It seemed, based off what people had said about the teaser at the 10th Live, that all backgrounds would be 3D, but it's clear from the multiple communication screenshots that there are still plenty of 2D backgrounds.
That's what I was thinking. They're still prerendered backgrounds in the communications. Perhaps, interactions in the camp building will still be 3D kind of like the office scenes in OFA.
The on-stage gameplay is basically similar to Shiny Festa from the looks of that one single screenshot. More needs to be seen in order to say if it truly is just Shiny Festa. If so, I have no problems with it, but I recognize that not many people like that game, so I'm also hoping it can differentiate itself from SF.
Hmm...I was thinking in more terms of Hatsune Miku where you have button specific notes you have to press. Like circle, triangle, square. But, it makes sense to compare it to Shiny Festa. Sorry, for speculating, but I think there's probably more stuff than just rhythm like voltage/memory or points increase from stat corresponding buttons.
they might have addressed a shortcoming she didn't like in previous games, and that's actual unique builds for each idol's bodies. It might be a stretch,
I could be wrong, but was that problem just for the concert models and not the in-game models? Don't remember the previous im@s games but based on OFA, Chihaya's body looks different from her in-game model when compared to her concert model. So, I think the concert models looked the same for the idols in previous im@s games due to technical limitations?
But, I would be happy if they're able to give each idol their unique body (assuming concert models are the issue here). Because it's weird viewing a concert and Chihaya's and Miki's chest size look similar.