THE iDOLM@STER > THE iDOLM@STER ONE FOR ALL

One For All: Gameplay thread

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Setsuna:

--- Quote from: mariokirby on May 30, 2014, 07:30:50 am ---^ Thank you so much. You've been a great help.   I can probably progress further enough to beat the game...uh...

Good question, I know the game just keeps going every season/year, but how to you "beat the game"? Do you get the last scene (ending) for each idol after you reached A1 rank?

--- End quote ---

You need to win IE (Which is an A1 rank event) to get every ending for every idol. You need to beat Leon in a special event once you get at least 1 IE, and you'll unlock acceleration and conclude the last arc and get a trophy.

Complete all that (and a couple of other odds and ends, like getting a song to gold) and you'll get platinum.

The game will constantly loop forever, so you can continue playing story mode as long as you want, really.

mariokirby:
I've got more questions....(I feel so bad asking too many questions)

1. Is there a point in pressing L1 during concerts, festival, etc?

In idolm@ster 2 you had to press L1 to perform double/triple memory appeal.  But, in this game you can just use consecutive memory appeals to get duo/trio without having to press L1.

2. During festival battles what is usually the best approach? Is is recommended to immediately perform burst counter (of course right after using a memory appeal) or take the intiative and perform duo/trio burst (I assume you will get more points with the multiplier effect) or do both a burst counter and duo/trio burst simultaneously (method uses a lot of memory and rival will score more burst points due to time to reach duo/trio)?

Virgofall:

--- Quote from: mariokirby on May 31, 2014, 03:25:56 am ---Is there a point in pressing L1 during concerts, festival, etc?

In idolm@ster 2 you had to press L1 to perform double/triple memory appeal.  But, in this game you can just use consecutive memory appeals to get duo/trio without having to press L1.
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It'll change who's your main (first) burster, I've noticed that the button pattern for multi-bursts follows the lead's. If you were solo appealing, you'd need to use this to change who it was.

Festivals are not my forte, so I can't really give a typical "best" approach on them too well (I typically play a bit more passively if I can afford to when compared to others), but I will note that you will run into festival opponents whose skills will kill your appeal rate(s) and/or voltage either during or after their burst, so you need to be really careful when dealing with those.

Edit: Do any of you know if Mami's burst skill has a way to identify its effect visually, like the other girls do? Based on the descriptions I'm finding about it, it seems like it should be an equivalent to Yayoi's, but it doesn't appear to act that way, instead I can hear a skill-proc sound occurring for every note hit during bursting, so I'm a tad confused.

Byuusan:
That because it not noticetable until you try doing a stage without her skill then redo the week with her skill at lv 3.

Basicly it a bonus to the score.

Virgofall:

--- Quote from: Byuusan on May 31, 2014, 08:45:04 pm ---That because it not noticetable until you try doing a stage without her skill then redo the week with her skill at lv 3.

Basicly it a bonus to the score.

--- End quote ---
Okay, thank you. Was planning to work on a skill video series, so Mami will probably not be the easiest one to document because of the nature of her skill, but thanks.

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