Community > General chatter
Games, Games, GAMES!! (Besides iDOLM@STER, of course XD)
DeviantProtagonist:
Didn't think the PSP could handle something wildly ambitious as Bethesda RPGs. :P Makes you wonder how that leak will turn out.
Meanwhile, behold my next favourite game ever:
https://www.youtube.com/watch?v=_loRDrWCv10
https://www.youtube.com/watch?v=LtmCPSwJaMM
Broforce in it's all glory. Taking notes from Contra and Metal Slug, this side-scrolling shooter is an ode to action films of the 80s and 90s. Here you play as hyper-masculine, testosterone-filled heroes known as Bros, all of whom modeled as parodies of known film stars. The objective of Broforce is to invade other countries that aren't American and blow the shit out of terrorists, leading to the climax where you punch the fuck out of Satan.
That's literally it, and it employs these tropes to a blatant, yet phenomenal degree. The game also runs like an absolute dream on older hardware, so there's another incentive. Beyond this, Broforce has a great deal of replayability and strategy; in addition to co-op and a map editor to help prolong life-span, the game comes with a roster of 30+ characters. You'll need to master their special abilities and know when to switch between Bros.
By switching, Broforce incorporates a rescue mechanic -- Bros that are imprisoned in cages must be released. In doing so, you will gain another life, but also switch out your initial Bro for the one randomly assigned from the cage. This in itself lends a great depth, because you'll often deliberate between using an optimal Bro for the job, or procuring an extra life. That last point is emphasized because you die really, really easily in this game.
Overall, there's reason Broforce is ranked Overwhelmingly Positive on Steam. Round yourself a copy and swoon in the manliness.
Accoun:
--- Quote from: DeviantProtagonist on May 17, 2016, 09:52:52 pm ---Didn't think the PSP could handle something wildly ambitious as Bethesda RPGs. :P Makes you wonder how that leak will turn out.
--- End quote ---
Well, it's not exactly a typical Elder Scrolls game - more like a hub-based dungeon crawler, but still. It actually also looks and runs pretty well for the platform, and probably before any really advanced optimization.
He also totally didn't stream it on Twitch until a few moments ago and if anyone wants to watch him play absolutely regular Oblivion, VODs should be up for a while (he's not partnered, so that would be a week?).
mariokirby:
My brother and I finished Summon Night 6. I didn't like it too much.
The thing I was disappointed with is that it's not really a stand alone title. What I mean is that it's actually a crossover game between all the characters in the major Summon Night games led by 2-3 new protagonists. I never played any past Summon Night games, so pretty much all the characters I didn't recognize or even know their background story.
One thing I like about the game were 2 of the protagonist's designs. There were a few nice bgm, but everything else was kind of dull for me. I suppose this isn't a big budget RPG, so I can understand some of the weaknesses (like it's not fully voiced).
DeviantProtagonist:
Here's all the rage today for gaming journalism.
To more a personal side, I feel Polygon dealt a big disservice to not only themselves, but id Software; their footage is fucking deplorable, hardly worth displaying the potential flair these game developers are trying to sell with this title -- or of any major profession, for that matter. You don't chronically miss the barn's broadside and expect people to take your word seriously.
Really, it's just another nail for Polygon's coffin.
Setsuna:
I'd say I'm surprised, but I remember a few hatch jobs that were done back when I was part of the industry. Ones I could name off the top of my head include one of the Football Managers (published by Sega) where the entire critique of the game was quite bluntly 'The game isn't Fifa, doesn't play like Fifa, and therefore the game should be avoided like the plague with a rating of 1/10 (at the time I think?) to boot' and IGN eventually posted a retraction and apologised to Sega because well, Football Manager ISN'T a football simulator, it's a football management simulator, after all the people who read this went 'Wait, did this guy really do his job, because he looks like he's trying to project a game he wanted, as opposed to reviewing the game that was actually there?'.
Of course, no one remembers the retraction posted. There's also been other games that have had retractions after the fact, but it's just the nature that most miss the retraction.
Then there was Operation Darkness on the Xbox 360, where there was a two reviewer coordinated hatch job where two of the reviewers on the major sites worked in unison to give it the absolutely worst score they could because the game personally offended them, and I remember this because I was actually approached by one of the writers to discuss this (but I declined because I wasn't assigned to the game). It mostly worked - the game was about what happened when WW2 met... well, huge amounts of fantasy (ala vampires/warewolves etc), and as the result of the bad publicity, the publisher actually cancelled all development of future games they had planned for the JAPANESE side of things, because of the bad western press.
The game wasn't that great (athough the game was not nearly as bad as the two reviews penned it as), but as far as I can remember, that was my first contact with what you would call a SJW movement within gaming. It's hardly new, and sometimes we get a moral imperative.
Ultimately, a review can only be written as well as the person writing it, (even if we assume no malice) so if they can't play the game very well, it's indicative (at least to the reviewer) about how badly the game's designed.
Of course, if said reviewer has no knowledge of the genre, and understanding of the systems, it's going to look very clumsy to anyone going in with any knowledge of the game whatsoever... which are usually all the people who read the article, because most readers OF a review generally have some background in the game, and go 'Okay, so did the game's PR/hype actually match the content?'
There's usually a reason why most reviewers tend to be specialised in areas, and you always want to see their previous work and match it against yours on other titles. If you're a heavy puzzle player, and you find the reviewer is a massive MMO player, with no apparent interest in puzzle games, it's unlikely they would do a very good job.
For further perspective though, I also remember a conversation when I was at E3 the one year I attended, and I caught up with an executive editor of the US publication of PC Gamer, and he openly bragged to me, while we were at a party at a bar, that he often did reviews for games he never saw anything other than the intitial preview pictures for, and got them published without anyone realising it.
Take from that what you will.
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