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Author Topic: iDOLM@STER 2!!  (Read 590604 times)

Ch@osM@ster

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Re: iDOLM@STER 2!!
« Reply #2865 on: July 05, 2011, 02:10:50 am »
Considering the backlash they got when the fifth trailer came out, and the fact that they don't appear alot in the game, Which rendered the whole rivaly/storyline pointless, it's not a surprise that there's not alot of stuff for Jupiter.

Let's just hope they get a bigger role in the anime than they did in the game. These boys have so much potential.
Hi I'm back its been years LOL

Clear Blue

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Re: iDOLM@STER 2!!
« Reply #2866 on: July 05, 2011, 06:33:56 am »
Considering the backlash they got when the fifth trailer came out, and the fact that they don't appear alot in the game, Which rendered the whole rivaly/storyline pointless, it's not a surprise that there's not alot of stuff for Jupiter.

Let's just hope they get a bigger role in the anime than they did in the game. These boys have so much potential.
Let's hope so...Though the chances of that would be little...
But still, it would be a waste if they were made for nothing.
"My name's Amagase Touma, A-ma-ga-se To-u-ma, got it?" - Amagase Touma

Rihsa

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Re: iDOLM@STER 2!!
« Reply #2867 on: July 06, 2011, 02:47:30 am »
Anyone a Tales fan? Because Takane, Hibiki, and Haruka's luxury outfits are DLC for Tales of Xillia. http://jaysonic.blog42.fc2.com/blog-entry-1839.html

As a Tales and Idolm@ster fan, this makes me veeeeery happy. Milla + Takane = <3

(I think this is kinda IM@S 2 related, since it's a cameo, so I thought I'd post it here... >.>)

RhaXiel

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Re: iDOLM@STER 2!!
« Reply #2868 on: July 06, 2011, 05:17:11 am »
Anyone a Tales fan? Because Takane, Hibiki, and Haruka's luxury outfits are DLC for Tales of Xillia. http://jaysonic.blog42.fc2.com/blog-entry-1839.html

As a Tales and Idolm@ster fan, this makes me veeeeery happy. Milla + Takane = <3

(I think this is kinda IM@S 2 related, since it's a cameo, so I thought I'd post it here... >.>)

I'm happy to give my money to namco if they are giving me this, just like tales of graces.

Neko-P

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Re: iDOLM@STER 2!!
« Reply #2869 on: July 07, 2011, 06:23:47 am »
 Thought: If it's so hard to edit out the Jupiter guys... How much do you think Namco would make you spend to make them and, subsequently their songs, in S4U? I mean, I'm curious to hear non-Touma singles of each song(I only remember partial singles of Alice or Guilty having been on Youtube for a bit), and duos would be interesting. Also might open the way for more Jupiter songs... (I mean, imagine facing off against new songs in story mode!)

 As another thought, how much would new characters in general cost? I mean, Kotori would probably be a really good character to add, and I for one would love to see the DS cast(maybe even including Yumeko and Cineria?) in HD graphics. Now, this is unlikely to happen, as it would require re-hiring their old VA's (and hiring new VA's for the latter two), but I for one think it would sell really well. And be really expensive, so...

Rihsa

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Re: iDOLM@STER 2!!
« Reply #2870 on: July 07, 2011, 07:14:12 am »
The only price reference I have is BlazBlue (a 2D fighting game). DLC characters cost... about 8 or so dollars? Definitely around that range. Hypothetically, if these DLC characters are strictly for S4U only, then they'd probably cost a little more, maybe a 15 dollar range (except more because Microsoft Points are overpriced loool). My estimated fantasy price considers the work put into modeling the DLC characters and clothing and obviously the voicing for the songs.

But hey, from what I understand, I believe animating sprites for Blazblue probably costs more than simply making new 3D character models (which they probably already have a mold for). Maybe that fact would actually lower a DLC character's price. Orrrrrrr Namco will be money-mongers and will just overprice. lol

As for Jupiter, I imagine they'd be cheaper compared to the new characters due to demand, the fact their models are already in the game, and their limited song selection (unless they make more). It wouldn't surprise me if Namco made them the same price though.

Another thing Namco could do is make an upgraded version on the PS3 and include all the bonuses we desire. Ha ha.

ikuto-sama

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Re: iDOLM@STER 2!!
« Reply #2871 on: July 07, 2011, 08:28:10 am »
Another thing Namco could do is make an upgraded version on the PS3 and include all the bonuses we desire. Ha ha.

That would be one of my dreams come true. ;u;
They did something similar with Tales of Graces F, so why not iM@S 2?

Rihsa

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Re: iDOLM@STER 2!!
« Reply #2872 on: July 07, 2011, 09:07:27 am »
The only reason why I'm hesitant to believe they'll port IM@S 2 to the PS3 is because they didn't do it with the first game in the first place. Tales of Vesperia, Graces, and Eternal Sonata were ported to the PS3, but the first IM@S game wasn't? Is this an RPG exclusive trend? lol The only reason why this would be, I think, is because they weren't into the porting practice when IM@S first came out.

RoninatorMarx

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Re: iDOLM@STER 2!!
« Reply #2873 on: July 07, 2011, 03:17:26 pm »
How much do you think Namco would make you spend to make them and, subsequently their songs, in S4U?
(I'll assume we're talking specifically about this game)

Not sure about the first one. Considering the popularity of the game along with required skill of putting the iM@S 2D artists' style into acceptable 3D modeling and the high standard of living of the country, it's probably high.

On the second, though, I'm more or less guessing that, like in other voice acting roles, seiyuus are paid with a talent fee depending on the role/song/performance. In theory it's more or less the same for the girls' seiyuu when they sing the songs for in-game. (Before anyone asks, M@STER versions of the songs means another recording and thus new fee)

As another thought, how much would new characters in general cost?
For a whole new game? More or less as much as any other character. Our main characters would cost the same for voice acting and singing (And seeing as they do a visual novel's worth of voice acting plus singing an indefinite amount of songs, it's gonna be high). Character models is another thing to consider. For S4U-only DLC characters (which would be a dream at this point) just remove most of the pay from the standard fee for voice acting (since there'll probably be a bit of dialogue for an intro and whatnot).

On a side note, the price for Kotori, the presidents and Jupiter are probably cheaper since they have lesser appearances and roles.

If iM@S is expensive, it's justified.

The only price reference I have is BlazBlue (a 2D fighting game). DLC characters cost... about 8 or so dollars? Definitely around that range. Hypothetically, if these DLC characters are strictly for S4U only, then they'd probably cost a little more, maybe a 15 dollar range (except more because Microsoft Points are overpriced loool). My estimated fantasy price considers the work put into modeling the DLC characters and clothing and obviously the voicing for the songs.

But hey, from what I understand, I believe animating sprites for Blazblue probably costs more than simply making new 3D character models (which they probably already have a mold for). Maybe that fact would actually lower a DLC character's price. Orrrrrrr Namco will be money-mongers and will just overprice. lol

First up, welcome!

Actually, I have to stand against the belief that spriting costs more than modeling. Spriting, specially for recent sprites, is just a matter of drawing frame-by-frame actions (And some people can cheat their way out of their many animation details). Why I say modeling (mainly compared to iM@S) is more expensive is that you even if they use only one mold all of the cast, to change it to match a character's hairstyle, height, three-sizes, etc... would take time (models of that variety could have over 1,000,000+ polys. And then there's skinning and the clothes. I'm sorry. I'm being a nerd again (And I only heard of most of these stuff. An actual modeler might express this in better and more painful detail).


Clear Blue

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Re: iDOLM@STER 2!!
« Reply #2874 on: July 07, 2011, 04:41:56 pm »
Actually, I have to stand against the belief that spriting costs more than modeling. Spriting, specially for recent sprites, is just a matter of drawing frame-by-frame actions (And some people can cheat their way out of their many animation details). Why I say modeling (mainly compared to iM@S) is more expensive is that you even if they use only one mold all of the cast, to change it to match a character's hairstyle, height, three-sizes, etc... would take time (models of that variety could have over 1,000,000+ polys. And then there's skinning and the clothes. I'm sorry. I'm being a nerd again (And I only heard of most of these stuff. An actual modeler might express this in better and more painful detail).
I agree with you on a few points there. However, I think that all models cost the same.

I've read books about 3D animating and they could go as far as making every single strand of hair move naturally (e.g. http://www.youtube.com/watch?v=H7QOdvxWAac) to those good ol' N64 graphics or those MMD models.
"My name's Amagase Touma, A-ma-ga-se To-u-ma, got it?" - Amagase Touma

RoninatorMarx

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Re: iDOLM@STER 2!!
« Reply #2875 on: July 07, 2011, 05:45:14 pm »
I agree with you on a few points there. However, I think that all models cost the same.

It's not the cost of the model, but of the editing to it to make the specific character designs, etc. (if that's the case) Though I don't think the mold creator and the editors of that model aren't the same person. ^^;


Neko-P

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Re: iDOLM@STER 2!!
« Reply #2876 on: July 07, 2011, 06:16:38 pm »
 Huh, I got people talking and thinking! ^_^

 Anyway, no actually costs have been guesstimated, DLC-wise? Hmm...

TweenDoriru

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Re: iDOLM@STER 2!!
« Reply #2877 on: July 07, 2011, 06:23:56 pm »
Huh, I got people talking and thinking! ^_^

 Anyway, no actually costs have been guesstimated, DLC-wise? Hmm...
I'm certainly not a DLC-master, but definitely more than songs (since even just for S4U, they have to record for each character). I guess they could lock the non-DLC costumes (a la 961Pro in Office Mode), but that's still extra modelling/recording for each upcoming catalog.

NBGI: 4000MSP!

I wish they could include Kotori, even costume-locked. Even if they only let us use her in solos or something. Even if it was just a side bootbench-thing of her singing and dancing in the 765Pro office. XD

animagic4u

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Re: iDOLM@STER 2!!
« Reply #2878 on: July 07, 2011, 06:28:43 pm »
I wish they could include Kotori, even costume-locked. Even if they only let us use her in solos or something. Even if it was just a side bootbench-thing of her singing and dancing in the 765Pro office. XD

If they don't make Kotori it's just gonna be hacked anyway. I mean look at SP.

But if Kotori could be official...oh how lovely that would be ~

TweenDoriru

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Re: iDOLM@STER 2!!
« Reply #2879 on: July 07, 2011, 08:01:34 pm »
If they don't make Kotori it's just gonna be hacked anyway. I mean look at SP.

But if Kotori could be official...oh how lovely that would be ~
SP had some great hacks XD I remember seeing Kotori, Cineria, Yumeko...

I guess SP models would be easier to edit, though. I wonder if there's a fan out there that would be willing to re-do an iM@S2 model to get these results...XD