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Author Topic: One For All: Gameplay thread  (Read 56167 times)

Demeter

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Re: One For All: Gameplay thread
« Reply #105 on: August 12, 2014, 09:28:24 am »
I know they wanted to give us more challenge, but I think they upped the difficulty on the S-rank lives/fests, and the Quintet lives are harder than the rank they're supposed to be. But they are good practice for the Quintet songs, it helped with my Jibun Restart practice.

Virgofall

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Re: One For All: Gameplay thread
« Reply #106 on: August 14, 2014, 01:51:17 am »
The only time I ever got above 150k in normal play was when I got lucky on a Visual audition with Azusa's memory printer in tow. I could probably literally upload all the S1 auditions and fests I've tried and failed on (closest I got was on a fest where I was 2k off, with Makoto or Hibiki idr, but one was lead/Ami/Yayoi on M@STERPIECE... okay maybe I couldn't upload them all). I feel like as if I need Yayoi and/or Ami just to get anyplace in S1. ._.

mariokirby

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Re: One For All: Gameplay thread
« Reply #107 on: August 16, 2014, 09:27:36 pm »
Does anyone know what you unlock after beating the S3 All Star Live? 

Also, is it even possible to beat this All Star Live? I suppose you need everyone's max rank/level/memory appeal.
« Last Edit: August 16, 2014, 10:01:36 pm by mariokirby »

Demeter

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Re: One For All: Gameplay thread
« Reply #108 on: August 17, 2014, 06:58:15 pm »
Yes, it is. I had to learn Rhythm games for the 1st time this year, and I was only 1k points away from beating it last time. You get the Destiny song from completing it.

My suggestion would be to get at least 11 Idols hired, and then get them all to A rank & B rank at least. That should be plenty to pass the S3 All-star.

mariokirby

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Re: One For All: Gameplay thread
« Reply #109 on: August 17, 2014, 07:33:59 pm »
Sorry, but are you sure you're not talking about the A3 All Star live?  Because that's when I unlocked Destiny after beating the A3 All star.

I think after the update there is a new S3 All Star live where you need 400k to beat it, which will take me a really long time.

Demeter

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Re: One For All: Gameplay thread
« Reply #110 on: August 17, 2014, 11:56:58 pm »
If so, I haven't seen it yet. I'll take a look when I have, but 400k sounds daunting.

DeviantProtagonist

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Re: One For All: Gameplay thread
« Reply #111 on: August 18, 2014, 06:59:55 am »
Yeah, the higher tier All-Star mandates 40.0 so I'm also at a deadlock. Furthest I could reach was roughly 36.0 -- otherwise a solid 40k away. It's downright rough even with every idol past IE.

Are there particular, gamebreaking idol combos that I'm missing?
Suddenly, bow-wow-wow~. :3

Naryoril

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Re: One For All: Gameplay thread
« Reply #112 on: August 18, 2014, 08:53:22 am »
i think to beat that all star you'll need to activate the different outfits for each idol and make one team based on vis, one on vocal and one on dance, with the corresponding outfit, and of course matching burst skill composition and song. And of course, all lessons active.

Okayu

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Re: One For All: Gameplay thread
« Reply #113 on: August 18, 2014, 04:14:41 pm »
i think to beat that all star you'll need to activate the different outfits for each idol and make one team based on vis, one on vocal and one on dance, with the corresponding outfit, and of course matching burst skill composition and song. And of course, all lessons active.
That makes sense. I'm kinda glad they have those paid items now so at least if you're not so skilled at the mini games you could just save up on those and use them as needed. Although I haven't tried using more than one at the same time yet.

Yukibro

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Re: One For All: Gameplay thread
« Reply #114 on: August 18, 2014, 05:32:09 pm »
Just to save anyone else the chore of setting different outfits, there's a real easy way to set up for the ALLSTAR LIVES.

Basically, use your three favorite slots for making the best outfit sets for each stat: one Dance, one Visual, and one Vocal. When it comes to the ALLSTAR LIVE, create your sets and then hit Triangle to edit one of the character's outfit for the live. Make sure they have the outfit you want the unit to wear on them, then press Triangle on the first menu (where you can select which part of their outfit you want to change) and confirm on the next window. Hitting Triangle there allows you to set the outfit for all idols in that set but not every idol, which is far faster than going to each idol and setting them up individually.

Demeter

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Re: One For All: Gameplay thread
« Reply #115 on: August 20, 2014, 07:58:42 am »
I tried that on my last All-Star live, and everyone was wearing the same outfit when we went to do the All-Star. Is there an option where you have to activate different outfits? I have passed Idol Extreme 3 times, but not beaten Leon-chan yet.

BadBoy25

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Re: One For All: Gameplay thread
« Reply #116 on: August 20, 2014, 09:36:52 pm »
Does anyone know what you unlock after beating the S3 All Star Live? 

Also, is it even possible to beat this All Star Live? I suppose you need everyone's max rank/level/memory appeal.

Nothing at all. :(
I beated it today (410k) with all idols at level 35 except Ami, Mami and Iori (lv 33-34) and 3 memory appeals for each idol except Takane and Mami that have 4 memory appeals.
Btw is there any way to farm memory appeals quickly?

mariokirby

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Re: One For All: Gameplay thread
« Reply #117 on: August 20, 2014, 11:38:25 pm »
You probably already know, but the best way to increase memory appeal is through perfect communication/story scenes.

I might be wrong, but in my experience the next best thing to do are promotions, which give you a little more when compared to normal jobs.  Of course, you still have to do a lot of promotions.
« Last Edit: August 20, 2014, 11:41:11 pm by mariokirby »

Yukibro

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Re: One For All: Gameplay thread
« Reply #118 on: August 21, 2014, 12:27:33 am »
I tried that on my last All-Star live, and everyone was wearing the same outfit when we went to do the All-Star. Is there an option where you have to activate different outfits? I have passed Idol Extreme 3 times, but not beaten Leon-chan yet.

If you haven't done so already, go to Options and find the last option on the second tab and enable it. That allows you to have different outfits.

Btw is there any way to farm memory appeals quickly?

Not much, from my experience. I've finally hit Producer Rank 23 while using Yukiho as a leader almost consistently, and she's on the edge of getting her final memory (she's at 4 memories right now). I think having the idol as leader helps a bit, and mariokirby might be right about the promotions, but I haven't tried myself yet to see. Otherwise, the last memory will be a slow, slow ride.

BadBoy25

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Re: One For All: Gameplay thread
« Reply #119 on: August 21, 2014, 01:26:40 am »
You probably already know, but the best way to increase memory appeal is through perfect communication/story scenes.

I might be wrong, but in my experience the next best thing to do are promotions, which give you a little more when compared to normal jobs.  Of course, you still have to do a lot of promotions.
Sadly at this point I already did a lot of (/almost all?) the story scenes.
About the promotions I thought so, but doing promotions only one idol gains memory appeal while doing other events 3-5 idols are involved, so I'm doubtful if promotions are really the best way.

If you haven't done so already, go to Options and find the last option on the second tab and enable it. That allows you to have different outfits.

Not much, from my experience. I've finally hit Producer Rank 23 while using Yukiho as a leader almost consistently, and she's on the edge of getting her final memory (she's at 4 memories right now). I think having the idol as leader helps a bit, and mariokirby might be right about the promotions, but I haven't tried myself yet to see. Otherwise, the last memory will be a slow, slow ride.
You have to, promotions give you new accessories (one for each idol you use in promotions).