THE iDOLM@STER > THE iDOLM@STER 2

Vic Ireland on translating im@s

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Setsuna:
http://www.rpgsite.net/articles/369-gaijinworks-victor-ireland-interview

I apologise, I've been very sick lately (Consequently no request filling) but I thought I'd drop this off. Normally I'd provide something like this without comment because I like staying neutral - actually, I WILL provide this without comment, because what I have to say could go on for pages on end and I'm not up for commentary today.

The bit I wish to draw your attention is two paragraphs from the end.

Have fun reading.

animagic4u:
Don't let them have a kickstarter

JNiles:
I skipped right to the end, just to see.  "Fixing" Idolmaster?  I'd rather it stay broken.  ^_^;;;  No offense against Working Designs.

I'll read the full article in a bit, preoccupied with dinner.

Neko-P:
I'm... conflicted.

On one hand, and Idolmaster I can actually play!

On the other hand, will he go the (stupid, wrong, villainous, etc.) route of "Americanizing" the game? In that case, the game would be SHUNNED by the base, get reviewed to heck by angry fans, etc., until it goes into ruin. And then we'd lose whatever chance there was for a translated game.

I still just want a game with English text and Japanese voices. That's all I want. Is it that hard for a company to want to do? :<

animagic4u:
It's simple.
Don't give them money.

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