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Author Topic: The iDOLM@STER: One For All (PS3)  (Read 361600 times)

Okayu

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Re: The iDOLM@STER: One For All (PS3)
« Reply #390 on: May 16, 2014, 09:34:30 pm »
I know it will be a while before it actually happens due to the game just coming out, but will there be any plans on making a wiki for One For all? Like the one for Idolm@ster 2?
I generally wing it after finding a JP wiki with some base information. I've worked with machine translations for a long, long time, and I'm an ex journalist, so winging it is pretty standard.

But yeah, what usually happens is the person I'm working with usually helps me compile notes after I apply field testing. It's not a particularly easy way to do it, but it works.

Unfortunately the person who usually helps me do it isn't interested in im@s, so I'm just looking around for help.
There's already a Japanese wiki up. http://imasofa.wiki.fc2.com/

Virgofall

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Re: The iDOLM@STER: One For All (PS3)
« Reply #391 on: May 16, 2014, 10:07:08 pm »
Nothing represents love better than Miki and Onigiri consumption.
That's exactly what she does in her sprite load-screen. I personally think Iori's or Azusa's are the cutest load-screen sprites, but that's me.

Destiny was only ever sung by Azusa's VA so the Haruka song might be a different one, assuming this destiny and the previously sang one are the same song.
If I'm to go by wiki's lyrics for the former, they're different songs.

SakuraMaxX

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Re: The iDOLM@STER: One For All (PS3)
« Reply #392 on: May 16, 2014, 10:07:55 pm »


Just in time considering I have to shut myself in my home for a week or two while I recover.

I'm about 30 minutes in right now and I feel like they fixed so many issues I didn't even realize needed fixing in iM@S 2, especially the addition of countdown timers for how many beats you have left in an audition.

The office menu also makes iM@S 2's way of handling song changes, clothing changes, etc primitive as hell.
« Last Edit: May 17, 2014, 07:39:45 pm by SakuraMaxX »

Virgofall

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Re: The iDOLM@STER: One For All (PS3)
« Reply #393 on: May 16, 2014, 10:28:33 pm »
I'm about 30 minutes in right now and I feel like they fixed so many issues I didn't even realize needed fixing in iM@S 2, especially the addition countdown timers for how many beats you have left in an audition.

The office menu also makes iM@S 2's way of handling song changes, clothing changes, etc primitive as hell.
I strongly agree with both of these, ESPECIALLY the menu... the way iM@S2 handled those things is probably what made the game so tedious for me, to be quite honest, especially if you didn't happen to remember you needed to change something for an event until it was too late.
I did notice an amulet system on the JP wiki linked a few posts ago, but it appears to be based in general work moreso than performance play specifically. (I haven't yet had time to play yet today.)

Chance4U

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Re: The iDOLM@STER: One For All (PS3)
« Reply #394 on: May 17, 2014, 03:30:50 pm »
Question: Are the 876 trio, Jupiter, and Leon available for S4U? I've heard Ranko and Serika are/will be, but I haven't seen anything about the other festival rivals...
"An idol's job is to carry everybody's dreams. They're supposed to use song and dance to make people happy. When the famous idols I know appear on TV or do concerts... That alone makes the audiences watching them smile. THAT'S WHY I WANT TO BE AN IDOL TOO..."
   - Ai Hidaka, THE IDOLM@STER DEARLY STARS Splash Red

Okayu

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Re: The iDOLM@STER: One For All (PS3)
« Reply #395 on: May 17, 2014, 05:24:57 pm »
Question: Are the 876 trio, Jupiter, and Leon available for S4U? I've heard Ranko and Serika are/will be, but I haven't seen anything about the other festival rivals...
Leon is, 876 and Jupiter are not.
http://www.dotup.org/uploda/www.dotup.org5066298.jpg
http://www.nicovideo.jp/watch/sm23567823
« Last Edit: May 17, 2014, 05:28:59 pm by Okayu »

Clear Blue

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Re: The iDOLM@STER: One For All (PS3)
« Reply #396 on: May 17, 2014, 05:32:56 pm »
So from what I hear from the Drama CD, Leon works for 961Pro.
If what you say is true, then will the story be the same as iM@S SP/iM@S 2? (Defeat rival idol -> Idol discovers Kuroi's plan to tarnish 765Pro -> Quits 961Pro -> Join 765Pro?)

Though I think Leon stands out too much to be in 765Pro.

Oh yeah, I heard Jupiter's gonna get a new song, I wonder what it is.
« Last Edit: May 17, 2014, 05:45:00 pm by Clear Blue »
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Maka

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Re: The iDOLM@STER: One For All (PS3)
« Reply #397 on: May 17, 2014, 06:05:04 pm »
Leon is, 876 and Jupiter are not.
http://www.dotup.org/uploda/www.dotup.org5066298.jpg
http://www.nicovideo.jp/watch/sm23567823
That's sooooo dumb. Why put the models in game and not include the songs?

nyachan

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Re: The iDOLM@STER: One For All (PS3)
« Reply #398 on: May 17, 2014, 07:06:17 pm »
I'm about 30 minutes in right now and I feel like they fixed so many issues I didn't even realize needed fixing in iM@S 2, especially the addition countdown timers for how many beats you have left in an audition.

The office menu also makes iM@S 2's way of handling song changes, clothing changes, etc primitive as hell.
I think one of the best minor changes for me is that when you hit the Perfect+Bonus status in lessons, it automatically ends instead of making you wait out the timer. Makes the lessons a lot faster.

SakuraMaxX

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Re: The iDOLM@STER: One For All (PS3)
« Reply #399 on: May 17, 2014, 07:43:14 pm »
Also speaking of the office menu, I love watching the interactions that go on in the background.  One of my favorites was watching Takane in deep concentration while Hibiki's trying to talk to her until Takane decides she's had enough and just strikes this "~*FUCK OFF*~" pose and Hibiki runs off :V


nyachan

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Re: The iDOLM@STER: One For All (PS3)
« Reply #400 on: May 17, 2014, 08:42:54 pm »
Also speaking of the office menu, I love watching the interactions that go on in the background.  One of my favorites was watching Takane in deep concentration while Hibiki's trying to talk to her until Takane decides she's had enough and just strikes this "~*FUCK OFF*~" pose and Hibiki runs off :V

[img snip]http://
I don't have a picture of it, but Kotori dancing and then realizing you're watching is one of my favorites
and this one:

I also really like the greeting and seeing you off before an event scenes. Ami's "Bring me a souvenir" is hilarious.

as an aside, I tried to start going through and translating the Japanese wiki posted earlier and have been putting to all together over here: http://idolmasterofa.wikia.com/wiki It's still got a lot to translate though.

I recently hit Autumn this morning and added a fifth idol to my line up! Now I've got Ritsuko, Mami, Azusa, Takane, and Iori. Not sure who I'll add next when I'm given the option though.
« Last Edit: May 17, 2014, 08:50:58 pm by nyachan »

SakuraMaxX

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Re: The iDOLM@STER: One For All (PS3)
« Reply #401 on: May 17, 2014, 08:46:57 pm »
Oh, doing God's work.  Nice!

Byuusan

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Re: The iDOLM@STER: One For All (PS3)
« Reply #402 on: May 18, 2014, 03:48:53 am »
If you want i can help with the wiki, i can add stuff i learn from my own personal run, and if it conflicts with it, i can consult with you, and etc.

DeviantProtagonist

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Re: The iDOLM@STER: One For All (PS3)
« Reply #403 on: May 18, 2014, 03:59:39 am »
God's work, indeed. Whilst I've yet to receive OfA, the wiki would definitely be a good starters guide for me since I can't read kanji.
Suddenly, bow-wow-wow~. :3

Setsuna

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Re: The iDOLM@STER: One For All (PS3)
« Reply #404 on: May 18, 2014, 04:17:48 am »
http://www.nicovideo.jp/watch/sm23577343

The problem we're having is... I have the feeling that the instructions to do it are somewhere, but we're not sure how to get the idols to wear different coordinates, and how many people you can have 'split up' their coordinates.

I get the feeling the instructions are in the manual. Not sure why...

I need to know the requirements, limitations and how to do it (Even though I don't have a copy of the game yet, the problem of living in a backwater country) for a specific reason...

« Last Edit: May 18, 2014, 04:21:14 am by Setsuna »
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