THE iDOLM@STER > THE iDOLM@STER ONE FOR ALL

The iDOLM@STER: One For All (PS3)

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Setsuna:
Haven't gone to bed, but to be honest...

I'm not entirely sure if a communications walkthrough would benefit a player very much. An explanation on how to do each lesson can't hurt, and FES combat theory would go a long way. I can also see theory concerning scoring optimally in auditions helping too.

But communications? They don't actually help that much since strangely enough, you don't get appeals that fast anyway. You're left to do without for a very long time, perfect communications or not, and you'll get enough to work with to do what you need to do.

Surprisingly, FES combat theory hasn't evolved TOO much since im@s 2 (the changes that have happened are for the better, and I like the whole 'the AI isn't a cheating SoB bursting with an empty bar' angle I've seen so far) and scoring solo is a lot more straightforward (if you can throw a burst down 3 times, do so, if not don't try to use memory to speed things up, although using it to pad up your multipliers is nice. Also, remember to throw down your last burst at note 0, not note 1)

The one thing that will determine how well you progress is simply how well you can hold your combos or for a lack of a better term, your mechanical skill in regards with timing. For im@s L4U players, (or Project Diva ones) this will be a walk in the park. im@s 2 players should be okay too, if you ever played the insanely hard FESes or auditions.

I'll comment more as I plough through the game, I guess.

I'm not sure what information I should give as I blend my way through though. What sort of help do people need?

Maka:
My question is, does tension/character play a large part in producing? Additionally, is it hard to juggle 13 idols at once? I'm awful with multitasking in games.

nyachan:
(Mobile so excuse the lack of quoting)

I agree that commu guides are fairly useless, but for the sake of completion, I think keeping track of them is good. Most of the useful information would be game data; stuff about the songs, accessories, skill boards, rival burst skills, etc. since they're good to reference and anyone who might want to try to do some sort of min-maxing.

As for running multiple idols, you really only actively produce 1-3 idols each week (the three you take to the job). The game wants you to slowly work them all up in rank I think. Based on the all stars alone, it wants you to play for two game years at least. So... It's pretty easy.

zeda12123:
I found out from 4chan that if you fail to achieve two seasonal goals in a row you're locked out of producing your main idol until you manage to complete another one, so beware

violetmythmaker:

--- Quote from: zeda12123 on May 19, 2014, 09:25:01 pm ---I found out from 4chan that if you fail to achieve two seasonal goals in a row you're locked out of producing your main idol until you manage to complete another one, so beware
--- End quote ---
Fortunately, the season goals I've gotten so far don't seem to be too hard. I got "Earn 3000 money" first, then something to do with either earning or spending 3 skill points (probably the former), and my current goal looks like it has something to do with winning 3 Fes events.

Seems like after you hit the initial goal, you can get a bonus as well if you keep going and hit the second goal (always an upgraded version of that season's goal, and what you got before counts towards it). I missed that the first time around, but the second time I earned 5 skill points instead of 3, and I got a bonus 6000 money.

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