Project-iM@S

THE iDOLM@STER => THE iDOLM@STER 2 => Topic started by: MetalPredat0r on August 05, 2015, 03:05:54 am

Title: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on August 05, 2015, 03:05:54 am
I decided to put this on the long-dormant iM@S 2 board as it feels more significant to that than anything else.

A few of the other members (from the Firday Get-Togethers) and I have agreed to have a special discussion on the "9/18 Incident" for its fifth anniversary this year. The discussion itself will happen prior to the date itself, as it is my birthday on the actual day on a Friday meaning I will likely have plans that evening. Also, yes, I am allowing early birthday wishes during the discussion. :p

I came up with this idea as I feel this is a good time to look back on such a controversial time and see if Namco have improved over the years, how the franchise and its fans have changed, and context of how it was back during the pre-2nd Vision days.

Why am I making this public? I want to have some additional people in the discussion. Specifically people that were iM@S fans around that time, just to have that other perspective of people that were around during the event or, hell, actually saw the event if you're THAT person. If anybody wishes to join in, please voice your participation on this thread. A few things, though:

1) This conversation will happen on Skype, thus I will need you to PM me your Skype ID if I do not have you as a contact.

2) This discussion will be recorded and uploaded on YouTube. Do not partake in this discussion if you have issues with having your voice recorded and released to a public video.

3) Only invite yourself if you are certain that you can contribute something to this discussion. Regardless of when you became a fan of the series, if you know you have something to contribute to the discussion, please go on ahead. This is a specific discussion about a specific event, not a casual chat.

4) When you are in this discussion, please keep it civilized. You can swear and voice your opinions; however, do NOT be rude, state something heavily controversial unless you can either back it up or it is relevant to the discussion, or disrespect the opinions of the others. If you do any of these three, you will be kicked out of the call and NOT be able to rejoin the call as any attempt at you returning to the call will be ignored.

5) At some point before the discussion (may even be as soon as I add you as a Skype contact), I will personally have a test call with you so that I can make sure you have a working mic and can chat this way. Remember, this is a voice chat discussion.

Date of the discussion is pending. I will post a concrete date and time on this thread when it occurs. I am trying for a mid-September date during the evening, preferably a week before September 18, 2015.

Anyway, please leave a reply to this thread if you wish to participate and send me your Skype ID via PM for me to add.

Thank you.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: animagic4u on August 05, 2015, 02:59:56 pm
Kind of interested.
Let me remember my skype username.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: Naryoril on August 05, 2015, 03:23:20 pm
"during the evening" in what time zone?

I'd be interested in a discussion, but since i live in CET (GMT +1 or +2, depending on summertime) i guess i won't be able to join in.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on August 05, 2015, 03:26:46 pm
"during the evening" in what time zone?

I'd be interested in a discussion, but since i live in CET (GMT +1 or +2, depending on summertime) i guess i won't be able to join in.

I live in the Eastern US Time Zone. Yeah, the time I'm planning (8PM EST) would be around 1AM for you. Unless you're fine with a discussion during that time.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: Naryoril on August 05, 2015, 03:46:54 pm
1 AM on the night of Friday or Saturday would have worked depending on the length of the discussion, unfortunately 8 PM EST means 2 AM CET, and that's too late. So i guess i'll pass.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: liza94 on August 05, 2015, 11:19:10 pm
Could anyone explain me what is that "9/18 incident" that users of this forum have brought up several times already?
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: animagic4u on August 05, 2015, 11:22:36 pm
Could anyone explain me what is that "9/18 incident" that users of this forum have brought up several times already?

I'm curious myself, despite being a member for quite a few years and a fan for longer.  ???
That's why I decided to see what all this is about.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on August 05, 2015, 11:26:13 pm
Could anyone explain me what is that "9/18 incident" that users of this forum have brought up several times already?

I'm curious myself, despite being a member for quite a few years and a fan for longer.  ???

Namco's controversial iM@S 2 showing at Tokyo Game Show 2010 that caused a massive uproar when Ryuuguu Komachi was revealed to be relegated to NPCs, Yukiho's VA was switched from Hase to Asakura, and Jupiter was announced. This and many other events caused an uproar so huge, it almost killed the franchise.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: animagic4u on August 05, 2015, 11:32:21 pm
Namco's controversial iM@S 2 showing at Tokyo Game Show 2010 that caused a massive uproar when Ryuuguu Komachi was revealed to be relegated to NPCs, Yukiho's VA was switched from Hase to Asakura, and Jupiter was announced. This and many other events caused an uproar so huge, it almost killed the franchise.

When people were like breaking discs and stuff? I remember hahaha
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: Nayre on August 07, 2015, 01:49:03 am
Could anyone explain me what is that "9/18 incident" that users of this forum have brought up several times already?

There's actually a wiki page on this.  Just found out about this incident myself fairly recently when I was reading through some of the old threads.

http://www.project-imas.com/wiki/Tokyo_Game_Show_2010 (http://www.project-imas.com/wiki/Tokyo_Game_Show_2010)


And there's a nico video showing the fans getting up and leaving while the speaker was still talking, set to dramatic music(lol), also from above link.

http://www.nicovideo.jp/watch/sm12194581

I thought it was edited at first and the fans leaving were looped to make it more overdramatic.  I'm still not so sure. XD

Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: animagic4u on August 07, 2015, 04:15:18 pm
The thing about RK that the fans should have noted is that they could have entirely cut them from the game if they wanted to.
They were trying to save them.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: Okayu on August 08, 2015, 03:02:24 am
I'll probably stay out of this. I don't see it ending well.

Maybe I'll join, I'm not sure.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: Maka on August 08, 2015, 04:33:25 am
I would totally join if I could, but JFC, it's been 5 years already?!?!?

Also I trust people here to keep it civil. It's harder to start drama when you're saying it irl, not typing it lol
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: mariokirby on August 08, 2015, 07:19:47 pm
Sounds like a more formal discussion.  Which is good, but I'm too lazy to take time to form coherent thoughts/opinions that others could understand and agree.  (Learned my lesson from English class the hard way.  Thought I could just wing a group discussion.)

Also I trust people here to keep it civil. It's harder to start drama when you're saying it irl, not typing it lol

That's true.  I know you guys don't want to hear each other yelling via your laptops.  So, I'm not too worried about that.

What I don't want to hear is attacks/insults on older fans or newer fans.  I respect both sides since there are shades of gray.

I mean at least of me there are some good things I like about im@s after vision 2 (or 9/18) and some things I don't like about it.  And, vice-versa.  There are some good things I like im@s before vision 2 (or 9/18) and some things I don't like about it.  That's why I like to befriend both the newer and older fans and bridge the gap between the two to form my own preferences on im@s.

But, like I said I don't think this will happen as Maka pointed it out since this is talking and not posting.


Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on August 31, 2015, 03:30:03 am
IMPORTANT UPDATES FOR THOSE ATTENDING

The discussion itself will occur on Skype on September 12, 2015 at 8PM EST. The entire thing will be recorded on Audacity and the video will be done by me and uploaded on my YouTube channel, hopefully by the actual date itself.

Also, the last day I will accept submissions for the discussion will be September 10th 11:59PM EST. Anybody who wishes to join yet send me info after this date and time will not be brought into the discussion. Let me know either on Skype or via PM if you are 100% able to attend.

Thirdly, I will create the Skype group on September 11th and have a test call with everyone in the group to try out any setups needed for the discussion. I will inform all of you of the time for the test.

Lastly, a reminder of the rules of the discussion:
1) This conversation will happen on Skype, thus I will need you to PM me your Skype ID if I do not have you as a contact.

2) This discussion will be recorded and uploaded on YouTube. Do not partake in this discussion if you have issues with having your voice recorded and released to a public video.

3) Only invite yourself if you are certain that you can contribute something to this discussion. Regardless of when you became a fan of the series, if you know you have something to contribute to the discussion, please go on ahead. This is a specific discussion about a specific event, not a casual chat.

4) When you are in this discussion, please keep it civilized. You can swear and voice your opinions; however, do NOT be rude, state something heavily controversial unless you can either back it up or it is relevant to the discussion, or disrespect the opinions of the others. If you do any of these three, you will be kicked out of the call and NOT be able to rejoin the call as any attempt at you returning to the call will be ignored.

5) At some point before the discussion (may even be as soon as I add you as a Skype contact), I will personally have a test call with you so that I can make sure you have a working mic and can chat this way. Remember, this is a voice chat discussion.

Also, yes, I will still accept early birthday wishes during the discussion. :p

Thank you all and good night.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on September 01, 2015, 04:31:32 pm
IMPORTANT UPDATE FOR THOSE ATTENDING

Due to scheduling conflicts that involve next weekend, the 9/18 Fifth Anniversary Discussion date will change from September 12th to TBA.

My family has been planning on going to New York and the tentative date is September 11th-13th; however, we're trying to see if everyone's schedules will be flexible, as I have other plans for that day. Thus the discussion will be put on hiatus until further notice.

I apologize to those attending that this is occurring and will keep you all posted here on this thread when further details arise, potentially with a new date.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on September 01, 2015, 09:44:07 pm
IMPORTANT UPDATE

The scheduling conflicts have been resolved! The date of the discussion is back on track for September 12th at 8:00PM EST!

Apologizes for the prior issues but everything should be getting a better move on from here on out.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on September 10, 2015, 02:40:00 am
REMINDER

As a reminder for those wishing to attend, the deadline for giving me your confirmation is September 10, 2015 at 11:59PM EST, which is tomorrow. However, do note that this is US Eastern Standard Time, my personal time zone. Do not cheat and say on 11:59PM that "it's 8:00 here" as it will not be accepted.

You can confirm your presence by either sending me a PM via Project-iM@S or adding me as a contact and messaging me your attendance confirmation on Skype to kryptoncrusher.net, my Skype ID. Either way, I will need your Skype ID and to know that you can voice chat as the discussion will happen on Skype.

The group will be formed on September 11th and a test call will occur where I will test our setup and record audio to find a suitable way to get the audio going for the discussion.

Remember, the deadline for confirmation of attendance is September 10, 2015 at 11:59PM EST. I need to know how many people in total will be attending ASAP. Thank you and have a great day.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on September 11, 2015, 11:55:49 pm
Here's a recording test I did with Scotty and Virgofall.

https://youtu.be/BvS0vwNe-10

Don't mind the slight echo, I'll hopefully fix that issue come the actual discussion.

Also, image is kinda.....sorta.....maybe NSFW? I dunno, but it's kinda lewd, all things considered.

The recording starts tomorrow at 8PM EST and the video should be uploaded either that day, Sunday, or on September 18th itself.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: altuixde on September 12, 2015, 03:38:23 am
Are you all using headphones instead of speakers? The echo could be due to someone's microphone picking up the sound of the call; switching to headphones would alleviate that. ;)
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: Virgofall on September 12, 2015, 05:28:05 am
Are you all using headphones instead of speakers?
I use headphones exclusively, so...
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on September 12, 2015, 05:29:00 am
I use a microphone, but I don't have headphones, so.....
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: altuixde on September 12, 2015, 06:19:19 am
I guess that MetalPredat0r doesn't really need headphones. If the echo is caused by his setup it would only be heard by Virgofall and Scotty so it wouldn't show up in the recording (but the echo may still be distracting to Virgofall and Scotty). However, if Scotty is using speakers, then Virgofall and MetalPredat0r would hear an echo and that echo would show up in the recording. It's also possible that the echo is due to something else entirely, but I can't think of anything else that would cause it.

Here's another suggestion: It might be a good idea for all three of you to try to record the discussion. If something goes wrong with MetalPredat0r's recording then you'll have a backup or two.

However, the most important thing is that you have a good discussion. Don't postpone this or be distracted because of my technical suggestions. :)
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on September 13, 2015, 07:42:41 pm
Well guys, after over an entire month of planning, it's finally done. The 9/18 5th Anniversary discussion featuring myself, Virgofall, and Scotty is now live on YouTube on my channel.

https://youtu.be/eIEg0I4mnco

I'd like to thank Scotty and Virgofall for joining me in this discussion. It was a great experience talking to them and discussing iM@S in such a manner and I can't wait to have any sort of future discussions with them or really anybody else around here.

I hope you all enjoy this lengthy discussion as it certainly was not easy editing, rendering, and processing the whole thing. But I feel all that hard work was certainly worth it.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: ChocoCats on September 13, 2015, 09:03:53 pm
Well done. Worth the 1 hour, 12 minutes spent, even if the audio's a bit quiet at certain parts.

I agree with Scotty's and everyone else's opinion of how boring IDOLM@STER 2 was as a game. I wonder how Namco thinks that putting certain questionable story parts are such a good idea. OFA didn't help with the repetitiveness.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: altuixde on September 13, 2015, 11:30:49 pm
It was fascinating to learn more about this incident. Must have been difficult to take the stage after the audience went silent.

Thanks for taking the time to have this discussion and share it with us, guys!
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: mariokirby on September 14, 2015, 02:39:12 am
First, I would like to thank Arturo, Scotty, and Lemon for sharing their discussion with us.  You guys are pretty good at talking, which is a great skill to have. (I’m not a very good talker as you seen in our gaming sessions).

Most of the information presented I already knew except for some facts about Yukiho’s old VA.  (They discuss how she quit due to various events such as car accidents/death threats/involved in real life gravure works, etc.)   It was enlightening to hear everyone’s view point.  I agree with most of the opinions, and you guys are pretty knowledgeable about the idolm@ster franchise.  That being said, there are two points I would like to give my input on. 

I apologize if I misunderstood some of you guys’ viewpoints. 

1. Jupiter

Compared to the audience in TGS 2010, this group didn’t hate them completely.  I guess to simplify it they felt Jupiter came at the wrong place and time (especially since Ryuuguu Komachi was separated from the main cast). 

My opinion on Jupiter is very positive due to personal preferences (their bullying towards 765pro was due to Kuroi's lies, so actually they're nice guys).  I developed a preference for cool male characters.  While I like the visual novel appeal in these gal games, I‘m not a big fan on how the main protagonist is usually kind of lame.   It’s common in games like idolm@ster and other visual novels where the male protagonist stands in the sidelines while the girls do all the action. 

That’s why I appreciated Jupiter.  They were males that took part in the action (in this case performing idol training and activities).   It made them cool, and I often wish the anonymous protagonist had those qualities (I would be more open to Chihaya x Producer relationship if the producer was talented like Jupiter).  (For example, like what if the producer was secretly an idol in-training?  It sounds stupid, but you get the point).

2. Idolm@ster 2 story

I never played the previous games like Idolm@ster 1, Live for You, or SP (but I played Im@s 2 and OFA).  I only played Chihaya’s route in Im@s 2 (my twin played Miki’s route).  So, I’m not familiar with the other characters’ route.  I also don’t know Japanese, but I read some translations for Chihaya’s route.

The group mentioned the Im@s 2 story was boring and weird at some points.  I can’t comment about this for the other idols since I never played their routes.  However, I did play Chihaya’s route, and I don’t think it was that boring.  (Of course, there are things I would like to change about it like having a producer that was cool like Jupiter and adding more scenes to make the story more complete).   But, I felt Chihaya losing her voice and having a difficult past made it an interesting story especially when the producers single-handily helps her overcome it.  Not only that, there’s one choice where the producer answers “I love her” which basically illustrates his happiness is Chihaya’s happiness.  (It would be interesting to see Chihaya helping the producer with his past but that’s another stupid idea I came up with).

Another point the group made was they thought it was weird at the end of Chihaya’s route to see a blue bird which was understood that her little brother literally was reincarnated into a bird.  I guess I could agree on that point that it was a little weird.  But, I think the scene could be interpreted differently as the bird represents Chihaya past that was caged and not free.  And her little brother’s voice was all in the producer’s/Chihaya’s head.  I mean it’s common for dead people to talk in anime.   That interpretation (which is what I thought of when playing the game) seems a little less weird, but the point is that the routes could have been worked on some more to make them better.

@Scotty

I love your passion for Kuroi and your sense of humor with him.  Please, keep it up and live up to his name.  It was nice having an older fan who played the games. 

@Lemon

Thanks for coming.  It was nice having an additional person besides Scotty who played the games.  (Arturo is forgiven since he doesn’t have much money).   

Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: Scotty on September 15, 2015, 04:20:16 am

The group mentioned the Im@s 2 story was boring and weird at some points.  I can’t comment about this for the other idols since I never played their routes.  However, I did play Chihaya’s route, and I don’t think it was that boring.  (Of course, there are things I would like to change about it like having a producer that was cool like Jupiter and adding more scenes to make the story more complete).   But, I felt Chihaya losing her voice and having a difficult past made it an interesting story especially when the producers single-handily helps her overcome it.  Not only that, there’s one choice where the producer answers “I love her” which basically illustrates his happiness is Chihaya’s happiness.  (It would be interesting to see Chihaya helping the producer with his past but that’s another stupid idea I came up with).

Another point the group made was they thought it was weird at the end of Chihaya’s route to see a blue bird which was understood that her little brother literally was reincarnated into a bird.  I guess I could agree on that point that it was a little weird.  But, I think the scene could be interpreted differently as the bird represents Chihaya past that was caged and not free.  And her little brother’s voice was all in the producer’s/Chihaya’s head.  I mean it’s common for dead people to talk in anime.   That interpretation (which is what I thought of when playing the game) seems a little less weird, but the point is that the routes could have been worked on some more to make them better.

@Scotty

I love your passion for Kuroi and your sense of humor with him.  Please, keep it up and live up to his name.  It was nice having an older fan who played the games. 


I actually never had a problem with how 'weird' the story got in 2. SP had some extremely crazy and wacky Dramas as DLC. I like it when imas gets weird. I just didn't want to give my input on that. Didn't want to hog the limelight too much!

And don't worry. I'll always be a brash, charismatic member of these forums. Kuroi wills it.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: Nayre on September 16, 2015, 08:11:49 pm
Thanks a lot for sharing this!  It was very interesting hearing about these events from a different point of view.  You guys have lovely voices!  ;)
So here are some of my thoughts as well:

I also agree that it was mainly due to the members of Ryuugu Komachi being excluded from the main cast at the time that the reception of Jupiter wasn't well received.  You take away 4 of the main idols that have been there since the beginning who each have their own fan following, for 3 new dudes who, at first glance, appear like "edgy dickwads", of course heads will roll.  No timing could've have been worse than that.

I like how Scotty brought up how it's not only the cultural differences at play, but also the gender differences of idol fans in Japan vs US and comparing their behavior to 1D or Justin Bieber worshippers.  I have a sister who is a huge fan of 1D, so I've had some exposure to this.  And I'm just gonna say, though I'm not speaking for all of them(thankfully my sis isn't this crazy), 1D fangirls can be pretty extreme (http://metro.co.uk/2014/07/23/four-years-of-one-direction-four-years-of-crazy-ass-fans-4807511/) as well.  Think it would be wise not to mess with them...

I also liked how you guys briefly talked about VAs, particulary Yurina and her unfortunate withrawal from the franchise.  I've always been curious to hear what people thought about the sudden VA switch, especially the Yukiho fans.  Personally, I always preferred her old voice.  It resonated well with her character, and I especially liked that whispery softness it had to it.  Though Azumin's is alright too!  Any YukihoPs here who've been around since then wanna share their feelings/reactions toward the switch?  I'd like to know how it impacted(if at all) your love towards your fav idol.

Anyways, great job guys!  I feel like I got a lot out of this discussion and I even enjoyed it as well.  Definitely liked.  XD
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: MetalPredat0r on September 18, 2015, 09:06:55 pm
Today is officially 9/18's fifth anniversary.

Thank you all for enjoying the discussion! I really wanted it to be the best that it can possibly be and I am glad that you all liked it.

I want to do more discussions like this in the future as I had a very good time recording this with Virgo and Scotty (although not so much editing and rendering it XD).

Now let's all wait for later tonight for the TGS 2015 iM@S stream and see if the future is in good shape.
Title: Re: Tokyo Game Show 2010 9/18 Incident Fifth Anniversary Discussion
Post by: DeviantProtagonist on September 19, 2015, 11:26:14 am
Well, that crept faster than expected; coupled with this year's eventful TGS, I guess I'll take the incentive. In retrospect, I really wanted to get in on this discussion, so to emphasize I've glossed through every point made in notepad -- expect a long read. As well, here's to Arturo sharing 9/18 with his birthday. Talk about an omen of sorts. :P

To mirror Scotty's view, I've honestly got very little wind of this incident up until you guys mentioned it in recent discussions. I knew tidbits like Jupiter and Ryuuguu Komachi weren't well-received, in addition to common iM@S2 gripes, but not to the extent it was back then. Having browsed our wiki for clarity, the matter piqued my interest. Being a fan since late 2011, there's little need saying that I've hardly been affected by the changes announced. Granted though, since I'm fond of Ritsuko a great deal, I won't deny that even I'd get a little more than peeved at her withdrawal, had I established myself years beforehand. Just a timing thing to convenience myself more than anything, really.

As for 961's presence, I admittedly can't have a say on Jupiter's reveal nor how much a negative reception I'd have; this goes back to my initial point. Personally however, I too enjoy the concept of rivalries, and as a consolation for Scotty, Project Fairy in SP was a service to this trope, in spite of them being unproducible. Moreover, Kuroi accentuates this as I'm partial of having antagonists in stories -- a final obstacle for the protagonist. That said, Kuroi also has a touch of realism; despite the stereotypical movie-villain they've went with him, those shady methods for success can be correlated with reality. As an aside, Scotty would totally go hard for a Kuroi G4U volume, amirite?

Back to Jupiter, the only real criticism I have stems from their first appearance, when they're really only portrayed as common bruisers. That, and the later two members arrived very late within iM@S2; they seemed almost an after-thought. Still, the anime at least improves on them with their defined personality traits. On the broader subject of males, the point of segregation should be stressed. Up until recently, iM@S was indeed partial to a male fanbase, and the introduction of male idols pretty much threw things out of whack; people aren't used to this extent of change, even today. I doubt I'd ever get into SideM, solely because of how hard it betrays the customs I'm so used to.

Looking back some, part of me sympathizes with Ryo because he's been wrought a lot of flak from these results, what with it being considered invasive to long-term fans. For being a fairly unique character, he's essentially victimized. Speaking of Dearly Stars, I see Scotty's point with it's bargain status. While I'm open to an idol's point of view, it'd just hearken back to what I've said of change; producers need to produce, as is tradition. To more a personal gripe, I'm jaded by the fact we'll never see Eri Mizutani in the light of day, whether due to HanaKana's prestige or the fact Dearly Stars is what it is. She's been our first hikkomori, whereas someone like Ai is just... a Haruka archetype.

Moving to the brunt of audience reactions, Gami-P screwed up pretty hard at their performer's expense -- especially Wakabayashi, who from what I know nearly broke down. That soured me bad; nobody with that level of dedication to their fans should have to endure this. In fairness though, I can only echo the timing of these announcements were piss-poor. Hell, Famitsu confirming the lack of an online component only fueled the fires, but whether or not to say it until later was a can of worms in itself. So, I'm unsure how better off they'd be announcing that. If anything, I was unaware Sony mandates new content for re-releases -- incentivizes more Ryuuguu Komachi love, at least.

On a more substantial point, cultural differences can't be understated as well. It's really interesting to hear of that and gender differences. Regardless though, I feel it's fair to criticize the extent of backlash the Japanese fanbase had gave; between the scrutiny over the radio shows all the way to genuine death threats, one can't deny they're batshit crazy. Hypocritical even, given their reputed love of these seiyuus. That said, I do think the gaming culture itself should be segregated from the general Japanese one, solely to due how fans can negatively react in any announcement scenario. Despite this, I definitely heard of the horror stories regarding broken disks and merchandise.

About the Master CD 2 announcements, I can definitely empathize with Ryuuguu Komachi fans who were initially left with no CD. Namco was very wise to reconsider; cutting Iori and Azusa, the achetypes of tsundere and big-sister? Yeah, that's like standing on tracks begging for the oncoming freight train, round to the foot be damned. Speaking of Ryuuguu Komachi itself, I can't be too hard on them; it's what I've been first exposed to. Would I be disappointed had I came upon their announcement years before? Most likely, but I'd deal with this if only by the virtue it'll be the one thing keeping their seiyuus around. At the same time, one can't blame fans for their initial knee jerk, either.

Coming iM@S2's release, it's undoubtedly a flawed game even outside the controversy; I felt the region-locking, linear story mode and gating unlocks to multiple playthroughs were the cornerstone of issues. Onto story writing, I haven't touched upon SP to properly gauge differences with iM@S2 -- that, and there's the language barrier. From what translations tell me, the author of iM@S2 definitely had an awkward way of carrying himself to the audience. Thankfully, One for All happened to become a thing afterwards; it addressed many known flaws and adopted a sandbox style, which personally bodes well with me because God forbid I stomach rigged festivals and the old, clunky UI.

But sure enough, you guys quip about Chihaya. Time and again it's been said, but I've been a good sport about it, what with keeping shut so as to let the joke present itself. But now? I'll lend my two cents -- I feel this can be rationalized, point being Chihaya's established laryngitis, which was wrought upon singing. This can be in every respect permanent, given her stress. When you helped her recover, this would evaporate her condition. As for the blue bird? I'll give you that much, both for how it's a result of the author's writing and depending on the audience to see this as a symbolic interpretation. Overall though, this is another thing addressed in the anime so it flows naturally.

More to a relevant point, Yukiho's seiyuu change was certainly noticeable -- even with my being first exposed to Azumin. Back in the day, Azumin's voice indeed felt rough with Yukiho's appearances in iM@S2 and the anime. Like... it wasn't defined, at least up until recently where she opts to do it her own way instead of being Hase. I've personally not heard of the latter's voice that often, but I definitely respect her for the idol she began. As a Yukiho-P and someone who treasures the 'this-voice-owns-this-character' mindset, I'm surprisingly content with Yukiho now. It's a shame the circumstances of Hase's life caused her retirement, but as ever for me to say? Here's to her prosper.

Come to think of it, this is probably the scariest form of change in my eyes; like I said, I treasure the aforementioned mindset because once I've mentally clocked in a voice for a character I love, I'd never be swayed for another. I can't place my finger on it, but this stems from a sentiment that any character is a reflection of those who provide their voice to them. To change that, with the worst case scenario being Asami Imai... wouldn't bode well for me, in addition to any long-standing interest I may have anymore. Granted, people grow and move onwards, as does life around them for the merrier, but I can't help but feel an emptiness inside. Damn, I really do take this to heart.

With all that established, I hope I've lent a profound view of my interest and desires. Again, I'll thank Arturo and co for providing the discussion. To hear the very mention of 765 come this PS4 release is undoubtedly soothing, too. On a comedic note, I can't help but laugh at Virgo's shout-out of Rule 34. Suddenly, familiar pai touch vibes. :3