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Author Topic: One For All: Gameplay thread  (Read 56162 times)

BadBoy25

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Re: One For All: Gameplay thread
« Reply #135 on: August 30, 2014, 12:09:51 pm »
Hibiki, Makoto and Yayoi bursting; Ami and Mami supporting. 19 memory appeals and the song was M@STERPIECE.
I really don't know why I can score so much with the dance team, the vocal quintet can score "just" 160k with 17 memory appeals (singing Destiny), but I can still make 4 bursts so I really can't understand this difference.
« Last Edit: August 30, 2014, 12:13:37 pm by BadBoy25 »

Naryoril

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Re: One For All: Gameplay thread
« Reply #136 on: August 30, 2014, 12:12:20 pm »
Who do you use to burst in the vocal team apart from Haruka and Chihaya and what happens if you use Yayoi instead?

And what were your idol's levels?

BadBoy25

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Re: One For All: Gameplay thread
« Reply #137 on: August 30, 2014, 12:20:16 pm »
My idols are all at level 35.
The vocal quintet has Chihaya, Haruka and Ritsuko bursting, Takane and Azusa supporting. I never tried Yayoi but even I think that she could make the difference. Otherwise it could be the song, maybe low bpm (M@STERPIECE) gives a lot more points during bursts. Today I'm going to do some experiments.

BadBoy25

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Re: One For All: Gameplay thread
« Reply #138 on: September 01, 2014, 04:21:42 pm »
Ok, time to report.

Hibiki, Makoto, Yayoi (bursting) + Ami, Mami. 19 memory appeals
song: M@STERPIECE
score: 225k

Hibiki, Makoto, Mami (bursting) + Yayoi, Ami. 19 memory appeals
song: M@STERPIECE
score: 184k

Hibiki, Makoto, Yayoi (bursting) + Ami, Mami. 19 memory appeals
song: Change
score: 174k

Chihaya, Haruka, Yayoi (bursting) + Takane, Ritsuko. 20 memory appeals
song: Destiny
score: 175k

As far I can say, low bpm=more points.

Naryoril

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Re: One For All: Gameplay thread
« Reply #139 on: September 01, 2014, 04:42:27 pm »
yeah, i get the feeling as well. But i also think it's easier to get 4 bursts off on a fast song since the bursts (where you can't regain voltage) don't take up so many appeals in percent.
I hope that was understandable :p

But of course, with that number of memory appeals that doesn't matter much. Basically you need 4 x 3 (to fill voltage 4 times) + 6 to 8 (bursting with Haruka or Yayoi doesn't do much on the last burst) memory appeals, so 18 to 20 to be able to burst 4 times on any song.

BadBoy25

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Re: One For All: Gameplay thread
« Reply #140 on: September 01, 2014, 05:00:22 pm »
I think that is the reason why low bpm songs give you more points. You can't do more than 4 bursts even with fast songs so 4 bursts with low bpm give you a lot more points than 4 burst with higher bpm. Sadly I forgot to check the burst points for each test I made. :-[
Personally i fill the voltage with 4 memory apppeals only for the first burst ('cause normal appeals have very low multiplier right after the start), then I use 3 memory appeals + primary stat appeals for the other bursts.

Naryoril

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Re: One For All: Gameplay thread
« Reply #141 on: September 01, 2014, 06:07:10 pm »
i don't have that many memory appeals to do stuff like that, 3 appeals per burst have to be enough. I guess i should work on getting more memory appeals for different idols, so far i only have Yukiho with 5, Azusa, Chihaya and Takane with 4 and the rest with 3. But currently i'm working on the DLC which takes up about 2 and a half hours per idol because i'm still very slow at reading japanese.

Have you tried Ritsuko instead of Yayoi/Ami? I think her burst skill gives a crazy score boost. Interestingly the boost is much larger if it's a trio burst.

BadBoy25

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Re: One For All: Gameplay thread
« Reply #142 on: September 01, 2014, 06:52:57 pm »
No, I use Ritsuko in the vocal quintet. Maybe I'll try later.

Naryoril

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Re: One For All: Gameplay thread
« Reply #143 on: September 11, 2014, 08:59:58 pm »
i just beat the S2 all star live, with a score of 580k, but there is still potential for improvement: 1 more memory on my vocal team should add a few thousand, and a bunch of extra memory appeals on my dance team. Also, getting gold on the song i'm using for my vocal team would also add some points.

In that connection i finally found out what the song status actually does: it multiplies the stats bonus you get through the song (a gold song basically has twice as many stars)

Naryoril

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Re: One For All: Gameplay thread
« Reply #144 on: September 13, 2014, 08:35:40 pm »
Sorry for double post.

I finally beat every challenge currently in the game.

I can pull off 185k without risk on a 3 girl team: Yukiho, Azusa and Miki with a total of 14 memory appeals using Cosmos, Kosmos. With risk free i mean without relying on Azusa's burst. I reach this score by memory 3 times, burst with Yukiho immediately, memory 3 times, burst with Miki and Yukiho, memory 3 times, burst with Miki and Yukiho, memory 3 times and burst with Miki alone. Actually 13 memory appeals are enough for this and results in a score of about 182k by using only 2 memory appeals before the last burst.
If i gamble a bit i can reach 195k by bursting with all 3 idols at the first burst, but for this to work out in the end i need Azusa to give me back one more memory appeal than she uses over the course of the song so i can use 3 memory appeals before the 4th burst.
Of course, with this score (the risk free one) S1 auditions, lives and festivals are no issue.

And i got 245k to beat the S3 quintet live using M@sterpiece with Hibiki, Makoto, Yayoi (bursting) and Yukiho and Azusa (for their memory appeals) with a total of 19 memory appeals. To be able to pull off 4 bursts on M@sterpiece and do 3 trio bursts (the last one is a solo burst from Hibiki) you need to use 4 memory appeals to fill the voltage bar once a fast as possible, preferably the first time which means you need 19 memory appeals.

My current record for an All Star Live is 610k, and especially the vocal team has a lot of extra scoring potential, but i'd need at least 3, probably 4, more memory appeals since i can only burst 3 times with them atm.

All my idols are lvl 40 now.
I hope they add some more challenges with the upcoming catalogs, since i guess they will increase the max level and max idol rank as well.

Naryoril

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Re: One For All: Gameplay thread
« Reply #145 on: October 10, 2014, 10:59:10 pm »
has anyone manged to get one of the solo songs to break or gold?

Okayu

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Re: One For All: Gameplay thread
« Reply #146 on: October 11, 2014, 05:26:56 pm »
has anyone manged to get one of the solo songs to break or gold?
I have Saihyou on gold.

DeviantProtagonist

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Re: One For All: Gameplay thread
« Reply #147 on: October 11, 2014, 05:41:56 pm »
... Those go up to seven stars? The more you know.
Suddenly, bow-wow-wow~. :3

Okayu

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Re: One For All: Gameplay thread
« Reply #148 on: October 11, 2014, 10:14:27 pm »
... Those go up to seven stars? The more you know.
Yep. Probably to counter that it's solo only.

Naryoril

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Re: One For All: Gameplay thread
« Reply #149 on: October 12, 2014, 06:06:41 pm »
I have Saihyou on gold.

Thx
I want to get Ano hi no namida and saiyou to gold, but i still didn't get a break yet even though i spent quite some time with ano hi no namida, seems i was just unlucky.
Thx again