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Author Topic: The iDOLM@STER: One For All (PS3)  (Read 361533 times)

Okayu

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1110 on: March 19, 2015, 01:11:55 pm »
While I can agree the repetitions are very real, the endless mode is what makes me enjoy OfA much more than iM@S2. The sole reason for that is because you aren't nearly as constricted as you were in iM@S2's linear playthrough, being at often times plentiful room for error if your scheduling isn't up to par in something like a Hyper playthrough. Whereas in OfA? You can take it in stride so everything's that much more free form -- it appeals to me as a sandbox player.

In regards to song count, both games do have the same number of base songs (20). When DLC's thrown in the mix? iM@S2 only has 39, but OfA's beyond healthier at 50+ and counting, what with the catalogs still going. The idea of the recent game lacking in this department is baffling. We aren't even including guest songs to inflate that mighty number, even.
I have no problem with the song count by the way. Don't forget in imas 2 you could only use the fast BPM songs while OFA allows for more variety. I am a bit disappointed they slowed down the DLC pace after December though, I thought they were trying to make this the next L4U in terms of all the DLC content. We went from four songs (one new, three old) and a few costumes a month to one new song and one new costume this month, the preview video wasn't even two minutes like usual. I guess at this rate songs like Aoi Tori and Here we go might not get reprinted after all. I could get if they were busy with the CG anime or the PS4 game, but surely you could reprint old materials you already have right? Aoi Tori must be already be rigged if they used it in Shiny TV, and it's not like they rerecord in game versions unless you're Azumin or THE iDOLM@STER 2nd Mix.

What I noticed about OFA is it has a high completion rate, much higher than 2 had. However, what I also realized is you do need a sense of danger or failure. I'm not exactly the most skilled player (read: I suck at video games), and even I was able to complete the game fully. I mean in the past games they used failure to encourage you to do better and get more attached to your idols. In OFA there's none of that. Events can be redone, there's no bad endings, if you lose an event you can just grind until you can beat it. When you beat OFA there's nothing to do besides the DLC. With 2 you could at least start over with new units, but in OFA you can't. As much as I hated losing in imas 2, now I realize that sometimes that's needed. I think having the endless mode has it's ups and downs, that's why I suggested if it must be used again that they add in a more traditional mode as a side mode for other players.

I think namco should find a balance of difficulty and easiness. Different game play and difficulty can really change the tone of a game. Something I do really like about OFA are the magazines. They're not obligatory and it's useful for people who aren't good at the mini games or just want to get their stats maxed out quickly. For example even if I were to produce Chihaya in the older games I'd still do poorly as even if I did the commus fine I wouldn't be able to meet her "everything must be perfect" standards. I don't get why they never had a training mode or something where you could practice at them.

I noticed I wasn't the only one that thought this way regarding OFA. In a thread about "What do you want in the PS4 imas game" on the 2ch imas board, the things I saw come up were mostly things like "Let us edit the vocals like in L4U again", "Give Azusa back her long hair", "Hairstyle options", "Give back a sense of failure", etc. With the vocal editing being the most frequent to which I agree. For example I tried editing this to sound more like the live version. http://www.mediafire.com/listen/98r33jz5dtz7qc1/
It would sound better with a capella, but sadly these haven't been uploaded since imas 2 which makes me think that you're not able to do that anymore.

I heard that Compile Heart did an idol RPG game called Omega Quintet with a stage for you like mode in it. Which is coming here by the way, as did that idol neptunia game, so maybe imas has a chance after all. Anyways it's for the PS4, and seeing this video about it makes me wonder if namco has anything similar in mind. I'm sure people would enjoy being able to share their PVs more easily. https://www.youtube.com/watch?v=itqRqytm4mY
« Last Edit: March 19, 2015, 02:52:26 pm by Okayu »

Allithus

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1111 on: March 19, 2015, 05:22:08 pm »
In regards to song count, both games do share the same number of base songs (20).

Oops.What I meant to say was that you have only a few songs at the very beginning and you have to unlock them. The songs got old really quick. This is probably a preference thing, I did not like any of the all star live songs.

While I also enjoyed the laid back-ness of OFA. The problem is that there's no feeling of progress after you beat the game with one idol. When I first started I went straight to the top with Miki and then pretty much just carried all other characters. It was fun at first then it got old really quick.

The jobs are quite boring compared to Imas 2. The fan count and lives in OFA are just annoyances. I hope they bring back the CD sale mechanic in some way.

Hint: Think about what you just said, then think about what was included as base, then the additional songs. Really.

Huh? Is this about me getting the number of songs wrong?
« Last Edit: March 19, 2015, 05:27:01 pm by Allithus »

Chance4U

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1112 on: March 20, 2015, 07:22:50 pm »
Huh, I always wondered how they did this.
http://www.nicovideo.jp/watch/sm25829598
"An idol's job is to carry everybody's dreams. They're supposed to use song and dance to make people happy. When the famous idols I know appear on TV or do concerts... That alone makes the audiences watching them smile. THAT'S WHY I WANT TO BE AN IDOL TOO..."
   - Ai Hidaka, THE IDOLM@STER DEARLY STARS Splash Red

DeviantProtagonist

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1113 on: March 20, 2015, 07:54:45 pm »
That's both great and disheartening. You should've been able to do this by default.
Suddenly, bow-wow-wow~. :3

Okayu

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1114 on: March 20, 2015, 08:22:48 pm »
That's both great and disheartening. You should've been able to do this by default.
Pretty much this. Still great to see however.

Naryoril

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1115 on: March 22, 2015, 02:25:12 pm »
Oops.What I meant to say was that you have only a few songs at the very beginning and you have to unlock them. The songs got old really quick. This is probably a preference thing, I did not like any of the all star live songs.

In im@s 2 you start with a single song only as well and then you only slowly get more over time. Until the game is over and you have to restart with a single song as well. But because slow songs were so bad compared to fast songs, you often ended up using the same ones. So no matter how you look at it, regarding how the songs are handled, ofa gives you more freedom and choice in every regard.

Allithus

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1116 on: March 22, 2015, 05:15:30 pm »
But you have a wide selection compared to OFA at the beginning.  In OFA you can only choose from about 5 songs at the beginning. I had to put up with a lot of songs I didn't like. You could choose from any of the 13 in imas2. Slows songs aren't that bad. You only need the fast song at the very end when you going up against tough challenges.

Ultimately, I liked OFA a lot. However it seems I get burned out much quicker than Imas2. The problem with OFA is that grinding is generally the best way of beating things. I really miss the CD sale mechanic. You have to adjust you strategy to how you have been doing instead of just grinding.
« Last Edit: March 22, 2015, 05:28:07 pm by Allithus »

Okayu

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1117 on: March 22, 2015, 11:58:00 pm »
I really miss the CD sale mechanic. You have to adjust you strategy to how you have been doing instead of just grinding.
I miss the top 100. I definitely like rank up fes too, but I think it would have been cool to combine the top 100 from imas 2 with the music videos from shiny festa. After all in real life countdowns use music videos rather than live performances usually.

ChocoCats

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1118 on: March 25, 2015, 05:07:24 am »
Here's Mitsuboshi☆☆★‎ and the new song Good-Byes.

Okayu

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1119 on: March 25, 2015, 05:52:21 am »
That Good-Byes group dance though. I liked the song more than expected.
Here's Chihaya's solo: http://www.nicovideo.jp/watch/sm25869636
« Last Edit: March 25, 2015, 05:57:14 am by Okayu »

ninjamitsuki

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1120 on: March 26, 2015, 02:56:00 am »
This is probably my favorite choreography in a song yet!

Virgofall

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1121 on: March 27, 2015, 05:13:27 am »
...I'm honestly not sure how to feel about the song. Choreography's good, I actually like this school uniform (maybe it's old-fashioned, but it's of a different style than some of our current ones, and I like that)... but I feel like it's going all over the place in the quintet posted? As a solo it's better. Maybe in the full it won't feel so crowded?

Amazing_Grace

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1122 on: April 03, 2015, 08:46:30 pm »
So I finally went and listened to everyone's special solos that were released like, FOREVER ago. And because I'm really tired and in a commentary ranty mood, I think I'll share my first thoughts.

Saihyou: This is honestly one of Chihaya's most beautiful songs in my opinion. I see what all the buzz was about. I can't wait for a full version, honestly.
Sutteki Happiness: This is the most idol-y song I think I have ever seen/heard. Everything about it screams Haruka. I kinda love it.
Triple Angel: this song is so Ami wow
Houkago Jump: this song is so Mami wow. Also, I think I know what dance I'm gonna try to learn next.
Zekken, Arui wa Nigerarenu Koi: Holy crap that dance is awesome. For some reason I'm getting a James Bond vibe a la Agent Yoru wo Yuku. Makoto holy crap you sing about sex a lot
Ano Hi no Namida: Very sweet-sounding, somehow. Since I get the feeling it's kind of a sad song, I sorta wish Yukiho wasn't grinning the whole time, but that's REALLY nitpicky. It's good overall.
Futatsu no Tsuki: Honestly one of my favorites. Takane's voice is so lovely.
Pon de Beach: So very...Hibiki. She kinda sounds like the twins for a bit, but I think it suits her personally very well music-wise. Also I must learn this dance too.
Nostalgia: Hnnng emotional Miki. Me gusta emotional Miki.
Zenryoku Idol: I get the general impression Iori is an idol.
Watashi Datte Onnanoko: That pose at the end is too cute. Ritsuko is too cute.
Pura Sonic Love!: So very Yayoi. She kinda sounds like the twins too for a bit, but I like it.
Koi Kokoro: This is literally one of the cutest things I've ever heard/seen.

Overall thoughts:
These songs repeat things a lot but I love them.
Makoto really needs to stop singing about sex.
They're very close to really nailing each idol's individual dance styles.
Apparently Hibiki and Yayoi and the twins all sound alike.

Favorites:
Saihyou and Futatsu no Tsuki take the top spot.
I actually really like Zekken, Arui wa Nigerarenu Koi.
Nostalgia is really good too.

Sorry if I sound really dry and a bit touchy. I REALLY don't intend offense or ANYTHING. I'm kinda in a mood, I guess?
I like talking too much, sorry.


ONWARDS, AOSHIMA!!!

Okayu

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1123 on: April 03, 2015, 08:56:16 pm »
Of course the songs fit the idols, that was the whole point of making them solo after all.

Amazing_Grace

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1124 on: April 03, 2015, 09:04:20 pm »
Of course the songs fit the idols, that was the whole point of making them solo after all.

You make a great point.

In regards to Good-Byes, I agree that the group choreography is just wonderful. It looks less nice as a solo, but I still liked the solo version too.


ONWARDS, AOSHIMA!!!