Can't decide on if you want Split/Second, Blur, or ModNation Racers for your racing fix? I'll be glad to help a bit with a few reviews.
Split/Second:
Split/Second is the second game from Blackrock Studios, known for the pleasantly surprising ATV-racer Pure some time ago. Is this game also as fun to play?
The premise of this game is quite interesting; you are in a TV show, called Split/Second, where you race in a city pretty much rigged to blow. Every stage has a different set of Power Plays, which can be used to take out opposing drivers (and vice versa), cause changes to the environment, or even switch routes and temporarily create shortcuts. These Power Plays can be executed by gaining points by drifting, drafting, and other skillful driving maneuvers to fill up the Power Play Meter. As you get more points, you can use more than one Power Play or activate a more powerful Power Play or Route Changer if the meter is fully charged. It's definitely awe-inspiring to see some of these Power Plays and Route Changers, which include bringing down a jet onto a runway, blowing up a docked ship, or bringing down a water dam. However, once you've seen most of these fantastic events fold out more than once, you'll pretty much know the timing it takes to use them effectively on opponents or the line you'll need to drive to avoid them yourself. It's an excellent party trick, so to speak, but after seeing the same things happen a few times, it may start to lose its awe factor.
The main mode is called Season, where you have to go through twelve episodes of the show, each episode having six races; four normal races, one bonus race, and the Elite Race, where completing it advances you to the next episode. Bonus races are earned by wrecking other drivers, while Elite Races are earned by credits, though you'll usually have them already unlocked in new episodes if you do well. As you complete races, you earn Credits, which unlock more vehicles, including muscle cars, trucks, and exotic sports cars, as you progress through the Season. You'll also unlock new tracks and game modes as you progress through Season mode as well. These modes include Detonator, where you do a hotlap while Power Plays are activated in front of you, Elimination, where the car in last place is blown up after a countdown while racing, Survival, where you pass semi rigs that shoot explosive barrels for points while on a time limit, and Air Attack and Air Revenge, where you rack up points for avoiding missiles fired by a helicopter during the former, and where you have to take down the helicopter by deflecting missiles as quickly as possible in the latter. Progression through the Season can be simple enough, but winning can be quite challenging, especially in later episodes. If you're good, though, you may be able to pull off wins in every race in the Season... and then that's it. After you complete Season mode, there isn't much else to do with the single player modes, aside from collecting some leftover Trophies/Achievements. Speaking of which, your Trophies/Achievements become decals on your vehicles, which is an interesting touch. On top of that, progression in Season is seen by the number on your car; 99 meaning you just started, and 01 meaning you pretty much completed Season mode 100%. Multiplayer also does something similar, where doing well gives you a lower racing number, while performing poorly will bring your racing number back up.
Once you're done with single player, there is also a 2-player splitscreen mode and 8-player online mode with normal races, Survival, and Elimination modes. There isn't much to offer here, and like the single player, if you're good and have the right vehicles (you use the vehicles you unlock in season), you'll breeze your way up to getting number 01 on your car and a few more Trophies/Achievements.
The game looks and sounds quite nicely. Explosions galore, falling buildings, twisted metal; it looks pretty good. Sounds convincing as well, with some nifty little effects depending on what's going on around you.
Split/Second is definitely fun to play, and feels a little bit like Burnout... but the game can be short-lived, especially if you're a good driver. I rented this game, and felt satisfied with that instead of buying it. I managed to get all the Trophies in a matter of three days during the week-long period I had it... but it was definitely a wild ride while it lasted.
Split/Second gets a 3.5/5.
Blur:
What happens when a kart racer and an arcade-style racer had a love child? You get Blur, the latest creation from Bizzare Creations, best known for their Project Gotham Racing titles. Is Blur a successful experiment?
The game is split into single player and multiplayer modes. The single player career puts you up against several different levels of competition, each run by a certain driver. To progress through career, you earn Lights and Fans. You get Lights by placing in the top 3, getting a certain amount of Fans during a race, and clearing on-track Fan Runs, where you drive through gates to earn more Fans. Fans are pretty much like experience points; as you earn more by driving skillfully, using powerups effectively, doing Fan Runs and Fan Demands, and win races, you level up, which earns you more cars to use during races. It's a good concept, and it persuades you to finish events, even if you fail to win, since you still earn more Fans regardless of position. If you meet certain Demands from rival drivers during the career, you get to race against them for a chance to win their specially painted car and a mod, which include getting four Bolts instead of three, or enhanced Shield properties. These demands start out easy enough, but can get really challenging later on. Single player racing modes include normal races, checkpoint races, where you need to clear checkpoints on a time limit with the help of Nitros and time-saving Stopwatches, and Demolition, where you shoot green, yellow, and red vehicles with Bolt powerups for points. Career mode can take some time to complete, but there is one big flaw; it's the only mode in single player, meaning there are no quick races for you to mess around with different racing modes with different car classes on different tracks of your choosing. You're pretty much stuck with the career.
On the multiplayer side, things are a little more open-ended. Though the progression is slightly different (you start off with different cars than in single player, among other things), you are able to have up to 4 players on split screen, and up to 20 players online. You still earn fans to level up and unlock more cars, but you'll also unlock different paint materials for cars and unlock some very useful Mods. Though you can only equip one Mod in single player, you can equip up to three in the multiplayer. It feels very much like the later Call of Duty games; just like you can equip different weapons and Perks in Modern Warfare 2, you can drive different cars and equip different mods in Blur (oddly enough, both are published by Activision...). There are many more different modes in multiplayer, too, including normal races, races where power-ups are turned off, and arena-style combat. Multiplayer can get addicting, so don't be surprised to find that you come back for more.
In both modes of play, the game plays like it's on the border of arcade and sim racing; though the action is fast-paced and vehicles are maneuverable, they do handle like you might expect them to in real life, and you still need to brake in some corners. Every car has a certain handling property, like Grippy, Very Drifty, and Off Road, so depending on your driving style or track, you should have a vehicle that will supply your needs. However, no matter what vehicle you drive, you still need the aid of the power ups, which include Nitro for speed boosts, Shunt for homing attacks, and Mines for protecting your rear. You can hold up to three, and most of the powerups have an alternate fire as well, like shooting Mines forward a short distance and shooting Bolts behind you. Other drivers will use these powerups to their advantage as well, but none ever feel cheap; there are ways to avoid each powerup, unlike a certain long-running kart racing series...
In terms of presentation, everything looks slick and stylish. Though it is rough around the edges, the special effects are not that bad, and the music is delivered via techno and drum & bass... when you turn it on, at least. Oddly, the game's default setting for music while racing is off, something I've never heard of before in a racing game (there are racers that don't have music while racing at all, like Forza 2, but that's a different matter.).
This game will last you for quite some time, especially with the multiplayer. Some say that this is the racing version of Modern Warfare 2, and I would have to agree. The game can get quite tough though, but perseverance will reward you with a really fun game.
Blur gets a 4/5.
ModNation Racers
ModNation Racers is the second game to utilize the "Play. Create. Share." mantra started by the awesome PS3 platformer Little Big Planet. Does this kart racer achieve what it set out to do?
There is a story for this game; you play as a Mod named Tag, a newbie driver contending for the ModNation Racing Championship (or MRC... wait, wasn't that an old N64 game?). You are aided by your mother who owns a paintshop, and your crew chief who was a former MRC racer before his career met a premature end. As you race though the Career Mode, you meet and see other characters, including the CEO of the bland and utterly meh Conservative Motors and the reigning champion of the MRC. Each race is voiced over by two commentators, one who is a complete jerk to the other guy, who is rather nerdy but efficient at his job. The story is overall ho-hum, and plays second fiddle to the gameplay and other features to the game. All it does is set up the situation for the next race.
After completing the introductory race, you are placed in the Mod Spot, where you can view and access many different things, like the Career, Single Race, Split Screen, and Online Multiplayer modes, the Top Mods and Karts made by users for the week, the shop where you can create your own karts, Mods, and tracks, and even other players if you're in the Mod Spot while online. The Career takes you through more than 20 races in the MRC tour, with each race having it's own set of unlockable rewards, including parts for your Mods, karts, and tracks. Each track in the Career has three challenges; Advance, Payoff, and Bonus. Advance requires you to only need to place third or better to move onto the next race and earn some rewards. Payoff and Bonus challenges require you to do something particular during the race, like attack a certain driver, or get a certain amount of drift points, and then win the race. Some of these challenges are quite difficult; trust me when I say you'll be spending time trying to complete them all. And with the usual behavior of kart racing AI in most games (read: as insane as a retarded psychopath on cocaine), it's no joke. Single and split screen races have a variety of options, including kart speeds, turning powerups on or off (Action and Pure races, respectfully), and AI difficulty.
The real meat and potatoes of the game, however, is the multiplayer and user-generated content available to download; want to play as a Zaku? Want to drive the Mach 5? Want to race on a recreation of the Monaco Grand Prix circuit? It's all there to download. Can't find anything you want? You can easily make it! Karts have tons of parts to play around with and paint, Mods can use many different face parts and clothes that can be recolored, stickers can be used to customize both karts and Mods, and both can be used anywhere in the game, including online multiplayer and the Career mode. Track creation is quite deep, and has much to offer. If you put time into it, you can create your own masterpiece to race on - or just simply drive the layout for your track and hit the Auto Populate button. Easy as pie. When you feel confident in your creations, you can publish them for the world to download. It is just as good as LBP's abilities to create user-generated content, and you can earn Create XP as well for having your stuff downloaded.
The online multiplayer can support up to twelve players, and is split into casual races, or the more hardcore races where you earn XP for your driving. Admittingly, I didn't spend too much time playing multiplayer during the rental time that I had this game, but you can expect a good challenge from other players.
The core gameplay is rather simple - you race to finish first by using powerups and other skills. Powerups can be upgraded by collecting up to three powerup spheres. Each version of a weapon has a different effect, so mastery of each weapon and upgrade is essential. However, when used against you, they all seem to stop you dead in your tracks. The one way to avoid this problem is earning Boost. You earn Boost power by drifting, attacking other drivers, and spinning in the air. Boost can then be use to either make you go faster, shunt other drivers with a close-range attack, or shield yourself from deadly powerups. Using your Boost power effectively is definitely a must, otherwise you could be caught by an enemy's missile attack with no Boost power to use your shields, since you used it all to try and open a gap between you and second place. With practice, driving in ModNation Racers will become second-nature. Just be prepared to deal with some frustration.
Visually, everything looks fairly nice. It's not really pushing the limits of the PS3's capabilities, but its fidelity is still quite good. Sounds are quite good as well, from the various engine sounds, to your Mod doing various cheers, if you gave him or her a voice, that is. The voice acting for the game is alright, but it's not much worth remembering. The music for the game can be fairly catchy, but there isn't any track-specific music like most kart racers.
ModNation Racers definitely carries the adage of "Play. Create. Share." just as well as Little Big Planet. Though it can be infuriatingly hard at times, your efforts are well rewarded with more personalization options for your character, kart, and track. The user-made content is great, and will get better as time goes on. Though the presentation isn't the strongest suit of the game, the gameplay is fun and rewarding, and the community will have you coming back to play this game.
ModNation Racers gets a 4.5/5.