THE iDOLM@STER > THE iDOLM@STER Platinum Stars

My one reservation with Platinum Stars?

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Teddie:
Believe it or not, posting this for the second time. I wanted a longer and more detailed rant.

Despite I am a two year old fan of a franchise, I feel insulted.

Let's start with the new feature to the game: penlights.

Penlights are really popular in Japan. It is used in Western countries too, but not often. Also, I don't see: Fu! Hai! Woo...Hai! ect in Western countries, only in Japan. I actually thought it was a nice touch to the game to potray what live shows really look like in Japan! Namco promised us to control over 10.000 penlights. Only on game included stages. DL Live stages don't have it. I watched the S4U videos and no, trust me, they are too lazy to include 'em on the DL Stage.

2. Songs

I love all of the new songs! Miracle Night is my favourite. This is my new favourite song. I Want is second. I also like 'Happy!' and 'The Live Kakumei de SHOW!'. I will quote from my first post:

--- Quote from: Teddie on July 31, 2016, 01:21:36 pm ---I wished that they revived some of the original songs. We have THE iDOLM@STER, Agent Yoru wo Yuku, 9:02pm, Positive!, but not: Here we Go!! (5 years have passed, Namco.), Ohayou!! Asagohan, Taiyou no Jelausy, First Stage and let's not forget, Aoi Tori. Some of those fantastic classics from the arcade game.

--- End quote ---
I'm quite dissapointed that they didn't even add 'Here We Go!!'. It hasn't appeared since THE iDOLM@STER 2! Neither in Shiny Festa and Shiny TV, nor in OFA! I'm starting to worry that they completly forgot 'Here We Go!!' It's really cute and I love it!

3. Gameplay

Rhythm elements are fine and OK to me. Trust me, I play LLSIF and sometimes Shiny Festa. Graphics are fantastic, as I pointed out in the first post.
No rivals. Microtransactions.
Rivals are important to the game. Sure, arcade, XBOX 360 import and LFU! don't have rivals, but we are competing against other people. Kinda like Score Match in LoveLive!, but diffrent. That's what made the games amazing.
SP gave us the amazing 'Project Fairy', 2 introduced us 'Jupiter', a male group and 'Ryuuguu Komachi' 765 rivals and let's not forget in OFA, Leon! But, in the newest game: no rivals, no competing against other people; What is this mess!? The story progressed with rivals! Every idol probably has it's own rivals! Everyone wanted to be no. 1!
OK... OK! Microtransactions: mobile games included and I don't really care. I always stay Free to play player. Pay to play is possible when you pay things for some features.
But, microtransactions are not acceptable in any console games and I repeat: EVERY console game! You bought an 80 dollar game? Well... If you want to really play: you must buy more cash! How convinient! You know Halo 3 and microtransactions, CoD and microtransactions? They shouldn't be in a game! I hate the concept of P Drops!

4. Costumes

--- Quote from: Teddie on July 31, 2016, 01:21:36 pm ---I'm quite dissapointed with outfits. I mean, over the course of 11+ years, iM@S has been having types of outfits and recolours of it. I mean, I love the new outfits, but the problem is that they're the same. Probably exeption are the Happy! outfits, they are kinda diffrent. Others are same looking.
Also, no EXTEND outfits. I mean, we have a Miracle Night outfit; But, where are Punkish Gothic or Beyond the Stars?

--- End quote ---

There are 4 types of outfits: Cute, Cool, Cosmic and Clever. No EXTEND. I'm OK with this. You know; iM@S has some of the best idol outfits. Now, we just get halfassed outfits. Happy! outfits look similar and this is the outfit that they had the most time with. Others; Nah, we're fine. I mean older outfit had the same design, but they were good! Those were EXTEND outfits! Floral, Cute and Girly, Starry, Cosmic and Funny, Luxury and Cool and Sexy were diffrent, because those were outfits that the entire 765pro ALLSTARD danced and it looked unique!
No, older outfits from the other games. They were probably lazy.

5. DLCs
DLC is such a joke now; that now include: a new song, two older songs, an outfit, accessories for that outfit! Who needs more outfits and more songs? Nah, we're fine. Fans will enjoy it. No. This is what you  shouldn't think while developing a game and a DLC for it.

In coclusion; I will buy a PS3, im@s 2 and OFA. At least they are better than new. I mean, the graphics are better than the older ones, but still they are quite enjoyable and better than the new game! CG:SS is better than this and it is a MOBILE GAME! Is Namco now giving a middle finger to our beloved 765pro idols and released the game just for the fans of the 765pro idols? I think so.


--- Quote from: Teddie on July 31, 2016, 01:21:36 pm ---Is it just me, or Hibiki has blue hair? Probably going through Azusa phase (changing hair colours)...

--- End quote ---

Miki Fan:
I'm not sure why some people are complaining about the lack of songs.  The Idolmaster games have always had about 15-20 songs at launch, and the rest are DLC songs that are released every month.  It's not fair to compare a launch Platinum Stars to an Idolmaster game that has its songs fully released.

If you're going to compare it with other Idolmaster games, you have to compare it with their launch versions. 



Reikuo:

--- Quote from: Teddie on August 01, 2016, 12:03:30 am ---
But, microtransactions are not acceptable in any console games and I repeat: EVERY console game! You bought an 80 dollar game? Well... If you want to really play: you must buy more cash! How convinient! You know Halo 3 and microtransactions, CoD and microtransactions? They shouldn't be in a game! I hate the concept of P Drops!

DLC is such a joke now

In coclusion; I will buy a PS3, im@s 2 and OFA. At least they are better than new. I mean, the graphics are better than the older ones, but still they are quite enjoyable and better than the new game! CG:SS is better than this and it is a MOBILE GAME! Is Namco now giving a middle finger to our beloved 765pro idols and released the game just for the fans of the 765pro idols? I think so.

--- End quote ---
The microtransactions in this game are actually really good for F2P players, pdrops are a way for a small minority of the community to pay for DLC that everyone has access to.

DLC has always been a joke, and people buying it is how Platinum Stars ended up like this.

People whining about the festivals when they probably including DLC amount to maybe 5-6 hours of the actual games content. Probably about 3 hours with no DLC. If you only did it with 1 idol, maybe about an hour. With only the last 4 involving any real strategy, and is watching your opponents voltage meter really that hard? Cause that is all that it was at the end of the day. CG:SS is in no way, shape, or form better then this game.

Miki Fan:

--- Quote from: Monroviez on July 31, 2016, 08:36:03 am ---So is there even any underlying storyline in the game at all? Does each idol even have her own route/story like in previous games? Or is it just generic playing through performances and collecting costumes and accessories until you get boreDd?

--- End quote ---

There is story during the rankups and endings, kind of like One for All.




Setsuna:
Some fun notes, since I'm wading via mass grinding, my way through to A rank

- There's an A rank, and an S rank

Each rank comes with additional skits/story. In short? We're not done yet.

To GET past the A rank, you're now expected to be GOOD at the game - namely, if you're not clearing 3 master songs with a full combo and a decent burst hold, you're never ever going to see the other end of most of the challenges that late B rank and the A rankup provides.

If you got costume RNG'd out, you're going to have a rough time, due to the scoring penalties you'll take. (If you don't have the right costume type, you'll score 50% normal)

You're expected to score 110k or so to pass. If you want to overachieve, you need to score 150k

If you were wondering, I got 124k, with 3x full combo clears and full burst holds on three master songs (Change, Watashi wa Idol and Miracle Night), with 2x level 47s and a 43. The cutoff is 110k. The EX is 150k. It bears repeating, because that's just what sort of standard you are expected to achieve.

- All Star lives go all the way up to S rank, and upon a normal clear, you will be given an opportunity to buy an item which will change sound effects with Kotori ones. Buy the item, TURN the damn thing off.

Oh right. You should be clearing the S rank all stars before you even qualify for A rank with anyone.


So how much harder can A rank be?

- Once you reach A rank, live performances will now mandate both a costume type (being clever, cosmic, cute and cool) as WELL as a costume category. If you miss both (Because costume drops) your scoring takes a stupid penalty, I assume 100%.

In short, your costume luck and unlocking is now IMPERATIVE to clearing a song. No costume, no scoring.

- You can tell if someone's made it to A rank - Upon clearing A rank for the first time, a stage will unlock for the first time.

That should tell you something right there. There is now a very clear minimum cutoff for how good you need to be to unlock all the stuff.

----

My hands hurt at this point, and as it stands, I'm clawing my way up the ranks. I wonder if I can get a monopoly on certain things for requests just due to the rising difficulty?

All the above shows that the random costume drops can prove an issue, and how the game is incredibly 'back loaded'. The whole thing also demonstrates that the design is more akin to a Shiny Fiesta sequel rather than a mainline title, but I don't think the advertising was promising anything else. The difficulty back loading makes the game look deceptively easy though for about 15-20 hours of the game though.

In short, if you were complaining about how this wasn't im@s2 or OFA, well, it never was supposed to be, it never was promised to be, and unless you can hack the game, you're going to have to find something else that does what you want.

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