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Author Topic: IM@S PS3 DLC Sharing Signup  (Read 2218 times)

TheTanStar

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IM@S PS3 DLC Sharing Signup
« on: November 05, 2011, 03:46:30 am »
Revoking both would actually make the whole process worse at least for the actual account owner - a revokal means that all the licencing files are rendered invalid upon next authentication (Due to how it works) - revoking both would mean that when purchasing (Since you have to get into your PSN account to make any purchases to begin with), you'd well, have to redownload everything again to update the licence files (Not the catalogs themselves, the individual licence unlocks).

It's pretty tedious to say the least (I mean, if you have to go through over the 100+ items every month, once catalog 10+ comes out, well...) and like I said, the cycle would have to happen every month.

If nothing else, you'd be inconviencing the person who would most likely be contributing the most to the account to speed up those who are most likely at the recieving end.

All that being said, I'm tempted to run a startup account (since I'm not in a position to risk my freelance work account due to tax reasons) and throw some startup money in there.

See if other people ARE willing to run a communially run account, and willing to contribute to it. It'd also mean that it's pretty hard for anyone to argue with me over the account custodian role - Effectively making me a managing third party.

To clarify, this would be an additional expense on top of my regular account - In short I would only be a contributor to said account, and would be using my regular one my regular operations.

I'll be quite interested to see how it works out. If it works out well, more people can fill requests and experience stuff.

If it works out badly, well, I'll be out 5000 yen + the additional cost of the card, but at least it'd answer my curiousity once and for all.
Setsuna is willing to contribute to the DLC sharing group and manage somewhat if we can get enough people to commit/show interest. If you commit, you are expected to contribute at least somewhat to group. Please post your game version below with your sign up as the two versions have different prices for DLCs and require different accounts.

The other thread will be left for discussion, so please use that one instead of this thread.

My version is the Japanese version. Still waiting on it though.

BT2

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Re: IM@S PS3 DLC Sharing Signup
« Reply #1 on: November 05, 2011, 04:30:53 am »
http://forum.project-imas.com/index.php/topic,7.0.html

Quote from: Kaminos
Rule 6: No piracy.

TheTanStar

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Re: IM@S PS3 DLC Sharing Signup
« Reply #2 on: November 05, 2011, 06:15:43 am »
http://forum.project-imas.com/index.php/topic,7.0.html
DLC sharing is not it and of itself piracy, strictly speaking, as it does not break the DRM scheme and it was legitimately purchased. It uses a loophole in the licensing scheme, which currently allows for 5 separate activations of any PSN content. However, Sony frowns upon the practice as it affects their sales despite advertising as a feature at launch.

Setsuna

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Re: IM@S PS3 DLC Sharing Signup
« Reply #3 on: November 05, 2011, 07:21:18 am »
It doesn't concern me either way - For most part, I'm more interested in this as a social experiement - Those who've studied psychology may know of the little experiment that (is commonly) run with kids at a table and told that they can take as many of the candy as they can with a percentage of candy being topped up every so often, however, if it ever hits empty at any given point, the exercise is stopped.

I don't have a lot of money, but social experiments like this one are interesting, and worth dropping the odd amount in.

That and it does prove that (if it falls through) that it can't and it won't work. From my perspective, this makes it highly amusing when people complain about the cost of DLC - I can point at this experiment and prove that simply put, people are too selfish and/or disorganised to mitigate this problem.

I will have to ask for two things however.

- I'll need someone else to make the account in preparation (Mostly cause I take a LONG time to fumble through registration.) although I will be checking if it's empty. I've been in the business too long to explicitly trust anyone. I would suggest making the account address one exclusively for this project, and letting me know about access to the e-mail, so I can commence monitoring.

I won't accept an account without a) an e-mail I can access, and b) an account I can verify as completely new and empty.

- I will need a few days (apparently Japan Codes likes taking its time I'm waiting for the 10000 yen order for my account to clear and that was popped a couple of days ago), and I can't begin the commit process until well, I get a code to throw in. I'll estimate a week, to say the least, although it may be longer if Japan Codes proves to be a dud and I have to sue to get the money back.

To be clear, there will be a running balance of 5000 yen to start, and I will provide that with no strings attached. If I throw in anything else, it'd be at my whim, and I will keep access exclusively for this reason alone apart from account management. (Besides, what else am I going to do with TWO accounts with im@s 2 DLC unlocked on them, really? If I want to port my im@s stuff, I can just use my regular account.)

If you somehow trust me enough, you can always provide additional codes, but I think this would be better addressed when the account is provided to you for the loan that you can add any funds as necessary.

Credit cards should NOT be attached to the account at any time.


Other conditions:

I WILL NOT be actually purchasing any DLC on the account (Mostly because I suspect that Sony WILL get suspicious if they find two sets of DLC on the one console) and the only thing I'll do is do revokes on request (other than any code additions).

It'll also mean that you'll have to decide for yourselves just what DLC to purchase. It'll also mean that with the initial 5000 yen in there, that I will be entrusting you (as in the users) what DLC you purchase initially.

(Which is another reason why I'm willing to chip my money into the idea - It gives me a GOOD idea what DLC is popular at any given time depending on how organised people get into obtaining certain items)

For all I know, you may turn around and purchase softcore porn from PSN instead, and although highly amusing, it will mean that well, the experiment's already failed since well, I can't really trust you at the very start.

The password will be a variation of the current user assigned, and to clarify, yes, this means the password will be changing. A LOT. For tracking purposes, I will also suggest the person who last used it post here confirming the date of the account handover.

If nothing else, I believe in utter ruthlessness when it comes to theft. In short, if you participate and try to steal anything, you WILL be run out of town on a rail. You can stay, but the theft will be clear for everyone to see.

If interest is sufficent and the conditions are met I will commence the experiment.
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Elixir

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Re: IM@S PS3 DLC Sharing Signup
« Reply #4 on: November 05, 2011, 08:42:35 am »

Setsuna

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Re: IM@S PS3 DLC Sharing Signup
« Reply #5 on: November 05, 2011, 09:03:50 am »
http://blog.us.playstation.com/2011/11/04/upcoming-change-to-playstation-3-and-psp-game-content-on-playstation-network/

"PS3: Users will be able to play the game on up to 2 activated PS3 systems."

Yes, but you'd have to confirm if it is possible to run a game 'in the dark' namely this:

- Download DLC
- Pull the PS3 with the licence offline and isolate it.
- Revoke the PS3 creditentials online via their web administration tools.

Now one of two things should happen:

a) ALL DLC requires a PS3 connected with a console. Namely, you can never play offline with DLC ever again. This result would be... interesting to say the least.

or

b) The revokal applies when the PS3 tries to communicate online - essentially the PS3 can't know (Until ESP gets invented anyway) that its creditentials are revoked, and consequently the DLC should continue working.

Which one of the two scenarios will happen? I've no idea. It's curious.
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TheTanStar

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Re: IM@S PS3 DLC Sharing Signup
« Reply #6 on: November 06, 2011, 03:55:52 am »
Yes, but you'd have to confirm if it is possible to run a game 'in the dark' namely this:

- Download DLC
- Pull the PS3 with the licence offline and isolate it.
- Revoke the PS3 creditentials online via their web administration tools.

Now one of two things should happen:

a) ALL DLC requires a PS3 connected with a console. Namely, you can never play offline with DLC ever again. This result would be... interesting to say the least.

or

b) The revokal applies when the PS3 tries to communicate online - essentially the PS3 can't know (Until ESP gets invented anyway) that its creditentials are revoked, and consequently the DLC should continue working.

Which one of the two scenarios will happen? I've no idea. It's curious.
I would believe that the licenses are deactivated when connected to the internet. However, the deactivation of PS3 consoles is apparently limited to every 6 months, so this method is limited at best for DLCs.
I'm still willing to split with one other person with the Japanese version though.
« Last Edit: November 06, 2011, 03:58:18 am by TheTanStar »

Setsuna

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Re: IM@S PS3 DLC Sharing Signup
« Reply #7 on: November 06, 2011, 04:02:26 am »
I would believe that the licenses are deactivated when connected to the internet. However, the deactivation of PS3 consoles is apparently limited to every 6 months, so this method is limited at best for DLCs.
I'm still willing to split with one other person with the Japanese version though.

Well, six months at a time isn't exactly bad (or even a big deal).

If it was every month, it'd be unworkable.

Edit, uh, read that backward. Limiting deactivates to every six months would make it somewhat difficult. It may only be practical once the game's through.

In any case, should we call the experiment off?
« Last Edit: November 06, 2011, 04:19:20 am by Setsuna »
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Neko-P

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Re: IM@S PS3 DLC Sharing Signup
« Reply #8 on: November 06, 2011, 04:12:02 am »
That and it does prove that (if it falls through) that it can't and it won't work. From my perspective, this makes it highly amusing when people complain about the cost of DLC - I can point at this experiment and prove that simply put, people are too selfish and/or disorganised to mitigate this problem.

Of course, if this doesn't fall through, then this experiment can't be pointed at, right? (I'll admit it, I'm an idealist who likes to think that people can overcome their selfishness sometimes.)

 However, I do not have the three things fundamentally required to contribute to this:

- A PS3
- iM@S2
- Money for DLC.

 With that in mind, I'm also curious as to how this will work out. If I had those three things, I'd help in a heartbeat. But, for now, I'll just watch and hope this doesn't fall through if I ever get the game.

TheTanStar

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Re: IM@S PS3 DLC Sharing Signup
« Reply #9 on: November 06, 2011, 05:47:55 am »
Well, six months at a time isn't exactly bad (or even a big deal).

If it was every month, it'd be unworkable.

Edit, uh, read that backward. Limiting deactivates to every six months would make it somewhat difficult. It may only be practical once the game's through.

In any case, should we call the experiment off?

With the changes to come Nov. 18, it is next to impossible to share DLCs practically. As you said, it would be more useful after most or all the catalogs are released. In other words, there's really no point to try. My offer to share with another person with the Japanese version still stands though.