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Author Topic: The iDOLM@STER: One For All (PS3)  (Read 361536 times)

Kimiko

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1095 on: March 14, 2015, 08:29:33 pm »
wait, the new song is named "Good-byes"
don't tell me this is the last dlc, because I want Rival  love laika!
also the new extend isn't to my liking, It's to old fashioned for me

liza94

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1096 on: March 14, 2015, 08:36:15 pm »
wait, the new song is named "Good-byes"
don't tell me this is the last dlc, because I want Rival  love laika!

Don't worry, it's CERTAINLY not the last catalog!

for most idols, this is a well-rounded song... but Ritsuko, geez, turn down that power level in the chorus? x.x

I could not agree more!

I was surpised at Chihaya's performance in edeN. She's definitely a good singer but most certainly not a very adaptable one unlike Haruka or Azusa. Her beginning English sounded really off (although it still must be hard so yeah) and she slipped a lot of notes here. Still better than her GO MY WAY!! though, LOL.

W-wh-what???   :o  "Eden" and "GO MY WAY!!" are one of Chihaya's best songs!
« Last Edit: March 14, 2015, 08:56:23 pm by liza94 »

ChocoCats

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1097 on: March 14, 2015, 08:55:44 pm »
wait, the new song is named "Good-byes"
don't tell me this is the last dlc, because I want Rival  love laika!
also the new extend isn't to my liking, It's to old fashioned for me

It's meant to be old-fashioned. The costume's called Old Modern Blossom after all. It's accessory set are called Retro Girls Beret, Retro School Bag, Clock on Memories, and Tricolor Anklet.

The new song is alright. Mio's costume looks awesome though.

W-wh-what???   :o  "Eden" and "GO MY WAY!!" are one of Chihaya's best songs!

Let's be honest, her versions of those songs are lackluster compare to other idols. Sure, she's a "good" singer, but she has one of the least versatile voice range out of the 13 idols.
« Last Edit: March 14, 2015, 09:03:30 pm by ChocoCats »

Maka

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1098 on: March 14, 2015, 09:31:26 pm »
It's all a matter of taste. I know some people who LOVE old Yukiho's singing but she's one of my least favorite singing voices in the series.

I expected Matane 2.0 from the title of this DLC song, but... It's really not? The outfit is nice though.

The DLC idols are probably going to be the Jougasakis, Anya, and Chieri, judging by the cast from the upcoming G4U game.
« Last Edit: March 14, 2015, 09:35:05 pm by Maka »

DeviantProtagonist

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1099 on: March 14, 2015, 09:43:28 pm »
Chihaya with the least voice range? Does not compute within my cranial perimeters -- all it brings up are 404's and Yayoi redirects. :P

But on a serious note, I do really like the new costume and accessories for their modest look. That, and I'm particularly fond of berets for some reason. In regards to idol DLC, there's no excuse not to have Anya in there, what with her having a model in the upcoming G4U.
« Last Edit: March 14, 2015, 09:46:29 pm by DeviantProtagonist »
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Roswell

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1100 on: March 14, 2015, 10:39:59 pm »
Dat 10th anniversary logo tho

mallory627

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1101 on: March 16, 2015, 02:20:10 am »
If we can still dimly hope for anymore ML girls, I still definitely want Mizuki Makabe in S4U so bad.

But if Cinderella Girls keep coming, I really want to see my adorable Miria-chan!
I'd have to say that I'm a new Fangirl for Hokuto Ijuiin and I'm proud of it!!!

MetalPredat0r

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1102 on: March 16, 2015, 03:33:48 am »
Makabe and Miria would be great choices.

I'm still waiting for Shiho and still surprised that they had Nao alongside Kana in one of the catalogs instead of Shiho.
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Allithus

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1103 on: March 18, 2015, 07:56:51 am »
I really wish they release more episodes. There's really not enough game play content in this game.

Naryoril

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1104 on: March 18, 2015, 08:28:34 am »
I really wish they release more episodes. There's really not enough game play content in this game.

Uhmm... i think i'm over 150 hours by now and i still haven't finished all ex episodes (i plan to do that today though). Granted, i'm relatively slow at reading japanese, but still, many games nowadays only offer 20 hours of gameplay.

Okayu

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1105 on: March 18, 2015, 02:14:42 pm »
I really wish they release more episodes. There's really not enough game play content in this game.
I think the issue is there's only endless mode. If they had added a side mode (think story mode and free mode in SP) where you could do goals as you pleased there would be more replay value. But as is when you start over you're just doing the exact same thing just in a different order (in 2 you would be going through different routes, but in OFA you go through every route at once because it's endless).

Also how they do the commus is too annoying here. Not the commus themselves, but how they're viewed. In previous games you would get commus when you picked a job at a certain rank, but with contacts they're random and can only be viewed once, which is even worse with the random morning and night commus. It's been months since I saw Chihaya's night photography commu and it's still not uploaded online and I have no way of rewatching it. I think that they should include the other commus in the memories menu instead of just the story ones, that would help greatly, or allow some way to rewatch or go through them again.

iTiffany21

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1106 on: March 18, 2015, 10:00:22 pm »
I just want to see Kaede and Kirari have DLCs already. The new song sounds alright, but a little bland-ish. But I'll probably like it once I've heard the whole thing. Wow I haven't posted here in forever. XD

Allithus

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1107 on: March 19, 2015, 09:47:07 am »
Uhmm... i think i'm over 150 hours by now and i still haven't finished all ex episodes (i plan to do that today though). Granted, i'm relatively slow at reading japanese, but still, many games nowadays only offer 20 hours of gameplay.

The thing is that the bunk of those hours are spent grinding. You want your idols to be a certain level, rank and memory before you take on the challenges. You have to grind towards season goals when you want to do something else. Furthermore leveling up is too repetitive (memory appeals are a pain if you are not lucky). So for me it's more like 150 hours/13 idols= 11 hours of actual content.

Okayu is right OFA needs better replay value. It can get very boring after you get one of your idol into the high ranks.

The biggest problem I have with OFA is the number of songs in the base game. There's less songs than Idolmaster 2 PS3 and you start with only a few songs. Then again, the original Xbox version had less songs.
« Last Edit: March 19, 2015, 10:07:08 am by Allithus »

Setsuna

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1108 on: March 19, 2015, 10:07:38 am »
The thing is that the bunk of those hours are spent grinding. You want your idols to be a certain level, rank and memory before you take on the challenges. You have to grind towards season goals when you want to do something else. Furthermore leveling up is too repetitive. So for me it's more like 150 hours/13 idols= 11 hours of actual content.

Okayu is right OFA needs better replay value.

The biggest problem I have with OFA is the number of songs in the base game. There's less songs than Idolmaster 2 PS3 and you start with only a few songs. Then again, the original Xbox version had less songs.

... Can I attribute that feedback to you and send it over to Namco? Please?

Hint: Think about what you just said, then think about what was included as base, then the additional songs. Really.
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DeviantProtagonist

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Re: The iDOLM@STER: One For All (PS3)
« Reply #1109 on: March 19, 2015, 12:55:18 pm »
While I can agree the repetitions are very real, the endless mode is what makes me enjoy OfA much more than iM@S2. The sole reason for that is because you aren't nearly as constricted as you were in iM@S2's linear playthrough, being at often times plentiful room for error if your scheduling isn't up to par in something like a Hyper playthrough. Whereas in OfA? You can take it in stride so everything's that much more free form -- it appeals to me as a sandbox player.

In regards to song count, both games do share the same number of base songs (20). When DLC's thrown in the mix? iM@S2 only has 39, but OfA's beyond healthier at 60+ and counting, what with the catalogs still going. The idea of the recent game lacking in this department is straight-up baffling. We aren't even including guest songs to inflate that mighty number, at that.
« Last Edit: March 19, 2015, 01:13:28 pm by DeviantProtagonist »
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