THE iDOLM@STER > THE iDOLM@STER ONE FOR ALL
One For All: Gameplay thread
Naryoril:
Did i understand this correctly: you can do a communication on the board every week for each idol until their memory is maxed out? And i guess the more of those you do, the more memory appeals you can use on stage, is this correct? And can you use as many memories as allowed like in Im@s 2, or do you have to earn the memories first before you can spend them? I can't find the number of memories an idol has to use anywhere, but otherwise i don't get the meaning of the memories/hearts each idol gets after a job.
Byuusan:
you can use them as many time as you like, but only once per event.
So say that you have 7 aviable to use for the whole event, the event is 2 songs long. you used 3 appeal in the first song, for the 2nd song you only have 4 left to use.
Naryoril:
--- Quote from: Byuusan on May 27, 2014, 12:02:45 pm ---you can use them as many time as you like, but only once per event.
So say that you have 7 aviable to use for the whole event, the event is 2 songs long. you used 3 appeal in the first song, for the 2nd song you only have 4 left to use.
--- End quote ---
So i can go all out with memory appeals on normal jobs? What do the memories you get after a job mean then? Do they just work towards the maximum memory appeals an idol can use like the communications from the board? So it's basically identical to im@s 2, only that in im@s 2 only promotions worked towards that goal?
Virgofall:
--- Quote from: Yukibro on May 27, 2014, 04:48:58 am ---The thing about the story commus is that since the choices don't matter, they end up being rather silly. At least in the few examples I've seen, anyway. The good thing is that you can replay those commus in the main menu. There's an option to view Memories alongside the options to view PVs and screenshots, and you get the entire list of story commus you've watched.
--- End quote ---
Well, this is good to know, at least.
--- Quote from: Naryoril on May 27, 2014, 01:17:28 pm ---So it's basically identical to im@s 2, only that in im@s 2 only promotions worked towards that goal?
--- End quote ---
Yes, but there's more! (hence, "notes" - yep totally an infomercial girl np)
Notes: (we're going to get nitpicky here, warning ahead) -
- Memory appeals are per-idol. I don't know what the maximum amount of memory per idol is, though I know I've at least a few idols with 4 memory appeals available. (Granted, in my file most of my idols are in A- or B-rank.)
- You can only get memory from the board for communications which are marked "new" - if it's a replay, you can't get memory off of it.
- In rank-up festivals (like Byuusan mentioned), you will have to do two songs with memory counts staying the same for the idols used in between (though you can switch out your non-lead idols in those instances, and use their memories. The max you can have for a group in the rank-up festivals is a trio).
For example, if you have 5 idols available, all have 2 memories, and you used 6 memories on your first song, then you can switch out your supporting idols and have 4 more memories for use on the second song.
In this situation, memories are drained in the order of Second support idol > First support idol > Leader. I'm not sure how this situation would apply in All-Star lives.
- You have to enable the use of duo or trio appeals as Skills on each idol's Skill Board. You don't get to use duo/trio memory appeals right off the bat.
- When you have duo or trio burst appeals available for use, you would use memory appeals when at a full voltage bar to enable duo or trio burst appeals (1 memory for a duo, 2 memory for trio).
In general, outside of festivals, memories seem a lot more usable than they were in 2. When you use one... well, I'll just repeat what I said somewhere else.
--- Quote ---I've noticed that Memory Appeals go off your current multipliers for each stat; they appear to be, basically, the equivalent of pressing all three buttons at once and adding +5% multiplier to each, instead of resetting the multipliers.
--- End quote ---
Byuusan:
For All Star Live, go all out, because every song used different idols, none of the memory appeal will carry over.
Due note that Voltage bar doesn't carry over. So if you can, save the burst for the last note.
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