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Author Topic: The Portal of Zeta: iDOLM@STER Neo Vision  (Read 98049 times)

Amazing_Grace

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #60 on: February 18, 2014, 10:16:57 pm »
I knew Hanbun wa Mama no Scenario was someone's image song, but I couldn't seem to remember whose...

Oh, ecchi songs...what's sad is that those kinds of songs often end up being the most catchy songs around. Like gosh darned Virgin Load.

JEWEL is one of my other favorite Dream Club songs, along with Paradise! and Real. Maybe it can make an appearance as a DLC song? I mean, I'm sure you could find a decent translation somewhere, and it feels almost like a waste to let such a good song go un-included just because of scare translations. But I can understand why you wouldn't want to leave it as an image song.

If you include Meltdown, I'll be your new best friend.
VOCALOID has some great songs. A shame some of the best ones are either really pervy, really weird, or really creepy. I'm looking at you, Seven Deadly Sins songs.
Also, Eh? Ah, Sou... and Uraomote Lovers... I should stop before I go off on a rant.


ONWARDS, AOSHIMA!!!

ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #61 on: February 18, 2014, 10:48:13 pm »
I knew Hanbun wa Mama no Scenario was someone's image song, but I couldn't seem to remember whose...

It was Mio's, the green-haired Ritsuko. Did you know she was voiced by Eri Kitamura? I picked Hanbun wa Mama no Scenario because I thought it was fitting for a genius loli meganekko like Yoshino--smart, but cute at the same time.

Kaori actually has performed both of Rui's songs (the highly suggestive Ikenai Lip Stick was her main song as a 573Pro idol...but remember, this was back in the day when she was promoted more as a sex symbol than an idol). I think I'm going to pick Toki no Kakera as her main song over Balalaika. It fits her easygoing take-things-at-my-own-pace nature.

I just updated the song list with a couple of Dream Club DLC songs for the three main characters.

Amazing_Grace

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #62 on: February 18, 2014, 10:58:35 pm »
It was Mio's, the green-haired Ritsuko. Did you know she was voiced by Eri Kitamura?

Oh yeah! I did know she was voiced by Eri Kitamua, it's part of her talent as a voice actress~...actually, a lot of the Dream Club cast was very talented. Like Hitomi Harada as Rui.

Speaking of Rui, I've never looked at the English lyrics of Ikenai Lip Stick, so I didn't realize it was so suggestive...huh. But it's interesting that you mention that since Kaori and Rui share a voice actress. Did you do that on purpose? :) It totally fits.

I noticed Paradise is included this time. I love that song, it's so upbeat and catchy.


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ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #63 on: February 18, 2014, 11:05:24 pm »
Kaori and Rui share a voice actress. Did you do that on purpose? :) It totally fits.

Almost. I wanted to give Kaori a Plutia-esque voice while speaking (lethargic and extremely ditzy). But since Kana Hanazawa was essentially "taken," I figured Hitomi Harada would be the next best choice. She did voice Airi in the Cinderella Master CDs (she's kind of a ditz herself). Kaori's singing voice is more like Airi's rather than taking Rui's more mature approach.

Amazing_Grace

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #64 on: February 18, 2014, 11:29:17 pm »
Since Kana Hanazawa was essentially "taken," I figured Hitomi Harada would be the next best choice.

It makes me sad how some of the best voice actors are already "taken". Oh well. I stole Haruka Tomatsu anyways since her Ai voice is VERY different from her, say, Asuna voice, especially when you compare Hanamaru to Independent Destiny.

Anyways!
I don't think I know who Plutia is, but I can totally understand that feeling of wanting the voice to match the character perfectly. I can picture Kaori speaking in Hitomi Harada's voice.
Except sometimes I think of Asuka from Senran Kagura when I hear Hitomi Harada.


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liza94

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #65 on: February 19, 2014, 12:34:41 am »
I forgot to add Kagura to the list of my favourites! ;D  Good luck with this project, ZetaFlare!

ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #66 on: February 19, 2014, 01:14:27 am »
I forgot to add Kagura to the list of my favourites! ;D

Let me guess why...ooh, this is going to be a tough one... ;)
Thanks! Stay tuned, though, as I'm still working on metaphysical aspects, a rundown on Story Mode events, and continue to add DLC songs to the list.

ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #67 on: February 20, 2014, 04:24:53 am »
Now for a lowdown on each character's Stats. Support refers to Support Rank. As the idol bonds with her partners, she grants stat bonuses. Strategies can be pretty important in selecting your units because, like in iM@S2, you're locked into producing a 3-idol unit during Story Mode.

Ten appeals are performed during Burst Appeals.  (Vocal-Dance-Visual).

火 Sakura's stats
If Vocal is the current trend:
Vocal: 6
Dance: 5
Visual: 4
Character: 8
Burst Appeal: (4-3-3)
If Dance is the current trend:
Vocal: 4
Dance: 6
Visual: 5
Character: 8
Burst Appeal: (3-4-3)
If Visual is the current trend:
Vocal: 4
Dance: 5
Visual: 6
Character: 8
Burst Appeal: (3-3-4)

Support: Boosts all stats.

生 Miku's stats
Vocal: 2
Dance: 2
Visual: 2
Character: 8
Burst Appeal: (4-3-3 if strongest stat is Vocal, 3-4-3 if strongest stat is Dance, 3-3-4 if strongest stat is Visual)
Support: Boosts all stats, but gives Miku some extra stats as well, adding to her potential.

NOTE: Miku has the largest stat growth among all the idols. She can easily go from 2 to 8 as she levels up.

天 Asuka's stats
Vocal: 6
Dance: 4
Visual: 5
Character: 8
Burst Appeal: (4-3-3)
Support: Boosts Vocal. Slightly boosts Dance and Visual.

金 Jun's stats
Vocal: 5
Dance: 6
Visual: 4
Character: 7
Burst Appeal: (3-4-3)
Support: Boosts Dance. Slightly boosts Vocal and Visual.

水 Megumi's stats
Vocal: 5
Dance: 4
Visual: 6
Character: 7
Burst Appeal: (3-3-4)
Support: Boosts Visual. Slightly boosts Vocal and Dance.

木 Nozomi's stats
Vocal: 9
Dance: 5
Visual: 2
Character: 3
Burst Appeal: (5-3-2)
Support: Sharply boosts Vocal.

風 Mai's stats
Vocal: 4
Dance: 9
Visual: 3
Character: 5
Burst Appeal: (3-5-2)
Support: Sharply boosts Dance.

心 Momoko's stats
Vocal: 2
Dance: 5
Visual: 8
Character: 4
Burst Appeal: (2-3-5)
Support: Sharply boosts Visual.

月 Reika's stats
Vocal: 8
Dance: 3
Visual: 5
Character: 5
Burst Appeal: (5-2-3)
Support: Sharply boosts Vocal.

光 Hikari's stats
Vocal: 2
Dance: 8
Visual: 5
Character: 3
Burst Appeal: (2-5-3)
Support: Sharply boosts Dance.

氷 Shiori's stats
Vocal: 5
Dance: 2
Visual: 9
Character: 4
Burst Appeal: (3-2-5)
Support: Sharply boosts Visual.

雷 Yoshino's stats
Vocal: 4
Dance: 3
Visual: 1
Character: 9
Burst Appeal: (4-3-3)
Support: Boosts Vocal and restores tension.

日 Hinata's stats
Vocal: 1
Dance: 4
Visual: 3
Character: 9
Burst Appeal: (3-4-3)
Support: Boosts Dance and restores tension.

花 Emi's stats
Vocal: 2
Dance: 2
Visual: 4
Character: 10
Burst Appeal: (3-3-4)
Support: Boosts Visual and restores tension.

毒 Ryoko's stats
Vocal: 7
Dance: 4
Visual: 4
Character: 6
Burst Appeal: (4-3-3)
Support: Boosts Vocal. Slightly boosts Dance and Visual.

色 Nagisa's stats
Vocal: 3
Dance: 7
Visual: 4
Character: 7
Burst Appeal: (3-4-3)
Support: Boosts Dance. Slightly boosts Vocal and Visual.

霊 Tamaki's stats
Vocal: 4
Dance: 4
Visual: 7
Character: 6
Burst Appeal: (3-3-4)
Support: Boosts Visual. Slightly boosts Vocal and Dance.

土 Chiyo's stats
Vocal: 8
Dance: 9
Visual: 3
Character: 2
Burst Appeal: (4-4-2)
Support: Decently boosts Vocal and Dance.

闇 Hotaru's stats
Vocal: 9
Dance: 3
Visual: 8
Character: 2
Burst Appeal: (4-2-4)
Support: Decently boosts Vocal and Visual.

星 Karen's stats
Vocal: 3
Dance: 7
Visual: 8
Character: 5
Burst Appeal: (2-4-4)
Support: Decently boosts Dance and Visual.

時 Setsuna's stats
Vocal: 10
Dance: 5
Visual: 4
Character: 1
Burst Appeal: (6-2-2)
Support: Sharply boosts Vocal. Restores Setsuna's tension.

音 Kotone's stats
Vocal: 4
Dance: 10
Visual: 5
Character: 2
Burst Appeal: (2-6-2)
Support: Sharply boosts Dance. Restores Kotone's tension.

香 Kaori's stats
Vocal: 6
Dance: 1
Visual: 10
Character: 2
Burst Appeal: (2-2-6)
Support: Sharply boosts Visual. Restores Kaori's tension.
« Last Edit: February 22, 2014, 12:47:48 am by ZetaFlare »

ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #68 on: February 20, 2014, 04:41:47 am »
I've got it! After kind of an off-day for me, I'm going to get started on a rundown of the primary events during Story Mode. Then, I will get started on an origin story for Kenji, Sakura, and Asuka. Stay tuned!

Plus, I've added Jibun REST@RT to the list of DLC songs.

Changed Maya's image song too.
« Last Edit: February 20, 2014, 03:12:42 pm by ZetaFlare »

Amazing_Grace

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #69 on: February 20, 2014, 08:32:38 pm »
You've put in so much work, it's like we're watching a game get developed right before our eyes. You guys who do this are so cool. (Meaning you, ninjamitsuki, and MetalPredat0r.)


ONWARDS, AOSHIMA!!!

ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #70 on: February 21, 2014, 05:03:22 pm »
Check back on the song list. I added four unlockable songs from Dearly Stars as well as a list of unplayable songs that only rivals can perform.

Amazing_Grace

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #71 on: February 21, 2014, 08:15:50 pm »
Check back on the song list. I added four unlockable songs from Dearly Stars as well as a list of unplayable songs that only rivals can perform.

DEARLY STARS SONGS ARE AWESOME OKAY LET'S GET THAT OUT OF THE WAY.

But yeah. I like the idea of rival-only songs. I guess the original game did that with Jupiter, didn't they? And maybe Ryuuguu Komachi...? I haven't played 2 so I'm not sure.

But yeah! I like the new songs. :D


ONWARDS, AOSHIMA!!!

ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #72 on: February 22, 2014, 12:20:08 am »
Become a top idol! Story Mode, start!

In this “game,” the year is divided into four seasons: spring, summer, fall, and winter. Each season has 13 weeks. Some special events occur only during certain seasons. An example of the display for the week would be “Spring 1,” the first week of spring.

Each day is divided into three time slots.
Lessons take one time slot. Hard lessons take two.
Promotions (communication events) take two time slots.
Auditions, concerts, and festivals take three time slots.

Lessons function like they have in iM@S2: Voice, Dance, and Expression.
Auditions function like they have in iM@S1.
Concerts and festivals function like they have in iM@S2.

Communication results
Perfect: Tension up, gain 5 memories
Good: Tension up, gain 2 memories
Normal: Gain 1 memory
Bad: Tension down

It takes 5 memories to perform one Memory Appeal. You can hold a maximum of 25 memories at a time.

Week 1: Meet Your Leader

Kenji is on his way to the office of ZetaPro to begin his first day of work as a producer. He feels excited, but a little nervous at the same time. On your first playthrough, Kenji will pass by one of the idol candidates along the way. This is meant to be a slight introduction in terms of the girl’s personality and interests.

Kenji arrives at the production building, where he is greeted by the President. The President was once a very successful producer back in the day and he knows just how difficult the job can be. However, he is willing to aid Kenji and teach him everything he knows. Kenji’s job is, of course, to produce an idol from one of ZetaPro’s candidates and guide them through the path to stardom. Cue the Character Select screen. Kenji can now choose one idol candidate to produce. The President then sends Kenji off to meet the candidate he has chosen.

Kenji meets his selected candidate and tells her that the President has appointed him to be the producer in charge of her. This means she can make her national debut and become a full-fledged idol. She will aim to appear on TV two weeks from today.

Kenji then sets up a meeting with his new idol to get acquainted with her and to hopefully leave a good impression on her.

Kenji can then use the rest of the day to set up a Lesson of his choice to get ready for the upcoming audition. This will give her enough experience to Level Up.

Week 2: The Unit is Complete

As Kenji returns for his second day, he’s in for shocking news. The President informs him that the idol he just selected to produce is going to be the leader of a 3-idol unit. Trios are all the rage these days, so Kenji will need to form a trio of his own to be able to compete. Plus, it will give the girls an opportunity to bond and discover incredible potential they never knew they had. Since the company is still relatively small, all of the candidates are acquainted with each other in some way, which really helps. Kenji realizes his job has been made three times more difficult, but he knows the President has faith in him and is not willing to let him down. Cue the Character Select screen. Kenji now chooses two more idol candidates to accompany the girl he met last week. The girls then meet their leader and their producer and have a little chat.

Kenji must now name his unit and give them an outfit and a song to use for their debut.

The President still knows Kenji is a little too young to drive the girls to work and back. He hires an assistant for him who will be in charge of driving the group and technical/mechanical support. Turns out it is Kenji’s friendly rival and singer-songwriter Kaito! Kaito is thrilled and is looking forward to working with Kenji. Maybe this might be the inspiration for a new song.

To prepare for the unit’s debut next week, Kenji sets up two Lessons. Not only will the unit be able to hone their skills for next week, but it allows them to bond a little. Two lessons will probably be enough to get the unit’s other members to Level Up. Everyone should be at least at Level 2 by now.

Week 3: The Big Debut

This is the day that Kenji’s unit will audition to appear on TV and make their national debut. Kaito drives the group to a TV studio in the Capital Region known for introducing fledgling idols. After the girls leave a good impression on the judge and have a quick pep talk with Kenji, they head out to audition.

AUDITION: Debut (forced win)
This is pretty much a gimme. It’s designed to teach the gist and strategies in auditions. Even if you’re not essentially perfect, you’ll still win.

Congratulations on your successful debut! You are now Rank F idols!

That evening, after Kenji and the girls return to the office, the President is watching the National Top 50 on TV. Everyone is surprised to see a new face in the #1 spot: NAZO, an idol unit that has only debuted two weeks ago. All three of their members have acquired national recognition since their childhood and their song God knows… became a major hit. Kenji’s idols are amazed by the performance. Hopefully, if they all work hard enough, they might one day be able to be as successful as them. Kenji would like that too, but he wants to focus on the present. Start small and work up. You have to start at the bottom before you can make it to the top.

Still, the President looks concerned…

ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #73 on: February 22, 2014, 12:26:03 am »
I'm thinking about giving NAZO two more songs. How does Tengaku and Koi wa Sensou (both Vocaloid) sound?

But yeah. I like the idea of rival-only songs. I guess the original game did that with Jupiter, didn't they? And maybe Ryuuguu Komachi...? I haven't played 2 so I'm not sure.

SMOKY THRILL and Nana Iro Button (PS3 version only) are both unlockable in iM@S2. In SP, Overmaster was originally unselectable until it was released as a DLC song.

Stay tuned for Rank F events in Story Mode!
« Last Edit: February 22, 2014, 12:35:56 am by ZetaFlare »

ZetaFlare

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Re: The Portal of Zeta: iDOLM@STER Neo Vision
« Reply #74 on: February 22, 2014, 12:32:32 am »
I made a few changes to Nagisa. Her appeal element has changed to Color and her family name is now Isshiki (一色). I figured I'd pick color over sand.