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Messages - Setsuna

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Thank you, for the explanation on scoring mechanics, and the advice on how to score higher on hell training.  I should of realize you could upgrade the camp wear and banana as well.

1.  I'm also assuming you can do lessons to further increase score on hell's training, correct?

2. By the way, can you use magazines on the Kohauku Ouen song for hell training?  I tried using the magazines but that song does not appear in the list.


Thanks, for correcting my mistake.  Yeah, I guess it was the level up that did it.  I probably wasn't paying attention to my level.

It seems I can full combo the normal hell training (well, not consistently), but the Pro one's is really difficult (and unfair).  Hopefully, I can raise my stats more so that I can compensate for unable to get the full combo bonus for the Pro versions.

I've been hording my money, cookies, and candles.  So, maybe at some point I'll need to start using them. 

I guess for those S rank SP events I should do the lessons.  Burst and omoide lessons I can score a full complete at Lv. 3.  But, that chain combo lesson is really hard (maybe I'm doing it wrong? But, I use the pause method to get around it to complete it, but not sure if it's worth the trouble doing that lesson in the first place.)

Cookie and candle feeding matters - Try to get everyone to at least 10/10 since averaging that will greatly boost your performance in Medley 13/ASLs, due to how it's calculated, and ideally, make sure everyone gets the ASL +5 appeal. Make sure your team for 7s gets the Sept +5 appeals, and your quintet team gets the +5 appeal for Quintet etc, etc.

The reason why 10/10 is a good point is because it costs like the entirety of 10->11 to go from 1->10. 12->15 is a lot cheaper than 15->16, so if you need a higher average for larger performances, you get more bang for your exp by spreading it around to get everyone to 10, then everyone to 15.

It's generally not worth it to do lessons for Hell training - the exp gain doesn't double on an EX clear from memory, and they make good amounts of exp. No, you can't use magazines on the hell training song, but honestly, once you can clear it, you'll keep doing it until you can do a full 6 major clear (The 6 majors pay more CP faster since 765*2 CP *6 is a LOT more than 5 or 6 HT (300x2) and is faster since HT is the longest song in Stella stage.) and once you can breeze the major clears, you'd probably be feeding exp drinks with all the extra money you make.

The important part about lessons is this - you can have multiple lessons contributing to the team at the same time - one gives + burst note score, another gives + omoide note score, and the last is a full combo boost. Doing all 3 at level 3 (And acing them) will net you ~9k assuming you hit the notes and full combo. Those S ranked Solo/Duo/Trios more or less assume you're either fielding a max CP'd level 80+ team, or at least one of the lessons to EX clear.

To actually answer your first question: Yes, you can redo hell training every year. Btw the appeal increases because your level increases, the hell training gives a ton of xp, even more so if you ex clear them.

About what Setsuna said: Your levels don't need to be quite as high. I ex cleared all events with a leader around lvl 65 (with lvl 15 burst and 20 omoide) and the other girls between lvl 35 and 45 (usually with burst and omoide around 10), there was only 1 or 2 events where i needed a burst lesson for the ex clear. Ok, i didn't ex clear the August hell training yet, because i did the SoF ex clear this year (the last SoF event is on the same week), but the score i got during the previous December hell training was over the necessary score to ex clear the August hell training.

The other big one is the solo/duo/trio S rank SP events that aren't timed - they will set your scoring to its limit for an EX clear because you aren't allowed to use trending to boost your score. Trying to get 60+k without any multipliers is in fact very, very hard and you should not expect to clear them pre 60 even with lesson modifiers. You might do it better if you can EX clear a Master song, but it's pretty hard, as far as it goes.

It depends how good you are mechanically (namely, if you can reliably FC songs as per the trending) to see how much levelling you'll need to do. You can do it earlier with the right setup and you get a song you're good at, or you can compensate for the stats. Also note that the beatmaps for each of the hell training variate, so if you're counting in the Full clear bonus, you may not actually score it (because one of the hell trainings is flat out evil in its map.)


Thanks, for your help.

Even more questions.

1.  I noticed that doing Hell's training increases your idol's appeal by about 1-2 points for each session.  Since I've started in January and working my way down the year, can I redo these Hell's training next year thus getting permanent appeal increases without a limit?

2. I noticed certain levels like 35, I think there seems to be a jump in your idol's appeal points (not just the usual single 1 point) (My idol went from like 137 to like 162 after a level up after Hell's training, and I can't explain otherwise why it happened.  Are there other certain levels where there's a jump in appeal?

3. And, for any answered question from my previous post, if you all know the answer.


1. How scoring is calculated in Stella Stage is different from Platinum Stars - before your score per note was decided by (effectively) appeal score/ idols present *difficulty level modifier, meaning that the more notes a song has, the higher score you'd get.

In Stella Stage, they standardize by calculating how much you can theoritically score (with a formula similar to PS, but with some sort of multiplier that's hidden and constant), then divide that score by the number of notes in the song, regardless of difficulty. Any skills gained from CP that affect appeal are added after this calculation is done.

The final number is rounded up, incidentally, which effectively means you can score very slightly more in Master compared to pro, but it's only ~1-2k difference, assuming full comboing both.

Since the Hell Training song has the most notes in the game, the rounding up becomes VERY apparent, and if you kit out your 5 with the unit quintet skills (They count) your score jumps up significantly.

Also, the costume is set for Hell Training (red headband and training tracksuit/swimsuit) and the appeal level of those items will count for that song.

tl;dr - Same 5 units + 5x quintet +5 appeals +leader with all the quintet skills + level 7 training uniform/swimsuit + level 7 red headband = easier time to full clear due to higher appeal score.

2. There are breakpoints where you will receive more points than normal.

Not sure for level, but I think they're level 35 and 65 respectively. For Burst and Omoide, they're level 10 and level 15. They give substantial jumps to their respective score, but in Burst/Omoide's cases, they also then require a very high amount of exp to get to 11/16 (As in 150+ uses).

Generally, you should be able to FC any stage (with a little lesson boosting) once you're level 70 15/15 for leader with a properly kitted out leadership tree and 50 10/10 for the supports with a full support tree for the type you're doing.

The previous question - the changing idols/poses are just fluff.

Thank you so much but the question that i want to do (sorry if i do it in a bad form) is

Which of the songs (Like Kiramekirai or Ippai Ippai) That appear in PS (In-game) appears in SS (Not DLC).

And again, thank you so much for take your time for answer my questions

All songs that show in Platinum Stars will show up as Stella Stage songs.

You will need to do the requisite live to unlock the song. They are scattered across all categories, so if you haven't seen a song that was in the base Platinum Stars in Stella Stage yet, you will need to keep playing.

Dark what are the songs that doesn´t exist in SS of PS?

And how many years you can play in the game (In The IM@S 2 you only can play 1 year)

Just to save a bit of trouble (and to clarify for various reasons) here's answers for you:

The Platinum Stars Costume and Song DLC that was available for purchase will directly transfer over - you do not need to own Platinum Stars to buy the DLC, but it is paid DLC only that carries over - no preorder or promotional materials from Platinum stars will transfer over, neither will the mail boost DLC (as there is a set there for use)

Stella Stage is an infinite time game - apart from achievements (which require you to earn the six major titles) you are not time pressured, but the 48 week year (12*4) will have different events available depending on when in the year you are.

Any songs that aren't in PS or SS will most likely be released as Stella Stage DLC.

THE iDOLM@STER Stella Stage / Re: Stella Stage Spoilers - Discussion
« on: December 30, 2017, 06:57:24 pm »
I personally find this sort of design (And its flaws) interesting mostly from a fictional construction point of view - apparently everything that was released around this time is having various design errors.

I mean, the Last Jedi, Atelier Lydie & Suelle, and Stella Stage have had several errors which may cause problems. Fortunately in Stella Stage's case, the deep seeded problems that come with the plot can be fixed with the tried and true method (within the im@s universe) of issuing a new vision, erasing the incredible mistakes that they made here. It's not the perfect fix, but if you treat Stella Stage as fanfiction, it'll hold mostly intact.

Atelier Lydie & Suelle are the last of their arc, meaning the mistakes they made won't be continued on in further games, since the next game will happen in a new universe.

The Last Jedi has the problem of not being able to do neither, and I wonder if Disney will suffer for it.

I'm looking at the first chunk of title lives, and there's some big chunks like Feb-April and Jul-Aug that seems a bit hard to schedule around, get boosts for, and keep mood up to keep going through. Aside from brute forcing with high levels, is it possible to basically have "teams" for each title? Example: Ritsuko does IU (Solo), Haruka(Lead)/Miki/Chihaya/Yayoi/Iori do IE (Quint), and Yukiho(Lead)/Makoto do SD (Duo)? Then you'd only have the IR (All Star) to make sure everyone is at least "ok" for. The title are company-wide this time and not per-idol this time, correct? I assume you'd have to keep the lead the same to keep challenging the next step in the title as well, but correct me if I'm wrong on that.

You work as a 13 idol team - it doesn't matter specifically WHO out of the team claims the qualifier (or the major) just that someone does. There's a reason why it names the squad, not the individual members, for successful partipation.

Levels don't matter much - your progress on the Coaching grid, your costumes/accessories and how much you feed your idols cookies and help them with candles matters much more. Your level only affects your base note value.

It's very unlikely until ultra late game (where you're so OP that you can throw anyone at the job) that you'd have more than one team of specialists for a certain section anyway, because they ramp up in difficulty.

ie. If you had to throw Ritsuko, Takane and Miki at a Trio, it's probably cause they were the best trio team you have (because EX Clearing these events gives you LOTS of CP) and the next one in the line has a higher bar.

Hi, I am about a week into my first idolmaster game and im having a great time so far (S-ranked everyone / EX cleared nearly everything / cleared Makotos CP board / have 2 outfits left to buy)

firstly i have another unlisted live for you - Haruka and Miki have an S rank duo in the 4th week of october (READY!)

I have a question about the burst skills - particurlarly in the DUO tree there are a lot of seemingly useless very expensive burst skills (5 and 7 come to mind i think) that dont actually lead to any other skills - do you need all of 1 to 7 for any reason other than you might like the look of them better than 8 if you arent on the edge of clearing a live score wise?


If you use Stage for You, the only selectable bursts (If you use them) are the ones that character unlocks. You can't use a burst that hasn't been purchased on the CP board, even if you're playing S4U.

Other than that, unless it's in in the way of another skill you do want, you don't need to, apart from clearing the board with one idol once for an achievement, if you're into that sort of thing.

Oh right, almost forgot, the important point, which matters for lategame stuff.

All non lives in the game (Lessons/Promotions) give temporary bonuses - they no longer level up a stat.

The non lives improve money gain and fan gain respectively (You pay for the fan boost promotion) and the lessons provide burst scoring bonus, memory appeal bonus and chain combo bonus respectively. The strength will determine how many weeks the boost is for (Spend more, get more)

First things first: there's a bug (we think) where the game won't give you the lesson bonus for burst or memory appeal if you're maxed out on the stat.

This can be fixed by abusing this next point - You can have MULTIPLE lesson bonuses running at the same time. If you have the max chain lesson active, then do the others, the bonuses will correctly calculate.

This makes using the lessons near mandatory for the three S ranked permanent SP events available (where you have to perform a typeless stage and where you cannot use trending to tilt the board in your favour) if you want to EX (And if you're under level 65, even just pass!) and get the accessories they have.

Edit: Found a second undocumented Live - Iori/Ami/Azusa - Smokey Thrill, month 1, week 4

That is correct - each event on the left side (marked by a symbol) is associated with a major title. The other events are effectively qualifiers - fail to clear (or EX, not sure) them, and you won't be allowed to enter the next one.

Chihaya's is the only one I stumbled over - You need to have that idol as lead that week for it to show up on the SP list.

I'll note that with the unique events, that you need to find the first to do the second, and so on. They need to be EX Cleared to reveal the next one in the chain.

I've been grinding CP, since well, see previous point about bursts, before I can move onto my next phase of working. If I see others, I'll note them down.

I did learn some interesting things while playing through Stella Stage (I've 100% and collected all the costumes/accessories), and they do contradict what I thought earlier, so apologies for the misinformation earlier:

- There IS a penalty for running any of the 13 idols down - if you run any one of them down far enough, you will be forced to skip the following week. This means that the penalty only really applies if you have a schedule to keep (Namely, hitting the 6 majors)

- There are events that won't list on the calendar - All the idols have their own special events, which are locked by Song/participants. Some will list (Haruka's will, as well Iori/Ami/Ritsuko) as they have items attached to them for (EX)clear. Others will not - Chihaya's special event (month 12, week 1) doesn't have anything attached to the event, apart from a nice CP boost.

I imagine there's others, but I haven't seen them.

- Do not use the trophy system to determine if you've found everything - you CAN platinum the game without finding all the costumes or accessories.

- What bursts you have available in Stage for You is determined by your game's CP grid for that idol - in short? If you want access to everything, start clearing that grid for every individual idol.

The depressed statuses don't affect things that much unless you're on an edge case score wise. You can run them to death by overworking, without much consequence. You'll get less presents I think, and a slight handicap to your score, but it's not much unless you're soloing (Then the penalty accumulatively hurts, because the math always assumes your other idols are at 100% for the appeal calculations.

You'll have to deal with resting. You can't drive everyone into a 48 week hell. Well, unless you want to.

If you've played PS, the items will be pretty much identical. The gameplay is much the same, and you'll have experience in setting up costumes (No skills attached to them this time though)

Live selection is similar, catergories, type, rewards listed.

If you played OFA, you'll find the CP map similar to the grid system, with cute chibi idols. Communications are mostly flavour and failing a communication will most likely be a 'Damn I wish I could do better' than anything else. You'll raise memory appeals just fine without it.

Actually, the fun part is that if you think it's just an improved PS well... It's a significant bit closer to OfA than you'd think but most people don't check. Heck, I'd argue it's also got aspects of im@s PS3 in there too. Or some SP.

Let's say this. There's actual major plot points. One of them (it's the spoiler thread in question) most people haven't seen yet. You might suspect PART of it, but one part WILL catch you by the curve.

There's also a significant running storyline, but most people will miss that unless you try out the various non live options. It's not that far off the track but... if you focus on levelling your idol above all else, you won't see it for a long time.

There's also a STUPID amount of content interdispersed. If you can name it from im@s there's actually decent odds you can find it there, as a unlockable, unless the song is in catalog 1, or was already part of the PS DLC set.

I'll start off with one surprise - The original THE iDOLM@STER is in Stella Stage. So is 2nd Mix.

Weird when you consider that the original was retired FOR 2nd because of the move to second vision.

There's 35 trio/Quintet, and 2 medleys that are NOT DLC, and I suspect there's still some left I haven't found, and I've got ~70% of the game EX'd. The hard part is 'finding the live that has it as an unlock' although the CP grid has some as unlocks.
It's basically a spin on OfA but you have to explore the menus and do more than the 'Run a live, clear, run to next live' in the solo chain (even though that's actually the most inefficient way to play due to how Extreme Clears double all rewards gotten) because some events will only unlock if you EX clear events in the chain (as well as various unlockables)

It's the sort of slow play, but there IS an end in sight, and unlike PS, it's all dependant on you and your progress in the game. I've no idea how many items are in the game, cause I haven't done a count yet. Just say 'A lot' for the time being.

THE iDOLM@STER Stella Stage / Re: Stella Stage Spoilers - Discussion
« on: December 22, 2017, 03:19:12 pm »
I'll start with my take, bearing in mind I am not a Japanese speaker, and you may wish to consult with a Japanese Speaker for your legal and comprehension needs.

I mean where do you start? The first thing to note is that when you pick up Shika for your secret production runs, is that she'll ask for 30 minutes first, so she can slip away first.

Bearing in mind you're taking her to a concert for her to perform in front of thousands of people.

So this leaves a series of questions:

a) She might be busy, and even if the producer can plan things meticulously to have her ready to go to perform when she gets there (not happening cause she needs to get stage makeup and prep and that takes time) and that wastes all the resources the producer has to outlay for these events to happen. (Fortunately, the president is allowing the use of resources for this, or otherwise our P would be an embezzing P, and will be spending time practicing the jailhouse rock if court)

b) Kuroi IS going to notice his own daughter suddenly getting popular and writing in mail and other oddities. Nevermind the producer being the best business ninja ever - you don't HIDE that sort of thing forever. I mean the producer's job during this arc is to help her make the extreme live (which means you do Kuroi's job for him, more or less) and... Kuroi doesn't really notice?

c) Could you imagine the conversation? "Dad, I need to do something for the next few hours, mind if I go?"
"You're scheduled for vocal practice in an hour, you're not going anywhere."
"But please?"

... Seriously? I somehow doubt that Shika making puppy eyes to her dad's going to convince him to let her disappear for hours on end.

Then there's the legal problems.

If I remember right, Shika isn't that old, so there's the big problem of age - As her legal guardian, he could charge the producer with kidnapping. He could allege poaching and contract breach if she's formally part of the 861 agency. Doing this LITERALLY gives Kuroi the ammunition to destroy 765 with so many clauses that it is business suicide to go ahead with this.

If nothing else, by law, he could instruct 765 from ever getting near her for business purposes, and legally 765 has to obey the moment they become aware of her identity as long as the request was legal and reasonable.

The president is AWARE of the arrangement - he's there when she asks the producer, and agrees and lets the producer be a secret producer (He suggests the title in fact), and allows him to do work for her while letting 765 run itself for a while.

Uh, mister president. Corporate responsibility for your COMPANY?

Then there's the relationship issues - nevermind the grudge and the rest of it, Kuroi's had enough intimacy to have a KID. If the President KNOWS about it (and it's suggested he's aware) he's either a moron (see previous point) or he's doing it to score a cruel point against Kuroi (which works tactically, if you ignored the previous point) in their feud.

Of course, I don't know much more - her mother isn't discussed. Cue the fanfiction I suppose?

In short: At first, second and third brush, the sequence of events that occur given the facts given at the end of her arc is... a bit fantastical, considering im@s is a heavily romanticised (Namely, it's buffed up and shiny and the real industry is much more cutthroat) but actually fairly realistic simulation about how the idol industry works. There's absolutely no way in HELL you could have the above happen without spending time doing the jailhouse rock.

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