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Author Topic: Strategy to Beat Jupiter?  (Read 5504 times)

~Lyssa~

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Strategy to Beat Jupiter?
« on: August 24, 2011, 02:32:13 am »
Honestly - I'm going insane right now and I have some not-so-nice things to say about Jupiter. I need some serious help on how to beat them in the final FES on week 54..... I'm about to go through hell training for the 4th time and by now I really rather get a bad ending and just start a nice second playthrough but NOOO I just HAVE to beat...........okay. I'm gonna stop there or I will go through the book of the worst insults with these guys....I'm seriously frustrated beyond belief. Is there ANY kind of strategy to beating them? I'll take the lead in the beginning for a short while - and right when I'm close to getting appeal bursts they somehow whip out their extremely cheap tricks and get theirs first - and their points end up skyrocketing somehow to 28k and of course my meter goes down. HELP.ME.PLEASE.

MY SANITY DEPENDS ON IT.  :'(

Cael K.

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Re: Strategy to Beat Jupiter?
« Reply #1 on: August 24, 2011, 04:23:08 am »
Might help if we knew what charms you have, and what level your Memory Appeal is at.

I know that at Image Lv. 14 with Lv. 3 appeals and sub-optimal equips, Naranappe the 10th can do it, if you can get two bursts while leaving your opponent at one. You got the Tension UP reporter?

Either way, a duo appeal without him will net you a 65% increase to your meter. A single will net you 25%. A trio will bring you from zero to full. Count your perfects carefully, and you can drop the bomb... once.

Roll-Tier Tactics that might work: From what I remember, the CPU tends to spam Memories at one point... if you've already got a Burst out (maybe only using one Memory appeal) you can let them by, allowing yourself go to zero meter, then fill your gauge up normally and drop your own Memory Bomb spam when it looks they might get a full meter (or as you're approaching the end of the song), or you can go one-for-one, counting on the fact that even though they'll get their Burst, you'll still get one kinda close after. You can hold onto that last Burst, then try to eat up beats with it at the end of the song. Just make sure you can somehow fit two Bursts in, and you can get the almost lockdown going.
« Last Edit: August 24, 2011, 04:24:57 am by Cael K. »
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BT2

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Re: Strategy to Beat Jupiter?
« Reply #2 on: August 24, 2011, 04:28:39 am »
You probably won't get normal end on your first playthrough, so if you're really desperate you can farm some extra stats and memories from hell's and the final commu.
Also, if you have the Waranappe charm you could try countering Jupiter's bursts with mem appeals and bursts, though if you let them burst you probably won't be able to catch up with your inferior scoring potential..
There's no real trick to beat Jupiter.


[Edit]
If you have any 6/2/2 burst characters and obtained some dual appeal route charms and decent items you could always try a ghetto version of the most common used scoring tactic.
« Last Edit: August 24, 2011, 04:44:44 am by BT2 »

~Lyssa~

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Re: Strategy to Beat Jupiter?
« Reply #3 on: August 24, 2011, 07:10:14 am »
Thanks for the replies - I'm at Image lvl 14 with lvl 3 appeals. My unit (I don't think this makes a difference but figured I'd tell you) is Haruka (leader) Mami, and Yukiho.

The amulets I have are:
May Queen's Amulet
Tanaco-chan Amulet
Shousuke-chan Amulet
Waranappee the 10th Amulet
Rai-chan Amulet
Hiyoko Daruma Amulet
Akari-kun Amulet
Sugamo-chan Amulet
Kurobe Raita's Amulet
Nyawan-chan Amulet
Rinkamo's Amulet
Ebi-Fryaa Man's Amulet
Rakocchi's Amulet
Imu-kun's Amulet
Taishan Amulet
Iyobou's Amulet
Satsumaiman's Amulet

And I know I'm not getting a true ending XD I don't even expect a good ending...I'm wondering - should I be using an amulet that majorly boosts the burst appeal? Or? I mean - I'm still new to this so sorry for anything I say that may sound idiotic/noobish. I'm hoping you can point me in the right direction :)

DJStarstryker

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Re: Strategy to Beat Jupiter?
« Reply #4 on: August 24, 2011, 08:24:10 am »
What sorts of stats do you have currently? Do you have them spread out over the three stats? Focused on one or two? What?

One thing that may help you is you may or may not have optimal items equipped. Go into the costume selection screen and look at what stuff you currently have. Try to pump up your stats some more. Here is the link to my wiki that has costume/accessory info, listing the stat increases: http://imas.wikia.com/wiki/Costumes_%26_Accessories You might have to make your idols look a bit ridiculous by combining strange things, but if that gets you higher stats and helps you win, so be it.

There's kind of three different ways to beat Jupiter - to try to get as high of points as you can per each appeal (aka keeping your multiplier higher longer), to prevent them from bursting as much if at all, or to burst more than them. It doesn't look like you have anything that will help prevent them from bursting, so you either have to keep your multiplier high or burst more to try to get more score than them.

High score option: You have Rinkamo's Amulet. If your stats are best in vocals and/or visual, this will help you the most, especially if your highest is visual. If it's visual, appeal on vocals until you get the visual multiplier to 1.50. Then just keep appealing visual until you can burst. After you finish the burst, use a memory appeal to get your multipliers to 1.10 and repeat everything I said before. Since you have Mami in your group, switch to her for bursts. Dance will be at 1.50 multiplier before you burst, so every time you have to do dance during the burst appeal, you should get a lot of points.

Many bursts option: Equip Sugamo-chan Amulet and just try to burst as many times as you can. This isn't an ideal option, honestly, but this did help me win against Jupiter in one of my very early run throughs of the game.

For some reason, the high score and preventing them from bursting options work for me the best.

Oh, and I really recommend bursting with Mami no matter what stats you have. She will likely get you more points than Yukiho or Haruka, especially if your dance multiplier is high when you burst.
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~Lyssa~

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Re: Strategy to Beat Jupiter?
« Reply #5 on: August 24, 2011, 08:55:47 pm »
I'll have to test out these methods! I've tried using the Waranappe amulet and came close to winning until they got their burst (which yeah - they basically cannot burst at all or I pretty much lose) :/ and the burst appeal amulet wasn't working well for me when I tried it. I got "closer" (if you can call it that) with the waranappe....

As for my stats: VO in the lead, DA close behind and VI is raised a bit but not as much as those 2.

BTW - I'm currently playing around with stats with accessories and outfits so now VI is in the lead.... I can't believe I'm having so much trouble with this last FES @__@

Edit: THANK YOU. I finally beat them Dx If I had known it was so "simple" ... oh well ^^; Learned from this experience! Thanks so much for all the suggestions and methods! They really helped me out and I'll be sure to look back at them because I'm sure I'll need them ^^;
« Last Edit: August 24, 2011, 11:55:53 pm by ~Lyssa~ »

JNiles

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Re: Strategy to Beat Jupiter?
« Reply #6 on: November 13, 2011, 09:33:02 pm »
Hate to bump this topic, but I'm having a similar problem, and I have some additional burdens to labor under.  I failed an audition in week 52 and an asshole reporter glommed onto me.  It's Yamahara Tarou, so I don't think it will affect the final FES, but it's bothering me nonetheless.

Due to repeating Hell Training 6 or so times, I have a level 15 unit with level 4 memory appeals.  I have high Dance, moderate Visual, and low Vocal.  My unit is Haruka (leader), Miki, and Chihaya.  I notice when Jupiter memory appeals, it knocks me down really far, but when I do, they hardly feel a thing.  What is this bullshit??

I have crap gear; here's my amulet list and song list:


Amulets:

Neburin-chan
Rai-chan
Hiyoku Daruma
Rakocchi
Shigaranuki
Torassan
Shirappan
Nashida-san (using this one)
Futotogisu-kun
Mango-tarou


Songs:
Go My Way (using this one)
Do-Dai
Honey Hearbeat
Ai Like Hamburger
Ready!

Haven't been this pissed off since I came within a few minutes of smashing my Catherine disc.


~Lyssa~

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Re: Strategy to Beat Jupiter?
« Reply #7 on: November 13, 2011, 11:13:28 pm »
I don't know if this will help any until the pros come in to help you ^^; but what I do is basically I use one of three of the special amulets that boost 2 appeal areas and slows down one or something like that - but the real trick is to (from what I remember) not burst. I was almost in tears the billion times I tried when I made this topic, and when I won, all I did was I didn't burst (bar maxed, but kept playing normally) and so Jupiter couldn't burst - which is really where I found most of their points come into play is when they burst appeal. Save your burst appeal for those last moments when you know the song is about to "end", you know, the part where it cuts off and you can only watch? Use your burst on that last minute to help you get in the lead. I don't know if this will work for you, and I don;t know if I explained it as well as I know it in my head, but it's a method you can try until the pros help you :D

JNiles

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Re: Strategy to Beat Jupiter?
« Reply #8 on: November 13, 2011, 11:54:53 pm »
I don't know if this will help any until the pros come in to help you ^^; but what I do is basically I use one of three of the special amulets that boost 2 appeal areas and slows down one or something like that - but the real trick is to (from what I remember) not burst. I was almost in tears the billion times I tried when I made this topic, and when I won, all I did was I didn't burst (bar maxed, but kept playing normally) and so Jupiter couldn't burst - which is really where I found most of their points come into play is when they burst appeal. Save your burst appeal for those last moments when you know the song is about to "end", you know, the part where it cuts off and you can only watch? Use your burst on that last minute to help you get in the lead. I don't know if this will work for you, and I don;t know if I explained it as well as I know it in my head, but it's a method you can try until the pros help you :D

I always assumed that if you don't use your maxed burst bar, the opponent can knock it down because they've been so good at hammering it down while I was building it up.  I'll have to try that later.  I don't have any of those 3 amulets because I figured I could pick them up on another run.  I'm still not convinced that this game can be beaten with random gear and poor hand-eye coordination.  Once I figured out there was an instant retry option, I did it over and over and once got within a thousand points, but that's the best I've done so far.  I could squeeze out a bit more stats and a 5th heart by spamming Hell Training, but I'd prefer not to go that route.

I underwent my own personal Hell Training and jogged off the anger, so now I can at least do office work and eat dinner. -.-

edit: I finally managed to get my voltage gauge to burst before Jupiter, but the bar doesn't remain charged for longer than a few seconds.  I can't keep these bastards at bay.  God, give me force feedback and let me squeeze the buttons for extra power, at least.

I can't get closer than within 3k of Jupiter no matter what I do.  This game's bad, yo.

When I try to follow a memory appeal with another memory appeal and burst, they push my bar down before I can get it.  I'm not sure what I'm doing wrong.  And then I have to wait for the song to end because I've ruined my chance- 2 minutes never felt so long.
« Last Edit: November 14, 2011, 04:51:44 am by JNiles »

AweOfShe

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Re: Strategy to Beat Jupiter?
« Reply #9 on: November 15, 2011, 09:29:44 pm »
Hmm, have you tried equipping Mango-tarou's (or maybe Rai-chan's/Hiyoko Daruma's) amulet, then at the beginning of the festival, use a Memory appeal or two, then try maxxing your Vocal Multiplier before Bursting with Chihaya? That MIGHT give you a bit of a headstart. Maybe with Ai LIKE Hamburger or Ready.

I don't know if it'll help any, but it's the only idea I can think of at the moment.
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~Lyssa~

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Re: Strategy to Beat Jupiter?
« Reply #10 on: November 15, 2011, 11:52:47 pm »
edit: I finally managed to get my voltage gauge to burst before Jupiter, but the bar doesn't remain charged for longer than a few seconds.  I can't keep these bastards at bay.  God, give me force feedback and let me squeeze the buttons for extra power, at least.

I can't get closer than within 3k of Jupiter no matter what I do.  This game's bad, yo.

When I try to follow a memory appeal with another memory appeal and burst, they push my bar down before I can get it.  I'm not sure what I'm doing wrong.  And then I have to wait for the song to end because I've ruined my chance- 2 minutes never felt so long.

Wait.. does this mean when the green point bar maxes out you're hitting the burst appeal button? Or am I mistaken? I mean to leave the bar full green - but DON'T burst until the last minute of the song.. maybe I'm mistaken though. :O Sorry if I am!

JNiles

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Re: Strategy to Beat Jupiter?
« Reply #11 on: November 16, 2011, 01:04:16 am »
Thanks for the responses.  I did manage to beat the game around midnight on Sunday after failing so many times I lost count (maybe 30-40), though I'm not sure what finally put me over the top.  I'll recap what happened.

@AweOfShe: I cycled through a couple of the amulets and spent most of my tries hammering the Dance button (my highest stat by far) until the Visual multiplier was maxed, then hammering Visual until Vocal was maxed, then bursting with Chihaya, using combo memory appeals to get to max voltage.  But the points were always short- I got no closer than 3k points.  Then again, I used Dance image songs almost exclusively- does the song type get added to the burst?

@Lyssa: I left the burst bar charged at max a few times, without hitting R1, but it always got knocked down anyway by a counter burst.  Was I supposed to stop hitting the regular appeal buttons too, or is there a way to prevent counter bursts?


The setup I succeeded with: high stats after Hell Training, 5 memory appeals, Nashida-san amulet, Go My Way, and bursting twice with Chihaya (to Jupiter's one).  I couldn't prevent Jupiter from  bursting and their voltage rose much faster than mine, so I had to tinker with the timing of the appeals/memory appeals to get the meter to max without provoking Jupiter, burst, let Jupiter waste their appeals to burst, use my remaining appeals, then scramble to finish charging the bar before the end of the song.  I failed repeatedly because I would almost max the bar, then a counterappeal would knock it down right before I could hit R1 (mashing R1 did not help).  I probably used a 3/2 before/after memory appeal split, comboing them of course.  I needed the third appeal just to recover from their counterappeals.

The multiplier decay with the amulets I had was awful, so I had trouble charging the meter.  I wound up using the 1.10 multiplier reset from the memory appeal to squeeze some extra points from my exhausted multipliers before bursting.  Since the buttons you hit during a burst are random/spread out, charging up a 1.50 vocal multiplier did not seem to help.  I hit the burst button as soon as I was able.

Final margin of victory: 500 points out of a 30k/30k split.  Two appeals to one.  If I'd whiffed on fewer appeals, I might've won sooner, but that was my best effort.  I took a screenie to remember this one by.  I used a similar timing strategy to finish the extra RK episode, though it only took a few retries because the power gap is smaller.

In my opinion, this game's Normal mode has two difficulty tiers- FAQing with the best amulets, and doing without.  It was a mistake to think I could win with my puny skills- it's powergaming for me from here on out.  I want to unlock some good costumes, so I'd like to put Yayoi and Yukiho in my unit, and either a member of Project Fairy, or Mami to complete the Sinking Fleet.

AweOfShe

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Re: Strategy to Beat Jupiter?
« Reply #12 on: November 16, 2011, 05:04:57 am »
Actually, the song doesn't affect the burst, but I noticed that BPM affected my outcome sometimes, between a successful or failed festival (And I think Ai LIKE Hamburger and Ready might be your fastest songs). At least on Hyper mode it felt that way to me... could just be my imagination. I know one time I tried to complete the difficulty 12 Utahime with Nanairo Botan and lost, but when I switched to Megare, I won, simply cause the beat came faster for me to hit R1, before the opponent would use a Memory Appeal.
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BT2

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Re: Strategy to Beat Jupiter?
« Reply #13 on: November 16, 2011, 06:09:26 am »
I know one time I tried to complete the difficulty 12 Utahime with Nanairo Botan and lost, but when I switched to Megare, I won, simply cause the beat came faster for me to hit R1, before the opponent would use a Memory Appeal.

Also, Shiny Smile is a mere 170bpm song, whereas Hamburger is 192 even though they have the same appeal chances. We already know voltage rise is based on the amount of appeals during a song and the max appeals it possesses. Or 192/170*100-100=13% faster. What this tells us is that Hamburger gains voltage faster than SS with the same conditions and can do a burst when SS is still stuck at 170/192*100= 89% voltage.

More random observtions on BPM, song duration and Fes's here
« Last Edit: November 16, 2011, 06:12:49 am by BT2 »

AweOfShe

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Re: Strategy to Beat Jupiter?
« Reply #14 on: November 16, 2011, 06:45:31 am »
Oh wow. As I was blasting through both versions, I thought it was my imagination the entire time, haha. Thanks for the info!
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