THE iDOLM@STER > THE iDOLM@STER 2
iDOLM@STER 2!!
TweenDoriru:
It's hard to say, but I don't think there will be a particular downside. In iM@S 360 when your idol had low tension, you'd get those bonus lessons, or she'd ask for more. Those didn't have any negative effect, but gave you that extra stat-bonus.
Though, one could consider the negative effect being the low tension itself. Don't the idols tend to skip work if their tension is low?
Clear Blue:
--- Quote from: TweenDoriru on January 03, 2011, 07:24:15 am ---It's hard to say, but I don't think there will be a particular downside. In iM@S 360 when your idol had low tension, you'd get those bonus lessons, or she'd ask for more. Those didn't have any negative effect, but gave you that extra stat-bonus.
Though, one could consider the negative effect being the low tension itself. Don't the idols tend to skip work if their tension is low?
--- End quote ---
I guessing if their tension is low, they would just take a day-off.
--- Quote from: Maka on January 03, 2011, 02:26:08 am ---I wouldn't expect there to be one, since you get it if your idol fails a lot or has really low energy. Decreasing your group's tension when it's already really low and your groups' career is a flop just sounds mean. It's like... Chihaya Spiral times 3.
Although there probably is some sort of penalty. Maybe it increases the stats quickly but makes it harder to raise them in ordinary lessons. Or maybe it just takes a lot of time [assuming that IM@S2 has some sort of "time limit" like the 360 version].
--- End quote ---
Idolm@ster 2 has a time limit. The top left part of the magazine talks about players can take the idols out to go shopping, buying costumes and accessories for them. Not only you're going to waste money on shopping, you're also wasting time, if you go to the boutique and then you find out that you don't have enough money, you're just wasting time, so you have to give it a second thought.
Ghift:
I don't know the ins and outs (read: anything) about how tension and the like works in the first game, but there must be some kind of penalty for the hell training (other than any relationship with the idol(s) plummeting I assume) otherwise it becomes a valid choice for quick-stat raising rather than a punishment for letting things go too far in the wrong direction.
Clear Blue:
Well...It didn't say anything about what would happen if the idols failed their training or what kind of penalty they would get...(Maybe it's confidential just like what the magazine says.)
TweenDoriru:
--- Quote from: Ghift on January 03, 2011, 11:22:10 am ---I don't know the ins and outs (read: anything) about how tension and the like works in the first game, but there must be some kind of penalty for the hell training (other than any relationship with the idol(s) plummeting I assume) otherwise it becomes a valid choice for quick-stat raising rather than a punishment for letting things go too far in the wrong direction.
--- End quote ---
True, but like I said, there wasn't a penalty for getting the extra lessons in iM@S360. The "penalty" for letting things go too far in the wrong direction is the risk of having your idol not show up. (I'm not sure if there were other low-tension disadvantages...more "bad" slots in a memory appeal, maybe)
That being said, the extended lessons and "bonus" lessons weren't called Hell Training, either...
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