THE iDOLM@STER > THE iDOLM@STER Platinum Stars
Pre-release thread: THE iDOLM@STER: Platinum Stars
mariokirby:
--- Quote from: MetalPredat0r on June 10, 2016, 08:49:22 am ---I feel at some point there's gotta be a brand new generation of 765 idols with the originals appearing older and as mentors to the newbies. That way, it can give something fresh and new to the story while still keeping the original girls for fanservice.
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Isn't that pretty much what Million Live is? (except for the 765pro appearing older since they are still the same age).
--- Quote from: MetalPredat0r on June 10, 2016, 08:49:22 am ---I'm personally not a fan of this anymore. I get it's the point of the series to raise your idols to the top, but it also means they've been telling the exact same story for ten years with the same characters.
They may be told slightly differently with different events, but the overall plot is the same every single time.
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I don’t think I mind this formula. Maybe, I got used to it? I know I’m biased. But, I feel like small alterations and changes (examples I mentioned in my last post) make it different enough. Personally, I don’t want things to change too drastically because it will make things too inconsistent. Vision 2 made some changes but things stayed consistent.
But what you’re referring to is something not limited to Idolm@ster but other game franchises that use the same characters. It’s difficult to dramatically change certain characters without sacrificing the original appeal and portrayal that made the characters so likable and nostalgic. Of course, there are some characters in other franchises that change dramatically and do great. But, I don’t think this could work here. In my opinion, just making some changes while keeping things consistent is good enough for 765pro.
I mean, in my opinion, that’s one reason why CG and ML exist. To give people additional idols to become fans of while giving 765pro a break to make their next game.
--- Quote from: Maka on June 10, 2016, 11:28:13 pm ---
i wish Scamco was more willing to shake up these characters.
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I guess they sort of do this (ex giving idols new hobbies). And, they add other small details to them as seen through communications. I know this isn't what you had in mind. But, I guess people like consistencies.
DeviantProtagonist:
Progress shouldn't be weighed down by an old tradition for the sake of consistency. We've all come to those same resolutions time and again, but here the fundamental flaw is redundancy... the risk of no longer caring. It's been well over a decade, so I want to see change as well.
To drive this in, I want to see Chihaya's relationship with Chigusa long rekindled -- who knows what hobbies they actually share? Then, to see as photography spearheads a potential career, all while singing away... and finally adapt her former trauma to tranquility, for Yuu's sake.
I'd like to think you also would, mariokirby. The keyword in this instance is future.
Furthermore, Miki is an especially sour case -- having once been in 961, she also thought to have lost her Producer in an accident, which drove Miki to sheer responsibility. All that is basically punted from the window come 2nd Vision, which feels more like a disservice than anything.
Give us a mighty curve ball, already! For all intents and purposes, old habits can still be kept (like Miki's laziness or Takane's mystique), but just have them more subdued to appease both sides of the spectrum; the general idea is knowing things are actually heading elsewhere for once.
MetalPredat0r:
The difference between other franchises and iM@S is that a part of iM@S is watching your idols grow as people. The problem is, while they do change, it never sticks. Because the next game just resets everything and you have to go through that same development again instead of seeing that idol after they've gone over their issues.
Like Deviant said, what would happen if Chihaya settled things once and for all with her family? What if Miki stops acting like a brat and learns some responsibility? We're never gonna see that because every game resets and tells the same story with some changes.
--- Quote from: mariokirby on June 11, 2016, 08:05:47 am ---Isn't that pretty much what Million Live is? (except for the 765pro appearing older since they are still the same age).
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Yes and no. The manga is definitely like that, but the actual game implies that all 50 girls started at the same time, making it yet another reset.
mariokirby:
I know key word you guys are mentioning is future, so I'll address that in my 2nd paragraph.
--- Quote from: DeviantProtagonist on June 11, 2016, 01:54:06 pm ---Progress shouldn't be weighed down by an old tradition for the sake of consistency.
To drive this in, I want to see Chihaya's relationship with Chigusa long rekindled -- who knows what hobbies they actually share? Then, to see as photography spearheads a potential career, all while singing away... and finally adapt her former trauma to tranquility, for Yuu's sake.
--- End quote ---
I mean, that‘s sort of what I was trying to say. You can add some details/changes and still keep the overall consistency of the characters. For example, Chihaya’s rekindle relationship with her family is sort of explored in the anime where she calls her Mother during Christmas, and in One for All/Movie where she writes letters to her. So, maybe in another game the producer can act a direct medium for Chihaya and her family by pulling them towards each other and reestablish their relationship as part of her development. All, while on top her other character development such as singing, overcoming past, etc (basically maintaining consistency). When they added photography it was fine because it fits her well with her character (plus finding a hobby outside of singing).
For Miki, you can still keep her consistency of laziness and finding motivation, and add something else.
--- Quote from: MetalPredat0r on June 11, 2016, 04:51:56 pm ---The difference between other franchises and iM@S is that a part of iM@S is watching your idols grow as people. The problem is, while they do change, it never sticks. Because the next game just resets everything and you have to go through that same development again instead of seeing that idol after they've gone over their issues.
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--- Quote from: DeviantProtagonist on June 11, 2016, 01:54:06 pm ---I'd like to think you also would, mariokirby. The keyword in this instance is future.
--- End quote ---
Well, that’s the thing. This wasn’t designed to keep going and going. Resets with new ideas helped keep the franchise going. I mean, once they’re top idols, there isn’t much development to talk about afterwards because it already happened during their path towards top idol. Chihaya still can rekindle a stronger relationship with her Mother as part of her development while becoming top idol. It doesn’t have to be her future self.
And, same thing can be said for Miki.
So, basically, adding new character development is used during a reset rather than a future time line. I guess by doing it that way we don't see 765pro "end". So, they can keep going.
That’s why I feel the spin-offs helped give 765pro a break since people maybe tired of seeing them.
But, as for future, that’s what ML is for because they’re the future of 765pro. I would think people would also want to explore other idols like in CG and ML as well.
Okayu:
I think some of the complaints here were addressed in Dearly Stars as well as the DLC routes of OFA.
With Dearly Stars since the game was from the point of view of 876 instead of as a Producer, you got to see the idols of 765 in a different light than usual. It also had some of the mentor vibes as well, for example Chihaya and Ryou.
For OFA's DLC routes they take place after the end of the in game routes. While the in game routes have their own conclusions, the DLC routes go beyond that to tell another story. I personally really enjoyed Chihaya's, and the in game route even subverts her usually focusing too much on singing by having the Producer focus on her other aspects as an idol. Something else to note is that while Chihaya's backstory is mentioned each game, the amount of time spent on it has been greatly reduced as games go on. In 1 it got a lot of focus since it was our introduction to her, in 2 the backstory itself is kept to one communication, and in OFA it's reduced to a few sentences. While the topic comes up again in the DLC route, it expands on what was presented in the original game by giving more details. Even I was pretty shocked by how it ended, but I think that it suited the themes of the route well.
Chihaya does make up with her parents, but I think part of the reason why it's such an issue having the idols interact with people outside of the group directly is they don't have models or voice actors/actresses for it. Another issue is the length of the game compared to things like the anime. In episode 7 of the 765 anime for example we're given the whole episode to see and explore Yayoi's house and family bonds, while in OFA it's reduced to a static background and a few exchanges which last about a minute.
I think the best way for Namco to get around this limitation of shortness in the base game is through things like DLC drama or commus where things can be further expanded upon.
Also we really don't know enough about the story of PS right now to know for sure if it's exactly the same or not yet.
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