THE iDOLM@STER > THE iDOLM@STER 2

Idolm@ster 2 on PS3

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JNiles:

--- Quote from: Setsuna on November 16, 2011, 06:37:03 am ---Optimistic a bit much?

For most part, Catalogs 1-3 X360 are included with the game (if you have to work on unlocking them) and 4-8 will be released staggered across the next five DLC releases. (And that is subject to change, as with any schedule.)

For the tl;dr crowd, the Xbox 360 and PS3 release contents will NOT match up anytime soon, or for at least the next six months. (It's not too long, I'm just repeating myself again.)

You're going to have to wait. It's a case of trying to make the purchases run over a longer period of time, to secure a cash flow, and that's how business works.

--- End quote ---

Yes, I'm optimistic, possibly giddy.  You don't need to tell me how business works.

I concede that Idolmaster's DLC strategy is on a completely different level than other games.  I guess I was thinking of Western releases like Valkyria Chronicles, Hyperdimension Neptunia, and Atelier Totori, which have some DLC but DLC is not central to the game.  Rolling out the DLC quickly there is better because they aren't quite as replayable and players might wander off.

Corinth:

--- Quote from: Setsuna on November 16, 2011, 06:37:03 am ---Optimistic a bit much?

For most part, Catalogs 1-3 X360 are included with the game (if you have to work on unlocking them) and 4-8 will be released staggered across the next five DLC releases. (And that is subject to change, as with any schedule.)


--- End quote ---

Well that's positive news!  Even if it takes time, I'd like some of the things out of the 360 DLCs.   Does that mean that, as an example, PS3 Catalog #2 would have a mix of new stuff (that would make up Xbox Catalog #10) and some of the stuff from Xbox DLCs 4~8, or perhaps just #4?

Setsuna:

--- Quote from: JNiles on November 16, 2011, 06:45:25 am ---Yes, I'm optimistic, possibly giddy.  You don't need to tell me how business works.

I concede that Idolmaster's DLC strategy is on a completely different level than other games.  I guess I was thinking of Western releases like Valkyria Chronicles, Hyperdimension Neptunia, and Atelier Totori, which have some DLC but DLC is not central to the game.  Rolling out the DLC quickly there is better because they aren't quite as replayable and players might wander off.

--- End quote ---

For most part, im@s is definitely not like most games, because the expectation with most games is one of a relatively short tail - You expect most people to be done with the game in a period of time (I'm estimating the period to be approxmently six months, if the Disgaea 4 stats are any indication) and that'd be that.

Due to the design (and how it's used in Japan) it's constantly being used. Live for you got some absurd number of catalogs (and I have all the DLC to prove it)  and was basically supported for about 18 months after its release.

In the MAD community, it's still being used, and the game's nearing 4 years old. We're starting to see a move towards PS3's im@s 2 being the standard though. I don't suppose anyone who can speak Japanese could get the code they use to achieve a virtual blue screen via algorithm while we're on the topic?

The projected support life of im@s 2 I'm hearing figures of between 18 months to 2 years, where then a new game (actually two) will then proceed to move ahead to provide further support to the im@s brand.

In short, it's better to not think of im@s 2 as a standard singleplayer centric game, and more something akin to say a multiplayer game, which gets map packs and the like thrown at it at regular intervals.

Or maybe a MMO which has a base pack, plus subscription packs you pay more for. At least here, you only have to buy a pack once, instead of rent it.

Setsuna:

--- Quote from: Corinth on November 16, 2011, 06:59:05 am ---Well that's positive news!  Even if it takes time, I'd like some of the things out of the 360 DLCs.   Does that mean that, as an example, PS3 Catalog #2 would have a mix of new stuff (that would make up Xbox Catalog #10) and some of the stuff from Xbox DLCs 4~8, or perhaps just #4?

--- End quote ---

From what I know (Which is more than I should be saying but I'm more or less declaring retirement) we should (Unless they changed their minds again) see parts of DLC packs combined. Basically, you actually saw the mail packs of catalogs 1 and 4 combined in the first PS3 DLC pack as an example.

How they'll handle the song releases I'm not sure. There were three proposed models to do it.

One of them was about just extending the support life of the PS3 one just six months, and you'd have to see out the X360's life schedule before you'd see the missing catalogs, but that was just discussion on the table.

Second one's the one I described.

The third was to run two seperate schedules - One for the regular releases, and the other for the missing catalogs.

They can change their mind in any instance, but at the moment they're sticking with the first one.

Corinth:

--- Quote from: Setsuna on November 16, 2011, 07:08:44 am ---In the MAD community, it's still being used, and the game's nearing 4 years old. We're starting to see a move towards PS3's im@s 2 being the standard though. I don't suppose anyone who can speak Japanese could get the code they use to achieve a virtual blue screen via algorithm while we're on the topic?


--- End quote ---

Would that be what they are using in order to do color changes on the new pink school uniform?  I've seen a couple vids on miterew now where they've adjusted it to the idol's personal color and it made me wish that was the default! 

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