Japanese games are almost always made for a Japanese audience and the fact that they're even translated is a privilege. I mean, it's not like they have to. Some even with bug fixes that were originally in their Japanese releases, yet fixed for localization. They're almost always poorly reviewed by western reviewers, yet companies are still gladly translating them. Some of the localized translations are really good, even though there's always going to be one dude out there nitpicking over single word differences, ignoring the fact that he wouldn't be able to understand the full sentence in Japanese to grasp the context. Despite all of this, they're still localized, and they're still very much playable.
I'm not saying that all Japanese material is automatically better, no. There's a plethora of Japanese material, currently untranslated, that just isn't worth translating as it's simply not good. Of course most of this logic is lost, since the people interested in Japanese material will praise anything inaccessible to them, as if it's automatically an untapped goldmine.
Why is it that whenever an actually decent indie game comes along, people begin to praise it like it's the best thing since the parting of the waters in the Bible? Like Aquaria, Limbo or Braid.
I also like how indie gamers and indie developers seem to be anti-mainstream and act advantageous over the larger teams, who focus more on putting effort into polycounts and shaddow effects than the actual gameplay itself. That's what nets you $60 USD currently, but these indie developers think that their lower priced game with an infinite amount of time invested within (because they're unemployed and have no life, duh) is automatically better by proxy. Like, are all indie gamers and developers unemployed 30 year olds, or poor as shit 14 year olds with massive egos? Seriously, I don't understand the kind of people that will gladly spend $60 USD on a shitty 5 hour western game that they won't remember in six months, but they won't spend the $40~$60 USD on a 2D game, or Japanese RPG which will obviously have more content, and be more value for money in the long run.
I just can't get over how hypocritical this whole thing is. What he said wasn't constructive criticism at all.