six titles, even though Hibikis live is still appearing if I choose her as a leader.
-As a recommendation, if you want to enjoy the game way more, get all the idols to rank A before getting the first to rank S, so you can feel you re taking more fun before seeing an ending.

Things that changed since the update:
-KOSMOS, COSMOS on debut and BRAND NEW DAY on regular, will not give huge score any longer (i just use it once to try it, it was so impressive when i get 2900 points from one double appeal after the burst, but not used it again, that was cheating).
-Xmas "dinner" does not happen anymore in the morning, but now at night (a huge turkey for breaktfast does not sound so good) / can somebody confirm this?
-The bug with the white cosmic dress does not happen anymore, the dress turns on normally.
-Sometimes the blank background between waiting times does not comes smooth always (only in the animations where you can press the option button to skip the scene)
-Other bugs i saw they were fixed but are too small to talk about them.

Guys, I have a question, how do you get the black version of the dres that you see on the trailer, the new dress that is used for ToP!!!!!!!!!!!.

Thanks, if i come with new things i will post it.

Thanks for your tips!!

The black version of the dress is the special bonus that comes in the Stella Stage Box.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on January 13, 2018, 05:38:08 am
Thank you so much but the question that i want to do (sorry if i do it in a bad form) is

Which of the songs (Like Kiramekirai or Ippai Ippai) That appear in PS (In-game) appears in SS (Not DLC).

And again, thank you so much for take your time for answer my questions

All songs that show in Platinum Stars will show up as Stella Stage songs.

You will need to do the requisite live to unlock the song. They are scattered across all categories, so if you haven't seen a song that was in the base Platinum Stars in Stella Stage yet, you will need to keep playing.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: DylanP on January 13, 2018, 05:50:55 am
Wow! Thanks for the the info guys! I really appreciate it! I have one more question though!

To get the theme currently in the store right now "Casual Wear Theme" do I have to own all of the dlc packs from Catalog 1 of SS or just one of the following from the list the store shows?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on January 13, 2018, 03:43:59 pm
Thanks for your tips!!

The black version of the dress is the special bonus that comes in the Stella Stage Box.

Thank you!, seems each version comes with it bonus.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Harusagi on January 18, 2018, 06:24:50 am
Hi guys,

I have any question, because it’s my first idolmaster game.

- since the first year, I need to go rank with just one idol at first time and take all coaching map leader with her and up the other after or

- the best way for up rank it’s lives, right ?


And the last : after the second year ( year of the SP) the game is time free or we need run after the time again and again ?

Sorry for the questions but I’m new with this game and I can’t read Japanese ^^ and this his the 4th I erase my party for replay.


 Thank you guys and have a good day
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on January 18, 2018, 01:38:26 pm
I guess English isn't your native language. Maybe next time write what you want to say in English and in your native language, if someone understands that they might be able to answer the questions you are actually asking, but i'll try:

It's up to you if you want to focus on a single idol first, a part of them or all of them, all ways are valid. Do the hardest events you can ex clear for faster rank ups. And on the 3rd of every month, there is an SP quintet that gives a ton of CP: the hell training. This helps a lot to get your girls up to speed skill wise.

There is no need to reset, you can't screw up in this game, just keep going and improving your idols. It's probably impossible to beat all the title lives in the 2nd year. Train your idols and do them when you are ready.



As for my question: is there any system behind the girl's tiredness? It feels really random, sometimes i can do 1 or 2 events and the level drops, other times i can do 5 or so.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on January 18, 2018, 03:20:40 pm
About tiredness formula, not sure if somebody has gone trough the game to know how is it calculated, but by experience, i can feel that solo lives are the less tyring, and duo, trio, sept and all stars (specially these last two) make the idol status to be tired really easy (only for all stars there is one skill acquired by CP that makes the idols less tired by performing an all stars live, which i have to say, is a huge effect, i can commit three all stars lives with the same leader, and then i am able to see the idol tired).

Also, if you are performing a rank up live, tiredness affection will be hugely reduced, as for example, i went from rank F to rank A for the other idols i normally do not produce, and always they have the winkly pink smily face.

Appart from that, there might be a theory that says ¨tiredness affection will depend onthe live also, and idol level and rank¨, but not sure if this is right.

By last, no matter what idol you use, there will be a small recovery of idol status by each end of the week, sometimes after the live your idol is tired, purple face, (as you can see in the results of the week), but the next is with the blue-green one, this effect is a bit greater to those idols you did not use in the live, even though, this recovery is limited until the yellow smiley face, no matter how i do not use an idol, if i do not take a day off, her status wont go to Winkly pink smile face.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 18, 2018, 07:44:47 pm
@darkthunder

thanks, for answering my questions.


@Naryoril

Oh, thanks for saying where to get hell's training.  I was wondering where to find that.



By the way, unless I'm missing something, isn't the solution about tiredness status just to take a day off?  Whenever, I reach yellow status, I do a day off, and it turns pink happy face.  I suppose this could be problem if you're trying to do the 6 major lives in 1 year and running out of time.  Or, if there's a time limited live where you have to wait another year for it to reappear again.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on January 18, 2018, 10:18:11 pm
@Naryoril

Oh, thanks for saying where to get hell's training.  I was wondering where to find that.



By the way, unless I'm missing something, isn't the solution about tiredness status just to take a day off?  Whenever, I reach yellow status, I do a day off, and it turns pink happy face.  I suppose this could be problem if you're trying to do the 6 major lives in 1 year and running out of time.  Or, if there's a time limited live where you have to wait another year for it to reappear again.

The hell trainings get gradually harder over the year (with the exception for August, which is by far the hardest). But if you get an idol with some quintet skills (omoide score and burst score, more hearts and chain bonus are pointless since you always have 8 hearts and you most probably won't full combo it anyway), you can easily ex clear the one in January. If you spend the CP you get in more quintet skills and keep your team the same, you should be able to ex clear everything up to July, especially if you help out with burst and maybe omoide lessons. The August Hell Training is much harder, but you should be able to clear it and get the swimsuit as a reward. You should be able to ex clear September as well, after that you'll need higher levels for ex clears, but clears shouldn't be a problem. The hell trainings pretty much trivialize the game though, at least up to B rank (probably A rank as well, don't know about S rank). But they are fun, or rather the song is: Kouhaku Ouen V, the red vs white team song from the Producer Meeting 2016, i love to do the white team calls (including the common calls) while playing it, it reminds me of the New Year Live 2 weeks ago (on both days it was played on screen between a message from Yukiho/Azumin, who wasn't there, and the start of the live, to liven up the crowd, it really was a ton of fun).

As for the tiredness: yes, i know that taking a day off recovers the status, but i was wondering about how it was dropping. I do the same, when it turns yellow and there isn't an SP live i want to do i take a day off, i haven't attempted to get the titles yet. But the number of weeks for it to turn yellow again differs vastly. What esdamibe12 said makes sense though, it matches with my observations. Hell training also seems to be very bad for their mood, which isn't surprising.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 19, 2018, 05:03:29 am
@Naryoril

Thanks, again for the advice.  That was helpful.  By the way, did you mean Kouhaku Ouen V came from the producer meeting 2017 and not 2016?  (Sorry, if I recall that wrong).

Anyways, I also liked that song too, so hopefully I'll get through it.  Glad you enjoyed that new years live.  Thanks, for sharing your experience.  Wish, I could have been there. 


(By the way, I get a Deja Vu when you answer some of my questions.  I feel like some of you guys did that for me for the previous console games like during im@s 2.)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Harusagi on January 23, 2018, 06:58:27 am
Hello,
I share this site for those who need it.
it works with google translation and it will help you if you block on the lives

http://stella-stage.unknownengineer.net/?p=149
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 28, 2018, 03:53:57 am
@Harusagi

Thanks.  I found out what memory video I was missing.  Also, discovered I was missing a valentine text which I eventually got. 

Edit: There seems to be a couple mistakes on the text messages list on that website. For example, for Chihaya there's a certain text message has a picture, but the website lists as no picture.  So, be aware there might be mistakes.



More questions.

1.  I guess the valentine chocolates increase your memory meter just like in PS (although it's really easy to get 5 hearts).  But, what do the Christmas chocolates do?  Is that basically the same thing but for all idols?

2.  In one of the day off scenes, there's a small shrine?? where the idol stands while the producer is talking.  But, I noticed there are 4 variations (based on the idols expression) of that same day off scene.  What's the significance of that?

3.  There are 2 items in the shop that help you with lives.  I remember seeing them from PS but I forgot what they do.  One has the circle/triangle while the other has a star.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on January 28, 2018, 10:22:49 am
1. Your guess about the christmas present is correct, altugh i don't know if the strength of the effect is the same

3. With the first you can get 5 Bads without breaking the combo, with the second you don't lose the burst double score bonus on a normal
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 29, 2018, 05:40:50 am
@Naryoril

Thanks, for your help.


Even more questions.

1.  I noticed that doing Hell's training increases your idol's appeal by about 1-2 points for each session.  Since I've started in January and working my way down the year, can I redo these Hell's training next year thus getting permanent appeal increases without a limit?

Apparently, I made a mistake.  It was the level up that increased the appeal.

2. I noticed certain levels like 35, I think there seems to be a jump in your idol's appeal points (not just the usual single 1 point) (My idol went from like 137 to like 162 after a level up after Hell's training, and I can't explain otherwise why it happened.  Are there other certain levels where there's a jump in appeal?

3. And, for any answered question from my previous post, if you all know the answer.

Thanks.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on January 29, 2018, 06:06:13 am
@Naryoril

Thanks, for your help.


Even more questions.

1.  I noticed that doing Hell's training increases your idol's appeal by about 1-2 points for each session.  Since I've started in January and working my way down the year, can I redo these Hell's training next year thus getting permanent appeal increases without a limit?

2. I noticed certain levels like 35, I think there seems to be a jump in your idol's appeal points (not just the usual single 1 point) (My idol went from like 137 to like 162 after a level up after Hell's training, and I can't explain otherwise why it happened.  Are there other certain levels where there's a jump in appeal?

3. And, for any answered question from my previous post, if you all know the answer.

Thanks.

1. How scoring is calculated in Stella Stage is different from Platinum Stars - before your score per note was decided by (effectively) appeal score/ idols present *difficulty level modifier, meaning that the more notes a song has, the higher score you'd get.

In Stella Stage, they standardize by calculating how much you can theoritically score (with a formula similar to PS, but with some sort of multiplier that's hidden and constant), then divide that score by the number of notes in the song, regardless of difficulty. Any skills gained from CP that affect appeal are added after this calculation is done.

The final number is rounded up, incidentally, which effectively means you can score very slightly more in Master compared to pro, but it's only ~1-2k difference, assuming full comboing both.

Since the Hell Training song has the most notes in the game, the rounding up becomes VERY apparent, and if you kit out your 5 with the unit quintet skills (They count) your score jumps up significantly.

Also, the costume is set for Hell Training (red headband and training tracksuit/swimsuit) and the appeal level of those items will count for that song.

tl;dr - Same 5 units + 5x quintet +5 appeals +leader with all the quintet skills + level 7 training uniform/swimsuit + level 7 red headband = easier time to full clear due to higher appeal score.


2. There are breakpoints where you will receive more points than normal.

Not sure for level, but I think they're level 35 and 65 respectively. For Burst and Omoide, they're level 10 and level 15. They give substantial jumps to their respective score, but in Burst/Omoide's cases, they also then require a very high amount of exp to get to 11/16 (As in 150+ uses).

Generally, you should be able to FC any stage (with a little lesson boosting) once you're level 70 15/15 for leader with a properly kitted out leadership tree and 50 10/10 for the supports with a full support tree for the type you're doing.

The previous question - the changing idols/poses are just fluff.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on January 29, 2018, 09:37:13 am
@Naryoril

Thanks, for your help.


Even more questions.

1.  I noticed that doing Hell's training increases your idol's appeal by about 1-2 points for each session.  Since I've started in January and working my way down the year, can I redo these Hell's training next year thus getting permanent appeal increases without a limit?

2. I noticed certain levels like 35, I think there seems to be a jump in your idol's appeal points (not just the usual single 1 point) (My idol went from like 137 to like 162 after a level up after Hell's training, and I can't explain otherwise why it happened.  Are there other certain levels where there's a jump in appeal?

3. And, for any answered question from my previous post, if you all know the answer.

Thanks.

To actually answer your first question: Yes, you can redo hell training every year. Btw the appeal increases because your level increases, the hell training gives a ton of xp, even more so if you ex clear them.

About what Setsuna said: Your levels don't need to be quite as high. I ex cleared all events with a leader around lvl 65 (with lvl 15 burst and 20 omoide) and the other girls between lvl 35 and 45 (usually with burst and omoide around 10), there was only 1 or 2 events where i needed a burst lesson for the ex clear. Ok, i didn't ex clear the August hell training yet, because i did the SoF ex clear this year (the last SoF event is on the same week), but the score i got during the previous December hell training was over the necessary score to ex clear the August hell training.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on January 29, 2018, 09:51:57 am
To actually answer your first question: Yes, you can redo hell training every year. Btw the appeal increases because your level increases, the hell training gives a ton of xp, even more so if you ex clear them.

About what Setsuna said: Your levels don't need to be quite as high. I ex cleared all events with a leader around lvl 65 (with lvl 15 burst and 20 omoide) and the other girls between lvl 35 and 45 (usually with burst and omoide around 10), there was only 1 or 2 events where i needed a burst lesson for the ex clear. Ok, i didn't ex clear the August hell training yet, because i did the SoF ex clear this year (the last SoF event is on the same week), but the score i got during the previous December hell training was over the necessary score to ex clear the August hell training.

The other big one is the solo/duo/trio S rank SP events that aren't timed - they will set your scoring to its limit for an EX clear because you aren't allowed to use trending to boost your score. Trying to get 60+k without any multipliers is in fact very, very hard and you should not expect to clear them pre 60 even with lesson modifiers. You might do it better if you can EX clear a Master song, but it's pretty hard, as far as it goes.

It depends how good you are mechanically (namely, if you can reliably FC songs as per the trending) to see how much levelling you'll need to do. You can do it earlier with the right setup and you get a song you're good at, or you can compensate for the stats. Also note that the beatmaps for each of the hell training variate, so if you're counting in the Full clear bonus, you may not actually score it (because one of the hell trainings is flat out evil in its map.)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on January 29, 2018, 12:00:00 pm
The other big one is the solo/duo/trio S rank SP events that aren't timed - they will set your scoring to its limit for an EX clear because you aren't allowed to use trending to boost your score. Trying to get 60+k without any multipliers is in fact very, very hard and you should not expect to clear them pre 60 even with lesson modifiers. You might do it better if you can EX clear a Master song, but it's pretty hard, as far as it goes.

It depends how good you are mechanically (namely, if you can reliably FC songs as per the trending) to see how much levelling you'll need to do. You can do it earlier with the right setup and you get a song you're good at, or you can compensate for the stats. Also note that the beatmaps for each of the hell training variate, so if you're counting in the Full clear bonus, you may not actually score it (because one of the hell trainings is flat out evil in its map.)

I forgot about those, i think i also needed the omoide lesson (on top of the burst lesson) to ex clear them, or at least some of them. The song i used probably was eden on master, but i'm not sure.

As for the full combo on master difficulty: If i know i need a full combo to get an ex clear, i use the target support (the one that allows 5 bads and you still get a full combo), sometimes i need to restart a live (looking at you "kimi wa relations mix medley" or whatever you are called exactly). For events that require you to play 3 songs (namely the final event of IE, the quintet title event series), i used the pro version of the songs, because restarting at the 3rd song makes you restart from the first song on.

If you are just shy of ex clearing, boosting a song to rank 10 with magazines helps as bit as well, i'd say the difference between rank 1 and 10 is about 2-3k, but i never really tested it.

About the hell training: I am pretty sure there is one note chart for August and December (the ones labelled as Pro) and another one for the other 10 hell trainings, i did hardly anything else for a year or 2. But yeah, don't expect to get a full combo on those, especially not the pro ones. One time i somehow managed to FC the normal one, but that was more luck than anything else.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on January 30, 2018, 05:09:54 am
@Setsuna

Thank you, for the explanation on scoring mechanics, and the advice on how to score higher on hell training.  I should of realize you could upgrade the camp wear and banana as well.

1.  I'm also assuming you can do lessons to further increase score on hell's training, correct?

2. By the way, can you use magazines on the Kohauku Ouen song for hell training?  I tried using the magazines but that song does not appear in the list.


@Naryoril

Thanks, for correcting my mistake.  Yeah, I guess it was the level up that did it.  I probably wasn't paying attention to my level.

It seems I can full combo the normal hell training (well, not consistently), but the Pro one's is really difficult (and unfair).  Hopefully, I can raise my stats more so that I can compensate for unable to get the full combo bonus for the Pro versions.

I've been hording my money, cookies, and candles.  So, maybe at some point I'll need to start using them. 




I guess for those S rank SP events I should do the lessons.  Burst and omoide lessons I can score a full complete at Lv. 3.  But, that chain combo lesson is really hard (maybe I'm doing it wrong? But, I use the pause method to get around it to complete it, but not sure if it's worth the trouble doing that lesson in the first place.)


Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Setsuna on January 30, 2018, 05:39:03 am
@Setsuna

Thank you, for the explanation on scoring mechanics, and the advice on how to score higher on hell training.  I should of realize you could upgrade the camp wear and banana as well.

1.  I'm also assuming you can do lessons to further increase score on hell's training, correct?

2. By the way, can you use magazines on the Kohauku Ouen song for hell training?  I tried using the magazines but that song does not appear in the list.


@Naryoril

Thanks, for correcting my mistake.  Yeah, I guess it was the level up that did it.  I probably wasn't paying attention to my level.

It seems I can full combo the normal hell training (well, not consistently), but the Pro one's is really difficult (and unfair).  Hopefully, I can raise my stats more so that I can compensate for unable to get the full combo bonus for the Pro versions.

I've been hording my money, cookies, and candles.  So, maybe at some point I'll need to start using them. 




I guess for those S rank SP events I should do the lessons.  Burst and omoide lessons I can score a full complete at Lv. 3.  But, that chain combo lesson is really hard (maybe I'm doing it wrong? But, I use the pause method to get around it to complete it, but not sure if it's worth the trouble doing that lesson in the first place.)


Cookie and candle feeding matters - Try to get everyone to at least 10/10 since averaging that will greatly boost your performance in Medley 13/ASLs, due to how it's calculated, and ideally, make sure everyone gets the ASL +5 appeal. Make sure your team for 7s gets the Sept +5 appeals, and your quintet team gets the +5 appeal for Quintet etc, etc.

The reason why 10/10 is a good point is because it costs like the entirety of 10->11 to go from 1->10. 12->15 is a lot cheaper than 15->16, so if you need a higher average for larger performances, you get more bang for your exp by spreading it around to get everyone to 10, then everyone to 15.

It's generally not worth it to do lessons for Hell training - the exp gain doesn't double on an EX clear from memory, and they make good amounts of exp. No, you can't use magazines on the hell training song, but honestly, once you can clear it, you'll keep doing it until you can do a full 6 major clear (The 6 majors pay more CP faster since 765*2 CP *6 is a LOT more than 5 or 6 HT (300x2) and is faster since HT is the longest song in Stella stage.) and once you can breeze the major clears, you'd probably be feeding exp drinks with all the extra money you make.

The important part about lessons is this - you can have multiple lessons contributing to the team at the same time - one gives + burst note score, another gives + omoide note score, and the last is a full combo boost. Doing all 3 at level 3 (And acing them) will net you ~9k assuming you hit the notes and full combo. Those S ranked Solo/Duo/Trios more or less assume you're either fielding a max CP'd level 80+ team, or at least one of the lessons to EX clear.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on January 30, 2018, 08:56:12 am

It's generally not worth it to do lessons for Hell training - the exp gain doesn't double on an EX clear from memory, and they make good amounts of exp. No, you can't use magazines on the hell training song, but honestly, once you can clear it, you'll keep doing it until you can do a full 6 major clear (The 6 majors pay more CP faster since 765*2 CP *6 is a LOT more than 5 or 6 HT (300x2) and is faster since HT is the longest song in Stella stage.) and once you can breeze the major clears, you'd probably be feeding exp drinks with all the extra money you make.

The important part about lessons is this - you can have multiple lessons contributing to the team at the same time - one gives + burst note score, another gives + omoide note score, and the last is a full combo boost. Doing all 3 at level 3 (And acing them) will net you ~9k assuming you hit the notes and full combo. Those S ranked Solo/Duo/Trios more or less assume you're either fielding a max CP'd level 80+ team, or at least one of the lessons to EX clear.

XP gain does double with an Ex clear, i'm pretty sure about that. So while Hell Training isn't the fastest way to get CP in endgame, it is the best way to get XP, especially with the ones later in the year.

Why 9k? 3000 for the burst, 8 * 300 = 2400 for the omoide and 1k for the chain bonus, makes a total of 6400. Maybe a bit more, i'm not sure how the score for omoide appeals after the burst is calculated, i'd say it triples the omoide value but doesn't change the flat bonuses from skills and the lesson, it's not double points as it was in platinum stars anyway.

@mariokirby:
Since the chain bonus lesson only gives 1000 points, it's hardly ever worth it. I did this lesson exactly once, more to try it out than out of need. You almost never are just 1000 points away of an ex clear, and if you are, there often are easier/permanent ways to increase your score (mostly consumable items)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on February 05, 2018, 02:43:20 am
@Naryoril and Setsuna

Thanks, for the advice.  I will take some of you guys' points into my gameplay.

I'm pretty far into the game.  I have Ex cleared most everything (including all hell training).  Now, just need to pretty much focus on the SP tab and that should be it.  Oh, and I also need to beat those couple of hard S-rank lives too.  (the rest is just my own personal recording videos).


Few questions and comments

1.  What is the significance of the right most tab in the live menu?  It's the one with the face. All the lives listed there don't really have much a scoring requirement and seems like you get nothing after beating it.  Just wondering what purpose does it serve.

2.  This is old, but I just figured out you can use the d-pad to press notes too. Meaning, left on d-pad corresponds to square.  Of course, only useful for certain songs (like master or the harder version of hell training song) where you have to press buttons simultaneously.

3.  I noticed that it's much easier to get level 20 omoide than level 20 burst.  Like, my leader got to level 20 omoide (without items) but her burst was only level 12.  Of course, you can only burst once while omoide can be used 8 times (or less depending number of idols in the unit).  Out of curiosity, I gave her like 10 of the Large Burst cookies to see what would happen and still that wasn't enough to get to level 20.  (meaning over 500 lives more).

4.  I also noticed when I beat an SP live, there's a check mark on the list.  However, in the next year, it seems it all resets. Didn't understand why it does that.  I understand if it was the 6 major lives since those have to be beaten in 1 year or else you have to try again next year.  But, I'm under the impression the other SP lives don't have to be beaten in 1 year.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on February 05, 2018, 09:09:30 am
@Naryoril and Setsuna

Thanks, for the advice.  I will take some of you guys' points into my gameplay.

I'm pretty far into the game.  I have Ex cleared most everything (including all hell training).  Now, just need to pretty much focus on the SP tab and that should be it.  Oh, and I also need to beat those couple of hard S-rank lives too.  (the rest is just my own personal recording videos).


Few questions and comments

1.  What is the significance of the right most tab in the live menu?  It's the one with the face. All the lives listed there don't really have much a scoring requirement and seems like you get nothing after beating it.  Just wondering what purpose does it serve.

2.  This is old, but I just figured out you can use the d-pad to press notes too. Meaning, left on d-pad corresponds to square.  Of course, only useful for certain songs (like master or the harder version of hell training song) where you have to press buttons simultaneously.

3.  I noticed that it's much easier to get level 20 omoide than level 20 burst.  Like, my leader got to level 20 omoide (without items) but her burst was only level 12.  Of course, you can only burst once while omoide can be used 8 times (or less depending number of idols in the unit).  Out of curiosity, I gave her like 10 of the Large Burst cookies to see what would happen and still that wasn't enough to get to level 20.  (meaning over 500 lives more).

4.  I also noticed when I beat an SP live, there's a check mark on the list.  However, in the next year, it seems it all resets. Didn't understand why it does that.  I understand if it was the 6 major lives since those have to be beaten in 1 year or else you have to try again next year.  But, I'm under the impression the other SP lives don't have to be beaten in 1 year.

1. To me they seem a little bit useful at the very beginning of the game. They only require 765 points to ex clear, and give 3000 fans (or rather 6000 with the more or less guaranteed ex clear) which is much more than the other lives you can do at the very beginning of the game, especially since you probably won't ex clear the others. Maybe there is more to them, but i haven't found any other use. And even at the beginning, fans weren't my problem, i was rather starving for CP.

2. Personally i also use this for note charts with alternating buttons. e.g. instead of triangle, square, triangle, square i press triangle, left, triangle, left, or up, square, up, square. Or also for patterns like triangle, triangle, square, triangle, i usually press left instead of square. It takes some time to get used to it, but imo many master songs become much more relaxed to play this way. You could also use it for fast sequences of the same note, so you could also do triangle, up, triangle, up, but i usually mess up the timing when i try this, so i don't do it.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on February 06, 2018, 05:48:48 am
@Naryoril

Thanks again, for answering my questions.

So far, I haven't needed to use a master song yet.  But, if I do, then I'll be using the d-pad as well.  Well, I used the d-pad too for the hard hell training since that requires pressing simulataneous buttons.


More questions

1. There's a couple of videos from the other memory list that I'm missing.  I've got the all star live video Ver. B for Happy and Kakumei de Show. Does that mean I'm missing the Ver. A of those songs?  How do I get those (if I'm assuming things right)? Or, where can I get those missing videos?

2. I'm assuming the monthly trending outfits/song for the SP lives help you score more points, correct?  (though, so far, I haven't needed to use the trending outfit/song yet).
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on February 06, 2018, 09:21:40 am
1. Sorry, i can't answer this, because i'm missing the 2 videos between Shy Shining and Happy as well. So far i assumed the Ver. A is the one in Platinum Stars, it would be a bit strange to have 2 versions of the old songs in the game, but only one version of the new one. But that's pure speculation.
My guess is that the videos will be revealed after getting all the girls to S rank. I also haven't unlocked the last video in the spoiler section, and i guess it will also be revealed after getting everyone to S rank.

2. The trending outfit and song only count for SP lives that have the type trend. There are some of those, but most notably the title events for solo (IU), duo (SD) and trio (IA), i hope i got the abbreviations right. Especially the last live of each of these series will be extremely hard if not impossible to beat without following the costume as well as the song trend. Iirc for ex clear solo is between 80k and 90k points, trio a bit above 90k points and the duo one is about 240k points in 3 songs, but you only get the song trend bonus for the actual song, not for the other 2.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on February 07, 2018, 12:37:54 am
@Naryoril

Thanks, again for responding.

I actually got those 2 videos just now.  They are the Ver. A of Happy and Kakumei de Show.  To get those, you have to just clear (not Ex clear) the corresponding lives.

I got this info from that website someone posted earlier.

Though, there's still 2 non-concert videos I'm missing from other memories list.  (I believe these are the office one's with kotori and president).  That website mentioned about clearing the Christmas live and valentine live, so maybe beating those SP lives in those respective months?  Not sure.

You mentioned there's 1 video you're still missing?  Which one is that?  Is that the same one I just mentioned just above?  Or, are you talking about something else?


Oh, I see.  I guess the trend is needed for those major 6.  I was planning on doing them when I finish the other SP lives.


Edit:  Been doing some research on the unlisted lives.  I've read some people's post in the 1st couple pages in this topic.  I also tried looking into that website someone posted here, and it appears that they unlock with some requirement.  If I understood correctly, getting Haruka to S rank will unlock her duo live (with Miki). Beating this live will unlock Chihaya's solo live (assuming she's S rank), and beating her live which will unlock another idol's live and so on.


Edit 2:

Another question

1.  So, I've completed a couple of these unlisted lives such as the Chihaya solo, but I noticed that they completely disappear from the SP list.  Is there no way you can tell that you completed them or not?  Or, we just have to keep track of them in our head.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on February 11, 2018, 07:45:44 am
Sorry, to double post.  Just wanted to post more comments/questions.

1.  I know we have to beat all of the lives for each of the 6 major lives in one year, but is that just for the trophy?  Or, is it also for the end of the year review as well where the president reviews the major lives done?  (Sorry, for the dumb question).  Reason I ask this is because when I decided to give 1 major live a try out of curiosity, the president seemed to give me credit for IU (I believe) even though I didn't do all the IU lives.  Thought, it was kind of weird.

2.  I noticed certain unlisted lives stay on the menu list even after beating.  However, the character unlisted lives seemed to disappear after beating.  So, there seems to be no way to know to check to see if you beaten them.  Guess you just have to remember it.

3. It seems using the trend outfit gives you boost in appeal scoring.  But, I tried using the trend song, and it seems to boost the full combo score.  (not sure if it does anything else.)

4.  I also noticed after I got Miki to S-rank, her same morning office scenes (and I think evening office too as well) change a bit where she greets and calls you honey instead.  I don't recall it being like that in PS.  (though its been a long time)

5.  There a few S-rank SP lives in the last couple months where there's a ??.  Are those for you know who?  (did the spoiler button just disappear?)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on February 14, 2018, 06:38:27 pm
Sorry, to double post.  Just wanted to post more comments/questions.

1.  I know we have to beat all of the lives for each of the 6 major lives in one year, but is that just for the trophy?  Or, is it also for the end of the year review as well where the president reviews the major lives done?  (Sorry, for the dumb question).  Reason I ask this is because when I decided to give 1 major live a try out of curiosity, the president seemed to give me credit for IU (I believe) even though I didn't do all the IU lives.  Thought, it was kind of weird.

2.  I noticed certain unlisted lives stay on the menu list even after beating.  However, the character unlisted lives seemed to disappear after beating.  So, there seems to be no way to know to check to see if you beaten them.  Guess you just have to remember it.

3. It seems using the trend outfit gives you boost in appeal scoring.  But, I tried using the trend song, and it seems to boost the full combo score.  (not sure if it does anything else.)

4.  I also noticed after I got Miki to S-rank, her same morning office scenes (and I think evening office too as well) change a bit where she greets and calls you honey instead.  I don't recall it being like that in PS.  (though its been a long time)

5.  There a few S-rank SP lives in the last couple months where there's a ??.  Are those for you know who?  (did the spoiler button just disappear?)

1. It's for the end of the year review. But that review has no influence apart from some different text. The text is different between clearing none, half or less, more than half or all.

2. No idea about the unlisted lives, i haven't seen any of them yet. But i'm still working on getting everyone to S rank.

3. I never noticed a change in burst, omoide or full combo score, but the score is significantly higher if you match the trend. So i assume the appeal score is increased. And from what i have seen i'd say matching one trend (either costume or song) has the same effect as normally wearing the correct costume type. Matching both trends seems to double that effect, so as if getting the bonus you get from the correct costume twice. I never did any real testing on this though.

5. Yes they are. It's 3 different ones, each lasts for 2 weeks.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on February 16, 2018, 05:01:42 am
@Naryoril

Again, thank you very much for sticking around. 


But, yeah.  I finally beat the 6 major lives in 1 year (was kind of hoping something more than just a few dialogue lines from the president).  The hardest part was the 7/4 live as you are at yellow status (due to the 7/3 live), the score is high, and there's no trend.  Luckily, I was able to Ex clear it because I had omoide/burst lessons for that live.


Oh, I see.  I guess that would make sense about matching both costume and song giving you much higher appeal (though I haven't tested it out).  I do know for sure that the trend song gives you additional 3000 full combo bonus.

EDIT:  Correction.  Trend song does not give you additional full combo bonus.


I think these would be the last few questions I have for this game.

1. I'm still missing 2 videos (probably for president/kotori) from the Other memories.  The website mentioned clearing the Christmas live and valentine live.  Well, I Ex clear everything (except that person's route/lives).  So, not sure what's going on.


2.  Just curious, what do you get from doing that person's route/live?  I'm assuming you'll unlock her 4 songs and some scenes for her.  (I'm also assuming that only she appears in those scenes by herself without the other idols)
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on February 16, 2018, 04:55:20 pm
2.  Just curious, what do you get from doing that person's route/live?  I'm assuming you'll unlock her 4 songs and some scenes for her.  (I'm also assuming that only she appears in those scenes by herself without the other idols)

For one, you get the same as completing any other route: a trophy (iirc) and ofc story.

My guess is also that there might be something extra if you cleared all 14 routes, i'm still haven't cleared about half of the 765pro girls. It takes me about half an hour for each rank up live. I record them with the PS4 feature and then watch them again as video, where it's possible to pause. I'm not fast enough at reading for the producer's lines and some of the idols talk too fast for my listening skills (looking at you Ritsuko). It also helps when you have to make a choice during the story sequence. I'm currently doing 2 rank ups a day.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on February 18, 2018, 02:54:13 am
@Naryoril

Thanks. 

But, yeah.  Just wondering if it was worth doing her route.  Someone told me that you can unlock a few outfits for the idols, so that's something I should consider.

I'm not sure if there's something if you clear everyone's route.  I've not heard anything about it.  But, if you do get something out of it, please let us know.



Other than, that's all the questions I have.  Thank you everyone who answered my questions.  I realize most people go to discord to ask questions, but I posted most of my questions here so that everyone could benefit.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: Naryoril on February 18, 2018, 07:13:12 pm
Oh, I see.  I guess that would make sense about matching both costume and song giving you much higher appeal (though I haven't tested it out).  I do know for sure that the trend song gives you additional 3000 full combo bonus.

I just did the final IA using double trend (otherwise you won't beat the 98k required for ex clear), and i got 4200 points as full combo bonus. That's 1000 base on master difficulty, +200 for the song being rank 5, +3000 due to trio skills (my leader has all skills on the board unlocked). Are you sure your leader didn't just have all the chain bonus skills of the corresponding live type? How big was your full combo bonus? The highest possible chain bonus should be: 1000 base master difficulty + 450 rank 10 (not 100% sure about this) + 3000 skills + 1000 lesson = 5450 points. Did you get more than that?
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on February 18, 2018, 11:35:09 pm
And, I made another mistake.  I completely forgot about the trio full combo skill.  I'm sorry.  You're right.  When I did the song I got 3800 full combo bonus (the song was level 1 and Pro difficulty so the base combo was only 800 points.  But, I assumed the extra 3000 was from the trend, but I forgot about I had learned all the trio skills).

Thanks, for correcting my mistake.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: zettamax on February 19, 2018, 11:08:36 am
Has there been any word on Ps4 Pro enhancements for Stella Stage? I have checked all over the place but to no avail.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: mariokirby on February 20, 2018, 05:14:52 am
I haven't heard anything about it.  (Then again, I'm under the assumption that this game is already running 1080p 60fps, so not sure what else the Pro could provide).
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on February 20, 2018, 07:27:41 am
I thought PS4 is now lock on 30fps? Somehow when I play it didn't feel like 60fps.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: zettamax on February 20, 2018, 07:46:12 am
I'm under the assumption that this game is already running 1080p 60fps, so not sure what else the Pro could provide.

Most likely native 4k support, preferably with a supersampling option for owners of 1080p tv's. Maybe improved anisotropic filtering, and some minor extra flourishes.

As far as I am concerned, both Stella Stage and Platinum Stars have the best real time cel-shaded character models in the entire video game industry (objectively speaking, they have the highest polygon count, most detailed textures, and smoothest animations out of all cel-shaded games); would be awesome to see these models in crisp 1800p ~ 2160p resolution. *o*

Apologies for the hardcore graphics whoring lol, but far too often Japanese devs use the "anime-esque" cel-shaded style as an excuse to put as little effort into the character model composition as possible. It is quite refreshing to see something so technically groundbreaking in such a niche franchise as Idolmaster.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on March 08, 2018, 06:26:23 am
6th DLC catalogue and First Stage finally appear, Kami Summer is absent for the first time and a new dress for Music. Music new dress is really nice and it follow everyone colour. With this new dress Music now already have 3 different dress in 3 different game SF, OFA and SS.

https://www.youtube.com/watch?v=t60YQGZ8s-0
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on March 13, 2018, 06:11:12 pm
Guys, who might be able to help me here? In the blog post of the 6th DLC, at the end of it, they state there will be more content also included, may this mean the other content of the DLC not presented on the blog or are they talking of new content to play. (like a new year schedule).

Here is the link, the first post by now must be the one I am asking about, the 6th one. My japanese is not good at all.

http://idolmaster.jp/blog/?cat=36
 
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: darkthunder on March 14, 2018, 12:15:26 am
Guys, who might be able to help me here? In the blog post of the 6th DLC, at the end of it, they state there will be more content also included, may this mean the other content of the DLC not presented on the blog or are they talking of new content to play. (like a new year schedule).

Here is the link, the first post by now must be the one I am asking about, the 6th one. My japanese is not good at all.

http://idolmaster.jp/blog/?cat=36
It means that other content inside the video which is not shown in the post.
Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: zettamax on March 14, 2018, 01:38:34 am
In the blog post of the 6th DLC, at the end of it, they state there will be more content also included, may this mean the other content of the DLC not presented on the blog or are they talking of new content to play. (like a new year schedule).

Is the below text I circled in red what you are referring to?

Essentially, what it's saying is "In addition to all the wonderful content shown above, there will be plenty of other stuff available. For more details, be sure to check Stella Stage's official website after it is updated on March 15th, 2018 (Thursday)."
it isn't particularly specific (I would assume to pique the readers' interest lol). Based on the fact that it is capping off a blog post made specifically to highlight dlc catalogue #6, my guess would be they are indeed referring to the contents of the dlc pack in question. That being said, my Japanese is far from infallible xD March 15th is just 2 days away, so I'd wait til then to be certain.

(https://waifu2x.booru.pics/outfiles/c71557ca57a4ad3f548cea33de07e2c4c8427851_s1_n1.jpg)

Title: Re: THE iDOLM@STER Stella Stage Gameplay Thread
Post by: esdamibe12 on March 15, 2018, 10:42:48 pm
Indeed, there was no new content.. (so sad... i have already exploited this game to far, lv 99 the top three idols, trying to get a high position in the online raking, 6th-7th or 8th, do not remeber which one exactly, in the trio raking "LAS MIRALO")....

We need more content!.