Username: Password:

Author Topic: Translation Project - iDOLM@STER SP - We Need People!  (Read 44142 times)

AkuAkane

  • Member
  • ***
  • Posts: 214
    • View Profile
    • My Twitter
Re: Translation Project - iDOLM@STER SP - We Need People!
« Reply #120 on: November 06, 2014, 10:15:21 pm »
Has the translation project died? From what I can tell there hasn't been any significant progress since Yukiho's route was finished back in 2012. I'm pretty happy just having Makoto and Iori's routes translated, but I'd really love to have Ritsuko and especially Azusa's routes translated too =<

ohanaerica33

  • Greenhorn
  • *
  • Posts: 1
    • View Profile
Re: Translation Project - iDOLM@STER SP - We Need People!
« Reply #121 on: November 11, 2014, 02:39:56 pm »
is the translation project still ongoing~? i can help with the english translations, just email me what i need to translate.
just 3 (i mean 4, Ami & Mami are considered 1) more idols needed to be translated, dont fall back now~
(and email me what is needed, i'll gather more people for this~)
ohanaerica33@gmail.com ^^

Okayu

  • E4-G4-D3-B3
  • Global Moderator
  • Producer
  • *****
  • Posts: 577
  • 千早の可愛さは正義!
    • View Profile
Re: Translation Project - iDOLM@STER SP - We Need People!
« Reply #122 on: November 14, 2014, 01:53:33 pm »
The text previewer is broken. In the past this would be used to see how the text would fit in game. This is important as without it you could have text running off the screen making it unreadable. It's certainly not a product you can just translate in email then release.

pouki90

  • Greenhorn
  • *
  • Posts: 1
    • View Profile
Re: Translation Project - iDOLM@STER SP - We Need People!
« Reply #123 on: February 16, 2015, 01:46:45 pm »
Hi threre o/

If recruitment is still open I would like to give a hand and help with the trans. project. So if there anything you want know feel free to mp me o/
See ya o/

Miura

  • Greenhorn
  • *
  • Posts: 2
  • Forum member
    • View Profile
Re: Translation Project - iDOLM@STER SP - We Need People!
« Reply #124 on: March 02, 2016, 07:45:11 am »
Is there any information out there about what is broken with the text previewer?  I played through each of the translated routes (and untranslated as well) and noticed the text running out of the text box and assumed it was a "dialog window limit" requiring that it all fit in the same number of windows as the Japanese version but was confused to discover the journalist glitch where all the dialog branches print out before being asked for a name which seems to contradict that assumption in a way.

I would like to contribute to this project as well but I'm wondering how much information is still out there from the original translation group so we can understand the hurdles that were already overcome and the issues that caused it to be dropped in the first place.

Liquidrocks

  • Greenhorn
  • *
  • Posts: 1
  • Forum member
    • View Profile
Re: Translation Project - iDOLM@STER SP - We Need People!
« Reply #125 on: June 24, 2020, 07:15:50 pm »
Hello everyone, I have spent this past weeks searching through tlwiki's archive and checking lots of old files related to this translation. I have put together some instructions and stuff about how to patch/repatch the game and:

  • Add some older translations (dated from between 2014 -2016). Sadly Ritsuko/Azusa/Futami routes are still unfinished.
  • Edit and translate extra images and files
  • Find a way to fix the daily emails without crashing the games.

You can find more information and instructions to apply the patch on the patch files, I hope that it's ok to post something like this in here (previous versions of these have been posted on previous pages of this thread, so I'm guessing that it should be).
« Last Edit: June 24, 2020, 07:30:40 pm by Liquidrocks »

bayernonline

  • Greenhorn
  • *
  • Posts: 1
  • Forum member
    • View Profile
Re: Translation Project - iDOLM@STER SP - We Need People!
« Reply #126 on: June 25, 2020, 12:56:48 pm »
it takes very long to do what exactly? There's not really much to optimize in lzss; maybe that's a bug in the program. vscr888group