Gotta say that's an interesting read... and I can't disagree with your points either. Especially the activism coordination. I don't see that changing anytime soon.
Though I'm curious considering your background and experiences mentioned so far, have you had any personal gripes with localization? Of course, I'm assuming here that you ARE playing localizations, so correct me if I'm wrong.
I've had plenty of issues with localisation. I've played games that could brick consoles, and believe me, that's one hell of a gripe to have. I've also seen flat out rewrites that are worse, gameplay mechanics that got removed, and also revamped gameplay that you'd be kissing the feet of the developers for, and rewrites that are actually BETTER than the source.
Bear in mind, I don't just do the Japanese -> English divide. I've done Chinese, Russian, French and Korean, so you sort of see everything.
In all honesty, each version of the game should be treated as unique until proven otherwise. There's usually differenting standards (Pokemon for instance doesn't support features that could be constituted as gambling in EU/PAL until they removed the minigames from all regions) and some of them make the game better or worse.
Some things you'd probably want out (Like oh, being able to brick your console) other things you'd probably want to keep in (things you like) and other things that you're glad they removed (Things you don't like)
I'm not big on censorship on principle - mostly because frankly, if a game idea is bad, the market will react (sooner or later) by making sure the game has poor sales. (If something in a game isn't to your liking, but they keep making sequels? Clearly there's enough OTHER people out there who disagree with you. The game isn't trying to wedge your money out of your wallet though with a shotgun, so if you don't like it, don't be a customer. The game dev or publisher can't force you to buy the game, but you ALSO don't get the right to hold them up at gunpoint either.)
So truely tasteless stuff won't sell enough to justify the effort, time and money required to produce the content, short of force used by say a government.
So if you're a game dev who believes people want a petting game with a fifteen year old in a bikini, go for it. Just don't be surprised if the market as a whole disagrees with you and sends you broke.
All that said, it's also up to the developer and publisher (and other third parties) to decide what risks they're going to take. As I said, you can't force a game dev to do what YOU want either. (They can just go 'We're not going to make anything at all' which is the choice they're allowed to make.) You can incentive them beyond belief (by throwing money at them) but if they don't want to take the risk by releasing a version of a game with a 15 year old girl in a bikini you can pet, that's their choice.
If you want to actually encourage Nintendo to put in the features of the JP FE into the next translated FE, buy the Japanese cart (then by all means fan translate it if you must, or learn Japanese) and then with your Japanese proof of purchase (take a picture, you don't need to actually post the receipt) write to Nintendo of America clearly stating that you would like to purchase Fire Emblem localised except it didn't contain the features (or quality in translation) to your liking.
If Nintendo of America get enough OF these letters, they'll go 'Wait, we're losing all these sales to the Japanese side. Maybe we should consider a change in tack'.
Of course, they may also decide to just go screw it, the masses aren't worth listening to, but that's their choice, and unless you command the US army, you're probably not going to change their mind.
So given all the above? I consider each game on the merits of what it has to present at the TIME of release. Same with any additional content (DLC/Expansion packs/otherwise).
If I don't like what I see, I don't buy. If I believe I see something worth the money? I commit to purchase. If I don't think it's worth the current price point, I wait until the price drops TO a price point I like. If I like what I see BEFORE the game comes out, I preorder.
I see all the advertising, sneak previews and the like, and make a decision based on what I see. I don't rely on reviews mostly because I know how the game is played (as an ex gaming journalist) so I collate my own sources and make calls based on that.
So I have a street copy of Fates. I make sure I buy from a place that gives me a 7 day return policy, but I didn't preorder the game.
I haven't returned it yet, and I've put in a few hours. I haven't devoted a major block though, but I haven't wanted to return it yet. That should tell you something about what I think about the game.
If you want to ask specifics about what I think of the game, feel free.
(In comparison, I preordered Xcom 2 back in December. I've done about 200 hours since release. You can probably infer what I think of Xcom 2 at least broadly. Same goes for Atelier Sophie (Although not quite to the hour length), even though I don't even own a PS4 and I borrowed one which since got returned. Granted the specifics may reveal bits I like/dislike but no game is perfect.)