THE iDOLM@STER > Other iM@S games

THE iDOLM@STER SideM: LIVE ON ST@GE!

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Nagi:

--- Quote from: Kimiko on August 22, 2017, 08:52:03 pm ---I think the motions got better for the accesoires
but some thinks (like the bandana) are still a bit stiff

--- End quote ---
I noticed that too, Michiru's bandana looked immobile in his shots, probably still not rigged?
I also think this game needs an antialias asap. Everything looks too rough, especially the model's edges.

In other news, I'm so glad we reached the max reward!!! Now, we only need to wait for more news.

Kimiko:
For those who didn't know already
the app is up on play store /qoo app/ app store to download now

Nagi:
Well, after some days with the game released, I want to know what's everyone's thoughts about it! And did you play it a lot?   ;D

For my part, I wrote a long critique in a comment on a reddit post in case someone wants to check what I think about it. There are a few good and bas things I left out because I was lazy to continue writing, but for the big part, that's what I think about the game so far.

TL;DR version would be that I think the game looks more like a Early Access more than a finished product. It has lots of bugs (even with the daily login, yikes), a kinda bad organized UI, slow Producer level up (and lack of Producer Rank) and the fact that there's no MV mode and the 10 draw gacha won't give you at least 1 SR (two basic things for every iM@S game, the ability to watch your idols dancing has been there since Arcade and the 1 SR with each 10 roll since Deresute) its kind of a bummer. Nonetheless this is SideM's rhythm game and I'm gonna support it as much as I can, but I really hope Scamco step their game up and start fixing things as soon as possible, because at this moment, I can say without a doubt that I'm not surprised. In fact, I'm disappointed with them and their treatment to my beloved boys.

What about you guys? Any good/bad things you've noticed during your time playing the game?

ChocoCats:
So... If there are a few obvious things about it, it's that this game is more story-focused (which is fine for the most part) and it's rushed. Really rushed. I don't think I need to say more about the lack of MV mode, voices in story mode, and Master as well as the bugs (guess they gonna keep the Ken memes going). If this game is released around the time the anime airs instead of trying to compete with UtaPri, I wouldn't have many problems with it.

The entire point of getting SSRs in this game besides the stats is the special performances, not the costume. And honestly, you don't need SSRs (or SRs for that matter) to complete the current missions other than getting Kaoru or Tsubasa for certain missions if you don't pick either of them as starters (their R versions exist and are easier to obtain theoretically). A fully leveled R+ team plus a star rank or 2 will do the job as long you play well. You won't get a higher rank than A, but it's whatever.

MetalPredat0r:
I guess it's safe to say that this isn't a pure rhythm game. There's a rhythm game mode in it for Lives, but that's not what the entire game is built around.

it is a terrible idea to go into this expecting the exact same experience as SS or TD.

You're setting yourself up to hate this game because if you're going into it for the rhythm game, you're looking at a shallow game with no challenge.
The game is all about the entire package rather than just one mode. Idol Training, interacting, etc. are what make the game whole, not the rhythm game.

The lack of an MV mode and no voices in commus are the most baffling things and show the game was rushed to compete with UtaPri. I don't even mind the lack of a Master difficulty because you can't even lose in this game anyway, so the mere concept of having multiple difficulty levels is entirely moot if there's no challenge or stakes if you fail.

Overall, it's okay. I'd still play Deresute or Mirishita over this, but this is on the back burner for when I'm bored.

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