THE iDOLM@STER > THE iDOLM@STER 2
Idolm@ster 2 on PS3
DereDereAngel:
I still don't really understand some of the burst and memory appeal stuff.
I know using a memory appeal increases your voltage and using burst or memory will deplete your opponents gauge in a Festival. I always just thought the ability to switch between idols for appeal with L1 was just for aesthetics. I didn't realise their stats came into it.
On that note, in the general story mode, when is the best time to use memory appeals in non-festival situations?
Edit: Actually, I had another question before I start my next playthrough... is there a maximum level for your idol unit? In my first game my level went up after lessons at a pretty rapid rate until I hit lv. 16. After that, I did a bunch of lessons (for small stat increases), but never went up another level.
Oh, and what's a 'Keep'? I'd heard it's choosing not to do an encore, but I don't quite understand how that benefits you.
BT2:
--- Quote from: DereDereAngel on November 23, 2011, 08:08:15 am ---I didn't realise their stats came into it.
--- End quote ---
It's more about the type of burst they have, though it doesnt matter too much for extra seeing as how you have rediculously high stats.
--- Quote from: DereDereAngel on November 23, 2011, 08:08:15 am ---On that note, in the general story mode, when is the best time to use memory appeals in non-festival situations?
--- End quote ---
Assuming one plays with dual appeal and/or don't have an absurd amount of memories, there isn't. You're just weakening your chain and multipliers.
Assuming one plays for score or normally: Before bursting and/ or after a burst depending on if you can use the multiplier.
--- Quote from: DereDereAngel on November 23, 2011, 08:08:15 am ---Edit: Actually, I had another question before I start my next playthrough... is there a maximum level for your idol unit? In my first game my level went up after lessons at a pretty rapid rate until I hit lv. 16. After that, I did a bunch of lessons (for small stat increases), but never went up another level.
--- End quote ---
16, though you can continue training untill everything reaches the 60'ish% cap for all 3 stats.
--- Quote from: DereDereAngel on November 23, 2011, 08:08:15 am ---Oh, and what's a 'Keep'? I'd heard it's choosing not to do an encore, but I don't quite understand how that benefits you.
--- End quote ---
http://forum.project-imas.com/index.php/topic,1136.0.html
DereDereAngel:
Thanks!
satty:
So, what's with the double/triple appeals? I know they're associated with memory appeals, but what purpose do they serve?
And I'm not quite sure on what a Keep, Break, and Revival are used for. From what I've read, a Keep has something to do with lives and fans, and a Break and Revival have something to do with the current song your unit is singing.
BT2:
--- Quote from: satty on November 23, 2011, 11:14:04 pm ---So, what's with the double/triple appeals? I know they're associated with memory appeals, but what purpose do they serve?
--- End quote ---
You gain more voltage and drain more of the opponent's bar than doing multiple individual ones. Outside Fes's it'd be pointless most of the time.
--- Quote from: satty on November 23, 2011, 11:14:04 pm ---And I'm not quite sure on what a Keep, Break, and Revival are used for. From what I've read, a Keep has something to do with lives and fans, and a Break and Revival have something to do with the current song your unit is singing.
--- End quote ---
In a nutshell any of the special conditions will increase your sales by a significant amount. Conditions for and the effects have been explained a lot of times in the gameplay thread already so search around. Also, the PS3 version's manual has a much better explanation of those than the 360 one so it shouldn't be too hard to find out either.
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