Project-iM@S

THE iDOLM@STER => THE iDOLM@STER ONE FOR ALL => Topic started by: Scotty on September 22, 2013, 03:15:11 am

Title: The iDOLM@STER: One For All (PS3)
Post by: Scotty on September 22, 2013, 03:15:11 am
NBGI has announced a new PS3 iDOLMASTER title. Do not confuse this with the new PS4 title. This one is most likely iDOLM@STER 3, since it still deals with producing idols. More info to come hopefully!
Title: Re: THE iDOLM@STER (3?) PS3
Post by: Naryoril on September 23, 2013, 09:31:23 am
Where did they announce that?
Title: Re: THE iDOLM@STER (3?) PS3
Post by: Okayu on September 23, 2013, 01:29:27 pm
Where did they announce that?
(http://img266.imageshack.us/img266/2433/wk9.png)
http://www.youtube.com/watch?v=SYRkf3fNeAI
Title: Re: THE iDOLM@STER (3?) PS3
Post by: Naryoril on September 23, 2013, 06:20:57 pm
thx
Title: Re: THE iDOLM@STER (3?) PS3
Post by: animagic4u on September 23, 2013, 07:23:55 pm
When I first watched this PV I stopped watching and missed this part...

I'm glad we're having another producing game!! I will probably pick it up if it's digital download which I assume it will be. (Provided it's not completely overpriced)
Title: Re: THE iDOLM@STER (3?) PS3
Post by: Cael K. on September 24, 2013, 07:21:33 am
When I first watched this PV I stopped watching and missed this part...

I'm glad we're having another producing game!! I will probably pick it up if it's digital download which I assume it will be. (Provided it's not completely overpriced)

Ha. Ha ha.

No, honestly I swear I'm laughing.

Either way, I had a thought today. PVs haven't mentioned anything other than 2nd Vision, so what do people think about how Im@s 2 ended? How, what... Producer goes off to America? Hollywood or something? My memory's a bit fuzzy, it's been a while.

What would people think if that ending were followed up on...?
Title: Re: THE iDOLM@STER (3?) PS3
Post by: animagic4u on September 24, 2013, 03:14:50 pm
How, what... Producer goes off to America? Hollywood or something? My memory's a bit fuzzy, it's been a while.

What would people think if that ending were followed up on...?

Dear God, it's the perfect lead in to an American release.
Just kidding...
Title: Re: THE iDOLM@STER (3?) PS3
Post by: Daverost on September 25, 2013, 01:54:54 pm
Dear God, it's the perfect lead in to an American release.

Now I'm the one laughing.

...And crying.
Title: The iDOLM@STER: One For All (PS3)
Post by: Accoun on October 28, 2013, 07:46:32 pm
(http://images.sgcafe.net/2013/10/idolmaster-one-for-all.jpg)

Quote
The new game, entitled Idolm@ster: One For All, is a simulation title that lets players — who play the role of an artiste manager at a idol producer or artiste manager at a talent agency — manage any of the series’s 13 mainstay characters.

 Not much else is known about the new game at this moment. According to @earlbox, who has managed to purchase an early copy of Famitsu magazine this week, a few screenshots from the new game were shared in the magazine, but the character modelling in these screens did not look very different from the type used in The Idolm@ster 2 on the PS3.

 He also said that Idolm@ster: One For All, once purchased, can be activated from the free-to-play Idolm@ster Channel, and that a PV for the game will be shown at an Akabane event in the near future
Source (http://sgcafe.com/2013/10/idolmster-one-announced-ps3-lets-players-produce-13-main-characters/)

GAF Thread (http://www.neogaf.com/forum/showthread.php?t=705598)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on October 28, 2013, 08:29:11 pm
So... one character instead of a unit this time? That's the impression I'm getting.

Also, hoping this isn't exclusive to iM@S Channel.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on October 28, 2013, 09:31:49 pm
Well even if it is exclusive to imas channel, imas channel itself is a free download, it goes down to how much this cost. im hoping that it doesn't play like imas2. Will probably get it anyway just to produce Iori lol.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Accoun on October 28, 2013, 10:07:35 pm
Also, hoping this isn't exclusive to iM@S Channel.

If it's not a mistranslation, it's standalone but you can connect it to iM@S Channel. At least it reads you can connect it to iM@S Channel once purchased. But what they mean, I don't know. Does the channel just act as a launcher? Or you can buy a digital copy from it? Or whatever.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on October 28, 2013, 10:30:35 pm
"Produce 13 idols" ...



Finally. Shut up and take my money, Scamco.
Anticipating an "All for One" for Xbox One...just kidding
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on October 28, 2013, 11:07:58 pm
 ;D Best news I've heard all day!
Even better, now I can fully produce Iori-hime and both of the twins again!


Anticipating an "All for One" for Xbox One...just kidding

MiCROS@FT: XBOX One for All
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on October 28, 2013, 11:38:13 pm
Finally news on a new game!

Everything's so vague, though...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cien Laguoire on October 28, 2013, 11:43:35 pm
It's still very early to say much, if the game just started development.

Still, being able to produce everyone now is great news. Now, I wonder how expensive this will be...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on October 29, 2013, 05:03:14 am
I'll basically pay anything under $100 if it means I get Azusa back.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on October 29, 2013, 05:16:43 am
I'll basically pay anything under $100 if it means I get Azusa back.

This. Like, to the billionth power.

Although I doubt it's just started development. Maybe it'll be released in time for the concerts next year? That'll be about when the new season of Puchimas ends.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 29, 2013, 09:11:27 am
it's not much info for now, but i'm happy with that bit. I finished my 10th playthrough of im@s2 yesterday (yay, i was finally able to understand the Yukiho storyline, and i got to see her true ending since i didn't get it on my very first playthrough), so i'm looking forward to anything new.

I guess this is the game they announced at TGS as "and there is also a PS3 game in development besides im@s channel and the PS4 game, and we'll release info on it soon".

Now include yakusoku, eDEN, alright* and i'm totally happy.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Notewell on October 29, 2013, 03:06:30 pm
I'm willing to bet that they've been working one this since the end of the DLC catalogs for iM@S 2. Maybe its release will coincide with the film, if they are that far into the development process. Does anyone think that in light of SHINY TV's release that this might be a re-imagining of sorts of iM@S 2 with the added ability to produce all idols from the start? I don't think this is what we're getting; especially since I don't think many people would be willing to purchase DLC for what is essentially a re-release of an older game. An entirely new title would create lots of new DLC opportunities.

Regardless, I'm glad PS3 is still being supported, since I have no intention of buying any next-gen console in the near future.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on October 29, 2013, 03:19:32 pm
http://gematsu.com/2013/10/first-look-at-the-idolmaster-one-for-all

Well I was right about the non-standard unit size, but it seems like it's simply variable and can change depending on the situation. Up to 5, it looks like.

Well even if it is exclusive to imas channel, imas channel itself is a free download, it goes down to how much this cost. im hoping that it doesn't play like imas2. Will probably get it anyway just to produce Iori lol.

Yeah, I have iM@S Channel, but I don't want to buy anything digitally. JP PSN cards are always overpriced online and I don't need any extra points on my account. I think I still have some from about a year and a half ago.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on October 30, 2013, 03:07:09 am
What with the title being "One for All" and this quote:

"In The Idolmaster 2, you produced three-person units, but in One For All, there are various situations with differing locations and number of idols to communicate with."

I'm interpreting this to mean that you don't choose your unit, but you produce all of the idols at the same time in one route.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on October 30, 2013, 03:21:55 am
There are screenshots showing the character selection, so that is very likely incorrect.  It just means some of the other characters may show up in certain communications and such.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on October 30, 2013, 03:42:28 am
There are screenshots showing the character selection, so that is very likely incorrect.  It just means some of the other characters may show up in certain communications and such.

More interesting is the fact that the screenshot of the character select screen shows Haruka as currently being produced (that's the green プロデュース中 there).

http://imasnews765.com/?p=8836
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on October 30, 2013, 04:23:07 am
I realized there's an idol select, but I do think you will be able to produce all of the idols in one run.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on October 30, 2013, 04:37:16 am
I hope the game is im@s 1 style producing...>w<
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: redhairedking on October 30, 2013, 07:32:44 pm
I am beyond excited for this game. I also believe I read on famitsu that there is going to be a video shown on November 2.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on November 01, 2013, 05:12:53 am
And now, time for totally placeholder official web page!

http://ofa.idolmaster.jp/

Release date: Undecided
Price: Undecided
CERO: Under review

Distribution: Package version, Download version
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on November 01, 2013, 03:39:11 pm
There's a stream of that event here.
http://live.b-ch.com/imas_secret
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on November 02, 2013, 10:15:35 am
missed the event :(

But there is a PV video for the game here

http://www.youtube.com/watch?v=hMQX0Qi3a38
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on November 02, 2013, 11:46:44 am
hmm...  not much new information in that PV unfortunately

altough i don't understand the 一人ひとりとつむぐ part
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on November 02, 2013, 11:26:14 pm
missed the event :(

NICO TO THE RESCUE!!!!

http://www.nicovideo.jp/watch/sm22174010

Or, if two hours is too much to set aside, you can read the notes here.

http://www.gpara.com/article/cms_show.php?c_id=38760&c_num=37

altough i don't understand the 一人ひとりとつむぐ part

Could be a little wrong on this one, but I'm reading this as something similar to, "Bring them together one by one."

The つむぐ there can mean to wind together, like threads on a spool. Maybe everyone has an episode of some sort?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on November 03, 2013, 12:50:48 am
I like the way they did the office! It looks a lot more advanced as a model than a picture. They even updated the "765" tape!
Still, it does look a bit cramped for all 13 girls, an office lady and a president.

I can't help but feel a little disappointed... 876PRO seems to have disappeared once again...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on November 03, 2013, 03:06:18 am
they are moving their whole bodies through the environment outside of a stage

THEY ARE USING FURNITURE

OMG
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DarkMorford on November 03, 2013, 07:00:10 am
they are moving their whole bodies through the environment outside of a stage

THEY ARE USING FURNITURE

OMG

You're forgetting the most important part. THEY HAVE NEW CASUAL OUTFITS!

They all look so cute! And Hibiki's as adorable as ever!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Zerorush on November 03, 2013, 10:21:23 am
I wonder if the youtube PV description being in english is an indication that Namco has become more aware of the growing western fanbase. I don't remember any of their previous Im@s related uploads being in English.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on November 03, 2013, 10:34:12 am
Um, it's in Japanese to me.

But yes seeing them all in the same room further fuels my theory that the game is about producing all 13 idols at once. You can of course only have up to five perform at once and have units but I think the focus will be about juggling all 13 idols and multiple units.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Zerorush on November 03, 2013, 06:29:28 pm
Oh I'm dumb. I forget my browser has auto translate turned on n_n
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Nouvan on November 10, 2013, 03:11:59 pm
I wish I could use the im@s 2 DLC on The Idolm@ster : One for all, because they are kinda ... EXPENSIVE ! I remember, I use 300€ (I think in dollar it should be .... 400$ ?) just for the songs DLC (and one or two acessories ...)...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Accoun on December 17, 2013, 04:31:17 pm
(http://blog-imgs-47.fc2.com/y/a/r/yaraon/201312172255228ba.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on December 17, 2013, 05:26:51 pm
;_; Why so far away?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Accoun on December 17, 2013, 05:58:26 pm
First release limited edition version "765pro New Produce BOX" contents
 ・Main visual (office version) special made BOX
 ・Special Drama CD "765 pro is going! A Top idol job inspection (temporary name)"
 ・Limited original design costume product code
 ・765 pro idols business use pamphlet
 ・765 pro calender (everyone's scribbles)
 ・President's cloth cleaner (cloth with a quote from the President)
 ・vertical poster of one of the idols

 ■Special first time enclosed
 ・"idolmaster cinderella girls" and "idolmaster million live" limited idol serial numbers included
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on December 17, 2013, 10:09:11 pm
sounds like a must get for me =D.

any news on release date and if possible place to order it?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on December 17, 2013, 10:19:42 pm
sounds like a must get for me =D.

any news on release date and if possible place to order it?
It comes out May 15th, 2014.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 17, 2013, 11:44:23 pm
yay, "only" 6 months from now. could have been worse. really looking forward to this.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on December 18, 2013, 03:18:29 am
Ambivalent about the limited edition - a drama CD is nice, and I guess I could use a calendar. :/

"vertical poster of one of the idols" has a lot of potential for hilarity if purchaser's tastes and poster don't match up.

I'm not actually ready for another Idolmaster game... if it came out today I probably wouldn't order it on day 1.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on December 18, 2013, 03:50:14 am
Received more info from Siliconera:

Famitsu magazine reports players will be able to see the idol’s day to day activities in work and their personal lives. Another new feature allows players to rotate models in character modeling. Just like other Idolm@ster games you play as a producer in a talent agency.
Read more at http://www.siliconera.com/2013/12/17/idolmster-one-lets-players-see-idols-daily-lives/#UQer5vuTMSBqZSWu.99 (http://www.siliconera.com/2013/12/17/idolmster-one-lets-players-see-idols-daily-lives/#UQer5vuTMSBqZSWu.99)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on December 18, 2013, 05:05:19 am
Yay! I think I've mentioned that I want to see being able to find out more about an idol's personal life and daily schedule. That's great.

And the idol to idol interactions! <3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on December 18, 2013, 04:38:30 pm
http://www.famitsu.com/news/201312/19045194.html
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on December 18, 2013, 05:13:52 pm
My feels right now
(http://fc07.deviantart.net/fs70/f/2013/223/f/d/chihayahype_by_animagic4u-d6hn9n4.gif)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on December 19, 2013, 01:11:22 pm
Pre-orders are up at AmiAmi.

RE: http://www.amiami.com/top/detail/detail?gcode=GAME-0010445&page=top%2Fsearch%2Flist%3Fs_keywords%3Done+for+all+ps3%24pagemax%3D20%24getcnt%3D0%24pagecnt%3D1

LE: http://www.amiami.com/top/detail/detail?gcode=GAME-0010444&page=top%2Fsearch%2Flist%3Fs_keywords%3Done+for+all+ps3%24pagemax%3D20%24getcnt%3D0%24pagecnt%3D1



I uhh...

http://i.imgur.com/fJfQRFW.png

I might have a problem.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on December 19, 2013, 07:18:50 pm
I was excited about Love Live game until I found out who was developing it and backpedaled the hell out.  Looks like I'm getting a PS3 soon so I'll order OFA special edition.  Though...  I'm kinda skeptical since I really hated iM@S 2 and feel like I haven't played a good iM@S since SP.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Accoun on December 19, 2013, 07:24:39 pm
I was excited about Love Live game until I found out who was developing it and backpedaled the hell out.

Who and why?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on December 19, 2013, 07:31:18 pm
Though...  I'm kinda skeptical since I really hated iM@S 2 and feel like I haven't played a good iM@S since SP.

Same.

Oh please Namco Bandai, bring back our old style produce! <3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on December 19, 2013, 09:06:11 pm
Same.

Oh please Namco Bandai, bring back our old style produce! <3
The Produce idol screen and the amount of solo screenshots compared to group screenshots suggest we might have the option to choose solo or more again. Although it could be similar to idolmaster 2 as well, guess we'll have to wait and see.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on December 20, 2013, 12:13:45 am
Who and why?

Dingo.  Everyone else seems to really like Project Diva but I reeeeaaaaally hated playing it.  Don't even get me started on the K-On! game they made.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on December 20, 2013, 01:43:01 am
I hope free produce will come back. :\
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on December 20, 2013, 02:43:45 am
So... is the poster you get random?  :(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on December 20, 2013, 03:07:25 am
So... is the poster you get random?  :(
Yep. You think they'd let you get away with buying only 13 copies to get the whole set?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on December 20, 2013, 04:38:56 am
I need to preorder this, darn.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on December 20, 2013, 05:02:56 am
Yep. You think they'd let you get away with buying only 13 copies to get the whole set?

I mean, I was hoping for there to be some way to select which one you wanted. >.>
Would people here be interested in a poster-swapping thread when the time comes?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 20, 2013, 09:20:15 am
I mean, I was hoping for there to be some way to select which one you wanted. >.>
Would people here be interested in a poster-swapping thread when the time comes?

count me in. i really want the yukiho poster.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on December 20, 2013, 12:50:18 pm
I was excited about Love Live game until I found out who was developing it and backpedaled the hell out.

I take it the new Persona rhythm game isn't doing it for you either, then.

I trust Dingo to do a good job, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on December 20, 2013, 03:32:10 pm
*browses AmiAmi*

So all the other stuff is part of the limited edition, and the only first release bonus is a code for Cinderella Girls/Million Live?  Hmmph.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Accoun on December 21, 2013, 04:29:11 am
Dingo.  Everyone else seems to really like Project Diva but I reeeeaaaaally hated playing it.  Don't even get me started on the K-On! game they made.

Well, I'm no fan of Project Diva either (the fact that I only liked like 2 songs out of what I've unlocked doesn't really help). Actually, didn't even know what kind of game Love Live! got, since I wasn't really interested. So yeah, I'm rather sceptical now myself. If they were doing another management game, then -maybe- I'd give them the benefit of doubt since it wouldn't be just a music game, but they're probably doing the usual...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on December 23, 2013, 01:10:33 pm
Well, I'm no fan of Project Diva either (the fact that I only liked like 2 songs out of what I've unlocked doesn't really help). Actually, didn't even know what kind of game Love Live! got, since I wasn't really interested. So yeah, I'm rather sceptical now myself. If they were doing another management game, then -maybe- I'd give them the benefit of doubt since it wouldn't be just a music game, but they're probably doing the usual...

The genre is listed as "Live creating action" and this is the only trailer we have:

http://www.youtube.com/watch?v=UEVmwTX_Ne0
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on December 23, 2013, 06:12:50 pm
(Back to the topic)

Does anyone know where I can preorder the LE? ;___;
AmiAmi says it's 'Sold Out'.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on December 23, 2013, 09:24:33 pm
Nuuu im already too late for the LE ;_;

Well i probably couldn't afford it anyway >.>

Try playasia, i check there already but it not up there atm. It will be more expensive to buy from there in my experiance, higher price + private shipping which = 100% chance to get C.o.D.

On the side note, Cu-poche Yukiho figure out on the same month, no reason to not combine both of them now =D Although it will mean i get to play the game later :(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on December 24, 2013, 01:56:07 am
Dammit I should've stopped procrastinating and preordered the LE. ;_;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 24, 2013, 07:32:59 am
cd japan still seems to have the limited edition

http://www.cdjapan.co.jp/detailview.html?KEY=BLJS-10261
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on December 24, 2013, 12:14:23 pm
yay thank you~ i honestly thought i won't be able to get the LE edition.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on December 24, 2013, 12:19:40 pm
If you're into the whole forwarding service thing, you could chance it to wait if they announce store-specific specials.

... Then again, I suppose if you're into the whole forwarding service thing, you could get a used LE without too much fuss. ^_^;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on December 24, 2013, 05:50:07 pm
cd japan still seems to have the limited edition

http://www.cdjapan.co.jp/detailview.html?KEY=BLJS-10261

I don't mind ordering from CD Japan usually...but they make you pay up front. ;____;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 24, 2013, 07:40:52 pm
if you pay by paypal, yes. if you pay by credit card they only deduct the money when they send it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on December 24, 2013, 10:19:59 pm
if you pay by paypal, yes. if you pay by credit card they only deduct the money when they send it.

Is that how it is? ^_^; I just don't really trust anyone ahahaha...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on December 25, 2013, 04:00:52 am
I finally reserved mine! ^^

Now to wait...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: evc_9 on December 26, 2013, 04:16:02 am
Me too, and I would be willing to poster trade for Hibiki! 

p.s. this is the 1st time buying a limited edition of anything, but I just couldn't resist!  Take that otaku in japan, I'm in your idolmaster stock, buying your limited edition stuff!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on December 26, 2013, 04:31:16 am
I wish i could get the LE but there's no way in hell my parents are going to let me drop over a $100 on a video game, limited edition or otherwise. I'm still going to snag the standard edition though!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on December 26, 2013, 07:50:10 am
So like, O4A is like numbers 1 and 2 on Amazon, and Im@s2 is number 3... in the category Animal Raising Simulations.

http://www.amazon.co.jp/gp/bestsellers/videogames/15782711/?ie=UTF8&camp=247&creative=1211&linkCode=ur2&tag=tkado-22

I guess that means Hamuzou produce is no secret anymore... ^_^;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on December 27, 2013, 01:59:50 am
Hahaha.


....Now you're making me miss Monster Rancher.  :'(


 2 and 4 still have endless replay value, at least, but I want a new one.  :'(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on December 30, 2013, 05:56:08 pm
Website has been updated showing how the DL will work.
Also new screenshots.

http://ofa.idolmaster.jp/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: redhairedking on January 01, 2014, 07:27:12 am
Looks like I missed out on the LE, but I don't mind too much. It wasn't really doing it for me, I will definitely be picking up the regular version though!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: TheTanStar on January 02, 2014, 09:39:13 am
You can still preorder the limited edition; You just needed to look harder. (http://www.nin-nin-game.com/japanese-import-playstation-3-brand-new-softs/10263-the-idolmaster-one-for-all-765-pro-new-produce-box-ps3-en.html)

YesAsia (http://www.yesasia.com/) and Nippon-Yasan (http://www.nippon-yasan.com/lang-en/) haven't even opened up for preorders yet, so there are some other possibilities to secure a limited edition.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on January 03, 2014, 01:07:25 pm
Website has been updated showing how the DL will work.
Also new screenshots.

http://ofa.idolmaster.jp/

Is it just me or is Hibiki's skin tone completely wrong on the site's main pic?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on January 03, 2014, 11:35:10 pm
Is it just me or is Hibiki's skin tone completely wrong on the site's main pic?

Holy shit she's white wtf w
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on January 04, 2014, 12:07:42 am
It's 2002 Idol Game Hibiki! How'd she sneak in? What's next, blonde Takane?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on January 04, 2014, 12:18:04 am
Oh god I didn't notice. It's sort of uncanny in a way!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: deadsnake on January 04, 2014, 08:28:42 am
hibiki stayed in tokyo for too long she lost her tans?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: evc_9 on January 04, 2014, 11:05:56 pm
Though to be honest with you, Hibiki was never "that tanned" to begin with, if the official illustrations on this site is any indication.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on January 05, 2014, 02:30:28 am
Though to be honest with you, Hibiki was never "that tanned" to begin with, if the official illustrations on this site is any indication.

There is no way she could be whiter than anyone else though w
It literally looks like they forgot to color her or something
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ikuto-sama on January 21, 2014, 09:35:36 am
I've been dead on this site and out of the iM@S loop for awhile...crap, how could I have missed this?! Probably too late to pre-order huh... /kicksself
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on January 21, 2014, 02:04:53 pm
You can still pre-order the regular edition, at least. Not sure who still has the LE in stock. I'm sure someone does.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on January 22, 2014, 02:25:14 am
There are a few places that still have it

http://www.nin-nin-game.com/japanese-import-playstation-3-brand-new-softs/10263-the-idolmaster-one-for-all-765-pro-new-produce-box-ps3-en.html
http://www.play-asia.com/the-idolmster-one-for-all-765-pro-new-produce-box-paOS-13-49-en-70-7edj.html
http://www.hmv.co.jp/en/artist_Game-Soft-Playstation-3_000000000355107/item_IDOLM%40STER-One-for-All-765-Pro-New-Produce-BOX_5641751
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 22, 2014, 06:45:42 pm
http://www.famitsu.com/news/201401/21046776.html
http://www.famitsu.com/news/201401/23046892.html
http://gematsu.com/2014/01/the-idolmaster-one-for-all-new-produce-system-detailed
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on January 24, 2014, 03:57:39 pm
http://www.famitsu.com/news/201401/21046776.html
http://www.famitsu.com/news/201401/23046892.html
http://gematsu.com/2014/01/the-idolmaster-one-for-all-new-produce-system-detailed

Sounds like this game is to 2 as SP was to boxm@s.
Hype.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on January 24, 2014, 04:41:06 pm
has there been any information or screenshot about the actual gameplay on stage? "rhythm game" can be anything between im@s2, shiny festa and project diva.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on January 30, 2014, 12:31:28 am
Alright, here we go. Preorder store special: WonderGoo, a large Haruka Amami Tapestry measuring 120cm by 45cm (about 4 feet by 1.5 feet), with some unspecified others possibly on the way.

WonderGoo preorders open in a few days, and they'll show the image on the tapestry as well as other store bonuses (if any) once they're ready.

http://imasnews765.com/?p=9437

has there been any information or screenshot about the actual gameplay on stage? "rhythm game" can be anything between im@s2, shiny festa and project diva.

Come to think of it, I'm not even sure I've heard anything about lessons, though the character selection screen does show stats. I'm wondering how stats would affect the game right now, and it makes sense that they'd affect said rhythm game...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on January 31, 2014, 02:40:07 pm
AmiAmi's edition is up: http://www.amiami.com/top/detail/detail?gcode=GAME-0010535
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 31, 2014, 03:22:08 pm
Official site updated with idol and system sections. There's some new screenshots, idol quotes, and a full body look at each idol's casual clothing.
http://ofa.idolmaster.jp/idol/
http://ofa.idolmaster.jp/system/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on January 31, 2014, 09:30:01 pm
Looks like "rhythm game" means iM@S 2's audition style.  Oh well...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on January 31, 2014, 10:35:31 pm
'Rank E2'...?

How many ranks are there?! @_@
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 01, 2014, 12:05:50 am
'Rank E2'...?

How many ranks are there?! @_@
There appears to be 3 sections per rank.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on February 01, 2014, 01:11:59 am
Looks like "rhythm game" means iM@S 2's audition style.  Oh well...

I wasn't expecting much more than better commus, myself.

And now... store specials.
http://ofa.idolmaster.jp/spec/shop.php
LaLaBit Market (http://lalabitmarket.channel.or.jp/p/125094/) - 13 clear bookmarks
7 Net Shopping (http://www.7netshopping.jp/game/search_result/?site=default_collection&client=facet_frontend&access=p&ctgySelect=game&kword_in=%EF%BC%B0%EF%BC%B3%EF%BC%93%E3%80%80%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3%82%B9%E3%82%BF%E3%83%BC%E3%80%80%E3%83%AF%E3%83%B3%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AA%E3%83%BC%E3%83%AB&fromKeywordSearch=true&oop=on&prvlg=off&keywordInc=&componentID=&category1=&category2=&narrowing=all&occupation=all&ctgy=game) - Postcard that you will never, ever mail
Gamers (http://www.gamers-onlineshop.jp/pn/%E3%80%90PS3%E3%80%91%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3%82%B9%E3%82%BF%E3%83%BC+%E3%83%AF%E3%83%B3%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AA%E3%83%BC%E3%83%AB+765%E3%83%97%E3%83%AD+%E6%96%B0%E3%83%97%E3%83%AD%E3%83%87%E3%83%A5%E3%83%BC%E3%82%B9BOX/pd/10140030/) - B2 sized tapestry
Animate (http://www.animate-onlineshop.jp/products/list.php?mode=search&smt=%E3%80%90PS3%E3%80%91%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3%82%B9%E3%82%BF%E3%83%BC+%E3%83%AF%E3%83%B3%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AA%E3%83%BC%E3%83%AB) - 7 A4 sized clear files
Imagine Web (http://imagineweb.shop25.makeshop.jp/shop/shopdetail.html?brandcode=000000004394&search=%A5%A2%A5%A4%A5%C9%A5%EB%A5%DE%A5%B9%A5%BF%A1%BC&sort=) - Big cloth poster
Chara-Ani (http://www.chara-ani.com/list.aspx?search=k:%83A%83C%83%7d%83X|t:100000870|c:0D1000000) - 13 L-sized bromides (Site undergoing maintenance, no clue where the link will lead when it's back up.)
COMG! (http://www.comgnet.com/2014/01/30/731/) - QUO card, OMG!
Seagull (http://www.seagull-jp.com/tvtop.htm) - Pencilboard (Don't see the game listed here yet, search isn't turning up anything. Maybe wait a few days.)
Trader (http://www.messe.gr.jp/tvgame/view_item_list.php?category_id=&kw=%83A%83C%83h%83%8B%83%7D%83X%83%5E%81%5B+%83%8F%83%93%83t%83H%81%5B%83I%81%5B%83%8B) - Telephone card (currently all listings say store specials are not included, so give it a while and check back)
Neowing (http://www.neowing.co.jp/detailview.html?KEY=BLJS-10260) - A1 Half-sized polypropylene poster (As far as I can tell, that's what the pp stands for.)
Futaba Books (http://www.futababooks.com/itemdetail/index/item/3456926) - A3 clear poster
Asobit City (http://www.asobit.net/) - Telephone card (don't see the game up on their search yet, maybe wait a bit)
WonderGoo (http://www.wonder.co.jp/game/) - Big Haruka tapestry, 120 x 45 cm, store is looking to get more (But guess what? I don't see it listed here either.)
Sanyoudou (http://webshop.sanyodo.co.jp/) - A4 clear file (Or here.)
AmiAmi (http://www.amiami.com/top/detail/detail?gcode=GAME-0010535) - Crystal Paperweight, LED stand

All versions seem to come with these.
PS3 Idolm@ster One For All (did I seriously need to say this?)
Limited Edition Special - Special Main Visual BOX (IN ALL CAPS)
Limited Edition Special - Drama CD: 765 Pro goes to check out what sort of stuff top idols do (temporary name and extremely non-fluffy translation)
Limited Edition Special - Download code for a limited, originally designed costume.
Limited Edition Special - Promotional pamphlet for the 765 idols
Limited Edition Special - 765 Pro calender (with everyone's sketches)
Limited Edition Special - Cleaning cloth with wise words of Takagi wisdom
Limited Edition Special - 13 small posters
First Run Special - Serial numbers for cards in Cinderella Girls and Million Live.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on February 01, 2014, 10:31:48 am
Aw, i was hoping for a new rhythm type game. And all those extra bonuses, maybe i should have waited?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on February 01, 2014, 02:14:21 pm
I think... I am not going to preorder it.  I love bonuses, but I can't really make use of them.  :/  The game itself will be good enough, right?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on February 02, 2014, 01:26:05 am
Picked up a screenshot. Looks like a classic iM@S2-brand Fes battle. Could there be more involved?

Personally, I kind of liked iM@S2's style when it came to Lives and Festivals. Auditions, though, I prefer the original despite the luck factor.
(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/t1/546059_716875861676341_1142327980_n.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on February 02, 2014, 01:55:36 am
Actually...
I just realized.
Didn't it say you could only pick one girl?

So then how are the trios devised? Is it like guests in 2?

Furthermore,
if you look at the screenshot of the daily schedule maker thingy under the "System" tab on the OFA website there's two interesting things to note.
One of the tabs says DLC. (Does that mean DLC events? DATE WITH KOTORI AGAIN PLEASE) And also you can see the top of Miki's head in the background. Does that mean the idols freely hang around the office?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on February 02, 2014, 02:27:01 am
Actually...
I just realized.
Didn't it say you could only pick one girl?

So then how are the trios devised? Is it like guests in 2?

Furthermore,
if you look at the screenshot of the daily schedule maker thingy under the "System" tab on the OFA website there's two interesting things to note.
One of the tabs says DLC. (Does that mean DLC events? DATE WITH KOTORI AGAIN PLEASE) And also you can see the top of Miki's head in the background. Does that mean the idols freely hang around the office?

One thing I really hope happens is that, with the number of Ranks you have to go through, that you can experience all the important events for multiple idols on one playthrough, and choose your ending.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on February 02, 2014, 06:21:39 am
Actually...
I just realized.
Didn't it say you could only pick one girl?

So then how are the trios devised? Is it like guests in 2?

You get to produce 3 idols separately and you can switch between them, so I guess the trio is just the three you're producing?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 02, 2014, 02:38:03 pm
Actually...
I just realized.
Didn't it say you could only pick one girl?

So then how are the trios devised? Is it like guests in 2?

Furthermore,
if you look at the screenshot of the daily schedule maker thingy under the "System" tab on the OFA website there's two interesting things to note.
One of the tabs says DLC. (Does that mean DLC events? DATE WITH KOTORI AGAIN PLEASE) And also you can see the top of Miki's head in the background. Does that mean the idols freely hang around the office?
I'm pretty sure it works similarly to the older games where you can have 1~3 girls but there's only solo story modes and is mostly for difficulty. I'm not really sure how that works exactly at the moment, but I'm assuming the group interactions will come from the communications rather than the stories as we've been shown communications with all three types already.

It's possible the DLC could apply to any of the other three sections which is promo stage and special. Could also mean they're bringing back DLC dramas. That's just guessing however. At least from what's been shown it seems the girls will freely hang around. What I find interesting about this is the work screen has a return button. Usually when you plan work it goes straight to it, although it could just happen in a similar fashion. One last thing to consider is will the office upgrade in this game and if it does imagine how large the area will get.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DereDereAngel on February 04, 2014, 11:55:49 pm
Long time no see guys!

In regards to One For All... it seems like it'll be more like iM@S2 Version 2. Is that a fair assessment? As in, it has changes, rather than being an overhaul like we would expect for iM@S 3. I kind of want to get it, but I'm still super-happy playing 2, so I'm not sure if it's worth it...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 05, 2014, 05:41:40 am
Long time no see guys!

In regards to One For All... it seems like it'll be more like iM@S2 Version 2. Is that a fair assessment? As in, it has changes, rather than being an overhaul like we would expect for iM@S 3. I kind of want to get it, but I'm still super-happy playing 2, so I'm not sure if it's worth it...
You'll be able to produce all 13 idols this time at least, there might be more revealed as well later on.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DereDereAngel on February 05, 2014, 06:05:51 am
You'll be able to produce all 13 idols this time at least, there might be more revealed as well later on.

Good point. Though Iori is the only one I care about who I can't produce in 2. I might do as you suggest and see what else is revealed prior to launch.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 19, 2014, 07:41:36 pm
http://www.famitsu.com/news/201402/20048443.html
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on February 20, 2014, 01:33:23 am
http://www.famitsu.com/news/201402/20048443.html

Seasons pass in the game, and Takagi will set some objective for you to fulfill each season. Fulfill it, and P-Rank+. You could also get more songs, and be able to produce more idols at once.

All-star live occurs twice in the year (summer and winter).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on February 20, 2014, 01:56:38 am
What caught my eye is Futari no Kioku, Tonari Ni and Suta Tosuta being on there as standard songs.

HYPE
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on February 20, 2014, 05:26:39 am
Futari no Kioku, Tonari Ni

My second and third favorite ballads! Hype!
Now if only they coreographed Next Life, Yakusoku, or Kazahana...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on February 21, 2014, 02:05:43 pm
Tonari Ni? Imma throw Hibiki at it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 22, 2014, 02:51:29 pm
2nd PV up
http://www.youtube.com/watch?v=pXGT4nCJINQ
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on February 22, 2014, 03:48:11 pm
Is it sad to say that the CG card being of Miki was a complete surprise?

Anyway, game looks great. Its also interesting that the outfits and music from the movie are being added into an actual game. As well as giving me another reason to groan at the fact that the subs aren't out yet! 3:!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 22, 2014, 03:54:28 pm
Is it sad to say that the CG card being of Miki was a complete surprise?

Anyway, game looks great. Its also interesting that the outfits and music from the movie are being added into an actual game. As well as giving me another reason to groan at the fact that the subs aren't out yet! 3:!
Not really. The only time 765 idols get cards with new art is when new games come out. The rest just reuse old art.

Makes sense considering the anime songs were added in idolmaster 2 as well.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on February 22, 2014, 05:17:32 pm
OMG M@STERPIECE is in the game. I was joking about it in one of my videos, but im so happy that it actually in game!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on February 22, 2014, 07:30:48 pm
I hope they put Music and We have a dream in it, too. Songs with all the idols look really cool
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on February 23, 2014, 01:01:16 am
Oh my god, they're all on stage at the same time! <3

I'm so freakin' happy!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on February 23, 2014, 04:13:22 am
2nd PV up
http://www.youtube.com/watch?v=pXGT4nCJINQ

Thoughts:

Like the new UI...
Like the new stages...
Like the fact they were able to take old sprites and actually make something that LOOKS new.

They still haven't fixed the artist error on Hibiki...
feel sorry for the poster...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on February 23, 2014, 09:06:16 am
I didn't see relations on the song list, I hope it's in the game... It's just as classic as GO MY WAY!! and THE iDOLM@STER. I didn't see the latter either...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on February 23, 2014, 08:36:38 pm
I didn't see relations on the song list, I hope it's in the game... It's just as classic as GO MY WAY!! and THE iDOLM@STER. I didn't see the latter either...
There's a scroll bar on the music list so we should have a good two rows more of songs or more yet to be revealed at the least.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on February 24, 2014, 01:02:36 pm
They still haven't fixed the artist error on Hibiki...
feel sorry for the poster...


; ;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 28, 2014, 04:00:58 pm
Official site has been updated with stories of Chihaya, Iori, Hibiki, and Takane.
http://ofa.idolmaster.jp/idol/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on March 02, 2014, 10:02:55 pm
And now... store specials.
http://ofa.idolmaster.jp/spec/shop.php
LaLaBit Market (http://lalabitmarket.channel.or.jp/p/125094/) - 13 clear bookmarks
7 Net Shopping (http://www.7netshopping.jp/game/search_result/?site=default_collection&client=facet_frontend&access=p&ctgySelect=game&kword_in=%EF%BC%B0%EF%BC%B3%EF%BC%93%E3%80%80%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3%82%B9%E3%82%BF%E3%83%BC%E3%80%80%E3%83%AF%E3%83%B3%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AA%E3%83%BC%E3%83%AB&fromKeywordSearch=true&oop=on&prvlg=off&keywordInc=&componentID=&category1=&category2=&narrowing=all&occupation=all&ctgy=game) - Postcard that you will never, ever mail
Gamers (http://www.gamers-onlineshop.jp/pn/%E3%80%90PS3%E3%80%91%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3%82%B9%E3%82%BF%E3%83%BC+%E3%83%AF%E3%83%B3%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AA%E3%83%BC%E3%83%AB+765%E3%83%97%E3%83%AD+%E6%96%B0%E3%83%97%E3%83%AD%E3%83%87%E3%83%A5%E3%83%BC%E3%82%B9BOX/pd/10140030/) - B2 sized tapestry
Animate (http://www.animate-onlineshop.jp/products/list.php?mode=search&smt=%E3%80%90PS3%E3%80%91%E3%82%A2%E3%82%A4%E3%83%89%E3%83%AB%E3%83%9E%E3%82%B9%E3%82%BF%E3%83%BC+%E3%83%AF%E3%83%B3%E3%83%95%E3%82%A9%E3%83%BC%E3%82%AA%E3%83%BC%E3%83%AB) - 7 A4 sized clear files
Imagine Web (http://imagineweb.shop25.makeshop.jp/shop/shopdetail.html?brandcode=000000004394&search=%A5%A2%A5%A4%A5%C9%A5%EB%A5%DE%A5%B9%A5%BF%A1%BC&sort=) - Big cloth poster
Chara-Ani (http://www.chara-ani.com/list.aspx?search=k:%83A%83C%83%7d%83X|t:100000870|c:0D1000000) - 13 L-sized bromides (Site undergoing maintenance, no clue where the link will lead when it's back up.)
COMG! (http://www.comgnet.com/2014/01/30/731/) - QUO card, OMG!
Seagull (http://www.seagull-jp.com/tvtop.htm) - Pencilboard (Don't see the game listed here yet, search isn't turning up anything. Maybe wait a few days.)
Trader (http://www.messe.gr.jp/tvgame/view_item_list.php?category_id=&kw=%83A%83C%83h%83%8B%83%7D%83X%83%5E%81%5B+%83%8F%83%93%83t%83H%81%5B%83I%81%5B%83%8B) - Telephone card (currently all listings say store specials are not included, so give it a while and check back)
Neowing (http://www.neowing.co.jp/detailview.html?KEY=BLJS-10260) - A1 Half-sized polypropylene poster (As far as I can tell, that's what the pp stands for.)
Futaba Books (http://www.futababooks.com/itemdetail/index/item/3456926) - A3 clear poster
Asobit City (http://www.asobit.net/) - Telephone card (don't see the game up on their search yet, maybe wait a bit)
WonderGoo (http://www.wonder.co.jp/game/) - Big Haruka tapestry, 120 x 45 cm, store is looking to get more (But guess what? I don't see it listed here either.)
Sanyoudou (http://webshop.sanyodo.co.jp/) - A4 clear file (Or here.)
AmiAmi (http://www.amiami.com/top/detail/detail?gcode=GAME-0010535) - Crystal Paperweight, LED stand

All versions seem to come with these.
PS3 Idolm@ster One For All (did I seriously need to say this?)
Limited Edition Special - Special Main Visual BOX (IN ALL CAPS)
Limited Edition Special - Drama CD: 765 Pro goes to check out what sort of stuff top idols do (temporary name and extremely non-fluffy translation)
Limited Edition Special - Download code for a limited, originally designed costume.
Limited Edition Special - Promotional pamphlet for the 765 idols
Limited Edition Special - 765 Pro calender (with everyone's sketches)
Limited Edition Special - Cleaning cloth with wise words of Takagi wisdom
Limited Edition Special - 13 small posters
First Run Special - Serial numbers for cards in Cinderella Girls and Million Live.

Looks like a few more specials have been announced.

WonderGoo (http://www.wonder.co.jp/game/) - Big Haruka tapestry, Hibiki pennant, Yayoi/Iori coin case (updated information)
Lawson (http://www.hmv.co.jp/fl/2/138/1/) - Original notebook
Fammys (http://www.fammys.com/search/all//1//%A5%A2%A5%A4%A5%C9%A5%EB%A5%DE%A5%B9%A5%BF%A1%BC/) - Library card (Site only lists regular edition right now.)
Theta Shop (http://www.comroad.co.jp/theta/index.htm) - Telephone card
Media Land (http://www.m-land.co.jp/fs/medialand/4560467043379) - 13 bromide set (Site only lists regular edition right now.)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on March 03, 2014, 08:47:23 am
if i understand that correctly, CDJapan has a poster with all 13 idols

http://www.cdjapan.co.jp/detailview.html?KEY=BLJS-10261
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on March 21, 2014, 03:21:03 am
The first of five, for those of you wondering how different this game is from Im@s2.

http://www.youtube.com/watch?v=DaxnNKcURx0

3:12 - Under the unit stats there, there are three slots. Memory Drive, Burst Charge, and Burst Counter. You can also see an idol has skill points, an Exp. bar, and what looks like a selectable Burst Skill? I also see a Lesson Boost slot, so I'm wondering if lessons are just temporary powerups or something.
3:45 - Hope you liked auditions in the original game, or failing that, hope you didn't do that many of them. I... didn't think you could get your multiplier to 165% in the original game?
6:10 - Looks like each idol has their own rank, level, and fans? Also, wondering if you can change your idol's stats on level up, or if that's predetermined for each idol.

Also, apparently idols can learn skills or something. Anyone who picks up a copy of this month's Famitsu will know what's up.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on March 21, 2014, 03:39:00 am
I see they're still using the same formula for the rhythm mini-games. Not that I mind; there's less of a language barrier to get around. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on March 21, 2014, 07:04:36 am
Maybe lesson boost means you'll get to boost the results of your lessons?

And I see the costumes and gameplay are the same, but the interface is very different.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on March 21, 2014, 09:00:12 am
i need to take my time and study this video this evening, it was too fast for my current japanese skills. Fortunately it has subtitles for everything ;)

i just hope they adapted the scoring system a bit to make slow songs as viable as fast ones. This mostly has to do with the chain bonus and bursts.

I'm really looking forward to this game.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on March 21, 2014, 09:18:42 am
Yeah, they need to re-balance it so any song will work...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on March 21, 2014, 11:12:48 am
i'm fine with a full combo on a slow song being a little bit less valuable than on a fast song, since it's easier to achieve (because of the number of miss opportunities), but not to such an extent as in im@s 2. I'm pretty sure they noticed this issue by now, whether they attempted to fix it or not is another question...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on March 21, 2014, 01:29:38 pm
It would be nice, yeah. Didn't help that Yukihos' image song has so little scoring potential.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on March 21, 2014, 09:20:49 pm
ok, i took my time now to watch the video and read all the stuff they wrote.

I won't mention the things that can be seen in the background like xp bars and such, i guess they will be explained in a later movie.

Basically what they showed is mostly not that different from im@s 2. It seems that, as time goes on, you'll get more and more of the girls to work and have conversations with. About these conversations: it looks like they are more or less set events which increase the memory gauge for the selected idol. I guess they are similar to the story events for your main idol in im@s 2, but this time you can have them with more than just one.

In the morning you will be greeted by your idols, as shown in the video twice. It seems how this greeting exactely looks like is random. You'll also see the idols going on about their daily life in the office while you are fiddling around with the menu. And the idols who stay behind will send you off when you go to work (as shown with Yukiho and Takane).

They said that an important part of producing is to select the correct idols for the task at hand and that the jobs you can accept increase when you rank up. There will still be auditions, festivals, lives and promotions as in im@s 2.

Sometimes the host of an audition will say what he wants to see. In the video at 4:35 he wants to hear their voice, and vocal score seems to be multiplied by 1.5 for a short time.

In the next video they'll talk about the rank up festivals, looks like they are back. In im@s 2 all was determined by the highest rank you were able to achieve in the charts.


I'm really getting hyped for this game now and i'm looking forward to exploring and finding the right strategies with you guys.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on March 27, 2014, 02:57:20 am
http://gamenyarth.blog67.fc2.com/blog-entry-15095.html (http://gamenyarth.blog67.fc2.com/blog-entry-15095.html)

【 5/15】[PS3] バンダイナムコ「アイドルマスター ワンフォーオール」
■ライバルとして日高愛が登場

Sounds like Ai is going to be a rival in One 4 All. Fans will surely come "ALIVE" for this. (see what I did there?)

I wonder if this means the other two will be in as well. (crosses fingers for Eri)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on March 27, 2014, 05:07:11 am
http://gamenyarth.blog67.fc2.com/blog-entry-15095.html (http://gamenyarth.blog67.fc2.com/blog-entry-15095.html)

【 5/15】[PS3] バンダイナムコ「アイドルマスター ワンフォーオール」
■ライバルとして日高愛が登場

Sounds like Ai is going to be a rival in One 4 All. Fans will surely come "ALIVE" for this. (see what I did there?)

I wonder if this means the other two will be in as well. (crosses fingers for Eri)

What's this!? 876Pro appearing in a game NOT as DLC Characters!?

There is a god! :'D!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on March 27, 2014, 04:30:30 pm
I wonder if this means the other two will be in as well. (crosses fingers for Eri)
What's this!? 876Pro appearing in a game NOT as DLC Characters!?

Yup! Eri and Ryo are never without Ai, so they'll show up. Considering the response from SSA, I wouldn't be surprised if we see more of them. Too bad that they're still just rivals...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on March 27, 2014, 08:15:23 pm
Yup! Eri and Ryo are never without Ai, so they'll show up. Considering the response from SSA, I wouldn't be surprised if we see more of them. Too bad that they're still just rivals...

It does kinda suck that they still don't have major roles, but I'm just glad because this is a step up from the usual "pay $15 DLC each to have them in the game".
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on March 27, 2014, 08:19:42 pm
i dunno if it got posted here yet, but there a 2nd video from famitsutube for One for All.

https://www.youtube.com/watch?v=IO4zpA8cc7U
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on March 28, 2014, 02:51:23 am
They're keen on reusing a lot of assets, aren't they? A bit worrisome, to be honest.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Rihsa on March 28, 2014, 04:02:08 am
Not really. That kind of the point of One for All. It's a bit like an elaborate Director's Cut to Idolm@ster 2 imo. But I have a feeling that Namco will go all out with Idolm@ster 3.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on March 28, 2014, 05:59:56 am
The Vocal lessons feel a bit different from last time, though. Held notes/buttons, breath meter...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on March 28, 2014, 06:22:56 am
I didn't expect them to change too much from 2. I see One For All as a holdover game, similar to Batman Arkham Origins or the Kingdom Hearts HD Remixes. Its a game being released to give the fans something to play while the true next installment is in the works.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on March 28, 2014, 06:38:38 am
There's truth to that, though it's yet to be seen how it'll affect the DLC module. The prospect of having to pay for certain things another time doesn't sound very enticing.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on March 28, 2014, 12:12:53 pm
Being the end of 2nd Vision, I wonder if they'll bother to give 876Pro some 2nd Vision re-designs. Probably not, but that sure would have been nice.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on March 28, 2014, 12:43:54 pm
Being the end of 2nd Vision, I wonder if they'll bother to give 876Pro some 2nd Vision re-designs. Probably not, but that sure would have been nice.

Yeah... Some updates in their costumes would've been cool, but at least they're keeping up with them. They've even got "skills" like the 765PRO idols in this game.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 28, 2014, 04:00:46 pm
Official site has been updated with stories of Miki, Ritsuko, Ami, and Mami.
http://ofa.idolmaster.jp/idol/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on March 28, 2014, 04:05:08 pm
Being the end of 2nd Vision, I wonder if they'll bother to give 876Pro some 2nd Vision re-designs. Probably not, but that sure would have been nice.

Dearly Stars is classified as a 2nd Vision project though
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on March 28, 2014, 04:35:09 pm
Being the end of 2nd Vision, I wonder if they'll bother to give 876Pro some 2nd Vision re-designs. Probably not, but that sure would have been nice.

Dearly Stars is classified as a 2nd Vision project though

While I don't think they would redesign them for this game in terms of physical appearances, updated costumes WOULD be cool. Guess we can wait until 3rd Vision for actual redesigns....... If they're even gonna be IN 3rd Vision.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on March 28, 2014, 04:59:31 pm
I think the only one that needs a makeover is Ryou because that hairstyle needs to go.

I'm glad they're reusing the assets tbh? It means they can focus more on implementing new costumes and game mechanics and whatnot without having to redo the graphics.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on March 28, 2014, 05:22:23 pm
I think the only one that needs a makeover is Ryou because that hairstyle needs to go.

I'm glad they're reusing the assets tbh? It means they can focus more on implementing new costumes and game mechanics and whatnot without having to redo the graphics.

Odd, I'm kind of on the inverse for Ryo. I see him potentially changing the least. Maybe give him SOME more masculine features? Like how 2nd Vision gave Makoto longer hair and a slightly curvier figure, perhaps give Ryo a slightly broader figure, but not so much that he would look 100% man-ish.

I don't mind them reusing assets for THIS game. It's still 2nd Vision so seeing a long of reused material from 2 makes sense. Now if, say, 3rd Vision were to reuse assets from 2 and One For All, that would just be screaming lazy, imo.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on March 28, 2014, 09:33:30 pm
A round up of the second video:

First they show the cost (money) and benefit (fans, money and experience, in this order at the bottom) of the various actions you can do. They were shown in this order: Promotion (free to cheap), audition (free), live (expensive) and festival (free). It doesn't look like they changed a lot from im@s 2. The main differences i'v seen so far are the bonus for a certain appeal during auditions (as seen in the first video), and that a festival rival's burst doesn't prevent you from using your appeals anymore.

Next up, lessons: The text doesn't reveal more than the screenshots. It doesn't explain the breath bar for example, it just says you need to pay attention. For the dance lesson the buttons to press and the rhythm must be correct. The visual lesson seems to have changed completely, and honestly i'm happy about it, they were a pain in im@s 2.

In the rank up festival you need to win twice. Additionally, the rivals burst's are associated with a skill. Looks like Ai drastically lowers the scroe you get during appeals while her burst is active. And since Miki bursts right at the beginning of the second song it seems you can carry over the burst gauge. After 2 victories the leader idol gets a rank up.

A rank up improves various abilities (it's not mentioned what kind of abilities) and a special communication that shows new sides of the idol.

The next video will be about producer rank ups an the half yearly all stars live with all 13 members.


I hope this post is of any interest to anyone :p
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on March 29, 2014, 05:09:32 am
Dearly Stars is classified as a 2nd Vision project though

*Checks box* Huh. So it is.

My point stands, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on March 30, 2014, 03:40:59 am
In the rank up festival you need to win twice. Additionally, the rivals burst's are associated with a skill. Looks like Ai drastically lowers the scroe you get during appeals while her burst is active.

Speaking of rivals, do you think is Jupiter going make an appearance? If they do, I really want to see both theirs and 876PRO's casual and training wear. The only one who's gotten a modeled casual so far is Touma, so it's quite overdue for 876PRO. It'd be pretty nice to see 876's training wear again, as well as see iM@S's take on boy jerseys.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on March 30, 2014, 05:45:26 am
Speaking of rivals, do you think is Jupiter going make an appearance? If they do, I really want to see both theirs and 876PRO's casual and training wear. The only one who's gotten a modeled casual so far is Touma, so it's quite overdue for 876PRO. It'd be pretty nice to see 876's training wear again, as well as see iM@S's take on boy jerseys.

Given the fact that Jupiter is recurring in terms of supplementary material and they pretty much got their own game recently, it wouldn't be a surprise for them to come back. I just hope that they don't do what Shiny Festa did and consider them part of 961Pro again despite having defected in 2.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on March 31, 2014, 09:12:44 pm
more stuff on One for All from famitsu.

http://www.famitsu.com/news/201403/28050675.html

just from what i see and can read.

It possible to produce up to 5 idols now? At this point if i think that if you do well enough every idol can be produced in a single run.

The lesson detail we've more or less seen in the preview video.

Communating with the idols to increase appeal for stages (aka what we have already in imas2)

Shop. nothing more to say about it. We could have expected that anyway.



Also more details on Skills. Skills obtained thru the skillboard, and to unlock to skill you need a certain rank in Visual, Vocal or Dance.
Im just guessing right now, but i think every idol have a different skillboard.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on April 01, 2014, 03:02:38 am
I have a feeling that skills will be the new amulet charms.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on April 01, 2014, 07:00:38 am
Given the fact that Jupiter is recurring in terms of supplementary material and they pretty much got their own game recently, it wouldn't be a surprise for them to come back. I just hope that they don't do what Shiny Festa did and consider them part of 961Pro again despite having defected in 2.

A tie in to 315PRO would be very nice... Especially since Side M is down till summer.

By the way Happy April Fools!
http://www.youtube.com/watch?v=iQ8EgWLggbs (http://www.youtube.com/watch?v=iQ8EgWLggbs)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on April 01, 2014, 03:37:34 pm
Ughhh, damn that was a nasty prank.  My ears are still ringing; I listened all the way through to see how far they would take it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on April 02, 2014, 01:51:29 pm
Aw, it's private and I missed it. What was it?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on April 02, 2014, 10:33:30 pm
Aw, it's private and I missed it. What was it?
Do you happen to remember that video of a cgi bear talking about idolmaster using a really grating text to speech thing? Well, it was that same bear, kuma tomo, dancing and "singing" to go my way.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 04, 2014, 04:24:18 pm
http://www.famitsu.com/matome/imas_ofa/140404.html
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: chihayacutie on April 04, 2014, 11:46:17 pm
Is anyone else curious as to why the CERO rating went back up to C? Have we resorted to more...youknowwhat like in the olden days of iM@S 1?

Just a thought. I don't really want it, but other people might...

(edited 'cause I didn't know if what I said originally qualified as NSFW orz)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 05, 2014, 12:35:36 am
Is anyone else curious as to why the CERO rating went back up to C? Have we resorted to more...youknowwhat like in the olden days of iM@S 1?

Just a thought. I don't really want it, but other people might...

(edited 'cause I didn't know if what I said originally qualified as NSFW orz)
Now that you mentioned that you're right. What's odd is that imas 1 is C, but SP which reuses a lot from 1 is B. Maybe that means Miki's route was what raised the rating. Although DS is also C.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on April 05, 2014, 02:15:00 am
One for All, video 3.

https://www.youtube.com/watch?v=p7vahRvYsPc#t=243

Finally, events with multiple idols where none of them are slapped in with genero lines.

Also, GamiP actually... is starting to freak me out.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: chihayacutie on April 05, 2014, 06:25:49 am
What's odd is that imas 1 is C, but SP which reuses a lot from 1 is B. Maybe that means Miki's route was what raised the rating. Although DS is also C.

I did a little googling, and the only "reason" DS might be C is because of Ryo, but that's kind of a dumb reason to rate it higher than B. Just my opinion. "God forbid we have males wanting to be female!! oh no!!" -_-

As for OFA, I suppose we'll just have to wait and see.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 05, 2014, 06:32:52 am
I did a little googling, and the only "reason" DS might be C is because of Ryo, but that's kind of a dumb reason to rate it higher than B. Just my opinion. "God forbid we have males wanting to be female!! oh no!!" -_-

As for OFA, I suppose we'll just have to wait and see.

So lemme get this straight. Crossdressing boys is a bit extreme and yet this is fine?

http://mangapark.com/manga/the-idolmster-innocent-blue-for-dearly-stars/s2/v2/c7v2/12

.... Japan is weeeeeeeeeeeeird..............

That is official, btw.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on April 05, 2014, 06:40:35 am
Because that's not game content?  I don't understand what kind of point you're trying to make.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 05, 2014, 06:42:56 am
Because that's not game content?  I don't understand what kind of point you're trying to make.

I'm just saying that I find it kinda odd overall that they can get away more with innuendo like that than crossdressing, which in this case is portrayed in a harmless manner.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: chihayacutie on April 05, 2014, 07:18:53 am
I'm just saying that I find it kinda odd overall that they can get away more with innuendo like that than crossdressing, which in this case is portrayed in a harmless manner.

I rest my case.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on April 05, 2014, 01:23:01 pm
it's not like the cross dressing is the reason for the C rating, that was just a guess. anyway, personally i don't give much about the ratings, they often seem quite random anyway.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: chihayacutie on April 05, 2014, 05:21:27 pm
it's not like the cross dressing is the reason for the C rating, that was just a guess.

That's true. My point was that if that were the case, then it'd be pretty unreasonable compared to more questionable content that they do get away with.

Like I said, we'll just have to see what the deal is with OFA, if there were any such changes made. (even then it's not that big of a deal haha)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on April 06, 2014, 10:48:09 am
i wonder if the season goals are random on each playthrough or if they are fixed. if they are random that would require some amount of strategy adaption on each playthrough and add some variation. On that matter: i wonder if you'll need 13 playthroughs this time around or if you can do/see everything of several idols in one playthrough.

i'm curious about the next video, especially about the skill board.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 15, 2014, 04:01:41 pm
Cinderella Girls and Million Live idols are gonna be DLC rivals! So far, only Serika from Million Live was officially confirmed.

http://sgcafe.com/2014/04/idolmster-one-cinderella-girls-million-live-guest-idols-will-appear-dlc/

If anybody can link me to the Famitsu scans, please do so. I want to see if I can guess the idols from the supposed silhouettes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on April 15, 2014, 05:12:37 pm
Cinderella Girls and Million Live idols are gonna be DLC rivals! So far, only Serika from Million Live was officially confirmed.

Quote
Unlike the regular cast, these DLC idols from Cinderella Girls and Million Live cannot actually be produced as part of One For All’s main campaign mode.

So... Cinderella Girls and Million Live will be DLC...? Does it mean the Dearly Stars trio is available initially? Where does this put Jupiter and SideM?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 15, 2014, 05:18:52 pm
So... Cinderella Girls and Million Live will be DLC...? Does it mean the Dearly Stars trio is available initially?

Seems to be the case. I'd much rather prefer the Mobile Game idols be DLC and promote 876Pro to being part of the actual game. Huge promotion from 2, G4U, and Shiny TV. Also, am I the only one who remembers that the Cinderella Girls and Million Live have appeared in a game prior to this? Just not to this extent.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on April 15, 2014, 05:29:44 pm
Also, am I the only one who remembers that the Cinderella Girls and Million Live have appeared in a game prior to this? Just not to this extent.

Quote
You can also watch the Cinderella Girls and Million Live guest characters perform their respective hit singles in the S4U mode, a gallery mode of sorts.

I think the fact that they have in-game songs is making the ML&CG ride more noticeable.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 15, 2014, 05:34:16 pm
I think the fact that they have in-game songs is making the ML&CG ride more noticeable.

So in terms of character selection, it boils down to everybody from Million Live and only the 30 Cinderella Girls characters with actual CDs. Since Serika is confirmed, it would not surprise me to see Kana, Anna, Nao, Minako, Shiho, and Yuriko to show up.

As for Cinderella Girls, Rin, Uzuki, and Mio are a must. Ranko also has a pretty big chance. I'd also like to see Minami, Kaede, Riina, Anastasia, Miho, Miku, Anzu, Nana, Kirari, the Jougasaki Sisters, and Aiko.

Where does this put Jupiter and SideM?

Jupiter can definitely appear in this game alongside 876Pro as in-game rivals. As for SideM......not a chance. The game is way too new, no character has a song that they can perform, and very soon after launch, the game suffered from server failures and multiple crashes, causing the game to be shut down under maintainance until this Summer, so by technicality, SideM wasn't even properly released. Maybe next game.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on April 15, 2014, 06:03:57 pm
So in terms of character selection, it boils down to everybody from Million Live and only the 30 Cinderella Girls characters with actual CDs.

Wait... 37 Million Live Idols + 30(+) Cinderella Girls = >60 DLC songs?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 15, 2014, 06:44:48 pm
Wait... 37 Million Live Idols + 30(+) Cinderella Girls = >60 DLC songs?

I didn't say that all of them would be in the game. (That'd be a lot of pocket change to spend. O_O;) I'm saying that those are the characters they can choose from. I expect no more than 20 characters total.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on April 15, 2014, 07:00:49 pm
I think we'll see about... 8-ish girls from each subseries. Maybe. Mio, Rin, and Uzuki are definitely going to appear... I can see the Jougasaki sisters as a dual package, but I dunno who else. Maybe Ranko, Airi, and whoever's crowned the third Cinderella Girl in the elections?

And I think the ML DLC girls will be the ones that were in the movie + Mirai since she's the ML poster girl? Maybe not Minako.

Googling didn't turn up the famitsu article that has the silhouette, unfortunately.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 15, 2014, 07:05:14 pm
I think we'll see about... 8-ish girls from each subseries. Maybe. Mio, Rin, and Uzuki are definitely going to appear... I can see the Jougasaki sisters as a dual package, but I dunno who else. Maybe Ranko, Airi, and whoever's crowned the third Cinderella Girl in the elections?

And I think the ML DLC girls will be the ones that were in the movie + Mirai since she's the ML poster girl? Maybe not Minako.

Googling didn't turn up the famitsu article that has the silhouette, unfortunately.

Pretty sure Minako was in the movie.

I'm getting the same results on Google. Maybe the magazine wasn't made public yet. As soon as I see the scan, I'll post who I think the silhouettes represent.

Also, highly doubt this' ll happen, but PLEASE put in Karen Shinomiya!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on April 15, 2014, 09:29:38 pm
So they announce DLC before a retail release?

Harumph! They better give me my Kaede. :P
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 15, 2014, 10:42:51 pm
So they announce DLC before a retail release?

BlazBlue Chrono Phantasma says hi. :P
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on April 15, 2014, 11:45:50 pm
Serika already enough for me :p
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on April 16, 2014, 12:46:52 am
So they announce DLC before a retail release?

Eh. The game comes out in a month. The DLC probably won't be ready at launch. I'm fine with it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on April 16, 2014, 06:43:22 am
This is terrible.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: s8C on April 16, 2014, 06:58:46 am
Ranko confirmed for Smash Br-

er

OFA

https://pbs.twimg.com/media/BlUBfOlCEAA-5xG.jpg:large
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on April 16, 2014, 07:14:52 am
Heeere's Serika!
(http://i.4cdn.org/a/src/1397619847176.jpg)

And guess what, idols can wear different costumes ON THE SAME STAGE!!!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on April 16, 2014, 07:25:14 am
Finally the different costumes thing.

And now some of the CGs are "real" idols.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on April 16, 2014, 07:33:52 am
And now you know why I'm sort of dreading this.

Yeah. Help would be nice...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 16, 2014, 12:53:30 pm
Ranko confirmed for Smash Br-

er

OFA

https://pbs.twimg.com/media/BlUBfOlCEAA-5xG.jpg:large

Ranko Kanzaki Calls Forth the Darkness!

I am not surprised that Ranko was announced first. Great to see her, though, but the fact that she has a legitimate 3D Model ala iM@S 2 is kinda......surreal to me. I dunno, I guess its because I'm used to seeing her as a 2D image. I can easily get used to it. Its not bad, just........different.

So how are Airi's chances looking?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on April 16, 2014, 12:54:34 pm
Anyone have the Serika pic? It never got copied over from 4chan and those links die out near immediately.

EDIT: Nevermind, found it on archive and re-upped.

http://i.imgur.com/GvXjVIj.jpg
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 16, 2014, 01:04:18 pm
Anyone have the Serika pic? It never got copied over from 4chan and those links die out near immediately.

Here ya go.

http://thumbnail.egloos.net/460x0/http://pds25.egloos.com/pds/201404/16/72/f0080272_534dfb5a0e31a.jpg

EDIT: Dang it! Ninja'd! XD!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on April 16, 2014, 01:17:28 pm
I think I'm going to be pretty meh when it comes to most CG/ML content coming into OFA unless I can figure out if, like iM@S2, 765 can also wear the outfits. Or if Kaede, but not holding breath.

What I personally wonder most is what the changes to the visual lesson were, since I couldn't tell too easily from the preview videos. Well, that and if the scoring system changed (which I hope it does, quite a few of the songs I'd have preferred using were "slow" ones) but I doubt we can figure out much about the latter until the game's actually released. I would also wonder about transfer of DLC, but, with the fact that songs which're standard for OFA were DLC in iM@S2, I doubt it. (It would defeat part of the point of DLC, at least from the make-as-much-money-as-possible frame of mind.)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on April 16, 2014, 02:00:20 pm
What I personally wonder most is what the changes to the visual lesson were, since I couldn't tell too easily from the preview videos.

In the second video there is a text that says something like: Quickly press the indicated buttons.

And at least in the video there was always one of each of these 2 groups:
1) L1, R1 or L1 + R1 to look at the left, right or central camera
2) One of the 4 normal buttons for an expression (intense, sad and so on).

So i guess it's just a simple quicktime event. Not very innovative, but much better than the annoying aiming at quickly moving targets with an analog stick from im@s 2.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on April 16, 2014, 07:16:56 pm
http://www.famitsu.com/news/201404/17051726.html
HD screenshots. Looks like Ranko comes with her song (that I can never remember the name of) and Serika comes with Tokimeki no Onpu ni Natte, but I bet they'll also come with a second song?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on April 17, 2014, 01:20:12 am
Ranko's inclusion doesn't surprise me, but what does surprise me is her being announced this early as is. She's one of the more vibrant designs.

And now you know why I'm sort of dreading this.

Yeah. Help would be nice...

WE MUST FIGHT THE POWER, BROTHER SISTER!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on April 17, 2014, 10:16:37 pm
New video from Famitsu

https://www.youtube.com/watch?v=gsc29zGT6z8&feature=youtu.be

Canèt go into detail about it right now but i can give minor brief.

Things on skills and how important they are.
Changes to auditions such as multipliers on certain stats (pretty much means we can't stack 2 stats and expect to pass)

Although it obvious, Only My Note confirmed to have an All Star version ingame.

More in vid but that what came out the most to me.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on April 18, 2014, 04:44:28 pm
Looking at this new video, I'm even more hyped now than I was before, as lives/auditions/etc. were my favorite part of the game, and some of these changes help add some more strategy past "be sure to get full combo".

I do notice there's an end counter for appealing, though I'm unsure if it only applies to burst appeals or regular appeals too, having noticed it on only one song and said song had a full voltage gauge (I'm guessing it's so that they won't initially reveal the end burst times for newly-added songs, since said one song was "The World is all One"). This, and the way the burst appeal gradually depletes voltage gauge on hit rather than taking it all outright, seems like it's trying to make itself more beginner-friendly in a way.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on April 18, 2014, 06:55:00 pm
Skills are an interesting addition.
I also like the office! It's awesome!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on April 18, 2014, 11:15:02 pm
i don't think the stats bonus means we can't only stack 2 stats, since the bonus only seems to apply for a short amount of time.
Even so, you could make 3 units, each of them concentrating on different stats and just bring the corresponding unit to the audition. I think what determines whether we can use the same strategy is if the corresponding charms (or some replacement) still exist or not, the haven't been mentioned in any of the videos yet.

The burst skill they introduced makes some idols better for certain stats, for example Yukiho focusing on visuals since the visual multiplier will be higher after a burst if she uses the corresponding skill.

The way the All Star Live is made means you'll have to train all the idols at least to some degree since you have to win 3 stage performances and you must use all idols for them. And the stage performance with all 13 girls seems to be only an encore if you win the All Star Live.

The next video will be the last one and contain some surprises.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on April 19, 2014, 06:34:18 am
I have a thing for honeycomb patterns and the fact that the skills screen is a giant honeycomb is pleasing to the eyes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on April 26, 2014, 03:20:10 pm
http://youtube.com/watch?v=vx3oJoi25pM (Ranko)
http://youtube.com/watch?v=NvzTU3zbrAE (Serika)
Preview of the guest DLC. Serika will be released in June, while Ranko is first day DLC.

The loading screen is super cute too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 26, 2014, 04:31:45 pm
The lighting during Ranko's performance was just cake.

I do like those new loading screens with the 8-bit idols. Kinda reminds me of the Special Stage loading screens from Sonic 4 with the little 16-bit Sonic.

Wait, Day 1 DLC? Oh boy, now we're gonna hear the "Why make it DLC!? It should've been part of the game!" argument again.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on April 26, 2014, 05:30:58 pm
https://www.youtube.com/watch?v=RjfiaW6gTfA&feature=youtu.be

Final Video from Famitsu and GamiP.

Doesn't really cover any gameplay to any degree, ti covered mostly Stage 4 You.

One thing to note right way. You can have different outfit setup for every idol!

This is awesome! And not awesome!

Awesome because I've always wanted to make different outfits per song but have to resort to editing to do it.

Not so awesome because it makes the compendium for One for All That more complex!

No cost on the Serika and Ranko DLC? -.-
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on April 26, 2014, 05:54:37 pm
I'm so glad you can mix and match coordinates. <3 This is going to be so fun.
I wish they had picked a better ML girl though. I personally don't know who is popular among fans, but I feel like Mirai is the poster child of ML and yet she gets no attention.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on April 26, 2014, 06:01:52 pm
I for one glad that Serika got chosen as first ML Girl to be aviable, as she my favorite in the cast.

As for CG, i mroe or less expected Ranko to be first, or Rin.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on April 26, 2014, 07:40:31 pm
These CG/ML characters sure make me feel like I'm playing Dream Club.

And not in a good way.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on April 26, 2014, 11:10:13 pm
Still waiting on Kaede and Anastasia~. Need them swooning, womanly voices~.

Wait, Day 1 DLC? Oh boy, now we're gonna hear the "Why make it DLC!? It should've been part of the game!" argument again.

I would say something, but for what it's worth this is probably a hell of a lot better than what Capcom does.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on April 26, 2014, 11:25:34 pm
These CG/ML characters sure make me feel like I'm playing Dream Club.

Speaking of, wasn't Serika's VA cast as one of the new maids in Dream Club GoGoGo?
(I knew one of the Million Live VAs was cast, but I wasn't quite sure which one)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on April 26, 2014, 11:55:37 pm
Wait, if I'm not mistaken from what I saw in the videos, all of the DLC from im@s 2 is in the base game?

Thanks scamco.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 27, 2014, 12:15:56 am
Wait, if I'm not mistaken from what I saw in the videos, all of the DLC from im@s is in the base game?

Thanks scamco.

I would say something, but for what it's worth this is probably a hell of a lot better than what Capcom does.

Never forget Street Fighter X Tekken's "Disc-Locked Content" characters. I don't care how many people complain about DLC, that is STILL the absolute WORST form of DLC in Gaming History, imho! And I'm one of Capcom's few remaining fans!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on April 27, 2014, 01:16:24 am
I think I'm gonna have to buy Ranko. I already bought the single anyway.

Wait, if I'm not mistaken from what I saw in the videos, all of the DLC from im@s 2 is in the base game?

Thanks scamco.

Can we really be that mad about it after they included a huge chunk of the 360 DLC in the PS3 version and then included new songs too?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on April 27, 2014, 03:38:42 am
Wait, if I'm not mistaken from what I saw in the videos, all of the DLC from im@s 2 is in the base game?

Thanks scamco.

All of it?  Seriously?  That's a lot of clothes and songs.  o_O
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on April 27, 2014, 03:46:44 am
I think just a few costumes and songs are in? Even then some base stuff from IM@S2 is missing.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on April 27, 2014, 03:57:46 am
Maybe not all of it, but I saw quite a lot of dlc items in the preview video...

Maybe your dlc will carry over?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on April 27, 2014, 04:44:06 am
If DLC carries over omg that a godsend.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on April 27, 2014, 04:50:13 am
Maybe your dlc will carry over?

Ha. Ha ha ha.

*sniffle*

I'm used to Bandai Namco trying to squeeze my wallet dry, so I'm not even going to hope. It'd be great, but I doubt it will happen.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 27, 2014, 04:54:59 am
Maybe not all of it, but I saw quite a lot of dlc items in the preview video...

Maybe your dlc will carry over?

It'd be nice, but that type of stuff only applies if it's like an updated version of the game. One For All is more of a new game, even though quite a few things make it seem like "Super The iDOLM@STER 2 Turbo".
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: deadsnake on April 27, 2014, 10:42:45 am
OMG dlc carry over...hahahaha
DLC carry over is one the least expected things to hope for lol
it's bandai namco after all

but TBH there's a small piece of me hoping for it... a very tiny bit small piece of me

and just knew thar we can cross outfits in the same performance, that's a great feature....
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on April 27, 2014, 02:15:23 pm
It is a great feature, no doubt. Makes me wonder if this carries over with accessories, as well.

Good lord.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on April 28, 2014, 02:21:22 am
i lurked on gamefaqs and found that someone posted these links to new gameplay clips

https://www.youtube.com/watch?v=DaxnNKcURx0
https://www.youtube.com/watch?v=IO4zpA8cc7U
https://www.youtube.com/watch?v=p7vahRvYsPc
https://www.youtube.com/watch?v=gsc29zGT6z8
https://www.youtube.com/watch?v=RjfiaW6gTfA

in case im not the only one theyre new too :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on April 28, 2014, 07:26:41 am
Sorry to disappoint, only the last one recent, most of us who read this thread probably seen the others earlier.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on April 28, 2014, 02:10:25 pm
Sorry to disappoint, only the last one recent, most of us who read this thread probably seen the others earlier.

yeah i didnt check all the videos or the dates before posting, i noticed they were mostly old afterwards :p sorry about that lol.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ferslayerx on April 29, 2014, 07:49:48 pm
Hi
New Videos (26/04/2014)
Nico Nico Super Conference 3
held in Chiba, Japan:

Ranko Kanzaki
http://www.youtube.com/watch?v=vx3oJoi25pM&list=UU_8wqyZTBavaTBoYuQreFlA
Serika Hakozaki
http://www.youtube.com/watch?v=NvzTU3zbrAE&list=UU_8wqyZTBavaTBoYuQreFlA
Hibiki, Yukiho y Mami Vs Ranko(festival)
http://www.youtube.com/watch?v=NldjJVxHlfw&list=UU_8wqyZTBavaTBoYuQreFlA

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on April 30, 2014, 10:03:23 am
A random question, since I'm not too sure how release item-related things are dealt with when it comes to this stuff (so some things may come off as really obvious) - is the Produce Box edition going to be specifically preorder-only? I understand enough it's a limited edition - makes complete sense - but I think I missed any chance I could preorder the Box, and since I wanted to aim for that specifically (it's itching me what the costume looks like, among other things) I wanted to figure out if it's going to be preorder-exclusive or not. (I'd rather not just spend money to get either of the regular versions, if the Box will still potentially be available on release.)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on April 30, 2014, 10:45:27 am
I serously doubt there will be any Produce box edition prior to release, but if there is, stores will try to sell it.

It not realyl a pre-order only item, but b/c it something that will sell fast, you might as well consider it one.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on April 30, 2014, 02:15:11 pm
A random question, since I'm not too sure how release item-related things are dealt with when it comes to this stuff (so some things may come off as really obvious) - is the Produce Box edition going to be specifically preorder-only? I understand enough it's a limited edition - makes complete sense - but I think I missed any chance I could preorder the Box, and since I wanted to aim for that specifically (it's itching me what the costume looks like, among other things) I wanted to figure out if it's going to be preorder-exclusive or not. (I'd rather not just spend money to get either of the regular versions, if the Box will still potentially be available on release.)

nippon-yasan.com still has some available to preorder, i preordered mine from there recently

EDIT: i just checked and theyre sold out, i think i ordered their last one xD

but this site has preorders still open

http://www.nin-nin-game.com/japanese-import-playstation-3-brand-new-softs/10263-the-idolmaster-one-for-all-765-pro-new-produce-box-ps3-en.html
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on May 01, 2014, 02:52:14 am
I'm loving the pixel idols on the loading screen!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 06, 2014, 01:19:52 pm
http://www.famitsu.com/news/201405/06052766.html
They revealed a new rival, named Reon. But unfortunately that's all they've revealed at this point.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on May 06, 2014, 01:22:31 pm
At first I thought she was some Million Live design or something.  For some reason I think her hair color's kinda weird, or at least doesn't match with her heterochromia.  Could probably be because I was expecting white hair since I think Ranmaru Kurosaki from the Uta no Prince-sama franchise has similar eye colors along with white hair.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 06, 2014, 02:07:33 pm
http://www.famitsu.com/news/201405/06052766.html
They revealed a new rival, named Reon. But unfortunately that's all they've revealed at this point.


Reon? You mean like Leon or something?

Anyway, nice to see more characters with heterochromia. But it really sucks that we don't know much about her. What agency would she be a part of? 876Pro? 961Pro? I really wanna know. The only assumption I can make based on her design and outfit is that Reon's one of the older characters and is also a showgirl? That's what I got from it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 06, 2014, 03:10:20 pm
that reminds me: do we even know who our main rival will be in this game? I mean, who takes the place of Project Fairy/Jupiter? Or is it still Jupiter?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on May 06, 2014, 04:28:50 pm
Reon? You mean like Leon or something?

It's レオン so it'd be pronounced more like Rayon or something like that.

Wish we could know more about this mysterious lady. :D
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cien Laguoire on May 06, 2014, 04:47:14 pm
I just hope she isn't a 961 rival and that she's a jerk rival archetype sort of character.

I do kinda dig her design, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 06, 2014, 05:19:25 pm
I just hope she isn't a 961 rival and that she's a jerk rival archetype sort of character.

I do kinda dig her design, though.

I agree. The series has done this THREE times already (Hibiki, Yumeko, and Touma) and its starting to get old. I wouldn't mind 961Pro returning just to give the plot some proper conflict.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 06, 2014, 05:22:48 pm
http://www.famitsu.com/news/201405/06052766.html
They revealed a new rival, named Reon. But unfortunately that's all they've revealed at this point.

And its official that Ryo's back! Eri will probably show up soon...  :)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 06, 2014, 05:28:30 pm
And its official that Ryo's back! Eri will probably show up soon...  :)

Oh wow! I was so caught up on Reon that I didn't even NOTICE him! X)!

This means the chances of my baby Eri coming back are 100%! YES!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 06, 2014, 05:41:52 pm
It may just be the hairstyle, but "Leon" is reminding me way too much of Mai Hidaka...

(http://www10305uf.sakura.ne.jp/futaba/image/img/b/1399373517568s.jpg)(http://www.project-imas.com/w/images/d/d6/Hidakamai.jpg)

that reminds me: do we even know who our main rival will be in this game? I mean, who takes the place of Project Fairy/Jupiter? Or is it still Jupiter?

You bring up a good point... The only rivals I've heard of actually for sure being in the game are the 876 trio, the Cinderella Girls, and the ML idols. No word on Jupiter or SM kinda worries me. "Leon" just complicates things, but at least she'll probably get a good reception...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 06, 2014, 05:51:01 pm
I'm calling her Reon for the time being, since Leon sounds sort of silly for a girl.

My first thought upon seeing her was "she looks a lot like Yumeko...". I'm hoping too she doesn't end up being the stereotypical Jerk Rival as well.

I don't think Jupiter has been announced yet... I'm not even a huge fan but I hope they do show up.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 06, 2014, 06:02:02 pm
Regarding all this rivalry stuff, I kinda hope that, with 876 having been confirmed as in-game rivals (or at least Ai and Ryo, but we KNOW Eri's gonna come with), they may get to be a part of the actual story in some form.
inb4 it's still just going to be 961 who is doing the exact same thing as they did in the last two games...

*is also liking the design for this new rival* It's nice to have an older-looking character who has more of a seductress' design to it (well, judging from this appearance, at least). I wouldn't be surprised if we get another Miki though (in the age-doesn't-quite-line-up-with-appearance department).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 06, 2014, 06:10:33 pm
Looking at this girl's design more (and lamenting the fact our heterochromia representative isn't Kaede), she does remind me a hell of a lot like Megumi (http://danbooru.donmai.us/posts/1667548?tags=idolmaster+official_art).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 06, 2014, 06:14:45 pm
Regarding all this rivalry stuff, I kinda hope that, with 876 having been confirmed as in-game rivals (or at least Ai and Ryo, but we KNOW Eri's gonna come with), they may get to be a part of the actual story in some form.

Quote from: OFA Website
Despite being a female idol, Makoto's popularity with females only increases, causing her to hesitate on how to be an idol. But when she gets a fan letter from someone who deeply understands her, will her situation head in a direction she never considered...?!

I'm going to die laughing if this is Ryo.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 06, 2014, 06:44:24 pm
Oh my god I bet the fan is Ryou. That would make perfect sense.

My prediction is that rivals will be like Dearly Stars, where each idol's story has unique rivals. For example, Ryou had Yumeko and Eri had... more of a series of rivals, like Cineria and Miki. Maybe in OFA some idols will share rivals, since having 13 different rivals would be kind of extravagant.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on May 06, 2014, 07:09:09 pm
Oh. Finally, something nice announced for OFA.

She gives off this vibe from a rival group before 961Pro was a thing. You know, from that one manga. I forget the details, but whatever. I like her. Hoping for more new characters that weren't brought up from failed games or mobile crap.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Amazing_Grace on May 06, 2014, 07:13:58 pm
I'm going to die laughing if this is Ryo.
Oh my god I bet the fan is Ryou. That would make perfect sense.

Holy crap if it is Ryou I'm going to explode in ecstasy because they are my iM@S OTP I'm not gonna lie
Her situation heads in a different direction? Ryou? THEY START DATING?! Too bad it's illegal so there's zero chance of it actually happening.

In any case, while I'm here, I like Reon's design a lot, actually. I can wait to get my hands on this game when it comes out. Who needs to know what's going on, I'll love it anyways,
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 06, 2014, 07:43:02 pm
A lot of Japanese fans have brought up the Maoh Angel-ish ness of her design, yeah.

There are also theories that she doesn't actually have heterochromia and is using contacts, and then there are the more "out there" theories, like she's actually a guy.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on May 06, 2014, 08:12:58 pm
Yeah, Maoh Angel. Them. I've always thought it would be neat for them to appear. They've got a better character design going for them than most of these newish idols.

I'd be willing to bet it's contacts, but she never ends up taking it off, just mentioned along the story.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 06, 2014, 10:34:31 pm
Maoh Angel has been around since the Arcade games, I think? I know even in Idolmaster 2, they appeared in the rankings. It'd be cool to see them again.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on May 07, 2014, 03:25:40 am
I'm hoping that fan letter is from Ryo so much!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yodudes0 on May 07, 2014, 06:10:24 am
The new character's name is Leon and her VA is Minori Chihara, who played Yuki Nagato in Haruhi among other things.

http://i.imgur.com/QAddbhB.jpg (http://i.imgur.com/QAddbhB.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on May 07, 2014, 06:23:19 am
OMG! I love Minori Chihara, she has a great singing voice.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 07, 2014, 06:32:14 am
JUST saw this on tumblr, I freaked out. Minori Chiharaaaaaa. Not so happy with Leon being made the canon spelling, but whatever.

Her song is "*cut off in the scan* セルレーション" and described as a "danceable rock tune" so. There's that.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 07, 2014, 03:07:59 pm
So it IS Leon. Now I can't stop associating her with Resident Evil or Kingdom Hearts.

Anywho, another big name actress, huh? Can't wait to see/hear her in action.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Accoun on May 07, 2014, 03:18:44 pm
Two-page version of the last posted image. Shows Eri and Jupiter, so I guess they're back as rivals again.
(http://i.imgur.com/hT6EQ6m.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 07, 2014, 03:23:17 pm
Huzzah for Eri! I know someone will be joyous. :3

Leon's design is quite appealing, too. Lots of spunk going on there.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on May 07, 2014, 03:36:57 pm
Minori Chihara is such an amazing singer. Let's get that out of the way. Terminated, Kyoukai no Kanata, every song she's done as Yuki Nagato... <3

Maoh Angel? Oh right, Reika Tougouji. Yeah, Leon does remind me of a cross between Reika and a bit of Milla from Tales of Xillia (for some strange reason).

I'm excited for Eri's appearance too (as well as Ai)! Dearly Stars characters need more love!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 07, 2014, 04:03:58 pm
Two-page version of the last posted image. Shows Eri and Jupiter, so I guess they're back as rivals again.
(http://i.imgur.com/hT6EQ6m.jpg)

Huzzah for Eri! I know someone will be joyous. :3

Leon's design is quite appealing, too. Lots of spunk going on there.

Well, I guess we can all end our worries about Jupiter. I still wonder if they're gonna still be part of 961Pro. Highly doubt it, considering this is after iM@S 2 and they should be part of 315Pro at this point.

Oh and about Eri: 10 OUTTA 10! FIVE STARS! MUST BUY! GAME OF THE YEAR!!!!! MAH BABY'S BACK!!!!!! X3!!!!!

Okay, I'm done.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 07, 2014, 04:14:59 pm
glad jupiter is back in, gotta have a male rival unit to spice things up
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on May 07, 2014, 08:10:50 pm
I will never get tired of the idea of Rivals, and rival units. Was a huge fan of Ouendan! 2, and since then, any game that has a rival aspect in it has always been a little more enjoyable for me.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 08, 2014, 03:58:51 am
A lot of Japanese fans have brought up the Maoh Angel-ish ness of her design, yeah.

Wow... Leon even shares a voice actress with Tomomi Sanjou... Heh, so this makes her the second actress to voice two idols, correct?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 08, 2014, 04:06:59 am
I will never get tired of the idea of Rivals, and rival units. Was a huge fan of Ouendan! 2, and since then, any game that has a rival aspect in it has always been a little more enjoyable for me.

the ouendan/elite beat agents series got me into rhythm games and japanese music, love to see it name dropped, it will always hold a special place in my heart <3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on May 08, 2014, 05:18:52 am
https://www.youtube.com/watch?v=UcKGGnC8pCE

Leon preview.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 08, 2014, 05:35:16 am
Cue shitstorm?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 08, 2014, 05:40:47 am
The 15th is near. :3

And from then whatever date my parcel actually arrives. xD
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on May 08, 2014, 07:29:05 am
Her voice wasn't what I was expecting. I was expecting a more Yuki Nagato-ish voice.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 08, 2014, 01:23:47 pm
http://www.youtube.com/watch?v=zS14U0WGLOI (http://www.youtube.com/watch?v=zS14U0WGLOI)

First OFA DLC catalog!
DREAM!
Ranko Kanzaki!
Star Piece Memories!
This is going to be awesome!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 08, 2014, 01:46:35 pm
http://www.youtube.com/watch?v=zS14U0WGLOI (http://www.youtube.com/watch?v=zS14U0WGLOI)

First OFA DLC catalog!
DREAM!
Ranko Kanzaki!
Star Piece Memories!
This is going to be awesome!

It's also going to be very, very, very expensive.

I don't know if the price changed from when I saw the draft (I think they were tossing up if one of the DLC gets an introductory discount) but if you want to buy out the first catalog...

You'll have to spend more than the entirety of the cost of the game itself to do so.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 08, 2014, 02:13:38 pm
Oh freaking lawd, that was quicker than expected. Way quicker.

But still, though, that first song. That swimsuit. There's also psuedo-gothic material for use... might as well begin saving up for the global share.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: kantou on May 08, 2014, 03:03:56 pm
It's also going to be very, very, very expensive.

I don't know if the price changed from when I saw the draft (I think they were tossing up if one of the DLC gets an introductory discount) but if you want to buy out the first catalog...

You'll have to spend more than the entirety of the cost of the game itself to do so.

 ;) this is one reason to i take the game in dlc. I'm ready to put 5000 yen more for ranko chan.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on May 08, 2014, 04:30:41 pm
Yawn.

This trailer shows that not every idol is suited for DREAM.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on May 08, 2014, 05:03:19 pm
But the game isn't even out yet and DLC....?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 08, 2014, 05:15:12 pm
But the game isn't even out yet and DLC....?
The DLC for idolmaster 2 was announced like a month in advance, I'm not remotely surprised.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on May 08, 2014, 05:44:46 pm
But the game isn't even out yet and DLC....?

Comes out in a week. Game has been done for quite some time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 08, 2014, 07:19:13 pm
kinda wish they already gave out how much each thing cost, if i had to guess based on previous catalogs, everything i want i'll need 5k yen :<
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 08, 2014, 07:38:57 pm
/opinion post
First OFA DLC catalog!
DREAM!
Sold as soon as this, considering that this was one of my favorite songs (no, not every idol will sound good singing it, but all the same that's the case for most of the franchise's songs).
The red/black extend and associated accessories do not look bad at all either (same with the mermaid costume, but mermaid costume's a bit more themey than red-black outright, so it's not so appealing to me as a buyer)
Could honestly care less about Star Piece Memories, but I think it's just because I don't like the outfit design in general. I think it's the spikiness of the appearance, similar to Wired Marionette which I'm only slightly fonder of. I'm just glad this means it's not the preorder outfit
I think I've said before, but as I don't really follow CG, I only really care about Ranko if her outfit can be used by other idols, I'm not much for getting the rivals on their own because the use in rivals themselves is so limited (yes, different outfit swaps, but I came into iM@S for songs, and rival units are limited in them - as a person who tends to leave a video on alt-tab while multitasking, outfits don't mean QUITE as much to me for them) - but I love the outfit (if it can be used, I wonder if it'll have the higher-than-norm stats Ai/Eri/Ryo's outfits had).

...that begs the question, will we be able to eventually use Ai/Eri/Ryo's outfits in OFA itself, and what will the stats be for those outfits (since in that instance they'd no longer be DLC content)?

That being said, I do hope there will be some discount for some of the initial DLC (as it is, it WOULD make sense if so).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: kirby2096 on May 09, 2014, 12:53:59 am
Wait, why did they hike up the price for the download edition?  ???
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 09, 2014, 12:58:54 am
Wait, why did they hike up the price for the download edition?  ???

they made it even more expensive? i was going to get that version but considering id have to get like a 10000 yen points card to purchase it i figured i might as well get the limited edition set for a couple more bucks lol
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 09, 2014, 01:03:00 am
*at above two posts*
I'm not sure if there was actually a price spike on the downloadable version of the game that I haven't heard about, but, most of the conversation from the above page (after Chance's post) is talking about the extra Downloadable Content (extra content is typical for most of the iM@S games), as there is some being distributed on release, and we've been talking about costs related to that.
(wanted to clarify in case of any confusion caused)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 09, 2014, 01:16:42 am
It's just a historical note about how DLC is traditionally run for im@s games.

Based of historical pricing:

DLC songs are usually 1800 each

Each Extend costume type is 1500
Each non-Extend costume 1000
Each accessory is usually 300 yen each
Each accessory pack is 980 yen each

Each other game accessory item is from memory 1000 yen for the bundle, but don't quote me on the last one.

All items need to be grabbed to unlock the DLC item complete pack, except the in game money, which I always ignore in the calculations.

So from what I (and now, everyone else) knows about DLC catalog 1:

1x1800 + 2x 1500 + 1x 1000 + 980 + 1000

= 6880 + 1 item which may be promotional, so the price isn't known. It may be free.

Should note that Ranko is bundled with one of the DLC costumes - For those who don't know, Ranko's costume can be worn by all the 765 cast.

It remains to be seen how many costumes Ranko can wear, or how many songs she can sing out of the 765 repertoire. G4U was a separate mode, which only gave access limited access to extend only costumes for the 876 crew.

If that promotional is a limited time free thing, the final price before discounting (usually reserved 2 years after a game's release) after the free period will be 7880 yen.

Which if I recall correctly more than the actual game itself.

Of course, the pricing isn't formal yet (Since I'm working off a prototype sheet) but that should explain my note about how expensive it is.

And people don't believe me when I say that the game isn't very expensive compared to the upkeep costs, and that if they wanted to save money, they'd be better off considering a cheaper hobby.

Nor do people believe me when I tell them that DLC makes up a significant amount of NBGI's im@s revenue either, more than the game itself.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: kirby2096 on May 09, 2014, 01:29:51 am
they made it even more expensive? i was going to get that version but considering id have to get like a 10000 yen points card to purchase it i figured i might as well get the limited edition set for a couple more bucks lol
It's was ¥7600 (same as the standard edition retail price), but now it's ¥8208 but discounted to ¥7650 until 7/30 instead: - http://ofa.idolmaster.jp/spec/

And yeah, I've spent over ¥25000 on IMAS2 DLC and that's after waiting for the sales T_T
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cien Laguoire on May 09, 2014, 01:35:47 am
Dude. You spent $260+ Canadian on Im@s DLC?!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 09, 2014, 01:41:49 am
Dude. You spent $260+ Canadian on Im@s DLC?!

He's lucky. He got to pick what he wanted.

I hope you're sitting down for this next revelation.

I can confirm I spent over 120000 yen (18 catalogs worth) for im@s 2, but that was for compendium building reasons.

When I said that im@s makes more money off the DLC than the base game, I really, REALLY, REALLY was not kidding.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 09, 2014, 01:53:40 am
He's lucky. He got to pick what he wanted.

I hope you're sitting down for this next revelation.

I can confirm I spent over 120000 yen (18 catalogs worth) for im@s 2, but that was for compendium building reasons.

When I said that im@s makes more money off the DLC than the base game, I really, REALLY, REALLY was not kidding.

im kinda glad i got into idolm@ster late and skipped idolm@ster 2 haha but im pretty sure my wallet is going to get raped with the dlc in this game, im going to want the song and rival dlcs at minimum and thatll probably already run me into the hundereds of dollas :p
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: kirby2096 on May 09, 2014, 01:54:23 am
Dude. You spent $260+ Canadian on Im@s DLC?!
Actually no I didn't. I was going through my spreadsheet and misread the number, that was the total spent on the JPN PSN.
To save you the conversion and taking into account the psn card prices at that time, I've spent CDN$850+
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 09, 2014, 03:13:03 am
Actually no I didn't. I was going through my spreadsheet and misread the number, that was the total spent on the JPN PSN.
To save you the conversion and taking into account the psn card prices at that time, I've spent CDN$850+

O_O
well for those looking for a place to buy psn cards for this game the cheapest place i found and i buy from is this place
www.solarisjapan.com
its the absolute cheapest i could find and they send the code usually in 24 hours

i also found these clean scans for the game on gamefaqs i dont think they've been posted on here yet
http://imgur.com/a/g9h9S#UYUIxz6
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 09, 2014, 04:20:24 am
O_O
well for those looking for a place to buy psn cards for this game the cheapest place i found and i buy from is this place
www.solarisjapan.com
its the absolute cheapest i could find and they send the code usually in 24 hours

i also found these clean scans for the game on gamefaqs i dont think they've been posted on here yet
http://imgur.com/a/g9h9S#UYUIxz6


From the website:

First Time Order: To speed up the validation process of your order, please help us by:
using your Facebook email address
emailing us a picture of your ID
letting us know your neogaf forum name


Well, that strikes them off the trustworthy list right there. The last one's relatively benign. The first two? You might as well ask me if I wanted to jump into a fire, but you know, understanding privacy and stuff.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on May 09, 2014, 04:34:49 am
Holy moley those prices!

I might end up doing some comission service or something. All proceeds will go directly to DLC, of course.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 09, 2014, 04:38:59 am

From the website:

First Time Order: To speed up the validation process of your order, please help us by:
using your Facebook email address
emailing us a picture of your ID
letting us know your neogaf forum name


Well, that strikes them off the trustworthy list right there. The last one's relatively benign. The first two? You might as well ask me if I wanted to jump into a fire, but you know, understanding privacy and stuff.

?? thats weird i never did any of that, i just pay with paypal and made a account the normal way, email and address, i can vouch that theyre legit, ive purchased points numerous times
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: TheTanStar on May 09, 2014, 06:09:24 am
I should mention that Nippon-Yasan, Japan-codes, and Play-Asia do sell PSN codes for about the same price after factoring conversions. Play-Asia even allows usage of their coupon codes, so they're technically the cheapest, not to mention they have instant digital delivery now.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 09, 2014, 06:23:54 am
I should mention that Nippon-Yasan, Japan-codes, and Play-Asia do sell PSN codes for about the same price after factoring conversions. Play-Asia even allows usage of their coupon codes, so they're technically the cheapest, not to mention they have instant digital delivery now.

all those places youre paying like 37.99 to 38.99 for 3000 yen but solaris its about 34
im not telling people where to shop but im just saying me personally i rather save every last dollar i can
if you could get a coupon i guess play asia would be the best if it shaved off like 9 bucks but otherwise id rather save money than get a code a lil faster at play asia
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 09, 2014, 10:17:11 am
yea but from what i saw setsuna said for first time users.

That pretty much kills privacy.

I would rather pay the extra 4-5$ than losing my ID to some random site i got recommended to just for a few dollar cheaper when i been using japan-code for years.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 09, 2014, 10:25:36 am
Speaking of Japan-Codes, does anyone know when they're actually going to restock on 500 JYN cards, if at all?

Those would be so useful for change...

Also huzzah, 100 posts! :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 09, 2014, 11:00:01 am
yea but from what i saw setsuna said for first time users.

That pretty much kills privacy.

I would rather pay the extra 4-5$ than losing my ID to some random site i got recommended to just for a few dollar cheaper when i been using japan-code for years.

Well, it is for speeding things up according to what setsuna wrote. I ordered a code there now, i'll let you guys know whether they want any form of identification.

I noticed one thing though: Setunas quote "using your Facebook email address" made me wary and i tested it, you can really look up people in FB by their e-mail address by default. I just changed this setting now. So they had about 2 hours time to look me up in FB by using my mail address.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on May 09, 2014, 01:28:56 pm
I should mention that Nippon-Yasan, Japan-codes, and Play-Asia do sell PSN codes for about the same price after factoring conversions. Play-Asia even allows usage of their coupon codes, so they're technically the cheapest, not to mention they have instant digital delivery now.

Play-Asia has always been way more expensive than everyone else every time I've checked.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 09, 2014, 01:32:56 pm
I'm honestly surprised that the Facebook account was actually the WORST part of the deal.

I was thinking straight up 'So what are they going to do with a copy of your ID?'

It's either incredibly useless (Because I'll send someone ELSE'S picture and there's no point) or I'd be very, VERY worried if they carried say, a copy of my passport, or maybe my driver's license on record (You know, because of identity fraud and all) and the next thing I'd be asking is 'So what measures do they actually USE to protect that information anyway?'

Facebook accounts can be ditched at will, if compromised. Your Passport or Driver's license? Not so much...

Anyway back to One for All, at my end I'm just waiting for a really big bill, and looking for someone to partner up with to work on dredging information so the game can be conquered quick, all on a livestream.

I'm guessing I won't be sleeping for weeks.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 09, 2014, 02:20:55 pm
Blatantly shady registry antics aside, I'm intrigued by the livestream you've mentioned. One as in doing a full-on playthrough with? Sounds so spoiler-haven. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 09, 2014, 11:41:40 pm
Anyway back to One for All, at my end I'm just waiting for a really big bill, and looking for someone to partner up with to work on dredging information so the game can be conquered quick, all on a livestream.

I'm guessing I won't be sleeping for weeks.

I can help you with getting infomation from the game itself like i did last time, to a degree.

Obviously you know i can stream the game, im also doing a full playthru video run on my youtube account.

Msg me if you want me to help with anything. Beside finance, im pretty screwed for that for hte next 3 months.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 10, 2014, 02:44:28 am
I can help you with getting infomation from the game itself like i did last time, to a degree.

Obviously you know i can stream the game, im also doing a full playthru video run on my youtube account.

Msg me if you want me to help with anything. Beside finance, im pretty screwed for that for hte next 3 months.

Youtube channel? You weren't planning to stream it live? Unless you were planning to use the live event youtube stuff.

I was planning to broadcast on hitbox or even try Youtube (Because twitch's 30s-1m delay is going to be really awkward) so I could get someone else to help. Alaylle said she not very interested in doing im@s, so I haven't got a grinding support partner for the 1 week blitz rush I had penned in my diary.

For anyone else reading, yes, I play games in a radically different manner to most - I play to break games and push them past their limits, not necessarily win them. I also run games in 14-20 hour shifts, which makes it more or less a marathon, and quite difficult to keep up.

... You'd think I'd mellow down a bit after doing games review, QA and other work after 15 years, but old habits die hard, I guess.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 10, 2014, 07:59:22 am
Well, it is for speeding things up according to what setsuna wrote. I ordered a code there now, i'll let you guys know whether they want any form of identification.

I noticed one thing though: Setunas quote "using your Facebook email address" made me wary and i tested it, you can really look up people in FB by their e-mail address by default. I just changed this setting now. So they had about 2 hours time to look me up in FB by using my mail address.

Just as a feedback: I got the code about 2 hours ago, as a first time customer.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 10, 2014, 08:28:31 am
I plan to do a Live stream on Twitch and a youtube playthru run, recording my stream and uploading it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 10, 2014, 03:33:42 pm
but now it's ¥8208 but discounted to ¥7650

just realized what namco did, is this going to become a trend with pricing? i know they like to charge miku merch like that too sometimes lol

Just as a feedback: I got the code about 2 hours ago, as a first time customer.

told you there were alright :p cant blame guys for being skeptical though, never noticed that speed up first time users thing
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on May 11, 2014, 08:35:43 pm
Ya know, I wasn't ever too sure I really wanted all the stuff in the limited edition, so I've been slacking off on ordering this. The limited costume and the drama CD were the only standouts, but I... think the costume should be released later? Namco's got a track record of doing that.

I think I'll be checking prices after release to see what sort of deals I can get. Worst comes to worst, I'll just grab the limited edition used some time later, since I know it'll come down eventually.

EDIT: Oh hey, post 1300. Is this an omen of some sort?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 13, 2014, 11:15:32 am
Some of the retailers have now been processing preorders, so shipping time. Got the notice, and paid on the notice.

I should expect mine to arrive next week, due to logistics and what have you.

This should be fun, regardless.

Generally yes, the costume is released, usually somewhere in the vicinity of six months after the initial release of the game. Usually like 400 yen or something.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: kantou on May 13, 2014, 11:19:05 am
2 days of release no price for dlc 1 ? :o
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 13, 2014, 03:35:28 pm
2 days of release no price for dlc 1 ? :o
http://otakomu.jp/archives/97392.html
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 13, 2014, 07:27:31 pm
Still have yet to get mine shipped. Play-Asia must be slow this week. :C
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 13, 2014, 09:59:44 pm
http://otakomu.jp/archives/97392.html

Same pricing as expected, im surprised about one thing.

Star Piece Memories isn't on that list.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 13, 2014, 10:26:28 pm
Star Piece Memories is free, so it doesn't have a price.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 13, 2014, 11:25:54 pm
Oh really? Awesome!

Scamco respect point +5 (total is now -143)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 13, 2014, 11:33:41 pm
I didn't think it was possible for said points go above increments of 1+. :P
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 14, 2014, 06:42:57 am
I'm not about to complain about free DLC, especially something that looks so good.

I've been wondering is there going to be someone slapping together an english wiki for OFA like we had for the last game? it was super helpful.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 14, 2014, 09:09:50 am
I've been wondering is there going to be someone slapping together an english wiki for OFA like we had for the last game? it was super helpful.

In case you mean this one: http://imas2.wota.info/

That was actually a translation of a japanese wiki, mostly done by a single person. After he translated it i helped him to reorganize and enhance it, and correct a few mistakes here and there or making things more clear.

I don't know how much time he invested for the translation, but it must have been A LOT. Just making the sound files to show the last appeal took me ages, and that was only a small part...

I think it has more chances to come to fruition if we make it as a collaborate effort, especially since we don't have a more or less complete japanese wiki we can simply translate. Alone listing correct communication answers and stuff like that would already be a huge help, especially for those who don't speak japanese. I'd definitely be willing to help.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 14, 2014, 02:01:58 pm
I generally wing it after finding a JP wiki with some base information. I've worked with machine translations for a long, long time, and I'm an ex journalist, so winging it is pretty standard.

But yeah, what usually happens is the person I'm working with usually helps me compile notes after I apply field testing. It's not a particularly easy way to do it, but it works.

Unfortunately the person who usually helps me do it isn't interested in im@s, so I'm just looking around for help.

In case you mean this one: http://imas2.wota.info/

That was actually a translation of a japanese wiki, mostly done by a single person. After he translated it i helped him to reorganize and enhance it, and correct a few mistakes here and there or making things more clear.

I don't know how much time he invested for the translation, but it must have been A LOT. Just making the sound files to show the last appeal took me ages, and that was only a small part...

I think it has more chances to come to fruition if we make it as a collaborate effort, especially since we don't have a more or less complete japanese wiki we can simply translate. Alone listing correct communication answers and stuff like that would already be a huge help, especially for those who don't speak japanese. I'd definitely be willing to help.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 14, 2014, 04:52:06 pm
Oh, and for those who are math disinclined, the totals for Catalog 1 are:

Guests: 1500 yen
Song: 1800 yen
All Costumes: 3750 yen
All Accessories: 980 yen
All Cell conversations (for catalog complete unlocks):2980 yen

Total for Catalog Complete: 11010 yen

Yes, there's a catalog complete item in there. It's an accessory.

Oh and Star Piece Memories is free until 7/30 (From what I saw of the magazine scans anyway). It'll get a price after that.

Or in short, Catalog 1 DLC is about 40% more than the game ITSELF. And people wonder why I said I can't afford to keep doing the recording for free anymore.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 14, 2014, 05:55:35 pm
http://nicovideo.jp/watch/sm23554970
Azusa solo of Only My Note. They changed her Luxury costume a bit, and I know Ami's Starry outfit was changed, so I wonder if there are more costume changes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 14, 2014, 06:45:10 pm
Yup, totally got Street Im@s 2 Turbo vibes from that one, though the performance was quite nice. :P

Or in short, Catalog 1 DLC is about 40% more than the game ITSELF. And people wonder why I said I can't afford to keep doing the recording for free anymore.

Couple that with the fact iM@S 2 had 18 catalogs, an amount which does look to carry over to OfA given Namco's track record, it really does go beyond the spectrum of insanity. The recording fee is justified; money just doesn't grow on trees.

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 14, 2014, 11:19:29 pm
im going to copy and paste a post i saw on gamefaqs, seems to be footage of the first 15 minutes of the game and some stats for the idols
"

https://www.youtube.com/watch?v=sumAErKOj3w

Initial stats
DA. VI. VO. Name - Total Points
14 21 17 Yuhiko - 52
23 20 19 Makoto - 62
23 25 19 Iori - 67
19 14 16 Yayoi - 49
23 19 26 Ritsuko - 68
21 20 30 Chihaya - 71
16 18 22 Haruka - 56
17 26 20 Miki - 63
24 18 20 Hibiki - 62
17 21 22 Takane - 60
20 16 14 Mami - 50
20 16 14 Ami - 50
16 22 19 Azusa - 57

Garbage Tier: Yayoi, Ami, Mami, Yukiho
Mid Tier: Haruka, Azusa, Takane, Makoto, Hibiki, Miki
OP Tier: Iori, Ritsuko, Chihaya

The stats are fair with a few exceptions:
-Iori with second highest dance AND visual
-Ritsuko with second highest dance AND vocal
-Hibiki is underrated in dance even though #1 in dance (24, with 26 being the best VI and 30 the best VO)"

credit to DoctorNeko of gamefaqs
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 14, 2014, 11:39:39 pm
So in other word, for point scoring reasons, don't go dance as a core?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 14, 2014, 11:54:26 pm
Hm. Shame that Yukiho got the shaft, but it's nice that I'll be having Chihaya and Ritsuko in my unit as well to compensate. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 14, 2014, 11:56:18 pm
Well, the Futami/Yayoi/Yukiho unit was the weakest in the first idolmaster too. The tradeoff is that they're really easy to take care of. It's the reverse for the Iori/Ritsuko/Chihaya unit.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: kantou on May 15, 2014, 12:11:14 am
Ranko stats ?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 15, 2014, 12:24:31 am
im going to copy and paste a post i saw on gamefaqs, seems to be footage of the first 15 minutes of the game and some stats for the idols
"

https://www.youtube.com/watch?v=sumAErKOj3w

Initial stats
DA. VI. VO. Name - Total Points
14 21 17 Yuhiko - 52
23 20 19 Makoto - 62
23 25 19 Iori - 67
19 14 16 Yayoi - 49
23 19 26 Ritsuko - 68
21 20 30 Chihaya - 71
16 18 22 Haruka - 56
17 26 20 Miki - 63
24 18 20 Hibiki - 62
17 21 22 Takane - 60
20 16 14 Mami - 50
20 16 14 Ami - 50
16 22 19 Azusa - 57

Garbage Tier: Yayoi, Ami, Mami, Yukiho
Mid Tier: Haruka, Azusa, Takane, Makoto, Hibiki, Miki
OP Tier: Iori, Ritsuko, Chihaya

The stats are fair with a few exceptions:
-Iori with second highest dance AND visual
-Ritsuko with second highest dance AND vocal
-Hibiki is underrated in dance even though #1 in dance (24, with 26 being the best VI and 30 the best VO)"

credit to DoctorNeko of gamefaqs

Never truly played an iDOLM@STER game, but judging from these stats, my unit for my first playthrough (if it ever happens) would probably be Azusa, Makoto, and Chihaya as a way of balancing out both tiers and types. Would a unit like this make the game an easy, or at the very least standard, experience?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 15, 2014, 12:31:41 am
Ranko stats ?

Can't produce her. These are 765's initial stats.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 15, 2014, 12:54:43 am
>OP Tier: Iori, Ritsuko, Chihaya
Sold.
However, I wonder if there're "trash" tasks to be taken care of prior to truly playing, a la iM@S2?
(For the unfamiliar, you basically were intended to use your first few playthroughs in order to collect all the things that would help you get the high scores and the true ends.)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 15, 2014, 12:59:58 am
>OP Tier: Iori, Ritsuko, Chihaya
Sold.
However, I wonder if there're "trash" tasks to be taken care of prior to truly playing, a la iM@S2?
(For the unfamiliar, you basically were intended to use your first few playthroughs in order to collect all the things that would help you get the high scores and the true ends.)

lol im swapping ritsuko for haruka and thats going to be my 3 picks, i read an interview through a crummy google translaltion and the gist of it i was able to make out was that the game just keeps going and theres no need for those type of runs because theres no "time limit"
not too sure what that means so maybe someone can clarify, i never played the others ones this will be my first.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 15, 2014, 01:09:13 am
lol im swapping ritsuko for haruka and thats going to be my 3 picks, i read an interview through a crummy google translaltion and the gist of it i was able to make out was that the game just keeps going and theres no need for those type of runs because theres no "time limit"
not too sure what that means so maybe someone can clarify, i never played the others ones this will be my first.
Basically, in the previous games, you had to work to achieve the goal of becoming "top idol" (in iM@S2's case, getting the Idol Academy awards) within a certain amount of weeks, where you had to pick from certain sets of activities to do each week (do I want to help my idols perfect their skills, send them out on promoting, hold a concert? etc.). In iM@S2, you had 55 weeks.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 15, 2014, 01:11:11 am
So I've been lurking on /vg/ over on 4chan and from what I gathered produce mode has no ending and the game progresses by seasons. Every season you unlock another idol to produce and a new song to play with, but I'm not sure which songs are base songs and which are unlockable but you do need to unlock them in produce mode to be able to use them in s4u.

Still haven't heard squat about Leon, which is a bummer because I'm really interested in her.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 15, 2014, 02:15:40 am
Basically, in the previous games, you had to work to achieve the goal of becoming "top idol" (in iM@S2's case, getting the Idol Academy awards) within a certain amount of weeks, where you had to pick from certain sets of activities to do each week (do I want to help my idols perfect their skills, send them out on promoting, hold a concert? etc.). In iM@S2, you had 55 weeks.

that seems kinda meh, i like the idea of producing my idols forever(or as long as i feel like) so this game seems right up my alley, also like that it seems that theres no game overs so if you lose at a festival you just suck it up and hope you do better next time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 15, 2014, 02:47:43 am
Translated trophy list (http://pastebin.com/CaWzSqAE), courtesy of 4chan.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Amazing_Grace on May 15, 2014, 03:36:00 am
Initial stats
DA. VI. VO. Name - Total Points
14 21 17 Yuhiko - 52
23 20 19 Makoto - 62
23 25 19 Iori - 67
19 14 16 Yayoi - 49
23 19 26 Ritsuko - 68
21 20 30 Chihaya - 71
16 18 22 Haruka - 56
17 26 20 Miki - 63
24 18 20 Hibiki - 62
17 21 22 Takane - 60
20 16 14 Mami - 50
20 16 14 Ami - 50
16 22 19 Azusa - 57

Whoa, hang on a second. Since when was Ritsuko's vocal higher than Takane's?!
Also, last game Hibiki and Makoto had equal dance. Given Makoto's work ethic, I'm surprised her dance stat has gone DOWN while Hibiki's remained near the same (pretty sure they were both 24 in iM@S 2, or was it 26...)
Either way, I'm honestly very surprised by some of these stats (like, since when was Iori's dance on par with Makoto's?!), though Chihaya still maxed out on Vocal was obvious.
My baby Makoto deserves better than this.

Aaanyhow. Doesn't stop me from being excited for this game, and Miki/Hibiki/Makoto is still my ideal unit. No, that was not my ideal iM@S love triangle. T_T
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 15, 2014, 04:09:01 am
digital version is up, now im tempted to double dip since mine hasnt even been shipped yet :p

edit: nippon yasan is now processing my order, thank god i think i can stay patient and wait for my limited edition now xD
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 15, 2014, 04:47:06 am
http://www.nicovideo.jp/watch/sm23557168 Haruka, Yukiho, Makoto version of Dream. I love it *u*
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 15, 2014, 04:59:29 am
http://www.nicovideo.jp/watch/sm23557168 Haruka, Yukiho, Makoto version of Dream. I love it *u*
damn better get those psn points ready lmao
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 15, 2014, 05:00:46 am
http://sp.nicovideo.jp/watch/sm23557198
Ranko's song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 15, 2014, 05:30:46 am
Whoa, hang on a second. Since when was Ritsuko's vocal higher than Takane's?!
Also, last game Hibiki and Makoto had equal dance. Given Makoto's work ethic, I'm surprised her dance stat has gone DOWN while Hibiki's remained near the same (pretty sure they were both 24 in iM@S 2, or was it 26...)
Either way, I'm honestly very surprised by some of these stats (like, since when was Iori's dance on par with Makoto's?!), though Chihaya still maxed out on Vocal was obvious.
Nah, last game the stats were same as what was shown before for Hibiki/Makoto.
As for the Ritsuko/Takane question, the world will never know, considering that they have never been producable in a game together before now (unless hypothetical stats for Project Fairy in the SP era were in some random fanbook somewhere).

Edit: Also, Ranko's wave is really hyper and energetic - definitely cute. XP
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 15, 2014, 05:41:47 am
Takane was only the Vocal specialist of Project Fairy, meaning that her VO is probably the highest out of the three... Which is reflected in the stats. She doesn't have as strong a lead in her area as Hibiki and Miki do though.

As for Iori being equal to Makoto in dance, it's just a thing that makes more sense in gameplay than in the plot (think all those games that have characters saying "press A to attack!"), since idolmaster has a long tradition of making Character an inverse to stats.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Exdeathmore on May 15, 2014, 06:04:16 am
Looks like someone is streaming OFA on Twitch right now:
http://www.twitch.tv/transfer2
They chose Yayoi, Iori, and Makoto.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: kantou on May 15, 2014, 08:53:16 am
Can't produce her. These are 765's initial stats.
  free mode only? no level up ? no training ?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 15, 2014, 09:13:15 am
i wouldn't be so hung up on the initial stats. If it is anything like im@s 2 difficulty wise a few points more or less in the beginning don't matter, it wouldn't even matter if the max stats had the same difference, because compared to the total they only make a small difference and you simply don't need the absolute maximum to completely own the game.

And if it's true that there is no end, it matters even less because you have the time to max out their stats.

My game is now being processed for shipping. Since i ordered by EMS i guess i'll get it on monday. Which is good, because i'm not at home during the weekend and i'd be really annoyed if i knew the game was waiting at home ;)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 15, 2014, 09:19:25 am
Meanwhile,

here's Ranko in Long Camera view:
https://www.youtube.com/watch?v=YG-Hc8p3G_8
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on May 15, 2014, 09:35:40 am
If anyone has spare Miki CG codes they don't plan on using, mind sending them my way?  I'm looking for as many as possible.  I'd appreciate it!

I'm willing to give away my ML Chihaya code too.  I have no idea if these codes are redeemable multiple times, but I'll assume/hope they are.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 15, 2014, 12:49:45 pm
Just downloaded the game and went straight to S4U!

First thing to note, A LOT of items are locked.

Songs avaible right away

The world is all one!
READY!!
CHANGE!!!!
DREAM (assuming you brougth DLC)
Of course Ranko image song

2 costume per costume set
All of Extend costume are locked.

Only 4 stage aviable.
Only 1 of those stages supports quinlet.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 15, 2014, 01:21:22 pm
I'm jelly, guys. So jelly~. D:

YET STILL, I now realize my order has been shipped. SO HA!

Ha, somewhat.

But wow, I'm surprised S4U is so limited as it is. Was hoping to be able to play Futari no Kioku right off the bat... harumph. :C

Meanwhile,

here's Ranko in Long Camera view:
https://www.youtube.com/watch?v=YG-Hc8p3G_8

Nice song, too, and it's also nice to know Long Cam works as expected~.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 15, 2014, 01:35:12 pm
I'm not.

im@s 2 was similarly locked. I believe only 7 of the songs were available, about 8 costumes and maybe 10 accessories total.

Maybe 10 of the stages were available on start as well.

Everything else was in game money earned. You'd perform, produce, and use the proceeds to buy more costumes.

It would probably be at least 2-3 weeks of hard playing to unlock everything, I'm guessing.


I'm jelly, guys. So jelly~. D:

YET STILL, I now realize my order has been shipped. SO HA!

Ha, somewhat.

But wow, I'm surprised S4U is so limited as it is. Was hoping to be able to play Futari no Kioku right off the bat... harumph. :C

Nice song, too, and it's also nice to know Long Cam works as expected~.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 15, 2014, 01:37:29 pm
http://www.nicovideo.jp/watch/sm23559672 (http://www.nicovideo.jp/watch/sm23559672)

And here's Leon!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 15, 2014, 01:41:34 pm
Btw: Is there a list of the Songs in the game? I think i haven't seen one so far.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 15, 2014, 01:53:39 pm
  free mode only? no level up ? no training ?
Ranko is DLC for use as a rival unit - that is, she can fight against the main 765 girls in festival play - and in Stage 4 U (basically the free watch mode). You cannot produce her in the game itself, so there's no level up nor training for her, no.

http://www.nicovideo.jp/watch/sm23559672 (http://www.nicovideo.jp/watch/sm23559672)

And here's Leon!
...okay, despite the fact she isn't producable, I think she may have just shot up to "favorite" status just from the song alone - I'm definitely eager to figure out its meaning.
So much Engrish though...

As for a song list, I think there's one on the wiki somewhere?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: kirby2096 on May 15, 2014, 01:56:24 pm
There's 2 versions up, one for (all) the standalone digital download, and one that seems to connect to the imas channel.

Both are the same price, so what are the perks of getting the imas channel version?

Edit: I got my answer from another forum, you get the other version free when you buy one.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 15, 2014, 02:10:16 pm
I'm not.

im@s 2 was similarly locked. I believe only 7 of the songs were available, about 8 costumes and maybe 10 accessories total.

Maybe 10 of the stages were available on start as well.

Everything else was in game money earned. You'd perform, produce, and use the proceeds to buy more costumes.

It would probably be at least 2-3 weeks of hard playing to unlock everything, I'm guessing.

It's still noticeably less than what iM@S 2 started off with -- by roughly half the margin no less.

Eh, it does give one an excuse to actually play the the game so there's that at least... can't have my songs going without Extend, after all. :P

Btw: Is there a list of the Songs in the game? I think i haven't seen one so far.

Thus far, I've been using this as reference.

http://www.project-imas.com/wiki/THE_iDOLM@STER_ONE_FOR_ALL#Songs (http://www.project-imas.com/wiki/THE_iDOLM@STER_ONE_FOR_ALL#Songs)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 15, 2014, 04:36:24 pm
It's still noticeably less than what iM@S 2 started off with -- by roughly half the margin no less.

Eh, it does give one an excuse to actually play the the game so there's that at least... can't have my songs going without Extend, after all. :P
I get the feeling that that's the point, if I'm to believe the no-end to a playthrough, considering in 2 you'd only ever be able to use a few songs at once.

Meanwhile, guess who just got her copy...
(http://i.imgur.com/dhbEt3W.png)
The box is dualsided, too. (http://i.imgur.com/PMbliR3.jpg) Yes, that's my thumb, and I apologize for bleh quality >>; (Also, I'm not sure what the Haruka image - it doesn't appear to be a folder or the like, haven't examined further - is, but the back appears to have adverts for other Playstation games, so)
I got what I'm to believe is the costume code in a small box that contained the cleaning cloth, and all the posters, rolled up, in a small box inside. The ML/CG codes were inside the game packaging, which makes enough sense.
I haven't yet checked out the calendar nor the drama CD yet and at this point, I'm a little more interested in firing up the game - so let's see what it's like to start!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on May 15, 2014, 05:01:36 pm
From the above posts, it sounds like everyone's image song is locked to start with (TBH, it kind of feels a lot like some of the fighting games I play, particularly the anime-themed ones, where only a handful of characters are available to start and you have to unlock the rest via Story Mode, etc). I wonder if you have to accomplish something with an idol in order to unlock her respective image song, kind of like in Dearly Stars (remember how ALIVE, Precog, and Dazzling World had to be unlocked in their respective story routes?).

Still kind of disappointed that my Miki wound up with FuruFuru Future (least favorite Miki song IMO) instead of Marionette no Kokoro (best Miki song, period) or something more iconic like relations.

Still hoping Haruka gets I Want.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 15, 2014, 05:26:21 pm
Meanwhile, guess who just got her copy...

im jealous :( nippon still hasnt shipped mine so ill probably have to wait till sometime next week.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 15, 2014, 05:32:38 pm
All I know for certain is Iori got Futari no Kioku and Azusa with Tonari ni..., so I'm content. Seems like I'll have to produce them for that, but I'll get around to this~.

Miki does seem ill-suited for FuruFuru Future, but I personally love it with Ritsuko -- it's adorable in a playful, probably sort of annoying way. :3

In regards to your copy, Virgofall, the dual-sided box is very cool. Wonder when and where the Drama CD takes place... perhaps it's to bridge iM@S 2 and OfA? As rudimentary as it sounds, I'd also kill for that calender; I'd rather have our beloved idols tell me what month and season it is. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 15, 2014, 05:35:22 pm
im jealous :( nippon still hasnt shipped mine so ill probably have to wait till sometime next week.
To be fair, the site which you had linked me (thank you much for it, by the way!) had given me shipping options which boiled down to "over a week with practically no insurance" or "very few days with insurance" with a minimal price difference (well, $10 USD may not be minimal, but compared to the item's worth), so... I'll admit I probably got lucky with the timeframe, though.
For the curious, the costume I got from it was Flowerish Flowery (this one) (http://youtu.be/gsc29zGT6z8?t=3m59s).

I haven't yet checked out the calendar (as said prior). The drama CD has a sort of book-like case, though, with sections on each of the idols (mostly pictures and their facts, BWH, blood type, etc. - I'm guessing a sort of preview).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 15, 2014, 05:40:59 pm
just went throught tutorial (then fatigue finally caught up so going to sleep after i post this)

The first song you choose becomes unlocked for S4U!

first 13 song you can choose from is

GO MY WAY!!
Me ga Au Toki
Kosmos, Cosmos
Kiramekirari
Ippai Ippai
Tonari ni...
Futari no Kioku
Meisou Mind
Start -> Star
Colorful Days
Furufuru Future
My Best Friend
Brand New Day!

You can only choose 1.

By the end of the tutorial, you'll also unlock Only My Note.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 15, 2014, 05:46:08 pm
Oh, decisions, decisions...

I'm a bit jarred by the lack of Aoi Tori, but I imagine it'll come later down as available (most likely as DLC, lol).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 15, 2014, 05:50:32 pm
From the above posts, it sounds like everyone's image song is locked to start with
All I know for certain is Iori got Futari no Kioku and Azusa with Tonari ni..., so I'm content. Seems like I'll have to produce them for that, but I'll get around to this~.
just went throught tutorial (then fatigue finally caught up so going to sleep after i post this)

The first song you choose becomes unlocked for S4U!

first 13 song you can choose from is...

You can only choose 1.

By the end of the tutorial, you'll also unlock Only My Note.

Okay... I thought idols didn't actually have image songs in this game...
http://www.famitsu.com/matome/imas_ofa/140512.html (http://www.famitsu.com/matome/imas_ofa/140512.html)
This article was released a while ago, so I could be wrong...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 15, 2014, 05:56:42 pm
To be fair, the site which you had linked me (thank you much for it, by the way!) had given me shipping options which boiled down to "over a week with practically no insurance" or "very few days with insurance" with a minimal price difference (well, $10 USD may not be minimal, but compared to the item's worth), so... I'll admit I probably got lucky with the timeframe, though.
For the curious, the costume I got from it was Flowerish Flowery (this one) (http://youtu.be/gsc29zGT6z8?t=3m59s).

I haven't yet checked out the calendar (as said prior). The drama CD has a sort of book-like case, though, with sections on each of the idols (mostly pictures and their facts, BWH, blood type, etc. - I'm guessing a sort of preview).

damn i shouldve spend a couple extra bucks and went with that site instead XD oh well whats done is done, glad i could help you out though, i forgot i did :3


just went throught tutorial (then fatigue finally caught up so going to sleep after i post this)

The first song you choose becomes unlocked for S4U!

first 13 song you can choose from is

GO MY WAY!!
Me ga Au Toki
Kosmos, Cosmos
Kiramekirari
Ippai Ippai
Tonari ni...
Futari no Kioku
Meisou Mind
Start -> Star
Colorful Days
Furufuru Future
My Best Friend
Brand New Day!

You can only choose 1.

By the end of the tutorial, you'll also unlock Only My Note.

glad i can choose tonari ni... to start with, its my favorite :)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 15, 2014, 06:06:30 pm
In other news, Jibun REST@RT!
http://www.nicovideo.jp/watch/sm23561124 (http://www.nicovideo.jp/watch/sm23561124)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on May 15, 2014, 06:23:37 pm
just went throught tutorial (then fatigue finally caught up so going to sleep after i post this)

The first song you choose becomes unlocked for S4U!

first 13 song you can choose from is

GO MY WAY!!
Me ga Au Toki
Kosmos, Cosmos
Kiramekirari
Ippai Ippai
Tonari ni...
Futari no Kioku
Meisou Mind
Start -> Star
Colorful Days
Furufuru Future
My Best Friend
Brand New Day!

You can only choose 1.

By the end of the tutorial, you'll also unlock Only My Note.

Ah, so that's how you get 'em. (aw man, no I Want...oh well, that's what DLC is for)

Jibun REST@RT all-star version looks pretty awesome (and in the Pink Diamond too, like in Ep. 13).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 15, 2014, 07:11:25 pm
The biggest surprise for me is that relations is missing. And i also miss Little Match Girl on that list. And i was hoping to see the Shiny Fest Songs, mostly Eden. And Yakusoku.

All in all, i'm pretty disappointed with the song list to be honest.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 15, 2014, 07:48:48 pm
I can't believe this is the first idolmaster since 1 to not have relations. And no "the idolmaster"? I mean, as much as I love Futari no Kioku and Tonari ni... they don't really make up for the glaring omissions.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 15, 2014, 07:51:24 pm
The biggest surprise for me is that relations is missing. And i also miss Little Match Girl on that list. And i was hoping to see the Shiny Fest Songs, mostly Eden. And Yakusoku.

All in all, i'm pretty disappointed with the song list to be honest.

namco wants you to be disappointed so that they can sell all the songs you want through dlc lol
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 15, 2014, 07:55:09 pm
tbh I like that we have some different songs on the list this time around, instead of the same songs as usual. I was getting tired of seeing the same songs over and over.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 15, 2014, 08:10:57 pm
All I know for certain is Iori got Futari no Kioku and Azusa with Tonari ni..., so I'm content. Seems like I'll have to produce them for that, but I'll get around to this~.

Miki does seem ill-suited for FuruFuru Future, but I personally love it with Ritsuko -- it's adorable in a playful, probably sort of annoying way. :3

In regards to your copy, Virgofall, the dual-sided box is very cool. Wonder when and where the Drama CD takes place... perhaps it's to bridge iM@S 2 and OfA? As rudimentary as it sounds, I'd also kill for that calender; I'd rather have our beloved idols tell me what month and season it is. :3
Famitsu says the drama CD is 67 minutes and observes Leon as well as the 765 idols.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 15, 2014, 08:13:03 pm
Any news on 876? What sort of appearance do they make? And is it like imas2 where they only sing two songs?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 15, 2014, 08:20:12 pm
Any news on 876? What sort of appearance do they make? And is it like imas2 where they only sing two songs?
Ai is the first rank up fes rival so I'd assume the other two are the next two rank up fes respectively. I only saw her on stage, nothing about a scene with her or any songs.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 15, 2014, 08:21:33 pm
So from what I hear from the Drama CD, Leon works for 961Pro. Its funny how the last two times Kuroi settled for units but this time he's going for one. I have a few questions about this.

1) Does Kuroi appear in the game AT ALL? If he does, does he do anything?

2) How is Leon's attitude? Is she a more benevolent rival like Miki in SP or is she a jerkass like Hibiki and Touma were under 961's tutelage?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 15, 2014, 09:35:53 pm
I miss relations as well (and Do-Dai a little, though not so much), but I'm otherwise happy with the song list for the most part. I get the feeling they just needed reasons to reuse footage from Shiny Festa (though when why DREAM?).
I haven't gotten far enough to run into Leon or 961, so not much to say to those questions, Metal.

So far, I think I like this game a bit more than iM@S2, in that doing things, once you actually figure out how to, is not NEARLY so tedious as it once were. (It probably also helps you can do more than one or two things at any given period.) Getting high idol rank though, THAT looks as if it'll be a pain.

I'll give a bit of information based on the bit that I've played so far; I'm still at E3 idol rank. My Japanese knowledge is minimal, so I may have missed things others could tell right off the bat.
All the basic costumes (that is, the six that come with the game from the start) add +10 to just one stat (Floral-Vocal, Luxury-Dance, Starry-Visual).
Flowerish Flowery, if you have access to it, adds +10 to Dance and Vocal each.
I haven't unlocked/downloaded any other costumes yet at this time; I have not checked the stat boosts on accessories too closely at the moment.
On performance gameplay -
Ritsuko's Burst is 5 Vocal/2 Visual/3 Dance - if they cut off last appeals for very slow songs, she'd lose her fifth vocal appeal.
Iori and Chihaya's appear to be as they were in iM@S2 PS3. (As these were the three I chose, I can't speak a whole lot on the others.)
I find that, in general, gameplay is A LOT more fast-paced. If you're used to having a small "breather" point after your memory appeals, you should probably start getting used to NOT having one, lest you wish to lose chain bonus. (Yet I find there's a small breather before burst appeals. Hm. Burst appeals are also much much shinier than in 2, too, if you're a person who likes or hates that sort of thing.)
There's no Danketsu/Unity Score (at least something apparent, anyway), so it seems like burst scores are directly based upon your unit's stats. I noticed that despite a high multiplier on Visual while using Iori's Burst, her Visual bonuses were really low - I hadn't yet done lessons, and Chihaya/Ritsuko are not particularly known for high Visuals. I question the effectiveness of using a dual-stat setup in this game due to that...

Festivals... I haven't yet figured them out, so I can't say a lot about them at this point. Duo and trio appeals seem to be Skills, though, if I'm to believe the idol skill board.

EDIT: ...should we actually start working on making a gameplay-focused thread?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 15, 2014, 11:24:14 pm
i was looking through the dlc and i was wondering what exactly is that 300 yen mail dlc all about? i also see theres some package deal for it, but is it just text and a pic? cuz i cant read any of that so itd be pointless to pick up especially when the listing shows the picture of the idol and the text if you could read it anyway so im confused about that haha.

when i went to download the free costume and dream i noticed they are both 100 kb, so is ranko which leads me to believe theyre all on disc dlc and youre just paying to unlock them, which is nasty imo :/

edit: actually since you have to download the catalog i guess the data could be in there so nvm lol
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 16, 2014, 12:04:26 am
i was looking through the dlc and i was wondering what exactly is that 300 yen mail dlc all about? i also see theres some package deal for it, but is it just text and a pic? cuz i cant read any of that so itd be pointless to pick up especially when the listing shows the picture of the idol and the text if you could read it anyway so im confused about that haha.

when i went to download the free costume and dream i noticed they are both 100 kb, so is ranko which leads me to believe theyre all on disc dlc and youre just paying to unlock them, which is nasty imo :/

edit: actually since you have to download the catalog i guess the data could be in there so nvm lol
The mail DLC has that idol send you mails, usually after a certain story event as well as other occasions. If you can read them then it'd be good to get them, but if you can't probably not. Although sometimes they'll send you pictures too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 16, 2014, 01:11:17 am
The mail DLC has that idol send you mails, usually after a certain story event as well as other occasions. If you can read them then it'd be good to get them, but if you can't probably not. Although sometimes they'll send you pictures too.

hmmm id love to have iori and haruka sending me mail lol but not being able to read it makes it a hard buy, it is cheap though so ehhh idk maybe ill bite if i have leftover points at some point :p
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: leslea on May 16, 2014, 03:38:12 am
Leon video up!!

http://www.nicovideo.jp/watch/sm23559672
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on May 16, 2014, 03:51:41 am
Oh man, so much room to stretch my legs in this new OFA section~
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 16, 2014, 03:54:47 am
Scotty, man. Just... Scotty, I can't get over how adorable that Miki avatar is. Really, it's just... OOOMMM.

:3

EDIT: ...should we actually start working on making a gameplay-focused thread?

Given by how much you've sunk your teeth into this aspect in addition to other people, that would be prudent. This topic might as well be the introductory one. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 16, 2014, 05:03:48 am
How data works for ALL im@s DLC (They've done this for years, and is not actually a im@s specific design decision):

You MUST download the Catalog for any of the license unlock files to be used.

The catalog itself is ALWAYS free.

Each item is 100kb, and is just the code license to use the item from the catalog package.

It's one of those 'It's not broke, so why fix it?' scenarios.

All the data is now kept off the disc for catalog 1, because of the bad PR they got over doing release codes for Soulcalibur 4 where data was kept on disc.

So now we're forced to download the initial data to unlock it all instead, then get the license codes. It kept the complaints to a minimum, I guess...

-----

I'm also very glad that the forum was created, since I've had the time to...

Oh wait, that would be telling.

Anyway, if you like the idols sending mail to you, the mail DLC is fun.

The MAIN reason you'd want to pick them up though is the fact they count towards the Catalog Complete unlock item, assuming it worked similar to im@s 2.

For those unfamiliar with how im@s works, basically it's a 'You buy out a catalog, you get an accessory or item for free and it's exclusive' deal.

Sometimes they don't even mention its existence, so tracking them can be annoying.

i was looking through the dlc and i was wondering what exactly is that 300 yen mail dlc all about? i also see theres some package deal for it, but is it just text and a pic? cuz i cant read any of that so itd be pointless to pick up especially when the listing shows the picture of the idol and the text if you could read it anyway so im confused about that haha.

when i went to download the free costume and dream i noticed they are both 100 kb, so is ranko which leads me to believe theyre all on disc dlc and youre just paying to unlock them, which is nasty imo :/

edit: actually since you have to download the catalog i guess the data could be in there so nvm lol
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on May 16, 2014, 07:14:39 am
Scotty, man. Just... Scotty, I can't get over how adorable that Miki avatar is. Really, it's just... OOOMMM.

Nothing represents love better than Miki and Onigiri consumption.

I'm not sure if this was already covered, but what exactly is the difference between the digital version and the iM@S Channel version?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on May 16, 2014, 11:55:30 am
Nothing represents love better than Miki and Onigiri consumption.

I'm not sure if this was already covered, but what exactly is the difference between the digital version and the iM@S Channel version?
No difference, if you buy one you get both the versions.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Accoun on May 16, 2014, 04:57:28 pm
Apparently there's a new Haruka song (with an all-star version) on OFA disk. There are links in the 4chan /@/ thread, but I guess I can't post the links. Haven't watched/heard it yet, so I have no idea if it's true and what's inside.

Or is it that "Destiny"? Not sure if people have already unlocked it - it was in the credits IIRC? Guess that's how it is with leaks...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 16, 2014, 06:57:25 pm
Yeah I heard about those on-disk songs too. Destiny was only ever sung by Azusa's VA so the Haruka song might be a different one, assuming this destiny and the previously sang one are the same song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 16, 2014, 08:38:10 pm
http://nicovideo.jp/watch/sm23569891
Here's Destiny.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on May 16, 2014, 08:38:29 pm
I know it will be a while before it actually happens due to the game just coming out, but will there be any plans on making a wiki for One For all? Like the one for Idolm@ster 2?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 16, 2014, 08:47:22 pm
(https://24.media.tumblr.com/861408ac31dd9f8072b2d8e8b2416611/tumblr_n5obl4nVBN1qdm0y0o1_500.jpg)
finally got my copy today (regular edition because poor/saving money for dlc)

anyone else notice the birthday markerboard designs in the background that change depending on the in-game week? so far I saw Yayoi's and Haruka's, it's a really cute touch owo

as an aside, I'm minorly bothered by how the game has the proper button set-up for a JP game, unlike iM@S2 where the X/O config depended on your console. It really fucks me up how the text input things are console-based for their X/O but the game itself is JPN set-up for X/O. @-@
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 16, 2014, 09:34:30 pm
I know it will be a while before it actually happens due to the game just coming out, but will there be any plans on making a wiki for One For all? Like the one for Idolm@ster 2?
I generally wing it after finding a JP wiki with some base information. I've worked with machine translations for a long, long time, and I'm an ex journalist, so winging it is pretty standard.

But yeah, what usually happens is the person I'm working with usually helps me compile notes after I apply field testing. It's not a particularly easy way to do it, but it works.

Unfortunately the person who usually helps me do it isn't interested in im@s, so I'm just looking around for help.
There's already a Japanese wiki up. http://imasofa.wiki.fc2.com/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 16, 2014, 10:07:08 pm
Nothing represents love better than Miki and Onigiri consumption.
That's exactly what she does in her sprite load-screen. I personally think Iori's or Azusa's are the cutest load-screen sprites, but that's me.

Destiny was only ever sung by Azusa's VA so the Haruka song might be a different one, assuming this destiny and the previously sang one are the same song.
If I'm to go by wiki's lyrics for the former, they're different songs.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on May 16, 2014, 10:07:55 pm
(http://i193.photobucket.com/albums/z223/sakuramaxx/Bnxw8dmIAAAOSqb.jpg)

Just in time considering I have to shut myself in my home for a week or two while I recover.

I'm about 30 minutes in right now and I feel like they fixed so many issues I didn't even realize needed fixing in iM@S 2, especially the addition of countdown timers for how many beats you have left in an audition.

The office menu also makes iM@S 2's way of handling song changes, clothing changes, etc primitive as hell.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 16, 2014, 10:28:33 pm
I'm about 30 minutes in right now and I feel like they fixed so many issues I didn't even realize needed fixing in iM@S 2, especially the addition countdown timers for how many beats you have left in an audition.

The office menu also makes iM@S 2's way of handling song changes, clothing changes, etc primitive as hell.
I strongly agree with both of these, ESPECIALLY the menu... the way iM@S2 handled those things is probably what made the game so tedious for me, to be quite honest, especially if you didn't happen to remember you needed to change something for an event until it was too late.
I did notice an amulet system on the JP wiki linked a few posts ago, but it appears to be based in general work moreso than performance play specifically. (I haven't yet had time to play yet today.)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 17, 2014, 03:30:50 pm
Question: Are the 876 trio, Jupiter, and Leon available for S4U? I've heard Ranko and Serika are/will be, but I haven't seen anything about the other festival rivals...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 17, 2014, 05:24:57 pm
Question: Are the 876 trio, Jupiter, and Leon available for S4U? I've heard Ranko and Serika are/will be, but I haven't seen anything about the other festival rivals...
Leon is, 876 and Jupiter are not.
http://www.dotup.org/uploda/www.dotup.org5066298.jpg (http://www.dotup.org/uploda/www.dotup.org5066298.jpg)
http://www.nicovideo.jp/watch/sm23567823 (http://www.nicovideo.jp/watch/sm23567823)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Clear Blue on May 17, 2014, 05:32:56 pm
So from what I hear from the Drama CD, Leon works for 961Pro.
If what you say is true, then will the story be the same as iM@S SP/iM@S 2? (Defeat rival idol -> Idol discovers Kuroi's plan to tarnish 765Pro -> Quits 961Pro -> Join 765Pro?)

Though I think Leon stands out too much to be in 765Pro.

Oh yeah, I heard Jupiter's gonna get a new song, I wonder what it is.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 17, 2014, 06:05:04 pm
Leon is, 876 and Jupiter are not.
http://www.dotup.org/uploda/www.dotup.org5066298.jpg (http://www.dotup.org/uploda/www.dotup.org5066298.jpg)
http://www.nicovideo.jp/watch/sm23567823 (http://www.nicovideo.jp/watch/sm23567823)
That's sooooo dumb. Why put the models in game and not include the songs?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 17, 2014, 07:06:17 pm
I'm about 30 minutes in right now and I feel like they fixed so many issues I didn't even realize needed fixing in iM@S 2, especially the addition countdown timers for how many beats you have left in an audition.

The office menu also makes iM@S 2's way of handling song changes, clothing changes, etc primitive as hell.
I think one of the best minor changes for me is that when you hit the Perfect+Bonus status in lessons, it automatically ends instead of making you wait out the timer. Makes the lessons a lot faster.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on May 17, 2014, 07:43:14 pm
Also speaking of the office menu, I love watching the interactions that go on in the background.  One of my favorites was watching Takane in deep concentration while Hibiki's trying to talk to her until Takane decides she's had enough and just strikes this "~*FUCK OFF*~" pose and Hibiki runs off :V

(http://i193.photobucket.com/albums/z223/sakuramaxx/BnzQiW0CMAAXmP6.jpg)(http://i193.photobucket.com/albums/z223/sakuramaxx/BnzQmwsCEAA2a4L.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 17, 2014, 08:42:54 pm
Also speaking of the office menu, I love watching the interactions that go on in the background.  One of my favorites was watching Takane in deep concentration while Hibiki's trying to talk to her until Takane decides she's had enough and just strikes this "~*FUCK OFF*~" pose and Hibiki runs off :V

[img snip]http://
I don't have a picture of it, but Kotori dancing and then realizing you're watching is one of my favorites
and this one:
(http://i.imgur.com/cTDA4b4.jpg?1) (http://i.imgur.com/xZ9gbJC.jpg?1)
I also really like the greeting and seeing you off before an event scenes. Ami's "Bring me a souvenir" is hilarious.

as an aside, I tried to start going through and translating the Japanese wiki posted earlier and have been putting to all together over here: http://idolmasterofa.wikia.com/wiki It's still got a lot to translate though.

I recently hit Autumn this morning and added a fifth idol to my line up! Now I've got Ritsuko, Mami, Azusa, Takane, and Iori. Not sure who I'll add next when I'm given the option though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on May 17, 2014, 08:46:57 pm
Oh, doing God's work.  Nice!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 18, 2014, 03:48:53 am
If you want i can help with the wiki, i can add stuff i learn from my own personal run, and if it conflicts with it, i can consult with you, and etc.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 18, 2014, 03:59:39 am
God's work, indeed. Whilst I've yet to receive OfA, the wiki would definitely be a good starters guide for me since I can't read kanji.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 18, 2014, 04:17:48 am
http://www.nicovideo.jp/watch/sm23577343

The problem we're having is... I have the feeling that the instructions to do it are somewhere, but we're not sure how to get the idols to wear different coordinates, and how many people you can have 'split up' their coordinates.

I get the feeling the instructions are in the manual. Not sure why...

I need to know the requirements, limitations and how to do it (Even though I don't have a copy of the game yet, the problem of living in a backwater country) for a specific reason...

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 18, 2014, 04:49:59 am
If you want i can help with the wiki, i can add stuff i learn from my own personal run, and if it conflicts with it, i can consult with you, and etc.
Any assistance is welcome! Right now I'm just working on translating/transferring the information from the Japanese wiki to this one. Some pages are going to take a while.

God's work, indeed. Whilst I've yet to receive OfA, the wiki would definitely be a good starters guide for me since I can't read kanji.
Minor forewarning, prepare yourself to NOT be able to pause to read all the text options in detail. So try to figure out which commu you're in early so you can know which text option to pick if you have to, because you can't pause to stop the timer so you can check the wiki then :P It's been minorly frustrating for me, since it was a saving grace in SP and 2.

I get the feeling the instructions are in the manual. Not sure why...

I need to know the requirements, limitations and how to do it (Even though I don't have a copy of the game yet, the problem of living in a backwater country) for a specific reason...
I might fiddle around a bit tomorrow after work when I play some more, but I did check the manual and I see no mention of it, not even screencaps with it. Maybe you need a certain P rank to do it?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: violetmythmaker on May 18, 2014, 04:53:42 am
Minor forewarning, prepare yourself to NOT be able to pause to read all the text options in detail. So try to figure out which commu you're in early so you can know which text option to pick if you have to, because you can't pause to stop the timer so you can check the wiki then :P It's been minorly frustrating for me, since it was a saving grace in SP and 2.
Yeah, that was one of the first things I noticed when I started playing. I wonder why it was taken out?

I like some of the changes introduced in OFA so far, but there are still a few things that...confuse me, to put it lightly.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 18, 2014, 06:05:23 pm
http://www.nicovideo.jp/watch/sm23574507

ohai guys here's touma's well-timed burst
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 18, 2014, 06:49:24 pm
http://www.nicovideo.jp/watch/sm23574507

ohai guys here's touma's well-timed burst
That video is hilarious on multiple levels. and Chihaya/Touma were once canon k got it /crack

I uploaded this (https://www.youtube.com/watch?v=Izu8hICAAE8) last night, this covers gameplay with a vocal-image audition, I think this is about E2/E1-ranked. (Quality is bleh as for most of my videos, but I think you can see it well enough.) Most of the stuff in the description's things I've said before in here, with the exception of the note about Memory Appeals.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 18, 2014, 07:32:47 pm
http://www.nicovideo.jp/watch/sm23584827
Guess who your rival in the Idol Extreme audition is. No 3D models for Maoh Angel, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 18, 2014, 07:52:12 pm
Another Wiki is aviable if you need help.

It looks more up to date compared to the one that was linked earlier.
http://seesaawiki.jp/idolmaster_ofa/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on May 18, 2014, 09:25:27 pm
http://www.nicovideo.jp/watch/sm23584827
Guess who your rival in the Idol Extreme audition is. No 3D models for Maoh Angel, though.

Sigh. What a tease.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 19, 2014, 03:06:26 am
Another Wiki is aviable if you need help.

It looks more up to date compared to the one that was linked earlier.
http://seesaawiki.jp/idolmaster_ofa/
That's great!
I've gone through and the only big pages to start left are costumes, accessories, and jobs. Almost everything else has been started so I just need to keep up with adding in more information. The character pages are the most "finished" at the moment, though they're obviously missing a lot of commus.

http://www.nicovideo.jp/watch/sm23574507

ohai guys here's touma's well-timed burst
omfg amazing AI

I hit winter after work before getting kicked off the TV today. Decided to add Hibiki. Has anyone else seen the Kotori loading sprite? I saw it for a moment earlier today. ;w;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: violetmythmaker on May 19, 2014, 03:12:58 am
I hit winter after work before getting kicked off the TV today. Decided to add Hibiki. Has anyone else seen the Kotori loading sprite? I saw it for a moment earlier today. ;w;
I saw it once today, but that's it. A bit surprised to see it existed at all, but it's nice. I wonder if we'll ever get her as DLC again?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 19, 2014, 06:32:57 am
All right, my copy has arrived.

I'll be streaming at: http://www.hitbox.tv/Aliciana

Streaming schedule will most likely be 10am-3am (no, you read the schedule right) on Tuesdays, Thursdays, Saturdays, Sundays, and 4pm-3am Tuesdays.

I'll probably sneak in a 7pm-3am play on Monday and Friday as well.

(All times are AEST +10)

I'll be looking for people to help me with wrangling communications and generally beating the daylights out of this game as fast as possible.

I'm sort of in a hurry, and I bet you all can figure out why.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 19, 2014, 09:06:12 am
Bah, CD Japan has failed me.

The game is still "in shipping process", which means it's being prepared for shipping. I wrote a mail because it's not normal to take so long and this is the answer i got:

We are so sorry about that.
Your order had been put on hold as there was an
additional charge for the shipping charge
and we were waiting for your approval.

However now that we look into our records, I see that there was
a system error and our email had not been sent for you.

I will re-send the email below.

We apologize for the error.


The reason for the higher charge is, because it's heavier than the expected it to be. But i'm pretty disappointed/pissed because i especially ordered it by EMS to get it faster. I expected it to arrive today, and now it hasn't even been shipped. Bah.

I often order from CD Japan, and i only had trouble twice: Now, and with my order of Im@s 2, where they forgot to put in the movie strip...
I guess i should order by Im@s games from somewhere else in the future, there seems to be a curse.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 19, 2014, 09:14:40 am
All right, my copy has arrived.

I'll be streaming at: http://www.hitbox.tv/Aliciana

Streaming schedule will most likely be 10am-3am (no, you read the schedule right) on Tuesdays, Thursdays, Saturdays, Sundays, and 4pm-3am Tuesdays.

I'll probably sneak in a 7pm-3am play on Monday and Friday as well.

(All times are AEST +10)

I'll be looking for people to help me with wrangling communications and generally beating the daylights out of this game as fast as possible.

I'm sort of in a hurry, and I bet you all can figure out why.

From what I've seen, I missed out on an hour and fourty minutes. Good time as any, I suppose, since I won't spoil myself nearly as bad.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 19, 2014, 10:38:54 am
Bah, CD Japan has failed me.

The game is still "in shipping process", which means it's being prepared for shipping. I wrote a mail because it's not normal to take so long and this is the answer i got:

We are so sorry about that.
Your order had been put on hold as there was an
additional charge for the shipping charge
and we were waiting for your approval.

However now that we look into our records, I see that there was
a system error and our email had not been sent for you.

I will re-send the email below.

We apologize for the error.


The reason for the higher charge is, because it's heavier than the expected it to be. But i'm pretty disappointed/pissed because i especially ordered it by EMS to get it faster. I expected it to arrive today, and now it hasn't even been shipped. Bah.

I often order from CD Japan, and i only had trouble twice: Now, and with my order of Im@s 2, where they forgot to put in the movie strip...
I guess i should order by Im@s games from somewhere else in the future, there seems to be a curse.

nippon yasan has failed me too -_- i sent them a message asking why my copy is still processing and not shipped and they said that they just received their stock and theyd ship it out "soon" yet they still havent shipped it. i expected to have it shipped out by now, this is my first experience with the site and probably my last. unless once again im late on preordering something i really want and only they have it im going with any other site :/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: stuart444 on May 19, 2014, 11:44:12 am
Sorry to hear those people who are having issues. :(

My go-to import site is Amiami, never let me down yet, only issue with them is, the stuff I want usually sells out quickly so I need to be quick in pre-ordering.

Though with OFA, I sort of impulse bought it on the JPSN store on it's release date. Before then, I wasn't going to get it and instead just wait it out for a PS4 IM@S. haha, oh well. I'm enjoying the game though, just finished the first All Stars live which was fun, especially seeing all the girls on stage together.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 19, 2014, 02:18:17 pm
Sorry to hear those people who are having issues. :(

My go-to import site is Amiami, never let me down yet, only issue with them is, the stuff I want usually sells out quickly so I need to be quick in pre-ordering.

Though with OFA, I sort of impulse bought it on the JPSN store on it's release date. Before then, I wasn't going to get it and instead just wait it out for a PS4 IM@S. haha, oh well. I'm enjoying the game though, just finished the first All Stars live which was fun, especially seeing all the girls on stage together.

that was originally my plan to get the im@s channel version but then i figured getting the produce box isnt that much more expensive so i preordered that. nippon also finally just shipped it so i should get it by the end of the week, which by then there should be plenty of info out so my playthrough should be less d*cking around trying to figure out wtf im doing and more just enjoying the game lol.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 19, 2014, 08:33:43 pm
Haven't gone to bed, but to be honest...

I'm not entirely sure if a communications walkthrough would benefit a player very much. An explanation on how to do each lesson can't hurt, and FES combat theory would go a long way. I can also see theory concerning scoring optimally in auditions helping too.

But communications? They don't actually help that much since strangely enough, you don't get appeals that fast anyway. You're left to do without for a very long time, perfect communications or not, and you'll get enough to work with to do what you need to do.

Surprisingly, FES combat theory hasn't evolved TOO much since im@s 2 (the changes that have happened are for the better, and I like the whole 'the AI isn't a cheating SoB bursting with an empty bar' angle I've seen so far) and scoring solo is a lot more straightforward (if you can throw a burst down 3 times, do so, if not don't try to use memory to speed things up, although using it to pad up your multipliers is nice. Also, remember to throw down your last burst at note 0, not note 1)

The one thing that will determine how well you progress is simply how well you can hold your combos or for a lack of a better term, your mechanical skill in regards with timing. For im@s L4U players, (or Project Diva ones) this will be a walk in the park. im@s 2 players should be okay too, if you ever played the insanely hard FESes or auditions.

I'll comment more as I plough through the game, I guess.

I'm not sure what information I should give as I blend my way through though. What sort of help do people need?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 19, 2014, 08:37:29 pm
My question is, does tension/character play a large part in producing? Additionally, is it hard to juggle 13 idols at once? I'm awful with multitasking in games.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 19, 2014, 08:58:51 pm
(Mobile so excuse the lack of quoting)

I agree that commu guides are fairly useless, but for the sake of completion, I think keeping track of them is good. Most of the useful information would be game data; stuff about the songs, accessories, skill boards, rival burst skills, etc. since they're good to reference and anyone who might want to try to do some sort of min-maxing.

As for running multiple idols, you really only actively produce 1-3 idols each week (the three you take to the job). The game wants you to slowly work them all up in rank I think. Based on the all stars alone, it wants you to play for two game years at least. So... It's pretty easy.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 19, 2014, 09:25:01 pm
I found out from 4chan that if you fail to achieve two seasonal goals in a row you're locked out of producing your main idol until you manage to complete another one, so beware
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: violetmythmaker on May 19, 2014, 10:36:20 pm
I found out from 4chan that if you fail to achieve two seasonal goals in a row you're locked out of producing your main idol until you manage to complete another one, so beware
Fortunately, the season goals I've gotten so far don't seem to be too hard. I got "Earn 3000 money" first, then something to do with either earning or spending 3 skill points (probably the former), and my current goal looks like it has something to do with winning 3 Fes events.

Seems like after you hit the initial goal, you can get a bonus as well if you keep going and hit the second goal (always an upgraded version of that season's goal, and what you got before counts towards it). I missed that the first time around, but the second time I earned 5 skill points instead of 3, and I got a bonus 6000 money.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 19, 2014, 10:40:18 pm
did anyone figure out if slow songs are still so harshly penalized in terms of scoring or did they fix this issue?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 19, 2014, 10:49:40 pm
did anyone figure out if slow songs are still so harshly penalized in terms of scoring or did they fix this issue?

Tonari ni got sped up so badly, you think ti offbeat.

DREAM seems ot have a higher score rate.

I don't really have any super slow songs in mind, but it seems like they fix the issue.

Quote
I found out from 4chan that if you fail to achieve two seasonal goals in a row you're locked out of producing your main idol until you manage to complete another one, so beware

so far none of the seasonal goals are really hard, but the Year 2 Autumn is a killer if you don't know how to score, as seasonal goal is to score 24000 to pass, 32000 to exceed. When doing that one in particular, it best to do in an audition that gives x1.5 or x2.0 on your best stat.

I manage to do without it, but i just barely got it (32001)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 19, 2014, 10:59:39 pm
I found out from 4chan that if you fail to achieve two seasonal goals in a row you're locked out of producing your main idol until you manage to complete another one, so beware
To be totally honest, the only reason I could see this happening for is if you can't understand what the request is/can't figure out what it is. I think I should probably add the Japanese for each of the season goals to the wiki for this (with the translation under them) since then you can just match the characters to make sure you have the right goal. The majority of them seem pretty easy so.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 20, 2014, 02:39:02 am
(Mobile so excuse the lack of quoting)

I agree that commu guides are fairly useless, but for the sake of completion, I think keeping track of them is good. Most of the useful information would be game data; stuff about the songs, accessories, skill boards, rival burst skills, etc. since they're good to reference and anyone who might want to try to do some sort of min-maxing.

As for running multiple idols, you really only actively produce 1-3 idols each week (the three you take to the job). The game wants you to slowly work them all up in rank I think. Based on the all stars alone, it wants you to play for two game years at least. So... It's pretty easy.

... Slowly?

I've been making my idols skip entire ranks apart from the current playthrough's Azusa who's been doing the hard climbing. She's the one clawing her way up each step, but everyone else has been jumping from E3 to D3 to C3.

But I do crazy things like take underpowered teams to events a rank (not a step) or two higher when I'm not supposed to and somehow walking out with wins.

On a really fair note, the game is mostly balanced, and most of the time, you shouldn't actually be doing either of what I describe, since the theory goes that you shouldn't be scoring every single scoring bonus under the sun as a matter of routine. Most of the time, you shouldn't be picking fights with anything above your rank.

It's those bonuses (2000 for completion, 200 for every burst, and I think +200 for every 10 or 20 hits in a combo) that let you play in leagues higher than your idol allows.

------

And I must be the only person who finds it amusing that Tonari ni... is the slowest song by bpm, but is actually the fastest song I've run across so far, and even more strangely, it's one of the songs that are perfect for FESes for attack and defense, but that last one is subjective.

I have to postpone the broadcast for an hour (it's 10:30am and normally I'd start by now), since a friend is coming by, and he's going to watch me play all day.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: violetmythmaker on May 20, 2014, 02:44:06 am
I've been making my idols skip entire ranks apart from the current playthrough's Azusa who's been doing the hard climbing. She's the one clawing her way up each step, but everyone else has been jumping from E3 to D3 to C3.
So do you advance another idol by making them the leader? I noticed that my Azusa is E1 right now, but everyone else (just Takane, Chihaya, Ritsuko, and Yukiho right now) is still E3, and I'm not sure how to bring them up.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 20, 2014, 03:03:10 am
... Slowly?

I've been making my idols skip entire ranks apart from the current playthrough's Azusa who's been doing the hard climbing. She's the one clawing her way up each step, but everyone else has been jumping from E3 to D3 to C3.

But I do crazy things like take underpowered teams to events a rank (not a step) or two higher when I'm not supposed to and somehow walking out with wins.

On a really fair note, the game is mostly balanced, and most of the time, you shouldn't actually be doing either of what I describe, since the theory goes that you shouldn't be scoring every single scoring bonus under the sun as a matter of routine. Most of the time, you shouldn't be picking fights with anything above your rank.

It's those bonuses (2000 for completion, 200 for every burst, and I think +200 for every 10 or 20 hits in a combo) that let you play in leagues higher than your idol allows.
I mostly mean it in the sense that it's what the game intends for you to do (not skip rank up fes for one thing (side note: do we technically lose possible fans by skipping them? tbh i don't care much since im lazy and it saves time to skip ranks but)). I think it intends for you to work them up one step at a time. And it probably imagines you won't get max chains almost all the time.

All the bonuses are absolutely nuts when you think about it, they make it way easy if you're halfway decent at rhythm games.

So do you advance another idol by making them the leader? I noticed that my Azusa is E1 right now, but everyone else (just Takane, Chihaya, Ritsuko, and Yukiho right now) is still E3, and I'm not sure how to bring them up.
yeah, only the leader gets the rank up from the fes (you'll notice how she's the only one who shows at the end of day report and on the job label thingy on the menu). you have to switch leaders around to get others up. in case you're not sure which it is, go under Idol, select the girl you wanna switch to, and then hit the third option.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 20, 2014, 03:20:10 am
So do you advance another idol by making them the leader? I noticed that my Azusa is E1 right now, but everyone else (just Takane, Chihaya, Ritsuko, and Yukiho right now) is still E3, and I'm not sure how to bring them up.


As additional notes:

Any idols that come with you for an activity gain 50% of the total fan base of the lead.

So the tactic I've been abusing (to great effect) is:

- Make one idol carry the entire team (Azusa is NOT that strong for this, but I did it cause I couldn't resist a bad joke) and be playing in higher ranked events to improve that 50% gain

- You still need the other idols to qualify for the fan minimum for the rank you want to get into.

So to jump a rank, (say E3 to D3) you need 25000 fans on your idol.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 20, 2014, 04:16:20 am
There's some commus being uploaded here.
https://www.youtube.com/channel/UCEPmDDIVVPmwI8CWXerluXw

As well as some info being updated here.
http://pastebin.com/u/NamassukaRevolution
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 20, 2014, 10:05:33 am
There's some commus being uploaded here.
https://www.youtube.com/channel/UCEPmDDIVVPmwI8CWXerluXw

Do you have any videos of talking with Leon?
I want to hear how she sounds in casual conversation :P
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 20, 2014, 01:25:08 pm
Do you have any videos of talking with Leon?
I want to hear how she sounds in casual conversation :P
There's this.
http://www.nicovideo.jp/watch/sm23585957
She's also in the drama CD a good amount.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 20, 2014, 02:08:27 pm
I'm waiting for my streaming PC to reboot before I go back to streaming, and playing the game hardcore, but I thought I'd add some things I've observed.

Well, in theory it is possible to reach rank A3 by the end of the second autumn season, barely. I wouldn't try it if you like winning comfortably though.

Getting into A3 (and the really juicy stuff) is a literal brick wall. The unit is worse than Touma, since they score like mad.

Oh and in fun notes for problem characters:

If you're having trouble with Shouto (961), your best bet is to get to burst just before he does, then when he bursts, do your notes until you can burst with someone who has counter burst (Ritsuko has it, I definitely can confirm).

As long as you do it just before he finishes his burst, you basically get the right to beat him up on the stage. Do it twice and you should win.

Touma (961) is also a significant problem, because his burst depletes yours, so your best option is to just basically counter appeal, then burst before he does, preferably with someone who can recover appeals during their burst (Azusa can do this with her burst skill).


Essentially that there should describe two of the most significant problems you'll normally have with the game.

I haven't figured out what to do against the A3 qualifier though.

As well, ideally have two idols 1 rank or less (eg, if your idol lead is C3, try to have your supports on D3) although once you start getting into the mid B and low As, you want to have two supports and two to switch in, because during Rankup Festivals, you can switch people halfway through.

Among other things, you can switch out exhausted appeal characters with fresh ones.

And if you're centering around visual, I should note that Tonari ni... is an absurdly overpowered song. I think they made a mistake in coding it, because it's easily one of the best FES songs to use.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 20, 2014, 03:36:48 pm
So I've noticed. BPM balancing aside, by every right Tonari ni... should've been one of the worst songs as far as iM@S2 standards go. :P I'm just thankful it isn't DLC to begin with so I can use that to haul ass~.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on May 20, 2014, 05:39:10 pm
From what I heard about Tonari ni..., it sounds like the BPM could have been set to double time (goes from 88 to 176). Kind of reminds me of an idea I had when iM@S2 was still releasing DLC (the time I had hopes that Yakusoku would be released and set to double time) Sadly, I don't think that was the case for 9:02pm since I still have yet to see it used in actual gameplay (68 could have become 136, which still isn't too good considering iM@S2 standards).

Still, I wonder about Futari no Kioku (easily my favorite Iori song). From what I've seen on videos, the speed didn't change (still 117 BPMs), but it sounds like the recent balancing allows it to score/combo a lot better than My song could have in iM@S2.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 20, 2014, 06:38:04 pm
I noticed Never say Never was added to the One for All page song list, was this announced somewhere?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 20, 2014, 08:17:03 pm
From what I heard about Tonari ni..., it sounds like the BPM could have been set to double time (goes from 88 to 176). Kind of reminds me of an idea I had when iM@S2 was still releasing DLC (the time I had hopes that Yakusoku would be released and set to double time) Sadly, I don't think that was the case for 9:02pm since I still have yet to see it used in actual gameplay (68 could have become 136, which still isn't too good considering iM@S2 standards).

Still, I wonder about Futari no Kioku (easily my favorite Iori song). From what I've seen on videos, the speed didn't change (still 117 BPMs), but it sounds like the recent balancing allows it to score/combo a lot better than My song could have in iM@S2.

They made two mistakes.

The first is the fact they probably doubletimed it, to make it straight up the fastest mechanical song in the game.
THEN they forgot to code the AI to be able to deal with the doubletimed speed.

In short? It's entirely possible to just note rush your way up to burst with this song without the AI even noticing half the time. It's weird, but the song does something very strange to the AI.

It's straight up broken as a song, and I'm fairly convinced it's deliberate, as a little bit of irony.

And I've just hauled multiple idols (all leapfrogging their 2 and 1 divisions) to rank A. Funnily enough, it doesn't get easier after you get someone to rank A3 to get someone else from B3 to A3.

... And the amount of power you can unlock at rank A is absurd. There's a very, VERY good reason why they made it so hard to break through (Okay, I imagine if I had B1 supports instead of B3 supports, and I actually didn't fail so hard at communications it wouldn't be so nailbitingly hard. And maybe not trying to get in winter 2nd year might help too.)

It makes double and triple bursts practical, and once you get special skills to max level, 2 appeals can net you a burst that has 3 idols effects all at the same time. (A duo burst will also do it for 2, but you need them in the right order and the scoring bonus is less.)

As an example, Azusa + Takane + anyone else at rank A skills on a triple burst will literally have a 12% chance per burst note to get back an appeal (Max 3 at any time), and Takane's burst attack restores a set amount of your bar after your burst is done. (At max level about 33%)

I haven't figured out what everyone else has for burst skills, but I can already tell that it could get very, very bad if you manage to burst first with a triple. Or if I could figure out a third person with a scoring specific one, to use her and basically massively score my way out of everything.

Anyway, off to bed, and probably going to start getting more idols to A3 (I have 3 at A3 already, and all of them require nailbiting.)

It IS annoying that even though I'm way past needing lower ranked stuff, my producer quests involve doing C rank stuff. I have E ranked idols (well one, since most of them are B3) eating those alive.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 21, 2014, 03:16:11 am
There's this.
http://www.nicovideo.jp/watch/sm23585957
She's also in the drama CD a good amount.

I've listened to that multiple times already. T-T
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 21, 2014, 03:41:41 am
I noticed Never say Never was added to the One for All page song list, was this announced somewhere?

Sorry, I was just trying to balance the table so the sides matched. I was planning on changing it when the next rival was announced...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 21, 2014, 06:47:17 am
I can't figure out how to get the free DLC outfit to work. I downloaded and installed it and everything but it doesn't want to show up, is there a requirement i'm missing?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on May 21, 2014, 06:50:00 am
Did you log into your Japanese account, go to the store page ingame, and click on the outfit in the catalog?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 21, 2014, 07:37:12 am
Did you log into your Japanese account, go to the store page ingame, and click on the outfit in the catalog?
Oh ok i think I was doing it all on the wrong account, thanks!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 21, 2014, 07:51:19 pm
Well, from the trenches of the idol supergroup Boingboing...

I'm rank 14, and I currently have I think 9 A1 idols waiting to crush Leon to complete their campaign, an Iori that's at A3 waiting to make her way to A2 then A1, Makoto at C3 going to B3, and a Yayoi that's just joined up and needs fans.

And we ground the gatekeeper to A1 9 weeks in a row, mostly cause we could (and we were lining up since we had nothing better to do.)

Chihaya, who's the last one, will not show up for another half year (we just hit autumn), and we beat up S3s and A3's All star was knocked over without a second thought (scored 200k for that, and scored 99.6k with a single song).

I imagine a fully levelled team could clear 110k if they put their minds to it.

To hit rank 23, we have to wait another 10 seasons. I suppose I could spend it on promotion, or something.

I think we're about 2 years ahead of where the game expected us to be by now. Even if you have trouble with the game, since the game's designed to be so sloped, it's more a matter of time than any actual difficulty.

But to be fair, I abused the game beyond belief to get so far ahead of the curve, it wasn't funny.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 21, 2014, 11:39:00 pm
It's been quite the steamroll, yeah... particularly if you've went ahead and crushed the dreams of our R i o l a opponent roughly 10+ times for those juicy A rankings. More onto the upside, you've finally conquered the vending machine after the longest time ever~! :P

In addition, S4U was browsed just to see how things work. Does anyone know how to assign different item sets to each idol for a single performance?

Speaking of crushing said dreams...

Chihaya, who's the last one, will not show up for another half year (we just hit autumn)

Obligatory reaction. :U (https://www.youtube.com/watch?v=Plz-bhcHryc)

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 22, 2014, 12:23:44 am
In addition, S4U was browsed just to see how things work. Does anyone know how to assign different item sets to each idol for a single performance?
I did actually find it on a Japanese wiki, how to set different co-ords. It's under the options menu (second tab, final option (set it to する)), but you can't use it until after clearing the Idol Extreme at least once. Dunno how to set it for S4U but that should allow it easily for produce mode at least.

I've been going a bit slower than Setsuna, but I'm in Y3 Spring now, just barely winning the C3 all star live last winter. Added Yukiho to the line-up. Also got a revival on Ready, though now that leaves me wondering how you get the Gold status since that one gets an achievement... Gold and Break status aren't explained very well in the manual but I can't seem to find them on the two Japanese wikis either.

As an aside, most of the base work I had to do to get the english wiki going is finished. I have to fill in charts more and such, but the initial tediousness is finished. There's a lot more I want to add though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 22, 2014, 01:13:03 am
I did actually find it on a Japanese wiki, how to set different co-ords. It's under the options menu (second tab, final option (set it to する)), but you can't use it until after clearing the Idol Extreme at least once. Dunno how to set it for S4U but that should allow it easily for produce mode at least.
Perhaps that's the entire point? S4U is based on save files, too, so perhaps, once you clear that event and use the respective file you beat the IU on, maybe... considering in this game, you don't have to run trash files for goodies as far as I can tell, this is the file-complete reward in its stead.

More onto the upside, you've finally conquered the vending machine after the longest time ever~! :P
I think that vending machine's out for revenge from those of us who disliked/skipped that segment...

More random than much else, I did notice Hibiki's burst got nerfed a little from 2, trading in one Dance appeal for one Vocal for a 5 Dance/2 Visual/3 Vocal burst. 5/3/2s seem to be the most focused bursts available now.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 22, 2014, 07:10:48 am
My copy of one for all should come tomorrow, does anyone know whatd be the best(and preferably cheapest) way to set up the posters they come with? would poster tape be good? i want to be able to take them down without damaging them if i ever need to.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 22, 2014, 07:19:01 am
I did actually find it on a Japanese wiki, how to set different co-ords. It's under the options menu (second tab, final option (set it to する)), but you can't use it until after clearing the Idol Extreme at least once. Dunno how to set it for S4U but that should allow it easily for produce mode at least.

I've been going a bit slower than Setsuna, but I'm in Y3 Spring now, just barely winning the C3 all star live last winter. Added Yukiho to the line-up. Also got a revival on Ready, though now that leaves me wondering how you get the Gold status since that one gets an achievement... Gold and Break status aren't explained very well in the manual but I can't seem to find them on the two Japanese wikis either.

As an aside, most of the base work I had to do to get the english wiki going is finished. I have to fill in charts more and such, but the initial tediousness is finished. There's a lot more I want to add though.

I'm back and trying to recover a bit before I go back into the breech.

I've managed to get Torani ni... to go Gold - I think it requires you to use a song to break a certain number of sales or more likely gather a certain number of fans. I haven't seen a song get removed from gold, either.

In my case, since Torani ni... is one of the two FES songs of choice (yes, it's that overpowered) I think I spammed it like 100 times total. Not sure if it's a use count or just a total number of fans collected (I wouldn't be surprised if it was the latter though) using the song.

So that explains what the last option is. Well, I can find out in a few minutes. Having 9 A1s with nothing to do has its advantages.

Oh, almost forgot. Does anyone know of the exact stage count in OfA? I need the data to compare to the file.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 22, 2014, 03:33:22 pm
I'm back and trying to recover a bit before I go back into the breech.

I've managed to get Torani ni... to go Gold - I think it requires you to use a song to break a certain number of sales or more likely gather a certain number of fans. I haven't seen a song get removed from gold, either.

In my case, since Torani ni... is one of the two FES songs of choice (yes, it's that overpowered) I think I spammed it like 100 times total. Not sure if it's a use count or just a total number of fans collected (I wouldn't be surprised if it was the latter though) using the song.

So that explains what the last option is. Well, I can find out in a few minutes. Having 9 A1s with nothing to do has its advantages.

Oh, almost forgot. Does anyone know of the exact stage count in OfA? I need the data to compare to the file.
The manual does explain the duration for all of the song statuses, and yes Gold will never disappear. It's described as "a song that's such a big hit that everyone knows", so having to take it to a lot of events makes sense.

As for stage count, this one has about 40 on it? (this jp wiki (http://seesaawiki.jp/idolmaster_ofa/d/%a5%b9%a5%c6%a1%bc%a5%b8%a4%de%a4%c8%a4%e1)) (i attempted to count but i probably fucked up)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 22, 2014, 05:55:11 pm
I think OFA has all the stages, plus 4 or so new ones, plus DLC maybe (I know I saw the UFO stage earlier). But I'm not sure.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on May 22, 2014, 08:37:44 pm
http://i58.tinypic.com/kedgep.jpg

OFA is in da house 8)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 22, 2014, 10:06:02 pm
http://i58.tinypic.com/kedgep.jpg

OFA is in da house 8)

I also just got my copy of the limited edition today :) id post a pic but i think there are enough online haha.
after 2 hours of playing my impressions of the game so far is that its fun but it makes me wish it was translated so i could understand what theyre saying :(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: TheBluePhone on May 22, 2014, 11:03:04 pm
Is there any way to get the DLC to work on a non japanese profile? I downloaded that free outfit on my japanese profile and installed it and everything but it won't work on my regular profile

kind of wary to switch since i already started too
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on May 22, 2014, 11:13:23 pm
Did you log into your Japanese account, go into the catalog from the main menu of the game, and install the outfit there too?  After you've done that you can use it on your main account.

Remember that iM@S DLC comes in two parts: The actual files for the DLC, and the license key for the DLC.  You have to download both things.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 22, 2014, 11:41:21 pm
Is there any way to get the DLC to work on a non japanese profile? I downloaded that free outfit on my japanese profile and installed it and everything but it won't work on my regular profile

kind of wary to switch since i already started too

You'd have a problem is they do what happened in im@s2 - Some of the DLC will have an ingame requirement of being a producer rank (or other achievements) including a free one I think.

So I'd be careful, unless of course you don't mind playing the game twice.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on May 23, 2014, 12:01:47 am
My special box finally came in, and I wasn't expecting 14 posters. I had assumed it was a randomly assigned one meant for trading. I don't know what I'll do with all of them! I have Makoto hung up, and I'd like to do the same with Hibiki but... Her skin is white and it's bothering me.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 23, 2014, 12:04:26 am
You'd have a problem is they do what happened in im@s2 - Some of the DLC will have an ingame requirement of being a producer rank (or other achievements) including a free one I think.

So I'd be careful, unless of course you don't mind playing the game twice.
The movie outfit doesn't have any requirement, I installed the catalog+the costume itself and I used it for the longest time since it gave two stars worth of stats.

And I don't think playing twice would really make sense? Each save file would have its on P rank to base if you could use an item that has a P rank requirement for it to base off of. The game is endless so there's actually no real purpose of multiple saves besides the experience the story events again or to try and challenge yourself with self-enforced limitations or something else like that.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on May 23, 2014, 12:11:49 am
Is there any way to get the DLC to work on a non japanese profile? I downloaded that free outfit on my japanese profile and installed it and everything but it won't work on my regular profile

kind of wary to switch since i already started too
In order to use DLCs you have to download the catalog. Start the game while you're logged with your japanese account, then in the main menu select the icon for DLCs (the third one from left if i remember correctly), so you'll be able to download the catalog number one. After the download is complete all your DLCs will work fine with every account in your console.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on May 23, 2014, 12:28:48 am
Where do I put the code to get Flourish Flowery?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 23, 2014, 12:33:27 am
I noticed that a lot of DLC outfits from last game are unlockables for OFA which makes me happy because that means we'll probably get less re-releases.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 23, 2014, 01:20:08 am
Yet there's still no sign of Exotic China.

So far. ;~;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 23, 2014, 01:47:42 am
The movie outfit doesn't have any requirement, I installed the catalog+the costume itself and I used it for the longest time since it gave two stars worth of stats.

And I don't think playing twice would really make sense? Each save file would have its on P rank to base if you could use an item that has a P rank requirement for it to base off of. The game is endless so there's actually no real purpose of multiple saves besides the experience the story events again or to try and challenge yourself with self-enforced limitations or something else like that.

In im@s2's case, some of the items on sale were restricted because it checked your achievements on the account that you use to access PSN on.

So if they DID do that (I know they did it for 3 sets of accessories on im@s2) you couldn't buy them at all. (It hit me for a while, because since I was doing hyper only runs, I actually got caught out for a short time on that one.)

So consequently the warning, particularly IF you want to buy an accessory.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 23, 2014, 01:54:15 am
I'm just overjoyed that we FINALLY get punkish gothic.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 23, 2014, 02:17:12 am
I'm just overjoyed that we FINALLY get punkish gothic.

Okay, is it for sure actually in the game?

I added it because the source site I've been using (http://seesaawiki.jp/idolmaster_ofa/ (http://seesaawiki.jp/idolmaster_ofa/)) said it was in there... But I recently got back on the source site and the wiki now says there was an act of vandalism on the pages.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 23, 2014, 02:35:49 am
I'm just overjoyed that we FINALLY get punkish gothic.

we FINALLY get punkish gothic.

punkish gothic.

SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: violetmythmaker on May 23, 2014, 03:09:18 am
Where do I put the code to get Flourish Flowery?
You enter it in the PSN store; unfortunately, I can't get to my PS3 right now, so I can't really describe where the option is in the Japanese store.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 23, 2014, 03:58:18 am
Okay, is it for sure actually in the game?

I added it because the source site I've been using (http://seesaawiki.jp/idolmaster_ofa/ (http://seesaawiki.jp/idolmaster_ofa/)) said it was in there... But I recently got back on the source site and the wiki now says there was an act of vandalism on the pages.
It's no longer listed on the page either, so at the very least there's no confirmation it's in the game yet.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on May 23, 2014, 04:21:45 am
It's no longer listed on the page either, so at the very least there's no confirmation it's in the game yet.

Aww, and I was getting my hopes up too. I honestly hope Punkish Gothic really is eventually unlockable/available. I was overjoyed when I saw Colorful Ballerina in a screenshot.

Now about that "Taiyou no Jealousy swimsuit," what's that one called and when does it become available?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on May 23, 2014, 04:34:29 am
Now about that "Taiyou no Jealousy swimsuit," what's that one called and when does it become available?

Bikini of Siren (ビキニオブセイレーン) is the name... It's included in the first DLC catalog.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on May 23, 2014, 05:11:08 am
Bikini of Siren (ビキニオブセイレーン) is the name... It's included in the first DLC catalog.

Ah thanks. I like that one. It's pretty. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 23, 2014, 10:59:03 am
I've unlocked everything and this is what it contains:

1) Leon cannot be produced, unless of course someone gives a method. She is NOT available in the non 765 tab of the song list, even though in theory she should be.

I don't know how that video was made.


2) You need to be a minimum of rank 20 to unlock everything.

Why? 6 costumes, and one accessory (head) will not be sold to you until you reach the first gold rank.

In short? You're playing for at least 10 seasons, regardless if you like it, or not.

Fun part- It's actually possible to hit rank 23 and unlock everything a week after you're done. This is part of the speed run though. I think I clocked 40 hours total.


3) There are exactly 40 stages. The JP wiki from what I could tell actually missed one. If you don't count 40 when you set your group to trio or lower, you've missed something.

4) Yes, all the im@s all-star videos are prerendered, so consequently if you've seen it once, you've seen it all the time. I suppose 'what were you expecting?' comes to mind though.

5) No sign of Jupiter or 861 in the S4U mode yet. Definitely no intermixing.

6) No sign of Kuroi either. I guess he's finally given up being the world's most absurd super villain. There's a theory going around he's possessed a certain vending machine.

7) Torani ni... is absurdly and stupidly overpowered as a song. How overpowered, do you ask? I posted a 120k score. In a S3 FES. How does this work? Azusa with max voltage mods + appeal mods + level 3 skill combined with Miki and Takane with max voltage mods + appeal mods + level 3 skill.

All three of them should have 4 appeals each to start. If you're FESing, you'll probably need 5, and all the appeal attack mods on each of the three.

Have Miki as lead, but have Azusa lead the appeals process.
Appeal perfect, then when you hit burst, appeal twice to get your triple appeal, activate, then hit every note on burst. You will need 6 appeals to execute this.

If Azusa recovers 1 appeal or more (As she's the burst lead but a side character, her appeals will deplete FIRST, allowing you to recover them during the triple burst) continue spamming the appeals to hit triple burst and repeat. Each time you do this, you require 5 appeals. (3 to reach burst, 2 to get to triple)

If you're particularly lucky, Azusa will recover 2-3 each time. It's 12% chance per burst note, maximum 3. (And from memory there's 8 burst notes to activate in.)

Now, why Miki and Takane? At Triple burst, she will add about 33% to your voltage bar. Miki's burst skill adds an absurd multiplier to your visual burst notes. You're also playing a 3 star visual song. Costume accordingly.

Continue doing it until a) you run out of appeals or b) you run out of notes. If you're particularly lucky, it'll actually be the notes, because you'll be bursting and appealing like no tomorrow. (You'll get 4 full triple bursts out.)

Needless to say both the song AND Azusa will probably get nerfed if they put the game system in a new title.

8) Yes, you can get everyone to wear a different costume. During the im@s all star, you'll also SEE them wear all 13 different costumes prior to the rallying cry, then proceed to watch the PS3 choke on all the required rendering.

9) Punkish Gothic has NOT shown up and is still as of now a Xbox 360 im@s 2 exclusive. There, I've said it. Start crying, and get over it. It might show up as DLC.

10) If you bought everything from the store, and you check your report, and it actually says you bought 100% from Lucky Rabbit and 100% from BK, and you're still missing things, that's because you need to take your idols out on a paid promotion. It might be A3 only, but each idol will give you a unique accessory the first time you take them out. The item be given during the reports step.

Think of the cost of the promotion as the cost to actually buy the accessory.

11) After winning the IE, you will be given a sheet of paper as a reward. I've got 13 of them, but I have NOT figured out what the damned things do yet. Anyone got any ideas?

------



Now I'm going to get some sleep, then I'm going to get to the reason why I even bothered to mass speed through things in the first place.

If you can translate, or do a lot of cropping to my specifications, and are willing to volunteer a weekend or two, please PM me and I will provide you the details. The only compensation I can offer is work in kind, but if you've figured out what this request is FOR, then you'd probably already have some ideas lined up.

Thank you.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 23, 2014, 01:24:08 pm
finally got the game today as well, an Setsuna has already finished it...

Btw: Did you finish it so far that you got the Platinum trophy?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 23, 2014, 01:40:11 pm
5) No sign of Jupiter or 861 in the S4U mode yet. Definitely no intermixing.

Laaaaaaame! Seriously, that sounds like such a waste! Why go one step BACKWARDS from 2 and REMOVE characters from Stage 4 U who were previously playable in the last game? Guess even when not DLC, 876Pro gets the shaft. AGAIN! >_<

6) No sign of Kuroi either. I guess he's finally given up being the world's most absurd super villain. There's a theory going around he's possessed a certain vending machine.

So Leon is part of 961Pro but Kuroi doesn't show up at all? Kinda makes Leon being a part of 961 sorta pointless. Unless she mentions her boss often, it would have made no difference if they made her a freelance idol like Yumeko.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 23, 2014, 02:00:29 pm
finally got the game today as well, an Setsuna has already finished it...

Btw: Did you finish it so far that you got the Platinum trophy?


I'm an old hand about finishing games when I'm REALLY in a hurry. If I can get my head around it, I probably have the mechanical skill to destroy a game. And when I said I'd devote 16 hours a day, I actually meant it. (Game time is roughly 40 hours, so I spent 3 days and half a day to destroy the game.)

I don't even know what the platinum trophy even requires. If I have it, I don't really care.

All I know is what I've achieved in the game.

I walked in knowing what I needed to do, and I did it. Well, I hope, because I need help to determine if I missed anything, and how to unlock what's necessary.

Laaaaaaame! Seriously, that sounds like such a waste! Why go one step BACKWARDS from 2 and REMOVE characters from Stage 4 U who were previously playable in the last game? Guess even when not DLC, 876Pro gets the shaft. AGAIN! >_<

So Leon is part of 961Pro but Kuroi doesn't show up at all? Kinda makes Leon being a part of 961 sorta pointless. Unless she mentions her boss often, it would have made no difference if they made her a freelance idol like Yumeko.

Considering that all they used were the models (and nothing else) they didn't bother with song choice or anything.

To be fair, you had to BUY a costume to unlock the character for 876. And im@s makes all its makes money from DLC, because it funds their other im@s ops.

As for 961's Jupiter? I'm not even sure if they're part of 961. I believe canon says they quit, so they're just there to be opponents to your way to making IE.

I imagine they'll add more stuff (for money of course) as the game progresses.

I don't think Kuroi's VA is involved in the game, because he normally gets credits next to the other VAs. He never showed up.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 23, 2014, 04:38:17 pm
Acceleration doesn't show up in S4U? Is it possible you missed a condition because I swear I saw a screenshot with it in S4U on 4chan. Do you maybe have to lose to her to see the song?

EDIT: found it
(http://1-media-cdn.foolz.us/ffuuka/board/vg/image/1400/26/1400269411094.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 23, 2014, 05:38:23 pm
has anyone found any way to stop the text from auto-advancing? i can't read that fast...

Edit: ok, i just found out that sometimes you can stop it by pressing start and sometimes you can't...

But i wish they would ditch the auto advancing altogether, or add it as a setting like in visual novels. Shiny Festa didn't auto advance either.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: TheBluePhone on May 23, 2014, 05:48:49 pm
The DLC thing was my bad in the end, it was at the bottom of the list but I kept forgetting to scroll down lolol.

Either way, how often should you switch leaders because I've had Yayoi as my leader for about 4 seasons now and everyone else is kinda behind with skills and ranks.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 23, 2014, 05:52:42 pm
Aaaand PM'd.

6) No sign of Kuroi either. I guess he's finally given up being the world's most absurd super villain. There's a theory going around he's possessed a certain vending machine.

That, and he's somehow manipulating the visual lessons too by the look of things. Those color-coded signals by itself will be getting me.

7) Torani ni... is absurdly and stupidly overpowered as a song. How overpowered, do you ask? I posted a 120k score. In a S3 FES. How does this work? Azusa with max voltage mods + appeal mods + level 3 skill combined with Miki and Takane with max voltage mods + appeal mods + level 3 skill.

I feel part of this is to do with Azusa's burst being so damn potent in itself, compounded by the other idols you've mentioned. That said... she's so, so going to be nerfed next game. Relish the glory of being iM@S2 Chihaya status whilst you can, Azusa-chan. :3

9) Punkish Gothic has NOT shown up and is still as of now a Xbox 360 im@s 2 exclusive. There, I've said it. Start crying, and get over it. It might show up as DLC.

Curse you Makaaaaaaaaaaaa~. ;~;

But I'll live because stuff.


Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Markus7P on May 23, 2014, 11:30:18 pm
Attention!

http://www.nicovideo.jp/mylist/44163563

It seems M@STERPIECE is a taboo at niconicodouga :(

I wonder how different is at YouTube.
I mean, there up some M@STERPIECE clips at YouTube, but how long will they be there?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 23, 2014, 11:38:15 pm
I've unlocked everything and this is what it contains:

1) Leon cannot be produced, unless of course someone gives a method. She is NOT available in the non 765 tab of the song list, even though in theory she should be.

I don't know how that video was made.
Regardless of if she is actually in S4U, the video with her singing Acceleration is pretty obvious how it was made, it's just a recording of it from when it plays after you clear the C3 rank up fes, since it plays then. The only info in the label is the song title, no group or P name like you'd get in S4U.

Attention!

http://www.nicovideo.jp/mylist/44163563

It seems M@STERPIECE is a taboo in niconicodouga :(

I wonder how different is at YouTube.
I mean, there up some M@STERPIECE clips at YouTube, but how long willthey be there?
Huh, is it just M@STERPIECE that's being taken down, or all the imas songs? Seems weird for them to be picky, though I guess maybe it has to do with the fact it's in the movie?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 23, 2014, 11:51:24 pm
I recently got copyrgith infringement striked down on my M@STERPIECE AllStar.

For safety reason i also took down my ami solo as well.

A friend of mine also got hit for his Ranko for S4U. I took mine down in response to that since i don't need more than 1 strike atm
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Markus7P on May 23, 2014, 11:54:49 pm
Huh, is it just M@STERPIECE that's being taken down, or all the imas songs? Seems weird for them to be picky, though I guess maybe it has to do with the fact it's in the movie?

It seems only M@STERPIECE. The other new songs (DREAM, ONLY MY NOTE, Destiny) uploads are still up there.

http://www.nicovideo.jp/user/34669049/video
http://www.nicovideo.jp/mylist/28873561

I don't know about  Ranko's song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 24, 2014, 12:26:38 am
Acceleration doesn't show up in S4U? Is it possible you missed a condition because I swear I saw a screenshot with it in S4U on 4chan. Do you maybe have to lose to her to see the song?

EDIT: found it
(http://1-media-cdn.foolz.us/ffuuka/board/vg/image/1400/26/1400269411094.jpg)

Okay, I think I found out HOW to make that special event show up.

You remember how I said I had 13 pieces of paper and yet I had no idea what to do with them?

I got bored and popped one.

It opens up an A1 ranked event. I'll stream this one, cause Leon's back, she's angry, and she's somewhat ticked off.

Excuse me while I set up the game and play.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 24, 2014, 12:33:06 am
Given by how often you've crushed her dreams simply by leisure, I imagine it's more than "somewhat". :P
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 24, 2014, 02:19:57 am
The DLC thing was my bad in the end, it was at the bottom of the list but I kept forgetting to scroll down lolol.

Either way, how often should you switch leaders because I've had Yayoi as my leader for about 4 seasons now and everyone else is kinda behind with skills and ranks.

Switch as often as necessary to do their rank up festivals. As team members, they gain fans like your main, just at a slower rate.

Depending on how close to the edge you like playing (Me personally, I like taking things all the way to the last note, so I'm prone to doing things like fielding D3s at an A3, but don't unless you really know what you're doing and you have a very good internal timer) you'll naturally switch to give the other idols a leg up.

The ideal way to play the game goes like this:

- Pick a main idol
- Pick your second and third, and keep taking them along.
- Level up 1 idol (Your main most likely) through the rankup system until you're finding that you're struggling or you don't like how close you're cutting it.
- Switch to the other idol/s and get them a leg up, ranking them as far as you can take them. Since you have one idol (or more) past the sub ranks, you can use them to help you get through their rankup FESes.
- Their skills and stats powering up should allow your main idol to go further when they take your newly ranked up supports, since you earn SP for every rank you go up.

(For absolute optimisation, you want to always combo, always have all lessons at perfect and brought with you and try to get your idols to skip 1 full rank at a time (The most you can jump is 3 steps, or 1 full rank.) but that depends how good you are mechanically, and how much of a hurry you're in.)

Oh, and for those curious, the max level is 35, and at A1 + Level 35, you'll max out your grid with 0sp to spare. You also gain dance/visual/vocal stats on every level up, so if you want to go all out long term, you'd probably want 'Raise exp' from the 765 instructions menu, grab the exp up charms, and constantly have it equipped.

And yes, I'll post a correction - You CAN in fact unlock Acceleration.

To do so:

You must win your IE event with at least one idol.
As part of winning the IE, Leon will swing by, and give you a item. I'm guessing it's a challenge notice.
You'll then need to go to your equip menu,  and then select and use the item. It'll say USED on the item.

Exit to the activities menu, then you'll find a new A1 has been listed.

It's a festival, held at the IE stage.

Be warned, she'll score at least 70000 points in a head to head. She's dangerous, so you better be very well prepared. Me? I burst her into oblivion with a 108k score.

At the end of the day, you will receive the Acceleration single. Basically, the only thing you can do is change the stage, control the camera angles, and use her appeal and burst.

Beating that stage will also net you a trophy, and with all 13 IEs, you SHOULD Platinum with it.

Now I go back to sleep.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 24, 2014, 03:09:39 am
Attention!

http://www.nicovideo.jp/mylist/44163563

It seems M@STERPIECE is a taboo at niconicodouga :(

I wonder how different is at YouTube.
I mean, there up some M@STERPIECE clips at YouTube, but how long will they be there?

Aw... I was still waiting for an ACM trio version to show up. Guess I'll just deal with my Makoto solo for now...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 24, 2014, 07:10:01 am
I noticed something neat but in one of the environments, a book store, theres a poster on a shelf hat has a silhouette on long haired Azusa on it. I noticed it during a Yayoi commu specifically but I'm sure it shows up elsewhere.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: TheBluePhone on May 24, 2014, 06:51:02 pm
Has anyone unlocked DESTINY or M@STERPIECE yet? I assume you have to pass that more difficult allstar live to get them.

And actually speaking of that, is that live even difficult in itself. I ended up grinding 4 idols to 2 hearts just to make sure I get that 4.0 but maybe that's not enough lolol
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 24, 2014, 07:33:39 pm
Has anyone managed to unlock the trophy:
"バーストカウンターの達人
ステージ系お仕事で、バーストカウンターを10回行いました。 "?
I'm working on google translate so I have no idea what the requirement for this is.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Demeter on May 24, 2014, 07:50:51 pm
That's fairly easy ^^.
Burst Counter Trophy
Use Burst Counter 10 times on stage to get this trophy.
I did paraphrase it, but that's the general meaning.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on May 24, 2014, 08:58:21 pm
Has anyone unlocked DESTINY or M@STERPIECE yet? I assume you have to pass that more difficult allstar live to get them.

And actually speaking of that, is that live even difficult in itself. I ended up grinding 4 idols to 2 hearts just to make sure I get that 4.0 but maybe that's not enough lolol
Are you talking about the second all star live? That's not particulary difficult, I managed to pass it using only one idol (Takane) with two memory appeals. Though I passed it barely (4.0) and had to try two times (my bad, I missed the last burst the first time so I closed the live at 3.8 asd).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 24, 2014, 09:15:59 pm
That's fairly easy ^^.
Burst Counter Trophy
Use Burst Counter 10 times on stage to get this trophy.
I did paraphrase it, but that's the general meaning.
Hrm okay and how do i activate a burst counter? Burst same time as the other guy?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on May 24, 2014, 09:34:23 pm
Burst while the opponent is using their burst appeal.  You have to make sure you have a character with the counter=burst skill in your unit though, look on their stats sheet in the gray box for "バーストカウンター" and a O below it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on May 24, 2014, 09:34:53 pm
Hrm okay and how do i activate a burst counter? Burst same time as the other guy?
First, an idol in the unit needs to have the Burst Counter skill (under バーストカウンター should be a ○), if you don't you can't do it at all. If you have it, after a rival burst activates, quickly fill yours up (a general tip is to fill up first and then wait patiently for the AI to get fed up with waiting to counter you and then use a memory) and activate your burst before theirs ends. you'll see "burst counter" come up on the screen if you did it right.

Also, all the trophies are translated up on the english wiki owo they're all in order they're listed in the trophy listing.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on May 24, 2014, 09:58:14 pm
Alright, thanks you two!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 25, 2014, 04:05:31 am
Has anyone unlocked DESTINY or M@STERPIECE yet? I assume you have to pass that more difficult allstar live to get them.

And actually speaking of that, is that live even difficult in itself. I ended up grinding 4 idols to 2 hearts just to make sure I get that 4.0 but maybe that's not enough lolol
I had to pass the B3 audition (10.0) for M@STERPIECE, and A3 (15.0) for Destiny.
As for their difficulty, it depends on how likely you think you'll be able to get the 100k/150k needed to pass. I personally skipped over them when they first opened up as options, then did them the next opportunity All-Stars opened up. In both cases, most of the idols I had available were approximately a rank below.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 25, 2014, 06:20:44 am
First, an idol in the unit needs to have the Burst Counter skill (under バーストカウンター should be a ○), if you don't you can't do it at all. If you have it, after a rival burst activates, quickly fill yours up (a general tip is to fill up first and then wait patiently for the AI to get fed up with waiting to counter you and then use a memory) and activate your burst before theirs ends. you'll see "burst counter" come up on the screen if you did it right.

Also, all the trophies are translated up on the english wiki owo they're all in order they're listed in the trophy listing.


I'll also note a couple of other points.

1. Counter bursting has a multiplier associated with it. You score more points on your burst if you successfully land the burst in question.

2. An opponents burst is not considered completed until:

a) The opponent's burst bar is empty and
b) You fail to conduct a burst, be in a hold state, or a burst evolving action. This means in fact you can in fact counter with a triple burst, but you have to have a full bar, then appeal twice more more or less immediately after you hit burst status.

The second condition is a little more complicated.

Basically, as long as you appeal, or burst the first opportunity you have, just before the end of the rival bar emptying (Basically, the words 'Burst ended/complete' show up) you're allowed to mount a counter burst.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Cael K. on May 25, 2014, 06:45:34 am
Just wondering...

Anyone wanna make a gameplay thread with all this gameplay stuff in it? If I had the game I would, but I'm going to wait it out a bit before picking it up... even though I'm sure the price isn't really going to drop that much in the next few weeks.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on May 25, 2014, 08:21:54 am
Just wondering...

Anyone wanna make a gameplay thread with all this gameplay stuff in it? If I had the game I would, but I'm going to wait it out a bit before picking it up... even though I'm sure the price isn't really going to drop that much in the next few weeks.

Guess i  will do that, i did some gameplay videos, so did a friend of mine.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on May 26, 2014, 02:48:23 am
I haven't really been uploading gameplay videos, but I have a whole bunch of communication videos I'm constantly updating:

https://www.youtube.com/channel/UCEPmDDIVVPmwI8CWXerluXw/playlists

Though noticing the issues some of you guys are having with videos being taken down is odd. I haven't ran into any trouble yet.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on May 26, 2014, 05:36:21 am
That's because of the fact that the communications don't generally have the idols sing copyrighted songs.

The digital fingerprinting involved is marking the songs themselves (M@STERPIECE and whatever else) so communications are generally exempt.

Most of it is due to the fact Sony have rights to anything within the im@s movie and anime, although any shared copyrights (like READY!!) are only held for a limited time (or require someone to remind Sony that they can only claim copyright to things they actually hold the rights to with a backhand smack to the head.)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 26, 2014, 02:03:03 pm
Predictions for DLC yet? I know Serika was confirmed to be the next guest.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 26, 2014, 04:35:33 pm
Predictions for DLC yet? I know Serika was confirmed to be the next guest.

The only obvious choices I could think of are the New Generation Trio and Airi from Cinderella Girls, and the Movie's backup dancers and Mirai from Million Live.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 27, 2014, 08:50:52 am
looks like the game is selling well:

http://www.siliconera.com/2014/05/26/idolmster-one-sold-launch/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 27, 2014, 09:40:10 am
Meanwhile...
http://www.nicovideo.jp/watch/sm23625842
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Demeter on May 27, 2014, 04:42:26 pm
I'd ask our players of OFA if that stuff really happens with Haruka, I'd guess that this is more like a MAD and that it really doesn't.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on May 27, 2014, 05:21:45 pm
I'd ask our players of OFA if that stuff really happens with Haruka, I'd guess that this is more like a MAD and that it really doesn't.

No, no it does not.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on May 29, 2014, 07:30:14 am
I just realized I Want is the only SP song (well that and overmaster) not in the game....

Suspicious....
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 29, 2014, 09:02:37 am
I just realized I Want is the only SP song (well that and overmaster) not in the game....

Suspicious....

Aoi Tori and Relations as well, and i'm sure there are more.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 29, 2014, 09:29:15 am
/dlcploy
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Clear Blue on June 02, 2014, 06:40:01 am
Do you have any videos of talking with Leon?
I want to hear how she sounds in casual conversation :P
Found it! (http://www.nicovideo.jp/watch/sm23666633)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on June 03, 2014, 12:09:17 am
Found it! (http://www.nicovideo.jp/watch/sm23666633)

~
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on June 05, 2014, 04:25:38 am
I'm trying to look for a bigger picture of the Volume 1 catalog that you see in the main menu of the game.

It looks like this... where you see Chihaya, Miki, and Iori.

http://ofa.idolmaster.jp/dlc/catalog001.php

It doesn't matter if it is just a screenshot. Google image failed me.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on June 05, 2014, 07:40:24 pm
I will be really dissapointed and surprised if Namco doesn't put "We Have A Dream" or "Machiuke Prince" as a new song for DLC packs.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on June 06, 2014, 07:44:44 pm
Time to reread posts, particularly Setsuna's... because after like the longest time ever, I now have OfA within my grasp.

Me. :3 (https://www.youtube.com/watch?v=tfslY_AvhLw)

From the look of things, I've also got codes for Chihaya and Miki, for use in Million Live and Cinderella Girls, respectively.

Edit: Man, now I'm completely torn; to choose Futari no Kioku -- a song I'm verily fond of -- as my first, or be shoe-horned to using the broken Tonari ni...? It also doesn't help that both songs have different star colors, which mandates I choose between focusing on Vocal and Visual, respectively...

Screw it, Chihaya's voice preview has gotten to me so I'll belay the latter for the time being. Vocals here we go~!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 09, 2014, 02:51:39 am
Another correction: Byuusama did a quick count, and has found a stage 41.

So for people counting at home, there are 41 stages, and 13 quintets.

I wouldn't be THAT surprised if there's another somewhere, hiding in the wings so I don't think we should declare a number just yet...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 09, 2014, 07:36:24 pm
And in the 'I've got to wait while people offering to translate come back to me' department, I decided to record a non-gameplay video, which is sort of nifty, except you need to win an IE to make this effect happen.

https://www.youtube.com/watch?v=cHKasOkPq2E

I thought it was novel enough to justify recording. I wonder how many people can name all the costumes. They're all im@s 2 ones.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on June 10, 2014, 12:54:58 am
Nice to get some confirmation on stage number. I figured it had to be odd because some stages are basically flipped versions, and they only fit in the same row with an odd number of stages.

On the topic of separate coordinates, when does it unlock exactly? I just won my first IE and unlocked Acceleration for S4U, so I don't have much else to do here. I also got Destiny.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on June 10, 2014, 01:30:51 am
Nice to get some confirmation on stage number. I figured it had to be odd because some stages are basically flipped versions, and they only fit in the same row with an odd number of stages.

On the topic of separate coordinates, when does it unlock exactly? I just won my first IE and unlocked Acceleration for S4U, so I don't have much else to do here. I also got Destiny.
Fairly sure it's after first IE. It's the last option in the second Options menu, would be grayed out if it isn't yet available to you.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on June 10, 2014, 02:27:00 am
Fairly sure it's after first IE. It's the last option in the second Options menu, would be grayed out if it isn't yet available to you.

So it is. Thanks.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on June 10, 2014, 04:11:58 am
What ind of impact do different outfits have on our stats? is it dependent on the leader or is it some weird factors?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on June 10, 2014, 05:01:10 pm
Patch 1.01 available.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on June 10, 2014, 07:34:20 pm
What ind of impact do different outfits have on our stats? is it dependent on the leader or is it some weird factors?
This was discussed a bit in Gameplay (http://forum.project-imas.com/index.php/topic,2094.75.html) if you hadn't yet seen.

Patch 1.01 available.
There's an actual patch for this? If so what's it about?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on June 10, 2014, 07:45:58 pm
Fixing Tonari ni..., probably.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on June 10, 2014, 10:31:09 pm
This was discussed a bit in Gameplay (http://forum.project-imas.com/index.php/topic,2094.75.html) if you hadn't yet seen.
There's an actual patch for this? If so what's it about?

Don't know. It's a very small patch, so probably minor fixes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on June 11, 2014, 02:23:50 am
Where is the patch, exactly? I've tried booting the game up on my American and Japanese accounts, and nothing was downloaded.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 11, 2014, 04:41:55 am
Where is the patch, exactly? I've tried booting the game up on my American and Japanese accounts, and nothing was downloaded.

I'm currently running patch 1.01. I think you need to log into the JP PSN for you to be prompted to get it, but I dunno.

I haven't done a song with it, but who knows, they could have sent an AI fix to make their reactions based on speed instead of a per song thing.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on June 11, 2014, 08:56:14 am
I'm currently running patch 1.01. I think you need to log into the JP PSN for you to be prompted to get it, but I dunno.

I'm a PSN Plus member on my european account and when i started the console yesterday it told me that the patch has been downloaded while the console was on standby. So i don't think you need to log in with the japanese account.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on June 11, 2014, 01:08:22 pm
I'm a PSN Plus member on my european account and when i started the console yesterday it told me that the patch has been downloaded while the console was on standby. So i don't think you need to log in with the japanese account.
Exactly, I downloaded it with my main account (italian).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on June 11, 2014, 05:36:07 pm
So it seems that after talking with a friend of mind who has a physical copy, the patch only seems to pop up for people playing it on disc. I'm not sure how many people here have gone digital like me, but I still haven't seen any patch either from PSN or from my Plus download last night. My game is still labeled as 1.00 too, so I'm starting to think the patch is something incredibly minor and only for the disc version.

That's all I can assume, anyway. It's the only explanation for why I still haven't seen a patch yet.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: PurinxPop on June 11, 2014, 05:38:35 pm
Were the patch notes documented anywhere? Does anyone have a link to the patch notes?

I played Tonari Ni... after the patch and I didn't notice a difference in the voltage rise tbh but maybe I'm stupid
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on June 11, 2014, 10:18:23 pm
Apparently the new DLC is coming out on Serika's VA's birthday, June 25th.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on June 11, 2014, 10:27:56 pm
Apparently the new DLC is coming out on Serika's VA's birthday, June 25th.

Ai's birthday too. An omen, perhaps?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: AbsoluteZero45 on June 16, 2014, 04:24:03 am
Another correction: Byuusama did a quick count, and has found a stage 41.

So for people counting at home, there are 41 stages, and 13 quintets.

I wouldn't be THAT surprised if there's another somewhere, hiding in the wings so I don't think we should declare a number just yet...

Any idea what the 41st stage is?  I noticed it wasn't on the Wiki.  I'm currently sitting at 39 unlocked (minus the Eternal Big Tree) which hasn't shown up for me on any of my daily activities yet.  I'm guessing both are probably S3 ranked events that only show up late in the game?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 16, 2014, 05:16:32 am
It's usually one of the festival stages (trio max) or at least, that's the one we discovered was missing.

The problem is, that unless you can show us which stages you have, we can't tell you really. I know it's missing because I have to build it for the compendium, but that's not quite ready yet, since the coding side is taking some time (programmers have lives to get on with, basically) so I can't just show the list just yet.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on June 16, 2014, 06:38:18 am
According to this wiki (http://seesaawiki.jp/idolmaster_ofa/d/%a5%b9%a5%c6%a1%bc%a5%b8%a4%de%a4%c8%a4%e1), I'm guessing the one stage we're missing is the UFO in Space one. At least, I have the Tree and the Candy stages already, and those seem to be the only special ones around.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 16, 2014, 07:16:27 am
According to this wiki (http://seesaawiki.jp/idolmaster_ofa/d/%a5%b9%a5%c6%a1%bc%a5%b8%a4%de%a4%c8%a4%e1), I'm guessing the one stage we're missing is the UFO in Space one. At least, I have the Tree and the Candy stages already, and those seem to be the only special ones around.

There are 41 stages.

I will confirm this, because I had to (As part of my work) take a picture of each and every ONE of those stages.

The information will be available on the upcoming compendium for One for All.

Basically - I've known for a while that all the wikis have incomplete information.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: AbsoluteZero45 on June 16, 2014, 07:22:21 am
Thanks Setsuna,

I have the UFO stage, and I knew of the Tree stage.  I wasn't aware they brought the Candy one back, though I guess I'm not really surprised since they were all DLC in the last game.  But that answers my question I suppose, since if I get both of those I will be at 41 stages.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on June 16, 2014, 08:37:06 am
I wasn't doubting that there's 41 stages, and I didn't even know that page was missing a couple of them. I figured that any incomplete collection of stages would be missing one of those three special quintet stages, like in my case where I still haven't seen the UFO stage appear. I'm guessing those are all Rank S stages (at least the Tree stage is, can't recall for the Candy).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 17, 2014, 01:04:20 pm
I wasn't doubting that there's 41 stages, and I didn't even know that page was missing a couple of them. I figured that any incomplete collection of stages would be missing one of those three special quintet stages, like in my case where I still haven't seen the UFO stage appear. I'm guessing those are all Rank S stages (at least the Tree stage is, can't recall for the Candy).

The im@s 2 DLC stages are S3s from memory, so if you're missing any, you'll need to look at the S3 audition, S3 live, or S3 FES.

Some other common stages is missing one of the TVs (which I found out) and some of the FES stages (which Byuusan found).

Surprisingly, one of the missing stages on the JP wiki for a while was one of the TV stages. We had a lot of fun trying to figure that one out.

The ones (last we checked anyway when we did a cross check) currently missing (or were at any point) are Sweet Christmas and Shiny TV, which are a im@s 2 DLC stage and OfA exclusive stage respectively.

I get a lot of people who told me 'Just check the JP/US wikis, the information is accurate trust me', and upon crosschecking we're finding gaps when I'm building information.

I've had a couple of people get upset when they're told of the deficiencies of the wiki sources, so I'm sort of used to people questioning why I would insist there is missing information.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on June 17, 2014, 01:07:50 pm
btw, now that you found the missing stages, did you add the information to the wiki you used to cross check?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 17, 2014, 01:42:45 pm
Not yet. The problem is that I'm not exactly really a 'translation source' and I can't replicate the kana to add the stages themselves, because I'm terrible with HTML, transliterating kana, and I'm waiting for at least one other person to object to the translations I've requested.


That and I've been dealing with a network authority problem (Namely, when you have to slowly explain to the person maintaining the network design and security that a connection running at 20-30% of capacity means we might as well not actually HAVE a connection running (or at the very least reduce the cost by 75%+) so I've been sort of busy.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on June 17, 2014, 02:22:47 pm
Do you mean to get the text in japanese, or do you want to translate the stage name to english? I assumed you used a japanese wiki for the checking, but now it sounds more like english (since you are talking about translations).

If you just want the stage name in japanese with kana and kanji, i can write it down for you so you can copy & paste it, or just give me a link to the wiki in question. I'd need a screenshot/photo of the stage name though.

Translating might be a bit more difficult, since i assume most of the stages names don't make a whole lot of sense.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 17, 2014, 03:30:18 pm
Do you mean to get the text in japanese, or do you want to translate the stage name to english? I assumed you used a japanese wiki for the checking, but now it sounds more like english (since you are talking about translations).

If you just want the stage name in japanese with kana and kanji, i can write it down for you so you can copy & paste it, or just give me a link to the wiki in question. I'd need a screenshot/photo of the stage name though.

Translating might be a bit more difficult, since i assume most of the stages names don't make a whole lot of sense.


I normally arrange for a link with the JP wikis with the translator to confirm if they're all there, then we do accounting to find out what's not.
I'm also looking for translators (Maka has kindly provided her time to translate some items as it is, with the costumes done already) for the flavour text that accompanies all items.

A translation for all the items currently in catalog 1 and the base game has been completed, as it is part of the build process for the compendium.

(If you're wondering, we're about 75% done, with the coding needing to be finished due to how requests have to work. It's quite a task, and Crisu is doing it all as a volunteer programmer with my job being QA, design and backbone logic, so I'm not going to jump up and down at him for the donation for his time. Without him, the project would go exactly nowhere.)

I also have screenshots of every item which can be provided, so transliteration can be added, and feed back into the Japanese Wikis can be done.

I'm unfamiliar with how to use a wiki and if someone else would like to post various corrections from the data I have, I'm happy to hand over said data for their use. I'd like both the JP wikis I know of (I believe they're linked in the OfA thread) to be updated, as well as the wiki here and anywhere else that carries the information in question.

If you want the files, please PM me and I'll send links (there's quite a few and I don't like providing operational files in the clear until we're at least done with them, since they're frankly huge). You'll need to be able to open a .tga though.

I am also aware of various other mistakes (mostly with claims about what items are new to OfA and the like, since well, I HAVE done the idolm@ster 2 compendium, so I know exactly what was brought over as well) but as I said, I'm terrible with HTML and I've never done wiki edits.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on June 17, 2014, 03:41:54 pm
Ok, i'll see what i can do. I sent you a PM.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on June 17, 2014, 03:55:33 pm
Yeah, I used picture references just to make sure I didn't miss any stages before, and then I noticed that some stages had flipped versions with some minor differences. I was missing one of the storm stages because of that.

On an unrelated note, are there any other special conditions in-game for getting all costumes and accessories? I've just bought out LUCKY RABBIT, BK MANIAC is at 90% or so, and I'm going through those Rank-A paid promotions with each idol for those special accessories. BK MANIAC isn't showing anything new, so I assume more stuff will come when I hit a higher P Rank?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on June 17, 2014, 04:09:06 pm
BK MANIAC isn't showing anything new, so I assume more stuff will come when I hit a higher P Rank?

Though some of the stuff in the original quoted post on page 32 was debunked, I think this point from that post might be relevant...
2) You need to be a minimum of rank 20 to unlock everything.

Why? 6 costumes, and one accessory (head) will not be sold to you until you reach the first gold rank.

In short? You're playing for at least 10 seasons, regardless if you like it, or not.
Since you didn't mention your current P Rank, thought this would be more helpful.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 17, 2014, 04:44:20 pm
Though some of the stuff in the original quoted post on page 32 was debunked, I think this point from that post might be relevant...Since you didn't mention your current P Rank, thought this would be more helpful.

The fun part is that it's me doing my own debunking, since that was written before more investigation. There's actually 41 stages (all since been located), and you need to win an IE to gain the item to unlock the event you need to win to unlock Acceleration in the Guests section of S4U.

The rest is accurate, particularly the 'take the idols out on a promotion' one. You'll need to take out each idol at least once on a promotion (I did an A3 paid) to get one accessory from each of them, since you'll buy out both BK and Lucky Rabbit, and still have holes in your accessory list.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on June 17, 2014, 07:03:51 pm
The rest is accurate, particularly the 'take the idols out on a promotion' one. You'll need to take out each idol at least once on a promotion (I did an A3 paid) to get one accessory from each of them, since you'll buy out both BK and Lucky Rabbit, and still have holes in your accessory list.
While a very minor point, I do like (for most of the idols, anyway, some just feel like they came from left field) that the promotion accessories per-idol tend to fit with the given idol, whether in personality or motif. (I especially liked Makoto's promo item being the giant leg bear, given her focus anime episode.)

Edit: Probably a more general question, but is there a way to post the images you've taken in the game somewhere, and/or transfer them to a location where they'd be uploadable/online/etc.? While the picture-taking is a nice feature (and has been in iM@S2 also), I'm unsure how much practical use I'd get out of it besides; I wouldn't want to have to record footage of a still picture just to have a still picture which'll likely have a quality drop. I could ask others but given my pickiness for aesthetics I'd probably be better off doing so myself XP
Also, does anyone know if players have figured out how to mute BGM, or vice versa (muting vocals) for OFA specifically?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on June 17, 2014, 11:07:50 pm
Though some of the stuff in the original quoted post on page 32 was debunked, I think this point from that post might be relevant...Since you didn't mention your current P Rank, thought this would be more helpful.

Yeah, I forgot to mention I'm at Rank 18 or so, almost at gold. That makes sense, and at least that gives me time to grind more money.

In response to your recent questions, I'm not sure if you can transfer videos or photos. I do know the OFA pictures are way better than iM@S2's pictures, but I haven't seen anything about saving them like in G4U. I'm also positive that you can't mute the BGM for performances, which I'm sure also applies to vocals.

EDIT: Turns out they changed some stuff for the better this game. In Options, you can turn down the Voice (bottom sound bar) to 1 for performances without all that crowd noise. I'm actually happy I noticed this myself. Unfortunately, it still doesn't work as well for the Vocals and the BGM, though your closest match would be to push up the BGM and lower the Vocals to 1. I've noticed the vocals go lower than the BGM, but you can still hear either at their lowest.

In short, you can mute the crowd... and that's about it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on June 18, 2014, 11:40:08 am
2nd Catalog video preview released.

https://www.youtube.com/watch?v=qbacohno180

New Song called Kimi*Channel
MEGARE! and Overmaster DLC is avaiable (well im sure not getting it)
Serika finally released.

Normal Accessories and Costume stuff.

Catalog released on the 25th!

On side note, Kimi*Channel, MEGARE! and Overmaster have costume package along with them.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on June 18, 2014, 11:53:59 am
BEYOND THE STARS. THERE YOU ARE. AAAAARRRRRRRHHHHH. DX

Yeah, I'm slightly gutted... yet frankly this does make sense to expect. In honesty, though, it's indeed nice they've bundled a costume per song.

Provided there's a tangible discount, obviously.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on June 18, 2014, 12:11:51 pm
I'll probably get Overmaster from this catalog. The new song isn't the type of song i like. I'm hoping they'll eventually release eden and yakusoku. Alright* and jitensha would also be great, but i think they are too personal to Yukiho/Makoto to appear in a game where everyone can perform the song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on June 18, 2014, 03:14:12 pm
Kimi*Channel kind of reminds me of Positive in a way.
Tea Time Happiness looks so cute! Looks maid cafe style.

Overmaster and BEYOND THE STARS!!! ;D <3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on June 18, 2014, 03:44:58 pm
Aw, man. Beyond the Stars is DLC this time? Lame.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: PurinxPop on June 18, 2014, 03:59:24 pm
One of the starry costumes has vocal stats...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 18, 2014, 04:34:32 pm
... Maybe I've been working too long at the classifications board for too long, but why does the first extend costume look like something you'd expect in an adult production?

I think it just looks really, REALLY tacky, and I'm almost tempted to decline adding into the compendium because of it.

I probably will add it anyway, although I'm probably going to drag my heels on this one, but that's due to the estimated price.

For those who want to know what the estimated price is...

http://ofa.idolmaster.jp/dlc/

From here:

Bundle 1 is 1899+ tax
Bundle 2 is 1621+ tax
Bundle 3 is 1834+ tax

Accessory pack is 980 yen (Or 908+tax)

That would suggest the tax is 7.25% or thereabouts.

Anyway, 2 of the extends are not part of a bundle, so they're 1500 yen each
Another extend isn't part of it, adding 750 yen.
And a luxury and starry aren't either so that's (I think) 500 yen each.

S4U expansion is 1112 yen + tax (Which is a strange figure)

So we're looking at 3000+750 +1000 + about 6000 + 980 +1250ish yen.

Or... about 13000 yen.

... I really need to pick up a cheaper hobby.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on June 18, 2014, 05:11:22 pm
Kimi*Channel kind of reminds me of Positive in a way.
I thought it sounded kind of similar to We have a dream.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on June 18, 2014, 05:13:35 pm
oh god all that new dlc ;_;
i know i at least want to get the song bundles and serika so thats like over 60 dollars
muh gawd they cant do this every month right? they wont rape my wallet every month.... r-right?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Demeter on June 18, 2014, 05:17:24 pm
The song and costume packs are definitely the most tempting, though definitely not getting all of them.

Also, Japan's current tax is 8%, going up to 10% in October 2015 by current law.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on June 18, 2014, 05:19:03 pm
Wow, that Yen is murder. I'll be providing my share sometime soon, regardless. Looking at the first Extend costume now, it really does look something out of that kind of flick. xD
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 18, 2014, 05:20:55 pm
oh god all that new dlc ;_;
i know i at least want to get the song bundles and serika so thats like over 60 dollars
muh gawd they cant do this every month right? they wont rape my wallet every month.... r-right?

Clearly someone is very, very new to how this all works.

For an idea:

im@s2 PS3 kept up this pace for 18 catalogs.
im@s2 Xbox 360 did it for 14.
im@s L4U did it for 18 catalogs (But to be fair, something like 6 of them were song only releases)
I'm not even sure what the im@s1 system was, apart from 'very, very expensive'.

So the answer is 'Yes they will, so prepare the wallet.'
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on June 18, 2014, 05:34:18 pm
Clearly someone is very, very new to how this all works.

For an idea:

im@s2 PS3 kept up this pace for 18 catalogs.
im@s2 Xbox 360 did it for 14.
im@s L4U did it for 18 catalogs (But to be fair, something like 6 of them were song only releases)
I'm not even sure what the im@s1 system was, apart from 'very, very expensive'.

So the answer is 'Yes they will, so prepare the wallet.'
I think it's interesting they're offering a free update to the game in the summer. Guess they want to make sure people keep playing. I was surprised they gave us three songs for once too. Personally I didn't see anything wrong with the new extend but I'll give it another look.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on June 18, 2014, 05:36:29 pm
Clearly someone is very, very new to how this all works.

For an idea:

im@s2 PS3 kept up this pace for 18 catalogs.
im@s2 Xbox 360 did it for 14.
im@s L4U did it for 18 catalogs (But to be fair, something like 6 of them were song only releases)
I'm not even sure what the im@s1 system was, apart from 'very, very expensive'.

So the answer is 'Yes they will, so prepare the wallet.'

haha yeah this is my first im@s game
i knew about the crazy dlc with these games but i didnt think theyd release more than 1 song and guest a month
this month its like 3 songs and a guest, thats crazy lol but i dont mind too much
but then theres also new doa5u dlc and possibly steam sales this week and its all just too much for my poor wallet :'(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 18, 2014, 05:40:41 pm
I think it's interesting they're offering a free update to the game in the summer. Guess they want to make sure people keep playing. I was surprised they gave us three songs for once too. Personally I didn't see anything wrong with the new extend but I'll give it another look.

You won't understand it unless you've seen a lot of things most people wouldn't want to admit to seeing. (or you're someone like me, who gets paid to get involved with this sort of thing. In my case, I did a fair bit of work for the government, for legal and compliance reasons.)

I don't recall any free items with that though. Everything in that catalog is purchase only, as the items skipped over are the ones included in the bundles.

I'm waiting for the resultant doujinshi to show up with the costume as a centerpiece of the fan work, because frankly, the costume writes itself.

... And I think I've said far too much.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on June 18, 2014, 05:42:44 pm
You won't understand it unless you've seen a lot of things most people wouldn't want to admit to seeing. (or you're someone like me, who gets paid to get involved with this sort of thing. In my case, I did a fair bit of work for the government, for legal and compliance reasons.)

I don't recall any free items with that though. Everything in that catalog is purchase only, as the items skipped over are the ones included in the bundles.
It just looks like a regular idol costume to me even with trying to imagine what you're thinking of. It doesn't seem particularly bad when we've had more revealing things in the past.

This concept image reminds me how the SP extends used to do this too. (http://i.imgur.com/bESU5iK.jpg)


In summer 2014 a free online update will release which includes the following.
"Adding more morning greeting commus"
"No producer rank limit"
"Adding more higher difficulty jobs"
"Adding quintet live jobs"
"Adding more shop items"
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 18, 2014, 05:48:54 pm
It just looks like a regular idol costume to me even with trying to imagine what you're thinking of. It doesn't seem particularly bad when we've had more revealing things in the past.

The official site mentions a summer update to the game. I'll edit this post with the details.

That's because you haven't seen enough of it. Anyone who has will tell you that the apron heart design is, quite literally, a common cliche in certain storyline formats.

I've never figured out why it's so prevalent personally, but it's used surprisingly often so I guess it works for the intended audience. Like I said, I think I've spent a little too much time doing work for the Australian Classifications Board.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on June 18, 2014, 06:31:11 pm
Currently my main consider is, is Serika song Copyright infringement on Youtube?

It shouldn't be, but Ranko's was for some reason, for some reason some people aren't hit yet either.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on June 18, 2014, 07:03:28 pm
First DLC-original song?  Now the game truly begins...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: zeda12123 on June 18, 2014, 07:44:21 pm

In summer 2014 a free online update will release which includes the following.
"Adding more morning greeting commus"
"No producer rank limit"
"Adding more higher difficulty jobs"
"Adding quintet live jobs"
"Adding more shop items"

New shop items? Does this mean like clothing/accessories or does it refer to the amulets and things that help you out? I hope it's more new clothing because I just collected all the items yesterday and I'm pretty disappointed with the extends tbh. Too many school uniforms.

Speaking of extends I really like the new DLC outfit, I'm a sucker for cute things like this and i'm a sucker for costumes that have different colors for different idols so it's a double win for me. Probably won't get it though, at least not until I hopefully get a job in the near future.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on June 18, 2014, 07:55:49 pm
Currently my main consider is, is Serika song Copyright infringement on Youtube?

It shouldn't be, but Ranko's was for some reason, for some reason some people aren't hit yet either.
Lantis handles all the ML songs while Columbia handles the CG songs, so they might be more lax... Or more strict. Dunno.

I had to get used to the Extend, but I really like it now. The school uniform is cute too, but do we really need another seifuku costume? >_>
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on June 18, 2014, 08:49:51 pm
New shop items? Does this mean like clothing/accessories or does it refer to the amulets and things that help you out?
It doesn't specify beyond shop items but I assume they mean all shop item types which includes those things.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: nyachan on June 19, 2014, 09:24:46 pm
I've finally been updating the wiki more, thanks to the few people who added some stuff as well while i was busy with work and a convention and like disappeared :V

I've finally been making time for the game again too, might finish it up this week, dunno. Just a few more idols to bump up to A1 and then start running the IE over and over (I did finish Ritsuko's the other day so I joked around with the different costumes thing haha. i'm glad there's an added "equip costume/accessories to all idols" option added when you turn it on). Most of the item pages are re-ordered to match the selection screen, thought accessories lists have some blank rows where I'm missing items or didn't remember what the full name of it was. I'll get around to filling it out soon though. Revamped some important pages, though I should probably update the seasonal goals page so I don't have to type out all the variants of the goals.

Anyway, tbh I think I may have escaped the scamco dlc train this time around. A decent chunk of the dlc is old stuff, and the rest is just really unappealing to me. Or at least, not appealing enough for me to think it's worth the money. Not to mention the fact that getting the in-game items is so easy compared to other games, and are sometimes better than the DLC anyway. Sidenote, have I just not seen it yet, or is there really no 3★ dance extend costume? So weird.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on June 20, 2014, 12:02:26 am
I've finally been updating the wiki more, thanks to the few people who added some stuff as well while i was busy with work and a convention and like disappeared :V

I've finally been making time for the game again too, might finish it up this week, dunno. Just a few more idols to bump up to A1 and then start running the IE over and over (I did finish Ritsuko's the other day so I joked around with the different costumes thing haha. i'm glad there's an added "equip costume/accessories to all idols" option added when you turn it on). Most of the item pages are re-ordered to match the selection screen, thought accessories lists have some blank rows where I'm missing items or didn't remember what the full name of it was. I'll get around to filling it out soon though. Revamped some important pages, though I should probably update the seasonal goals page so I don't have to type out all the variants of the goals.

Anyway, tbh I think I may have escaped the scamco dlc train this time around. A decent chunk of the dlc is old stuff, and the rest is just really unappealing to me. Or at least, not appealing enough for me to think it's worth the money. Not to mention the fact that getting the in-game items is so easy compared to other games, and are sometimes better than the DLC anyway. Sidenote, have I just not seen it yet, or is there really no 3★ dance extend costume? So weird.
You're right, there's no 3 blue stars extend costume at the moment.

Anyway, is there any complete list with all the clothes and accessories? I need to check if I'm missing any.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on June 20, 2014, 04:02:03 am
You're right, there's no 3 blue stars extend costume at the moment.

Anyway, is there any complete list with all the clothes and accessories? I need to check if I'm missing any.

I have one. I'm waiting for the deployment of the compendium code at my end, so I'm sitting on a complete costume, accessory, song, and (in theory) stage list.

Due to the focus, there's no information like stat boosts (They're irrelevant for S4U work) but it does list them in the correct order.

You don't need it to do a check though. For most part:

There are 15 costumes of each category (not including DLC) and 40 of each accessory category. There are 41 stages, and 20 songs.

Gaps are left for items you don't have in the base game.

DREAM is DLC song Catalog 1.

There is 1 Floral DLC item, 4 DLC Extend Costumes, 1 DLC head piece, 1 DLC body pieces, 2 DLC hand pieces and 1 DLC leg piece.

Also, in the storyline mode, you can check in the stats if you have purchased all the store items. The two stores are listed in your stats as a percentage.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on June 20, 2014, 11:39:29 am
You don't need it to do a check though. For most part:

There are 15 costumes of each category (not including DLC) and 40 of each accessory category. There are 41 stages, and 20 songs.

Gaps are left for items you don't have in the base game.
Then I have 'em all, thanks.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: leslea on June 21, 2014, 12:18:48 am
I'm having trouble with all of the stages. I think I'm at like 38 and I have the UFO and the outdoors one, but I can't really tell if I'm gapped in FES stages... is there images of each stage yet or coming soon??
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on June 21, 2014, 12:57:48 am
Many stages come from iM@S2 so you can use the iM@S2 compendium.
http://765-pro.info/request/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on June 25, 2014, 09:31:17 pm
Speaking of DLC,
Serika's song here. https://www.youtube.com/watch?v=RFQI4utmhG8
Yukiho's solo for Kimi*Channel here. https://www.youtube.com/watch?v=hjH__mzkSGw

Eh, the new song is alright but not a fan of the new costume. Looks too ridiculous in my tastes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on June 25, 2014, 09:36:25 pm
Yeah, I'm not feeling it, either. Song is alright, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on June 26, 2014, 12:06:42 am
I really liked the new song and extend. The lyrics remind me of Virgin Load but less lewd.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on June 26, 2014, 01:07:55 am
Love Makoto's version obviously as it's nice and gentle while giving her the cute appeal that she wants.
Also find the twin's version pretty good, too. Their voice has the right amount of spunk while still maintaining the cute appeal of the song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on June 26, 2014, 07:09:35 am
Is that "line" just a part of the costume, or... Prominantly outlined cleavage?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on June 26, 2014, 05:11:27 pm
Is that "line" just a part of the costume, or... Prominantly outlined cleavage?
I think it's cleavage but Chihaya also has that line.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on June 26, 2014, 05:54:12 pm
I don't recall any other costume having fully outlined cleavage, especially not on Chihaya...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on June 26, 2014, 06:21:22 pm
I think it's cleavage but Chihaya also has that line.
(http://livedoor.4.blogimg.jp/nizigami/imgs/c/7/c7846461.jpg)
くっ。。。

I think it actually is part of the costume, because the line on the apron is pretty thick.

I noticed, especially in the new song, that Yukiho's voice has been getting a lot softer. It's interesting.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on June 26, 2014, 08:10:51 pm
Just out of curiosity, how many stars does Beyond the Stars give towards equipment stats? I noticed it provides a boost for all three categories.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on June 26, 2014, 09:40:17 pm
Just out of curiosity, how many stars does Beyond the Stars give towards equipment stats? I noticed it provides a boost for all three categories.

one per category, so equal to the costume you get for finishing your first all star live
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on June 26, 2014, 11:09:11 pm
Just out of curiosity, how many stars does Beyond the Stars give towards equipment stats? I noticed it provides a boost for all three categories.
This info has also been included on the OFA DLC page.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on June 26, 2014, 11:43:25 pm
I don't recall any other costume having fully outlined cleavage, especially not on Chihaya...
After looking again it does seem to be a part of the lace. The angle is just misleading.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on June 27, 2014, 03:43:49 pm
I really liked the new song and extend. The lyrics remind me of Virgin Load but less lewd.
So I guess all the people comparing the new extend to... well. They weren't too far off then? Though I still like it despite finding it a bit too thematic (though it REALLY shines with the candy stage moreso than nearly anything else in existence). And it's just the apron, I think. That trim's quite prominent...
New song's nice, I agree. Don't really like it tons with Azusa/Yukiho, though, from first glance (because they're naturally soft while the song ALSO is, so it's... just too soft to me, really)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on June 30, 2014, 07:27:10 pm
Thanks. For another question -- which likely comes to one's own expense, but has anyone found if whether or not DLC items are locked by trophies?

That'd be such a downer with separate accounts. D:
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on July 01, 2014, 07:56:47 am
http://765-pro.info/ofa/

Not technically relevant, but it is.

OfA requests are now formally open. Currently it supports the base game and Catalog 1.

I'd like to thank the testers for their support.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 01, 2014, 09:32:57 am
Well damn, and to think it's actually been improved from the last time I've used it -- Simple Mode for instance does wonders for accessibility. Some truly monumental stuff right here, so congratulations to everyone for their work.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 01, 2014, 04:15:46 pm
Thanks. For another question -- which likely comes to one's own expense, but has anyone found if whether or not DLC items are locked by trophies?

That'd be such a downer with separate accounts. D:
I'm pretty sure DLC items aren't locked by trophies. The only time I remember them doing that was for those awards items in imas 2 where you had to beat the awards first.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on July 10, 2014, 06:07:04 am
Machiuke Prince DLC? (http://idolmaster.jp/blog/?p=4830)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on July 10, 2014, 06:21:56 am
Machiuke Prince DLC? (http://idolmaster.jp/blog/?p=4830)
*-* That multicolor Luxury... (let's be honest, if they're gonna use THAT for the preview, that means it'll likely also be DLC. inb4 it's not)

Meanwhile, 876 Pro's stable as a group unit, "Dearly Stars."
Well, they don't appear to be singles like I'm sure some have hoped but hey, at least they're getting some exposure~

Wonder if this means we'll be seeing Jupiter as a trio... however, will THEY have a new group song, or at least new outfits, to go with? >_>
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on July 10, 2014, 08:02:38 am
will THEY have a new group song, or at least new outfits, to go with? >_>

I have doubts. Ai and the like DLC debuted with songs exclusively and respectively to themselves meaning there was no evident way of seeing them as a trio.
But with Jupiter, it's already been made possible and seeing that those three already do Alice or Guilty in One For All, I can only guess that their DLC song, if somehow they do become DLC just like in the manner of 876pro, for the game will probably be Koi wo Hajimeyou or something. As for new outfits, that is the only new thing that could be going for them as far as I can predict.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on July 10, 2014, 08:32:36 am
Meanwhile, 876 Pro's stable as a group unit, "Dearly Stars."
Well, they don't appear to be singles like I'm sure some have hoped but hey, at least they're getting some exposure~

Anything is better than nothing. I've actually been dying to see all three of them on the same stage!

Wonder if this means we'll be seeing Jupiter as a trio... however, will THEY have a new group song, or at least new outfits, to go with? >_>

New outfits are somewhat likely, but a new song... Unless they plan on giving SideM a theme tune anytime soon, I find it doubtful.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 10, 2014, 01:44:33 pm
Anything is better than nothing. I've actually been dying to see all three of them on the same stage!

New outfits are somewhat likely, but a new song... Unless they plan on giving SideM a theme tune anytime soon, I find it doubtful.
I agree. People were complaining about no DS and now they get DS and they wanted solos again? Also the new outfits appear to be recolors of the shiny festa ones.
(http://i.imgur.com/tCoUbIe.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on July 10, 2014, 02:03:52 pm
Anything is better than nothing. I've actually been dying to see all three of them on the same stage!

New outfits are somewhat likely, but a new song... Unless they plan on giving SideM a theme tune anytime soon, I find it doubtful.

Completely and totally agree. These three have gotten jack and s**t for three years and its about time Namco came in and did SOMETHING new with them. Putting them in a unit is something I expected them to do before, but better late than never, I guess.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 10, 2014, 02:19:05 pm
And there goes the dream of Kana Hanazawa providing vocals to every song for use in S4U.

;~;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 10, 2014, 03:08:13 pm
Completely and totally agree. These three have gotten jack and s**t for three years and its about time Namco came in and did SOMETHING new with them. Putting them in a unit is something I expected them to do before, but better late than never, I guess.

I wouldn't say a role in imas 2, STV, and OFA as "jack s**t".

And there goes the dream of Kana Hanazawa providing vocals to every song for use in S4U.

;~;

That wasn't going to happen even if they were added solo anyways.  ::)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 10, 2014, 03:20:29 pm
I know that, b-b-but...! (http://youtu.be/Plz-bhcHryc?t=3s)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on July 10, 2014, 04:49:11 pm
And there goes the dream of Kana Hanazawa providing vocals to every song for use in S4U.

;~;

Same here!

That wasn't going to happen even if they were added solo anyways.  ::)

Why is that ???   :( 
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on July 10, 2014, 06:02:29 pm
I wouldn't say a role in imas 2, STV, and OFA as "jack s**t".

Okay, maybe "jack s**t" isn't the best way of describing it, but I felt their roles before this were minimalistic. DLC appearances in 2's S4U was cool and G4U and Shiny TV were also a nice treat, but I felt that Shiny Festa and OFA (before the unit) were underwhelming. I'm just happy that Namco Bandai decided to do something new with these guys after about five years.

Also, am I the only person that sees the irony in the unit being dubbed Dearly Stars in a game that's only on the Playstation 3?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 10, 2014, 07:52:32 pm
Also, am I the only person that sees the irony in the unit being dubbed Dearly Stars in a game that's only on the Playstation 3?
Changing systems doesn't change the name. Like how some costumes were xbox360 themed.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on July 10, 2014, 08:17:16 pm
Changing systems doesn't change the name. Like how some costumes were xbox360 themed.

I know. I'm just saying that its ironic the PS3-exclusive has a unit named after a Nintendo console. ESPECIALLY considering Nintendo and Sony's bad history.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on July 10, 2014, 08:18:38 pm
Unpopular opinion: The bright orange and then the pastel accents on their new costumes look really awkward, but they'll probably grow on me...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on July 11, 2014, 11:15:28 pm
I'm just glad we're getting Machiuke Prince as a DLC song period. I made a song prediction on the thread that I made saying that it would be a total waste if they didn't make that or We Have A Dream as DLC songs later in the future, but considering that it was a new song and all, it was most likely going to happen. They wouldn't just be a bran new song in a rhythm game like Shiny TV and then just forget about it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on July 12, 2014, 03:14:01 pm
Love Makoto's version obviously as it's nice and gentle while giving her the cute appeal that she wants.
Also find the twin's version pretty good, too. Their voice has the right amount of spunk while still maintaining the cute appeal of the song.

I agree with you! Surprisingly, Yayoi's version is good too!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 16, 2014, 03:32:26 am
I'm just glad we're getting Machiuke Prince as a DLC song period. I made a song prediction on the thread that I made saying that it would be a total waste if they didn't make that or We Have A Dream as DLC songs later in the future, but considering that it was a new song and all, it was most likely going to happen. They wouldn't just be a bran new song in a rhythm game like Shiny TV and then just forget about it.
We have a dream already had solos in live in slot so it's not surprising machiuke prince was first. Also made a shiny festa edit of the new costumes for fun.
(http://i.imgur.com/GggKOou.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on July 16, 2014, 05:06:23 am
Also made a shiny festa edit of the new costumes for fun.

I-it's so beautiful! This does make me wonder who is the next DLC though. I'm assuming any other idol group besides Jupiter is out of the question, correct?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Daverost on July 16, 2014, 02:20:45 pm
Also made a shiny festa edit of the new costumes for fun.

Significant improvement.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on July 16, 2014, 03:16:49 pm
I'm curious and excited as to how the trio version of "HELLO!!" will sound and look on stage. The 876Pro gir...er...idols need more love too!

Also, heck yeah Machiuke Prince! Awesome song! I wonder if this means we're in for We Have a Dream and/or the three Shiny Festa songs in the future (crosses fingers for edeN).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on July 18, 2014, 06:15:22 pm
Anyone have access to all of the loading sprites?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on July 18, 2014, 09:55:09 pm
Anyone have access to all of the loading sprites?
In what sense? I do remember having seen 15 load sprites (the 13 idols, Kotori, and President), but are you trying to find them as gifs, videos, or?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 18, 2014, 10:50:42 pm
I wouldn't mind having them as GIFs, myself. They're adorable~.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on July 18, 2014, 11:38:18 pm
In what sense? I do remember having seen 15 load sprites (the 13 idols, Kotori, and President), but are you trying to find them as gifs, videos, or?

As gifs.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on July 22, 2014, 03:16:59 pm
PV for Catalog 3 is out:
http://youtu.be/jEZDyOVqQSU

And for those who already did everything in the game:
https://www.youtube.com/watch?v=kjbEbrYqnds
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on July 22, 2014, 03:34:40 pm
the new all star live is free, right?

Other than (maybe) that, i won't buy anything from this catalog.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on July 22, 2014, 03:57:10 pm
PV for Catalog 3 is out:
http://youtu.be/jEZDyOVqQSU
- stated opinion on Machiuke and its outfit before, kinda. Though I have to say, Machiuke loses much of its impact in trios now that I've listened to it.
- New extend looks nice. Meh on the others (Princess Melody was one of my least faves in 2, personally) but it seems the retro's what gets the costume+song packagings.

...maybe this is just me, but beyond "yay cameo"/pure fan factor, am I the only one who isn't really seeing that much appeal in rival idol DLCs for this game? (Granted in 2 it was more like "buy a costume, get a rival" but, at least it felt like I could justify the pricing more than with this system, since you don't even get song or costume options. Don't kill me for this >< )

And for those who already did everything in the game:
https://www.youtube.com/watch?v=kjbEbrYqnds
Kinda hoping there's a bit more to it than only what I see here. Not necessarily in new songs/outfits (if this DLC IS free that's being pretty generous by their standards) as much as gameplay/challenge.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 22, 2014, 04:22:17 pm
I'd love that All-Star to be free, if it's uncertain; the event looks very appealing as does the swimsuit. Never heard much of Machiuke Prince before so I'm curious to see how well it's praise holds up.

I'm indifferent towards rivals and Princess Melody, too, the former of which I feel is hardly worth the bang for your buck now compared to previous rival implementations. An Eri in La Reine Rogue would be dandy~.

Still, I personally love Nanairo Button's around so there's that at least.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on July 22, 2014, 04:42:34 pm
Machiuke Prince is a favorite of mine and my brother so we'll probably end up getting it even if it does sound a bit empty in the trio form.
I'm always super indifferent about the Extends...they never really jump out to me.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on July 22, 2014, 06:05:03 pm
Awesome Shiny TV song combined with the comeback of Nana Iro! Squee!

Personally I really look forward to new extends. Nice to see the return of the Sailor Mizugi and Princess Melody (one of my favorites!!) That blue swimsuit I saw looked pretty cute, even if it is just for an event, but that's just me. The scaly one looks a little odd for me though...I personally prefer the Bikini of Siren.

I wish they would go a little more all-out with the HELLO!! trio choreography, but seeing them in a trio for once is always a plus. (Eri <3)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 22, 2014, 06:11:59 pm
http://imasnews765.com/?p=10772
All I have to say in reaction to this news is I'm pleasantly surprised and hyped.
(http://i.imgur.com/2tXGm2X.gif)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on July 22, 2014, 06:23:01 pm
I figured these DLC jobs would become a thing based on how OFA was structured.

http://idolmaster.jp/blog/?p=5015
So I guess this month it would be a job involving all idols. And every other month would focus on a single idol.
Press release states next would be Takane, Miki, Haruka, and Chihaya. Each with their own song. Miki's will be best, of course.

http://imasnews765.com/?p=10772
  • all star live ramune iro seishun
  • DLC all star events confirmed
  • All those songs and costumes in one catalog
  • idol specific extends like SP confirmed
  • brand new solo songs for all idols confirmed
All I have to say in reaction to this news is I'm pleasantly surprised and hyped.

Ah, you beat me to the punch. But yeah, I'm excited for this.

And of course this won't be free. This is NBGI we're talking about.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on July 22, 2014, 06:32:08 pm
I agree with what someone said earlier about DLC idols... I can't really justify spending the equivalent of 12 dollars on a single song, with a set costume, that no other idols can sing. :| Really for the guest idols all you can customize is the background that they sing on.

In case you were wondering:
Takane's song: Futatsu no Tsuki
Miki's song: Nostalgia
Haruka's song: Suteki Happiness
Chihaya's song: Saihyou

Glad Takane's getting her very own song finally though! She's been stuck with My Best Friend for so long.

EDIT: The DLC job will run you 2760 yen plus tax. So it's not free.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on July 22, 2014, 06:52:44 pm
Miki's will be best, of course.

Why yes. Yes it will. :3
Can't wait to hear all these new songs, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on July 22, 2014, 09:03:51 pm
Gives me a reason to play producer mode again. Love Ramune Iro Seishun which is a bonus.

Lit worried about setting ti up as a request item as it a movie exclusive song right now.

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on July 23, 2014, 12:26:25 am
Yay, more swimsuits =/. The extends are pretty underwhelming and pretty indifferent towards the rest.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 23, 2014, 03:45:00 am
The new song previews were uploaded to nico.
Takane: http://www.nicovideo.jp/watch/sm24068599
Miki: http://www.nicovideo.jp/watch/sm24068617
Haruka: http://www.nicovideo.jp/watch/sm24068639
Chihaya: http://www.nicovideo.jp/watch/sm24068651

Here's a translation of what namco has planned for DLC scenario wise.
(http://i.imgur.com/OSgjyM5.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 23, 2014, 03:49:54 am
Holy hell, Chihaya's song makes me swoon hardcore. Thanks a bunch for the share!

As well, I can't say I'm surprised regarding the All-Star needing a pay. :P
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on July 23, 2014, 04:59:08 am
The new songs are pretty nice. I knew the scenarios are not free. It's Namco after all.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on July 23, 2014, 05:00:04 am
Nostalgia is my favorite of the bunch so far! I'm getting a massive edeN vibe from it for some reason. Can't wait to hear the full version.

Why does Chihaya always wind up with such epic and powerful image songs that really bring out Imai's talents? Aoi Tori, arcadia, Nemuri Hime, Yakusoku, and now Saihyo...just too beautiful!

Not too surprised with Haruka's new song, although it is still very enjoyable. That, and I think the dance is way too cute! :3

After hearing Futatsu no Tsuki, it may compete fiercely with Kazahana for my favorite Takane song once I hear the full version.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on July 23, 2014, 05:24:26 am
Takane's is really nice! I've been waiting for a Takane song that shows off her vocal talents a ton, and I got it.

For Miki's, I like it but I really wish she used a deeper voice like in relations.

Haruka's is cute but kinda forgettable.

Is Saihyou a Go Shiina song because it sounds like one. I love the Go Shiina and Chihaya combo so much ;u;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on July 23, 2014, 07:52:07 am
This is torture. I want to hear the rest of Chihaya's song so bad now after hearing the beginning of the chorus.
UGGGGGHHHHHHHH
Also, I can't tell if the comments towards the preview for Chihaya are good or bad.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on July 23, 2014, 08:40:00 am
i have to agree with Maka, especially about Miki's song. I really like the song, but i doubt i'll get it because i really don't like Miki's voice in it. It's strange how different Miki sounds in different songs, i really like her voice in relations or eDEN for example, but i can't stand it in Kosmos Cosmos or this new one.

But i really like Chihaya's, though is was hoping for Yakusoku when they said "solo song for the idols". Are all these songs new or has any of them been released before?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DJStarstryker on July 23, 2014, 09:20:56 am
Ha. Miki's song being called Nostalgia is right in a way. Am I the only one who gets a very strong Saber Marionette J-era Megumi Hayashibara vibe from that song?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on July 23, 2014, 09:52:41 am
Hmm, I could hear a little of a Slayers-y tone to it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on July 23, 2014, 10:09:53 am
All I have to say is this - im@s will take up a significant amount of my budget for the 2014-2015 financial year.

As it is, I'm still waiting a few more days so I can run a catalog 2 purchase (For economic safety reasons), so I'm already 1 catalog behind.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on July 23, 2014, 10:53:49 am
This is torture. I want to hear the rest of Chihaya's song so bad now after hearing the beginning of the chorus.

So am I! Why Chihaya-idol is so perfect? I literally forgot who Chihaya-Master is after hearing this beautiful song! Though I have a feeling they want to replace "Aoi tori" with this new song. No-o-o!!! I still want to hear Chihaya and Yukiho singing "Aoi tori" in OFA!!!
By the way, I'm glad Punkish Gothic is back!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 23, 2014, 04:12:29 pm
But i really like Chihaya's, though is was hoping for Yakusoku when they said "solo song for the idols". Are all these songs new or has any of them been released before?
They stated these songs would be new from the beginning. All of them will be new, although going by them having 12 eps that means the twins will probably share a song again.

Though I have a feeling they want to replace "Aoi tori" with this new song. No-o-o!!! I still want to hear Chihaya and Yukiho singing "Aoi tori" in OFA!!!
It's not really the same as Aoi tori however. The lyrics for this song thus far as closer to me ga au toki while the backing is probably closer to nemurihime or koi kaze. They are releasing songs like positive so they might add the other songs like they did in shiny TV. I'm wondering if they're going to continue giving the idols custom designed extends per catalog like now or if they'll give them one for their solo scenarios like with the group live giving ramune iro seishun and the new extend. Also if these solo songs are going to be locked or not, as in if the other idols can sing them like usual or not at all like Leon's for example.

This is torture. I want to hear the rest of Chihaya's song so bad now after hearing the beginning of the chorus.
UGGGGGHHHHHHHH
Also, I can't tell if the comments towards the preview for Chihaya are good or bad.
I agree as the chorus is usually where the songs really shine. I think they're mostly commenting how the title doesn't seem related to the lyrics so far. With Chihaya's past songs the title is usually mentioned in the song somewhere. The reaction seems mostly positive with people wanting to hear more. Some are speculating these songs are going to be in master artist 3. One commented they want to hear Yayoi sing it. Since to play these you must have beat IE I wonder if it'll be a continuation of their story and if the song ties into it at all. Nemurihime seemed to do so well looking at the lyrics after playing 2 but Saihou seems more like just an image song.

Haruka's is cute but kinda forgettable.

Is Saihyou a Go Shiina song because it sounds like one. I love the Go Shiina and Chihaya combo so much ;u;
I thought her's reminded me of some of the perfect idol songs.
I don't think they have stated who has done which song yet but it's pretty obvious.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: PurinxPop on July 23, 2014, 05:47:03 pm
Am I the only one who likes Suteki Happiness the best? The other three songs are kind of generically depressing.

And Ramune Iro Seishun isn't locked out, it's a quintet song, as stated on the site, which means any 765 idol can sing it. I assume these 4 new songs will not be locked out either seeing it would be very awkward to place the 765 idols in the guest category since they already have a submenu dedicated to 765 in s4u.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on July 23, 2014, 05:56:42 pm
Heard all the previews, here are my thoughts...

Futatsu no Tsuki: So this is what a Takane song sounds like. Gotta say, I am highly impressed with her vocals. Can't wait for the full song.

Nostalgia: I hate to say this. I mean, I REALLY hate to say this, but...... I think Miki's is the worst of the bunch. Not because its bad, but because I think the vocals particularly hurt this song, imo. Miki sounds too high-pitched here. If she sang this song like she did, say, "Marionette no Kokoro", "edeN", or "Tsuioku no Sand Glass", then I would instantly have fallen in love with this song. But where it stands right now.......eh. :/

Suteki Happiness: Typical Haruka. Cute, bubbly, and actually pretty catchy. I like!

Saihyou: Ms. Imai, stop. Stop having such a perfect voice!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 23, 2014, 10:13:20 pm
Am I the only one who likes Suteki Happiness the best? The other three songs are kind of generically depressing.
While I agree Suteki Happiness is the happiest of the four, that doesn't automatically make the other three songs "generically depressing".
None of the backings sound particularly "depressing" so I assume you mean by lyrics. Futatsu no Tsuki doesn't really remind me of a particular imas song but depressing doesn't come to mind, Nostalgia reminds me of Next life a bit but with more guitar, and Saihou is that grand sound some of Chihaya's songs are known for.

Futatsu no Tsuki's lyrics doesn't seem particularly depressing but it's too early to tell with it cutting off before the chorus. It seems to be describing dancing and other things at a beach at night.

Nostalgia isn't depressing at all despite the title. It's talking about how you can't go back to the past so you have to give it your all in the present.

While Saihou's lyrics at first are similar to me ga au toki with the whole sad love song vibe, the beginning of the chorus seems to have a similar moving on theme like nemurihime which is more uplifting. It's not particularly generic either.

And Ramune Iro Seishun isn't locked out, it's a quintet song, as stated on the site, which means any 765 idol can sing it. I assume these 4 new songs will not be locked out either seeing it would be very awkward to place the 765 idols in the guest category since they already have a submenu dedicated to 765 in s4u.
I didn't say Ramune Iro Seishun was locked, I meant it is included with the scenario only. There's probably a way to lock the song to one idol without giving them another screen. Like how some songs can only do trio.

Also I don't see a problem with Miki's singing. She doesn't have to sing it the same way for it to be good.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on July 23, 2014, 10:26:56 pm
Nostalgia reminds me of Nation Blue a lot, tbh. And the lyrics are sort of like a "alternate look" at Tsuioku no Sandglass?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on July 24, 2014, 04:24:31 am
Completely unrelated to any of that recent conversation above, but I had noticed this earlier today while playing around in S4U -
(http://i.imgur.com/ELoCZhF.jpg)
(Yes, I'm aware the image is grainy and their faces are probably in the creepiest possible expression, but was testing recording settings, and its video won't YouTube well)
Definitely worth noting how the lights change in case anyone likes using multiple different Starry Costumes at once. (It's most obvious on Yukiho and Miki, what I'm talking about)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: sdapoppop132 on July 24, 2014, 06:18:12 am
i have to agree with Maka, especially about Miki's song. I really like the song, but i doubt i'll get it because i really don't like Miki's voice in it. It's strange how different Miki sounds in different songs, i really like her voice in relations or eDEN for example, but i can't stand it in Kosmos Cosmos or this new one.

I also find Miki's voice very very different depending on the song. I hear the difference most between the more "cute" and "cool" songs. Even her image songs are all over the place from Furufuru Future to Overmaster and Marionette no Kokoro.

Chihaya's new song sounds lovely though and the dance seems somewhat entertaining compared to most slow songs that just have the idols slowly walk around the stage and reach towards the screen. Judging from Scamco the new image songs are going to be locked and the price of a normal song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on July 24, 2014, 04:03:14 pm
This is great and all, but...Will we get a sequel to Kotori's date?! is the burning question.

All I have to say is this - im@s will take up a significant amount of my budget for the 2014-2015 financial year.

I think I'll have to play things by ear and see what DLC I really can't live without.
They don't disappear after the month is over so I think I can always wait it out. On second thought, let's not give them any ideas. ^_^;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on July 24, 2014, 04:58:32 pm
I think I'll have to play things by ear and see what DLC I really can't live without.
That's how I'm feeling about it myself. I'm gonna be honest - yeah, quintet work, solo songs and whatnot are epic, but it's not quite epic enough. Solo-only songs are probably going to go the way of rival idols in my mind - just hoping they won't pull the "buy the entire catalog for a free item" stunt again.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 24, 2014, 06:43:03 pm
I'm gonna be honest - yeah, quintet work, solo songs and whatnot are epic, but it's not quite epic enough.
It's never epic enough for you guys.  ::)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on July 25, 2014, 03:35:37 pm
It's never epic enough for you guys.  ::)
lol. Well, *I* think they're epic - especially Takane's, because hers has a different sound from the other image songs of hers I've heard.
As for Miki's given solo song... well, it's a cuter sound yes, but it's not cute to the levels of unfitting for the song so I'm alright with it. Still has much of her cooler, more emotive tone.
Not much to say for Haruka's/Chihaya's, most of my opinions on them have already been said.

Would I want to get them? Probably, if money grew on trees. In the meanwhile my wallet's crying (more than it's already been); I'm mostly speaking for my wallet.
Hoping they'll start with the sales sooner than later, especially with this amount of future planned content and Punkish Gothic.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on July 27, 2014, 10:20:16 pm
I guess you can call this shameless advertising but w/e :p

For anyone who wants to see the job DLC but don't have the game (i'm assuming not everyone who come to this thread has the game) and/or don't wanna get the DLC can watch it on stream on tuesday/wednesday 9-10am to Dunno when i'll stop.

Link in my signature.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on July 27, 2014, 10:24:55 pm
I guess you can call this shameless advertising but w/e :p

For anyone who wants to see the job DLC but don't have the game (i'm assuming not everyone who come to this thread has the game) and/or don't wanna get the DLC can watch it on stream on tuesday/wednesday 9-10am to Dunno when i'll stop.

Link in my signature.

9-10AM according to what time zone? I live in an Eastern Standard Time Zone region. If you run by Pacific Time, that'd be noon for me.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: altuixde on July 28, 2014, 12:13:09 am
I live in an Eastern Standard Time Zone region.

Shouldn't you be using EDT this time of year, though? ;)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on July 28, 2014, 12:26:16 am
Shouldn't you be using EDT this time of year, though? ;)

Stupid Daylight Savings. So confusing!....... Either way, I'd like to know what time zone you use, Byuusan, cuz I want to actually watch the stream.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 28, 2014, 03:21:12 am
So a 1.02 update swung around for OfA -- anyone know what it does? I'm reluctant to check because I'm still breaking Producer mode with Tonari ni...! :P

As an aside, does anyone know exactly when Lucky Rabbit and BK Maniac have discount days? That'd be convenient. :3

... And speaking of the devil, my iteration of Tonari ni... went Gold. That x2.0 bonus will be put to good use, indeed... (https://www.youtube.com/watch?v=tfslY_AvhLw)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on July 28, 2014, 06:01:18 am
my bad forgot to put that up, Pacfic time zone.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on July 28, 2014, 04:23:43 pm
So a 1.02 update swung around for OfA -- anyone know what it does? I'm reluctant to check because I'm still breaking Producer mode with Tonari ni...! :P

I saw on Twitter there's a glitch where it can cause your BGM to stop playing. Not sure what the actual update is for though
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on July 28, 2014, 04:26:10 pm
It was the content update that was announced alongside with the Machiuke Prince DLC catalog.  I forgot what the full feature list was, but it includes group morning commus and quintet events.

Also I hope I get the BGM bug since that's probably the best way I can do line-out recordings for the UI sounds for cellphone notifications :V
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on July 28, 2014, 05:18:52 pm
I won't be getting the DLC for those items for a while yet - I've only just run the first part of the DLC purchase for catalog 2 - 10000 yen still has several costumes not available.

I imagine the one I'll run in two weeks will close catalog 2, and maybe I'll pick up part of catalog 3.

I'm doing neither at the moment though, since I'm working on Atelier Shallie on Hard. It's not so hard, once you get past the initial bit, and I'm still doing some bad habits (like rarely upgrading weapons, picking fights when I shouldn't, failing to use certain mechanics, and generally getting through it by winging it) even though there's no time limit anymore.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on July 29, 2014, 02:17:14 am
(http://i.imgur.com/I48GAw1.png)

Looks like the game is all ready for the upcoming packs.

I also got hit hard by that BGM bug. I wonder if it has to do with the version of the game you're playing? I'll have to see if it does it every week in-game.

EDIT: Nope, it's very persistent. It doesn't affect performances (and I'm guessing S4U isn't hit by it, though I haven't checked), but it's still rather eerie.

There's also quite a bit of new things here. Short dialogues as morning greetings, new high-rank challenges (an S1 live with a 154,000 score requirement is pretty crazy), and there are new magazines in the store that cost 30,000 and provide the same boost that lessons do when used up. I'm not sure if they're restricted to your highest lesson achieved, but mine gave me the same bonus as the hardest lesson.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 29, 2014, 02:19:09 am
I have the new update and the disk version and there are no audio problems on my end so it might be a problem with the digital version.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on July 29, 2014, 04:08:53 am
New DLC is now up! I don't know if it's a misprint or not, but the third accessory pack (the one with the snorkel, dolphin, ice cream, and fins) is actually free.

EDIT: And sure enough, I think the catalog fixes the BGM bug.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 29, 2014, 04:18:00 am
@Okayu. Likewise from my end -- seems pretty weird to me.

@Yukibro. Thanks for the info! Well, better grab that pack prior to a possible fix then.

But that dolphin, though... that slightly inappropriate dolphin~.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on July 29, 2014, 05:26:58 am
Just checked the website; they're free.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 29, 2014, 06:08:14 am
Dandy. Turns out Tonari ni... remains omnipotent as ever in festivals, too. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on July 29, 2014, 06:31:12 am
Does anyone know how to start the DLC scenario?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on July 29, 2014, 06:47:37 am
Does anyone know how to start the DLC scenario?

Did you unlock all the idols? If not, then I don't know. I don't have the game so I can't tell.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on July 29, 2014, 08:05:13 am
Based on what I've played so far from the DLC scenario:

- You need all 13 idols in your production for the job to unlock on the fourth tab.
- Each job gives you preset idols (to maintain consistency in the dialogue, I'm sure) that you can mix around for your actual job. Make sure to change the costumes beforehand!
- The jobs go from a trio to a quintet to another quintet. If the quintet options are grayed out, change your song to a quintet one.
- The first segment is a festival, while the quintets are both lives. Each job is sandwiched between two sets of commus that revolve around the President sending you to the island to learn more... as much as I could follow.
- You can review the DLC segments in the Memories section, just like the idol route commus.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on July 29, 2014, 09:07:44 am
Ryou...................................... (https://twitter.com/One_Corgi/status/493972923632193536)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on July 29, 2014, 02:44:27 pm
There's also quite a bit of new things here. Short dialogues as morning greetings, new high-rank challenges (an S1 live with a 154,000 score requirement is pretty crazy), and there are new magazines in the store that cost 30,000 and provide the same boost that lessons do when used up. I'm not sure if they're restricted to your highest lesson achieved, but mine gave me the same bonus as the hardest lesson.
Okay, I feel much, much better now so far as content is concerned. At least the free summer update actually does exist after all; for a moment I thought that it was just a statement made to bait once I hard heard about DLC-based job content. x:
I'll probably be checking if S4U is affected soon enough, but if it doesn't involve performances then...

Also, that Ryou upskirt, so hilarious... though I think it was already established how well he can tuck in iM@S2, what with some of the swimsuits

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on July 29, 2014, 02:52:55 pm
Chihaya's and the Futami twins' versions of "Machuke PRINCE" are my favourite ones even though I don't like this song! :o
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on July 29, 2014, 03:42:23 pm
Ryou...................................... (https://twitter.com/One_Corgi/status/493972923632193536)

I felt fear, for the last time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on July 29, 2014, 04:02:01 pm
For most idols, the solos are... actually pretty good, except for one little thing: The "usotsuki" before song's end. Haruka, Yukiho, Chihaya and Takane feel like they're the only ones who don't have completely flat "usotsuki"s. (The Futamis, I'm on the fence - theirs isn't flat, but it doesn't seem to actually... help.) Overall best solos are Chihaya/Takane to me, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on July 29, 2014, 05:10:19 pm
Who did sing the "Omukae ni kitaze" and "Boku ni tsuite koi yo" lines better?
http://polsy.org.uk/play/nico/?vidid=sm24117294&vurl=http%3A%2F%2Fwww.nicovideo.jp%2Fwatch%2Fsm24117695%3Fref%3Dsearch_key_video&sixteen=on
I like the Futami twins', Hibiki's and Takane's versions!

Oh, there is "Usotsuki" as well!
http://polsy.org.uk/play/nico/?vidid=sm24113867&vurl=http%3A%2F%2Fwww.nicovideo.jp%2Fwatch%2Fsm24113867&sixteen=on


http://www.youtube.com/watch?v=7jMAlQc2NLg

I don't understand why Mingosu lost the festival, can somebody explain me the gameplay?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on July 29, 2014, 06:47:09 pm
Totally in love with this song <3 It loses a bit of the impact when it's not an ALLSTARS version, but every solo I've heard so far I really like. Even the more "eh" solos have parts in them that are awesome.

Plus, like Honey Heartbeat, it seems like the seiyuu had fun recording it, which is always great.

Takane's and Iori's are my favorite so far, tbh.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on July 29, 2014, 09:51:45 pm
Did anyone else get Chihaya's new morning commu? It doesn't seem to be uploaded anywhere so I assumed it's one of the new ones. It had her fix your messy hair and crooked tie and then she comments she feels "weird" and runs off embarrassed. (*´∀`*)
Edit: Never mind it was one of the older ones. http://www.nicovideo.jp/watch/sm23823729 (http://www.nicovideo.jp/watch/sm23823729)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: TheTanStar on August 01, 2014, 09:42:50 am
Ramune Iro Seishun Allstar Live Video: http://www.mediafire.com/download/7lylj3o050b4d6e

I really should finish my playthrough soon...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on August 02, 2014, 07:49:35 pm
http://www.youtube.com/watch?v=7jMAlQc2NLg

I don't understand why Mingosu lost the festival, can somebody explain me the gameplay?
Festivals require you get a higher score than your opponent. Player's score is on left, opponent's on right. Her 67k score could not beat her opponent's 71k.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on August 04, 2014, 06:29:03 am
Well, here comes another Cinderella Girl. I'm interested on how her song will be performed.

(http://www.project-imas.com/w/images/thumb/c/c7/AnzuFutaba-OFA.jpg/286px-AnzuFutaba-OFA.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 04, 2014, 06:32:30 am
Bet money she's gonna fall asleep mid-song. X)!

Although seeing Aznu is great, that's not where my hype is. Vault that Borderline as a DLC song, now THAT'S something exciting for me! :D! Though it DOES make wonder who's gonna be the next Million Live rep. I think either Nao or Shiho could be next, or Namco can surprise me.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on August 04, 2014, 06:40:24 am
I cannot wait for the new EXTEND costumes! They look so neat!

My bets on Anna Mochizuki for the next DLC.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on August 04, 2014, 06:44:42 am
Mirai please. Mirai please. Mirai please.

I'll settle for Umi though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 04, 2014, 06:47:01 am
My bets on Anna Mochizuki for the next DLC.

Mirai please. Mirai please. Mirai please.

I'll settle for Umi though.

I highly doubt Anna and Mirai are gonna be next month, given that they probably wanna have a different character type for each release and Serika is already Vocal. Though those two DO have high chances given their prominence.

Umi would make me scream in joy!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 04, 2014, 07:37:14 am
Kaede with a side of Anya, please?

Pretty please?

;~;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on August 04, 2014, 09:08:49 am
Personally  hoping for Nao and Momoko.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on August 12, 2014, 07:50:51 pm
I just hope Namco will give us edeN as a DLC song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 12, 2014, 07:57:59 pm
I just hope Namco will give us edeN as a DLC song.

Considering that Vault that Borderline was this month, it seems logical for edeN to come either September or October, depending on whether or not Visionary is gonna be after Vault that Borderline.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on August 12, 2014, 10:53:31 pm
I'm hoping for Julia...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 12, 2014, 11:03:52 pm
My guest wishlist is Shiho and Tomoka for ML, and Minami, Kaede, and Rika/Mika for CG.

I was gonna say it'd be a waste for them to not put in edeN since they have the dance from SF, but I remembered they had everything for 876 and 961 to appear as guests but then ignored them. So I'm not super sure edeN will get in (but I hope it does).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on August 13, 2014, 07:19:20 am
Considering that Vault that Borderline was this month, it seems logical for edeN to come either September or October, depending on whether or not Visionary is gonna be after Vault that Borderline.

Vault that Borderline is coming this month? Is there a PV already? What did i miss during my holidays?
I'm also really hoping for eDEN
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on August 13, 2014, 08:12:50 am
YES! I LOVE ANZU-NYAN! NEET IS LIFE!

Seeing Vault That Borderline available just leaves me anticipating more and more on the day edeN becomes available!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on August 13, 2014, 05:01:02 pm
VtB IS coming, yes. Linking (http://idolmaster.jp/blog/?paged=3) to the blog here, because I'm not sure how to direct-link it or if I can.
And on the OfA DLC page, here (http://ofa.idolmaster.jp/dlc/).
I'm curious about the outfit on the OfA DLC page for Vol. 4; I really like it since it's both casual, yet still fitting.

A warning to the uninformed, btw; a la Starpiece Memories in C1, the summer accessory set seems to only be temporarily free until the 26th, so you've been warned ahead.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 13, 2014, 05:36:48 pm
Spunky costume. As far as incentives go, seems like nothing can escape the wrath of that perverted dolphin~.

:3

Also I'm now a Senior Member. Woo~.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on August 13, 2014, 05:39:33 pm
I really like it since it's both casual, yet still fitting.

It's really casual. Wow. Kind of different from what I'm used to seeing in iDOLM@STER. I forsee this being a really popular iDOLM@STER cosplay! I might make one of these cute dresses for everyday wear.
I just got a 5,000 yen PSN card (the iDOLM@STER movie themed one) so I'm waiting for Vault That Borderline to come out! I wish they would make DLC for that 'rocker' style school uniform they are wearing in that PV.

Spunky costume. As far as incentives go, seems like nothing can escape the wrath of that perverted dolphin~.

:3

Also I'm now a Senior Member. Woo~.

Love that dolphin! Already dl'ed the free stuff!
And congrats. :D
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on August 14, 2014, 12:53:00 am
It's really casual. Wow. Kind of different from what I'm used to seeing in iDOLM@STER. I forsee this being a really popular iDOLM@STER cosplay! I might make one of these cute dresses for everyday wear.
I just got a 5,000 yen PSN card (the iDOLM@STER movie themed one) so I'm waiting for Vault That Borderline to come out! I wish they would make DLC for that 'rocker' style school uniform they are wearing in that PV.
And it's *gasp* NOT A SCHOOL UNIFORM. (Not to say a good school uniform is a bad thing, but I think there's enough "realistic" school uniforms - I don't count Idol@School as "realistic" - to make a quintet and have every girl wear something completely different; just a little sick of them is all.)
And they DID show the rocker uniform in VtB's preview pics, so my guess is that they probably will.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 14, 2014, 01:47:06 am
I really like the new outfit, it gives off a very 60s-70s vibe!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on August 14, 2014, 04:54:10 pm
And it's *gasp* NOT A SCHOOL UNIFORM. (Not to say a good school uniform is a bad thing, but I think there's enough "realistic" school uniforms - I don't count Idol@School as "realistic" - to make a quintet and have every girl wear something completely different; just a little sick of them is all.)
And they DID show the rocker uniform in VtB's preview pics, so my guess is that they probably will.

OR a swimsuit. There are too many swimsuits in iDOLM@STER. (Not to mention a few that are exactly the same but just recolored >< ; )
I feel like the design isn't super exciting like some of the other Extends, but most of the time, simplicity is good!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 14, 2014, 05:44:43 pm
OR a swimsuit. There are too many swimsuits in iDOLM@STER. (Not to mention a few that are exactly the same but just recolored >< ; )
I feel like the design isn't super exciting like some of the other Extends, but most of the time, simplicity is good!
I have to say Takane's extend felt like a waste considering a similar outfit was released in an earlier OFA catalog.

I really like the new outfit, it gives off a very 60s-70s vibe!
I agree about the earlier vibe, reminds me of first proposal Haruka and Chihaya.
(http://i.imgur.com/jI1km2x.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 14, 2014, 05:47:48 pm
Interesting~. You happen to have more of those pre-designs?

OR a swimsuit. There are too many swimsuits in iDOLM@STER. (Not to mention a few that are exactly the same but just recolored >< ; )

NOE! We must always have more swimsuits, no exceptions! NEVER.

DARBURDUPDUP! >:[

*bricked*
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 14, 2014, 06:52:22 pm
Interesting~. You happen to have more of those pre-designs?
As far as I know those are the only first proposals. There are some books that cover the arcade prototype designs though. This page is from platinum album. This prototype Miki is also interesting.
(http://i.imgur.com/bM3WnmY.jpg)
(http://i.imgur.com/Bw6c8iM.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on August 14, 2014, 07:13:54 pm
Those gloves fill me with joy.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 14, 2014, 07:54:48 pm
I have a few pics! All of them were taken from the now-defunct imas uploader.

(http://i.imgur.com/6TODME8.jpg)
(http://i.imgur.com/qZuTGh1.jpg)
(http://i.imgur.com/6u6Ijm1.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 14, 2014, 08:16:52 pm
Ooooo, prototype designs! I love stuff like this!  ;D

Chihaya wearing plaid seems a bit off to me, though. Glad they changed it for the final release. Though I do wonder why she went for blue hair from the 360 version onward, since this concept art and the arcade game gave her black hair.

I always imagined that Haruka with the longer hair could be an older version of her someday if they ever get to that point.

Nothing notable about Yukiho.

Makoto's outfit gives me a sort of New York/New Jersey vibe. I dunno, that's just me.

Miki IS interesting. Maybe Awakened Miki has brown hair as a sort of reference to this prototype design?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on August 14, 2014, 08:36:37 pm
OR a swimsuit. There are too many swimsuits in iDOLM@STER. (Not to mention a few that are exactly the same but just recolored >< ; )
Kinda-sorta agree with this, but it doesn't irk me quite so much as with the uniforms, probably because there's a little variance in most of them. (Granted if there was a ton of variance, school uniforms wouldn't work - would defeat the point - but they also have the recolor issue too.)

I have to say Takane's extend felt like a waste considering a similar outfit was released in an earlier OFA catalog.
I disagree with this one, though - it's more useful BECAUSE there's a similar outfit released before. That being said, both are more thematic than "normal" swimsuits, too, so eh.

I wonder, given how many accessory sets they've thrown back without their associated outfits, do you think they'll probably bring back those outfits with DLC? (e.g. Starlight Agent, Prima Concerto)

The prototypes are pretty interesting, though Chihaya's first proposal looks really off to me, maybe just because seeing her with a headband like that... the design somewhat looks like they fused Takane (the headband,  her face and the general bang style) with Chihaya as we know her now. (Though arguably, maybe that's how Takane formed to begin with, who knows?)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on August 14, 2014, 08:47:23 pm
The prototypes are pretty interesting, though Chihaya's first proposal looks really off to me, maybe just because seeing her with a headband like that... the design somewhat looks like they fused Takane (the headband,  her face and the general bang style) with Chihaya as we know her now. (Though arguably, maybe that's how Takane formed to begin with, who knows?)

Does anyone remember back in iDOLM@STER SP when they had the Gravure Swimsuit DLC? I purchased it because I had some money left on my card, and then a few months later they come out with the free recolored version of the Gravure Swimsuit. I was so pissed.

Her personality looks entirely different. To me, the proposal images look like they are trying to make them look like (dare I say) real 3D idols. The character designs they stuck with seem to have a softer more "anime" feel. OFA, especially, seems to be making the game feel more and more like the anime.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on August 14, 2014, 09:51:25 pm
OR a swimsuit. There are too many swimsuits in iDOLM@STER. (Not to mention a few that are exactly the same but just recolored >< ; )

Thank you for this. There are practically enough released swimsuits available for all 13 idols to wear a different one. I mean, I guess a little fanservice never killed anyone, but when other countries feel uncomfortable enough to remove some of them, it does make you wonder...

I have a few pics! All of them were taken from the now-defunct imas uploader.

Yeah, the full scans are on Toshiyuki Kubooka's page of the wiki.

Jeeze, poor Haruka. Her new artwork for that book really suffered.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 14, 2014, 11:17:31 pm
The prototypes are pretty interesting, though Chihaya's first proposal looks really off to me, maybe just because seeing her with a headband like that... the design somewhat looks like they fused Takane (the headband,  her face and the general bang style) with Chihaya as we know her now. (Though arguably, maybe that's how Takane formed to begin with, who knows?)
Her personality looks entirely different. To me, the proposal images look like they are trying to make them look like (dare I say) real 3D idols. The character designs they stuck with seem to have a softer more "anime" feel. OFA, especially, seems to be making the game feel more and more like the anime.
This was probably before they auditioned for the roles. After Mingosu sang aoi tori Chihaya got changed almost completely from the original, although we don't know much about that to begin with. Ironically Chihaya looked a bit like Mingosu before that. I think rather than shifting away from 3D idols they just changed the era they were reflecting.  At the very beginning (as in the first proposal) it looks more 60s while the end result (the arcade game) seemed to be a different decade. The arcade idols also felt more realistic not in quality but in designs. Everyone had natural colors for the most part. I don't think the later changes (vision 2) were for the worse either. The costumes and songs have been able to cover more variety than the past too. Although I did like how they used fur in the beginning (the original arcade and xbox 360 game) since they couldn't use frills at the time, or so it's claimed. However I think the spinoff idols are even more unrealistic.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on August 14, 2014, 11:39:08 pm
In the beginning it looks more 60s while the end result seemed to be a different decade.

I disagree here. This fashion style was extremely popular during the late '90s and early 2000s. I think, it is, infact, reminiscent of that 'mod' style, but it was still popular during the time the game came out. To me, the original iDOLM@STER games really capture that time period. In the newer games, with evolving fashion and graphics, I can see how the costume designs have changed to suit different tastes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 14, 2014, 11:49:58 pm
I disagree here. This fashion style was extremely popular during the late '90s and early 2000s. I think, it is, infact, reminiscent of that 'mod' style, but it was still popular during the time the game came out. To me, the original iDOLM@STER games really capture that time period. In the newer games, with evolving fashion and graphics, I can see how the costume designs have changed to suit different tastes.
I mean for the comments for the first prototype it comments Haruka's costume was supposed to be based off the 60s and Chihaya was drawn a bit too old looking. I think imas will end up one of those of it's time series, which could be very interesting depending how long it goes on for. As you said the original games felt more like in it's time period. It certainly has elements of current idol culture too such as AKB with it's many idols and paid polls for appearances traits being used in mobile game form.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on August 15, 2014, 12:25:32 am
However I think the spinoff idols are even more unrealistic.

Hue hue.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 15, 2014, 02:02:22 am
Hue hue.
Not sure if you're agreeing here. What I meant was the complaint was that the idols didn't feel as realistic, but the mobage idols feel less so with their over the top designs and personalities in some cases. For example originally all of the idols had natural hair colors although this was later changed with Chihaya and Azusa's black to blue, and prototype Takane's change from blonde to silver. While they had their moments as well, none of the idols at their core felt too unrealistic in the beginning.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on August 15, 2014, 03:35:54 am
Yeah I got ya. It's just I don't like the mobage idols to begin with and I was all for putting them into a negative light, but I see what you're saying that you are only stating differences, not including a bias towards any of the idols.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 15, 2014, 04:32:53 am
I have to agree with you, Okayu. A wide number of the Cinderella Girls feel a bit closer to pure fantasy which does clash with the comparatively more realistic environments of the main series and Million Live. That's the only real complaint I have with the CG characters.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on August 15, 2014, 07:38:38 am
(http://www.4gamer.net/games/238/G023836/20140718059/TN/002.jpg)

Did this stage come with the new DLC event? It's the background for the ALLSTAR song, but it's never mentioned as being usable in Stage For You on the blog post or DLC page.

I found a few videos using it, but I wanted a confirmation.

http://www.nicovideo.jp/watch/sm24232301
https://www.youtube.com/watch?v=rsXOQpkcMEU&list=UU-KRbGNrHcofEQ7wBWxwLUA&index=23
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 15, 2014, 02:47:13 pm
Did this stage come with the new DLC event? It's the background for the ALLSTAR song, but it's never mentioned as being usable in Stage For You on the blog post or DLC page.

I found a few videos using it, but I wanted a confirmation.
The song and extend are given instantly, but you win the stage after beating the whole event if I remember correctly.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 16, 2014, 04:01:03 pm
Catalog 4 PVs are up although the site hasn't updated yet.
https://www.youtube.com/watch?v=NhzyPZBckN4
https://www.youtube.com/watch?v=UpnwKKuyxyo
I'll be adding the new info to the DLC page but it might take awhile to add all of that content.

Site is updated.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 16, 2014, 04:13:37 pm
>Punkish Gothic.

https://www.youtube.com/watch?v=n_w4oSCJIQk
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on August 16, 2014, 04:22:00 pm
SQUEE! At last after 3 long and grueling years the Punkish Gothic on the PS3!!!

Vault is okay to me, but it leaves me anticipating edeN even more!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on August 16, 2014, 04:32:17 pm
I want this catalog released alreadyyyyyyy nowwwwww

And just to clarify, are all of those idol-exclusive songs going to be released within this month? I didn't quite catch that.


Vault is okay to me, but it leaves me anticipating edeN even more!

Personally, Vault seems like a song that everyone can sing. If we put Yayoi into Eden, then... /stutters
Though, I would like to see a more fixed camera angle of Eden...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 16, 2014, 04:57:13 pm
For those curious, here's the list of image songs:
Haruka: ステキハピネス (Suteki Happiness)
Chihaya: 細氷 (Saihyou)
Miki: Nostalgia
Yukiho: あの日のナミダ (Ano Hi no Namida)
Yayoi: プラ・ソニック・ラブ! (Pure Sonic Love!)
Ritsuko: 私だって女の子 (Watashi Datte Onnanoko)
Azusa: コイ・ココロ (Koi Kokoro)
Iori: 全力アイドル (Zenryoku Idol)
Makoto:絶険、あるいは逃げられぬ恋 (Zekken, Arui wa Nigerarenu Koi)
Ami: トリプルAngel (Triple Angel)
Mami: 放課後ジャンプ (Houkago Jump)
Hibiki: Pon De Beach
Takane: ふたつの月 (Futatsu no Tsuki)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 16, 2014, 05:54:20 pm
Man, that starry palette is FUNKY. in a good way.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 16, 2014, 06:33:53 pm
I take it that Punkish Gothic is popular around here. Admittedly, it IS a cool-looking outfit!

Its so odd hearing anybody not named Haruka, Chihaya, Ritsuko, or Azusa singing Vault that Borderline, but I can get used to that.

Is it me or is Anzu's dance not as.......improv as I thought it would be. I mean, she looks like she's actually trying for pete's sake!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on August 16, 2014, 06:40:10 pm
>Punkish Gothic.

FINALLY. Everyone can stop complaining about this costume now.


I take it that Punkish Gothic is popular around here. Admittedly, it IS a cool-looking outfit!

Probably since it's like the only old DLC still in the game.

I'm really excited for this DLC to come out! I really want Vault That Borderline!
Also I like the new songs from the extra episodes! Really awesome!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on August 16, 2014, 09:42:01 pm
I'm a little confused regarding the Ex scenario DLC for each idol.

There was a post(picture) on page 43 stating they will release 4 episodes at a time for every other catalog (starting with catalog 4) for a total of 12 episodes.  I assume (probably wrong) each catalog will release 4 episodes (one ep for each idol meaning not idols will get an ep per catalog), but the catalog 4 PV shows that you can buy everyone's episode.

So, do you get 1 ep per idol in Catalog 4 and an additional 1 ep for subsequent catalogs? Or does each idol get 4 episodes in catalog 4 and an additional 4 ep in subsequent catalogs?

Sorry, if this sounds confusing.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 16, 2014, 11:07:18 pm
I'm a little confused regarding the Ex scenario DLC for each idol.

There was a post(picture) on page 43 stating they will release 4 episodes at a time for every other catalog (starting with catalog 4) for a total of 12 episodes.  I assume (probably wrong) each catalog will release 4 episodes (one ep for each idol meaning not idols will get an ep per catalog), but the catalog 4 PV shows that you can buy everyone's episode.

So, do you get 1 ep per idol in Catalog 4 and an additional 1 ep for subsequent catalogs? Or does each idol get 4 episodes in catalog 4 and an additional 4 ep in subsequent catalogs?

Sorry, if this sounds confusing.
It's fine, I also had made a similar mistake before. Pretty much here's what's going on. There are three EX Episodes for every idol in total. Each EX episode contains 4 episodes. So each idol will have 12 episodes spread out in batches of 4 bimonthly. The chart before is just showing that the pattern will be July group, August solos, September group, October solos, November group, December solos. And of course you can't play the later EX episodes until you have beaten the previous ones. By the way similar to DS the stories will tie into the new songs and these extra episodes will cover their lives after becoming top idol in S rank. That's why you have to beat IE with that idol before you can view them. Hopefully that cleared up any misunderstandings.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on August 17, 2014, 02:58:46 am
Thanks for the explanation.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on August 17, 2014, 01:33:13 pm
The new song previews were uploaded to nico.
Takane: http://www.nicovideo.jp/watch/sm24068599
All the confirmation I needed, myself, for Punkish Gothic - so I honestly wasn't too surprised.
But Prima Concerto?! AND OMFG WATASHI WA IDOL/I WANT?!
...now I'm not sure what the heck I'm gonna be spending birthday money on. All this epic, aaaaaaaaaaagh *dead*

I have to agree with whoever said earlier that everyone could probably do VtB, because I can't see that for either edeN nor Visionary. Plus, I have to wonder how they're going to render edeN's dance if they DO bring it in, because of the fact its Shiny rendering was definitely meant for duo.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 17, 2014, 02:08:46 pm
I have to agree with whoever said earlier that everyone could probably do VtB, because I can't see that for either edeN nor Visionary. Plus, I have to wonder how they're going to render edeN's dance if they DO bring it in, because of the fact its Shiny rendering was definitely meant for duo.
I kind of disagree. One of the things I like about imas is that every idol gets to sing every song besides some special cases. This can lead to unexpected bad and good pairings, things like Yayoi Tori or Mecha Chihaya for example. Also if VtB didn't have a dance before and Anzu no Uta can get a dance I'm sure they can come up with one for Visionary too. As for edeN I'm pretty sure they could come up with a solo version of the dance. Some songs work better in groups, but even those still have solo versions like the group songs. Speaking of wallets I kind of made a mistake which I already corrected, but supposedly those were not optional packs like with accessories. In other words you can't buy just one idol and would have to grab one of the set packs.

Edit
The new story summaries have been added for those interested.
http://www.project-imas.com/wiki/THE_iDOLM@STER_ONE_FOR_ALL#DLC_Story
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 17, 2014, 05:29:14 pm
You've been doing work Okayu, so many thanks to say the least.

FINALLY. Everyone can stop complaining about this costume now.

animagic4u for Dark Haruka Punkish Gothic cosplay~. You know it'd only be naturally awesome. :3

Perhaps a bit of Yukiho for that deft cuteness, too. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 17, 2014, 05:31:04 pm
You've been doing work Okayu, so many thanks to say the least.

animagic4u for Dark Haruka Punkish Gothic cosplay~. You know it'd only be naturally awesome. :3

Perhaps a bit of Yukiho for that deft cuteness, too. :3

Indeed, minius the fact that the vandals are back. This wiki really needs a revamp.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 17, 2014, 11:51:12 pm
Indeed, minius the fact that the vandals are back. This wiki really needs a revamp.
How so? Although I personally think the front page and site has gotten cluttered since certain groups of idols joined. (http://www.project-imas.com/w/images/thumb/f/f9/Nonowa2.jpg/113px-Nonowa2.jpg) I understand that this is a site for all imas, but maybe there's another format that would make it a bit neater? Maybe have a CG dex type thing for Million Live and Side M too? 72 get
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 19, 2014, 03:11:42 am
Since the topic of DLC stories have come up, what did everyone think about the not DLC stories and commus in OFA?
Personally I thought that in some plot lines they took too long to introduce the main plot so by the time it comes up and gets interesting it's A Rank and there's the only the ending left. So it made the stories felt shorter than they were. These DLC stories kind of explains that however as they had to write for all 13 and then these as well.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 20, 2014, 05:11:28 am
Other than the idol interactions, I don't find the commus that interesting.

Also, I found the DLC Festival fights on Youtube.

https://www.youtube.com/watch?v=hbXecM5dql0 (https://www.youtube.com/watch?v=hbXecM5dql0) (Mami vs. Ranko)
https://www.youtube.com/watch?v=c-BLsGdKa-k&index=7&list=UUDECi_nhmm52xPv-C9ZQw9Q (https://www.youtube.com/watch?v=c-BLsGdKa-k&index=7&list=UUDECi_nhmm52xPv-C9ZQw9Q) (Makoto vs. Serika)
https://www.youtube.com/watch?v=6a7ux4kcLMI&list=UUDECi_nhmm52xPv-C9ZQw9Q (https://www.youtube.com/watch?v=6a7ux4kcLMI&list=UUDECi_nhmm52xPv-C9ZQw9Q) (Mami, Hibiki, & Makoto vs. Dearly Stars)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on August 20, 2014, 03:37:22 pm
Could somebody make summaries of the stories in OFA, please?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 20, 2014, 06:27:07 pm
Could somebody make summaries of the stories in OFA, please?
I'm still playing catch up before the DLC but if someone doesn't before then I'll post some. I can post Chihaya's for now. Sorry if it's too long for just a summary I probably got carried away.
Produce Start - You meet her at the zoo and tell her you'll be producing her. You ask why she's there, she replies she was observing animal sounds. She begins to state that she's not interested in other idol stuff and just wants you to help her get better at singing. You reply you want her to give up on singing being the main goal as she's already good enough that you see no reason to continue working on it. Instead you want to focus on improving her traits besides singing. Chihaya gets upset about that's not what she wants and to produce her seriously. Producer replies that he is being serious and that only focusing on the things you like isn't good for growing balanced. After that Chihaya is speechless and then comments she thinks you're strange as no one has ever said that to her before. Chihaya is a bit nervous but seems to understand now and goes along with it.
Rank D - Chihaya starts off by thanking you and feels that she's grown somewhat. You ask her to go out somewhere with you before returning to the office. First you bring her to a clothing store and say as a reward she can pick out some clothes she likes to buy. Chihaya is bothered by this as she wasn't really trying her best for clothes. Producer says not to worry and mentions again he wants to focus on improving her other areas and that she can manage buying her own casual clothes. She says she's able to, but then asks if you enjoy bothering her. You say you don't and she comments you really are a strange person while smiling. Then you bring her to a cosmetics store. You tell her this is also part of it and she says just for this time only. After you go to a park looking area and producer asks Chihaya how the day was. Chihaya comments she forgot about on stage as she was too shocked afterwards. She comments how this is a first for her and she's still bothered by it. Producer comments there's a sparrow. No it's not going down that route again. He comments the bird is playing more than Chihaya and to watch it. Chihaya comments it's odd for it to be that close to people then mentions it's by her feet and what should she do. Producer says to try petting it. Chihaya says she can't do that as it'd fly away. He insists but she refuses. Then she asks how many years does producer think it'll live. Producer says he doesn't know well but guesses about 2-3 years. Chihaya comments that's short, but as long as you could fly as you pleased you might be satisfied anyways. Producer says that since she won earlier she should look a bit happier. Chihaya says she's not used to doing fun things and thanks you for today while smiling.
I'll post more later.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on August 21, 2014, 02:26:56 pm
You know how to please me!

It's alright, I like long summaries!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 21, 2014, 02:37:56 pm
I'm enthusiastic with your attention to details, myself. Do tell more with Chihaya~.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on August 21, 2014, 10:29:57 pm
My favorite part with Chihaya is the bath scene
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 21, 2014, 10:57:50 pm
Yeah... that raised intrigue quite a bit. I wish I knew Japanese naaaoooooo~. ;~;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on August 22, 2014, 02:10:31 pm
I like school uniforms in OFA! ^-^ My most favourite ones are The best schoolmate and the one shown in this video:
http://www.youtube.com/watch?v=4ZGCHiG7azM
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on August 23, 2014, 05:08:49 am
I kind of disagree. One of the things I like about imas is that every idol gets to sing every song besides some special cases. This can lead to unexpected bad and good pairings, things like Yayoi Tori or Mecha Chihaya for example.
And that isn't a bad thing at all. Sometimes you do get unexpected... but a lot of times, you just get expected.

As for the stories, well. I can't give an opinion on them due to my lack of Japanese knowledge, except (very vaguely, mind) Yukiho's dog befriending subplot.. I'm most curious about Ritsuko, but then, no proper idol route in iM@S2, and my bias is obvious. Her post-route commu makes me wonder if she's fell for PC-P, heh. Though her DLC story description + her solo song's name, well, that seems to answer that point well enough.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 23, 2014, 03:23:20 pm
And that isn't a bad thing at all. Sometimes you do get unexpected... but a lot of times, you just get expected.

As for the stories, well. I can't give an opinion on them due to my lack of Japanese knowledge, except (very vaguely, mind) Yukiho's dog befriending subplot.. I'm most curious about Ritsuko, but then, no proper idol route in iM@S2, and my bias is obvious. Her post-route commu makes me wonder if she's fell for PC-P, heh. Though her DLC story description + her solo song's name, well, that seems to answer that point well enough.
Even if it's expected I still like how each character gets to sing every song.

Yeah honestly some of the DLC plots sound more interesting than the in game ones. I've been enjoying the in game ones mostly as well. Hopefully the DLC ones don't have the same problem of introducing the plot too late. I have to say I haven't played a Chihaya route I disliked yet. Each is written pretty well for the most part and tends to be uplifting seeing her overcome her problems. As for Ritsuko I like how she always seems to be enjoying herself and sounds like fun to talk to. I was a bit surprised seeing her summary, but then again her past songs were love songs. Although songs don't always reflect the character. But when she was talking so happily about wanting to be a producer I couldn't help but think back to her inevitable lose to Jupiter with Ryuuguu Komachi and her reaction afterwards and get a bit sad.

Continuing the Chihaya summaries on this post.
Rank C - Producer brings Chihaya to a onsen/hot springs. He tells Chihaya to clean up while he goes to talk on the phone about work. Chihaya comments that refusing probably isn't an option and then asks if Producer isn't going to go in too. Producer replies they can go in together then. Chihaya seems happy until she realizes he said together and becomes flustered. Producer then says he'll go in the other room. Afterwards Chihaya says she feels satisfied and very clean. Producer decides to check this by touching her face. Chihaya feels that cleaning herself like this isn't bad. Producer asks where she wants to go next. Chihaya mentions there's a new mall that was finished recently. She says Haruka told her that there was a delicious donuts store there. They decide to go there next time. Producer mentions that earlier on the phone he was discussing about a new song. He asks what kind of song she wants to do next. Chihaya seems down about this sudden change in topic. She requests that Producer forgets about the mall thing earlier and that she's learned to find things outside of singing important to her. She says after this she'll polish her other skills on her own just like Producer taught her. He asks that isn't that boring? Chihaya says that's not the case and that even alone she can do so properly. She adds that this must be the result of her growing and thanks Producer. Producer then says this time will be the last time then. I have to say it's around this part where Chihaya's change from previous games really shows. This is a sharp contrast from a commu from imas 1 I rewatched where on a valentine's radio show Chihaya comments that songs are what's most important to her and music is like her lover. I suppose that this is the point, but it does feel odd to see Chihaya so social for once and not wanting to discuss business at all times. This is coming from Chihaya who used to ask for more lessons in almost every text she sent.

Rank B - Producer comments about how great Chihaya's performance was. Chihaya says thank you and replies that she was singing with all her strength despite being in pain. Producer asks if something is hurting her. She says that's not it and says it wasn't like this before. Then she runs off crying while Producer chases after her. Panting Producer asks what's wrong as she succeeded at the event. Chihaya is silent. Producer wants to know what she meant by pain and to talk with her. She asks if is he asking that to her. He says yeah that he wants to know because it's about her. Chihaya doesn't comment. He's wondering why she's glaring at him and if he did anything that bad. He says he won't leave until she tells him what's wrong. Chihaya says she can't sing as straight forwardly as before. Before singing was everything to her. She wanted to sing the best song. Just for that she risked her life, but she can't do that now. She says that the power inside her is becoming unstable. Because you're there, by her side. That because you were so kind to her. You would talk together about anything and treated her warmly. She says that's stealing power away from her. She asks can you believe that sometimes she doesn't know how to sing. Even though she singing was that important to her before. Recently she's been indecisive, asking herself if this way of singing or if this direction is right. At this rate she won't be herself anymore. That her with someone by her side isn't her. If she wants to be on top she can't be like this. She won't rely on someone else. Producer wonders to himself if it's possible to be weakened by having someone there. Producer asks Chihaya what she wants to become. After becoming a top idol, does the rest not matter? She says that's all she has. Producer says that's not true and that people have many things to achieve and he doesn't think that Chihaya's singing power is weakening. He asks that isn't it because she's become more flexible that she's become hesitant? He says that her learning new things and singing styles means that her range of expression is becoming wider. As her choices increase it's natural that she'll become hesitant. That's not weakening, but growth. Chihaya asks if she's growing. He says that yes, not just as an idol, but as a normal girl as well and asks her to forgive herself. It's fine for her to be happy. There's no one there that would be distressed by that. Chihaya is confused and hadn't thought that she was happy. She asks Producer if she's okay like this, even if she continues being instable. He says it's fine and that means she's advancing well. He asks her if they can go somewhere together like before. She is surprised by him saying that all of the sudden. She says she'll continue to believe in Producer. Producer thinks that knowing her weakness is the beginning of strength being born as well and that together they'll verify that.
This post is getting kind of long so I'll do the last two in another post.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on August 23, 2014, 03:27:50 pm
Chihaya route I disliked

You disliked Chihaya's route?! :o
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 23, 2014, 03:45:48 pm
You disliked Chihaya's route?! :o

He said he "hasn't played a Chihaya route he dislikes" meaning he likes all of them.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 23, 2014, 04:59:04 pm
You disliked Chihaya's route?! :o
Would I write this much if I didn't like it?

Rank A - Chihaya starts off by saying she has an important conversation. Producer says he's honored to have a personal conversation with a top idol. She says not to tease her. She says that she has to tell him. So we're at the graveyard again. Chihaya wants to tell him about her past, from long ago until recently. But we hear none of this as it fades to black with Producer replying so her brother died in a traffic accident as a child and that her parents divorced. It wasn't a good environment for her. So to her then all that was important was the world of songs. Producer asks if that was the goal of her life. Chihaya replies yes, although that might have been a forced goal as while she was focused on that she forgot everything else. She says that now is different. Songs being important to her hasn't changed. But that's not all. She says she has other important things besides songs now. Her friends and things outside of that, many things. Producer comments she's at the start line now. Chihaya asks that even though she's become top idol that's the start line. He says that yes, and that thanks to her overwhelming ability she was able to do so despite a large delay. So the starting point is from now on. What Chihaya has really longed for and held dear. She replies that might be so. Chihaya thanks Producer and says that before she met him she was a wild bird with no path. Even if she had indulged in songs like that, she think it'd have taken 2-3 years of brute forcing. Chihaya says now is different and that she can see the real sky clearly now. As he was the one who taught her where the sky was. Producer comments he'll have to give it his all to make sure Chihaya becomes happy from now on too. All of his feelings that is. Chihaya is surprised by this and becomes flustered. She asks for him to do so. She asks if that's okay. If she becomes too happy, she might quit being an idol one day. She says that now she has a bit of confidence in herself without singing too. To be able to live with a smile. Producer says he won't mind if she quits as long as that's what she desires. Chihaya asks really. He says that smiling like she is now, Chihaya is an extraordinary idol. He thinks that is plenty. Chihaya gets a bit upset while blushing. Producer says once again that she's done well and congratulates her. Chihaya thanks Producer for finding her.

Ending/Post IE - After Chihaya beats this legendary festival she becomes more famous. A living legend in the idol world. Her absolute skills as a singer before long brings a lot of attention. In a movie theater Chihaya asks what movie they should see next and thinks that this is nice. Now in the city Chihaya asks if the equipment Producer is holding is heavy and that she'll carry half of it. And Producer makes some comment about her becoming an empress. Now we're in a fancy restaurant. Chihaya asks for a salad too, saying it looks nice and that it's healthy. Producer asks if she thinks the gap is intense. Chihaya doesn't understand what he means by gap. He says that in the media Chihaya gives off a complete aura of a top idol, but usually feels very normal. Chihaya thinks that's obvious. She asks where they should go next weekend. Chihaya is very happy as she finally has a day off. She says if you have no plans she wants to go somewhere. Producer comments how she's changed, and that she's very bright now. She replies that she doesn't think she's changed that much. It's not like she was forcing herself to change either, just that it happened naturally. Producer says they should discuss about the next live while eating. Chihaya 9393s He wants to know what she thinks they should do for the set list. Chihaya is not pleased. Producer asks what's wrong and why she's in a bad mood all of the sudden. She tells Producer to keep public and private matters separate. It's amusing as in a day off commu in 1 she gets mad at Producer for doing that, although it's because he was "joking" about being her romantic partner. Although that's another story She says that right now isn't work time so she doesn't want to discuss about the live, but rather something else. Producer comments how it's odd Chihaya not wanting to discuss a live feels like a lie though that mean she's fully calmed down. Chihaya says that right now she feels truly happy. Although this time she doesn't feel that her singing power is weakening. Chihaya says that's because she's found a new source of power and asks Producer what he thinks it is. He replies anger at him. Chihaya replies with a smile that you understand well and that's exactly it. Producer says he said that as a joke, and asks why. Chihaya gets mad and says Producer hasn't noticed at all. Recently all he's been talking with her is about work. Chihaya asks what happened about their oath at the beginning. That he wouldn't put songs above everything else. Producer says this is because they've become busier but understands. Chihaya comments how happiness has no end. Once you gain something, you want something else again. Going on like this she won't have to worry about losing competition. Producer comments how once you get to the top your path ahead is now everywhere. Chihaya asks if after they're done eating if they can go somewhere. She has a place she wants them to see together. They're now at a beach. Chihaya comments how nice it is. She feels that just looking at it makes her feel innocent again. She asks what Producer thinks is on the other side of the sea. He says probably America. Chihaya replies she's found a new dream. One that she hasn't told anyone yet, an important dream. She says her new dream is her dream after becoming top idol. That's to stay together with the Producer who raised her always, just like now.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 23, 2014, 05:56:33 pm
You're a miracle worker, Okayu. Have many thanks for taking the time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 26, 2014, 01:49:58 am
The routes in OFA seem... more lighthearted? Anyways, thanks a ton!

I've been eagerly watching the idolmaster tag on niconico but the new songs aren't up yet... Makes sense, but I'm so excited for them.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 26, 2014, 01:53:24 am
The routes in OFA seem... more lighthearted? Anyways, thanks a ton!

I've been eagerly watching the idolmaster tag on niconico but the new songs aren't up yet... Makes sense, but I'm so excited for them.

Same here and it's 7:53 AM in Japan.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 26, 2014, 02:05:39 am
Well, the songs are at the end of the new routes, right? So at least a few dozen people are probably playing through the routes right now... I'm expecting the songs to start coming in in a few hours.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on August 26, 2014, 03:18:22 am
Some more footage for idol specific songs in OFA:

https://www.youtube.com/watch?v=ohMTa1IeLF0

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 03:25:46 am
Some more footage for idol specific songs in OFA:

https://www.youtube.com/watch?v=ohMTa1IeLF0
Was just checking to see if this was posted. Can't wait for the full versions. Doesn't the DLC usually come out tomorrow night EST though? As I've already beaten a few routes I'll be going through the DLC as well. I have to say Hibiki's was unexpected.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 26, 2014, 03:50:56 am
Argh, I can't stand Azusa's song. Too much "kyuns" =/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 03:55:11 am
Argh, I can't stand Azusa's song. Too much "kyuns" =/
I'm assuming you disliked the "nees" in lovely too. It's too bad these are solos for now, it'll be interesting to hear the other versions later hopefully. That kya
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 26, 2014, 04:00:01 am
I'm assuming you disliked the "nees" in lovely too. It's too bad these are solos for now, it'll be interesting to hear the other versions later hopefully. That kya

To honest, this song reminds of Lovely and I don't that song either. Cutesy theme doesn't really fit Azusa in my opinion.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 26, 2014, 04:00:37 am
Argh, I can't stand Azusa's song. Too much "kyuns" =/

I find a somewhat similar issue with Iori's in that she says "idol" a bit too much in the same verse, as if trying to declare what her job is.

I do like how they didn't cop out for the Futami Twins and actually gave them individual songs. Clones, they no longer are. ;)!

I'm starting to warm up to Miki's song lately. Voice could be better, but its grown on me.

Now when can I hear more of Yukiho and Hibiki? Those are just excellent!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 04:01:34 am
To honest, this song reminds of Lovely and I don't that song either. Cutesy theme doesn't really fit Azusa in my opinion.
Lovely is much more high paced. Cutesy doesn't fit Azusa? I think you just don't like cutesy songs rather.

I find a somewhat similar issue with Iori's in that she says "idol" a bit too much in the same verse, as if trying to declare what her job is.
This too.

Seems the DLC is up already?
Anzu's song
http://www.nicovideo.jp/watch/sm24324900
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 26, 2014, 04:04:06 am
Lovely is much more high paced. Cutesy doesn't fit Azusa? I think you just don't like cutesy songs rather.

I don't mind cutesy songs but only if they're done right. (ex. Heartwarming, Visionary, Episode Love)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on August 26, 2014, 04:06:42 am
This too.

Seems the DLC is up already?

I dunno, maybe I should wait for the full in-game versions to come out to give a final judgement.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on August 26, 2014, 04:08:15 am
To honest, this song reminds of Lovely and I don't that song either. Cutesy theme doesn't really fit Azusa in my opinion.

Wholeheartedly agree. She should stick to songs like Tonari ni.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on August 26, 2014, 04:40:48 am
They're releasing a CD with all the new songs on it real soon, right?  It'll be the first all-new content CD I've seen in a while.  Course, I'll be purchasing semi-blind due to music industry crackdowns. >.>
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 26, 2014, 04:43:11 am
They're releasing a CD with all the new songs on it real soon, right?  It'll be the first all-new content CD I've seen in a while.  Course, I'll be purchasing semi-blind due to music industry crackdowns. >.>

Yep on the Master Artist 3 series. The prologue is coming this Wednesday.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 04:46:47 am
S rank up fes confirmed. Also I'm doing Chihaya first of course, but skimming at how the rival ability lowers vocal I'm assuming the rivals are personalized this time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 26, 2014, 04:57:26 am
Who's the rival? Is it like riola or the Shinkansen Shoujo girls where it's a model-less shout out?

Also concerning Koi Kokoro, I feel really bad because I'm a huge Azusa fan, but it's disappointing... And I liked Lovely. :/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 05:00:39 am
Who's the rival? Is it like riola or the Shinkansen Shoujo girls where it's a model-less shout out?

Also concerning Koi Kokoro, I feel really bad because I'm a huge Azusa fan, but it's disappointing... And I liked Lovely. :/
It was something in kana, didn't seem like any existing character. Also Chihaya called her brother by the name Yuu like in the anime.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 26, 2014, 05:02:18 am
Huh, that's mildly disappointing. I was hoping to see another (tiny) cameo, haha.

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 05:04:59 am
Huh, that's mildly disappointing. I was hoping to see another (tiny) cameo, haha.
Leon was mentioned in Makoto's trailer line so who knows.
New morning commu. Chihaya asks how you would want to be woken up. I said kindly and then she got embarrassed running off calling herself an idiot. It was a bad.
For the audition in #3 you have to get 5/72. They must have done that on purpose.
Leon is the rival for the #4 fes.
The full version of Saihyou was beautiful.
http://www.nicovideo.jp/watch/sm24325374
I was not prepared for that crying.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on August 26, 2014, 05:16:38 am
Who's the rival? Is it like riola or the Shinkansen Shoujo girls where it's a model-less shout out?

Seems it's just Maou Angel again, with the same ability they had for the IE festival.

... Slightly beefed up, I might add. At least, they were less of a pushover than they were in IE, but I still beat them soundly.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 26, 2014, 05:21:44 am
Here's Suteki Happiness: http://www.nicovideo.jp/watch/sm24325133
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 26, 2014, 06:10:37 am
http://nicovideo.jp/watch/sm24325263
Ano Hi no Namida (Yukiho's song). I REALLY like this one!

http://nicovideo.jp/watch/sm24325100
Takane's version of Vault, which I linked because... She uses a really interesting voice for this song. I haven't heard her use anything like it anywhere else.

Actually, it seems like most idols use a "shouty" voice for this song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on August 26, 2014, 06:14:21 am
Refresh button pushing reflexes intensifies.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 26, 2014, 06:36:51 am
http://nicovideo.jp/watch/sm24325374
Saihyou. THOSE HIGH NOTES!

http://nicovideo.jp/watch/sm24325345
Pon de Beach. It's so funky!

http://sp.nicovideo.jp/watch/sm24325372
Pure Sonic Love.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on August 26, 2014, 06:44:00 am
So the layout for each idol seems to consist of a live, a festival (with a rival geared against your idol's particular stat), an audition, and another festival against Leon using the idol's new song. You actually unlock the song after the audition, but you unlock a new stage and get that idol's max level extended to 40 once you beat Leon. She also does have some interaction with each idol this time, at least.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on August 26, 2014, 08:34:53 am
So the layout for each idol seems to consist of a live, a festival (with a rival geared against your idol's particular stat), an audition, and another festival against Leon using the idol's new song. You actually unlock the song after the audition, but you unlock a new stage and get that idol's max level extended to 40 once you beat Leon. She also does have some interaction with each idol this time, at least.

http://www.nicovideo.jp/watch/sm24325883

Example.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on August 26, 2014, 12:36:06 pm
So the layout for each idol seems to consist of a live, a festival (with a rival geared against your idol's particular stat), an audition, and another festival against Leon using the idol's new song. You actually unlock the song after the audition, but you unlock a new stage and get that idol's max level extended to 40 once you beat Leon. She also does have some interaction with each idol this time, at least.

Level extensions from DLC? Argh... I wanted to skip at least one of the character sets... But i guess the S1 and S2 rank events from the last patch are geared towards the higher level idols, this explains how you are supposed to reach such crazily high scores.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on August 26, 2014, 06:05:38 pm
Quite. I guess it basically qualifies as... Pay2Win material? ;~;

*Bricked.*

Anyway, I'll echo the notion that Yukiho and especially Chihaya's solos sit just right for me; the feels are way, way up there~.

As for Ritsuko, not only am I eager to see what her's is like, but also her way of singing Vault -- that 'shouty' voice should swoon me over, as per usual. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on August 26, 2014, 06:42:34 pm
But i guess the S1 and S2 rank events from the last patch are geared towards the higher level idols, this explains how you are supposed to reach such crazily high scores.
Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep. This explains much... so much. I realized that's how it worked after only barely passing an S2 live...

Anyway, I'll echo the notion that Yukiho and especially Chihaya's solos sit just right for me; the feels are way, way up there~.

As for Ritsuko, not only am I eager to see what her's is like, but also her way of singing Vault -- that 'shouty' voice should swoon me over, as per usual. :3
I haven't checked Chihaya's, but I'm not too worried, because we're talking about Chihaya.
Ritsuko, though... yes, just, all of my yes on this comment. I wanna hear them!

Besides the obvious, I still want to hear Yukiho's, Miki's and Takane's full versions because they interest me. Azusa and Iori's too, but for those two it's more of a "is this song REALLY as bad as claimed?" thought. So far Koi Kokoro is above Lovely (at least, so far, it isn't as stupidly loud/hyper, and while hyper works for some idols... Azusa isn't one of them. She can do cute, but not hyper-cute).

From the preview, Yayoi's and Makoto's somewhat disappoint me. It's probably more on a character-based aspect, though (Yayoi wanted to tackle an adult love song and not be so cute/childish according to the description of her DLC story, Makoto's plays up the more masculine attributes she dislikes), than the songs (so far).

But I'll have to wait to see them in full before I judge.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 07:24:53 pm
After listening to all of the songs I enjoyed them all. I see namco is having fun teasing Chihaya with the 5/72 to win and 72BPM. Makoto's song and Hibiki's felt unique and are probably my favorites as well as Haruka's and Chihaya's. Some Japanese fans are commenting that Makoto is manlier than Jupiter now. I liked how some of the songs tried to include character related phrases or poses to really drive in that they were designed by those idols. Others singing Ami's later might get awkward with that 10 years later part. I think they did a good job at giving the twins similar yet different songs. I found the story added some extra meaning to Chihaya's song so I'll have to see how this applied to the other lyrics later.

Takane's VtB is indeed strange. It's almost Makotoish. I wonder if this was just an off day or on purpose.

Yep the DLC is adding onto the game in P2W methods. Although since it's against AIs and not other players the only benefits you get are the ones you want. Actually I'm surprised it took namco this long to do something like this. I'm curious how they will continue the stories in the next two segments.

Just in case there's any trouble finding them here are all the new songs at once on nico.
Makoto - http://www.nicovideo.jp/watch/sm24325824
Haruka - http://www.nicovideo.jp/watch/sm24325133
Takane - http://www.nicovideo.jp/watch/sm24326191
Chihaya - http://www.nicovideo.jp/watch/sm24325374
Hibiki - http://www.nicovideo.jp/watch/sm24326780
Yayoi - http://www.nicovideo.jp/watch/sm24325579
Iori - http://www.nicovideo.jp/watch/sm24327385
Yukiho - http://www.nicovideo.jp/watch/sm24325371
Miki - http://www.nicovideo.jp/watch/sm24325707
Mami - http://www.nicovideo.jp/watch/sm24328444
Ritsuko - http://www.nicovideo.jp/watch/sm24325521
Azusa - http://www.nicovideo.jp/watch/sm24327293
Ami - http://www.nicovideo.jp/watch/sm24328517
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on August 26, 2014, 08:15:44 pm
Alright, I listened to all the songs. Azusa's wasn't as worse as I thought it'll be but it still could've been better. Lori and Ami's are kinda eh, and Miki's voice could've been deeper like the others said. The rest are pretty solid with Makoto's and Hibiki's songs as my favorite ones.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on August 26, 2014, 09:13:34 pm
I actually really liked Azusa's even though I hated Lovely. Still would have wanted something more mature or even like Hare iro.
Also Ami's is crazy catchy, payapayapa~ o_o
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 09:16:25 pm
I actually really liked Azusa's even though I hated Lovely. Still would have wanted something more mature or even like Hare iro.
Also Ami's is crazy catchy, payapayapa~ o_o
Hare iro comes off as the most Azusa-ish song to me. Certain songs are underrated, either due to not as many people buying some albums or them just being forgotten about.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on August 26, 2014, 10:17:51 pm
Well now that i got to play the new DLC, I see Namco gave me a reason to keep playing again for real. Some of the new stuff is really hard, and i can't get all the new EX songs without training some of my lower level idols as all the EX stages are all solos.

I've yet to attempt S rank because i been focused on getting the new songs first. Will probably try at some point though.

Also i do realize the new songs is probably only good for 1 stage in the game, but those song have some really high stat boost on them.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 26, 2014, 11:24:41 pm
I had a LONG post about my opinions on all the songs, but Chrome crashed and saved you all from a TLDR.

So I'll just say I think Project Fairy stole the show this time. I still think Miki's would have been better with a deeper voice, but Takane's is so pretty and fits her perfectly (and finally she gets a song that isn't my best friend). And Pon de Beach! I think it's my favorite out of this batch, tied with Saihyou, and I can't stop humming it. It's gonna be great to see it performed live (someday when I'm not a broke college student), with the call and response part... Plus, it's really unique- there hasn't really been an idolmaster song that sounds like this- while still sounding like it belongs in the series.

I like how Chihaya's songs have gradually moved from being about isolation and painful love, like Aoi Tori and Me ga Au Toki, to being about persevering through pain and never giving up. It's really nice to see even a fictional character grow.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 26, 2014, 11:53:58 pm
I like how Chihaya's songs have gradually moved from being about isolation and painful love, like Aoi Tori and Me ga Au Toki, to being about persevering through pain and never giving up. It's really nice to see even a fictional character grow.
Not just her songs but her stories too. Although I'm not sure if throat inflammation is better than dealing with divorce. But the OFA not DLC story felt more light hearted in content mostly. Don't forget omoide wo arigatou, arcadia, and inferno as well. Also choco fondue and shikkuri to yukkuri to are also pretty light hearted.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on August 27, 2014, 09:30:55 am
the new DLC actually adds quite a lot to do to the game, a day after i got the platinum trophy and wanted to start with Xillia 2 *sigh*

But i think this might be the first time an Im@s DLC is actually worth it's money, or at least close to it. This month was really expensive for me... (the new songs, vault that boarderline and watashitach wa zutto desho).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on August 28, 2014, 06:52:12 pm
Not just her songs but her stories too. Although I'm not sure if throat inflammation is better than dealing with divorce. But the OFA not DLC story felt more light hearted in content mostly. Don't forget omoide wo arigatou, arcadia, and inferno as well. Also choco fondue and shikkuri to yukkuri to are also pretty light hearted.
Well, none of the Puchimas songs are really that intense... They're mostly fluffy, with the exception of one or two. But I get what you're saying!

I haven't seen anyone talk about Iori's song, but I really like that one too! It's a very "classic" idol song.

Also Triple Angel's  lyrics are hilarious.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on August 29, 2014, 12:58:37 am
I haven't seen anyone talk about Iori's song, but I really like that one too! It's a very "classic" idol song.
Yeah I thought it gave off that vibe as well.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Demeter on August 30, 2014, 07:36:45 am
I do have one question on the OFA DLC stuff. Are the DLC still available when a new catalog comes out, or are they no longer available then? I'm asking since I'm interested in the EX episodes DLC, but I'll have to save up it for it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: SakuraMaxX on August 30, 2014, 09:17:50 am
Yes, they'll still be available.  Hell even DLC from iM@S games on Xbox 360 and iM@S 2 for PS3 are still available.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on August 31, 2014, 08:07:27 pm
They're still aviable, maybe in 6-8 months from now, they may cut price like they did for imas2 PS3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 01, 2014, 06:44:13 pm
Chihaya's new morning commu got uploaded
http://www.nicovideo.jp/watch/sm24358156
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on September 02, 2014, 06:05:37 am
I know it's already to early to be wanting the next DLC, but I really want to know what the next DLC is gonna be~

I'm really rooting for the next  (or any) of the Million Live Girls to be Mizuki Makabe, I love her song POKER POKER.  :)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 03, 2014, 05:35:23 pm
In a sense it's good to not have it monthly, but having the solo eps bimonthly means quite a wait for the conclusion.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on September 08, 2014, 03:10:52 am
I had a LONG post about my opinions on all the songs, but Chrome crashed and saved you all from a TLDR.

So I'll just say I think Project Fairy stole the show this time. I still think Miki's would have been better with a deeper voice, but Takane's is so pretty and fits her perfectly (and finally she gets a song that isn't my best friend). And Pon de Beach! I think it's my favorite out of this batch, tied with Saihyou, and I can't stop humming it. It's gonna be great to see it performed live (someday when I'm not a broke college student), with the call and response part... Plus, it's really unique- there hasn't really been an idolmaster song that sounds like this- while still sounding like it belongs in the series.

Agree with both points. (especially the tldr issue, I like making people do that)
I really like Mami's, though, as well as those three; Iori's is the weakest for me. I'm not sure why, though it's still nice regardless.
Yukiho's, Chihaya's and Ritsuko's are pretty solid. Makoto's SONG is good, but the autocamera gives me a headache. Azusa's alright. Haruka is... well. It's Haruka, pretty average, but better than Iori's imho. Ami's is okay. Yayoi's actual DANCE gives me a headache, song's okay.

Though, am I the only one who notices that there's more suggestive camera angles for some of the songs? (I can think of Hibiki's, Iori's, Makoto and Ami's off the top of my head.) For Ami's and Makoto's they make sense in context (Ami going bon-kyu-bon, and Makoto's song... well the topic's kinda obvious, it's hard to interpret "sweet and dangerous night for two" many ways besides), but I personally find the CAMERA going suggestive is a little more bothersome than, say, swimsuits. I know that suggestive's been done in songs and dances before, but the camera doesn't make particular focus of that fact most of the time. Maybe it's just because it's solos so they're getting a bit more leeway, since they don't have to worry about height differences. But I honestly don't know.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 08, 2014, 03:57:38 am
Catalog 5 Sneak peak out, the site has the first update as well. New song and extends.
http://dengekionline.com/elem/000/000/921/921943/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on September 08, 2014, 04:22:46 am
Catalog 5 Sneak peak out, the site has the first update as well. New song and extends.
http://dengekionline.com/elem/000/000/921/921943/

Is 99 Nights a new song? Just wondering.

I had my hopes up for Shiho and I'm kinda disappointed it wasn't her, but Kana and Nao seem like logical picks and I'm happy with their inclusions. Wait a minute, are Kana and Nao gonna come out at the same time? If that's the case then that is kinda showing a bit of bias towards Million Live cuz Cinderella Girls still has two and yet Million Live is already gonna get three yet CG is probably gonna have to wait another month or two for a 3rd rep. I guess they REALLY wanted to promote the movie's DVD/Blu-Ray release, huh?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 08, 2014, 04:38:22 am
If ML gets 2 girls this time around I predict the Jougasakis as the next girls, just sayin'.

Yeah, 99 Nights is new. The article describes it as a breakbeat, cool dance song, so I'm excited. That extend is really nice too~
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 08, 2014, 04:42:58 am
Huh, a new quintet song. The extend is pretty nice, but I'm kinda annoyed that they decided to release two ML characters at the same time though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on September 08, 2014, 04:47:34 am
If ML gets 2 girls this time around I predict the Jougasakis as the next girls, just sayin'.

Actually, now that you say that, it only seems fair.

The extend is pretty nice, but I'm kinda annoyed that they decided to release two ML characters at the same time though.

I don't find it annoying per say, but it is eyebrow-raising that Namco is cheating a little.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 08, 2014, 04:50:48 am
I checked the wiki and the main OFA website and it looks the next DLC Scenario includes Thank You!, a new extend (it's...interesting), and a new stage.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 08, 2014, 04:57:34 am
The Thank You! extend makes them look vaguely like vegetables. ???
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on September 08, 2014, 04:59:33 am
I checked the wiki and the main OFA website and it looks the next DLC Scenario includes Thank You!, a new extend (it's...interesting), and a new stage.
"Thank You!"? Wow, they're REALLY prioritizing Million Live with this Catalog. Makes me wonder if next catalog will do something like this for Cinderella Girls. Highly doubt it given how little CG focuses on the main series idols. But the costume.......... possibly the first costume I legitimately have a love-hate reaction to. I like the designs, but the colors are.......yeah........
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on September 08, 2014, 05:03:05 am
Wow, Namco now has my top 3 idols for ML aviable for OFA when this releases. At the same time (last one was Serika)

Can't hear to listen to 99 nights. I hope i like it more than Kimi Channel
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on September 08, 2014, 05:58:43 am
So wait, the next catalog is coming out with TWO Million Live Girls, a new scenario, AND a new song, plus extends outfits and possibly more songs from the DLC back in IM@S 2?

Geeze that's so much already.

My wallet will be crying this month.

I just hope Cinderella Girls get two idols, or else it's gonna be really unfair. To be honest, I like Cinderella Girls more then Million Live, and I want them to have as much love as Million Live is getting.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: chaos176 on September 08, 2014, 07:04:52 am
So wait, the next catalog is coming out with TWO Million Live Girls, a new scenario, AND a new song, plus extends outfits and possibly more songs from the DLC back in IM@S 2?

Geeze that's so much already.

My wallet will be crying this month.

I just hope Cinderella Girls get two idols, or else it's gonna be really unfair. To be honest, I like Cinderella Girls more then Million Live, and I want them to have as much love as Million Live is getting.

I don't think it's really that much unfair though. Cinderella Girls already much more popular than Million lives. Million live popularity started to actually rises only after the movie had come out. Beside Cinderella girls anime will start airing in a few month. So I don't think that it that much unfair to give Million Lives more love in the main game.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 08, 2014, 02:07:29 pm
I checked the wiki and the main OFA website and it looks the next DLC Scenario includes Thank You!, a new extend (it's...interesting), and a new stage.
Yeah I couldn't list the two new extends yet as they are still unnamed with no stats at this point. Honestly I don't really mind how many rivals they release as I don't care about any of them. Unlike last time they don't even give you a costume so they're just there as fan service for their fans. I found it more surprising about the two new songs and extends as I wasn't expecting those to be picked. I was figuring after before that maybe we would have gotten music or we have a dream this month for the group song.

I'm a bit curious about if the catalog image is related to anything, as while last time it was more balanced, this time Chihaya's right in the center. The new song is done by the person who did the aoi tori and mythmaker remixes recently (which I would link the full versions but don't seem to be uploaded to where I can link them) so I'm interested in how they'll handle the new song.
https://www.youtube.com/watch?v=DjNAenvjXDI
I guess it is opposite in theme from kimi channel. Oh right if we're back to extends designed for idols, this must be Makoto's. Maybe they intended these to be able to be used with the new songs, although Takane's extend is a bit iffy on that guess.

Fun fact: OFA Chihaya likes stuffed animals
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 09, 2014, 11:19:15 pm
Apparently, Kana's costume is based on this image:
(http://livedoor.blogimg.jp/sosyage/imgs/0/1/015b0c52.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on September 10, 2014, 12:18:19 am
Apparently, Kana's costume is based on this image

Making Kana the only guest idol so far to not have an original costume made specifically for One For All. Perhaps that can go under her Trivia tab on the Wiki?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 10, 2014, 12:39:10 am
Making Kana the only guest idol so far to not have an original costume made specifically for One For All. Perhaps that can go under her Trivia tab on the Wiki?
That'll wait until the DLC is complete.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on September 16, 2014, 02:16:46 pm
Could somebody make a summary of the Chihaya's EX Episode, please?
http://www.youtube.com/watch?v=1PaiEZhHQY4&index=4&list=UU4SQu2qJHRbAE85F8o72rCw
http://www.youtube.com/watch?v=XDnf2AEkGNc&list=UU4SQu2qJHRbAE85F8o72rCw
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 16, 2014, 03:24:49 pm
Chihaya EX episode 1

Part 1, 1st Half
Chihaya comments that it's about time to leave for the live. She thinks the variation of songs in the set list is amazing. Producer mentions it covers from things like children's songs to gospel. He wonders if it's too much even for Chihaya. She says it'll be difficult, but if Producer has hope in her she can do it. That right now what makes her most joyful is being able to give back from relying on him before. Producer states that looking at Chihaya recently has made him relieved as she is able to enjoy singing any song. Chihaya responds that it's because she's been able to feel fullness in both her professional and personal life. But she still feels like she's lacking something important. She's not sure what that is but thinks she'll figure it out after the live.


Part 1, 2nd Half
Producer comments that Chihaya surpassed his expectations. Chihaya thinks the live was fun, but at the same time she also found her issue. She feels that she's finally seen what the important thing she's lacking is. Producer asks if something was really lacking as she sang fine. Chihaya replies that she was satisfied with that before, but that the more various types of songs she sings the harder it is to see what she's lacking. Producer replies that's quite a riddling conversation. He guesses that the more she sings skillfully, the harder it is to see Chihaya's unpainted face. She thinks that while her ability is improving, she isn't expressing herself through song. To express herself she'll have to take another step. She thinks that a new song is needed, something that projects her own values, a song with a lot of heart put into it. Producer approves of this and they have a meeting right away. Back at the office, Producer asks if the staff listed is okay. For now they're working on the concept of the song. Chihaya is a bit uneasy. While great artists were chosen, she's not sure if they'll be able to show herself properly. Producer thinks so too as the people making the song wouldn't know her personally. He says he'll take responsibility for that part. He'll look over everything to make sure it's properly completed as "Kisaragi Chihaya's song". Chihaya thanks Producer happily and is relieved as Producer is the one who knows her best. She also thinks that it's not only her song but both of their reaching point and a result of their activities together. Producer comments it's like a crystal. Chihaya agrees and that it's a crystal that formed from their accumulated reliance. She's sure that it'll emit a deep shine as her representative song. Producer says that they'll stop here and they'll discuss the contents next time. First they'll have to work on the image as it's an important song.

Part 2, 1st Half
This time is a festival. Chihaya asks if she wins then afterwards could they discuss the song mentioned before as they still hadn't decided on the concept yet. Producer says that's okay, but he thinks that she should concentrate more on winning the fes first rather than the song. Chihaya says that's true as the rival is probably a formidable enemy. However she thinks battling with people is easy to do as you can see what they are doing and match that. Battling something unseen is more troubling.


Part 2, 2nd Half
Chihaya is glad she won and wants to discuss the new song right away. Producer asks if she has a draft in mind already. Chihaya has trouble responding and he replies that if it's related to the draft he'd be happy if she said it. Chihaya says she has a battle that she abandoned in the past. She thinks that if she had faced it properly like with today's fes that it should have been sorted out. Producer asks if it's an idol battle. Chihaya says that's not the case and that it's a battle within herself. She asks Producer if he knows that after her parents divorced she moved out right away and if he remembers what caused her parents to start not getting along. He says her brother's traffic accident, it happened when she was still very young so there's no way she could forget it. Chihaya thanks him for remembering. At that time she was still small and was always anxious when her parents were quarreling. Things like "My brother... Yuu isn't anywhere. This must be a nightmare". She kept running away from the fact and was able to live again. However she never faced the reality of what happened and continued on being unable to sort out her feelings. Chihaya was thinking of making the song about accepting her brother's death. She feels that she doesn't have the confidence to sing such a heavy song. Producer comments that her regret is also a part of her. Chihaya replies it's part of herself that she hasn't shown on stage before. Producer says that even if it's not a song she can sing with a smile, he thinks that it's a song only Chihaya now can sing. Chihaya now feels determined. She thinks that if it's a song about herself that it has to be on this topic. Now the concept is decided. He says the song is an end to the days up until now. She says she wants to finish the ceremony she never could before. Producer says now that it's decided they can begin on composing the song. She says to put everything that was resting in her heart into it, and that she wants to show the courage she has now too.

I think I'm going to need multiple posts for this.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 17, 2014, 03:44:09 am
Part 3, 1st Half
Producer says it's about time to leave for the audition when he notices Chihaya looking at something. She's looking at the song's written music and it's almost finally complete. She's concerned about one part though, the lyrics. She wants to discuss it after the audition.

Part 3, 2nd Half
Chihaya says there was a word she's been worrying about adding or not for a long time. Right now it's not in the lyrics. Producer asks what kind of word it is. Chihaya says that it's a normal word that you can say to anyone. However since the day she became separated from her brother, she never said it to him once. A short word with only four characters. (in japanese) She would never say it in front of his grave. Producer replies it's "Goodbye" (sayonara). She says that when it was time to leave the office for the day she could say it normally, but no matter what she couldn't say it to her brother. She says it's a very heavy thing to put this word into the lyrics, to the degree it might change the nuance of the song. But she wants to put it into the song even if it becomes a bit painful. It'll be acknowledging her crossing a river she couldn't before now. Producer says she already has as she was able to overcome her sadness and became an idol. All that's left is for her to say the word she couldn't before. She says that might be the case and that it happened without her noticing, that all that's left is for her feelings to catch up with reality. Chihaya has come to a resolution and will put sayonara into the lyrics. She says she doesn't have any other problems. With this their song is complete. She has no worries about it. She thanks Producer for producing it. She says she'll prepare so she can sing this song on stage at full power.

Part 4, 1st Half
Producer exclaims that Chihaya's rival in today's festival will be Leon. He asks what song she wants to use against such a strong opponent. Chihaya comments how Leon is a world class idol. Chihaya thinks she won't win with half-hearted feelings. She says she'll go with that song. Producer asks if she's really ready to use her new song for this battle. Chihaya says she honestly doesn't know. She says she's sung it experimentally many times, but a test is just a test. Chihaya didn't have the confidence to keep her feelings under control so she was singing it without putting too much emotion into it. But today she wants to sing it at full power for the first time. She believes it might surpass a world class idol.

Part 4, 2nd Half
Producer is happy about beating Leon. He was able to see for the first time how amazing that song was. He comments it seems she put so much spirit into it that her back is still trembling. Chihaya turns around but something is wrong. She begins to burst into tears. Producer wonders if as soon as the song ended the memories began to bother her. Chihaya says she's no good and cries harder. Producer says not to talk and to calm down. Producer thinks to himself that at times like this whatever he says will be pointless. With all of his strength he hugs Chihaya. He says he'll hug her until her feelings have calmed down. Chihaya says okay and cries a bit more. Producer asks if she can talk now. Chihaya says yes and apologizes. She didn't think it would turn out like this. Producer asks if there was an omen while singing on stage. Chihaya says she was fine on stage. The moment her concentration was broken her memories began to act violently, as if being awakened. She says it's because it's her song, because it's too much her song. Her memories were heavier than she had imagined. She might have remembered the thing she didn't want to the most. Producer asks if it's her memories of after the accident. She says yes and that she had been able to endure what happened to Yuu more than she had expected. However she wasn't able to overcome the days after the accident at all. She just had sealed them away. She says her brother's story has a continuation. She hasn't told anyone how she lived after the accident. Producer mentally comments the accident happened 9 years ago but he hasn't heard anything about what happened before joining 765pro. Chihaya says that after the accident she- Leon shows up and cuts her off. Leon asks if she's okay. She says that when Chihaya was singing her spirit was strange. Leon was bothered by that. She asks if that's not her business. Producer replies Leon helped lighten the dark atmosphere a bit and thanks her. Leon says it's fine to sing earnestly, but that she shouldn't strain herself too much. That if she's completely absorbed in it in a bad way she won't be able to make her song shine. Also Leon will be bothered by it. Chihaya apologizes. She says she'll sing within her limits until she gets used to it. Leon thinks that's good. She says Chihaya should rest for now and leaves. Chihaya says she's inexperienced. Rather than winning it felt like she just manipulated her fes' opponent. It seems that Chihaya worried Leon. Producer says this song is a double edged sword. Chihaya replies she doesn't regret using this song. It was her song, the good and the bad. Chihaya is sure if she overcomes this pain it'll be better. Producer narrates that like this the first battle with Leon ended. However Chihaya's new song still has various problems. He'll have to battle with Chihaya's past together with her. And some day he wants to battle the serious Leon. Without Leon being concerned about Chihaya. Chihaya will have to conquer her past and make the song better. So Chihaya can overcome everything and feel release.

To be continued in EX episode 2 (parts 5-8) in October's DLC Catalog. And then that to be continued in EX episode 3 (parts 9-12) in December's DLC Catalog.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on September 17, 2014, 08:20:06 am
You've truly an eye for detail, Okayu, let alone the fondness of Chihaya -- a man after my own heart.

Also yay 300 posts, and props to your first 100. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on September 17, 2014, 11:11:41 am
Thanks for the really detailed translation. I got the gist of it when playing it, but i missed quite a bunch of details.

Now i really want to understand the details of Yukiho's Ex story. I guess i'll have to sit down with a dictionary and grammar dictionary and ask my Japanese teacher if that doesn't help either.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 17, 2014, 01:52:53 pm
Whoa, that makes Saihyou even more powerful than it already was...!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on September 17, 2014, 04:30:48 pm
It's become my favourite Chihaya song at that. What difference can a meaning make.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on September 17, 2014, 07:14:25 pm
Thanks for the really detailed translation. I got the gist of it when playing it, but i missed quite a bunch of details.

Now i really want to understand the details of Yukiho's Ex story. I guess i'll have to sit down with a dictionary and grammar dictionary and ask my Japanese teacher if that doesn't help either.

I'm writing up a short summary of it now. It might be off in some places, but it's a straightforward one and not too confusing.

You can use these videos to follow along. (https://www.youtube.com/playlist?list=PLj8_OUG7OFPlpRUz0ETwEypVE8vWVrG33)

The DLC starts with Producer answering a call from the composer of Yukiho's new song. Both Producer and Yukiho are excited for the song and for the chance to work together on it. After the live, Producer remarks that Yukiho's self-confidence has gotten better and that she's truly growing. While Yukiho is not sure about her self-confidence, she says she's able to do her best because everyone else is with her. Just then, Kotori calls Producer with a work issue, and Producer has to go help despite the meeting with the composer being set. Although Producer is concerned, Yukiho says that she can go to the meeting by herself. She knows that they can't just skip the meeting, and she doesn't want to keep relying on Producer in these moments.

Yukiho says that the meetings have been informative, but she's worried about her own ability to find her true song. Producer says he'll always be around to support her but adds that Yukiho is the person responsible for her own song. She's still anxious about it after her work for the week, so the two talk about it before Yukiho has to leave for her meeting. Yukiho mentions that she'd like her song's image to reflect courage: she received it from Producer and everyone else, and she wants to show it through her song. In addition, Producer mentions hope as a way of further conveying courage in the song.

The next week, Yukiho is worried since she's supposed to report her song to the composer but doesn't think it meets the image she was reaching for. Both Producer and Yukiho don't think her current song has that feeling, and Yukiho gets depressed when she realizes she doesn't understand courage enough to write a song about it. Producer helps her remember where she got courage from: himself, everyone at 765 Pro, and her fans. Yukiho recalls the way she gained courage from them, and now she wants to be able to give that courage back. She was slightly concerned that she didn't do it on her own in the end, but she still wants to go forward with the song by herself.

Yukiho goes on the next week to beat Leon with Ano Hi no Namida and is met with great applause. When Yukiho gets off stage, she's so overwhelmed with emotion that she slips and grabs Producer during her fall. After calming down, Producer mentions that Yukiho felt surprisingly small when compared to the reaction from the audience. Just as Yukiho says that she couldn't do it alone, Leon comes in to congratulate Yukiho on her performance and overwhelms Yukiho with the moment again. She mentions Yukiho's abundance of sensitivity and compliments the emotion of her song before heading off after mentioning their "next stage." Producer and Yukiho notice her aura and experience but know they don't want to lose to her, either. Yukiho is grateful for all the courage given to her by everyone, but Producer remarks that Yukiho's own courage also comes from not relying on others and sticking to her ground. They both promise to work hard together in the future.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on September 17, 2014, 07:32:14 pm
Maybe make a new thread called "Story translations" or something?

Edit: I think i'll try to make a full translation of the Yukiho episodes. I'm sure it's a good exercise and i'll learn a lot.
Does anybody know if there is a transcript of the text? I just made one for the first part of EX episode 1, but it already took quite some time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 17, 2014, 08:27:54 pm
It's become my favourite Chihaya song at that. What difference can a meaning make.
I guess they learned that from DS. Now if we could play as the idols too that'd be interesting.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: chaos176 on September 20, 2014, 08:11:14 am
PV for catalogue 5 is up on youtube now.

https://www.youtube.com/watch?v=AGaX2w5aQBU
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on September 20, 2014, 09:41:56 am
im not sure if i want to get 99 Night right now, with what i have now, i can just get Kana, Nao and Thank You! DLC Catalog.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on September 20, 2014, 10:46:38 am
Yeah, this catalog looks really disappointing. 99 Nights isn't that great IMO, the only thing that looks interesting is the new campaign.

And the swimsuit... Not only is it another swimsuit, it's literally just a recolor of the vivid bikini... With the colors removed. A decolor.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on September 20, 2014, 10:55:38 am
this month will definitely be much much cheaper than last month. The only thing i'm intrested in is the new job
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 20, 2014, 01:35:19 pm
I like 99 Nights, I just think the album art for it was misleading as it gave a more meisou mind or nostalgia look. I'll be updating the DLC page as well.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 20, 2014, 02:46:12 pm
I like 99 Nights, I just think the album art for it was misleading as it gave a more meisou mind or nostalgia look. I'll be updating the DLC page as well.
That's how I feel too... I'm a little disheartened because I was looking forward to something it's not, but it's a decent enough song.

Also the new scenario deals with giving a school festival performance at Kotori's alma mater (her high school, though), so I'm expecting lots of Kotori.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on September 20, 2014, 02:55:10 pm
And the swimsuit... Not only is it another swimsuit, it's literally just a recolor of the vivid bikini... With the colors removed. A decolor.

As partial as I would be for another swimsuit, it's certainly one of the lazier ones unless you happen to love G4U 8. :P

99 Nights I've yet to form an opinion on, so I'll need to listen to it full. But hey, Kyun Vampire Girl and it's following accessories!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 20, 2014, 03:16:33 pm
To be fair this will probably be the last swimsuit we see as we move into the colder months as they're already starting fall themed costumes. Also at least they tried to make it different instead of selling the same exact thing again?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on September 20, 2014, 03:39:38 pm
If their track record's anything to go by, then I imagine we'll gradually be blessed upon with a Christmas-themed swimsuit. :3

Wouldn't surprised me if it were simply ribbons, either. :P
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 20, 2014, 04:02:35 pm
A Christmas-themed swimsuit would be interesting although a bit odd. I can already somewhat imagine what it would look like.
I'm not sure if they would go as far as just ribbons. Usually they at least try to make it look like a costume.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on September 20, 2014, 06:17:34 pm
Holy shit, that fall themed costume is the most god awful DLC outfit to date.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on September 20, 2014, 07:11:03 pm
Holy shit, that fall themed costume is the most god awful DLC outfit to date.

The worst is that it's the outfit for Thank You's all star performance...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 20, 2014, 08:04:03 pm
I wasn't sure where to post this, but here is an important interview with GamiP translated. In case any errors were made in wording the original is linked as well.
http://kultur2.blog.fc2.com/blog-entry-2404.html
http://pastebin.com/3sikEZyL
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 20, 2014, 08:05:05 pm
Welp, 99 Nights isn't impressing me. The new scenario has an interesting setting, but yeah, the costume is ugly.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on September 20, 2014, 08:17:36 pm
http://pastebin.com/3sikEZyL

As long as its better than hoobies, I can't wait.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 20, 2014, 08:23:11 pm
As long as its better than hoobies, I can't wait.
I wonder how that typo made it in.
As for 99 Nights I kind of like it. I always approve of trying new genres as it brings more variety. Pon de Beach's full version was nice so I'm hoping this will be the case as well.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on September 20, 2014, 08:51:35 pm
I wasn't sure where to post this, but here is an important interview with GamiP translated. In case any errors were made in wording the original is linked as well.
http://kultur2.blog.fc2.com/blog-entry-2404.html
http://pastebin.com/3sikEZyL

"A. 毎回タイトルを開発するたびに海外版も考慮して開発しています。海外ユーザーの声を集計して計画します"
A. Each time we develop a title we consider developing overseas versions as well. Overseas fans voices are heard and then after we make plans.

Now before anyone gets their hopes up, even if they make an English version there is no guarantee that it would be an American/EU version. I had plenty of games on Xbox 360 that were Chinese ver. in English.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 20, 2014, 11:36:45 pm
Holy shit, that fall themed costume is the most god awful DLC outfit to date.
I thought it would grow on me but it hasnt at all. It's just uuuuugly. :[
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on September 20, 2014, 11:56:55 pm
I like 99 Nights, and its associated extend.
Starlight Agent's back! Now if Agent Yoru was...

With what happened to Tonari ni... I am interested in seeing how my song will play, what with its abysmally-unusable BPM in 2.
I love Kyun's non-bat accessories, but I think I've been all vampired out after 2.
I'll admit it's a lazy recolor, but I really, REALLY hope I'm not the only one here who actually prefers the Pastel Bikini over the Vivid Bikini. Not at all close to my to-get list though.
I like the new scenario's stage finally something where school uniforms make sense! but I have to agree with a lot of you saying the extend for it's... urgh.

"A. 毎回タイトルを開発するたびに海外版も考慮して開発しています。海外ユーザーの声を集計して計画します"
A. Each time we develop a title we consider developing overseas versions as well. Overseas fans voices are heard and then after we make plans.

Now before anyone gets their hopes up, even if they make an English version there is no guarantee that it would be an American/EU version. I had plenty of games on Xbox 360 that were Chinese ver. in English.
Hey, just give me English subs and all is well - though in that case I hope there's an option to switch between. I'll admit imports cost, but at least it'll make it more accessible to people for whom the language barrier's their primary prohibition. I'd support it. iM@S is one of my main hoobies, after all.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on September 21, 2014, 12:02:19 am
iM@S is one of my main hoobies, after all.

Same
+1 for sense of humor

I thought it would grow on me but it hasnt at all. It's just uuuuugly. :[

Sort of like fruitcake. AKA: what this costume is
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 21, 2014, 12:26:27 am
I like 99 Nights, and its associated extend.
Starlight Agent's back! Now if Agent Yoru was...

With what happened to Tonari ni... I am interested in seeing how my song will play, what with its abysmally-unusable BPM in 2.
The extend is nice I agree. For 'my song', its BPM will be doubled for gameplay. They did it with 'Saihyou' (72 BPM) and 'Futatsu no Tsuki' (96 BPM) as well.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on September 21, 2014, 12:42:34 am
Eh, you can't win 'em all, especially when it comes to Extends. They can be hit or miss. However, the hits became instant favorites of mine. Maybe next month. What I really want to see (though it might be a long shot) are those image-color outfits the VAs wore during the 7th anniversary live (not the Prima Concerto; those various white outfits w/ a bit of emphasis on their respective character's color).

I haven't heard 99 Nights yet, but I have heard some good things about it. I really need to listen. Though the title does remind me of that old 360 hack-n-slash of the same name (alias N3).

For 'my song', its BPM will be doubled for gameplay. They did it with 'Saihyou' (72 BPM) and 'Futatsu no Tsuki' (96 BPM) as well.

So by this logic, double-time Futatsu no Tsuki will be on par with Ai Like Hamburger in terms of speed. (192 BPMs)

I liked the Starlight Agent. Something in my gut tells me they're going to save the classics made DLC in iM@S2 (Mahou, 9:02, Agent, and Positive) for later.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 21, 2014, 01:19:07 am
I'll admit it's a lazy recolor, but I really, REALLY hope I'm not the only one here who actually prefers the Pastel Bikini over the Vivid Bikini. Not at all close to my to-get list though.
I actually prefer it too as it's easier on the eyes and I disliked some of the color pairings before. At least you can choose both and not one or the other.

The extend is nice I agree. For 'my song', its BPM will be doubled for gameplay. They did it with 'Saihyou' (72 BPM) and 'Futatsu no Tsuki' (96 BPM) as well.
That explains a lot if Saihyou was sped up, it didn't seem that slow while playing although not nearly as fast as tonari ni. That's good they've managed to make slow songs usable still as well.

I thought it would grow on me but it hasnt at all. It's just uuuuugly. :[
I remember the same thing was said about star piece memories when it first came out, but after all the promotion it's got for over half a year now it's definitely grown on me. I don't love the fall extend, but I don't hate it either. It's not the ugliest thing I've seen either. It's probably much easier to make costumes for the other seasons when summer has swimsuits, winter has christmas, and spring has flowers I guess.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 21, 2014, 03:52:53 am
Well, for fall, you could just do leaves or the moon, that could actually be really pretty. This extend looks veggie-themed???

And I agree with the pastel bikini, for some color pairings at least.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on September 21, 2014, 05:59:49 am
Maybe it really is just me, but I don't mind the fall extend. Maybe it's less extravagant than it could be, but I knew since the first preview of the DLC that it was meant to reflect autumn with those colors. I also like the boots and the little bits of leaves and chestnuts throughout, since it gives the extend a folksy appeal.

I'm also digging 99 Nights and that classy extend, though I'd like to hear the full version soon. It seems like one of those songs that could surprise me in the full version. I'm also unsure if my song will get a boost in speed since I don't think Saihyou at 72 BPM was fast like Tonari ni at 88 BPM. I think the latter was some weird fluke they've since tried to avoid.

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on September 21, 2014, 09:18:39 am
That's good they've managed to make slow songs usable still as well.

I'd rather say "That's good they've managed to prevent slow songs from being completely overpowered". In OFA you can reach higher scores with slow songs than you can with fast songs, but you need more memory appeals to be able to burst 4 times.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on September 21, 2014, 08:05:34 pm
Maybe it really is just me, but I don't mind the fall extend. Maybe it's less extravagant than it could be, but I knew since the first preview of the DLC that it was meant to reflect autumn with those colors. I also like the boots and the little bits of leaves and chestnuts throughout, since it gives the extend a folksy appeal.
I think the issue most of us have with it is not that it reflects autumn. I don't think we all mind that, as much as the design itself is off. My personal issue with it's probably the actual dress' structure; I like the detailing.

I remember the same thing was said about star piece memories when it first came out, but after all the promotion it's got for over half a year now it's definitely grown on me.
I agree with this... as far as fanart goes. I dislike it in the game as much as I did when it was released - probably because it still looks as stiff as ever within the game. I think the physics - the way an outfit moves - is a huge part with some of the outfits for me.

Well, for fall, you could just do leaves or the moon, that could actually be really pretty. This extend looks veggie-themed???
Fall also has Halloween (I'm expecting that particular extend to come back next month). Or since we had the Summer Grace outfit, they could've done a sweater-based outfit.
It's pretty clear this extend WANTS to be a tree, but it's... not quite doing so well at it.

I'd rather say "That's good they've managed to prevent slow songs from being completely overpowered". In OFA you can reach higher scores with slow songs than you can with fast songs, but you need more memory appeals to be able to burst 4 times.
This may also be true, but I think we can all agree on "That's good they've managed to make a lot more songs playable and balanced with the game mechanics in OFA when compared to the game mechanics in iM@S2" because none of the songs are wasted here, you can play as you like.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 21, 2014, 08:30:10 pm
I have to say overall I'm enjoying all the new DLC content. We might even get to L4U levels at this pace, excluding the remixes anyways.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on September 24, 2014, 10:50:42 pm
My PS+ seemed to grab patches for this and iM@S Channel last night, but I couldn't check the changes and don't see any recent updates on either. Did anyone else see these patches?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on September 24, 2014, 11:01:21 pm
Yes, i got them too today, also from PS+ overnight.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on September 25, 2014, 06:26:17 am
https://www.youtube.com/watch?v=s1ZRrsK5dQo

While it does trigger copyright flags, it luckily avoids getting muted like Ramune was before.

I'll also post a link for the DLC route tomorrow when I go through it. The dialogue was rather thick for me this time, but Kotori played a pretty big role in it. She mentions her alma mater, based on some of the dialogue throughout, and 765 has a large training session to win the festival for her sake.

EDIT: http://www.nicovideo.jp/watch/sm24546959

And for anyone curious about 99 Nights, there's a couple of videos on Nico. I'm kinda tempted to buy it myself now.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on September 25, 2014, 06:34:42 am
That costume. Gross. :C

Quite the nice song, at least.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on September 25, 2014, 06:56:00 am
Well, I got ONE part down, and I found out what else hit me, so I get to manage that.

In any case, technically not relevant, but relevant enough.

I'll need help updating the Compendium from Catalog 1 to Catalog 3 (although I MIGHT be able to fluke in 4, although I think 4 will be incomplete).

Please contact me if you're interested. The sooner I get this done, the sooner I can resume the requests.

As a trivia - I've seen out about 60000 yen, and we haven't even caught up yet. I'm going to be a catalog behind for a while.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on September 25, 2014, 07:35:16 am
The new extend really depends on who's wearing it for me. Some idols actually look cute in it but others make it look ugly. I do think this is a very disappointing catalog.

I actually think Teatime Happiness is one of the ugliest extends. It's so tacky looking in my opinion.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 25, 2014, 01:36:07 pm
While in the past quieter songs could sometimes be Chihaya's weak point with that strong voice of hers, I think she's improved in that area as her versions of Kimi Channel and 99 Nights both sound great. You could definitely tell the composer had worked on those remixes with the instrumental part towards the end plus the dubstep backing. While usually I don't care for dubstep it's okay as backing to other instrumentals. I actually really liked this song. I think it's good they're trying to expand and experiment with genres more.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on September 25, 2014, 02:34:45 pm
I actually think Teatime Happiness is one of the ugliest extends. It's so tacky looking in my opinion.
I don't think it would be nearly so bad if, say, they made the Teacup hat an accessory rather than part of the outfit itself.
I think that Teatime does work well with *some* things, but it could use one less teacup hat.

Not enough idols look good in the autumn extend for me to really like it.
99 Nights, though... I didn't think something would top I Want on my never-to-be-completed wishlist. I was wrong.

Other than that and its extend/accessory set, and pieces of Kyun retro (because necklaces and nail polish are universally usable), I'm kind of eh on the catalog also.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 25, 2014, 03:27:56 pm
Teatime would also be cuter without that random blue butt cake.

I really like the extend this catalog, though! And the song is really good. It grew on me a lot in a short time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on September 25, 2014, 11:18:20 pm
I hate the diagonal stripes, the heart apron, everything about Teatime Happiness looks incredibly ugly to me.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 26, 2014, 12:03:33 am
I was  googling for references of Tea Time Happiness to refresh my memory and found out that not only is it by Mari Shimazaki, who did the Bayonetta art (which I knew for some reason), Shimazaki also did Abyssal Majesty (that one scaly mermaid extend). That kind of explains why I like the main silhouette and concept for both of those designs but not the details.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 26, 2014, 12:44:41 am
Personally, I have a lot of problems with Teatime Happiness. It's really tacky and fan servicsy to really look at its concepts behind it.
While I like the fact that Namco is trying to add new music genres, I think that they could do a better job with 99 Nights.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on September 26, 2014, 01:02:43 am
Question, how does one access the additional five idol levels (up to 40) once purchasing the story DLCs? Do you need to beat each individual DLC route to unlock them, or?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 26, 2014, 01:15:14 am
Honestly I think you guys are taking things too seriously. There's been a lot of complaining recently and personally I think it's unjustified.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on September 26, 2014, 01:29:58 am
Fight the power, brother! :P

It's all demographics, though; some are bound to be either peeved or pleased with fanservice or whatever.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on September 26, 2014, 01:42:33 am
It's a (semi) gaming forum, people are gonna complain about everything, haha.

But I do really like the majority of the extends in OFA so far...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on September 26, 2014, 02:02:49 am
https://www.youtube.com/playlist?list=PLj8_OUG7OFPnJ42XxsRIZNMzK4r-sr7ER

DLC route 2 videos are now up
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on September 26, 2014, 04:58:14 am
Honestly I think you guys are taking things too seriously. There's been a lot of complaining recently and personally I think it's unjustified.

It's a (semi) gaming forum, people are gonna complain about everything, haha.

But I do really like the majority of the extends in OFA so far...

It's the internet. There will be complaints.

And honestly, I strongly dislike almost every single extend in OFA so far. To me the designs are highly unappealing and unflattering. Additionally, they don't feel idol-like to me, if that makes sense.
Just holding out hoping they will release something I like. Better ML/CG characters, a wedding dress, Kotori...

Actually, all I want is Kotori.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on September 26, 2014, 09:03:10 am
Question, how does one access the additional five idol levels (up to 40) once purchasing the story DLCs? Do you need to beat each individual DLC route to unlock them, or?

Yes, once you beat the last event (#4) the max level is increased. But after the first event you can do an S rank up fes, you'll also get 20 SP for that and unlock the new skills. Btw: there are not enough SP to get all the skills at lvl 40, you'd need 20 more.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on September 26, 2014, 12:37:17 pm
Am I only one who thinks they released the worst ML girls for OFA?! >:(  Kana's, Serika's and Nao's voices are just like Yayoi's! :o  I'm afraid to suppose who will be next... ILLUMI-LUMI-LUMI-LUMINATION!? *gives a start*
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on September 26, 2014, 01:20:30 pm
Am I only one who thinks they released the worst ML girls for OFA?! >:(  Kana's, Serika's and Nao's voices are just like Yayoi's! :o  I'm afraid to suppose who will be next... ILLUMI-LUMI-LUMI-LUMINATION!? *gives a start*

.......... But I liked Fetsa Illumination. 3:
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Demeter on September 26, 2014, 02:56:41 pm
They aren't just like Yayoi's in my opinion, either. (Of course, being a Yayoi P I'm a little biased). I'm waiting on Yuriko myself.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 26, 2014, 03:09:53 pm
It's the internet. There will be complaints.

And honestly, I strongly dislike almost every single extend in OFA so far. To me the designs are highly unappealing and unflattering. Additionally, they don't feel idol-like to me, if that makes sense.
Just holding out hoping they will release something I like. Better ML/CG characters, a wedding dress, Kotori...

Actually, all I want is Kotori.
If that's how you feel that's fine. I don't agree at all however. If you are just going to complain no matter what they release because of ridiculous expectations I'll just ignore it next time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 26, 2014, 06:13:06 pm
Am I only one who thinks they released the worst ML girls for OFA?! >:(  Kana's, Serika's and Nao's voices are just like Yayoi's! :o  I'm afraid to suppose who will be next... ILLUMI-LUMI-LUMI-LUMINATION!? *gives a start*
All of them are part of the backup dancers from the movie, so that leaves you Minako, Shiho, Yuriko, and Anna left. But they can break that, so you'll never know who's the next one. And yeah, I don't like Matsuri and her song, too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on September 27, 2014, 05:50:54 pm
Wow... the Vampire accessories are free? That's unusually generous given how universally awesome and sexy they are.

Yes, once you beat the last event (#4) the max level is increased. But after the first event you can do an S rank up fes, you'll also get 20 SP for that and unlock the new skills. Btw: there are not enough SP to get all the skills at lvl 40, you'd need 20 more.

Much obliged, friend. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on September 27, 2014, 06:15:06 pm
Are there any videos of the FES fights against the DLC idols, especially Kana and Nao? I can't find them anywhere on Youtube and Niconico...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on September 27, 2014, 06:41:31 pm
Wow... the Vampire accessories are free? That's unusually generous given how universally awesome and sexy they are.

First reaction: "Wait you're kidding?"
*checks PSN*
...no, you're not kidding. I'm quite surprised, too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on September 27, 2014, 07:14:24 pm
It could be they're trying to tempt people to buy older extends by making them slightly cheaper and giving out some matching accessories.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on September 28, 2014, 01:17:14 am
Yeah, the same thing happened with the extend from the Agent DLC in iM@S2. All of its accessories are in-game, but the outfit itself is 1000 yen. Rather effective bait for Scamco, I'd say.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 08, 2014, 05:36:30 am
http://www.famitsu.com/news/201410/08063018.html

That new extend looks like a weird idol militia uniform. It's interesting to see Fate of the World come up, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on October 08, 2014, 05:55:11 am
http://www.famitsu.com/news/201410/08063018.html

That new extend looks like a weird idol militia uniform. It's interesting to see Fate of the World come up, though.
...I need to actually bother to listen to that song (Fate of the World, I mean). However, I'm waiting to see the disappointment from the CG fans...

Mass catalog DL and markdowns on the other iM@S series games, eh... too bad Shiny TV DLC won't count, I'm sure.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on October 08, 2014, 07:09:18 am
Mirai, huh? I think I may know someone who will be excited about this news... :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on October 08, 2014, 08:58:45 am
Give us a whip and that Extend will be complete, baby.

:3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on October 08, 2014, 09:30:51 am
No Cinderella Girls?  :'(

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on October 08, 2014, 09:56:12 am
Was expecting Mirai at some point, but i thought it was going to be a CG girl this catalog.

Fate of the world? Now i have to debate if i want it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on October 08, 2014, 12:40:26 pm
Well...... this came COMPLETELY out of nowhere. Mirai, tbh, was 100% out of my radar for this month or even as OFA DLC in general because:
A. I expected someone from Cinderella Girls due to a pattern that was established so far.
And
B. All the ML reps so far have been from the movie.
Mirai suddenly breaking both trends is pretty unexpected. I'm not disappointed, just surprised.

Also, Fate of the World is an amazing song and I'm glad its making it into a game. Though the militia attire is a bit.....odd. I dunno.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on October 08, 2014, 03:23:35 pm
Though the militia attire is a bit.....odd. I dunno.

I don't know. It kind of reminds me of fanart I once saw of Athena Asamiya wearing Heidern's outfit.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on October 08, 2014, 04:20:24 pm
I don't know. It kind of reminds me of fanart I once saw of Athena Asamiya wearing Heidern's outfit.

Kinda like half the Athena fanart I see on Pixiv! XP!

Actually, somewhat relating to Athena, do any of you think that there's a possibility of third-party guest rivals like what iM@S 2 did with Hatsune Miku? Not saying its bound to happen, but it would be nice to see that again. If so, who do you want it to be?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 08, 2014, 05:06:30 pm
Give us a whip and that Extend will be complete, baby.

:3
I'm sure people would have fun with that accessory. Reminds me a bit how there's fan art with the idols in nazi uniforms.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on October 08, 2014, 09:42:35 pm
Am I the only one who loves this extend? It might be my favorite so far, but I just love military inspired outfits. The gold handcuff is a little weird, but it's an accessory so it can be removed easily enough.

It looks pretty Sheryl Nome-ish to me, especially on Takane, too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 09, 2014, 02:15:27 am
...I need to actually bother to listen to that song (Fate of the World, I mean). However, I'm waiting to see the disappointment from the CG fans...

Mass catalog DL and markdowns on the other iM@S series games, eh... too bad Shiny TV DLC won't count, I'm sure.

I would've liked some STV discounts, but they did do that a while ago. I just need three more packs for Sora, so it's kinda bothering me. And I still need to worry about that next EX Episode pack, which they seem to be holding back from us at the moment...

Admittedly, the new extend is interesting, though I guess I'd like to see it during a song. It's not the militia part that's odd, but mixing it in with the frills and details of an idol outfit. It makes sense that they'd try to keep it consistent with the new catalog song, though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on October 09, 2014, 03:23:22 am
(http://livedoor.blogimg.jp/millimas74/imgs/5/7/570dc508.jpg)

Welp.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on October 21, 2014, 05:20:04 am
Here's your PV you savages.

https://www.youtube.com/watch?v=4DF7NlROqro
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 21, 2014, 05:24:47 am
https://www.youtube.com/watch?v=dKABUJiNM7s
http://www.4gamer.net/games/238/G023836/20141017047/

So we have new extends for each idol (exclusive so far), Fate of the World plus its new extend, a pirate extend with related accessories, another school uniform, the Halloween pumpkin extend... that's a whole lot. They even sneaked in Matane when no one was looking.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on October 21, 2014, 05:27:38 am
Matane and Kimi wa Melody.

SP game is strong in this Catalog.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 21, 2014, 05:35:44 am
Oh right, I forgot about Kimi wa Melody.

So it seems that the new extends can combine with the new songs to allow for the Ultimate Appeal. The DLC also seems to run with the idea of "the highest radiance" this time around, so it almost seems like a climactic point for their stories. I hope Scamco remembers they have a third set of episodes after this, because I can't think of what else they'd add.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on October 21, 2014, 05:37:18 am
Some of those idol-exclusive extends are adorable as heck. Like Haruka and Ritsuko's. I have cosplay plans brewing already.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 21, 2014, 09:15:35 am
it's a shame Yukiho's looks a lot like another extend we already have, at least from the pictures we have so far.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on October 21, 2014, 12:35:20 pm
Secretly sneak in Matane and Kimi Melody.

I wish i have money for that.

The new Extend look really great!

And i love Fate of the World.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 21, 2014, 02:30:59 pm
I'm liking that pirate extend. They even snuck in mata ne which I'm glad is finally getting a non shiny TV vision 2 release. I admit I hadn't thought of idol exclusive extends, but I'm loving them. I'll go update the DLC page now. I'll add the translated EX ep 2 summaries to the DLC story section of OFA's page later as well.

The Stellar Guard BDU extend was designed by Mari Shimazaki who also worked on Bayonetta 1 and 2's character designs. They commented that imas didn't have many military costumes so they tried designing one. It was made for Miki in particular with the star designs matching her last name.

Also in the preview image Chihaya's fes mentions going against a group called Nightingale so as expected the rematches with Leon will probably be saved for the last EX episodes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on October 21, 2014, 03:14:42 pm
I squeed upon seeing Matane and Kimi wa Melody!
With SP DLC songs making a comeback, I wonder if the Pop Sound Blossom, the blue cocktail dress, or Schoolish Girl will get comebacks too...love those Extends.
I like the pirate outfit too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on October 21, 2014, 09:30:43 pm
New personal costumes, huh? That's new, but I won't judge them until they're fully released. The only thing I can say that their names... are interesting to say the least.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on October 21, 2014, 09:33:38 pm
Oh wow, a set of handcuffs. I approve of this already! :3

The new extends sure are creative, along with the exclusives, though it pains me that they're even exclusive at all; it harkens back to how you're pretty much unable to customize guest idols apart from stage choice.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 21, 2014, 09:35:35 pm
Here's the official translated summaries for EX episode 2. Since this is a continuation from the last part I'll put them in spoilers.

Haruka
After receiving a fan letter, Haruka begins doing country wide events. While being in contact with various fans' directly, Haruka realizes new ways to deliver her personal song "Suteki Happiness".

Chihaya
Chihaya became unable to sing "Saihyou" seriously. The reason for this was Chihaya feeling her time spent with her family in the past. Chihaya calls Producer to her home and they work hard at breaking her heart's barrier, but the result wasn't heading in the expected direction...

Yukiho
After the festival Yukiho becomes shocked after receiving a fan letter. She slowly begins to lose the confidence she had gained after dominating IE. With Yukiho torturing herself and her emotions being blocked again, will she be able to face her song "Ano Hi no Namida" and regain her self confidence as a top idol...?

Yayoi
Her new song is completed, but Yayoi doesn't know the feelings in the lyrics and begins studying them. Yayoi has Yukiho and Makoto teach her about love, but the lessons aren't going well and Yayoi is worried. Yayoi decides that to succeed that she should go on a date with Producer?!

Ritsuko
Ritsuko can't take a step forward with her new song "Watashi datte Onnanoko". Ritsuko realized there was a gap between the lyrics and herself. She thinks that she should handle love more assertively, and challenges something she normally wouldn't, but...

Azusa
Just like her song "Koi Kokoro" that was made with her honest feelings in mind, Azusa is living her life overflowing with sweet love. Azusa's popularity is continuing to rise, and Producer proposes that Azusa aims higher and continues her activities worldwide, but...?

Iori
Iori has became perfect at singing her new song "Zenryoku Idol". Iori participates in an audition for a role in a drama that is similar to her song's lyrics, and is bewildered at differences between herself and the role's personality. Iori realizes that reason is because she is already a popular idol and her pride is hurt, but...

Makoto
Through the fes with Leon Makoto was worried about what was lacking about her song, but from Leon herself she is giving the shocking advice of "have love". Returning to a flustered Producer, Makoto was burning with combativeness...

Ami
To make her song "Triple Angel" higher after being completed, Ami decides to practice the song's theme of "Be sexy in the future, be fun now!" and she begins playing. The result was Ami's grades at school decreasing. Her mother is concerned and finally bans her from "playing"...?!

Miki
Miki doesn't understand the hidden themes in her new song "Nostalgia" and can't make it her own. Producer knew that this song was made just for Miki and decides to analyse the lyrics together with her. While doing this they look back from when they first met to now...

Hibiki
Singing her new song "Pon De Beach" should have fired up the live, but Hibiki felt that afterwards lonely reverberation became a problem. She masters the song, the listeners continue to have fun, and Hibiki and Producer involve the fans as they try challenging various things.

Takane
After completing her new song, Takane aims even higher and begins studying zealously. The real reason for this was Takane was bothered by Leon pointing out her weak point. At this time, Takane is contacted by an old man she's known since she was very young who worked at the Shijou home and is now sick and bedridden...

Mami
Mami is continuing her activities as a top idol, but remembers that she's unsatisfied that she's lacking a personal aura. She begins imitating a legendary person and tries changing her singing style, but as usual Mami begins straying from this. Amazed at Leon, she becomes cornered...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on October 21, 2014, 10:56:48 pm
The new extends sure are creative, along with the exclusives, though it pains me that they're even exclusive at all; it harkens back to how you're pretty much unable to customize guest idols apart from stage choice.

This is what I wanted to say!  :o  One of the advantages of im@s is that you can choose from multiple versions of the same song, but now Namco "personalizes" everything! :(  And why can Ai, Eri and Ryo only perform "Hello!!"?! Where are their songs from im@s2 PS3?! :(

By the way, can anyone make summaries of Mami's and Ami's EX episodes?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 21, 2014, 11:30:02 pm
This is what I wanted to say!  :o  One of the advantages of im@s is that you can choose from multiple versions of the same song, but now Namco "personalizes" everything! :(
SP did the same thing. At first you could only use the new songs with that idol but then they later released the other versions as DLC.
Quote
Me ga Au Toki was originally featured on the CD album THE IDOLM@STER MASTER ARTIST 05 Kisaragi Chihaya, and was included in THE iDOLM@STER SP for Chihaya Kisaragi only. Versions with the other idols have since been made available as DLC.

I'm not sure about the extends, but they'll most likely release other versions of the new songs later. We haven't even had m@ster versions of them yet either. As for why they're personalized it's to make them more special. Kind of like how DS's story songs are exclusive to that idol. This is pretty much their attempt at trying to recreate DS's model on a smaller scale with 765. Without it being from the idol's point of view or extra side characters of course.

I just noticed the special burst is like a magical girl transformation adding on to the costumes.
(http://i.imgur.com/0JVlzxh.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 22, 2014, 11:18:04 am
one problem i see with the exclusive costumes is the "set this costume for all idols" feature... I guess they will have specialized stats (Yukio having 3 star visual, Chihaya 3 star vocal and so on).

About the new songs being idol exclusive: They added a personal story for each idol which ends in a corresponding song, specially made by/for that idol, so it makes sense that they are idol exclusive (at least for now). I can imagine that the second part of the story partially revolves around making a fitting dress to go with the song and idol. But i wonder what they'll do for the last EX pack, special accessories?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 22, 2014, 02:17:12 pm
But i wonder what they'll do for the last EX pack, special accessories?
That was a possibility but considering the burst gives them accessories already that's unlikely. They could give them a stage, but that'd be somewhat anti climatic. As the group packs give a song an extend and a stage.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on October 22, 2014, 09:20:50 pm
SP did the same thing. At first you could only use the new songs with that idol but then they later released the other versions as DLC.

But now a level of "personalization" is higher! You cannot even choose clothes for the guest idols!

Kind of like how DS's story songs are exclusive to that idol.

But they aren't exclusive! You can use the songs in S4U after completing the tied route.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 22, 2014, 09:32:11 pm
But now a level of "personalization" is higher! You cannot even choose clothes for the guest idols!
Guest idols are just meant as fan service. They know people will buy them just because they bothered to give them a model. Could be a way for further judging popularity as well. It makes sense they're releasing million live idols at the same period the movie starring them is released on BD and in theaters again. I wouldn't be surprised if they start focusing more on cinderella girls idols once the anime starts airing. What I'm trying to say is I don't think namco is concerned about the guest idols as much as the fans are. Most reactions I've seen outside of here are just happy they are in the game at all.

But they aren't exclusive! You can use the songs in S4U after completing the tied route.
My bad, looking it up they aren't. However these routes are not completed yet. It's possible they'll unlock after the last EX ep or at a later date.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on October 22, 2014, 09:57:20 pm
Guest idols are just meant as fan service. They know people will buy them just because they bothered to give them a model. Could be a way for further judging popularity as well. It makes sense they're releasing million live idols at the same period the movie starring them is released on BD and in theaters again. I wouldn't be surprised if they start focusing more on cinderella girls idols once the anime starts airing. What I'm trying to say is I don't think namco is concerned about the guest idols as much as the fans are. Most reactions I've seen outside of here are just happy they are in the game at all.

My dream of Shiho, Rio, Konomi and Miya performing their respective songs in The best schoolmate will never come true... :(
And why didn't Namco make a shared Extend section for the DS idols?! They DID in im@s2! :(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 22, 2014, 10:06:03 pm
My dream of Shiho, Rio, Konomi and Miya performing their respective songs in The best schoolmate will never come true... :(
They don't really seem to be encouraging crossover at all. Besides Thank you and the 2014 live song none of the mobage idols have sang 765 songs or via versa. In the past DS sang at least a few 765 songs and has sang together with 765.

And why didn't Namco make a shared Extend section for the DS idols?! They DID in im@s2! :(
I'm not certain on this, but it's not uncommon for staff to change between games which means some features aren't shared between them. Another series that often does this is pokemon where certain gimmicks are only in certain games but then don't appear in the next.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on October 22, 2014, 10:34:37 pm
Does anybody know the names of the personal outfits?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 22, 2014, 11:42:47 pm
Does anybody know the names of the personal outfits?
Haruka -Trusty Fortune
Ami - Dream 2 Stars
Mami - Jump 2 Stars
Ritsuko - Glass Hyde Heart
Takane - Allo Selene
Chihaya - History of Light (История свет in Russian, свет was also in Saihyou's lyrics)
Yayoi - Sonic Citrush
Iori - Empress Charm
Hibiki - Fantasia Sol
Azusa - Genial Sincerity
Yukiho - Teary Fulgens
Miki - Unrivaled Piercer
Makoto - エムートアンピシオン

From the DLC page.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on October 22, 2014, 11:54:23 pm
Does anybody know the names of the personal outfits?

Well, I got ninja'ed. So here's some the explanation behind the names:
Takane: アロセレーネ (Allo Selene. Selene is the Greek goddess of the moon. Allo means other so the name would be 'The Other Selene'.)
Chihaya: イストーリヤスヴェート (История свет, History of Light. Though, Story fits better I think.)
Yayoi: ソニックシトラッシュ (Sonic Citrush. Citrush is a combination of Citrus and Rush)
Hibiki: ファンタジアソール (Fantasia Sol. Sol is Latin for Sun)
Azusa: ジニアルシンサリテイ (Genial Sincerity. Genial means friendly, cheerful)
Yukiho: テイアリフルジェンス (Teary Fulgens. Fulgens is Latin for Shine)
Makoto: エムートアンビシオン (Emuto Ambition. Emuto is Latin for Change)

Oh yeah, ピ should be ビ.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 23, 2014, 12:01:36 am
Well, I got ninja'ed. So here's some the explanation behind the names:
It's okay to repost, I appreciate the info behind the names too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on October 23, 2014, 12:28:38 am
Azusa - Genial Sincerity

I honestly read that as Genital Sincerity. I should probably go sit in a corner now. :U
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 23, 2014, 03:28:07 am
I should probably go sit in a corner now. :U
Don't forget the golden handcuffs のヮの
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on October 23, 2014, 03:55:08 am
Ara ara.

I tried figuring out what Ritsuko's means, but all グラスハイド came up with was like a facial moisturizer or something.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on October 27, 2014, 02:15:00 pm
The "Change 2 MY Color" outfit doesn't change when used with "Saihyou"! :o

(skip to 04:27)

http://polsy.org.uk/play/nico/?vidid=sm24530587
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 28, 2014, 04:32:09 am
DLC is up now. The S2 rank-up festival (against Jupiter, too!) might be required, since I'm cutting it REALLY close on these EX Episode jobs with a level 38 Yukiho. It also seems that the new extends also prevent you from equipping any accessories. I still wonder if that's all we'll get, though...

Now for the Ultimate Appeals... they basically boost your skill boosts (the middle bars on each appeal) to max, which is like making your solo idol perform like a mid-high rank trio. The only catch is that you need to get your voltage maxed and then use another memory, like if you were doing a duo burst. The AI for this fourth job is incredibly annoying for me right now, and while it might be because I skipped the S2 rank-up, you can't actually use the Ultimate Appeal while the AI is bursting. So if you get max voltage while they're still bursting, you either counter or waste memories. I managed to pull a close victory regardless, but it's not fun to hit a wall like that.

As for the S2 rank-ups? It's Jupiter, and it's probably the most insane challenge so far. Their bursts take your memories... and I don't just mean they drain yours. They'll take, say, three of your memories and add it to theirs. I only noticed when they started off with 15 memories on the first song and ended up with 13 memories on the second song. Oh, and they also bring every appeal down to 100%. So yeah, good luck.

On another note, I had a loading screen with the President on it. Never seen that one before.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on October 28, 2014, 12:40:52 pm
Well, it's S rank after all. Who's the opponent for the S3 rank-up festival though? Also, what are the skill names and effects the latest three DLC rival bursts? I'm curious.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 28, 2014, 12:53:19 pm
DLC is up now. The S2 rank-up festival (against Jupiter, too!) might be required, since I'm cutting it REALLY close on these EX Episode jobs with a level 38 Yukiho. It also seems that the new extends also prevent you from equipping any accessories. I still wonder if that's all we'll get, though...

Now for the Ultimate Appeals... they basically boost your skill boosts (the middle bars on each appeal) to max, which is like making your solo idol perform like a mid-high rank trio. The only catch is that you need to get your voltage maxed and then use another memory, like if you were doing a duo burst. The AI for this fourth job is incredibly annoying for me right now, and while it might be because I skipped the S2 rank-up, you can't actually use the Ultimate Appeal while the AI is bursting. So if you get max voltage while they're still bursting, you either counter or waste memories. I managed to pull a close victory regardless, but it's not fun to hit a wall like that.

As for the S2 rank-ups? It's Jupiter, and it's probably the most insane challenge so far. Their bursts take your memories... and I don't just mean they drain yours. They'll take, say, three of your memories and add it to theirs. I only noticed when they started off with 15 memories on the first song and ended up with 13 memories on the second song. Oh, and they also bring every appeal down to 100%. So yeah, good luck.

On another note, I had a loading screen with the President on it. Never seen that one before.

Sounds like i need to shy away from my principle to always include Yukiho if the game allows me to, argh.

On top of it: Today the new Patch for FF XIV was released and i promised some guys to explore the new dungeons with them when the patch is released. But i also want to do Yukiho's storyline today. Argh! Guess it will be late until i get to bed today....
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on October 28, 2014, 01:33:34 pm
The weird break in animation in Kimi wa Melody breaks my heart.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 28, 2014, 02:09:49 pm
Well, it's S rank after all. Who's the opponent for the S3 rank-up festival though? Also, what are the skill names and effects the latest three DLC rival bursts? I'm curious.

The S3 opponent was Maou Angel again, so it was really just a higher-level IE festival. I didn't have too much trouble with that one myself, but I think I need Gold songs to get past Jupiter in S2. The bar is way higher than it was before, certainly, and I'd say it's more fitting for an S-Rank job now.

By the way, clearing the next four episodes for an idol ups the idol's max level to 45. I didn't see any new skills on the board, though, so I don't know if they appear after the rank-up or if they're prepping for the last episodes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 28, 2014, 02:26:25 pm
The S3 opponent was Maou Angel again, so it was really just a higher-level IE festival. I didn't have too much trouble with that one myself, but I think I need Gold songs to get past Jupiter in S2. The bar is way higher than it was before, certainly, and I'd say it's more fitting for an S-Rank job now.

By the way, clearing the next four episodes for an idol ups the idol's max level to 45. I didn't see any new skills on the board, though, so I don't know if they appear after the rank-up or if they're prepping for the last episodes.

With lvl 45 you'd have way too many SP. On top of that, the new Skills from the first pack are unlocked by beating the S3 rank up festival. So i guess the S2 rank up will unlock the skills.
I'll definitely try to beat the festival today. I got all idols on lvl 40, 2 with 5 memories, 3 with 4 memories and the rest with 3. With this it MUST be possible to beat the rank up festival somehow.

If they really steal your memory appeals, then maybe the way to go is to make sure to win the first event by using all your memory appeals, then not switching the girls for the second song so jupiter uses more of their appeals without being able to steal some of yours, and then go for the third song again.
Unless it's all an after-burst-skill, then you "simply" have to counter every single burst.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on October 28, 2014, 02:55:30 pm
The "Change 2 MY Color" outfit doesn't change when used with "Saihyou"! :o

That reminds me, the new personal costumes somehow manage to grow fabric during the new burst appeals. It kinda freaked me out when I noticed Makoto suddenly had a hat and Yukiho materialized with sleeves.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on October 28, 2014, 04:49:11 pm
Can likely score Yen for some select Compendium items, like the story bundle if the price is lenient. Just waitin' on textbook Okayu translation of additional Chihaya route. *_*

Also handcuffs to go with my Wonderland Key. :U

Edit: Huh, turns out I can't actually purchase said bundle from the in-game store nor actually even see it in the PSN store... maybe you have to beat the previous ones?

How much does it even cost, anyway? ._.

The weird break in animation in Kimi wa Melody breaks my heart.

Does it look that bad? I happen to fancy long cam/choreography. D:
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on October 28, 2014, 05:29:54 pm
The weird break in animation in Kimi wa Melody breaks my heart.
I didn't notice any weird stuff in the animation itself, but...

Honestly I think it just made a bad transition from solo to multiple singers... There are parts of the song where you have members just standing there.

OFA has kind of been bad with dances looking fine solo but being really awkward in groups... Actually, more the reverse. I think Destiny is the worst offender, where the idol singing it solo has her back to the stage for a good half of the song.

EDIT: upon another watch Destiny isn't as bad as I remember, actually.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 28, 2014, 06:14:10 pm
If they really steal your memory appeals, then maybe the way to go is to make sure to win the first event by using all your memory appeals, then not switching the girls for the second song so jupiter uses more of their appeals without being able to steal some of yours, and then go for the third song again.
Unless it's all an after-burst-skill, then you "simply" have to counter every single burst.

I'll give it another shot when I get back home, but it's annoying to deal with Jupiter if only because both of their skills (the memory steal and the appeal rate reduction) happen AS they burst, not after... though you do lose a ton of voltage when they finish a burst as well. Not only does that discourage countering (you're losing memories and burst score in the process), but it also makes it even more annoying to try following up after the burst. Even on follow-up songs where I supposedly weaken them, I still end up with a 61000 score compared to their 70000.

Granted, I have a tendency to go at things unprepared. My highest level is Yukiho at 38, and my team (Miki and Azusa, around 35 each) has 13 memories total. Azusa is actually a very good lifeline for me because I think the Jupiter skill takes 3 memories each time, so you can replenish lost memories with some luck. They're all S3, too, so I should probably focus on filling the rest of their skill boards.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 28, 2014, 06:53:31 pm
I just beat the S2 rank up without much trouble.

First of all: New Skills are unlocked upon reaching S2 rank.

As i said earlier, all idols are level 40. The description when selecting the job says following: When they start the burst (i only saw yukibro's post afterwards), it lowers your rate, lowers your voltage (to about half when it was full before their burst) and destroys your memory appeals. So i don't think they get stolen. Also the burst skill acting on activating the burst is new and it makes it impossible to counter their skill effect.

On the first song i simply overpowered them cruelly with my best team (Yukiho, Miki, Azusa using Kosmos Cosmos) even though 2 were wearing the wrong outfit, i beat them with 114k to 70k.

On the second song i went in with 7 vs 7 memory appeals and they more or less forced me to loose the song, they went all out and i didn't stand a chance.

For the third song they only had 1 memory appeal left, so i could beat them easily since i had 7.

On that last song i made an observation: my voltage bar was almost full (as well as theirs) from the second song, so i bursted very early. I was countered by them, but i still had 7 memory appeals left, my rates were about 90% as they always are when you are countered, my voltage bar was empty anyway. So it seems enemy burst skills don't activate during a counter. On the S3 rank up festival, the voltage destroying effect doesn't activate either when you are countered.
Knowing this also probably is the trick to beating Jupiter: Burst before them, it is worth it up to a cost of 3 memory appeals, maybe even 4. But burst in such a manner that they will be able to counter you, not that they burst after your own burst is done and you still loose the memories (unless you go all out and can burst another time before they get to burst). This also means you should also use burst skills that work during the burst, Chihaya, Miki and Hibiki probably are a good choice.

Edit: But i think we should move this discussion to the gameplay thread.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 28, 2014, 09:32:08 pm
Hm, that's odd. The only reason why I said they stole memories was because I knew they used up a couple despite still having the same or similar amount of memories to start with... or maybe I just looked wrong? Not that it matters anyway, losing memories is the larger concern. In any case, that's a good observation with the counters and burst skills, though I'll leave it at that if it's going too far into game mechanics discussion. I should just emphasize leveling up my idols before tackling this again.

Yukiho's episodes are uploaded now, at least. I apologize if anyone's been looking forward to the other videos, it's just that all those contact videos wiped me out from actually playing through the game like normal.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on October 29, 2014, 08:08:57 am
just wondering, for S4U does anyone know how to get the new Extend to begin in it Ultimate stage rather than ti Default stage?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on October 29, 2014, 11:34:10 am
Can these personal outfits be used in other songs?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 29, 2014, 12:20:46 pm
Can these personal outfits be used in other songs?

No, i don't think so. At least the ultimate appeal that comes with them (and thus the transformation) can't. And when i tried to set Yukiho's outfit for an all star live i couldn't find the extend (i might have overlooked it then, since i just unlocked it the week before, but i say it wasn't there).

For more infos on the outfits and the ultimate appeal see the gameplay thread.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 29, 2014, 12:54:16 pm
My laptop died so this probably won't be as long as last time but I wanted to post about Chihaya's story anyways. Then again I tend to get carried away writing these.

EX episode 2

Part 1 pre stage
Producer reminds Chihaya that she was going to tell him what happened after the accident before getting cut off by Leon. She says she had wanted to mention it at a time that wouldn't have a bad effect on her idol activities. She says she can sing Saihyou but not filled with emotion like before. She says she'll tell you if she beats this event.

Part 1 post stage
Chihaya and Producer go to an area with no one else around. Chihaya says that during the accident Yuu looked at her and then dashed into the road. Her parents didn't blame her but instead argued with each other saying things like "why did you let go of his hand?!". For several months the arguing continued and escalated until a book was thrown. This is when Chihaya realized things won't be the same. After this it got quiet as they decided to avoid each other and not talk to each other while living in the same house and when they did they argued again. One day Chihaya asked "If you hate it so much then why don't you leave him?" To which her mother replied trembling "Whose fault do you think it is?!". They wouldn't divorce because it's the worst thing a parent could do they thought. So from elementary school to high school Chihaya wouldn't smile while happy or cry while sad because she had no one to share her feelings with. She felt responsible for her own hell that wouldn't end because she was there. So she tried getting into music to get away from this. She says she's afraid of putting her feelings into Saihyou and afraid of family. Chihaya won't tell anyone else this as she's an idol.

Part 2 pre stage
Chihaya decides that if she wins this event she wants you to come to her room to try and create a family atmosphere. Eventually you agree.

Part 2 post stage
You visit her room (it is the same one from 2 by the way). Smiling awkwardly she asks if she can pour you some tea and offers you a newspaper. I guess that's her concept of family time. She asks if you feel nervous being in her room and the end result is her saying to forget she asked that. Producer says instead of trying to force this they should just talk normally so they begin to discuss set lists. Chihaya replies this is the first time she's talked so much in her room with someone besides Haruka. Although she says it felt more like they were in the office than her room as they were discussing work. She asks how she was acting and apologizes for acting odd and thanks you for putting up with her selfishness.

Part 3 pre stage
Chihaya wonders if being like in a family is impossible for her. Producer replies that it was just something bad that happened and she might have been fine with someone else. Chihaya considers giving up. Producer asks her if she'd feel happy giving up on this and continue living like that and she replies no. Producer says to give it another try and she says to come to her room again if she wins this event.

Part 3 post stage
Chihaya thanks you for giving her a final chance. Producer says he wants to know more about her parents. He asks if they were scary people and that's why Chihaya's afraid of remembering it. She says she's afraid because they weren't scary. Before they were nice and she only has happy memories but one event changed them so much and caused them so much pain. Chihaya says sometimes she wonders if she had vanished like Yuu if they would have separated and lived in peace. She's afraid it'll happen again with 765 and Producer. Producer says that's not true and Chihaya responds that it happened with her parents and she can't help but wonder what ifs. Chihaya says it went on for nine years and that she doesn't know if her original self even exists anymore. Producer says why not start back at nine years old then. Chihaya smiles and asks if he's serious and that even if it happened she might not be an idol anymore. Even if he asks she's not sure she can do such a thing. Producer says she can. Chihaya gets mad asking how he can know. He says because he's seen what she can do since they met and their time spent together and comments that it'll continue. Chihaya begins to cry. He asks if she believes him and she says yes. She feels that she was finally able to come to terms with her past. She thanks Producer for pushing so hard and that she didn't think she had a person with this much impact on her. Producer thinks such a person is needed. He asks if she can sing Saihyou now. She says yes and that she feels like she has to. She wishes she met Producer sooner and says she's finally had a family like atmosphere and is glad she didn't give up.

Part 4 pre stage
Chihaya says this'll be the biggest mountain she has to overcome. She'll try singing Saihyou at full power again and says if she can win her problems will turn into her strength. Producer asks if she'll be able to endure it. Chihaya isn't sure but says she'll be counting on you if something happens again. She says because you're here she feels that she can challenge this and to fight together with her.

Part 4 post stage
Chihaya looks sad at first. She says she thought again on stage and how horrible she looked before. She says she sang with only her sadness, no one else's. She won against her weak self and asks to be praised for not running away. You say she did a good job and pet her head. She says she always wanted that. You say she should make up with her parents as she has the strength to now. She says she had considered writing letters to her mother at times and if you insist she'll try staying in contact more often. She says she has to make up to Leon too for showing her bad side and worrying her. She says she'll battle her again and show she's fine as an idol.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on October 29, 2014, 03:26:38 pm
Does it look that bad? I happen to fancy long cam/choreography. D:

I didn't notice any weird stuff in the animation itself, but...

https://www.youtube.com/watch?v=8gWxp6sMkGw&list=UUDHbDjDTcal4JaU546vpjsA#t=45

Between 0:46-0:47
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on October 29, 2014, 03:39:43 pm
just wondering, for S4U does anyone know how to get the new Extend to begin in it Ultimate stage rather than ti Default stage?

I think you have to start with the default since it only changes with the burst. With that said, you can hit R1 (or another shoulder button, can't recall) during a performance to switch. So no full length Ultimate extend performance, unfortunately.

And when i tried to set Yukiho's outfit for an all star live i couldn't find the extend (i might have overlooked it then, since i just unlocked it the week before, but i say it wasn't there).

It supposedly appears in the top row on the left under the Extends tab, but I think it only appears for the idol that can wear it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 29, 2014, 04:06:03 pm
It supposedly appears in the top row on the left under the Extends tab, but I think it only appears for the idol that can wear it.

Yeah, i found it when preparing for the 4th Yukiho event (which i did the week following the all star live), but i didn't see it when setting Yukiho's costume for the all star live, i might just not have seen it, but i think it wasn't there at all. I didn't try to set it for non solo performance afterwards when i knew where to find it, so i'm not sure whether it's possible or not.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 29, 2014, 04:59:40 pm
Yeah, i found it when preparing for the 4th Yukiho event (which i did the week following the all star live), but i didn't see it when setting Yukiho's costume for the all star live, i might just not have seen it, but i think it wasn't there at all. I didn't try to set it for non solo performance afterwards when i knew where to find it, so i'm not sure whether it's possible or not.
The new extends can only be used during solo work just like the new songs. Kind of sucks as I'd use them all the time if they let you as they look far nicer than the usual max stat extends.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on October 29, 2014, 05:20:50 pm
The new extends can only be used during solo work just like the new songs. Kind of sucks as I'd use them all the time if they let you as they look far nicer than the usual max stat extends.

Only in solo jobs or only with the solo song? I guess it's the latter.

They aren't max stats btw, at least not all of them. Yukiho's is 2 yellow and 1 red star. But to be honest i mostly don't care about the stats of the outfit anyway, only for the very hard stuff (S1 jobs, S2 all star, S rank up festivals), and even there it's probably not necessary.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on October 29, 2014, 06:46:26 pm
Only in solo jobs or only with the solo song? I guess it's the latter.

They aren't max stats btw, at least not all of them. Yukiho's is 2 yellow and 1 red star. But to be honest i mostly don't care about the stats of the outfit anyway, only for the very hard stuff (S1 jobs, S2 all star, S rank up festivals), and even there it's probably not necessary.
I didn't try it with other songs but when it was on non solo work was greyed out.

I meant that more as a general statement although Chihaya's extend was three vocal stars so I had assumed the others were similar.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on October 29, 2014, 06:59:50 pm
Only in solo jobs or only with the solo song? I guess it's the latter.

They aren't max stats btw, at least not all of them. Yukiho's is 2 yellow and 1 red star. But to be honest i mostly don't care about the stats of the outfit anyway, only for the very hard stuff (S1 jobs, S2 all star, S rank up festivals), and even there it's probably not necessary.

I've tried it with other songs, it'll show up for other songs but the Ultimate burst only works for the solo song that are exclusive to the idol.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on October 29, 2014, 10:05:38 pm
I've tried it with other songs, it'll show up for other songs but the Ultimate burst only works for the solo song that are exclusive to the idol.

So, you can make a S4U perfomance with a paticular idol wearing her personal outfit no matter what the song, am I right?

And thank you for your summaries, Okayu! Chihaya-sama is the best idol~! ^-^
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on October 30, 2014, 04:00:01 pm
https://www.youtube.com/watch?v=8gWxp6sMkGw&list=UUDHbDjDTcal4JaU546vpjsA#t=45

Between 0:46-0:47
Oh god I didn't notice that the first time, but now I won't be able to notice anything else. :I
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: JNiles on October 31, 2014, 03:48:49 am
Oh god I didn't notice that the first time, but now I won't be able to notice anything else. :I

I can get it while paused and clicking around, but not when stopping and starting.

Sheesh, Haruka, you could at least not make crazy faces while on center stage.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on November 01, 2014, 02:24:12 am
What Scotty posted earlier... yeah, someone got lazy. Not just with Miki's animation, but at other points, the hand positions look fairly unnatural, as if the animator was just "meh let's not animate the hands and leave them in their default position, they won't notice." The fact supports were just standing around sometimes, okay fine, Kimi wa Melody isn't exactly the most energetic song.
...I still want to see Futatsu no Tsuki in longcam sometime, as I find there's an awkward camera angle that just... agh. That said, at least they brought in those songs, esp. Matane, because I know that one has been in fairly large demand.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on November 01, 2014, 10:41:40 am
...I still want to see Futatsu no Tsuki in longcam sometime, as I find there's an awkward camera angle that just... agh.

I've found the long camera video, but what's wrong with default camera work? :o
http://www.nicozon.net/watch/sm24384908
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on November 04, 2014, 04:38:28 am
Udon-chan confirmed!

http://www.4gamer.net/games/238/G023836/20141029087/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on November 04, 2014, 04:48:16 am
cinderella girls where :C

Shizuka looks really good, she made a nice transition from 2D to 3D. Her outfit is really pretty too.

Shizuka na Yoru ni Negai wo... is the new song, so it's double Shizuka this catalog. I think it's safe to say this is the Christmas song and outfit?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on November 04, 2014, 04:48:36 am
I've no idea who that is, but her outfit along with the new Extend look quite lovely.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on November 04, 2014, 04:51:54 am
I've no idea who that is, but her outfit along with the new Extend look quite lovely.
She's basically the serious girl of Million Live's main trio, and she has a really awesome song (https://www.youtube.com/watch?v=oT0gwBpd45Q).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on November 04, 2014, 04:53:34 am
I've no idea who that is, but her outfit along with the new Extend look quite lovely.

Shizuka Mogami from Million Live. Essentially, ML's Chihaya equivalent.

cinderella girls where :C

At this point, it's safe to assume that Cinderella Girls is being saved for January and ALL of 2015 will be Cinderella Girls. That's what I feel is gonna happen.

Wait, is Shizuka na Yoru ni Negai wo... completely original to OFA?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on November 04, 2014, 04:55:19 am
Yes, Shizuka na Yoru is brand new, along with the extend :O
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on November 04, 2014, 04:57:52 am
Shizuka's outfit looks really similar to the solo song outfits =o
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on November 04, 2014, 01:25:21 pm
Udon-chan confirmed!

http://www.4gamer.net/games/238/G023836/20141029087/

Horray~!!! ;D Shizuka finally made it to OFA! She looks very cute in the game's graphics! By the way, there is a cat in the new song's card! I wonder if there will be a reference to cats in the lyrics.

Shizuka Mogami from Million Live. Essentially, ML's Chihaya equivalent.

No one can be Chihaya-idol's equivalent! Even Chihaya-Master!

Shizuka's outfit looks really similar to the solo song outfits =o

You are right, it really does!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on November 04, 2014, 05:45:09 pm
Well, I'm not even mad that Shizuka's here and there's another Shizuka in form of a new song. The description for it says: 「伝えたいことはいつも、言葉にならなくて…。
ひとつひとつの思いを紡ぐ、静かで切ないバラード。
もしひとつ、願いごと叶うならば、頬で溶ける雪のカケラ、やさしくそっと撫でて…」 (The words you want to convey always don't have to be words... Weaving in every single thought, this song is a quiet, sad ballad. If one, if wishes can come true, the snow pieces will melty stroke gently, gently on my cheeks...).

I wonder what's this pack's 765 All-Star song will be. I can think of either Nijjiro Miracle or Welcome!!. Though I have a feeling that the next guest is Tsubasa and I'm not a fan of her or her song. =/

EDIT: Welp, that didn't last long. There's also Triple Angel with Mami and Houkago Jump with Ami (https://www.youtube.com/watch?v=EHTXbpsdtMU)

EDIT 2: Here (http://www.nicovideo.jp/watch/sm24678733) we go. (http://www.nicovideo.jp/watch/sm24678769)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on November 10, 2014, 09:04:15 am
How the hell?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on November 13, 2014, 11:09:27 am
I've found a video of "Fate of the world" in the solo outfits:
www.nicovideo.jp/watch/sm24896872

Unfortunately, I don't have a NicoNico account to watch it... :'(
Could someone upload it on Youtube?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on November 13, 2014, 11:54:43 am
I've found a video of "Fate of the world" in the solo outfits:
www.nicovideo.jp/watch/sm24896872

Unfortunately, I don't have a NicoNico account to watch it... :'(
Could someone upload it on Youtube?

Why don't you just make an account?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: AkuAkane on November 13, 2014, 11:57:24 am
I've found a video of "Fate of the world" in the solo outfits:
www.nicovideo.jp/watch/sm24896872

Unfortunately, I don't have a NicoNico account to watch it... :'(
Could someone upload it on Youtube?
https://www.youtube.com/watch?v=iT9gxkMAS3o (https://www.youtube.com/watch?v=iT9gxkMAS3o) Here you go!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on November 13, 2014, 12:06:19 pm
https://www.youtube.com/watch?v=iT9gxkMAS3o (https://www.youtube.com/watch?v=iT9gxkMAS3o) Here you go!

Thank you, AkuAkane! ^-^

I wonder if it's possible to use the solo outfits in group perfomances like in this video?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: suzushinayuriko on November 13, 2014, 08:06:47 pm
The user also posted 99 nights (Youtube reprint (https://www.youtube.com/watch?v=IdZ_LzbmY0g)) and MEGARE! using solo outfits in group performances. Is this actually possible in the game, or is it a hack?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on November 14, 2014, 02:01:50 pm
Why don't you just make an account?
I mean really the site even has an English version now, it's not like you're signing up in Japanese like the past.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on November 18, 2014, 04:31:15 am
https://www.youtube.com/watch?v=oFpPudDoHPg

The new song sounds very nice, and Nijiiro Miracle is coming as expected, but that extend is... odd. Those heels seem to clash with the rest for me, though the outfit itself is nice otherwise.

Miki's also getting some decent song coverage through DLC, with Marionette and relations alongside Kamisama. And of course, the usual Christmas accessories.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on November 18, 2014, 04:48:14 am
The new song didn't disappoint. I saw Nijiiro Miracle coming and the new extend for it is interesting, an improvement from the previous one for sure.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: AkuAkane on November 18, 2014, 04:54:32 am
The new song is really nice!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on November 18, 2014, 05:12:01 am
I love the new song, DLC has been lacking in soft ballads (with the exception of maybe Ano Hi no Namida but that's more of a straightforward pop song tbh).

The Nijiiro Miracle extend is cute on top but the bottom half is a little awkward with the jeans and heels combo.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on November 18, 2014, 05:12:53 am
If you don't get Kamisama no Birthday, you're a LOSER.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on November 18, 2014, 05:37:26 am
The new song is indeed beautiful -- it's definitely the first thing I'd opt to buy, coupled with Marionette. The accessory packs also look to be free, so that's swell.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on November 18, 2014, 08:52:34 am
argh, this will be an expensive catalog for me... guess i need to buy another PSN store card.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on November 18, 2014, 11:04:14 am
https://www.youtube.com/watch?v=oFpPudDoHPg

The new song sounds very nice, and Nijiiro Miracle is coming as expected, but that extend is... odd. Those heels seem to clash with the rest for me, though the outfit itself is nice otherwise.
The Nijiiro Miracle extend is cute on top but the bottom half is a little awkward with the jeans and heels combo.

I agree about the new extend. It seems to me that the outfits from the ALLSTARS videos are worse than others (exept "Seabloom curtain", it's a beautiful swimsuit).

Though I have a feeling that the next guest is Tsubasa and I'm not a fan of her or her song. =/

Thanks to your comment I've listened to Tsubasa's song. It reminded me of Azusa's "Koi Kokoro" because in both cases the verses don't go well with the choruses. Unlike Azusa, Tsubasa isn't a good singer so I agree with you.

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: monomarquis on November 18, 2014, 09:56:17 pm
I really like the new song!(The extend is really nice too) Pretty obvious Nijiro Miracle would make an appearance though I probably won't get it because I'm all on deck for buying We Have A Dream or MUSIC when those come out. IF they come out which I see no reason they wouldn't. The extend for nijiro is weird the heels don't look good with the "sporty" vibe the costume gives off.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on November 25, 2014, 03:45:55 am
Videos of the new DLC are up!

Shizuka na Yoru ni Negai o...
http://www.nicovideo.jp/watch/sm24988748 (http://www.nicovideo.jp/watch/sm24988748)
http://www.nicovideo.jp/watch/sm24988801 (http://www.nicovideo.jp/watch/sm24988801)

Precious Grain
http://www.nicovideo.jp/watch/sm24988733 (http://www.nicovideo.jp/watch/sm24988733)

Nijiiro Miracle
765PRO ALLSTARS version (http://www.nicovideo.jp/watch/sm24989034)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on November 25, 2014, 05:12:09 am
Out of all the new "general" (ie not idol specific) songs in OFA, I definitely have to say this song is my favorite. It's lovely, especially with that Takane/Azusa/Ritsuko trio.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on November 25, 2014, 07:40:46 am
But the bundle itself is 2,980 Yen. Man, that hurts. ;~;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Logan on November 26, 2014, 07:51:19 pm
These stages and all star performances really make me want a sort of seamless concert lmao
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on November 28, 2014, 10:10:58 pm
"Shizuka na yoru ni negai wo" is my second most favourite playable song! ^-^  And every idol sings it well (even Yayoi! :o )! And... it has one of the most stupid line selections for a trio! >:(  Namco, let ME choose who sings which line! >:(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on November 30, 2014, 07:07:34 am
Hey Yukibro,

Great job in uploading the story communication and DLC episodes on your youtube channel.  There are really helpful in deciding the "right" choice.

Do you plan on uploading Chihaya's EX 2 episodes and eventually her 3rd EX episode?  You already uploaded the 3rd Group DLC story, so I was confused since you usually uploaded her story before the next group DLC.  I guess maybe you didn't get to it just yet?

Sorry, for the selfish, rude request.  I know you're doing this out of your free time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on December 02, 2014, 10:53:22 pm
I'd say check out Byuusama's channel for the time being, since he's uploaded all of the episode sets.

If you're looking to get just videos with the right answers, though, then you'll likely be waiting a while. Truth is, I'm a little burnt out on mass-uploading videos as of this point, so I've been taking a break from OFA recording so far as I can avoid it... meaning that you'll likely see some performances, the group DLC, and one or two idol episode sets at a time. I'll definitely get back to the videos sometime, but the process has drained me from long plays of OFA for the moment.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on December 03, 2014, 07:56:35 am
Sorry about that.  You do deserve a break after all.  Will look forward to your videos when you come back to them.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: TheTanStar on December 05, 2014, 06:16:27 am
This is over a week late, but here it is anyway:

Nanairo Miracle Allstar Live: http://www.mediafire.com/watch/46jhcdy4ubcuf3s
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on December 05, 2014, 06:26:03 am
So if I'm not mistaken, the final parts of the EX episodes come out this month... Any predictions on what will be put in next? I don't really see what they can add, since they already have clothes and songs. Maaaaybe making the songs into group songs, but that kind of defeats the purpose...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: AkuAkane on December 05, 2014, 06:51:25 am
If the songs were made into group songs that would be really awesome but I highly doubt they would do that
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 05, 2014, 08:11:27 am
since the outfits already include accessories after using the ultimate appeal, the only thing i can think of are stages. But since you can't choose the stage for a job, that wouldn't do much apart from stage for you.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on December 05, 2014, 01:51:48 pm
Scamco has no qualms about bringing back older songs (if Matane's availablity in OfA's any indication); perhaps they'll use older image songs that've never seen a main-series-game release (and would also have the Ultimate Appeal mechanics enabled). Might pose problems for Yukiho, though...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 05, 2014, 03:56:43 pm
Well, Yukiho could always use Alright*, it already exists in both versions.

But anyway, i don't think they'll bring new songs. The stories are often too focused on the songs. Yukiho's and especially Chihaya's story for example wouldn't work with different songs.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on December 08, 2014, 04:14:13 am
Just as everybody and their mother predicted, Tsubasa Ibuki joins One For All! In addition, Visionary is the newest song!

http://www.famitsu.com/news/201412/08067166.html

Just in time for Christmas too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on December 08, 2014, 04:22:14 am
I have to wonder why they never used that extend for Machiuke Prince. That Arabian style outfit is exactly what I would have expected for it.

So I guess we won't see edeN for two or three months, considering the release schedule.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: AkuAkane on December 08, 2014, 03:17:45 pm
Visionary is an alright song, but I don't really like the extend to be honest. Didn't care for the extends last catalog either... Nice to see Ibuki getting into OFA as dlc; shes so cute. I especially like her samurai girl cards that were released somewhat recently.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 08, 2014, 03:54:57 pm
So I guess we won't see edeN for two or three months, considering the release schedule.

At least it nourishes the hope that we'll see edeN at all. Albeit too late, unless they have some more story DLC planned, since i don't think i'll play the game much after reaching max level with all idols (which would be 50 as far as we can tell now).

I think there is still something to come. We have S3 and S2 all star lives at the end of summer and winter, but no S1 all star live, i think they'll add it somehow at some point.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on December 08, 2014, 04:38:40 pm
I thought Visionary was a cute song. It will be interesting to see how the others manage with it. Still, this just leaves me with even greater anticipation. I figured they might save the best Shiny Festa song for last (Hibikins is going to nail it, I swear).

Tsubasa was inevitable. Now we have all of the Million Live "Big Three" to face.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on December 09, 2014, 11:36:25 am
I'm excited for Visionary, that's a song I could get behind; however the extend is...meh.

I'm still really hoping that Mizuki Manabe is brought into OFA; her song POKER POKER would be so cool with a model and a dance!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on December 09, 2014, 09:57:55 pm
You'd think they'll release some more CG with the upcoming anime coming soon.

I like Visonary, although im down several hundred so my Imas Warchest is empty so i doubt i'll be able to get it.

Extend is, just decent. Course if i can't even get visionary , why am i bothering to get the extend.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on December 12, 2014, 03:42:10 am
...that extend for Visionary looks like it would go really well with Azusa's solo costume, or maybe Iori's solo costume.
99 Nights' extend and accessories definitely look close to Makoto's solo... and Shizuka na Yoru's to Yukiho's and Chihaya's.

For all I know, I'm probably reading too far into it, but some of the new general extend costumes do look like they're meant to go together well with the solos.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on December 14, 2014, 02:36:46 pm
I'm quite pleased with the variety and focusing on outfits we haven't seen much.

We don't have the schedule past this month as far as I know. I'd be surprised if they didn't add Eden or music.

As for the solo plot I'm not really sure how it'll go. There's definitely going to be a Leon rematch but that's all I know. It's possible if these DLC are meant to imitate what made DS good then it may be the solo songs unlocking after you beat the story. Even if it's not I doubt they'll keep these solo. In game songs tend to be shared while album solos take years if at all. Oddly Acceleration is the only rival song not shared besides Jupiter. 765 could sing over master, smoky thrill, and nanairo button despite belonging to rival groups.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on December 18, 2014, 04:23:09 am
The 8th DLC PV is out! (https://www.youtube.com/watch?v=gEBLVVUqB_k)

Little Match Girl is a returning song and...

Leon gets not only a new costume (that I'm pretty indifferent on but new costume nonetheless!) but also a new song. It's called 「アルティメットアイズ」 (Ultimate Eyes). It's not that bad to listen but I'll wait until it comes out.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on December 18, 2014, 04:40:33 am
Little Match Girl is a returning song

All I needed to know. As an aside... bring on the new Leon cosplay, animagic4u~. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on December 18, 2014, 04:41:34 am
I have to say that the choice to pick Leon to get a new song AND outfit makes more sense, but I'm honestly disappointed if that's all we're getting. I guess this is what happens when you start off with 13 new songs first, but it still seems odd to end a batch of stories by giving the rival new stuff. Especially when we're supposed to beat her regardless...

I'll still be grabbing that pack for story endings and all the extra game stuff to do, though I'm mostly looking forward to what they're planning after this catalog.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on December 18, 2014, 04:45:21 am
Kiiiind of disappointed that Leon gets all the goodies this EX episode. I like the costume, but meh.

I'm really digging that new Luxury recolor, though. I'm biased because I love red but it's cute. I feel like the minority in that I really like Koi no Lesson and Tsubasa in general (and therefore I'm happy with her inclusion) lol. But I hope she's not the last ML. Plus, Anna and Shiho are among the most popular MLs and they were in the movie, so not having them would be silly...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on December 18, 2014, 04:58:55 am
Absolutely LOVE Tsubasa's performance. <3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on December 18, 2014, 05:06:22 am
Hey, if Leon's gonna get her butt kicked 13 more times, she's gonna do it in style!

But I hope she's not the last ML. Plus, Anna and Shiho are among the most popular MLs and they were in the movie, so not having them would be silly...

I hope so too...... After the inevitable CG anime hype train DLC comes and goes.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on December 19, 2014, 12:25:03 am
As an aside... bring on the new Leon cosplay, animagic4u~. :3

This one is easier...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on December 25, 2014, 06:18:24 pm
I played through Chihaya's EX episode 3 but I still have to rank up then beat Leon. So for now here's everything but the ending. I'll edit the ending on later, sorry I couldn't do it all at once. For now this will be a bit less lengthy than the others.

Chihaya competes in a fes where Leon is watching. After performing Leon shows up and praises Chihaya quite a bit. She says rather than long time no see it's more like meeting a new Chihaya who isn't as weak and held back by her past. However she says that Chihaya is mistaken as an idol. She compares Chihaya to a German story. http://en.m.wikipedia.org/wiki/Pied_Piper_of_Hamelin Chihaya becomes worried and wonders what Leon meant. Next week Chihaya is still pondering what Leon said and decides to ask "the greatest idol" for another perspective. This ends up being Haruka. Chihaya asks what Haruka thought about her performance. Haruka says it's cool and a very Chihaya ish song. However she said Chihaya's face looked scary at one part. Haruka says that the line "despite struggling I'll walk onwards" suited Chihaya and that she should sing it more normally. Chihaya realizes that Saihyou is not supposed to be a sad song about her past, but a song about heading towards the future. Chihaya's not really sure about her future as it isn't concrete like the past or present. Next week Chihaya is at a live. She decides that she should view how the audience reacts. After she noticed the crowd isn't happy. She realizes that like the story leading kids to death, her song is dragging her fans into her sad past and making them sad too. She says she needs more time to think about her future. Later she says that her future is for her present life to continue on like this. Next week she rematches Leon. Leon notices Chihaya has changed again and is now a worthy foe.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on December 26, 2014, 10:06:06 am
So with the last EX Episode pack released and a patch sent out recently for the game, here's what I can say:

- The final match against Leon for the individual episodes is a VERY rough battle if you aren't fully prepared... and is probably still rough even after that. I managed to outdo her with an S2 Yukiho at Level 40, but I literally needed to rank up from S3, get a perfect combo, AND find a very specific way to abuse the AI that changed almost every other time I played. I imagine taking her on with the S1 rank-up completed (which is against MAI and something I haven't even attempted yet) would make it smoother, but I think you still need to be mindful of counters and bursting at the right time.

- Maybe I'm silly for expecting more from it, but all you seem to get from it is Leon's new song and extend... which can't even be mixed with her original outfit and Acceleration. Considering this carries over for every idol and only unlocks after that last challenge, I'm pretty disappointed they ended it off with this.

- There was a recent patch for the game which I think added in a "True Leon" match as a special S1 job alongside the DLC jobs. She has the same crazy burst skill that she does in the EX Episodes on top of perfect stats (literally, every bar is filled), but the format makes it far easier for me. I beat her on my first try because it's just a regular festival otherwise, so it's just a matter of spamming memories like crazy. There's no additional prize as far as I know, just bragging rights and more job rewards if that makes you happy.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 26, 2014, 10:21:29 am
Since i'm at my parent's home atm i couldn't download the DLC yet (will do that tomorrow evening). You said there was a patch that added a Leon S1 job, is there also an S1 All Star Live at the end of Summer/Winter now? That one is really missing imo. And if it is there, what's the score requirement?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 27, 2014, 06:50:13 pm
bah, it seems some children didn't get the spanking they deserve on christmas, and now they are trying to get attention

I can't use the japanese PSN store, the service is down, i guess it's due to another attack. at first i got in, i managed to buy the stuff, but i could only download the catalog, and none of items, i hoped to get yukiho's EX episodes at least... but since then i can't even get into the store, it says it's on maintenance.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on December 29, 2014, 06:11:08 am
So the final Leon match doesn't get easier, it seems. I was just trying it out with Chihaya (4 memories, unfortunately), and Leon's AI differed drastically between Chihaya's S3 and S2 ranks. In particular, she has no qualms with abusing memories from the start in S2, which is just terrible. Maybe I play too close to the edge with these, but my slacking off on leveling is really going to make this annoying...

Since i'm at my parent's home atm i couldn't download the DLC yet (will do that tomorrow evening). You said there was a patch that added a Leon S1 job, is there also an S1 All Star Live at the end of Summer/Winter now? That one is really missing imo. And if it is there, what's the score requirement?

I don't see an S1 Live, though I didn't clear the S2 one yet. I'll see what pops up in the next season.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on December 29, 2014, 01:19:14 pm
in the meantime i managed to download the DLC, so far i have only finished Yukiho's story.

The S1 rank up festival is somehow strange. The enemies burst skill is the same as Ai's in a very early rank up festival: Your appeals only give 10 points during their burst. But nevertheless, i somehow lost the first attempt at the rank up, i still don't know how... In the second attempt i easily won the first 2 songs...

I didn't have any trouble at all beating Leon with Yukiho, but she was S1 rank (no special new skills there), lvl 45 with 5 memory appeals. I just used the memory 4 times while making sure Leon had some voltage gauge i could kill with it. Then ultimate burst and from there on just bursting whenever possible. Fortunately she didn't use her memory appeals before i got off my ultimate appeal. I can see how the fight against her gets difficult if she does or when you have less memory appeals, but 4 have to be enough.

Couldn't check the all star live yet either, since i was in the autumn season.

And it looks like at level 50 you'll have the exact number of skill points you need to buy all skills, which wasn't the case at the end of the first 2 DCL packs.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chihayaa on January 01, 2015, 03:36:06 am
http://www.play-asia.com/the-idolmster-one-for-all-playstation-3-the-best-paOS-13-49-en-70-8djv.html

Seems like One for All has been added to Japan's "The Best" titles, and has therefore been lowered in price! Personally I'd want to wait for iM@S PS4 to come out since more and more titles are coming out but this seems like such a great deal.

And a question to English-speaking players; have you been enjoying the game even with considerably low knowledge of Japanese? I would jump at a PS3/4 but only if gameplay has been enjoyable enough for English speakers.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: AkuAkane on January 01, 2015, 05:03:57 am
I know absolutely no Japanese, and I still enjoyed Idolm@ster 2. Given; I was pretty sad I couldn't understand the girls and it did make playing the main mode of the game very boring after like two playthroughs since I was just skipping through text.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: TheTanStar on January 01, 2015, 05:33:18 am
Knowing Japanese is not a requirement to play the games. However, knowledge of Japanese does improve the experience of playing the games. Understanding the dialogue helps tremendously with understanding the characterization, which is a big part of the series. Even so, the games are perfectly enjoyable without being fluent in Japanese.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on January 02, 2015, 05:35:41 pm
iM@S2 was enjoyable, though like AkuAkane said, produce mode can get very boring very quickly if you don't understand what's going on.
OFA, I find, is more enjoyable as someone with limited knowledge, and if you were a fan of one of the RK girls, you don't have that character limitation in OFA. I know some have said that it stales a bit quicker than 2.

They are still different games (on a gameplay level), though. Various mechanics changes between 2 and OFA (e.g. Burst Counters didn't exist in 2, and you could only get Memories via Promotions) mean that you can't play one game like you'd play the other.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on January 03, 2015, 08:07:59 pm
https://www.youtube.com/watch?v=vJjAgOS64Ro
<3
Also, Ritsuko manages to get expressions pretty well for this song.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 05, 2015, 04:48:58 pm
Two big things in Chihaya's ending. Also if you want to know more about Leon I'd suggest going through all the DLC routes as the content varies. Of course it's in spoilers.
Leon mentions she also used to be like Chihaya, always looking towards the past for some revenge but eventually realized that wasn't a worthwhile thing. Leon saw that and wanted to help Chihaya. Leon tells Chihaya that she thinks that life is a great thing. Chihaya thanks Leon calling her sensei as she leaves.
Chihaya mentions she wants to become a mother in the following conversation at the very end.
---
Chihaya "Phew, we're finally at the office. What's wrong Producer?"
Producer "Look over there. There's a parent and child walking over here and I just sort of noticed. A mother and child… They're still tottering, seems kind of dangerous."
Chihaya "Ah, it's true. But they're trying with all their might… ……"
Producer "Hm, what's wrong Chihaya?"
Chihaya "…Producer, I, I maybe someday… might become a mother."
Producer "Huh?! W-What are you saying all of the sudden?"
Chihaya "S-Sorry. I just suddenly thought that while looking at them. Until now I hadn't really thought about that sort of thing, but for some reason…"
Producer "I see… Well, I think it's certainly there. That sort of future as well."
Chihaya "Producer, if I had a child… I have something I would want to tell them."
Producer "What would you want to tell them?"
Chihaya "I'd hug them. And say "I'm really glad you were born"."
http://i.imgur.com/OiMNthC.png (http://i.imgur.com/OiMNthC.png)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on January 05, 2015, 05:09:04 pm
This is the best possible ending~! Live on, Chihaya-sama~!

Now I really want to know more about other idols' routes...! :(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 05, 2015, 05:19:02 pm
Now I really want to know more about other idols' routes...! :(
I still have to catch up on the others but now that I did Chihaya that should be easier.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on January 05, 2015, 05:57:17 pm
Quite the ultimate tease, isn't it? :P

Overall, I'm glad to have you around as the resourceful bloke. Bravo for your efforts. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Takechan on January 06, 2015, 12:42:10 pm
That was really cute. I'm curious about other's routes now too. Thanks for taking the time to post about it though.  ;D
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 08, 2015, 03:18:28 am
The pastebin is updated with the route summary and all three EX EPs. http://pastebin.com/fR6FPgCS Also there's a Q&A from Master Artist. http://pastebin.com/sERjEzeX
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on January 08, 2015, 04:53:08 am
Strangely, the idols that beat Leon with 4 memory appeals got more exp from the event.

The difficult thing about the S1 rank up festival is that you don't have enough time to counter MAI with normal appeals, you have to use a memory appeal. It can get very tough, but tonari ni always win it for me for some reason.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on January 08, 2015, 09:39:27 am
My method to beat the S1 rank up is to counter with Yukiho, Makoto or Haruka. I use a memory appeal, 1 or 2 normal appeals, then i wait a bit before bursting. If i get the chance and i don't have to counter, i also burst with Miki, Hibiki or Chihaya, or with just them when it's at the end of the song. Depending on how the first song went and how much voltage the opponent and i have at the start of the second song i just use the second song to make the opponent waste some memory appeals, and i try to finish the second song with a full voltage gauge, so i can burst immediately at the beginning of the thrid.

Beating Leon with 4 memory appeals is kinda strange. Usually i wait before using memory appeals until the opponent has some voltage, so i can destroy theirs. But if you do that with Leon and 4 memory appeals she will use hers to make sure she can burst first. If you use 3 memory appeals right from the start, she won't use any memory appeals until your voltage is full. Then you can make an ultimate burst. After that i just do my appeals, she will burst. Usually it then ends up in a way that you can counter her second burst and then you have basically won, especially if you can make another burst at the end of the song.

I have played through about half the routes now, and once i figured these methods out i never had much trouble beating those 2 events.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on January 09, 2015, 01:58:12 am
Interesting, sacrificing the second song. But real men win rank up festivals straight up.
I find that it's a sure fire way to win if you start by bursting with Haruka,Makoto, or Yukiho and then just counter MAI every time with Chihaya, Miki or Hibiki. This more or less makes MAI end the song with a burst and therefore preventing her from bursting at the beginning of the next song.

Regarding beating Leon with 4 memory appeals. It really depends on the song, some characters just can't do it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on January 13, 2015, 04:10:47 am
Catalog 09 details revealed!

We Have A Dream is the next featured song and the guest idol is Uzuki Shimamura from Cinderella Girls!

http://dengekionline.com/elem/000/000/986/986501/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on January 13, 2015, 06:21:32 am
So begins the CG dlc, as predicted. Uzuki definitely has the cutest model so far, they used her SR pose!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on January 13, 2015, 06:34:26 am
The song isn't Eden. Harumph, someday~. :c

Uzuki comes at no surprise, though, and I must say the new extend looks lovely.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on January 13, 2015, 01:56:38 pm
The song isn't Eden. Harumph, someday~. :c

Uzuki comes at no surprise, though, and I must say the new extend looks lovely.
They're probably not going to do it right after Visionary. Visionary was a few catalogs after Vault.

That Uzuki is so cute!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Logan on January 13, 2015, 05:21:25 pm
CG always blend in with the game's style more than ML (I assume it's because of the artist)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on January 13, 2015, 07:47:07 pm
CG always blend in with the game's style more than ML (I assume it's because of the artist)
Idk, Ranko and Uzuki look awesome but I have mixed feelings on Anzu's transition to 3D.

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on January 13, 2015, 08:00:44 pm
Idk, Ranko and Uzuki look awesome but I have mixed feelings on Anzu's transition to 3D.

I have mixed feelings on her clothes... :-\  Anzu is a Cute-type idol, but her outfit isn't cute, unlike Uzuki's. :(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on January 14, 2015, 06:01:26 am
I wonder what they are going to do now, that there's no more EX episodes and level cap raising.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 16, 2015, 04:05:41 am
The new catalog image is really cute. Yayoi's hair buns and Ritsuko's hair down are back too.
(http://i.imgur.com/yANMP6j.png)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on January 16, 2015, 08:54:52 am
i say yesterday that there was a patch for OfA, any idea what it did?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Elixir on January 16, 2015, 09:13:28 am
The new catalog image is really cute. Yayoi's hair buns and Ritsuko's hair down are back too.
(http://i.imgur.com/yANMP6j.png)

Yayoi's hair buns have been around since L4U. They're just recycling assets from G4U:

(http://s17.postimg.org/vbzzkg5l7/g4u4509_1.jpg) (http://postimg.org/image/vbzzkg5l7/)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on January 16, 2015, 09:52:25 am
The new catalog image is really cute. Yayoi's hair buns and Ritsuko's hair down are back too.
(http://i.imgur.com/yANMP6j.png)

Isn't it supposed to be Good Sleep Pajama? ???  How strange... :-\  What a "good" way to show a new extend! :-\
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Elixir on January 16, 2015, 07:04:57 pm
The new catalog image is really cute. Yayoi's hair buns and Ritsuko's hair down are back too.
(http://i.imgur.com/yANMP6j.png)

The more I look at this, the weirder it becomes. You can really tell that the background is just a static image. The position of the characters, poses and everything is just so awkward.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 17, 2015, 03:40:00 pm
So I guess Hibiki goes against Chihaya. I didn't see that coming as Chihaya's route only had her go against Leon. I guess I should stop slacking with those other routes. That bullying option though
"A showdown with Chihaya at the festival! The idols' swelling passion will call a storm to the venue!"
Her skill is the same as usual, vocal increase during her burst.
"What you can't beat us at... Would likely be that, Chihaya"
"Brightness" "Body unevenness" "Liveliness"
(https://pbs.twimg.com/media/B7jOYMhCYAEC5JP.jpg)
(https://pbs.twimg.com/media/B7jQJ6ICMAEyixM.jpg)
(https://pbs.twimg.com/media/B7jQJ6SCIAIYgLz.jpg)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on January 18, 2015, 09:23:39 pm
Probably going to skip this catalog, nothing really interest me.

I wouldn't mind getting Uzuki but i rather wait to see if Cheria or Nana get a OFA Release.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 18, 2015, 11:01:10 pm
By the way Byuusan why did you pick the wrong choices on your EX episode videos?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Byuusan on January 19, 2015, 06:28:34 pm
First off, there is no such thing as a wrong choice in the EX Episodes because it none of those result in a good or bad commu. You'll get the same end result regardless of choice.

Second, if you know me at a more personal level, in gaming choices, i always pick the ass choice first. (course this makes playing imas2 really really hard)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 19, 2015, 06:39:35 pm
First off, there is no such thing as a wrong choice in the EX Episodes because it none of those result in a good or bad commu. You'll get the same end result regardless of choice.

Second, if you know me at a more personal level, in gaming choices, i always pick the ass choice first. (course this makes playing imas2 really really hard)
Ah okay. I know technically they aren't wrong, but rather the joke or "ass" options. Like Hibiki and Producer closing their eyes and you picked "I see Hibiki's sleeping face" and then she gets mad. Even if they don't actually impact the game like with tension or danketsu or even just regular commus there's still "right" and "wrong" choices. For example Leon saying she fears a part of Chihaya and if you pick the other two she'll say that's not it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on January 22, 2015, 10:55:47 am
I go the joke choice for every idol with 5 memory appeals in the normal events.

There's this event where you can cheer up Mami by telling her "I love you" and end up getting arrested. I really wished we could choose whatever we want all the time.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 22, 2015, 07:04:46 pm
I go the joke choice for every idol with 5 memory appeals in the normal events.

There's this event where you can cheer up Mami by telling her "I love you" and end up getting arrested. I really wished we could choose whatever we want all the time.
I wish all commus could be selected from a memory menu like the story ones. For most of them you only see them one time so you can't even see all the options. It's not like all of them are being uploaded either, I'm still waiting on the night Chihaya photography one to pop up. Of course with the random nightly/morning commus that makes it even harder to keep up with all of them.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Logan on January 23, 2015, 01:34:01 pm
Is there still no PV yet?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on January 23, 2015, 04:25:04 pm
Is there still no PV yet?
Not yet. Usually they do it about a week before but they seem to be a bit behind this month.

Never mind here it is:
https://www.youtube.com/watch?v=7g6wF2zzElg
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on January 23, 2015, 08:50:24 pm
No iM@S2 Extends? Quite saddening.

On the plus side, enamorous Uzuki solo and loose-haired Ricchan~.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on January 23, 2015, 09:13:35 pm
On the bright side it's cheaper and technically there's already an old extend to begin with. Even I'll admit it's a pretty quiet catalog though, not a retro anything in sight sans the Star Set.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on January 29, 2015, 06:12:31 pm
The first two catalogs are now on sale until the next catalog hits on February 25.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on January 29, 2015, 06:57:12 pm
HNNNG, that We Have A Dream outfit! Glad to see it's finally available in a sim game!

I forget though...is Rin already available? If not, I have a hunch she will be the next guest idol. If so, it will probably be Mio.

Hoping and praying for edeN and a pretty black dress Extend on my birthmonth of March!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on January 29, 2015, 07:19:11 pm
HNNNG, that We Have A Dream outfit! Glad to see it's finally available in a sim game!

I forget though...is Rin already available? If not, I have a hunch she will be the next guest idol. If so, it will probably be Mio.

Hoping and praying for edeN and a pretty black dress Extend on my birthmonth of March!

Rin is not available. The only 346Pro idols so far are Ranko, Anzu, and Uzuki. Although, Rin and Mio are inevitable at this point.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on January 29, 2015, 08:39:25 pm
The first two catalogs are now on sale until the next catalog hits on February 25.

the game itself is also at half price until then
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on January 29, 2015, 10:42:11 pm
The first two catalogs are now on sale until the next catalog hits on February 25.

Oh wow, that's dirty.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on January 30, 2015, 04:43:26 pm
Oh wow, that's dirty.

They did the same thing with imas2 though.
Interesting to note that the biggest discount is on the guest dlc, with the new CG G4U, is this a test?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: seibo on January 31, 2015, 10:27:28 pm
Huh, I was planning on going on a massive DLC spending spree once birthday money came in, but now I'm gonna force myself to be patient and wait for the sales. Although I guess I'm a little miffed that I bought some stuff beforehand but it's worth it getting the other stuff. Still I'm understanding everyone's use of 'scamco' now...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on February 09, 2015, 04:25:13 am
This should be interesting.
http://www.famitsu.com/images/000/070/897/54d19a5f1390d.html
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on February 09, 2015, 04:26:39 am
This should be interesting.
http://www.famitsu.com/images/000/070/897/54d19a5f1390d.html

Full article here:
http://www.famitsu.com/news/201502/09070897.html

So, Zeta, you can stop asking because edeN is in. :p

Tbh, I expected Rin, but I'm not too excited. Never say never is kind of a weak song, imo.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ZetaFlare on February 09, 2015, 04:50:03 am
Full article here:
http://www.famitsu.com/news/201502/09070897.html

So, Zeta, you can stop asking because edeN is in. :p

Tbh, I expected Rin, but I'm not too excited. Never say never is kind of a weak song, imo.

Oops, sorry. :P
No worries, I just read the news. All I can say is...HYPE!!!!! ;D
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on February 09, 2015, 05:29:36 am
Eden is much appreciated, but holy shit is that Extend beautiful. Insatiable want.

(http://www.famitsu.com/images/000/070/897/l_54d19a5edfab3.jpg)

Rin is a nice inclusion, too -- she's well-grown on me in the anime. A bonus, indeed.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on February 09, 2015, 06:43:25 am
It looks like they kept the choreography the same as SHINY FESTA! It's a really fun dance, and I was really worried they wouldn't find a way to pull it off!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on February 09, 2015, 01:45:37 pm
ACM singing eden... tis a (hopefully a good one) dream ready to come true.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on February 09, 2015, 09:25:47 pm
Okay, I think we can just stop the hype train now that it's arrived at the edeN station. But seriously, that song MAY get me to turn on my PS3 again provided I have the time to at this rate
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on February 11, 2015, 01:37:47 pm
eDEN ! Yes, finally! I'm have been looking forward to this since Vault That Borderline has been released.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: seibo on February 13, 2015, 04:14:42 am
HNNNG, that We Have A Dream outfit! Glad to see it's finally available in a sim game!

I forget though...is Rin already available? If not, I have a hunch she will be the next guest idol. If so, it will probably be Mio.

Hoping and praying for edeN and a pretty black dress Extend on my birthmonth of March!

Maaaan you got it right on the money. Do you think you could hope and pray for Next Life to get a release for me :3c

Nevertheless, I'm glad they're releasing Shiny Festa stuff since I don't have an iphone to get the originals. Plus if the pattern is right a new EX episode should be coming out too?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on February 13, 2015, 04:41:55 am
Nevertheless, I'm glad they're releasing Shiny Festa stuff since I don't have an iphone to get the originals. Plus if the pattern is right a new EX episode should be coming out too?

Nope, the EX episodes were completely done. Sorry.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on February 18, 2015, 04:19:30 am
PV for Catalog 10 is out now!

https://www.youtube.com/watch?v=x2RNehGf2cE
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on February 18, 2015, 04:30:22 am
Just one song?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on February 18, 2015, 04:39:10 am
Just one song?

Guess so. Two costumes, one song, some accessories, and one guest. Rather tame catalog.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on February 18, 2015, 04:47:44 am
Extremely bare-bones, even compared to last catalog. Here's hoping they'll resume with retro Extends; there's still a lot of those to go through yet.

At least on the upside, Eden~. :3
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on February 18, 2015, 12:15:00 pm
i don't care if it's a barebones catalog, eDEN is in it, finally! It's my favorite Im@s song since i heard it in Shiny Festa for the first time. And these might be the first accessories i'll buy, i like them.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Kimiko on February 18, 2015, 12:25:04 pm
I'm kinda sad that all that rin does while singing is standing , they could have given her a great dance performance, but no  :'(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on February 18, 2015, 01:27:44 pm
I'm kinda sad that all that rin does while singing is standing , they could have given her a great dance performance, but no  :'(
Better than how they did Kimi wa Melody. :T (was brought up in thread some pages ago, but tl;dr it didn't take the solo-to-group conversion well, with obvious shortcuts taken and fairly lazy movement)

Inactive as it may be, this video seems sort of like a test, like with Ranko from the first catalog (since she had her mic-wand). I do appreciate that they're trying to incorporate more aspects into a performance beyond dancing. Some songs don't lend themselves well to elaborate dance setups, and it just adds, well, more.

The first two catalogs are now on sale until the next catalog hits on February 25.
Were discounts uniform, or just per-item? If not uniform what's the range?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: seibo on February 18, 2015, 04:09:02 pm

Were discounts uniform, or just per-item? If not uniform what's the range?

DLC idols are half price, everything else is about...20-30% off? My math skills are par but I think that's about right.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chihayaa on February 19, 2015, 08:29:34 am
I couldn't help but notice Yayoi's face in Machiuke Prince when she says "CHU~WAO." Is there any reason for that? I thought it was so hilarious when I saw it lol.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 22, 2015, 11:22:08 pm
Since Chihaya's birthday is coming up I'm taking a pause on the iM@S 1 TL to fully TL Chihaya's OFA route and EX episodes. For now they'll be translated in pastebins but I'll have them uploaded as subbed videos later as well. I'll edit updates on this post.
Route: http://pastebin.com/q7MdeDEA
Produce Start - done
Rank D - done
Rank C - done
Rank B - done
Rank A - done
IE Conquest - done
Post Game Mail - done
EX episodes: http://pastebin.com/NB7EbimQ
EX EP 1 (1~4)
EX ep 1 - done
EX ep 2 - done
EX ep 3 - done
EX ep 4 - done
EX EP 2 (5~8)
EX ep 5 - done
EX ep 6 - done
EX ep 7 - done
EX ep 8 - done
EX EP 3 (9~12)
EX ep 9 - done
EX ep 10 - done
EX ep 11 - done
EX ep 12 - done
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on February 25, 2015, 07:31:21 am
damn, i'm an idiot
eDEN is finally released and then i notice that i don't have enough money on my japanese PSN account... and i wanted to check it out before i got to work. Guess i'll have to wait and hope i get the PSN card code sometime during the day.
And sometime yesterday i thought "do i have enough money there?" i should have checked then, argh.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chihayaa on February 25, 2015, 03:57:03 pm
People are already putting up solos on edeN lol =P They all sound pretty good
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 26, 2015, 10:14:47 pm
Chihaya's OFA route is now translated.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: seibo on February 27, 2015, 07:07:40 am
Chihaya's OFA route is now translated.

Wow great work! It's fun to find the two or three words I understood when I was playing and see the actual conversation. ^^

Are you thinking of translating the contact events after the EX episodes? Unfortunately I can only offer morale support, but it's really cool that you're doing this for Chihaya!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on February 27, 2015, 02:51:11 pm
Are you thinking of translating the contact events after the EX episodes?
Yeah I might end up doing so since they're shorter compared to previous ones (some commus in iM@S 2 are 6-7 minutes each for example).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on March 02, 2015, 10:33:31 am
What I think of most idols on edeN (though admittedly haven't listened to all of the non-GroovyTune versions in full):

- nobody can really do that beginning English and not sound bad. Even the best ones (Haruka/Azusa imo) still sound like stalkers (I'm admittedly convinced that's the point by now - forbidden fruit motifs and all - but)
- for most idols, this is a well-rounded song... but Ritsuko, geez, turn down that power level in the chorus? x.x This is a good "powerful" song for Azusa, and while I'm a little surprised it's quiet on hers, I like Hibiki's version too. Probably helps that this song is balanced - to an extent - in power levels. And there you go Yayoi you got your actually-decent mature-ish love song
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 02, 2015, 04:22:32 pm
- nobody can really do that beginning English and not sound bad. Even the best ones (Haruka/Azusa imo) still sound like stalkers (I'm admittedly convinced that's the point by now - forbidden fruit motifs and all - but)
Honestly I think it more has to do with the line itself being hard to sing if even the more talented with English idols have trouble with it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chihayaa on March 03, 2015, 01:43:10 am
I was surpised at Chihaya's performance in edeN. She's definitely a good singer but most certainly not a very adaptable one unlike Haruka or Azusa. Her beginning English sounded really off (although it still must be hard so yeah) and she slipped a lot of notes here. Still better than her GO MY WAY!! though, LOL.
Hibiki's performance was really nice, have yet to listen to anyone else. Personally I'd love if they'd introduce quartets in iM@S just so the proper edeN can become a reality. Nothing better than the original singers :)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: HoshiKeke on March 03, 2015, 03:53:07 am
Chihaya's version are kinda... off? But this song is also perfect for Azusa/Haruka/Hibiki (I really like Haruka in Fate of The World so yeah!) and finally Yayoi have a decent mature love song that she can good at it!

Well the beginning English is so underheard. I know is for symbolism/stalking voice reason or somewhat like the Shiny Festa but... for a stage song may the English can given a decent volume to it.

as well edeN is a great that we waiting for! all three Shiny Festa songs are complete!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 07, 2015, 05:05:57 pm
Which format would you prefer for Chihaya's OFA subtitled videos?
(http://i.imgur.com/KdiquxA.png)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on March 07, 2015, 05:11:00 pm
Which format would you prefer for Chihaya's OFA subtitled videos?
(http://i.imgur.com/KdiquxA.png)

I prefer the second version (English only).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on March 07, 2015, 05:34:08 pm
The left looks easier to edit in, but the right looks more like a legitimate typeset. I personally prefer the right, but if I were an editor, I'd go for the left since it's less of a hassle.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on March 07, 2015, 07:43:24 pm
i also prefer the right one.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on March 07, 2015, 08:15:55 pm
Either way is fine for me.  It seems easier to do the left side, which is good since you won't get burned (or burnt?) out quickly.  That way you may have some energy left to translate the communication events, if possible?  But, the choice is up to you.

Again, Thank you so much for translating Chihaya's story!  She's my most favorite videogame/anime female character.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on March 08, 2015, 02:00:19 am
I prefer the first; I like to be able to attempt to read the characters along with the translation, even though it's not quite so visually appealing.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on March 08, 2015, 05:37:53 am
Preferring the second, as translations beneath the boxes throw me off personally. As is, if one wanted raws they could simultaneously browse alternative videos.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 12, 2015, 10:51:51 pm
Chihaya's EX Episodes are now all finally complete. If you want to learn more about Leon I'd recommend you read the 2nd part of EX Episode 12. With that I'm going back to working on Azusa's route in iM@S 1 but I might do some Chihaya OFA commus in between working on that.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on March 13, 2015, 12:59:51 am
Thank you for making Idolm@ster so enjoyable. 

We all appreciate you for giving up your free time for us.   
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on March 14, 2015, 08:50:44 am
IT'S MIO HONDA TIME!

https://www.youtube.com/watch?v=KSGjb3ruwdA

We got a new song, a new costume (hooray for more school uniforms?), and a CG idol who actually dances!

All joking aside, a ton of stuff was announced at the event today.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Kimiko on March 14, 2015, 08:29:33 pm
wait, the new song is named "Good-byes"
don't tell me this is the last dlc, because I want Rival  love laika!
also the new extend isn't to my liking, It's to old fashioned for me
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on March 14, 2015, 08:36:15 pm
wait, the new song is named "Good-byes"
don't tell me this is the last dlc, because I want Rival  love laika!

Don't worry, it's CERTAINLY not the last catalog!

for most idols, this is a well-rounded song... but Ritsuko, geez, turn down that power level in the chorus? x.x

I could not agree more!

I was surpised at Chihaya's performance in edeN. She's definitely a good singer but most certainly not a very adaptable one unlike Haruka or Azusa. Her beginning English sounded really off (although it still must be hard so yeah) and she slipped a lot of notes here. Still better than her GO MY WAY!! though, LOL.

W-wh-what???   :o  "Eden" and "GO MY WAY!!" are one of Chihaya's best songs!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on March 14, 2015, 08:55:44 pm
wait, the new song is named "Good-byes"
don't tell me this is the last dlc, because I want Rival  love laika!
also the new extend isn't to my liking, It's to old fashioned for me

It's meant to be old-fashioned. The costume's called Old Modern Blossom after all. It's accessory set are called Retro Girls Beret, Retro School Bag, Clock on Memories, and Tricolor Anklet.

The new song is alright. Mio's costume looks awesome though.

W-wh-what???   :o  "Eden" and "GO MY WAY!!" are one of Chihaya's best songs!

Let's be honest, her versions of those songs are lackluster compare to other idols. Sure, she's a "good" singer, but she has one of the least versatile voice range out of the 13 idols.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on March 14, 2015, 09:31:26 pm
It's all a matter of taste. I know some people who LOVE old Yukiho's singing but she's one of my least favorite singing voices in the series.

I expected Matane 2.0 from the title of this DLC song, but... It's really not? The outfit is nice though.

The DLC idols are probably going to be the Jougasakis, Anya, and Chieri, judging by the cast from the upcoming G4U game.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on March 14, 2015, 09:43:28 pm
Chihaya with the least voice range? Does not compute within my cranial perimeters -- all it brings up are 404's and Yayoi redirects. :P

But on a serious note, I do really like the new costume and accessories for their modest look. That, and I'm particularly fond of berets for some reason. In regards to idol DLC, there's no excuse not to have Anya in there, what with her having a model in the upcoming G4U.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on March 14, 2015, 10:39:59 pm
Dat 10th anniversary logo tho
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mallory627 on March 16, 2015, 02:20:10 am
If we can still dimly hope for anymore ML girls, I still definitely want Mizuki Makabe in S4U so bad.

But if Cinderella Girls keep coming, I really want to see my adorable Miria-chan!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on March 16, 2015, 03:33:48 am
Makabe and Miria would be great choices.

I'm still waiting for Shiho and still surprised that they had Nao alongside Kana in one of the catalogs instead of Shiho.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on March 18, 2015, 07:56:51 am
I really wish they release more episodes. There's really not enough game play content in this game.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on March 18, 2015, 08:28:34 am
I really wish they release more episodes. There's really not enough game play content in this game.

Uhmm... i think i'm over 150 hours by now and i still haven't finished all ex episodes (i plan to do that today though). Granted, i'm relatively slow at reading japanese, but still, many games nowadays only offer 20 hours of gameplay.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 18, 2015, 02:14:42 pm
I really wish they release more episodes. There's really not enough game play content in this game.
I think the issue is there's only endless mode. If they had added a side mode (think story mode and free mode in SP) where you could do goals as you pleased there would be more replay value. But as is when you start over you're just doing the exact same thing just in a different order (in 2 you would be going through different routes, but in OFA you go through every route at once because it's endless).

Also how they do the commus is too annoying here. Not the commus themselves, but how they're viewed. In previous games you would get commus when you picked a job at a certain rank, but with contacts they're random and can only be viewed once, which is even worse with the random morning and night commus. It's been months since I saw Chihaya's night photography commu and it's still not uploaded online and I have no way of rewatching it. I think that they should include the other commus in the memories menu instead of just the story ones, that would help greatly, or allow some way to rewatch or go through them again.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: iTiffany21 on March 18, 2015, 10:00:22 pm
I just want to see Kaede and Kirari have DLCs already. The new song sounds alright, but a little bland-ish. But I'll probably like it once I've heard the whole thing. Wow I haven't posted here in forever. XD
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on March 19, 2015, 09:47:07 am
Uhmm... i think i'm over 150 hours by now and i still haven't finished all ex episodes (i plan to do that today though). Granted, i'm relatively slow at reading japanese, but still, many games nowadays only offer 20 hours of gameplay.

The thing is that the bunk of those hours are spent grinding. You want your idols to be a certain level, rank and memory before you take on the challenges. You have to grind towards season goals when you want to do something else. Furthermore leveling up is too repetitive (memory appeals are a pain if you are not lucky). So for me it's more like 150 hours/13 idols= 11 hours of actual content.

Okayu is right OFA needs better replay value. It can get very boring after you get one of your idol into the high ranks.

The biggest problem I have with OFA is the number of songs in the base game. There's less songs than Idolmaster 2 PS3 and you start with only a few songs. Then again, the original Xbox version had less songs.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Setsuna on March 19, 2015, 10:07:38 am
The thing is that the bunk of those hours are spent grinding. You want your idols to be a certain level, rank and memory before you take on the challenges. You have to grind towards season goals when you want to do something else. Furthermore leveling up is too repetitive. So for me it's more like 150 hours/13 idols= 11 hours of actual content.

Okayu is right OFA needs better replay value.

The biggest problem I have with OFA is the number of songs in the base game. There's less songs than Idolmaster 2 PS3 and you start with only a few songs. Then again, the original Xbox version had less songs.

... Can I attribute that feedback to you and send it over to Namco? Please?

Hint: Think about what you just said, then think about what was included as base, then the additional songs. Really.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on March 19, 2015, 12:55:18 pm
While I can agree the repetitions are very real, the endless mode is what makes me enjoy OfA much more than iM@S2. The sole reason for that is because you aren't nearly as constricted as you were in iM@S2's linear playthrough, being at often times plentiful room for error if your scheduling isn't up to par in something like a Hyper playthrough. Whereas in OfA? You can take it in stride so everything's that much more free form -- it appeals to me as a sandbox player.

In regards to song count, both games do share the same number of base songs (20). When DLC's thrown in the mix? iM@S2 only has 39, but OfA's beyond healthier at 60+ and counting, what with the catalogs still going. The idea of the recent game lacking in this department is straight-up baffling. We aren't even including guest songs to inflate that mighty number, at that.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 19, 2015, 01:11:55 pm
While I can agree the repetitions are very real, the endless mode is what makes me enjoy OfA much more than iM@S2. The sole reason for that is because you aren't nearly as constricted as you were in iM@S2's linear playthrough, being at often times plentiful room for error if your scheduling isn't up to par in something like a Hyper playthrough. Whereas in OfA? You can take it in stride so everything's that much more free form -- it appeals to me as a sandbox player.

In regards to song count, both games do have the same number of base songs (20). When DLC's thrown in the mix? iM@S2 only has 39, but OfA's beyond healthier at 50+ and counting, what with the catalogs still going. The idea of the recent game lacking in this department is baffling. We aren't even including guest songs to inflate that mighty number, even.
I have no problem with the song count by the way. Don't forget in imas 2 you could only use the fast BPM songs while OFA allows for more variety. I am a bit disappointed they slowed down the DLC pace after December though, I thought they were trying to make this the next L4U in terms of all the DLC content. We went from four songs (one new, three old) and a few costumes a month to one new song and one new costume this month, the preview video wasn't even two minutes like usual. I guess at this rate songs like Aoi Tori and Here we go might not get reprinted after all. I could get if they were busy with the CG anime or the PS4 game, but surely you could reprint old materials you already have right? Aoi Tori must be already be rigged if they used it in Shiny TV, and it's not like they rerecord in game versions unless you're Azumin or THE iDOLM@STER 2nd Mix.

What I noticed about OFA is it has a high completion rate, much higher than 2 had. However, what I also realized is you do need a sense of danger or failure. I'm not exactly the most skilled player (read: I suck at video games), and even I was able to complete the game fully. I mean in the past games they used failure to encourage you to do better and get more attached to your idols. In OFA there's none of that. Events can be redone, there's no bad endings, if you lose an event you can just grind until you can beat it. When you beat OFA there's nothing to do besides the DLC. With 2 you could at least start over with new units, but in OFA you can't. As much as I hated losing in imas 2, now I realize that sometimes that's needed. I think having the endless mode has it's ups and downs, that's why I suggested if it must be used again that they add in a more traditional mode as a side mode for other players.

I think namco should find a balance of difficulty and easiness. Different game play and difficulty can really change the tone of a game. Something I do really like about OFA are the magazines. They're not obligatory and it's useful for people who aren't good at the mini games or just want to get their stats maxed out quickly. For example even if I were to produce Chihaya in the older games I'd still do poorly as even if I did the commus fine I wouldn't be able to meet her "everything must be perfect" standards. I don't get why they never had a training mode or something where you could practice at them.

I noticed I wasn't the only one that thought this way regarding OFA. In a thread about "What do you want in the PS4 imas game" on the 2ch imas board, the things I saw come up were mostly things like "Let us edit the vocals like in L4U again", "Give Azusa back her long hair", "Hairstyle options", "Give back a sense of failure", etc. With the vocal editing being the most frequent to which I agree. For example I tried editing this to sound more like the live version. http://www.mediafire.com/listen/98r33jz5dtz7qc1/
It would sound better with a capella, but sadly these haven't been uploaded since imas 2 which makes me think that you're not able to do that anymore.

I heard that Compile Heart did an idol RPG game called Omega Quintet with a stage for you like mode in it. Which is coming here by the way, as did that idol neptunia game, so maybe imas has a chance after all. Anyways it's for the PS4, and seeing this video about it makes me wonder if namco has anything similar in mind. I'm sure people would enjoy being able to share their PVs more easily. https://www.youtube.com/watch?v=itqRqytm4mY
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on March 19, 2015, 05:22:08 pm
In regards to song count, both games do share the same number of base songs (20).

Oops.What I meant to say was that you have only a few songs at the very beginning and you have to unlock them. The songs got old really quick. This is probably a preference thing, I did not like any of the all star live songs.

While I also enjoyed the laid back-ness of OFA. The problem is that there's no feeling of progress after you beat the game with one idol. When I first started I went straight to the top with Miki and then pretty much just carried all other characters. It was fun at first then it got old really quick.

The jobs are quite boring compared to Imas 2. The fan count and lives in OFA are just annoyances. I hope they bring back the CD sale mechanic in some way.

Hint: Think about what you just said, then think about what was included as base, then the additional songs. Really.

Huh? Is this about me getting the number of songs wrong?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on March 20, 2015, 07:22:50 pm
Huh, I always wondered how they did this.
http://www.nicovideo.jp/watch/sm25829598
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on March 20, 2015, 07:54:45 pm
That's both great and disheartening. You should've been able to do this by default.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 20, 2015, 08:22:48 pm
That's both great and disheartening. You should've been able to do this by default.
Pretty much this. Still great to see however.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on March 22, 2015, 02:25:12 pm
Oops.What I meant to say was that you have only a few songs at the very beginning and you have to unlock them. The songs got old really quick. This is probably a preference thing, I did not like any of the all star live songs.

In im@s 2 you start with a single song only as well and then you only slowly get more over time. Until the game is over and you have to restart with a single song as well. But because slow songs were so bad compared to fast songs, you often ended up using the same ones. So no matter how you look at it, regarding how the songs are handled, ofa gives you more freedom and choice in every regard.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Allithus on March 22, 2015, 05:15:30 pm
But you have a wide selection compared to OFA at the beginning.  In OFA you can only choose from about 5 songs at the beginning. I had to put up with a lot of songs I didn't like. You could choose from any of the 13 in imas2. Slows songs aren't that bad. You only need the fast song at the very end when you going up against tough challenges.

Ultimately, I liked OFA a lot. However it seems I get burned out much quicker than Imas2. The problem with OFA is that grinding is generally the best way of beating things. I really miss the CD sale mechanic. You have to adjust you strategy to how you have been doing instead of just grinding.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 22, 2015, 11:58:00 pm
I really miss the CD sale mechanic. You have to adjust you strategy to how you have been doing instead of just grinding.
I miss the top 100. I definitely like rank up fes too, but I think it would have been cool to combine the top 100 from imas 2 with the music videos from shiny festa. After all in real life countdowns use music videos rather than live performances usually.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on March 25, 2015, 05:07:24 am
Here's Mitsuboshi☆☆★‎ (http://www.nicovideo.jp/watch/sm25869219) and the new song Good-Byes (http://www.nicovideo.jp/watch/sm25869263).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on March 25, 2015, 05:52:21 am
That Good-Byes group dance though. I liked the song more than expected.
Here's Chihaya's solo: http://www.nicovideo.jp/watch/sm25869636
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ninjamitsuki on March 26, 2015, 02:56:00 am
This is probably my favorite choreography in a song yet!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Virgofall on March 27, 2015, 05:13:27 am
...I'm honestly not sure how to feel about the song. Choreography's good, I actually like this school uniform (maybe it's old-fashioned, but it's of a different style than some of our current ones, and I like that)... but I feel like it's going all over the place in the quintet posted? As a solo it's better. Maybe in the full it won't feel so crowded?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Amazing_Grace on April 03, 2015, 08:46:30 pm
So I finally went and listened to everyone's special solos that were released like, FOREVER ago. And because I'm really tired and in a commentary ranty mood, I think I'll share my first thoughts.

Saihyou: This is honestly one of Chihaya's most beautiful songs in my opinion. I see what all the buzz was about. I can't wait for a full version, honestly.
Sutteki Happiness: This is the most idol-y song I think I have ever seen/heard. Everything about it screams Haruka. I kinda love it.
Triple Angel: this song is so Ami wow
Houkago Jump: this song is so Mami wow. Also, I think I know what dance I'm gonna try to learn next.
Zekken, Arui wa Nigerarenu Koi: Holy crap that dance is awesome. For some reason I'm getting a James Bond vibe a la Agent Yoru wo Yuku. Makoto holy crap you sing about sex a lot
Ano Hi no Namida: Very sweet-sounding, somehow. Since I get the feeling it's kind of a sad song, I sorta wish Yukiho wasn't grinning the whole time, but that's REALLY nitpicky. It's good overall.
Futatsu no Tsuki: Honestly one of my favorites. Takane's voice is so lovely.
Pon de Beach: So very...Hibiki. She kinda sounds like the twins for a bit, but I think it suits her personally very well music-wise. Also I must learn this dance too.
Nostalgia: Hnnng emotional Miki. Me gusta emotional Miki.
Zenryoku Idol: I get the general impression Iori is an idol.
Watashi Datte Onnanoko: That pose at the end is too cute. Ritsuko is too cute.
Pura Sonic Love!: So very Yayoi. She kinda sounds like the twins too for a bit, but I like it.
Koi Kokoro: This is literally one of the cutest things I've ever heard/seen.

Overall thoughts:
These songs repeat things a lot but I love them.
Makoto really needs to stop singing about sex.
They're very close to really nailing each idol's individual dance styles.
Apparently Hibiki and Yayoi and the twins all sound alike.

Favorites:
Saihyou and Futatsu no Tsuki take the top spot.
I actually really like Zekken, Arui wa Nigerarenu Koi.
Nostalgia is really good too.

Sorry if I sound really dry and a bit touchy. I REALLY don't intend offense or ANYTHING. I'm kinda in a mood, I guess?
I like talking too much, sorry.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 03, 2015, 08:56:16 pm
Of course the songs fit the idols, that was the whole point of making them solo after all.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Amazing_Grace on April 03, 2015, 09:04:20 pm
Of course the songs fit the idols, that was the whole point of making them solo after all.

You make a great point.

In regards to Good-Byes, I agree that the group choreography is just wonderful. It looks less nice as a solo, but I still liked the solo version too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Yukibro on April 03, 2015, 09:26:22 pm
Ano Hi no Namida: Very sweet-sounding, somehow. Since I get the feeling it's kind of a sad song, I sorta wish Yukiho wasn't grinning the whole time, but that's REALLY nitpicky. It's good overall.

The lyrics and context are actually pretty positive. (http://www.project-imas.com/wiki/Ano_Hi_no_Namida) It's more a song about her moving ahead with the support of her fans, I'd say.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 06, 2015, 05:25:44 am
Catalog 12 announced!

http://www.famitsu.com/news/201504/06075870.html

Kaede's the next DLC Guest Character and MUSIC is the next major song.

Gotta say, I expected Mika or Anastasia next.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on April 06, 2015, 05:50:05 am
KAEDE? HOOOOOOOOOOOOOOOOO SHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT.

(http://i61.tinypic.com/2lvicdf.jpg)

You have no idea how God damned happy this makes me. Now put her model in G4U so I can shut up about it already.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on April 06, 2015, 06:22:48 am
Well, my expectations have been betrayed in the best way possible. I imagine there are some very happy people in the fandom today (including me).
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: monomarquis on April 06, 2015, 07:07:40 am
It's nice that they have the 9th anniversary dresses but only one version instead of different variations for each girl like they are supposed to be? :-/
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on April 06, 2015, 07:15:11 am
Well, I got Greninja'd, but this is what the Extend's based of (kinda reminds me of that 7th Anniversary costume)
(http://idolmaster.jp/images/event/9th/goods/img_goods18.jpg)

Also, Kaede looked really weird. It has to do with her eyes and lips.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 06, 2015, 01:40:24 pm
I thought Kaede's model looked nice, mostly because I can't recall an idol having lips before so that makes her stand out more compared to the other CG and ML models.

I'm glad they finally added those 9th dresses to the game, wonder if any other outfits like that will show up. Also now that MUSIC is out guess they'll have to pull songs from something other than Shiny Festa.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on April 06, 2015, 02:47:52 pm
Let the fandom rejoice, what they've been waiting for has finally arrived. w

MUSIC ...finally!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 06, 2015, 03:32:11 pm
The thing about Cinderella Girls' character models looking weird is that CG has a vastly different style of characters from the main series. Million Live made the transition better due to being more consistent with the main series. That's how I see it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 06, 2015, 03:53:02 pm
Cuteness is Justice Contact translated
http://pastebin.com/erddxjhH
https://www.youtube.com/watch?v=4GbvR9l8uzg

By the way my current tagline "千早の可愛さは正義!" based off this contact means "Chihaya's cuteness is justice!".
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Takechan on April 06, 2015, 03:58:21 pm
Cuteness is Justice Contact translated
http://pastebin.com/erddxjhH
https://www.youtube.com/watch?v=4GbvR9l8uzg

That gave me a good laugh before work. Thanks for that. xD Chihaya is the cutest.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on April 06, 2015, 07:05:39 pm
Regarding Kaede, if you look at her cards she's shaded a lot differently than the other girls. Her cheeks and lips are a lot more emphasized.

(http://cgdex.project-imas.com/cards/2420501.jpg)

I think Anzu made the worst transition to 3D though.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 06, 2015, 07:08:39 pm
Regarding Kaede, if you look at her cards she's shaded a lot differently than the other girls. Her cheeks and lips are a lot more emphasized.

I think Anzu made the worst transition to 3D though.

Yes, that gets to my point. CG's art style, despite having Dofuu attached to it, is drastically different from typical iM@S, so the transition into 3D models is going to look weirder than, say, ML.

I will say that Rin and Mio look really good in the transition to 3D, imo.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on April 06, 2015, 08:46:03 pm
IMO, none of the characters thus far have looked strange to me, even Kaede looks great.

Regarding Kaede, if you look at her cards she's shaded a lot differently than the other girls. Her cheeks and lips are a lot more emphasized.

Kaede indeed looks different compared to the other girls, so I feel like this really came through in her 3D version.



So guys, Kotori when?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 06, 2015, 08:52:37 pm
So guys, Kotori when?

After Jupiter, Minami, and Shiho! ;_;
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on April 06, 2015, 08:54:14 pm
You know, Kotori would make a brilliant send-off idol by the time the catalogs end. Just as a little farewell present of sorts as she does have singing talent.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on April 06, 2015, 08:57:06 pm
You know, Kotori would make a brilliant send-off idol by the time the catalogs end. Just as a little farewell present of sorts as she does have singing talent.

Not to mention we already know she has a 3D model ready.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 06, 2015, 08:59:07 pm
You know, Kotori would make a brilliant send-off idol by the time the catalogs end. Just as a little farewell present of sorts as she does have singing talent.

Not to mention we already know she has a 3D model ready.

In all seriousness, yeah, I would definitely be okay with Kotori DLC. In fact, I think that'd be fantastic. Having an actual choreography for Sora wearing her black dress from the anime would be amazing. Although, if she is the last one, I don't want it right now as I think that, like I said beforehand, I at least want to see other idols, mainly Jupiter (Dearly Stars got one, why not the boys?), Minami, and Shiho should get their time to shine on stage before we send off OFA.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Roswell on April 06, 2015, 11:15:19 pm
AHHHHHHH KOI KAZE IS HAPPENING OMG OMG OMG

Finally Music! Been waiting for it since the game came out.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Amazing_Grace on April 10, 2015, 12:34:17 am
The lyrics and context are actually pretty positive. (http://www.project-imas.com/wiki/Ano_Hi_no_Namida) It's more a song about her moving ahead with the support of her fans, I'd say.

Oh, huh. You're right. In that case, all my nitpicking is void.

In all seriousness, yeah, I would definitely be okay with Kotori DLC. In fact, I think that'd be fantastic.

Seconded.
Seconded so hard.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 11, 2015, 10:49:50 pm
Working on subbing some translated Chihaya OFA commus. They'll be added to this playlist.
https://www.youtube.com/playlist?list=PLj8_OUG7OFPkcKhwExAUPrD3RiXGReOgF
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on April 12, 2015, 11:40:56 pm
Thank you so much for your translations!  I wish I could be with Chihaya.  My most favorite woman ever.

By the way, that first video (Fate of Music) in the playlist used annotations, which I don't like since I can't save the video with annotations for myself.  I know that video was uploaded 1 year ago, so it probably was done by someone else.

The recent 3 videos were perfect since I can save those videos with your subtitles.  Are you considering doing the Fate of Music communication with your style of subtitles?

Sorry, for the selfish request.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 13, 2015, 12:40:05 am
By the way, that first video (Fate of Music) in the playlist used annotations, which I don't like since I can't save the video with annotations for myself.  I know that video was uploaded 1 year ago, so it probably was done by someone else.

The recent 3 videos were perfect since I can save those videos with your subtitles.  Are you considering doing the Fate of Music communication with your style of subtitles?

Sorry, for the selfish request.
Yeah I can redo it if that's more convenient.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on April 13, 2015, 01:08:37 am
I appreciate it. 
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on April 13, 2015, 11:05:39 am
lol

After playing for 290 hours and just about 2 events shy of getting everyone to 50 (and hopefully also that close got getting Miki to 5 hearts) i had a funny morning communication.

Takane, Miki and Hibiki appeared and were playing a game of imagination, what would be if they were part of "Black Production" (written in katakana), an evil production company that rivals 765 pro. After some talking Miki asked the producer what he'd do if the 3 of theme were really part of an evil company. The response that leads to the perfect commu is to pull them away from that company. Hibiki replies then that Black Production has a firm grip on their idols, so what would the producer do to pull them away. He replies that there are good friends in his company, and you can eat as much ramen and as many onigiri as you like. Of course Takane and Miki desert Black Production immediately, and as Hibiki doesn't want to be left behind she follows them.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: BadBoy25 on April 13, 2015, 12:55:38 pm
lol

After playing for 290 hours and just about 2 events shy of getting everyone to 50 (and hopefully also that close got getting Miki to 5 hearts) i had a funny morning communication.

Takane, Miki and Hibiki appeared and were playing a game of imagination, what would be if they were part of "Black Production" (written in katakana), an evil production company that rivals 765 pro. After some talking Miki asked the producer what he'd do if the 3 of theme were really part of an evil company. The response that leads to the perfect commu is to pull them away from that company. Hibiki replies then that Black Production has a firm grip on their idols, so what would the producer do to pull them away. He replies that there are good friends in his company, and you can eat as much ramen and as many onigiri as you like. Of course Takane and Miki desert Black Production immediately, and as Hibiki doesn't want to be left behind she follows them.
Wow, wonderful commu. XD
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 13, 2015, 01:26:29 pm
After playing for 290 hours and just about 2 events shy of getting everyone to 50 (and hopefully also that close got getting Miki to 5 hearts) i had a funny morning communication.
Man at that pace they'll never all get uploaded. I still want to see what commu that gal Chihaya clip on nico came from.

Also Fate of Music is subbed in the playlist now.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on April 13, 2015, 05:13:29 pm
Man at that pace they'll never all get uploaded. I still want to see what commu that gal Chihaya clip on nico came from.

Video please? I'm curious. :P
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 13, 2015, 05:52:57 pm
Video please? I'm curious. :P
Ah I found the full commu. Guess I should check under the OFA commu tag instead of the Chihaya commu tag.
http://www.nicovideo.jp/watch/sm25614668

Saying embarrassing lines on the roof. Chihaya makes a cute magical girl. A pretty cool kunochi too.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on April 13, 2015, 06:23:13 pm
Man at that pace they'll never all get uploaded. I still want to see what commu that gal Chihaya clip on nico came from.

Also Fate of Music is subbed in the playlist now.

I wonder how this really works anyway. Miki was almost at 5 memory appeals, and suddenly morning and evening communications with her started popping up one after the other. I had 2 morning commus and 2 evening commus with her in a row (2 with her alone, one with Iori and Yayoi and one with Takane and Hibiki), and on the next day there is another morning commu with her (which i haven't done yet, but i saw it before it turned off the game). I doubt it is coincidence.

But now i'm finally almost done with the game. Now that all are level 50 i want to try and get an all star score as high as i can, i wonder if i can get to 800k.
I think i hardly played anything else on console for the past year (i played a lot of FF14 and Guild Wars 2 on the PC though). I'm looking forward to finally play Shining Resonance past the prologue.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on April 13, 2015, 07:54:05 pm
Also Fate of Music is subbed in the playlist now.

Perfect!

Ah I found the full commu. Guess I should check under the OFA commu tag instead of the Chihaya commu tag.
http://www.nicovideo.jp/watch/sm25614668

I got that communication towards the end of Chihaya's Ex episode 3.  She had 5 memories for awhile (like before I started Ex episode 1).

By the way, if you happen to find any Chihaya communication videos on Nico that's not on Namassuka Revolution Youtube Channel, please let us know.

I searched "アイドルマスター ワンフォーオール 千早" on Nico video and found these

http://www.nicovideo.jp/watch/sm24419040
http://www.nicovideo.jp/watch/sm24415194
http://www.nicovideo.jp/watch/sm25319204
http://www.nicovideo.jp/watch/sm25510340

Some of these videos have all the choices in one video to show all of the reactions.

lol
After playing for 290 hours and just about 2 events shy of getting everyone to 50 (and hopefully also that close got getting Miki to 5 hearts) i had a funny morning communication.

I also got that communication towards the end of Miki's EX episode 2.  She had 5 memories as well for awhile.

Edit: I removed one of links since it showed the same video.

Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Scotty on April 21, 2015, 05:13:33 am
PV for Catalog 12 is up.

https://www.youtube.com/watch?v=jrnBcCJEXjA
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on April 21, 2015, 11:14:12 am
Chihaya's OFA route is now up subbed. Subs done by Lycopene.
https://www.youtube.com/playlist?list=PLj8_OUG7OFPkdP5l71Sqd41m1YXcZAKTC
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on April 21, 2015, 08:32:54 pm
PV for Catalog 12 is up.

https://www.youtube.com/watch?v=jrnBcCJEXjA

MUSIC!!! Finally ;D

Chihaya's OFA route is now up subbed. Subs done by Lycopene.
https://www.youtube.com/playlist?list=PLj8_OUG7OFPkdP5l71Sqd41m1YXcZAKTC

Now I can understand what was she saying, my Japanese is terrible :-X
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on April 21, 2015, 08:51:35 pm
PV for Catalog 12 is up.

https://www.youtube.com/watch?v=jrnBcCJEXjA

Kaede is so beautiful! ^-^

Chihaya's OFA route is now up subbed. Subs done by Lycopene.
https://www.youtube.com/playlist?list=PLj8_OUG7OFPkdP5l71Sqd41m1YXcZAKTC

Thank you for all the translations, Okayu!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on April 21, 2015, 08:56:23 pm
Now I can understand what was she saying, my Japanese is terrible :-X

I wish I knew Japanese too.  By the way you probably already know this, but Okayu already translated Chihaya's OFA story and EX episodes on page 72 of this topic.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on April 23, 2015, 08:46:25 pm
I wish I knew Japanese too.  By the way you probably already know this, but Okayu already translated Chihaya's OFA story and EX episodes on page 72 of this topic.

Yup, already watched some of them. Before that it annoyed me a lot, for not understanding what was my favorite character saying.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on April 24, 2015, 02:13:42 pm
Does anyone know when "Change 2 my color" changes in each song? I only know that it doesn't changes at all in "Saihyou" and "Shizuka na yoru ni negai wo".
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: suzushinayuriko on April 25, 2015, 11:06:55 am
Does anyone know when "Change 2 my color" changes in each song? I only know that it doesn't changes at all in "Saihyou" and "Shizuka na yoru ni negai wo".

This video (http://nicovideo.jp/watch/sm25276943) on Nico Nico shows the color changes of every normal DLC song up to Catalog 8. This one (http://nicovideo.jp/watch/sm24555288) has all idol-specific solos. For everything else, you can probably search チェンジ2MYカラー and the song name on Nico Nico (or maybe Youtube) to find what you want.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on April 27, 2015, 04:52:26 pm
Does anyone know when "Change 2 my color" changes in each song? I only know that it doesn't changes at all in "Saihyou" and "Shizuka na yoru ni negai wo".

Maybe these songs are too short, this cloth has an interval until it changes color and that interval is longer than those two.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: StarSeeker on April 28, 2015, 08:44:47 am
DLC is out ^^
heres koi kaze http://www.nicovideo.jp/watch/sm26126841 (http://www.nicovideo.jp/watch/sm26126841)
and MUSIC sung by Haruka Hibiki Ami Iori and Ritsuko http://www.nicovideo.jp/watch/sm26126782 (http://www.nicovideo.jp/watch/sm26126782)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on April 28, 2015, 11:38:22 am
DLC is out ^^
heres koi kaze http://www.nicovideo.jp/watch/sm26126841 (http://www.nicovideo.jp/watch/sm26126841)
and MUSIC sung by Haruka Hibiki Ami Iori and Ritsuko http://www.nicovideo.jp/watch/sm26126782 (http://www.nicovideo.jp/watch/sm26126782)

... Unless they release these for Asia version at the same time, we have to wait for another one or two weeks. >:(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: ChocoCats on April 28, 2015, 02:59:42 pm
Is it me or Koi Kaze's sped up a bit?

The Anniversary Costume is nice, but I didn't really care for MUSIC and its choreography for a whole bit.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chance4U on April 28, 2015, 04:46:05 pm
Is it me or Koi Kaze's sped up a bit?

The tempo is the same, but the ending is rather abrupt, like S(mile)ING!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on April 28, 2015, 06:46:51 pm
The tempo is the same, but the ending is rather abrupt, like S(mile)ING!

Ai o komete zutto utau yo! or bust!
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: suzushinayuriko on April 28, 2015, 09:50:35 pm
I love MUSIC! Both costumes are really nice!

But something that has always bothered me (and nobody else talks about) is Takane's bangs. They always clip weirdly and get stuck through the back of her hair. Just look closely at Takane's hair in MUSIC (http://www.nicovideo.jp/watch/sm26130123), 99 Nights (https://www.youtube.com/watch?v=MMEj0HB4nBQ), Shizuka na Yoru ni Negai o... (https://www.youtube.com/watch?v=VOYGLJTUHlI), etc. This happens at least once every song. Is this normal? I don't remember it ever occurring in iM@S2.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: StarSeeker on April 29, 2015, 08:19:41 am
I love MUSIC! Both costumes are really nice!

But something that has always bothered me (and nobody else talks about) is Takane's bangs. They always clip weirdly and get stuck through the back of her hair. Just look closely at Takane's hair in MUSIC (http://www.nicovideo.jp/watch/sm26130123), 99 Nights (https://www.youtube.com/watch?v=MMEj0HB4nBQ), Shizuka na Yoru ni Negai o... (https://www.youtube.com/watch?v=VOYGLJTUHlI), etc. This happens at least once every song. Is this normal? I don't remember it ever occurring in iM@S2.
yeah it happened alot in 2 aswell it's just random sometimes it sticks other times it doesn't @'@
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on April 29, 2015, 10:25:07 am
I love MUSIC! Both costumes are really nice!

But something that has always bothered me (and nobody else talks about) is Takane's bangs. They always clip weirdly and get stuck through the back of her hair. Just look closely at Takane's hair in MUSIC (http://www.nicovideo.jp/watch/sm26130123), 99 Nights (https://www.youtube.com/watch?v=MMEj0HB4nBQ), Shizuka na Yoru ni Negai o... (https://www.youtube.com/watch?v=VOYGLJTUHlI), etc. This happens at least once every song. Is this normal? I don't remember it ever occurring in iM@S2.

Blame on physics calculation for that...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 02, 2015, 12:49:59 pm
Chihaya EX eps 1-4 are uploaded subtitled.
https://www.youtube.com/playlist?list=PLj8_OUG7OFPkA4OU1BTHoS-aK2cUgWlO7
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on May 02, 2015, 08:15:22 pm
Chihaya EX eps 1-4 are uploaded subtitled.
https://www.youtube.com/playlist?list=PLj8_OUG7OFPkA4OU1BTHoS-aK2cUgWlO7

Still remember how I felt at the first time I cleared this round... I was shocked when she burst into tears.

That feeling remains for a couple days that I even lost my focus very often while at work.

Thank you for translating her scenes, Okayu-san! Now I can really understand what "we" were talking.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on May 03, 2015, 01:12:51 am
Awesome!  Thanks for the billionth time!  I've been counting my Thank you's.

My mood lifts up everytime I see Chihaya.  She's so perfect.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on May 04, 2015, 03:33:25 pm
Awesome!  Thanks for the billionth time!  I've been counting my Thank you's.

My mood lifts up everytime I see Chihaya.  She's so perfect.

She might reject your spoiler, HARD. :-X

(Considering she rejects Miki's praise in the comic, take no offense with my word.)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: liza94 on May 05, 2015, 07:07:33 pm
How is it possible??? :o

http://youtu.be/8jNkGmc8cNI
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Kimiko on May 05, 2015, 07:33:10 pm
How is it possible??? :o

http://youtu.be/8jNkGmc8cNI

It's quiet a simple trick, I use it sometimes
But it  takes some time to do that
Once you have the costumes unlocked it is possible to do
there is a video about it on nico, and I think someone posted the link here in this thread
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: animagic4u on May 05, 2015, 07:56:44 pm
Multiple costumes?
I thought that was just a feature of OFA, but I've never been able to do it yet.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Naryoril on May 05, 2015, 08:40:35 pm
Multiple costumes?
I thought that was just a feature of OFA, but I've never been able to do it yet.

The point here is that they are all costumes from the EX episodes DLC and they can usually only be used for solo songs.

To do it with other costumes you need to beat the IE with an idol and then the last option on the second options page turns from "???" to something, activate this setting and you can set the costumes per idol.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on May 05, 2015, 09:16:47 pm
How is it possible??? :o

http://youtu.be/8jNkGmc8cNI

What if we use a burst with this trick? :-X
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on May 09, 2015, 12:44:46 am
Thanks, Okayu for the Chihaya Ex eps 5-8 subtitled.  I know you wanted to post that immediately.  It may have been better for me to wait and give my gratitude until you posted first.  So, I'm sorry if I stole your thunder.  I couldn't help myself. 

See Okayu's last post for link for now.

(I need to stop talking to myself and going off-topic. I'll post in appropriate topics next time.)



Edit: Nevermind.  I'll do it now.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Kimiko on May 09, 2015, 01:24:45 pm
What if we use a burst with this trick? :-X

The Burst will be the normal one, because the Ultimate Burst only works with the Solo song.
you can't even use the ultimate burst if you use , let'S say chihaya, singing shizuka na yoru in her solo costume
because the ultimate burst is strictly tied to saihyou
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Okayu on May 10, 2015, 05:20:57 pm
Thanks, Okayu for the Chihaya Ex eps 5-8 subtitled.  I know you wanted to post that immediately.  It may have been better for me to wait and give my gratitude until you posted first.  So, I'm sorry if I stole your thunder.  I couldn't help myself. 
What have you guys thought of Chihaya's translated route thus far?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Chihayaa on May 10, 2015, 06:19:10 pm
What have you guys thought of Chihaya's translated route thus far?

I actually really enjoyed it. TBH, I didn't think the routes in iM@S would be that good at first, but I actually like it so far! (Time for Hibiki or Azusa next?)
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on May 10, 2015, 06:23:59 pm
It's all good, you know. Being able to understand what she said is quite a joy. I actually wonder what happen in the last 4 episodes, since I haven't got spare money to buy the last parts.

Did she actually said that she want to have a baby with producer in the very end!?!? :o
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 10, 2015, 06:54:55 pm
Did she actually said that she want to have a baby with producer in the very end!?!? :o

From what I've read, no. She only says that she's more interested in becoming a mother. She didn't say she'd want a baby with Producer, just a baby in general.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Saturos on May 10, 2015, 07:19:08 pm
Shipping intensifies
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: mariokirby on May 10, 2015, 09:36:03 pm
Did she actually said that she want to have a baby with producer in the very end!?!? :o
Shipping intensifies

What MetalPredat0r said is correct.   I ship Chihaya x Producer, but only the producer from my fanfics.  The producers in the games are kind of anonymous (though I really love the relationship scenes with Chihaya since they give us a little romance).  And, I don't like the producers in the mangas or anime.

EDIT:  I just realized that OFA is almost at its one year anniversary.  I still remember that feeling when I started playing the game once it got released.  A lot of painful memories from those rank-up festival battles.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: StarSeeker on May 19, 2015, 08:33:53 am
I'm kinda disappointed but DLC pack 13 has
(http://ofa.idolmaster.jp/images/dlc/catalog013/img_catalog_02.jpg)
i wonder what the new 765pro song will or why it wasn't shown today TT.TT
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 19, 2015, 01:18:59 pm
Ummm..... Okay? I kinda expected a new ML character alongside a new 765 song, but more CG, I guess. :p

At least this opens the doors of a Mirai-Shizuka-Tsubasa performance of Welcome!!.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on May 19, 2015, 09:14:43 pm
Wish they will add Shiho Kitazawa with her Ehon or Liar Rouge, plus other idols from spin-offs eventually... thus making this game literally become "One for ALL"
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 19, 2015, 09:45:12 pm
Bet you anything that Star!! IS the song for 765 this time, they're just using 346 to advertise it.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Kimiko on May 19, 2015, 11:29:35 pm
kinda dissapointed, I wanted anastasia or minami...
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: OniZetto on May 23, 2015, 06:54:04 pm
Bet you anything that Star!! IS the song for 765 this time, they're just using 346 to advertise it.

Since they're using such unit to advertise the song, what makes you so confident it will be 765's?
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: DeviantProtagonist on May 23, 2015, 10:06:25 pm
kinda dissapointed, I wanted anastasia or minami...

I echo the sentiment oh-so-much... this is typical Namco recycling here.
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: fredex on May 26, 2015, 05:14:24 am
https://www.youtube.com/watch?v=soMqE4gkgMY

They FINALLY added Smoky Thrill!
God I waited a whole year after release for them to add my favorite song  :'(
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: MetalPredat0r on May 26, 2015, 05:19:13 am
https://www.youtube.com/watch?v=soMqE4gkgMY

Literally uploaded at the last minute, because the Catalog is already out.

Here's Star!!:
http://www.nicovideo.jp/watch/sm26343751
Title: Re: The iDOLM@STER: One For All (PS3)
Post by: Maka on May 26, 2015, 05:20:50 am
Possibly the most phoned in catalog we've had for OFA so far tbh lol

They didn't even include the Honey Heartbeat or Ai Like Hamburger outfits... Se