Username: Password:

Author Topic: Idolm@ster 2 on PS3  (Read 392016 times)

Rihsa

  • Senior member
  • ****
  • Posts: 275
Re: Idolm@ster 2 on PS3
« Reply #375 on: September 16, 2011, 04:07:09 pm »
Only people who don't own the game, haven't played the game or haven't played the game thoroughly can say that.
Sure, the first 2-3 playthroughs might still be fun but 4-9 is just the same thing over and over again. Also doesn't help that 5 out of 9 idols' story use the same formula.

I've done four play throughs that were pretty addicting to me. But number of play throughs aren't really an issue for me. I barely play the games I really love more than 2 or 3 times anyway. :P Can't vouch for the story, but I think it says something if I was willing to keep playing without an ounce of understanding of the Japanese language. I mean, obviously that's just me and would in no way apply to everyone else.

And suddenly the spelling of "through" looks really bizarre.

TweenDoriru

  • Producer
  • *****
  • Posts: 1356
  • inactive like crazy
    • sometimes drawing stuff
Re: Idolm@ster 2 on PS3
« Reply #376 on: September 16, 2011, 06:45:39 pm »
I've done four play throughs that were pretty addicting to me. But number of play throughs aren't really an issue for me. I barely play the games I really love more than 2 or 3 times anyway. :P Can't vouch for the story, but I think it says something if I was willing to keep playing without an ounce of understanding of the Japanese language. I mean, obviously that's just me and would in no way apply to everyone else.

And suddenly the spelling of "through" looks really bizarre.
I think the game does get a fair bit of credit -- I've played it at least...hmm, 7-10 times through? and some of it gets a bit stale, particularly the rigged events (where Takagi pops up like "you wanted to go shopping today? Well, too bad, gotta fight Jupiter and lose") and all the story-stuff that you can't skip.
I think if they included a 'free-produce' mode or something, it would be better XD
Honestly, nowadays I play it for money -- I saved the expensive stuff for last so I actually still have two 500,000 money costumes to buy. I'd usually been holding off on playing the game itself 'till someone requested something I didn't have...so then I'd play the game until I had enough money, buy it, and then S4U-ify their request.

Kind of sad, since I left a Makoto/Hibiki/Mami unit unfinished. I liked that unit :P

All in all, I guess it's hard to say the game sucks (it's what we're all on this forum for, right?). Even given that little things like lyric select and producing solo/duo/trio are gone, the actual game can get stale easier than iM@S1 imo. Your unit is a lot less..."customizable" XD

Though, I STILL don't have all the costumes/accessories in iM@S1. Game can keep you coming back forever just to unlock all that stuff

Hitsuji-chan

  • Senior member
  • ****
  • Posts: 308
  • Amagase Touma & Jupiter Fan!
Re: Idolm@ster 2 on PS3
« Reply #377 on: September 16, 2011, 07:13:56 pm »
I'll be looking forward to playing hours of this game and unlock (or buy) all the stuff from the shops in the game! :3

currently (re-)playing: Haruka naru Toki no Naka de 5 (PSP), Jyuuza Engi (PSP)

Maka

  • Producer
  • *****
  • Posts: 1156
Re: Idolm@ster 2 on PS3
« Reply #378 on: September 16, 2011, 09:22:13 pm »

ikuto-sama

  • Producer
  • *****
  • Posts: 690
  • ぜったいトップアイドル♥
    • Check me out on Tumblr!
Re: Idolm@ster 2 on PS3
« Reply #379 on: September 17, 2011, 01:06:33 am »
http://www.youtube.com/watch?v=4Da70zfOf7g

Officially obsessed with this song. Been going through my mind all day. XD

Cael K.

  • Producer
  • *****
  • Posts: 1609
  • Dark Slayer Style!
    • Memories of Melon Pan
Re: Idolm@ster 2 on PS3
« Reply #380 on: September 17, 2011, 03:35:35 am »
Only people who don't own the game, haven't played the game or haven't played the game thoroughly can say that.
Sure, the first 2-3 playthroughs might still be fun but 4-9 is just the same thing over and over again. Also doesn't help that 5 out of 9 idols' story use the same formula.

Honestly, I think that the basic gameplay is good enough (if we assume that it's meant to be a single player rhythm game), it's just that it needs some tweaking to be balanced - there were a few oversights. And, as with any game, the gameplay can only last so long. A lot of good games, I notice, give the player a basic set of cool things to do, then as the game progresses, they get more things to play with which change the way the game is played. About when I've finished exploring everything new it can throw at me... well, that's when things start getting stale for me.

In this case, I think it's the amulets that keep the experimenting going, but there seems to be a dominant strategy (and I hate those)... meaning if there's only one way to optimize, then there's nothing much else the game portion can offer once it's discovered. And well, if 5 of 9 arcs all seem the same, it looks like there's little that can be offered there, either.

'Least, that's how I view games in general. I've been happy with games that don't have much game to them, but then I've gone into them knowing that's not what it tries to excel at, and thus did not rate it on its gameplay too highly. 'Course that means there's gotta be something else to pick up the slack. ^^
« Last Edit: September 17, 2011, 03:38:22 am by Cael K. »
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

BT2

  • Producer
  • *****
  • Posts: 670
  • ξ*'ω')ξ にょわー☆
Re: Idolm@ster 2 on PS3
« Reply #381 on: September 17, 2011, 03:41:55 am »
iM@S2
RK and Jupiter forced events are a waste of time and kills pacing, also RK kills the mood in your unit twice!
The game has unneedlesly complicated mechanics with lots of variables and pretty much all of them can be thrown out of the window if you break the charts early on.

Producing and managing is somewhat more realistic, you manage various regions, work on building fans and stop decaying etc but youd need more planning, assuming youre playing regularly. That is, unless you notice that every playthrough is the same.
You'll always meet the same reporters in the same week if you keep triggering them.

Only 3 lessons, and Bumco's obviously favoring Vi seeing as how it's so easy and has much room for error for perfect. Vo is just unreasonable.
Though I'm complaining that there're only 3 lessons, an optimised playthrough consists of only spamming main lesson up to week 15-18 or so anyways seeing as how popular genres dissapeared.
boxM@S and SP forced you to do more kinds of lessons and are beter in that regard.
To prevent decay from taking too many fans you want to do all lessons at the beginning, adding up to the boringness. Afterwards you'll be wasting time farming fans to get awards and farm money starting from week 40-45.

All characters are the same period. Personality? Quirks? Traits? Those don't add anything to the gameplay a all; In boxM@S we had downward spirals, end of week auto regenerating tension and happy go lucky chars, in iM@S2 it doesn't mater who you pick.
Because of this all idols are reduced to a pile of numbers and the only things worth to consider are 6/2/2 bursts and total stats.
boxM@S trio planning changed the difficulty and gameplay strategy.
The main theme is unity, but aside from morning and evening commus your 2nd and 3rd member are useless plot-wise.

iM@S2 has lazy storywriting, 5 out of 9 idols use the same formula for their story. Also iM@S2 has an enormous lack of commus; boxM@S had millions of commus where you can learn more about the characters. iM@S2 has like what, 20'ish per character and they're mostly workrelated. You won't be seeing most of them either because of the chart-job rank relation.

The problem with the actual game is that youre doing the same thing over and over with little to no variety for 70+ hours, also lacking some of the original 11+5 songs breaks it for me.

Tl;dr.
Ranking in early is too easy and kills every gameplay elements, forced events are a pain, lazy writing, little variety.
I hope they at least fixed the first thing in hyper mode.



boxM@S
boxM@S Vi lesson was stupid and the random element in the game sucked, though the reverse also holds true; because of the random element you can get some giggles from time to time.
2 minute wait times bad.
Washed out colors compared to iM@S2.
Also, easy mode bully P is just silly.
Duos and trios have a line editor. Working on trios in boxM@S is more satisfying than iM@S2.
Much better story than 2 as well.



iM@S SP
SP technically is a better version of boxM@S.
Sure, the game's graphics are lacking a lot and we can't manage duos or trios but the gameplay's a streamlined version of boxM@S.
We don't have to wait for auditions, we can change song or costume before we start an audition at the cost of losing the ability to change one of them for free. You can change costumes as much as you want. We have more types of lessons and the horrible Visual lesson was changed to something still used in future iM@S generations.
2 modes, story has different endings from Free Produce. Free Produce's basically the superior version of boxM@S.
Easy mode bully P exploit gone.
Getting items is easier than in boxM@S.
New scheduling system.
Splitting all the idols up of course is bad.



iM@S DS
DS had great story and great characters, sure the gameplay's lacking but the former 2 greatly outweigh the latter.
Acceptable if you view the gams as a VN with game elements instead of a game with a lot of story.
Story has its silly, greatly exaggerated moments, hyper Yayoi and international superstar singing diva Chihaya.
All endings are completely different and all of them are great.
« Last Edit: September 17, 2011, 03:50:39 am by BT2 »

JohnNiles

  • Greenhorn
  • *
  • Posts: 33
Re: Idolm@ster 2 on PS3
« Reply #382 on: September 17, 2011, 05:03:15 am »
Ack... losing motivation to play IM@S2... @_@

Jekroland

  • Greenhorn
  • *
  • Posts: 12
Re: Idolm@ster 2 on PS3
« Reply #383 on: September 17, 2011, 05:40:16 am »
Three things that motivate me to play the idolm@ster 2 on ps3  when it comes out

1 My best friend and brother said if finish the game they will pay me 1000$
2 he will fix my arcade stick for free 
3 my curiosity  of idolm@ster   and   to  try games  that i am not use to 

Cael K.

  • Producer
  • *****
  • Posts: 1609
  • Dark Slayer Style!
    • Memories of Melon Pan
Re: Idolm@ster 2 on PS3
« Reply #384 on: September 17, 2011, 06:36:00 am »
iM@S2
Producing and managing is somewhat more realistic, you manage various regions, work on building fans and stop decaying etc but youd need more planning, assuming youre playing regularly. That is, unless you notice that every playthrough is the same.
You'll always meet the same reporters in the same week if you keep triggering them.

I actually forgot completely about this, but yeah. I was focusing my gameplay opinions more on the audition strategies, which is auto-pilot even when you play through them after you've locked down your strategy it seems. About the first couple of playthroughs seem to be learning what to do, the rest is execution. Of course, if there's a dominant strategy, you've gotta be prepared to execute the same one multiple times instead of finding new ones. This is why I hate them - games stop becoming deep and multi-faceted. Then there's nothing else there to explore.

But I will say that I consider getting every ending completionist territory, which by and large, I expect to be grinding in about any game there is. So, if the gameplay keeps my interest for like four playthroughs before having to rely on not-gameplay, that's okay - if I want to be a completionist and get everything, I know I gotta be prepared to grind. It's just... well, the not-gameplay has to keep my interest well enough at that point. ^^

And... there's a reason I'm not a completionist in general...
« Last Edit: September 17, 2011, 06:39:37 am by Cael K. »
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

Ch@osM@ster

  • Apprentice
  • **
  • Posts: 62
  • Writer, Gamer, hyper....o wait that's not a hobby.
Re: Idolm@ster 2 on PS3
« Reply #385 on: September 17, 2011, 04:13:48 pm »
Only people who don't own the game, haven't played the game or haven't played the game thoroughly can say that.


That sounds kind of biased. What about people who have different opinions or different taste?
Hi I'm back its been years LOL

TweenDoriru

  • Producer
  • *****
  • Posts: 1356
  • inactive like crazy
    • sometimes drawing stuff
Re: Idolm@ster 2 on PS3
« Reply #386 on: September 17, 2011, 08:09:38 pm »
That sounds kind of biased. What about people who have different opinions or different taste?
You know, how about we leave it at this;
Maybe the game does suck? But nobody says you can't like games that suck. Seriously XD

I see on a fairly frequent basis (and have people tell me, like I don't know) that Onechanbara Vortex sucks. Worst game ever. But when it comes down to it, I love slashing tons upon tons of zombies mindlessly with grotesquely large splatters of blood all over the screen! I love anything that lets me pick what my character is wearing! I love that it secretly involves strategy if you don't want to play it so mindlessly! Regardless of the horrible excuse for a storyline and the overdone & overly-sensitive jiggle physics and general fanservice. D3 loves dat fanservice.

No need to fog up the topic going back and forth on whether iM@S2 sucks or not. :\

Anyway, more fangirl fuel:

I give, here. Shouta looks so cute.
Also, ragefans: They're going to the same school as your idols! :3c
« Last Edit: September 17, 2011, 08:17:06 pm by TweenDoriru »

Cael K.

  • Producer
  • *****
  • Posts: 1609
  • Dark Slayer Style!
    • Memories of Melon Pan
Re: Idolm@ster 2 on PS3
« Reply #387 on: September 17, 2011, 08:25:16 pm »
Maybe the game does suck? But nobody says you can't like games that suck. Seriously XD

Well, maybe I should add that I think all BT2's comments are indeed valid. I disagree with him on like maybe one or two things (and only slightly so, by the way I'm reading it), and still wish there were new songs all over rather than old songs, and...

... well, there's a lot I'd wish for, but I think my reaction is more "Well, that's how it is, I guess..." than anything else.
« Last Edit: September 17, 2011, 08:26:56 pm by Cael K. »
Cael's Im@s Ranking: Azusa, Yumeko, Tomomi, Haruka

How to get stuff from Japan without causing things to explode in a shower of sparks and misery: http://forum.project-imas.com/index.php/topic,1108.0.html

Memories of Melon Pan: http://d.hatena.ne.jp/caelk/
Translations: http://www.mediafire.com/?hzc4b0jy7pwll

Currently translating (text only):
S(mile)ING! (English version, singable) - http://d.hatena.ne.jp/caelk/20140911/1410422445
Neue Green, Volume 3 - Will start sometime. ^_^;;
Rockin' Girl, Volume 1 (Chapters 1-5) - http://www.mediafire.com/?z00ffkvg5ocg11e

TweenDoriru

  • Producer
  • *****
  • Posts: 1356
  • inactive like crazy
    • sometimes drawing stuff
Re: Idolm@ster 2 on PS3
« Reply #388 on: September 17, 2011, 08:31:58 pm »
Well, maybe I should add that I think all BT2's comments are indeed valid. I disagree with him on like maybe one or two things, and still wish there were new songs all over rather than old songs, and...

... well, there's a lot I'd wish for, but I think my reaction is more "Well, that's how it is, I guess..." than anything else.

I think his comments are valid, too, and imo iM@S2 isn't the best. When I think about it, I probably had the greatest (and easiest, haha) time playing SP. (I loved producing trios & duos in iM@S1, but the fact that SP had those 3 time-slots made it a lot easier to play). I -love- the graphics in iM@S2; the improved lighting, all the new stages, the idols' new looks, the new costumes. I like them better than the ones from the old game, for the most part. But actual gameplay-wise, iM@S2 loses.

But overall, everyone has a different opinion, too ^^; so, what I mean is that going back and forth with "the game sucks" / "no it doesn't" is kinda useless :< Because some of us are going to think it sucks anyway, and some of us are going to think it doesn't suck anyway XD

animagic4u

  • Producer
  • *****
  • Posts: 2810
  • #seiyuusports
    • Blog
Re: Idolm@ster 2 on PS3
« Reply #389 on: September 17, 2011, 09:17:48 pm »
You know, how about we leave it at this;
Maybe the game does suck? But nobody says you can't like games that suck. Seriously XD

I see on a fairly frequent basis (and have people tell me, like I don't know) that Onechanbara Vortex sucks. Worst game ever. But when it comes down to it, I love slashing tons upon tons of zombies mindlessly with grotesquely large splatters of blood all over the screen! I love anything that lets me pick what my character is wearing! I love that it secretly involves strategy if you don't want to play it so mindlessly! Regardless of the horrible excuse for a storyline and the overdone & overly-sensitive jiggle physics and general fanservice. D3 loves dat fanservice.

No need to fog up the topic going back and forth on whether iM@S2 sucks or not. :\


Agreed. Besides. Moe sells.
I bet people will buy this game just because of the cutsie characters, familiar VAs and the like even if simulation games aren't their thing. Even if it sucks it's still the new thing. It's still moe. They'll buy it.

Also, ragefans: They're going to the same school as your idols! :3c

Well, Haru~run doesn't have any friends who are boys....so it's safe to say they're not in the same class.

And isn't one of them a bit too old to be sporting that getup?