THE iDOLM@STER > THE iDOLM@STER 2
Idolm@ster 2 on PS3
DJStarstryker:
I'm not really surprised this is happening. I was more surprised by the fact that they released a game on the PSP, honestly, just because for the PSP that meant that you were limited by the power of that handheld and the fact that the UMD disc space would be a problem for a game with so much voice acting. They got around the game by releasing 3 versions of it, but it certainly isn't ideal.
I bought a Japanese 360 a few years ago to play the original game. Thus, I already have the second. For me, this isn't really that huge of a deal. I haven't bought any DLC yet, but if I bought all of the things I wanted from the first 3 catalogs, it's still cheaper for me to buy DLC than to buy the PS3 game, even the version without all of the extras. Ultimately I just want Honey Heartbeat, Ai Like Hamburger, and maybe some email addresses (already have Little Match Girl). I think I probably would've wanted the PS3 version a LOT MORE if it also included catalog 4. That's the one that I want almost all of that catalog. ;D
I feel like there's a chance that we may end up getting that song that is on the anime, for the 360 just as DLC that we have to pay for. If not, I'm OK with that.
I think the PS3 users kinda deserve it for having to wait. It reminds me of how the PS3 version of Mass Effect 2 includes pretty much all of the DLC for it. I bought all of the DLC for the 360 game. Am I upset? Not really. I've been able to play that game since the day it came out, and I also have access to Mass Effect 1. It's sort of similar. Right now, PS3 users don't have access to the original iM@s or Live For You.
Rihsa:
I played IM@S and L4U and honestly I'm not sad they were never ported to the PS3. It's not that I DON'T want them on the PS3... But 2's coming so I'm happy. LE SHRUG.
But having multiple systems FTW (and yes, I understand some people can't afford to buy all systems or even just find it a waste. Makes sense.).
Michi:
I'm pre-ordering this ASAP. I'm stoked. While I have a friend with a Japanese 360 and can check out the game that way, I am SO HAPPY I will be able to have my own. And all that DLC! I can't wait. :)
Cael K.:
You know, the most disturbing thought occurred to me the other day.
Really, how long does it take to port a game? I've wondered this since I was a kid, and the answer then? ... About a year.
Well, times have changed a bit since then, but I still kinda wonder how long it takes, programmatically speaking, to port a game. I remember Bayonetta had some problems with this, and I can't remember how long that delayed things... but if I were to guess at the amount of time required to port a game given no previous effort to do so, six months seems rushed. Eight months, maybe at the minimum. But I think I'd be comfortable with ten at least. I mean, I'm no insider by any means, so I don't know for sure, but still...
Eight months since release, and we're getting a port. How many of those months will be spent developing the PS3 version? Did they set aside the full eight months to complete it?
... Did they set aside more?
I mean, even the release date is set in stone. To compare, 7th Dragon 2020 is slated for a Fall release but they haven't set a date for it. Namco's hitting the same season, but what makes them so confident they'll make it by this date?
Something about me wants me to say that maybe, just maybe... a PS3 port was always part of the plan.
Well, it's just a thought that occurred to me, and I know I have nothing to back up my guesses, but still...
Rihsa:
No you're probably right about the planned thing. Namco did the exact same thing with Vesperia (there was data for the character Patty on the 360 disk and she's only playable on the PS3 version), Graces, and Eternal Sonata. Although the gap between the 360 and PS3 version for Idolm@ster 2 is kind of short.
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