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Author Topic: Idolm@ster 2 on PS3  (Read 392021 times)

JNiles

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Re: Idolm@ster 2 on PS3
« Reply #915 on: November 16, 2011, 06:45:25 am »
Optimistic a bit much?

For most part, Catalogs 1-3 X360 are included with the game (if you have to work on unlocking them) and 4-8 will be released staggered across the next five DLC releases. (And that is subject to change, as with any schedule.)

For the tl;dr crowd, the Xbox 360 and PS3 release contents will NOT match up anytime soon, or for at least the next six months. (It's not too long, I'm just repeating myself again.)

You're going to have to wait. It's a case of trying to make the purchases run over a longer period of time, to secure a cash flow, and that's how business works.

Yes, I'm optimistic, possibly giddy.  You don't need to tell me how business works.

I concede that Idolmaster's DLC strategy is on a completely different level than other games.  I guess I was thinking of Western releases like Valkyria Chronicles, Hyperdimension Neptunia, and Atelier Totori, which have some DLC but DLC is not central to the game.  Rolling out the DLC quickly there is better because they aren't quite as replayable and players might wander off.

Corinth

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Re: Idolm@ster 2 on PS3
« Reply #916 on: November 16, 2011, 06:59:05 am »
Optimistic a bit much?

For most part, Catalogs 1-3 X360 are included with the game (if you have to work on unlocking them) and 4-8 will be released staggered across the next five DLC releases. (And that is subject to change, as with any schedule.)


Well that's positive news!  Even if it takes time, I'd like some of the things out of the 360 DLCs.   Does that mean that, as an example, PS3 Catalog #2 would have a mix of new stuff (that would make up Xbox Catalog #10) and some of the stuff from Xbox DLCs 4~8, or perhaps just #4?

Setsuna

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Re: Idolm@ster 2 on PS3
« Reply #917 on: November 16, 2011, 07:08:44 am »
Yes, I'm optimistic, possibly giddy.  You don't need to tell me how business works.

I concede that Idolmaster's DLC strategy is on a completely different level than other games.  I guess I was thinking of Western releases like Valkyria Chronicles, Hyperdimension Neptunia, and Atelier Totori, which have some DLC but DLC is not central to the game.  Rolling out the DLC quickly there is better because they aren't quite as replayable and players might wander off.

For most part, im@s is definitely not like most games, because the expectation with most games is one of a relatively short tail - You expect most people to be done with the game in a period of time (I'm estimating the period to be approxmently six months, if the Disgaea 4 stats are any indication) and that'd be that.

Due to the design (and how it's used in Japan) it's constantly being used. Live for you got some absurd number of catalogs (and I have all the DLC to prove it)  and was basically supported for about 18 months after its release.

In the MAD community, it's still being used, and the game's nearing 4 years old. We're starting to see a move towards PS3's im@s 2 being the standard though. I don't suppose anyone who can speak Japanese could get the code they use to achieve a virtual blue screen via algorithm while we're on the topic?

The projected support life of im@s 2 I'm hearing figures of between 18 months to 2 years, where then a new game (actually two) will then proceed to move ahead to provide further support to the im@s brand.

In short, it's better to not think of im@s 2 as a standard singleplayer centric game, and more something akin to say a multiplayer game, which gets map packs and the like thrown at it at regular intervals.

Or maybe a MMO which has a base pack, plus subscription packs you pay more for. At least here, you only have to buy a pack once, instead of rent it.
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Setsuna

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Re: Idolm@ster 2 on PS3
« Reply #918 on: November 16, 2011, 07:17:31 am »
Well that's positive news!  Even if it takes time, I'd like some of the things out of the 360 DLCs.   Does that mean that, as an example, PS3 Catalog #2 would have a mix of new stuff (that would make up Xbox Catalog #10) and some of the stuff from Xbox DLCs 4~8, or perhaps just #4?

From what I know (Which is more than I should be saying but I'm more or less declaring retirement) we should (Unless they changed their minds again) see parts of DLC packs combined. Basically, you actually saw the mail packs of catalogs 1 and 4 combined in the first PS3 DLC pack as an example.

How they'll handle the song releases I'm not sure. There were three proposed models to do it.

One of them was about just extending the support life of the PS3 one just six months, and you'd have to see out the X360's life schedule before you'd see the missing catalogs, but that was just discussion on the table.

Second one's the one I described.

The third was to run two seperate schedules - One for the regular releases, and the other for the missing catalogs.

They can change their mind in any instance, but at the moment they're sticking with the first one.
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Corinth

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Re: Idolm@ster 2 on PS3
« Reply #919 on: November 16, 2011, 08:31:06 am »
In the MAD community, it's still being used, and the game's nearing 4 years old. We're starting to see a move towards PS3's im@s 2 being the standard though. I don't suppose anyone who can speak Japanese could get the code they use to achieve a virtual blue screen via algorithm while we're on the topic?


Would that be what they are using in order to do color changes on the new pink school uniform?  I've seen a couple vids on miterew now where they've adjusted it to the idol's personal color and it made me wish that was the default! 

animagic4u

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Re: Idolm@ster 2 on PS3
« Reply #920 on: November 16, 2011, 04:20:56 pm »
My first idea of those ps3 background edited m@ds was actually using a reversal method.
So instead of erasing everything out of the background more like selecting everything in the foreground.

In some m@ds you can still see remenants of background (suggesting that they used a background color matching type thing).

Hopefully there will be a blue/green patch thing for S4U! so we can roll with that.
It would also be nice if the last G4U pack (call it laziness but...) contained a blue/green screen thing.


Also: Does anyone else not like Jupiter S4U? I don't like the character picking method. It's a lot less intuitive than 765 pro's idols.
« Last Edit: November 16, 2011, 04:22:59 pm by animagic4u »

Hitsuji-chan

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Re: Idolm@ster 2 on PS3
« Reply #921 on: November 16, 2011, 06:06:52 pm »
I hope, they would add some Jupiter DLC in the future to the PS3 DLC catalogs! :3 Would be cool, if the boys would perform in S4U their own image song (which is in their album that will be soon released)

currently (re-)playing: Haruka naru Toki no Naka de 5 (PSP), Jyuuza Engi (PSP)

nyachan

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Re: Idolm@ster 2 on PS3
« Reply #922 on: November 16, 2011, 06:20:57 pm »
This might have already been posted but:
http://g4up.precog.net/

G4U photos site. Not all the photos are particularly good, but there's quite a lot so I think that makes up for it haha.

MissDeidara

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Re: Idolm@ster 2 on PS3
« Reply #923 on: November 16, 2011, 10:47:20 pm »
This might have already been posted but:
http://g4up.precog.net/

G4U photos site. Not all the photos are particularly good, but there's quite a lot so I think that makes up for it haha.
Thanks for sharing! It was really...erm...
...Well, they say a picture is worth a thousand words...


While being a fangirl of Touma, MissDeidara really enjoys beating this latter in Fes.

animagic4u

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Re: Idolm@ster 2 on PS3
« Reply #924 on: November 16, 2011, 11:59:52 pm »

Chihaya


I blame my thoughts on the way this picture was cropped.
Every one of those pictures actually...
Ami and Mami look topless when viewed correctly

nyachan

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Re: Idolm@ster 2 on PS3
« Reply #925 on: November 17, 2011, 12:18:10 am »
Y-yeah uh... I think you can tell what some of the user's focuses are with some of them... eh he he heee... OTL

well at least there are some nice ones. Looking forward to seeing the other G4Us there as well : P

Saturos

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Re: Idolm@ster 2 on PS3
« Reply #926 on: November 17, 2011, 02:35:03 am »
This might have already been posted but:
http://g4up.precog.net/

G4U photos site. Not all the photos are particularly good, but there's quite a lot so I think that makes up for it haha.

I have now become super giddy. Makoto-saaaaaaaaaaaaaaaaaaan
MAKO MAKO RIIIIIIIIIN!!

Cael K.

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Re: Idolm@ster 2 on PS3
« Reply #927 on: November 17, 2011, 03:27:20 am »
In the MAD community, it's still being used, and the game's nearing 4 years old. We're starting to see a move towards PS3's im@s 2 being the standard though. I don't suppose anyone who can speak Japanese could get the code they use to achieve a virtual blue screen via algorithm while we're on the topic?

Scrounged up this: (nukIM@S-3) http://www.nicovideo.jp/watch/sm14364377

Download link in the description.

Quote from: http://www.nicovideo.jp/watch/sm14364377
ここからJavieをダウンロードした後、動画内の解説に従ってnukIM@S-3をインストールしてください。

First, install Javie, then install nukIM@S-3 as described in the video.

Off the top of my head, I'd bet this mainly operates on some sort of edge detection algorithm. Which one, well couldn't say unless I delved into the code, then read up on various edge detection algorithms (would not take me a short amount of time).

Also, keep in mind this was like a 10 minute search for me, so there could be something else out there. I can't imagine there wouldn't be a commercial program out there somewhere that can do the same thing too. Maybe something by Adobe?
« Last Edit: November 17, 2011, 03:53:43 am by Cael K. »
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MissDeidara

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Re: Idolm@ster 2 on PS3
« Reply #928 on: November 21, 2011, 12:03:29 am »
Maybe you guys already figured that out, if I'm just pointing out the obvious then sorry, but the horns accessory is free.
Just make a Japanese account and make your main account friend with it, then download the item with your Japanese account and your main one will have it automatically.
Or maybe not...But that's what I did and it worked!
Yay! That means I'll be able to buy plenty of im@s DLC after Christmas! 8D
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BT2

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Re: Idolm@ster 2 on PS3
« Reply #929 on: November 21, 2011, 12:10:12 am »
and make your main account friend with it

Pointless step is pointless.
Every account on a system can use DLC associated with an account holding the rights to use said DLC if it's on the same system.
« Last Edit: November 21, 2011, 12:15:53 am by BT2 »