THE iDOLM@STER > THE iDOLM@STER

Gameplay Thread

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Cael K.:

--- Quote from: animagic4u on October 07, 2010, 01:21:42 am ---3 idols, however, does not mean a trio. (I can produce 3 idols but only a duo right now)
You have to have a certain producer ranking.

--- End quote ---

Producer Rank 5, I think.

At low ranks, you'll go up by one when you finish as long as you're like... rank D or above or something. If you do pretty well (rank B or something), you can jump up two. This is the lower ranks, though... when you get higher (like, 6 or 7 or something), you'll actually have to hit high ranks or you'll start to drop.

Duos are Producer Rank 2, I think. Do well twice, and you'll get Trios on your third play.

KIRBYSIM:

--- Quote from: nikorai on November 30, 2009, 02:50:23 pm ---Kyo

Finished producing Iori but not quite successfully. I reached rank B but didn’t have any time left. I also completed all of the special auditions. I cleared all Dojo, Masters, and finally, the Super Idol audition. I missed just around 12 thousand fans! Ah, if only I had one more week… This is the case when you say “close but no cigar”.

Super idol audition –

Rank B –

Budoukan concert.

Instead of Tokyo Dome I chose Budoukan. I succeeded with the concert but this is not the perfect ending. Note that the scale is marked as “mistake” instead of “failure”. It’s kind of Engrish, don’t you think? Because when seeing this you can’t help but think that “the concert was one big mistake.”

So I stated producing Iori again right after the final credits. Thanks again for the suggestion, Kyo-san. Now I spent 2 months on lessons but went straight to the locals and hit a 20k audience. So I got Rank E in one audition. And I’ll need just one more to get to Rank D.
Since I partially watched promotion events for Rank F and E on my first playthrough, now I’ll concentrate on Rank D and on.
It seems I got a knack of the game. I hope I won’t make the same mistake as I did on my first try.



--- End quote ---

Doubt anybody's still playing the original iDOLM@STER (X360)... but since I just started re-playing it from scratch again (stupid iMAS saved data was tied to my first X360... I'm on my fourth unit now thanks to RROD), thought I'd just post some of the important stuff I didn't know about my first time through, when I didn't understand a word of Japanese.

General Audition Tips
The first time you go for an audition, apply for the MAKE DOG one. You can only apply for it if you audition success rate is lower than a certain percentage. In this case, since it's your very first audition, your success rate is obviously 0%. Passing this selection (3 candidates will pass) will jump you one rank up.

Thereafter, aside from the typical auditions you have to clear, the best audition to go for is IDOL VISION under the National tab. The number of fans awarded are always random, but if you go back and forth before the category tabs you can cycle through them real fast, before long you'll find an IDOL VISION 50K fans audition (top 2 will pass) as well as an IDOL VISION 70k one (top 1).

Prior to knowing about the 70k audition I always had a hard time getting to Rank S.

How to clear the final concert
This past weekend I attained a "true" or "best" ending in iMAS for the very first time.

I did not know the ratio of GOOD-to-BAD memories in the roulette is tied to a very specific equation, and that if you just stored up all your memory appeals and use them all one shot in the last 10 or so appeal chances, you'd succeed very easily.

The equation as follows:

N>(number of memories remaining divided by number of appeal chancess remaining)>3  - 100% GOOD
3> (number of memories remaining divided by number of appeal chancess remaining)>2 - 75% GOOD(not sure)
2> (number of memories remaining divided by number of appeal chancess remaining)>1 - 50% GOOD(not sure)
Yada yada.

Also, do note that the number of memories you have for this final concert is dependent on how well you performed in your "communication" with your idol/unit. Each "Perfect Communication" will give you 4 memories... and the rest I forgot.

Anyway, you should only start doing memory appeals in your final concert when there are (total number of memories divided by 4) appeal chances left.

In other words, if you have 40 memories, start using them when you have 10 appeal chances left. 32? 8 chances left.

This way you won't have to worry about selecting a BAD memory in the roulette and causing your Voltage to drop; all roulettes will have 100% GOOD memories.


TweenDoriru:

--- Quote from: KIRBYSIM on December 13, 2010, 09:36:22 pm ---Doubt anybody's still playing the original iDOLM@STER (X360)... but since I just started re-playing it from scratch again (stupid iMAS saved data was tied to my first X360... I'm on my fourth unit now thanks to RROD), thought I'd just post some of the important stuff I didn't know about my first time through, when I didn't understand a word of Japanese.

--- End quote ---
Well, this helps me. I've owned iM@S360 for a while but finally have an order in for the Xbox PLAY-ASIA GET IT BACK IN STOCK NOOOOWWWWW PLEASE ;0;

I wonder if that ratio thing for the Final Concert works in SP. I suck at memory appeals. So glad they're not really necessary for normal auditions.

Also. I think the memories-thing for the Final Concert is:
Perfect Commu: +4
Good Commu: +2
Normal Commu: +1
Bad Commu: -1

KIRBYSIM:
Yeah, it was just so frustrating to not have that information on-hand, and resetting time and time again in hopes of clearing the final concert. :-/

Oh, and I was poking around in the PSP threads, and it looks like most of this is already common knowledge thanks to the GameFAQs iDOLM@STER guide. Dammn, if only I had that to help me when the game just came out. Ah well.

TweenDoriru:

--- Quote from: KIRBYSIM on December 13, 2010, 09:54:25 pm ---Yeah, it was just so frustrating to not have that information on-hand, and resetting time and time again in hopes of clearing the final concert. :-/

Oh, and I was poking around in the PSP threads, and it looks like most of this is already common knowledge thanks to the GameFAQs iDOLM@STER guide. Dammn, if only I had that to help me when the game just came out. Ah well.

--- End quote ---
Yeah, I feel like I lucked out XD Because of the 360 guide, I knew most of what I was doing in SP before I could actually read the menus and stuff. There are still some things that remain a mystery to me (i.e. why my idol's stats randomly stop raising, even with good and perfect lessons XDD) but it was very helpful.

I like those tricks to getting fans, though...I'll definitely put those to good use XD

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