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blake307:
Tekken 6

Story: This story takes place shortly after the events of Tekken 5 where Jin Kazama defeated Jinpachi Mishima and took over the Mishima Zaibatsu. With that power in his hands he turns into a tyrant and starts a war and therefore sponsors a king of iron fist tournament 6 with Eddy and Nina Williams as his allies. It starts out that you play as captain of the Tekken force resistance named Lars Alexander as he invades the G-corporation labs. He gets caught in an explosion by the Jack robots and loses his memory. Then he ends up meeting this robot girl named Alisa. They escape the G-Corporation labs and that is how the story begins.
I'll admit I thought the story mode in scenario campaign was pretty good. Though most of the cutscenes in scenario campaign weren't that great there were a few that I liked. The Alisa turning on you part totally caught me off guard and it really pissed me off that I kept getting my ass kicked by Alisa to the point where I threw my controller at the wall and just gave up and returned it.  >:( So I just looked at the rest of the scenario campaign mode on youtube and I thought the end of the game was pretty epic, Where Jin sacrifices himself to kill Azazel. I thought it was pretty lame that they only gave you 4 stages in arena battle mode and for almost every character it was always against Jin Kazama in stage 3 and against Azazel in stage 4.

I give the overall story a 9/10.

Characters: I believe the characters in the story fit pretty well in the Tekken series. Each character had their own seperate goals and reason for entering the king of iron fist tournament. I liked most of the characters ending though there were a few which I thought were kind of lame. But in most part most of the characters ending were pretty cool and pretty funny too. Though I really don't understand how Japanese and English speaking people are able to communicate with each other in the game.

Characters: 8.5/10

Music: I don't have much to say about the music except that it had pretty good music.

music: 8/10

Graphics: This game I believe had the best graphics out of all the games in the Tekken series. Good character design + good level design= win!

Graphics: 10/10

Gameplay: It wasn't too bad but I believe they could have done a lot better, especially on scenario campaign. I kind of had a hard time in certain levels because I didn't know much about how to do combos in the game which is pretty hard to do from my perspective. Maybe it's because I suck at this game. The main issue for me was the battles against Azazel. I thought that most of his attacks were so cheap and it really frustrated me whenever I got my ass kicked over and over again. But after a while I was able to do a little better against his cheap attacks and I had little problem with him afterwards.

Gameplay: 7/10

I would defidently recommend renting this game first before actually buying it, and when you play it don't get to competitive with it like me otherwise you might find yourself throwing your controller at the wall like me. But overall I think Tekken 6 is one of the best fighting games this year.

Overall: 8/10

h4ataraxia:
agreed that tekken 6 is one of the best fighting games this year, the only thing that ruined the game for me was scenario mode...which was really unnecessary

Kyo:
Book Review

Title: The Otaku Encyclopedia: An Insider's Guide To The Subculture of Cool Japan
Author: Patrick W. Galbraith
ISBN: 978-4-770-3101-3



Introduction

Think you know everything there is to know about the geek subculture in Japan? Or do you have friends who sometimes tell you that they can't understand what you're talking about when you talk about anime, manga and games?

This amazing guide, for geeks and non-geeks alike, aims to introduce the world of "otaku" and everything associated with it. Written by Patrick W. Galbraith, a self-confessed otaku journalist based in Tokyo and a familiar face in Akihabara, it's an A-to-Z listing of over 600 terms, ranging from the common (doujinshi, manga) to the famous (Nice Boat, 2Channel, Miku Hatsune) to terms you've probably never heard of outside Japan (tachiyomi, yankii).

Contents
Weighing in at 250 pages, the guide is also extremely colorful, with photographs and drawings of the entries. Also appearing throughout the guide is the mascot character, Moe-pon (the girl on the cover), illustrating some of the terms like tsundere and QR Code. Unlike most otaku guides, The Otaku Encyclopedia is the most modern and up-to-date with the current changes in the geek world.

Most of the terms are explained in a fun and yet informative way. For example:

Hiki (ヒキ)
Cliffhanger. Nobody likes them, but you have to buy the next episode to find out what happens. Hentai anime notoriously cut scenes off to force the frustrated viewer to buy the next installment.

Yaoi-chan (やおいちゃん, 801ちゃん)
A put-down for fans of yaoi or female otaku in general.

The book also has interviews with people from the anime, manga and video game industry, including:

Yutaka Yamamoto, director of The Melancholy of Suzumiya Haruhi, Lucky Star, and Kannagi,
BOME, probably the best-known bishoujo figure maker in Japan,
and Haruna Anno, the Japanese "Queen of Retro Games".

Find out what they feel about the industry they're working in and about otaku in general.

Closing
An utterly amazing book. Anybody who is an otaku or someone who wants to understand more about them should read this book. There's so much information that you definitely won't be able to finish it in one sitting.

In case you ask, there is indeed an entry for Idolmaster:

iDOLMASTER, THE
Or Aimasu. An arcade and console rhythm game released by Namco in 2005. The player takes on the role of producer, choosing girls from a pool of eleven wannabes, and trying to win fans by reaching the potential idoru to sing and dance. Idolm@ster is extremely popular among otaku, who get to control cute girls who aim to please by performing offbeat numbers.

In 2007, the game span off into an alternative TV anime series, Idolm@ster: Xenoglossia. It was produced by the creators of the bishoujo hits My-HiME and My-Otome, and recreated the idoru as mecha fighter pilots. A dream come true for pretty much every otaku - cute singing and dancing girls in giant robots!

Rating: 9.5/10. Minus half a point for no info on Touhou, a (IMO) very important aspect of otaku culture as well. Boo.

Scotty:
Showing off "reviewing" my phone.

http://www.youtube.com/watch?v=_1U-mx46LrY

Sev:
you were just flashing that background man (nice phone)

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