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Author Topic: Idolmaster Shiny Festa  (Read 185385 times)

Scotty

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Re: Idolmaster Shiny Festa
« Reply #165 on: July 08, 2012, 07:36:04 am »
So wait, were you saying being on PSP was the lazy idea? And why is it a problem if it's on PSP? It's still a very popular and successful system in Japan, and it would be here if developers and publishers didn't bail on it so early.

That's what I'm saying. NBGI chose PSP because it's quick and easy at this point. They can go ahead and suck up the fact that it'll easily be pirated. This could have done very well as a Vita PSN download, like Mutant Blobs or Escape Plan, which have been very successful titles.

Yeah, then there'd be the problem of availability to us in other countries, but I'd rather have them support Vita quickly than make easy cash.

Daverost

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Re: Idolmaster Shiny Festa
« Reply #166 on: July 08, 2012, 03:42:14 pm »
The problem there is that Vita's install base is a lot smaller and PSP download games still work on it. If the hardware boost isn't necessary, there's not much point in taking that financial risk. Besides, the life cycle of the system isn't over yet.

Scotty

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Re: Idolmaster Shiny Festa
« Reply #167 on: July 08, 2012, 08:40:39 pm »
Not saying it's over, the PS2 lived on way past PS3's release. I only wanted them to embrace the new hardware sooner, not later.  Had it come out on VIta, the install base would be that much closer to PSP's. But whatever, it's on PSP, I'll still be getting it. With a sour look on my face.


Bro

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Re: Idolmaster Shiny Festa
« Reply #168 on: July 12, 2012, 09:26:15 am »
Not saying it's over, the PS2 lived on way past PS3's release. I only wanted them to embrace the new hardware sooner, not later.  Had it come out on VIta, the install base would be that much closer to PSP's. But whatever, it's on PSP, I'll still be getting it. With a sour look on my face.
I agree. I feel like it was a poor buisness move, developing it for the PSP rather than the PS Vita when it so desperately needs new titles, not to mention the creater hardware capabilities. But as you said, it's easier for them to crank out another title on the PSP rather than muscle through the new technology, and we'll still buy it regardless.

However, this is a blessing for me. Other than Touch My Katamari, I have no inclination to buy a PS Vita so I'm very grateful it'll be released on the PSP instead.
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Daverost

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Re: Idolmaster Shiny Festa
« Reply #169 on: July 12, 2012, 01:02:38 pm »
I certainly wouldn't have minded another Vita game to justify my purchase, but when they're putting out three of them, I'm glad it's PSP. It's significantly cheaper that way.

Heattokun

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Re: Idolmaster Shiny Festa
« Reply #170 on: July 15, 2012, 04:16:14 pm »
Eugh! A rhythm game on the psp without customizable characters?
What was namco thinking?!
Might pass on this unless I hear theres going to be a mode thats not 2 buttons...it looks way too easy right now

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Julio

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Re: Idolmaster Shiny Festa
« Reply #171 on: July 15, 2012, 06:45:10 pm »
Eugh! A rhythm game on the psp without customizable characters?
What was namco thinking?!
Might pass on this unless I hear theres going to be a mode thats not 2 buttons...it looks way too easy right now

We don't know that for sure. I'm still waiting for more info before I set my pre-order.

RisingStar

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Re: Idolmaster Shiny Festa
« Reply #172 on: July 15, 2012, 08:04:05 pm »
Does anyone think this game will be considered canon, or a spin-off?

I'm considering ordering Honey Sound, but the thought occurred to me after reading the thread.

zeda12123

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Re: Idolmaster Shiny Festa
« Reply #173 on: July 15, 2012, 08:47:45 pm »
Does anyone think this game will be considered canon, or a spin-off?

I'm considering ordering Honey Sound, but the thought occurred to me after reading the thread.
My guess is that it will depend on what happens in the episodes that come with the games. it could be non canon one off things, or something that could be canon or even flat out canon.

Accoun

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Re: Idolmaster Shiny Festa
« Reply #174 on: July 15, 2012, 10:26:13 pm »
What was namco thinking?!
Renders -> possibility to use existing assets -> more money saved from art department.

Also no need to use 3d -> less optimization is needed -> money saved from programming department.

Plus simpler mechanic (connected to previous one), no 3d manipulations etc. -> less things that can mess up -> less bugs -> money saved from QA department.

Less costs + already big userbase = profit.

As simple as that. It's just a simple cash-in, even if it may turn out OK...

AweOfShe

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Re: Idolmaster Shiny Festa
« Reply #175 on: July 18, 2012, 07:31:06 am »
http://www.siliconera.com/2012/07/17/idolmaster-shiny-festa-has-these-songs-in-it/

Nothing really to note, but I figured I'd link it anyways.
« Last Edit: July 18, 2012, 07:33:14 am by AweOfShe »
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ikuto-sama

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Re: Idolmaster Shiny Festa
« Reply #176 on: July 18, 2012, 08:18:25 am »
http://www.siliconera.com/2012/07/17/idolmaster-shiny-festa-has-these-songs-in-it/

Nothing really to note, but I figured I'd link it anyways.

I wonder if all the songs in the games will be the same, or they'll split some up based on which characters are in the game. I hope there's more M@STER ARTIST and original songs, since I'm kind of sick of the mediocre anime songs. Although not all of them are.

Bro

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Re: Idolmaster Shiny Festa
« Reply #177 on: July 18, 2012, 09:57:48 am »
What was namco thinking?!

Their lips are synced.
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zeda12123

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Re: Idolmaster Shiny Festa
« Reply #178 on: July 18, 2012, 04:00:58 pm »
ooooh, i like the song list so far.

Elixir

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Re: Idolmaster Shiny Festa
« Reply #179 on: July 19, 2012, 08:59:47 am »