THE iDOLM@STER > THE iDOLM@STER ONE FOR ALL

The iDOLM@STER: One For All (PS3)

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Virgofall:

--- Quote from: Yukibro on September 21, 2014, 05:59:49 am ---Maybe it really is just me, but I don't mind the fall extend. Maybe it's less extravagant than it could be, but I knew since the first preview of the DLC that it was meant to reflect autumn with those colors. I also like the boots and the little bits of leaves and chestnuts throughout, since it gives the extend a folksy appeal.
--- End quote ---
I think the issue most of us have with it is not that it reflects autumn. I don't think we all mind that, as much as the design itself is off. My personal issue with it's probably the actual dress' structure; I like the detailing.


--- Quote from: Okayu on September 21, 2014, 01:19:07 am ---I remember the same thing was said about star piece memories when it first came out, but after all the promotion it's got for over half a year now it's definitely grown on me.
--- End quote ---
I agree with this... as far as fanart goes. I dislike it in the game as much as I did when it was released - probably because it still looks as stiff as ever within the game. I think the physics - the way an outfit moves - is a huge part with some of the outfits for me.


--- Quote from: Maka on September 21, 2014, 03:52:53 am ---Well, for fall, you could just do leaves or the moon, that could actually be really pretty. This extend looks veggie-themed???
--- End quote ---
Fall also has Halloween (I'm expecting that particular extend to come back next month). Or since we had the Summer Grace outfit, they could've done a sweater-based outfit.
It's pretty clear this extend WANTS to be a tree, but it's... not quite doing so well at it.


--- Quote from: Naryoril on September 21, 2014, 09:18:39 am ---I'd rather say "That's good they've managed to prevent slow songs from being completely overpowered". In OFA you can reach higher scores with slow songs than you can with fast songs, but you need more memory appeals to be able to burst 4 times.

--- End quote ---
This may also be true, but I think we can all agree on "That's good they've managed to make a lot more songs playable and balanced with the game mechanics in OFA when compared to the game mechanics in iM@S2" because none of the songs are wasted here, you can play as you like.

Okayu:
I have to say overall I'm enjoying all the new DLC content. We might even get to L4U levels at this pace, excluding the remixes anyways.

Yukibro:
My PS+ seemed to grab patches for this and iM@S Channel last night, but I couldn't check the changes and don't see any recent updates on either. Did anyone else see these patches?

Naryoril:
Yes, i got them too today, also from PS+ overnight.

Yukibro:
https://www.youtube.com/watch?v=s1ZRrsK5dQo

While it does trigger copyright flags, it luckily avoids getting muted like Ramune was before.

I'll also post a link for the DLC route tomorrow when I go through it. The dialogue was rather thick for me this time, but Kotori played a pretty big role in it. She mentions her alma mater, based on some of the dialogue throughout, and 765 has a large training session to win the festival for her sake.

EDIT: http://www.nicovideo.jp/watch/sm24546959

And for anyone curious about 99 Nights, there's a couple of videos on Nico. I'm kinda tempted to buy it myself now.

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