THE iDOLM@STER > THE iDOLM@STER 2

IM@S PS3 DLC Sharing Group?

(1/3) > >>

TheTanStar:
If you didn't this about PSN, every PSN account can be activated on 5 PS3s at any one time, so 5 people can use the same DLCs. I propose we make a group to share idolm@ster 2 (or other DLC if applicable) DLCs to split costs. I don't actually have a PS3 right now, but I am willing to contribute money for DLCs until I get my hands on a PS3/copy of the game. Anybody else interested?

Edit: PS3 and Japanese copy obtained/in transit.
The edit strikes back: PS3 obtained; waiting on game.

mallory627:
That sounds awesome!!!

I'd like to try that!

Well as soon as my copy of Idolmaster 2 for PS3 comes in LOL

Setsuna:
There's two notes I have to add to this.

The Asian version and the Japanese version (From the people I talked with) actually identify themselves as different versions of the same game. Well, to be more precise, a Japanese friend couldn't get the Asian DLC to work with the Japanese game.

Long story short, a pooling service would only work as long as everyone in said group actually had the same version of the game.

The second of course, is trust.


Sadly, a limited version of this can be applied to the 360 (to one other person to be precise) - but I never got any takers. I'd be interested in running one, but well, mostly the fact I've never found anyone interested in contributing even a fraction of the costs.

TheTanStar:
With the Xbox, there is even more of a trust issue: One person has all the licenses, while the other uses the gamertag online for DLC (Which one can screw over) while for PSN one just needs the account attached to the PS3; You only need to login to download licenses. It doesn't surprise me that much that the disc codes for the two versions are different (DLCs are attached to the disc's code, not region), but the only way to prove this is to look at the save directory name (It uses the disc code if I remember correctly).

Anyway, changing the login information is discouraged because then you wouldn't get any more DLC from the rest of the group (Plus your IP is logged here).

Setsuna:
Doesn't stop a third party share - namely, if I give my account to you, what's stopping you from giving it to other two people (and consequently running down the number without my knowledge or anyone else's for that matter?) and what can I do to stop it?

There'd be no way for me to track this, and that lies in (most of) the problem. At least with the X360, there was no real way you could 'outrun' the acount the way the PS3 can.

The other half is of course, proving people will actually stump up. Generally it's just due to the fact that well, to get the DLC only one person has to pay. So you could (and I've seen this happen) have cases where people promise to pay in, then once they get access to the account, lock it out for use with everyone else. This can be devistating if it was run at say... catalog 15 or so.

So combining the two, you're asking for some serious trust, and I'm not entirely sure if people are willing to actually put their money where their mouth is.

The best way to minimise damage from a security perspective is fairly simple though - you immediately launch with 5 people (in short, it becomes nearly impossible to steal the account) and you get a member (or even better, a third party) to actually have control of the account, and to issue monthly password changes and to manage all funding. (And from memory all email changes MUST come from the originating PS3 due to PSN security changes.)

Essentially what happens if anyone DOES try to do a runner, they can't take the account, and they get locked out of any future releases - meaning they can only access what they paid for to begin with.

You'll still have to trust the gatekeeper now, but well, can't fix everything. This scenario requires you to trust SOMEONE so take it as you will.

It does mean you can't redeploy any of the five uses if anyone goes rogue, but well, that's one way around it.

Navigation

[0] Message Index

[#] Next page

Go to full version