THE iDOLM@STER > THE iDOLM@STER 2

Strategy to Beat Jupiter?

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~Lyssa~:

--- Quote from: JNiles on November 13, 2011, 11:54:53 pm ---edit: I finally managed to get my voltage gauge to burst before Jupiter, but the bar doesn't remain charged for longer than a few seconds.  I can't keep these bastards at bay.  God, give me force feedback and let me squeeze the buttons for extra power, at least.

I can't get closer than within 3k of Jupiter no matter what I do.  This game's bad, yo.

When I try to follow a memory appeal with another memory appeal and burst, they push my bar down before I can get it.  I'm not sure what I'm doing wrong.  And then I have to wait for the song to end because I've ruined my chance- 2 minutes never felt so long.

--- End quote ---

Wait.. does this mean when the green point bar maxes out you're hitting the burst appeal button? Or am I mistaken? I mean to leave the bar full green - but DON'T burst until the last minute of the song.. maybe I'm mistaken though. :O Sorry if I am!

JNiles:
Thanks for the responses.  I did manage to beat the game around midnight on Sunday after failing so many times I lost count (maybe 30-40), though I'm not sure what finally put me over the top.  I'll recap what happened.

@AweOfShe: I cycled through a couple of the amulets and spent most of my tries hammering the Dance button (my highest stat by far) until the Visual multiplier was maxed, then hammering Visual until Vocal was maxed, then bursting with Chihaya, using combo memory appeals to get to max voltage.  But the points were always short- I got no closer than 3k points.  Then again, I used Dance image songs almost exclusively- does the song type get added to the burst?

@Lyssa: I left the burst bar charged at max a few times, without hitting R1, but it always got knocked down anyway by a counter burst.  Was I supposed to stop hitting the regular appeal buttons too, or is there a way to prevent counter bursts?


The setup I succeeded with: high stats after Hell Training, 5 memory appeals, Nashida-san amulet, Go My Way, and bursting twice with Chihaya (to Jupiter's one).  I couldn't prevent Jupiter from  bursting and their voltage rose much faster than mine, so I had to tinker with the timing of the appeals/memory appeals to get the meter to max without provoking Jupiter, burst, let Jupiter waste their appeals to burst, use my remaining appeals, then scramble to finish charging the bar before the end of the song.  I failed repeatedly because I would almost max the bar, then a counterappeal would knock it down right before I could hit R1 (mashing R1 did not help).  I probably used a 3/2 before/after memory appeal split, comboing them of course.  I needed the third appeal just to recover from their counterappeals.

The multiplier decay with the amulets I had was awful, so I had trouble charging the meter.  I wound up using the 1.10 multiplier reset from the memory appeal to squeeze some extra points from my exhausted multipliers before bursting.  Since the buttons you hit during a burst are random/spread out, charging up a 1.50 vocal multiplier did not seem to help.  I hit the burst button as soon as I was able.

Final margin of victory: 500 points out of a 30k/30k split.  Two appeals to one.  If I'd whiffed on fewer appeals, I might've won sooner, but that was my best effort.  I took a screenie to remember this one by.  I used a similar timing strategy to finish the extra RK episode, though it only took a few retries because the power gap is smaller.

In my opinion, this game's Normal mode has two difficulty tiers- FAQing with the best amulets, and doing without.  It was a mistake to think I could win with my puny skills- it's powergaming for me from here on out.  I want to unlock some good costumes, so I'd like to put Yayoi and Yukiho in my unit, and either a member of Project Fairy, or Mami to complete the Sinking Fleet.

AweOfShe:
Actually, the song doesn't affect the burst, but I noticed that BPM affected my outcome sometimes, between a successful or failed festival (And I think Ai LIKE Hamburger and Ready might be your fastest songs). At least on Hyper mode it felt that way to me... could just be my imagination. I know one time I tried to complete the difficulty 12 Utahime with Nanairo Botan and lost, but when I switched to Megare, I won, simply cause the beat came faster for me to hit R1, before the opponent would use a Memory Appeal.

BT2:

--- Quote from: AweOfShe on November 16, 2011, 05:04:57 am ---I know one time I tried to complete the difficulty 12 Utahime with Nanairo Botan and lost, but when I switched to Megare, I won, simply cause the beat came faster for me to hit R1, before the opponent would use a Memory Appeal.

--- End quote ---


--- Quote from: BT2 on November 09, 2011, 05:43:50 pm ---Also, Shiny Smile is a mere 170bpm song, whereas Hamburger is 192 even though they have the same appeal chances. We already know voltage rise is based on the amount of appeals during a song and the max appeals it possesses. Or 192/170*100-100=13% faster. What this tells us is that Hamburger gains voltage faster than SS with the same conditions and can do a burst when SS is still stuck at 170/192*100= 89% voltage.
--- End quote ---

More random observtions on BPM, song duration and Fes's here

AweOfShe:
Oh wow. As I was blasting through both versions, I thought it was my imagination the entire time, haha. Thanks for the info!

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