Community > Community works
Pokemon Flora and Azure
Sunflorazumarill:
Here's something else for Pokémon Flora and Azure that I should've put down earlier, the TM's in the game. Here, since I didn't want to exclude the TM moves from the 4th Generation, how the TM list works in Flora Azure is that in Flora, you get the 4th Gen TM list, while in Azure, you get the 5th Gen TM list.
Also, in Flora/Azure, Chemical Spill comes in two types, Poison and Chemical. A special feature that TM72 has is called "Toggle". When selecting the move, you can use this feature to change its type. Note that no Pokemon is allowed to know both types of Chemical Spill at the same time. The Toggle feature is also used in Flora to switch between Defog and Whirlpool when using HM05.
Also found in the games are the Move Tutor moves from Platinum and HeartGold/SoulSilver. Three Move Tutors, each with a list of 18 moves, are found throughout the region. When it comes to the special moves, there's one for Frenzy Plant, Blast Burn, Hydro Cannon, Grass Pledge, Fire Pledge, and Water Pledge, one for Draco Meteor, and one for Relic Song. The same Pokémon that can know those moves in other game are the ones that can know them if Flora/Azure. For Secret Sword, there's a place near the Hydro Temple where if you have them in your party, Cobalion, Terrakion, and Virizion will teach Keldeo the move.
(------------------------------)
TM/HM List (IV)
01: Focus Punch
02: Dragon Claw
03: Water Pulse
04: Calm Mind
05: Roar
06: Toxic
07: Hail
08: Bulk Up
09: Bullet Seed
10: Hidden Power
11: Sunny Day
12: Taunt
13: Ice Beam
14: Blizzard
15: Hyper Beam
16: Light Screen
17: Protect
18: Rain Dance
19: Giga Drain
20: Safeguard
21: Frustration
22: Solarbeam
23: Iron Tail
24: Thunderbolt
25: Thunder
26: Earthquake
27: Return
28: Dig
29: Psychic
30: Shadow Ball
31: Brick Break
32: Double Team
33: Reflect
34: Shock Wave
35: Flamethrower
36: Sludge Bomb
37: Sandstorm
38: Fire Blast
39: Rock Tomb
40: Aerial Ace
41: Torment
42: Facade
43: Secret Power
44: Rest
45: Attract
46: Thief
47: Steel Wing
48: Skill Swap
49: Snatch
50: Overheat
51: Roost
52: Focus Blast
53: Energy Ball
54: False Swipe
55: Brine
56: Fling
57: Charge Beam
58: Endure
59: Dragon Pulse
60: Drain Punch
61: Will-o-Wisp
62: Silver Wind
63: Embargo
64: Explosion
65: Shadow Claw
66: Payback
67: Recycle
68: Giga Impact
69: Rock Polish
70: Flash
71: Stone Edge
72a: Chemical Spill
72b: Chemical Spill
73: Avalanche
74: Thunder Wave
75: Gyro Ball
76: Swords Dance
77: Stealth Rock
78: Psych Up
79: Captivate
80: Dark Pulse
81: Steel Petal
82: Rock Slide
83: X-Scissor
84: Sleep Talk
85: Natural Gift
86: Poison Jab
87: Dream Eater
88: Grass Knot
89: Swagger
90: Pluck
91: U-Turn
92: Substitute
93: Flash Cannon
94: Trick Room
95: Razor Storm
96: HDRX Cluster
97: Spider Cage
98: Chemical Missile
99: CMCL Cyclone
100: Light Pulse
101: Laser Blast
102: Magic Shield
TMX: Spectrum Bomb
01: Cut
02: Fly
03: Surf
04: Strength
05a: Defog
05b: Whirlpool
06: Rock Smash
07: Waterfall
08: Rock Climb
09: Lava Surf
10: Ice Smash
TM/HM List (V)
01: Hone Claws
02: Dragon Claw
03: Psyshock
04: Calm Mind
05: Roar
06: Toxic
07: Hail
08: Bulk Up
09: Venoshock
10: Hidden Power
11: Sunny Day
12: Taunt
13: Ice Beam
14: Blizzard
15: Hyper Beam
16: Light Screen
17: Protect
18: Rain Dance
19: Telekinesis
20: Safeguard
21: Frustration
22: Solarbeam
23: Smack Down
24: Thunderbolt
25: Thunder
26: Earthquake
27: Return
28: Dig
29: Psychic
30: Shadow Ball
31: Brick Break
32: Double Team
33: Reflect
34: Sludge Wave
35: Flamethrower
36: Sludge Bomb
37: Sandstorm
38: Fire Blast
39: Rock Tomb
40: Aerial Ace
41: Torment
42: Facade
43: Flame Charge
44: Rest
45: Attract
46: Thief
47: Low Sweep
48: Round
49: Echoed Voice
50: Overheat
51: Ally Switch
52: Focus Blast
53: Energy Ball
54: False Swipe
55: Scald
56: Fling
57: Charge Beam
58: Sky Drop
59: Incinerate
60: Quash
61: Will-o-Wisp
62: Acrobatics
63: Embargo
64: Explosion
65: Shadow Claw
66: Payback
67: Retaliate
68: Giga Impact
69: Rock Polish
70: Flash
71: Stone Edge
72a: Chemical Spill
72b: Chemical Spill
73: Volt Switch
74: Thunder Wave
75: Gyro Ball
76: Swords Dance
77: Struggle Bug
78: Psych Up
79: Bulldoze
80: Frost Breath
81: Rock Slide
82: X-Scissor
83: Dragon Tail
84: Work Up
85: Poison Jab
86: Dream Eater
87: Grass Knot
88: Swagger
89: Pluck
90: U-turn
91: Substitute
92: Flash Cannon
93: Trick Room
94: Wild Charge
95: Rock Smash
96: Snarl
97: Razor Storm
98: HDRX Cluster
99: Spider Cage
100: Chemical Missile
101: CMCL Cyclone
102: Light Pulse
103: Laser Blast
104: Magic Shield
TMX: Spectrum Bomb
01: Cut
02: Fly
03: Surf
04: Strength
05: Waterfall
06: Dive
07: Lava Surf
08: Ice Smash
Special MT Moves
Draco Meteor
Frenzy Plant
Blast Burn
Hydro Cannon
Grass Pledge
Fire Pledge
Water Pledge
Relic Song
Secret Sword
Pt/HG/SS MT Moves
Fire Punch
Heat Wave
Dive
Aqua Tail
Flowerpunch
Seed Bomb
Thunderpunch
Magnet Rise
Icy Wind
Ice Punch
Vacuum Wave
Superpower
Gunk Shot
Gastro Acid
Earth Power
Mud-Slap
Air Cutter
Bounce
Zen Headbutt
Trick
Fury Cutter
Signal Beam
Ancientpower
Rollout
Ominous Wind
Nightmare
Twister
Outrage
Sucker Punch
Knock Off
Iron Defense
Iron Head
Swift
Helping Hand
Endeavor
Last Resort
Snore
Uproar
Spite
Synthesis
Worry Seed
Low Kick
Sky Attack
Tailwind
Role Play
Gravity
Magic Coat
Bug Bite
String Shot
Block
Headbutt
Heal Bell
Super Fang
Pain Split
(------------------------------)
For the HM moves found in both games, some things are adjusted for each of them. In Flora, there are whirlpool-like areas in water that you can use Whirlpool on in order to go underwater as well as whirlpools that you can use the move on to clear, while in Azure those areas are replaced with dark areas you can use Dive on to go underwater or go under walls where the whirlpools would be.
In Azure, Rock Smash rocks are replaced with Strength rocks while Rock Climb walls are replaced with bike rails (some of them one-way) that you can use the Bike on. Areas of fog remain the same in both games due to the fact that Defog isn't necessary to progress through the game.
There are also two new HM moves in the games, Lava Surf and Ice Smash. Lava Surf is used to travel across lava pools (such as in Firefall Ridge), while Ice Smash is used to smash ice formations (such as in the Ice Cavern). Unlike Strength and Rock Smash rocks, ice formations come in a variety of shapes and sizes, from clusters to walls and more.
Sunflorazumarill:
As you may expect, Pokémon Flora and Azure also have a selection of moves that debut. About two thirds of them are Light and Chemical-type moves, but there's also a number of moves of other types. Pretty much everything you need to know about these moves are listed above. Note that these are only the moves I've put down so far. There are around 40+ new moves and after I get some my affairs in order, this list will be expanded.
(------------------------------)
CMCL Cyclone
Type: Chemical
Move PP: 5
Power: 120
Accuracy: 75
Attack Type: Special
Dir. Atk.: No
2-on-2: 1*
3-on-3: 1*
Description: The user traps the foe in a giant swirling vortex of chemicals. The foe can't escape for two to five turns.
Level: Chemicrush, Biohyrax
By TM 101: Bulbasaur, Ivysaur, Venusaur, Butterfree, Beedrill, Ekans, Arbok, Nidoranf, Nidorina, Nidoqueen, Nidoranm, Nidorino, Nidoking, Zubat, Golbat, Oddish, Gloom, Vileplume, Paras, Parasect, Venonat, Venomoth, Bellsprout, Weepinbell, Victreebel, Tentacool, Tentacruel, Grimer, Muk, Gastly, Haunter, Gengar, Exeggcute, Exeggutor, Koffing, Weezing, Tangela, Scyther, Pinsir, Mew, Chikorita, Bayleef, Meganium, Ledyba, Ledian, Spinarak, Ariados, Crobat, Bellossom, Hoppip, Skiploom, Junpluff, Sunkern, Sunflora, Yanma, Pineco, Forretress, Qwilfish, Scizor, Shuckle, Heracross, Celebi, Treecko, Grovyle, Sceptile, Beautifly, Dustox, Lotad, Lombre, Ludicolo, Seedot, Nuzleaf, Shiftry, Surskit, Masquerain, Shroomish, Breloom, Nincada, Ninjask, Shedinja, Volbeat, Illumise, Roselia, Gulpin, Swalot, Cacnea, Cacturne, Seviper, Lileep, Cradily, Anorith, Armaldo, Tropius, Turtwig, Grotle, Torterra, Kricketune, Budew, Roserade, Wormadam, Mothim, Vespiquen, Cherubi, Cherrim, Stunky, Skuntank, Skorupi, Drapion, Croagunk, Toxicroak, Carnivine, Snover, Abomasnow, Tangrowth, Yanmega, Leafeon, Shaymin, Arceus, Snivy, Servine, Serperior, Pansage, Simisage, Sewaddle, Swadloon, Leavanny, Venipede, Whirlipede, Scolipede, Cottonee, Whimsicott, Petilil, Lilligant, Maractus, Dwebble, Crustle, Trubbish, Garbodor, Deerling, Sawsbuck, Karrablast, Escavalier, Foongus, Amoonguss, Joltik, Galvantula, Ferroseed, Ferrothorn, Shelmet, Accelgor, Durant, Larvesta, Volcarona, Virizion, Genesect, Flowertrio, Flowersixtet, Icolet, Electraisy, Flarose, XXXXXXX, Cacteur, Hedgerine, Steelemine, Treerunt, Forestop, Darksy, Nightinpale, XXXXXXX, Aquatica, Mythica, Whipersnap, Snapspark, Plantplug, Deku Scrub, Scrubrawl, Enragious, Megoliath, Chemiket, Mothical, Florantom, Metanilant, Fiamlora, Aciphere, Acidicand, Chemicrush, Snapacid, Snapazard, Biohyrax, Sunkarill, Sunflorazumarill, Mystiloom, Geluppy, Gelardine, Solout, Solant, Aracha, Moldarach, Plasmactor, Flaricid, Scorchihem, Ectoplatom, Mercutop, Metaliquid, Biomerd, Tropivern, Ecocadia, Terrias, Basiboros, Dimensium
Egg Move: (n/a)
Special Notes: While normally only the target will be hit by this attack, in Double Battles, there is a 25% chance that the other opponent will also be hit by the attack and a 25% chance that a partner will be. In Triple Battles, non-adjacent targets can be randomly hit by the attack and there's also a 25% chance that both another opponent and a partner will also be hit by the attack. This move is a variation of the move Magma Storm.
Ice Smash
Type: Ice
Move PP: 15
Power: 75
Accuracy: 100
Attack Type: Physical
Dir. Atk.: Yes
2-on-2: 1
3-on-3: 1
Description: With focus, the user slams the foe with freezing force powerful enough to shatter ice. It also breaks barriers such as Light Screen and Reflect.
By HM09: Squirtle, Wartortle, Blastoise, Nidoqueen, Nidoking, Psyduck, Golduck, Mankey, Primeape, Poliwhirl, Poliwrath, Machop, Machoke, Machamp, Golem, Slowbro, Dewgong, Cloyster, Onix, Kingler, Cubone, Marowak, Hitmonlee, Hitmonchan, Lickitung, Rhydon, Kangaskhan, Seaking, Tauros, Gyarados, Lapras, Omastar, Kabutops, Snorlax, Articuno, Dragonite, Mewtwo, Mew, Croconaw, Feraligatr, Marill, Azumarill, Sudowoodo, Politoed, Quagsire, Slowking, Steelix, Snubbull, Granbull, Heracross, Corsola, Swinub, Piloswine, Sneasel, Delibird, Mantine, Donphan, Hitmontop, Miltank, Suicune, Tyranitar, Lugia, Mudkip, Marshtomp, Swampert, Lombre, Ludicolo, Breloom, Vigoroth, Slaking, Loudred, Exploud, Aggron, Makuhita, Hariyama, Meditite, Medicham, Sharpedo, Flygon, Whiscash, Corphish, Crawdaunt, Armaldo, Absol, Milotic, Glalie, Spheal, Sealeo, Walrein, Salamence, Metagross, Regirock, Regice, Kyogre, Rayquaza, Deoxys, Prinplup, Empoleon, Bibarel, Cranidos, Rampardos, Gastrodon, Garchomp, Riolu, Lucario, Croagunk, Toxicroak, Snover, Abomasnow, Weavile, Rhyperior, Lickilicky, Glaceon, Gliscor, Mamoswine, Gallade, Palkia, Regigigas, Giratina, Arceus, Oshawott, Dewott, Samurott, Panpour, Simipour, Gigalith, Drillbur, Excadrill, Timburr, Gurdurr, Conkeldurr, Palpitoad, Seismitoad, Throh, Sawk, Krookodile, Scraggy, Scrafty, Carracosta, Swanna, Haxorus, Cubchoo, Beartic, Meinfoo, Meinshao, Druddigon, Golett, Golurk, Bisharp, Bouffalant, Hydreigon, Cobalion, Terrakion, Virizion, Landorus, Kyurem, Keldeo, Meloetta, Dodongo, Dodonking, Icolet, Slippery Soap, Octosud, Panther Fang, Iron Squid, Shardra, Aquatica, Mythica, Bigocto, Thundekong, Glacishell, Marinipent, Torrenyl, Seraphia, Earthillo, Armaremor, Skibison, Sunkarill, Sunflorazumarill, Moldarach, Icebergact, Glacimpact, Draflect, Hydrios
Special Notes: Using this attack on a frozen Pokémon will free it.
Use: To shatter ice formations.
Ice Wall
Type: Ice
Move PP: 10
Power: 50
Accuracy: 100
Attack Type: Physical
Dir. Atk.: No
2-on-2: 1
3-on-3: 1
Description: The user creates a wall of ice that it sends towards the foe. All damage done to the user's side is halved for the next five turns.
Level: Lapras, Swinub, Piloswine, Snorunt, Glalie, Snover, Abomasnow, Glaceon, Mamoswine, Cryogonal, Kyurem, Cubreeze, Icebergact, Glacimpact, Fairill, Fairost
Egg Move: Shellder, Mantine, Lotad, Wailmer, Mantyke, Cubchoo, Aggresious, Glacishell
Special Notes: This move is a damaging version of Electro Wall (which in turn is a combination of Reflect and Light Screen). If Ice Wall is used again during the effect, the attack will still do damage, but won't do anything such as reset the number of turns Ice Wall's effect lasts for. Ice Wall's effect is nullified by Brick Break and Crystal Break and is bypassed by Infiltrator.
Laser Blast
Type: Electric
Move PP: 5
Power: 140
Accuracy: 90
Attack Type: Special
Dir. Atk.: No
2-on-2: 1
3-on-3: Non-Adjacent
Description: The user charges up, then launches a giant laser at the foe. There is a 30% chance of lowering the foe's Special Defense stat. However, the user will not be able to use this attack during the next turn.
Level: (n/a)
By TM 103: Pikachu, Raichu, Magnemite, Magneton, Voltorb, Electrode, Electabuzz, Jolteon, Zapdos, Mewtwo, Mew, Chinchou, Lanturn, Pichu, Mareep, Flaaffy, Ampharos, Elekid, Raikou, Electrike, Manectric, Plusle, Minun, Rayquaza, Deoxys, Shinx, Luxio, Luxray, Pachirisu, Magnezone, Electivire, Rotom, Arceus, Blitzle, Zebstrika, Emolga, Joltik, Galvantula, Eelektrik, Eelektross, Stunfisk, Thundurus, Zekrom, Tickety Tock, Tockety Tick, Electraisy, Miusto, Pommy, Miugon, Shardra, Mythica, Whipersnap, Snapspark, Plantplug, Sparkoil, Electring, Vicious, Darkion, Nightasma, Chimazap, Thundekong, Torrenyl, Birilly, Birilatin, Plasmactor, Elestar, Solares
Egg Move: (n/a)
Special Notes: How this move works is that the move itself won't be able to be used the turn after being used (even if it misses). However, the user may still use any other attack. If Laser Blast is the only move the user can use, the turn after using Laser Blast, the user will end up using Struggle on that turn.
Lava Surf
Type: Fire
Move PP: 10
Power: 75
Accuracy: 100
Attack Type: Special
Dir. Atk.: No
2-on-2: 2
3-on-3: All Adjacent Foes
Description: With a flash, the user envelops the foe with a wave of magma. It has a 30% chance of leaving the foe badly burned.
By HM09: Charmander, Charmeleon, Charizard, Vulpix, Ninetales, Growlithe, Arcanine, Ponyta, Rapidash, Rhydon, Magmar, Flareon, Moltres, Mew, Cyndaquil, Quilava, Typhlosion, Slugma, Magcargo, Houndour, Houndoom, Magby, Entei, Tyranitar, Ho-oh, Torchic, Combusken, Blaziken, Aggron, Numel, Camerupt, Torkoal, Groudon, Rayquaza, Chimchar, Monferno, Infernape, Rhyperior, Magmortar, Heatran, Arceus, Victini, Tepig, Pignite, Emboar, Pansear, Simisear, Darumaka, Darmanitan, Litwick, Lampent, Chandelure, Heatmor, Larvesta, Volcarona, Reshiram, Dodonking, Flarose, Putleadon, Seadran, Shardra, Dorako, Dorakhan, Stegodon, Vicious, Aggresious, Enragious, Pyrina, Flarancer, Fieryite, Vovalvo, Vovalgia, Fiamlora, Lizanic, Volcanile, Blazight, Flaricid, Scorchihem, Themaquid, Volcaquid
Special Notes: What the words "badly burned" mean is that the burn is a Toxic-strength Burn, or Third-Degree Burn. What this means that in addition to reducing the Pokémon's Attack stat, it also causes the damage received each turn to increase similar to Toxic.
Use: To allow travel over lava pools.
Light Pulse
Type: Light
Move PP: 15
Power: 80
Accuracy: 100
Attack Type: Special
Dir. Atk.: No
2-on-2: 1
3-on-3: Non-Adjacent
Description: The user launches a stream of waves of light at the foe. There is a 10% chance of reducing the foe's Accuracy.
Level: Prisanne, Prismary, Prisangel, Lightail, Luminail, Brighteon, Solout, Solant, Elestar, Cosmiplex, Lightiz, Draflect, Solares, Auright
By TM 102: Pikachu, Raichu, Clefairy, Clefable, Jigglypuff, Wigglytuff, Venonat, Venomoth, Psyduck, Golduck, Abra, Kadabra, Alakazam, Voltorb, Electrode, Chansey, Staryu, Starmie, Mr. Mime, Jynx, Lapras, Zapdos, Moltres, Dratini, Dragonair, Dragonite, Mewtwo, Mew, Hoothoot, Noctowl, Chinchou, Lanturn, Pichu, Cleffa, Igglybuff, Togepi, Togetic, Natu, Xatu, Mareep, Flaaffy, Ampharos, Bellossom, Sunkern, Sunflora, Yanma, Corsola, Smoochum, Blissey, Raikou, Lugia, Ho-oh, Celebi, Ralts, Kirlia, Gardevoir, Electrike, Manectric, Plusle, Minun, Volbeat, Illumise, Swablu, Altaria, Solrock, Claydol, Milotic, Tropius, Chimecho, Luvdisc, Latias, Latios, Groudon, Rayquaza, Jirachi, Deoxys, Wormadam, Mothim, Cherubi, Cherrim, Bronzong, Mime Jr., Happiny, Lucario, Magnezone, Togekiss, Yanmega, Porygon-Z, Gallade, Rotom, Uxie, Mespirit, Azelf, Cresselia, Phione, Manaphy, Shaymin, Arceus, Victini, Blitzle, Zebstrika, Roggenrola, Boldore, Gigalith, Audino, Cottonee, Whismicott, Petilil, Lilligant, Sigilyph, Alomomola, Eelektrik, Eelektross, Elgeym, Beeheym, Larvesta, Volcarona, Reshiram, Meloetta, Flowertrio, Flowersixtet, Tickety Tock, Tockety Tick, Electraisy, Miusto, Pommy, Miugon, Shardra, Aquatica, Mythica, Whipersnap, Snapspark, Plantplug, Andlar, Angluminate, Vicious, Fiamlora, Torrenyl, Seraphia, Prisanne, Prismary, Prisangel, Birilly, Birilatin, Lightail, Luminail, Blazight, Sunkarill, Sunflorazumarill, Brighteon, Solout, Solant, Plasmactor, Elestar, Fairill, Fairost, Cosmiplex, Mikarata, Mikombat, Lightiz, Draflect, Ecocadia, Solares, Dimensium, Auright
Magic Shield
Type: Light
Move PP: 10
Power: --
Accuracy: --
Attack Type: Support
Dir. Atk.: --
2-on-2: 2
3-on-3: 3
Description: The user creates a barrier of light that protects itself and allies from all additional effects of moves and indirect damage for five turns.
Level: Mr. Mime, Prisanne, Prismary, Prisangel, Lightail, Luminail, Solout, Solant, Fairill, Fairost, Cosmiplex, Lightiz, Draflect, Auright
By 104: Clefairy, Clefable, Vulpix, Ninetales, Jigglypuff, Wigglytuff, Abra, Kadabra, Alakazam, Gastly, Haunter, Gengar, Drowzee, Hypno, Chansey, Mr. Mime, Starmie, Porygon, Mewtwo, Mew, Togepi, Togetic, Sunkern, Sunflora, Espeon, Umbreon, Slowking, Misdreavus, Porygon2, Blissey, Raikou, Entei, Suicune, Lugia, Ho-oh, Celebi, Ralts, Kirlia, Gardevoir, Spoink, Grumpig, Lunatone, Solrock, Baltoy, Claydol, Duskull, Dusclops, Metang, Metagross, Latias, Latios, Jirachi, Mismagius, Bronzor, Bronzong, Mime Jr., Happiny, Spiritomb, Togekiss, Porygon-Z, Gallade, Dusknoir, Froslass, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus, Victini, Whismicott, Zorua, Zoroark, Vanillite, Vanillish, Vanilluxe, Klinklang, Meloetta, Tockety Tick, Darksy, Nightinpale, Aquatica, Mythica, Twirlight, Seraphia, Prisanne, Prismary, Prisangel, Lightail, Luminail, Blazight, Sunkarill, Sunfloraazumarill, Brighteon, Solout, Solant, Phantormal, Elestar, Fairill, Fairost, Cosmiplex, Mikarata, Mikombat, Lightiz, Draflect, Terrias, Hydrios, Solares, Auright
Special Notes: This is a barrier move like Reflect and Light Screen. Its effect is nullified by Brick Break and Crystal Break and is bypassed by Infiltrator.
Razor Storm
Type: Grass
Move PP: 5
Power: 140
Accuracy: 90
Attack Type: Special
Dir. Atk.: No
2-on-2: All but the user
3-on-3: All Adjacent Pokémon
Description: The user creates a giant maelstrom of slicing winds and leaves that cuts everything in sight to pieces. There is a 30% chance of lowering the foe's Special Defense. However, the user will not be able to use this attack during the next turn.
Level: (n/a)
By TM 97: Bulbasaur, Ivysaur, Venusaur, Oddish, Gloom, Vileplume, Paras, Parasect, Bellsprout, Weepinbell, Victreebel, Exeggcute, Exeggutor, Tangela, Mew, Chikorita, Bayleef, Meganium, Bellossom, Hoppip, Skiploom, Junpluff, Sunkern, Sunflora, Lugia, Celebi, Treecko, Grovyle, Sceptile, Lotad, Lombre, Ludicolo, Seedot, Nuzleaf, Shiftry, Shroomish, Breloom, Roselia, Cacnea, Cacturne, Lileep, Cradily, Tropius, Rayquaza, Turtwig, Grotle, Torterra, Budew, Roserade, Wormadam (Plant), Cherubi, Cherrim, Carnivine, Snover, Abomasnow, Tangrowth, Leafeon, Shaymin, Arceus, Snivy, Servine, Serperior, Pansage, Simisage, Sewaddle, Swadloon, Leavanny, Cottonee, Whimsicott, Petilil, Lilligant, Maractus, Deerling, Sawsbuck, Foongus, Amoonguss, Ferroseed, Ferrothorn, Virizion, Flowertrio, Flowersixtet, Icolet, Electraisy, Flarose, XXXXXXX, Cacteur, Hedgerine, Steelemine, Treerunt, Forestop, Darksy, Nightinpale, XXXXXXX, Shardra, Aquatica, Mythica, Whipersnap, Snapspark, Plantplug, Deku Scrub, Scrubrawl, Enragious, Megoliath, Florantom, Metanilant, Fiamlora, Snapacid, Snapazard, Sunkarill, Sunflorazumarill, Mystiloom, Solout, Solant, Biomerd, Tropivern, Ecocadia, Terrias
Egg Move: (n/a)
Special Notes: How this move works is that the move itself won't be able to be used the turn after being used (even if it misses). However, the user may still use any other attack. If Razor Storm is the only move the user can use, the turn after using Razor Storm, the user will end up using Struggle on that turn.
Snow-Attack
Type: Ice
Move PP: 15
Power: --
Accuracy: 100
Attack Type: Support
Dir. Atk.: --
2-on-2: 1
3-on-3: 1
Description: The user throws a plume of snow into the foe's face, blinding it and reducing Accuracy.
Level: Jynx, Swinub, Piloswine, Smoochum, Spheal, Sealeo, Walrein, Snorunt, Glalie, Snover, Abomasnow, Mamoswine, Froslass, Vanillite, Vanillish, Vanilluxe, Cubchoo, Beartic, Fairill, Fairost
Egg Move: Sneasel, Delibird
Special Notes: An Ice-type version of Sand-Attack.
Spectrum Bomb
Type: Normal (as listed)
Move PP: 10
Power: 120
Accuracy: 75
Attack Type: Special
Dir. Atk.: No
2-on-2: 1
3-on-3: 1
Description: An attack that is always the same type as the user.
Level: (n/a)
By TMX: All Pokémon that can know TM moves.
Special Notes: How this attack works is that it becomes the same type as the user when used. For example, if Sunflora uses Spectrum Bomb, since Sunflora is a Grass-type, Spectrum Bomb is a Grass-type. If a Pokémon that has two types uses Spectrum Bomb, before the move is executed, a menu comes up saying "What type did Spectrum Bomb become?", which then lists the two types of the user. For example, if Cloyster, a Water/Ice-type, uses Spectrum Bomb, the menu depicts Water and Ice. If you choose Ice, then Spectrum Bomb becomes Ice-type. If Water, then Water-type. If Spectrum Bomb is used in a place where the Physical/Special stat is determined by the type of the move itself, then Spectrum Bomb is Physical or Special depending on the type of move. For example, if Camerupt uses Spectrum Bomb in such a location, if you picked Fire, then the move is a special attack, but if you picked Ground, then the move is a physical attack.
Extra Notes: Cannot be used via Metronome or Assist.
SakuraMaxX:
(/・Д・)/
Sunflorazumarill:
As you may expect, in addition to Pokémon Flora and Azure, there is also a third game in the saga, and that's Solar. Here, a number of things are added in or changed, such as new lineups for various Trainers, more Move Tutor moves, more Trainers to battle, and also the addition of both a Battle Frontier and an equivalent to the Pokémon World Tournament! In short, you get a lot more to do in Solar!
However, if you think getting Solar when you already have Flora and/or Azure isn't necessary, then that's what the Solar-Flora and Solar-Azure expansions are for. This allows you to indulge in all the extra content without having to go and get an entirely different game. Because of the expansions, if Pokémon Solar were to be marketed and sold in stores, it would have lesser distribution because not everyone would have to go and get the game.
(------------------------------)
POKéMON SOLAR (Start Date: April 2013)
Pokémon Solar is the "third" game in the Pokémon Flora and Azure saga, and is meant to be akin to Pokémon games such as Yellow, Crystal, Emerald, and Platinum. Solares is the version mascot. As you may expect, there are a number of changes and add-ons in Solar that differ from what's in Flora and Azure, and a slew of new places to explore and people to meet. Here's a list of things introduced in Solar:
- Easy Mode and Challenge Mode from Pokémon Black 2 and White 2 are both available from the start.
- The Therian forms of Tornadus, Thundurus, and Landorus, the Resolute form of Keldeo, and the Black and White forms of Kyurem are attainable.
- New locations include a Battle Frontier and the Nostrum Grand Tournament (Solar's equivalent of the Pokémon World Tournament).
- Like in Black 2 and White 2, there are hidden nooks located throughout the region where you can catch Pokémon with their Hidden Abilities.
- There are 30 more Move Tutor moves that can be taught to various Pokémon; some of these are from Black 2 and White 2.
- Upon defeating Bonnie, if you go to the Pokémon Institute, Prof. Palm will give you Chikorita, Cyndaquil, or Totodile depending on your Starter.
- Upon defeating Bonnie, you'll be able to find and battle N, whose lineup is the highest of anyone found in the game.
- There are more Legendary Pokémon to be found, ranging from Icolet to Entei to Latios to Regigigas to Cobalion to even Mewtwo.
Changes seen in Pokémon Solar include:
- Unlike in other "third" games, the starter Pokémon you get to choose from are different. Here, you get to choose from one of the three Hoenn starters (Treecko, Torchic, and Mudkip).
- Richelle or Ricard gets one of the three Sinnoh starters (Turtwig, Chimchar, and Piplup).
- Most major Trainers have different Pokémon than in Flora/Azure. The lineups here are meant to be more challenging.
- In the post-game, you'll be able to battle Chelsea and Darryl, both with much stronger lineups than normally.
- The TM list used in Solar is the 5th Gen one. In order to give your Pokémon 4th Gen TM moves, you'll need to trade them to Flora and back.
- Whether you battle Carina or Haruna when it comes to the 4th Gym depends on the your character's gender. You fight Carina if you're the male player and Haruna if you're the female player.
- Terrias or Hydrios no longer appears for you to catch before your final battle with Chihaya, making the battle more challenging. However, Bonnie will give you an item that works like the Sacred Ash before the battle.
- After being knighted in Royal Capital City, Bonnie will take you to the Solar Temple, allowing you to catch Solares at Level 56.
- Upon catching Solares, Terrias and Hydrios will appear at their respective temples for you to catch. Both of them are at Level 70.
- Instead of depending on version, Karasu and R.I.F.F.A both drop either the Dark Stone or Light Stone after being defeated.
Here is the list of Move Tutor moves added to Pokémon Solar:
B2/W2/Solar Move Tutor Moves
Burning Spin
Bubblebeam
Magical Leaf
Zap Cannon
Ice Wall
Seismic Toss
Acid Spray
Mud Shot
Hurricane
Synchronoise
Pin Missile
Power Gem
Night Shade
Dragonbreath
Assurance
Heavy Slam
Bright Blast
Light Guard
CHM Reaction
Flouric Acid
Drill Run
Electroweb
Dual Chop
Foul Play
Magic Room
Wonder Room
Bind
Hyper Voice
Covet
After You
POKéMON SOLAR-FLORA AND SOLAR-AZURE
While Pokémon Solar offers a lot of stuff different from Flora and Azure, most of the game still feels the same. The only difference in the story is that during the climax of Turiavita's plans, they already have Terrias and Hydrios within their grasp, so you can't obtain either until the post-game. However, Pokémon Solar isn't necessary to enjoy all of the extra content of the game. In addition to Solar, there are also two DLC expansions, one for Flora and one for Azure. They are named Solar-Flora and Solar-Azure. What do these do exactly? They add in all the additional content, such as new forms, hidden nooks, Easy Mode and Challenge Mode, the Battle Frontier, the Nostrum Grand Tournament, more Move Tutor moves, rematches with Chelsea and Darryl, being able to battle N, getting Chikorita, Cyndaquil, or Totodile, and being able to find more Legendaries. More specifically, the things listed below remain the same in the expansions:
- You still get one of the Kanto starters and Richelle or Ricard gets one of the Unova starters.
- The lineups of everyone are the same as they are in Flora and Azure, with the exception of levels in Easy Mode or Normal Mode.
- The TM list for each game is the same as in that particular game (4th Gen list for Flora and 5th Gen list for Azure).
- Whether you battle Carina or Haruna still depends on which of the two games you're playing.
- You still catch Terrias or Hydrios right before your final battle with Chihaya, and only the one corresponding to your game.
- You still have to go to the Solar Temple yourself to find Solares, which is still at Level 70.
- Whether you get the Light Stone or Dark Stone depends on which of the two games you're playing.
- The additional Legendaries encountered through events still depend on which game you're playing.
- Pokémon that are exclusive to one of the games are still exclusive to that game (ex: Sunflora in Flora, Azumarill in Azure).
(------------------------------)
Next on the list will be the new locations that are introduced in Pokémon Solar and the expansions.
Sunflorazumarill:
Next up in what the Pokémon Solar-Flora and Solar-Azure expansions and Pokémon Solar have for us are the new locations in the game. There are only four of them, though. However, two of them are quite expansive and offer a lot to do. I'm talking about the Battle Frontier and Nostrum Grand Tournament.
The Battle Frontier works much like the ones from Pokémon Emerald, Platinum, and HeartGold and SoulSilver. Here, there are six facilities, four from previous games, and two new ones. There are also a number of other facilities to experience there as well. If you don't already know, the Frontier Brains are characters from various anime, just like everyone else major.
The Nostrum Grand Tournament is Solar's answer to the Pokémon World Tournament. Here, major Trainers from various regions can be battled, from Gym Leaders to Elite Four to even Champions. Another thing to note here is that you can battle both Carina and Haruna in the NGT regardless of which game you're playing or your character's gender.
(------------------------------)
EXTRA LOCATIONS
Battle Frontier (Origin: Pokémon Flora/Azure)
The Battle Frontier is a special Pokémon Battle area meant to challenge Trainers in various kinds of circumstances. Located where the Battle Tower was in Pokémon Flora and Azure, it's reached by taking the S.S. Azora from Resort Tropicale. There are six different facilities in the Battle Frontier, each one with a leader, the Frontier Brain, who can be challenged after certain winning streaks have been made in their respective facilities. Defeating each Frontier Brain earns the player commemorative emblems.
Upon first arriving at the Battle Frontier, you'll find Richelle or Ricard as well as Carina and Haruna, who welcome you to the place, but before letting you take part in the facilities, you and Richelle/Ricard will battle them in a Double Battle.
Each of the facilities has these rules; all Pokémon are set to Level 50. You may not have duplicate Pokémon or duplicate held items. The item Soul Dew and the move Sky Drop are banned. Certain Pokémon (all of them Legendary) may not participate either.
Here is a list of all the different tournaments you can take part in:
Battle Tower: The Battle Tower is the same facility as the one from Pokémon Flora and Azure. Located on a large glass platform higher than the other facilities, it is the central facility of the Battle Frontier. Here, the player battles seven Trainers consecutively in a simple knock-out, progressively become more difficult. After winning a battle, your Pokémon are healed completely, and you'll have the option to rest, retire, or have the battle recorded on your Battle Recorder. Unlike the other facilities, multi battles can be conducted. Before the challenge begins, you can choose one among Leia, Keira, or the Witch Princess, although before one can battle alongside you, she must first be recruited as a Tag Partner. Another feature allows you to download a team using the Nintendo Wi-Fi Connection, which will then appear in your Battle Tower challenges. You can also upload your team to the database to be downloaded by another player.
Kurisu is the Frontier Brain of the Battle Tower, who will challenge you after your 20th consecutive battle, then again after your 48th consecutive battle. Her team is different and much more difficult the second time around.
Battle Factory: The Battle Factory is a facility that is more dedicated to research than the other facilities. The scientists research the abilities of Trainers when using random Pokémon in battle. The look of the facility is similar to the one of the same name in the Battle Frontiers in Sinnoh and Johto. Before entering the Battle Factory, the player hands over their current party in exchange for rental Pokémon. You have to choose 3 out of 6 random Pokémon to battle other Trainers with. The Pokémon are either at L50 or L100 depending on the competition. After winning a battle, your Pokémon are healed completely, and you'll have the option to rest, retire, or have the battle recorded on your Battle Recorder. If you continue, you'll be offered to trade one of your rental Pokémon for one of the opponent's rental Pokémon, but you can't see the Pokémon's status before trading. You should trade with every Trainer that you fight, since the more you trade, the stronger the Pokémon you'll be able to rent on subsequent treks through the facility.
Tenshi is the Frontier Brain for the Battle Factory, who will challenge you after your 20th consecutive battle, then again after your 48th consecutive battle. Due to the rules of the Battle Factory, Tenshi's Pokémon can be any Pokemon that's allowed in the Battle Frontier.
Battle Pike: The Battle Pike is a long pike in the design of a Serperior. Within it is 21 rooms in seven sets of three. The player may choose any of the three in a set to continue through, and in each one, various events may occur. They can be Single Battles, Double Battles, a battle and healing, wild Pokémon (cannot be caught), status affects, recovery for one of two of your Pokémon, recovery for all your Pokémon, or nothing at all. After winning a battle, you'll then have the option to rest, retire, or have the battle recorded on your Battle Recorder.
Yuno is the Frontier Brain for the Battle Pike, who will challenge you after your 3rd pass through the Pike, then again after your 10th pass through the Pike. Her team is different the second time around.
Battle Arcade: The Battle Arcade is a facility that resembles a Las Vegas-style casino. The inside of the facility resembles Casinopolis from Sonic Adventure, complete with the arena located in the middle of a massive roulette wheel. Before a battle begins, the player must play the game board to determine the conditions of the battle. The game board is a giant roulette machine that scrolls quickly through a grid of small boxes. Landing on a blue box affects the player while landing on a red box affects the foe. Landing on a green box affects both user and foe. The outcomes that may occur on the game board are mostly the same ones as from the facility of the same name in the Battle Frontiers in Sinnoh and Johto. After winning a battle, your Pokémon will be healed completely, and you'll have the option to rest, retire, or have the battle recorded on your Battle Recorder.
Sena is the Frontier Brain for the Battle Arcade, who will challenge you after your 20th consecutive battle, then again after your 48th consecutive battle. Her team is different the second time around.
Battle Ship: The Battle Ship is a new facility that resembles a cross between a pirate ship and a spaceship. Unlike other facilities, players enter using all six of their Pokémon and battle Trainers with the same amount of Pokémon through seven battles. However, starting after the second battle, a special crane will appear and take away one of your Pokémon at random. This will happen after every battle from there on in. Basically, you'll have five Pokémon for the third battle, four for the fourth, three for the fifth, two for the sixth, and finally one for the seventh. Any Pokémon taken from you will be marked as transparent on your Pokémon select screen while in the facility, and all of your Pokémon will be returned to you upon clearing the challenge or exiting the facility in any way. After winning a battle, your Pokémon will be healed completely, and you'll have the option to rest, retire, or have the battle recorded on your Battle Recorder.
Marika is the Frontier Brain for the Battle Ship, who will challenge you after your 20th consecutive battle, then again after your 48th consecutive battle. Her team is different the second time around. Due to the rules of the Battle Ship, Marika will only have one of the Pokémon listed for her at random for the battle.
Battle Net: The Battle Net is a facility where the player will be hooked into a virtual world with a fantasy setting. Here, the player's selects three Pokémon, who will be stripped of all their moves upon entering and for each of them, you'll be able to select any moves that the Pokémon learns by leveling up. As you battle your way through seven Trainers in the challenge, you'll come across two TM tutors, who will let you choose from one of 20 random TM moves (all are from Gen IV) to teach to one of your Pokémon. Each Pokémon may only be taught one move per tutor. There are also two Move Tutors that let you choose from one of 10 random moves taught by Move Tutors (all are moves that are Move Tutor moves in Gen V and Solar). Like with the TM Tutors, each Pokémon may only be taught one move per tutor. Last, there is a special Egg Tutor that let one of your Pokémon be taught one Egg Move. This will allow your Pokémon to have varied movesets during your trek through the facility. Note that checking your Pokémon's status will show what moves they know normally, not what they know in the Battle Net, and your Pokémon will regain their normal movesets upon exiting the facility. After winning a battle, your Pokémon will be healed completely, and you'll be given the option to rest, retire, or have the battle recorded on your Battle Recorder.
Asuna is the Frontier Brain for the Battle Net, who will challenge you after your 20th consecutive battle, then a second time after your 48th consecutive battle. Her team is different the second time around.
Banned Pokémon: The following Pokémon are not allowed in any of the Battle Frontier facilities:
Mewtwo, Mew, Lugia, Ho-oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys (Normal), Deoxys (Attack), Deoxys (Defense), Deoxys (Speed), Dialga, Palkia, Giartina (Altered), Giratina (Origin), Phione, Manaphy, Darkrai, Shaymin (Land), Shaymin (Sky), Arceus, Victini, Reshiram, Zekrom, Kyurem, Black Kyurem, White Kyurem, Keldeo (Ordinary), Keldeo (Resolute), Meloetta (Aria), Meloetta (Pirouette), Genesect, Aquatica, Mythica, Terrias, Hydrios, Solares, Auright, Egg
Nostrum Grand Tournament (Origin: Pokémon Flora/Azure)
Also known as the NGT, the Nostrum Grand Tournament is a facility located on an island south of Tamatsu Island and west of Resort Tropicale. It is a major Pokémon battle facility where the strongest Trainers compete in tournaments. Prominent Trainers from various regions gather here to take part in battling in eight person single-elimination tournaments. Single Battles, Double Battles, Triple Battles, and Rotation battles are held here. Using Nintendo Wi-Fi Connection, special Trainers can also be battled. Tournaments are occasionally shown on television.
In all tournaments, all Pokémon used are set to Level 50. The number of Pokémon each participant uses varies depending on the selected battle style. In Single Battles, each Trainer uses three Pokémon. In Double Battles and Rotation Battles, each Trainer uses four Pokémon. In Triple Battles, each Trainer uses all six Pokémon.
Several tournaments have these rules; you may not have duplicate Pokémon or duplicate held items. The item Soul Dew and the move Sky Drop are banned. Certain Pokémon (all of them Legendary) may not participate either.
Here is a list of all the different tournaments you can take part in:
Normal Tournaments
Rental Tournament: The player will receive rental Pokémon to use during battle. Three are chosen out of a choice of six for all opponents. All Pokémon used here are at Level 50.
Mix Tournament: Trainers will choose one Pokémon from each other's teams to be swapped before battle. All Pokémon are able to battle in this tournament.
Download Tournament: There are several tournaments that can be downloaded using Nintendo Wi-Fi Connection. Only data for three tournaments can be saved at a time.
Gym Leader Tournaments
Nostrum Leaders: The opponents consist of Gym Leaders from the Nostrum region. All Pokémon are able to battle in this tournament.
Kanto Leaders: The opponents consist of Gym Leaders from the Kanto region. This is unlocked after winning the Nostrum Leaders Tournament once.
Johto Leaders: The opponents consist of Gym Leaders from the Johto region. This is unlocked after winning the Nostrum Leaders Tournament once.
Hoenn Leaders: The opponents consist of Gym Leaders from the Hoenn region. This is unlocked after winning the Nostrum Leaders Tournament once.
Sinnoh Leaders: The opponents consist of Gym Leaders from the Sinnoh region. This is unlocked after winning the Nostrum Leaders Tournament once.
Unova Leaders: The opponents consist of Gym Leaders from the Unova region. This is unlocked after winning the Nostrum Leaders Tournament once.
Elite Four Tournaments
Nostrum Elite: The opponents consist of Elite four members from the Nostrum region. Only four opponents are battled at a time here.
Kanto/Johto Elite: The opponents consist of Elite four members from the Kanto and Johto regions. Only four opponents are battled at a time here. This is unlocked after winning the Nostrum Elite Tournament once.
Hoenn Elite Four: The opponents consist of Elite four members from the Hoenn region. Only four opponents are battled at a time here. This is unlocked after winning the Nostrum Elite Tournament once.
Sinnoh Elite Four: The opponents consist of Elite four members from the Sinnoh region. Only four opponents are battled at a time here. This is unlocked after winning the Nostrum Elite Tournament once.
Unova Elite Four: The opponents consist of Elite four members from the Unova region. Only four opponents are battled at a time here. This is unlocked after winning the Nostrum Elite Tournament once.
Specialty Tournaments
World Leaders: The opponents consist of Gym Leaders and Elite Four members from all six regions. This is unlocked after winning the Nostrum, Kanto, Johto, Hoenn, and Sinnoh Leaders and Nostrum, Kanto/Johto, Hoenn, Sinnoh, and Unova Elite Four Tournaments.
Champions: The opponents consist of Pokémon Champions from all six regions. This is unlocked after winning the World Leaders Tournament 10 times.
Rental Master: The rules are the same as those in the Rental Tournament, except all rental Pokémon are at their highest stage, with the exception of Porygon2. Opponents here consist of those in the World Leaders Tournament, but their rental Pokémon vary regardless of Trainer. This is unlocked after winning the Rental, Mix, all the Gym Leader, and all Elite Four Tournaments once.
Mix Master: The rules are the same as those in the Mix Tournament, except that Pokémon of the same species aren't allowed, Soul Dew and Sky Drop are banned, and the Pokémon listed at the bottom are banned. Opponents consist of those from the World Leaders Tournament, who use the same teams from that Tournament. This is unlocked after winning the Rental, Mix, all the Gym Leader, and all Elite Four Tournaments once.
Type Expert: These battles focus on a specific type, which both the player and opponents must exclusively use. This is unlocked after winning the Rental, Mix, all the Gym Leader, and all Elite Four Tournaments once.
Download Tournaments
Orange Leaders: This tournament consists of the Orange Island Gym Leaders; Cissy, Danny, Rudy, and Luana. In addition to this, all four can also be battled in Type Expert and World Leaders. Drake (OI) is also added to Champions.
Rise of Villains: This tournament's opponents consist of villainous team leaders from all six regions.
Rise of Villains +: This tournament consists of the same opponents as the first Rise of Villains except with different lineups.
Trainer Alliance Red: This tournament consists of these Trainers; Liza, Sonrisa, Trixie, Electra, Milane, Luka, Shingo, Eusine, and Floreia.
Trainer Alliance Blu: This tournament consists of these Trainers; Samantha, Casey, Morrison, Tyson, Drew, Harley, Robert, Ritchie, and Harrison.
Sonic Heroes: This tournament consists of these opponents; Sonic, Tails, Knuckles, Shadow, Rouge, Omega, Amy, Cream, and Big.
Sonic Heroes 2: This tournament consists of these opponents; Espio, Charmy, Vector, Silver, Blaze, Jet, Wave, Storm, and Eggman.
Fantasy Cup: This tournament consists of these opponents; Cloud, Miku*, Tifa, Barret, Red XIII, Cait Sith, Cid, Yuffie, Vincent, and Sephiroth. All Pokemon are able to battle in this tournament.
The Challengers: This tournament consists of these opponents; Chelsea, Darryl, Leia, Keira, and the Witch Princess.
Download Tournaments 2
Gym Alliance: This tournament consists of one Gym Leader from each region; Erika, Falkner, Flannery, Volkner, Cress, and Haruna, each of them using four Pokémon in Double Battles. One of the Pokémon for each is their signature Pokémon from their respective games. The other three are Pokémon native to Nostrum.
Royal Circle: This tournament consists of one Gym Leader from each region but Nostrum; Misty, Morty, Norman, Roark, and Cilan, and concludes with Bonnie, the Champion of the Nostrum region. Each one uses three Pokémon in Single Battles. One of the three Pokémon is their signature Pokémon from their respective games. The other two are Pokémon native to Nostrum.
Call of Legends: This tournament consists of one Gym Leader from each region; Sabrina, Clair, Winona, Crasher Wake, Chili, and Carina, each one using three Pokemon in Single Battles, one of which is a Legendary Pokémon. All Pokémon are able to battle in this tournament.
2012 Junior: This tournament consists of the top four contestants from Junior Division from the World Championship Nationals held in Hawaii in August 2012. This tournament is done under Double Battle rules. Soul Dew is the only held item banned. This is the same DLC Tournament from Pokémon Black 2 and White 2.
2012 Senior: This tournament consists of the top four contestants from Senior Division from the World Championship Nationals held in Hawaii in August 2012. This tournament is done under Double Battle rules. Soul Dew is the only held item banned. This is the same DLC Tournament from Pokémon Black 2 and White 2.
2012 Masters: This tournament consists of the top four contestants from Masters Division from the World Championship Nationals held in Hawaii in August 2012. This tournament is done under Double Battle rules. Soul Dew is the only held item banned. This is the same DLC Tournament from Pokémon Black 2 and White 2.
Banned Pokémon: The following Pokémon are not allowed in any of the Tournaments except where noted above:
Mewtwo, Mew, Lugia, Ho-oh, Celebi, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys (Normal), Deoxys (Attack), Deoxys (Defense), Deoxys (Speed), Dialga, Palkia, Giartina (Altered), Giratina (Origin), Phione, Manaphy, Darkrai, Shaymin (Land), Shaymin (Sky), Arceus, Victini, Reshiram, Zekrom, Kyurem, Black Kyurem, White Kyurem, Keldeo (Ordinary), Keldeo (Resolute), Meloetta (Aria), Meloetta (Pirouette), Genesect, Aquatica, Mythica, Terrias, Hydrios, Solares, Auright, Egg
Other New Areas
Giga Ruins
Turiavita Point
(------------------------------)
If you're wondering about the Giga Ruins, it's a place that's accessed from Maze Mountain in the post-game. Here, you'll be able to battle and catch Regigigas. Turiavita Point is the spot where Turiavita's Island was before being destroyed at the end of the game. In the post-game, you'll be able to take a boat out to here and will be able to find and catch Mewtwo.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version