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Games, Games, GAMES!! (Besides iDOLM@STER, of course XD)

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Setsuna:
For some Nintendo related release fun, Bravely Default 2nd (or whatever the exact subtitle is called) has what appears to be a major bug in the game.

For those who know much about it, 2nd has the ability to choose between good and bad endings for quests.

However, for whatever reason in the European release, no matter what choice you make, you'll always be tied to the good Ending for a choice.

This sounds like at first glance another one of those grand Nintendo censorship things (ala FE Fates) until you look at the journal.

The journal shows that the bad endings HAPPEN, despite what you see. For whatever reason (I could name a few coding related reasons, before going into conspiracy theory territory) they made it so that you can't ever see the bad endings.

So basically, at this point in time, the EU release (NA get a little longer) is bugged, or maybe Nintendo of Europe can't handle us Europeans doing bad things.

I suspect the game will be patched, although depending how it's coded, this could be a while coming. Sucks if you preordered the game though...

Yukibro:
I'm pretty much neutral as far as Fire Emblem goes now. My original intention was to try out the new game because it was the newest game as far as features and mechanics go, and while some of the edits brought into the light are bothersome, I've gotten what I wanted out of it so far. It's hooked me better than Awakening, at least, which seemed to bother me more with having to pair up specific units just to boost support. Of course, I'm not sure if it's worth committing to the other parts of the game just yet (started off with Birthright for an easier transition), so I'll leave that up to how I feel at the end of it all.


--- Quote from: Setsuna on March 01, 2016, 06:28:13 am ---(Pokemon for instance doesn't support features that could be constituted as gambling in EU/PAL until they removed the minigames from all regions)

--- End quote ---

They did that in America too, I believe. I haven't followed up with the latest games on the 3DS, but HeartGold/SoulSilver here removed the slot machines in favor of Voltorb Flip. I guess it's a move across all Western markets, though I didn't mind because the slot machines were too random to enjoy and Voltorb Flip was actually really fun.


--- Quote from: Setsuna on March 01, 2016, 06:28:13 am ---I'm not big on censorship on principle - mostly because frankly, if a game idea is bad, the market will react (sooner or later) by making sure the game has poor sales. (If something in a game isn't to your liking, but they keep making sequels? Clearly there's enough OTHER people out there who disagree with you. The game isn't trying to wedge your money out of your wallet though with a shotgun, so if you don't like it, don't be a customer. The game dev or publisher can't force you to buy the game, but you ALSO don't get the right to hold them up at gunpoint either.)

So truely tasteless stuff won't sell enough to justify the effort, time and money required to produce the content, short of force used by say a government.

--- End quote ---

That sounds very familiar, like a theory about markets and economies or... something. Just the idea of letting things be since they'll eventually sort themselves out, where the popular games will get the sales and the unpopular games get little to no sales. I definitely agree about the gunpoint stuff, though - no one's forced to buy or not buy anything, but it seems too often that they end up interfering with things that THEY aren't interested in when others clearly are.

As for Bravely Second (I think that's the subtitle), I can't even tell if that's a glitch or not. It's either an attempt at censorship that overlooked something or an odd glitch that almost seems like censorship. Funny how that works. :P

Setsuna:
Well, I have my own issues with FE (then again, I never revealed how much I paid for Fates - it wasn't full price) but the game may have some study value so I'll probably keep it around - Nintendo tend to encourage games with a fairly streamlined gameplay, but it's got problems, particularly in the long term.

Most of the game is stat related - the amount of actual tactics you can actually apply in Fire Emblem is limited (bodyblocking and standing on the right tile), and in turn this also shows why Lunatic etc has such a difficulty spike early on - there's no margin for error because when you're at 30 HP, the enemy having +2 str, +2 Mag +2 defense and +4 HP isn't the end of the world, but it's stupidly difficult if you're at 15 HP and half the defense. This makes balancing the game incredibly difficult, and limits where the series can go unless they decide to change up the model.

The Pokemon example is just one of a million of them. We've seen things added and removed throughout the gaming ages, and that's just how it goes. Companies make the call on if they believe the game will sell, be it appeal decisions, or through 'We don't want the government to ban our game'. Companies generally don't make much money being moral crusaders, unless their markets explicitly demand it, because crusading generally doesn't pay and is risky. This generally means companies tend to be conservative, and they're usually one of the last players onto the scene (Unless their customers MAKE the crusading pay usually)

And I wouldn't know what you're talking about in terms of market design, it's probably just a coincidence that it sounds like some fancy market thingy. I have plenty of words about how markets currently work, and none of them are nice.

All I know is from a logical standpoint that if I point a gun at you and say 'Make me this game' one of three things will happen - either you agree to cause of fear and I get the game I want, you half ass the effort and get a game no one really wants, or you flat out and say 'Pull the trigger' and refuse to do a thing.

Thing is, there's no way for me to prevent the last two. They're always open to you, even when a gun is right up your nose. (Well, absent mind control of some kind, I guess.)

Or basically, if the end result is 'I want you to work', doing so at gunpoint is actually one of the worst things I can do, because I can't actually force you to. You can always say 'screw this' and no matter what I do next, from the perspective of my objective, I lose. Sure, pulling the trigger might make me feel better, until I realise that the work I wanted done now can't be done cause I just killed the guy that I wanted to do it...

Why would you threaten to do this? Well, if you hate me that much for shoving a gun up your face, you might do it to spite me.

I tend to find that most people who don't understand gaming, politics, economics or even life in general fail to understand the above principle, because people assume anyone (Government, massive numbers, etc) can force anyone to do anything. All you can do is strongly incentivise people to do something (or else they find themselves in a bad position or dead), or prevent people FROM making an action (by making it incredibly difficult or flat out physically impossible, like for instance dead).

You can't make people actually do something, because people don't have to be 100% rational, because you can't legislate someone into sanity, otherwise if we could, we could pass a law that says 'All people must be sane' and we wouldn't need somewhere to put all those politicians. Even in the example of the literal avalanche of mailbags, you COULD have a CEO that decides to hold the course.

Of course, the market then may decide it doesn't like being completely ignored and then decline to buy the next game, which may make it difficult for said CEO to get said salary in the future. Consequences are like that.

Yui:
http://gematsu.com/2016/03/tokyo-mirage-sessions-fe-launches-june-24-west?utm_source=twitterfeed&utm_medium=facebook

I was waiting for this. I got some money only for this one. I'm ready for more polemics and apocalipse. xD

JurikoSan:
I'm playing League Of Legends, Osu!, The Hyperdimention Neptunia Rebirth Series, HearthStone and much more.

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