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Author Topic: One For All: Gameplay thread  (Read 56164 times)

Naryoril

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Re: One For All: Gameplay thread
« Reply #120 on: August 21, 2014, 08:30:15 am »
Nothing at all. :(
I beated it today (410k) with all idols at level 35 except Ami, Mami and Iori (lv 33-34) and 3 memory appeals for each idol except Takane and Mami that have 4 memory appeals.
Btw is there any way to farm memory appeals quickly?

What were the teams you used and with whom did you burst (in the 5 girl teams)?

I think i'd try teams consisting of Yukiho/Miki, Haruka/Chihaya, Hibiki/Makoto, and adding either of Takane, Azusa and Mami (or was it Ami with the same Burstskill as Takane?) to each of the teams. But i have no idea if this works.

BadBoy25

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Re: One For All: Gameplay thread
« Reply #121 on: August 21, 2014, 01:40:14 pm »
What were the teams you used and with whom did you burst (in the 5 girl teams)?

I think i'd try teams consisting of Yukiho/Miki, Haruka/Chihaya, Hibiki/Makoto, and adding either of Takane, Azusa and Mami (or was it Ami with the same Burstskill as Takane?) to each of the teams. But i have no idea if this works.

Dance team: Hibiki, Makoto and Mami (bursting) + Yayoi and Ami; song: Change
Visual team: Miki, Yukiho and Azusa; song: Colorful Days
Vocal team: Chihaya, Haruka, Ritsuko (bursting) + Takane and Iori; song: Destiny
Strategy for quintets: 3 memory appeals right after the start, then fill the voltage using your 2 main stats (approximately 6-7 normal appeals) -> 2 memory appeals and burst. Repeat it 2 times (but these times use only your main stat after the 3 memory appeals), then use the last memory appeal (I had 16 of 'em for each quintet) and aim for the 4th burst (I reached it with the second last appeal ;D).
Strategy for the trio performance vary depending on Azusa's burst skill, usually is the same than the quintet strategy but saving the third burst for the end (there's not enough time to gain a 4th burst).

*not the best songs available, but I use only songs that still haven't reached the gold status
« Last Edit: August 21, 2014, 01:54:24 pm by BadBoy25 »

Yukibro

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Re: One For All: Gameplay thread
« Reply #122 on: August 21, 2014, 10:58:05 pm »
You have to, promotions give you new accessories (one for each idol you use in promotions).

Yeah, I know the Rank A ones do, but I've been stuck with a recent chain of seasonal goals that require me to do certain jobs on top of my recent rush to get all the trophies. I'll probably get some time now to check them out now.

What were the teams you used and with whom did you burst (in the 5 girl teams)?

I think i'd try teams consisting of Yukiho/Miki, Haruka/Chihaya, Hibiki/Makoto, and adding either of Takane, Azusa and Mami (or was it Ami with the same Burstskill as Takane?) to each of the teams. But i have no idea if this works.

You got it right for the most part. For trios, you'd want one of those duos plus a third idol that helps out your specific style. Azusa's good for gaining memories back, but in cases where my idols have memories to spare (ie. non-festival jobs), I switch her with idols like Ritsuko, Yayoi, or Mami for some added score potential. It's usually better to let the Chihaya/Miki/Hibiki idol lead the burst because they end up having more appeals to the primary stat. This is assuming you're aiming for getting as many trio bursts as possible, though.

On another note, I've noticed two things based on some Japanese videos and my own experience. For one thing, slow songs are actually better than you'd think. I switched from Tonari ni to Furu Furu Future after seeing someone use it in an ALLSTAR LIVE, and I actually beat my best score the first time I used it... and Tonari ni was Gold, too. Speaking of which, my second point is that I think the job rank or type may affect how fast you get Gold. It took me until I first hit Rank A before I got Tonari ni to hit Gold, but Furu Furu Future hit Gold after something like six weeks or so, and I was doing mostly A and S Rank jobs with it. It was an incredibly quick process.

Naryoril

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Re: One For All: Gameplay thread
« Reply #123 on: August 23, 2014, 10:38:47 am »
Does anyone know if and how the song status multipliers stack for events with multiple songs (rank up fes and all star lives)?

Naryoril

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Re: One For All: Gameplay thread
« Reply #124 on: August 25, 2014, 10:23:01 pm »
Yay, finally got the platinum trophy, and the last event i did was the S3 rank all star live, completed with a score of 434k

Yayoi lvl 25, Ritsuko 27, Ami 28, Iori 30, Mami 32, the rest 35
Yukiho, Chihaya, Azusa and Takane with 4 memory appeals, Iori, Ami and Mami with 2, the rest with 3

Vocal Team: Chihaya, Haruka, Yayoi (bursting) + Takane and Iori using ラムネ色青春 (the song from the first story DLC)
Dance Team: Hibiki, Makoto, Ritsuko (bursting) + Ami and Mami using M@sterpiece
Visual Team: Yukiho, Miki and Azusa using Jibun Rest@rt

The vocal team had enough memory appeals to burst 4 times. The first time a trio burst, the second and third time a duo burst with Chihaya and Haruka, the last burst was Chihaya alone
The dance team bursted 3 times, all 3 times with all 3 idols
The visual team got lucky with Azusa's memory appeal restoring, so the could burst 4 times. The first 2 times with all 3 idols, the other 2 times with just Miki.
I had coordinates specifically set up for the 3 teams to further boost their primary stat and 5 stars from all 3 lessons.

BadBoy25

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Re: One For All: Gameplay thread
« Reply #125 on: August 26, 2014, 12:35:14 am »
After beating the S3 all-star there's even a S2 all-star. I didn't even try to beat it 'cause it requires 500k and right now it's impossible for me (my all-star record is 440k, with a few fixes I can improve it for sure but to aim the 500k I need more memory appeals).

DeviantProtagonist

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Re: One For All: Gameplay thread
« Reply #126 on: August 26, 2014, 01:04:17 am »
......

Christ, there's ANOTHER one?

Welp, me in a nutshell.
Suddenly, bow-wow-wow~. :3

ChocoCats

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Re: One For All: Gameplay thread
« Reply #127 on: August 26, 2014, 01:12:34 am »

Naryoril

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Re: One For All: Gameplay thread
« Reply #128 on: August 28, 2014, 09:54:35 pm »
how do you complete the third voice lesson the intended way?

the only way i can get the bar to full is failing twice on purpose

the 3rd batch of notes ends on a very long note. even though i try to breath immediately i can't get the breath bar to full before i need to start with the next batch, but if the bar isn't completely full i'm out of breath before the end of the batch. So what i do is to fail the 4th batch of notes on the very first note on purpose, then i get the same type of batch as the 3rd one, i complete this and fail the next on the very first note again. And then i do this kind of batch a third time and the lesson is complete, with about 3 seconds left. But i can't imagine this is the intended way, so what am i doing wrong?

mariokirby

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Re: One For All: Gameplay thread
« Reply #129 on: August 28, 2014, 11:49:43 pm »
This may not help, but it worked for me.

After the 3rd batch of notes, you're going to need to refill the breath meter and keep refilling even when the next note is coming.  Don't look at the breath meter.  Look at the next note instead.

Once the next note reaches the very end, then quickly stop refilling the breath meter and press the incoming notes.  You're breath meter should be around 96%-100%.  If not, then you probably won't last the entire 4th batch of notes.  It's difficult in the beginning to get the timing, but will get much easier once you get the timing down.

Hope this helps.
« Last Edit: August 28, 2014, 11:51:40 pm by mariokirby »

Naryoril

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Re: One For All: Gameplay thread
« Reply #130 on: August 29, 2014, 09:42:32 am »
What do you mean by

Once the next note reaches the very end

BadBoy25

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Re: One For All: Gameplay thread
« Reply #131 on: August 29, 2014, 10:23:24 am »
What do you mean by
Keep breathing 'till the first note of the batch is on the left side of the screen.

Naryoril

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Re: One For All: Gameplay thread
« Reply #132 on: August 29, 2014, 10:29:18 am »
that's what i try, but it seems i'm always a bit late with getting on the note (i'd rather be a bit too late than early, because i can still complete the lesson this way)

BadBoy25

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Re: One For All: Gameplay thread
« Reply #133 on: August 29, 2014, 11:16:42 pm »
I beated the S2 all star live. 505k, 225k with the dance team. 8)

Naryoril

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Re: One For All: Gameplay thread
« Reply #134 on: August 30, 2014, 10:41:59 am »
wow, that's crazy

How did you reach that score in the dance team?

And i bet there will be an S1 event as well, i wonder what score you need for that one though.