All this DS hate has been bothering me. It's like no one reads the strategy guides anymore..
When DS was released, it was to be the first account of Second Vision available. The goal for this "era" would be to expand the world of iM@S. As you can see with not only CG and ML, but in the anime and movie, their world has stretched further than what was thought to be possible. DS has pretty much become a footnote in the long list of iM@S history, but the series wouldn't be the same without this game.
This is a quote from Wikipedia. I know it's a horrible source, but it actually contains a fairly good summary of a portion of the game guide:
When developing the game's three idols, the staff first decided on going with an archetypal "cheerful" girl and "slightly brooding and negative" girl. When thinking about what to do with the last idol, Kujioka suggested having the idol be male instead, and Tanaka thought this would be okay. It was also suggested that one of the 876 Pro idols be related to one of the 765 Pro idols, leading to Ritsuko Akizuki being chosen to be Ryo's cousin. When developing the idols' characters, creating one idol's details resulted in equivalent changes to the other two idols. For instance, this development technique ultimately led to the image color for the idols being decided based on the idols' surnames.
In other articles within the guide, it says that Ryo is a male due to the fact that it may have been awkward for adult men to play the game as a teen girl. His gender was chosen for both gameplay and surprise purposes, and he was even marketed as such in the promotional articles by gaming magazines. Now given the difference between the DS ending and the way the manga ended, it looks like they wanted to go in a different direction than what Ryo is currently in. When the last DS manga was published Ryo was revealed to be a boy and all was fine. Bonus artwork was even produced of Ryo in his boyish costume.
Then Jupiter practically made the fandom revolt, and destroyed the hope for Ryo to become manly. After Jupiter's debut, works by the Neue Green artist that included Ryo reverted him into still being in a position of acting like a girl while the other DS characters actually kept most of their development from their stories. If Gravure For You's tie in magazines and introduction videos are to believed, Ai, Eri, and even Cineria have at least some character development. Ryo seems to been handed the short stick with not only his current image, but marketing as well (thanks to SHINY TV). The anime even references the time 876 spent with 765, but no change has been given to Ryo. The lack of development appears not only in the official anime artwork and episodes, but in concept sketches for 876's appearance, where even Eri can be seen as being more outgoing, but Ryo is still in a dress.
Now, I know quite a few of you are still crying that "Ai is a Haruka clone", but so much more than basic introductions went into these character creations. Ai's "clone-ness" of Haruka is pretty much only surface level stuff, and she's actually more in line with Yukiho's self depreciation with Yayoi's energy. To say that she doesn't have a resemblance and probably some character overlap with Haruka would be a lie, but she is a very different character and reacts very differently in situations when compared to Haruka (such as when deciding to throw Miki in a pool).
When Toshiyuki Kubooka and Kiyotaka Tamiya worked together to design the 876 idols (as in their initial concepts), the staff even made sure the dances had been completely thought through. Ryo's boy and girl voice performances were even decided at that point.
From the old iM@S blog we have this:
For the dance sequences during performances, Kujioka chose to employ talent star Fumi Sakura, as opposed to professional dancers who had been used in The Idolmaster games up to that point. Kujioka wanted the dance sequences to be closer to what he calls an "idol's aura"—a certain emotional charm that is not a part of an idol's skill at dancing, according to him. Also, because of the idols in Dearly Stars are young and are just starting out, Kujioka told Sakura to purposefully mess up some dance portions to reflect this inexperience. The chief music director Kouji Nakagawa told Satoru Kousaki, the composer of the game's theme song "HELLO!!", that he wanted it to be "similar to the opening theme of an anime." It was decided beforehand who the three composers would be for the other three songs introduced in Dearly Stars—"ALIVE", "Precog" and "Dazzling World". When discussing who would compose which song, Go Shiina said he wanted to compose the song for the game's main idol, so he was given in charge of composing Ai's song "ALIVE". Producer Youzou Sakagami pointed out that as a ballad, "ALIVE" does not seem like a typical idol song, but as noted by Nakagawa, the song is meant to reflect that fact that Ai's mother Mai originally sang the song once she became a prominent idol.
So yeah, DS gameplay wise sucked
although according to my research, some fans apparently had a bigger problem with the fact that 876 was drawn instead of modeled in 3D for the promotions. The depth of the character's stories was different from 765's routes. 876's stories heavily involved several other characters with complex backgrounds of their own (Yumeko, Manami, Cineria, Reiko, Director Igarashi) rather than only family, other idols, or even fans. 876 idols have their gimmicks too, but a lot of thought was put behind them, and with the exception of Ryo, they've grown from their experiences.
tl:dr I'm not saying DS is perfect. It's just.. different.