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Idolmaster 2 Let's Play
chikorita157:
Tested everything over the weekend by recording some of the gameplay of 765Pro Project Fairy Run 1 (Hibiki as the leader) and everything work fine with no gamebreaking lag. With that over, I'll start recording the first quarter of the game tomorrow. It will contain approximately 15 weeks per episode (should end up with 4 episodes) and spread out throughout the four days. Won't be buying the PSN points and Catalog required until the second half of the Let's Play. As for the DLC song, I'm doing "Change!!!!"
Also, I'm wondering... should I cut out or speed up the lessons? I know most people will get bored of watching me do lessons like no tomorrow, but I'll keep the ones in the first few weeks or so.
Done the first part of the recording... It will come in two parts, but don't expect much commentary on the Lessons/Promotions since my Japanese still needs work.
So far, the song list is this:
- Ready
- Relations
The rest will be...
- 七彩ボタン
- Do-Dai
- Change!!!! (Yes, it's quite obvious what I'm getting at)...
Still figuring out a place to upload it, but I'm releasing one part each week. For now, I'll be recording up to Week 28 so I can catch up with the episodes (the recordings can get very long with the promotions and stuff). The second half will be recorded after Spring Semester is over and hopefully, I can obtain a HD PVR afterwards.
chikorita157:
First video is now up... didn't realize that the video limit was 2GBs... but whatever. I'll be uploading the second part (which is the second week) soon, so tell me if there is anything wrong such as audio desyncling and such.
Part I
http://www.gamerstube.com/videos/lets-play-the-idolmster-2-part-i-23878&page=1&viewtype=&category=mr
Part II
http://www.gamerstube.com/videos/lets-play-the-idolmster-2-part-ii-23879
As for the program I used, it's Adobe Premiere Pro CS5. (I hope I don't get Retsupuraed...)
Setsuna:
--- Quote from: chikorita157 on March 06, 2012, 03:05:31 am ---It is, but I was talking about S-Video since my TV Capture card only supports composite and S-Video... I wish I had component video, but yes... definitely better than the HDCP crap, although it doesn't support 1080p...
--- End quote ---
That last bit is in fact quite incorrect - Component DOES support 1080p 60.
Here's the ironic part - idolm@ster 2 PS3 doesn't.
(To be fair, neither do most capture cards, unless you're going to fork out the 1000 or so dollars or more to do it. Unfortunately, that'll be me in a month or two)
Yep, in a strange twist of fate, I've actually found out that the Xbox 360 version DOES support 1080p60 (In fact, so does Live for You, oddly enough) as a display output. It can lag very slightly in a few cases (I've personally seen Shiny Smile trip up a little in L4U as an example) but from a technical perspective, you can.
(To be REALLY technical, you can fire over a 3D 1080p60 Full HD, and a 2k signal over component, but the former requires specific TV types and something that'll actually send it in that format, and the latter doesn't have any consoles that support it)
chikorita157:
--- Quote from: Setsuna on March 14, 2012, 04:36:34 am ---That last bit is in fact quite incorrect - Component DOES support 1080p 60.
Here's the ironic part - idolm@ster 2 PS3 doesn't.
(To be fair, neither do most capture cards, unless you're going to fork out the 1000 or so dollars or more to do it. Unfortunately, that'll be me in a month or two)
Yep, in a strange twist of fate, I've actually found out that the Xbox 360 version DOES support 1080p60 (In fact, so does Live for You, oddly enough) as a display output. It can lag very slightly in a few cases (I've personally seen Shiny Smile trip up a little in L4U as an example) but from a technical perspective, you can.
(To be REALLY technical, you can fire over a 3D 1080p60 Full HD, and a 2k signal over component, but the former requires specific TV types and something that'll actually send it in that format, and the latter doesn't have any consoles that support it)
--- End quote ---
I have always thought they never supported it because of the movie industry wanting them to use HDCP crap. I guess I was proven wrong, although I think most TVs don't support it since it requires new hardware. But that wont help me much since the game only outputs in 720p...
But still, need to get my hands on a new capture card someday. Don't want to get forced into using standard definition forever.
Setsuna:
--- Quote from: chikorita157 on March 14, 2012, 05:13:47 am ---I have always thought they never supported it because of the movie industry wanting them to use HDCP crap. I guess I was proven wrong, although I think most TVs don't support it since it requires new hardware. But that wont help me much since the game only outputs in 720p...
But still, need to get my hands on a new capture card someday. Don't want to get forced into using standard definition forever.
--- End quote ---
It's actually most TVs as well (They don't do it properly, and most barring a few (which ironically my Sony TV being one of them) will cap out at 1080i.
As for suggestions to move to the HD realm, most people use a USB 2.0 solution, which is good enough (However any device that puts out to a USB 2.0 solution by the simple math must compress on the fly to send on the data), although I tend to play with things that are (or at least for a while, were. The Intensity Pro was a RRP of about 700 dollars when I bought in about 4 years ago, and it's now a 200~ card (Although it's damn good at that price point)) considered entry level commerical equipment.
What it really comes down to is 'What sort of fidelity do you want?' since if you want to be sure in squeezing every bit of quality out, you'd record the raw video first, then encode down to suit, but that's a SSD (at a minimum) or SAS setup, on top of a card that can support a raw capture.
If you don't care enough, then sure, a capture device that automatically encodes is your best bet actually.
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