THE iDOLM@STER > THE iDOLM@STER 2

iDOLM@STER 2!!

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hamuzou961:
im not against it, but after thinking about it, it makes sense for namco to introduce more rivals into the mix. specifically because it is central to the gameplay now since it seems like in most auditions you will be challenging a rival group. we cant just have ryuuguukomachi every time, and even with jupiter now it only mixes it up slightly. hopefully there are more rivals such as a 765 B team or even 876.

Raestloz:

--- Quote from: digi162 on September 22, 2010, 06:33:38 am ---Change can be good, but it makes it so much harder to explain what this game is about now D:

And it was hard enough beforehand to explain I guess xD

--- End quote ---

This + 1

One problem with male rivals is the fact that romancey stuff will inevitably appear. From arcade to SP, that "unstated obvious reason" was directed towards players. Now that they got 3 more candidates to choose....

Also, all this time I can explain "THE iDOLM@STER" as "visual novel with a lot of mini games, a lot less hentai, a lot of songs, a lot less boys"

What am I supposed to say now? "visual novel with a lot of mini games, a lot less hentai, a lot of songs and watch girls and boys argue"?


--- Quote ---However, when you think of it from a company perspective, you've only got so much resources to use. The time, effort, and money you sink into these new guys will inevitably take resources away from anything else, like putting Ryuuguu idols in.
--- End quote ---

They already got the models to work (we won't see them in game otherwise), the only things missing are their face in selection screen and dialogues.

Also, unless they decide to get the Jupiters as producable they don't need to develop further models (outfit) that much. Those three can be made just once, and they only have to do voice recordings for the additional content

That argument can be void for the sake of variety (you might not want to see only 3 kinds of outfit even for rivals). But then again, that means they have to develop outfits for Ryuugukomachi too (seeing as they can be counted as in-house rivals), which means the development is pretty much the same: They have to do everything for everyone.

If it comes to space, that Hard Drive could use some more content :/ it's the same thing either way

Neruibara:
The more I see, the more I want to play this game. If people really are worried about space on the disc, I can think of a simple solution to that problem, put the game on ps3. The graphics on the ps3 are just as good, better than the 360.There is more space on the disk.To back up that argument I have an example FFXIII. On the 360. FFXIII had to be split between 3 discs. On the ps3, only one disc was necessary. Most importantly of all, the ps3 is region free. They would be tapping into a much larger market. I wonder how many Im@s fans are out there that would play it who can't obtain a jp 360, but can more easily obtain a ps3? I know I'm one.

Magenta Galaxy:

--- Quote from: Neruibara on September 22, 2010, 01:44:43 pm ---To back up that argument I have an example FFXIII. On the 360. FFXIII had to be split between 3 discs. On the ps3, only one disc was necessary. Most importantly of all, the ps3 is region free. They would be tapping into a much larger market. I wonder how many Im@s fans are out there that would play it who can't obtain a jp 360, but can more easily obtain a ps3? I know I'm one.

--- End quote ---

Well. 1) The 360 version wasn't entirely 'worse' than the PS3 one. It was handled badly, sure, but is disc-swapping really a big issue in this day and age? I'd have preferred it on four discs with better encoding on the FMVs. Really, the issue is the time it takes to do everything.

Certainly, recording songs, programming costumes, etc, is a lot of work. But, coming up with dialogue paths for all these characters and the way certain choices early in the game might change things later, or having them teamed up with different characters, etc, and juggling all those flags is where, IMO, the real issue begins.

An example, there's 504 possible unit combinations in im@s2 atm. If Ryuuguukomachi were producable, that'd be 1716. That's a lot of dialogue to write, mang. There's also the issue of having 'too much' content. Crazy as it sounds, you have too many playable characters and the game starts feeling like a chore to 100%.

2) Whilst we are an active and loud fanbase, the foreign im@s userbase is small and probably in the 4-digit region, maaaaybe breaking 5 if they're lucky. Certainly, they could get more sales, but it'd be a fraction of the userbase they already have and not worth catering to from a business standpoint.

Scotty:
And even so, think about NBGI as a whole. There are many more tales of fans than Im@s, and yet it's still rare that we get a localized version. NBGI is just plain cruel sometimes.

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